Why Modern Gaming Sucks - They Won't Stop Holding My Hand!

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  • เผยแพร่เมื่อ 15 ก.ย. 2024
  • From bright painted paths showing you exactly where to go and what to climb, to constant in-game hints and exploration so easy that its almost pointless, it feels like modern games just won't let go of my hand and allow me to just play them.

ความคิดเห็น • 2.7K

  • @michaelfields7088
    @michaelfields7088 13 วันที่ผ่านมา +3019

    Concord shut down their servers today.

    • @AncestorEmpire1
      @AncestorEmpire1 13 วันที่ผ่านมา +172

      Yes and no.
      Officially they close on September 6th, aka Friday.

    • @danielclark-hughes692
      @danielclark-hughes692 13 วันที่ผ่านมา +64

      😂 good

    • @naneljube1
      @naneljube1 13 วันที่ผ่านมา +160

      Game made for no one is playd by no one.
      I am shockd 😲

    • @Gregor1337
      @Gregor1337 13 วันที่ผ่านมา +12

      Lol rly

    • @witchbladefan1
      @witchbladefan1 13 วันที่ผ่านมา +94

      And nothing of value was lost.

  • @holty1314
    @holty1314 13 วันที่ผ่านมา +2020

    Games aren’t made for gamers anymore they’re made for game journalists

    • @dendrien
      @dendrien 13 วันที่ผ่านมา +8

      Define what a gamer is than? Games are certainly not made for game journalists.

    • @squidikka
      @squidikka 13 วันที่ผ่านมา +217

      @@dendrien If you're capable of making a statement like this in 2024, it's safe to say you're just a tourist and have no idea what you're talking about.

    • @IAmTheEagleHTM
      @IAmTheEagleHTM 13 วันที่ผ่านมา +152

      ​@@dendrienIf you need someone to define what a gamer is, it only means you're definitely not a gamer, just a tourist who has no idea where you are

    • @chillnspace777
      @chillnspace777 13 วันที่ผ่านมา +92

      They are made for share holders

    • @desertmammoth3159
      @desertmammoth3159 12 วันที่ผ่านมา +7

      What I find funny is people on both sides of pretty much any gaming/hobby related discourse call the other side "tourists". The term is cringe.

  • @master_samwise
    @master_samwise 13 วันที่ผ่านมา +1551

    "A game for everyone is a game for no one." If you try to capture all audiences imaginable, you'll find yourself with no audience at all.

    • @CraftageNate
      @CraftageNate 12 วันที่ผ่านมา +30

      You know… I remember a villain saying something similar… SYNDROME!

    • @kaj7135
      @kaj7135 12 วันที่ผ่านมา +53

      @@CraftageNateThe Incredibles is one of the most based movies ever made. Too bad disney will never make anything based ever again.

    • @CraftageNate
      @CraftageNate 12 วันที่ผ่านมา

      @@kaj7135 just to drive your point home:
      “It’s a ceremony!”
      “It’s Psychotic! They keep creating *new ways* to celebrate mediocrity!”

    • @BlodofUlfhednar
      @BlodofUlfhednar 12 วันที่ผ่านมา +6

      Which is why there a bunch of different types of games.

    • @Blisterdude123
      @Blisterdude123 12 วันที่ผ่านมา +10

      It's you! The guy! With the good videos!

  • @nathank2289
    @nathank2289 12 วันที่ผ่านมา +332

    "Older games allowed players to experiment. One of the testers for Dues Ex scaled a wall by building a ladder out of sticky mines, we had no idea that could be done" -Warren Spector

    • @terrylandess6072
      @terrylandess6072 10 วันที่ผ่านมา +23

      So they implement lowest common denominator mechanics like OBVIOUS invisible walls and other things which make modern games feel more like: Look but don't touch.

    • @PhrooberCZ
      @PhrooberCZ 10 วันที่ผ่านมา +1

      Thx for this

    • @pigpuke
      @pigpuke 10 วันที่ผ่านมา +26

      Dude, the Grand Theft Auto series exists SOLELY and EXPLICITLY because they allowed players (testers) to experiment. The testers had more fun playing with a bug in the concept game and to make a long story short, the result was they scrapped the original game idea entirely and turned what they had into the first Grand Theft Auto game.

    • @textbot3000
      @textbot3000 4 วันที่ผ่านมา +2

      ​@@pigpukeregarding GTA 3
      The Rhino Tank can fly. Turn the turret backwards and fire shells at pace, while accelerating. You'll keep going faster until you can lift off amd fly the tank around the city. Great for slamming into an FBI road block in a nose dive.

    • @textbot3000
      @textbot3000 4 วันที่ผ่านมา

      ​@@pigpukesome games tricks were fpund by accident, like when i discovered how to cheap out bosses with the granade, in NES Blaster Master, as a child. Other map exploits to experimentation, lik3 when i played Wolf:ET in my 20's.
      Fun times that no longer exist with linear paths and invisible walls within open space.

  • @tylergrant223
    @tylergrant223 12 วันที่ผ่านมา +137

    I’ve been playing Vampire: The Masquerade Bloodlines for the first time recently. The quest log was surprising in the fact there aren’t markers and people in-universe give you pretty good directions to get around. It is really impressive how much more it makes me feel a part of the world instead of just walking from story beat to story beat

    • @NowLoading247
      @NowLoading247 11 วันที่ผ่านมา +13

      If you haven't, you should look into Elder Scrolls III: Morrowind. No markers in that game and you need to talk to people to get directions, open world with tension in the sense that you hope you have enough supplies for traveling, and no hand holding. The combat can be rough at first but hang in there. It's based on invisible dice rolls with all kinds of modifiers, so it will look like you're making contact with your weapon but the attack misses. Lastly if you get tired of the main quest, don't worry, the story won't rush you or penalize you. Just do whatever you want!

    • @khululyp
      @khululyp 11 วันที่ผ่านมา +5

      Smiling Jack and VV are nice characters for different reasons ofc...

    • @emultra759
      @emultra759 11 วันที่ผ่านมา +12

      The original Tomb Raider games from the 90s are similar. There's not a single quest arrow, map, or hint to be found from beginning to end, other than Lara's sometimes glancing in a certain direction. The genius of that approach is that it forces the designers to make the game itself intuitive, which IF they pull it off, is a much more elegant solution than intrusive UI crutches.

    • @geraq0
      @geraq0 11 วันที่ผ่านมา +7

      I've recently played the original Deus Ex for the first time and had a similar experience. I didn't believe the hype first but it quickly became one of the best games I've ever played in my life.

    • @Shorty_Lickens
      @Shorty_Lickens 11 วันที่ผ่านมา +9

      For that reason Morrowind is better than Oblivion and Skyrim.

  • @angrydachshund
    @angrydachshund 13 วันที่ผ่านมา +785

    Our games reflect our society: Declining patience, declining IQ, declining ability to postpone gratification.

    • @stashallemagne4488
      @stashallemagne4488 12 วันที่ผ่านมา +23

      people started to hate on cutscenes a decade ago already. like they couldnt go for 3 minutes listening to characters speak after their half an hour gameplay

    • @CyrilSneer123
      @CyrilSneer123 12 วันที่ผ่านมา +75

      @@stashallemagne4488 Most people who play games want to play a game not watch a movie.

    • @majorfomo7895
      @majorfomo7895 12 วันที่ผ่านมา +13

      Don't forget about decreasing resiliency.

    • @SuperLuis225
      @SuperLuis225 12 วันที่ผ่านมา +23

      ​@@stashallemagne4488 tbf, back in the day, metal gear solid 4 had like 3 hours of gameplay and like 20 hours of cutscenes 😂 it was a playable movie essentially

    • @stephpee4545
      @stephpee4545 12 วันที่ผ่านมา +24

      @@CyrilSneer123 It's crazy how this eventually became an untrue statement. The future is bleak for AAA gaming. Most of my friends now prefer games with brain-dead gameplay (Far Cry) or interactive movie-type games (Uncharted). Lost is the thrill of actually controlling your character, processing gameplay elements and strategies and then performing them. You know, like a game is supposed to be.

  • @damianarchibald7792
    @damianarchibald7792 13 วันที่ผ่านมา +976

    My 8 year old nephew would have a conniption fit whenever he got beat in a game. He expected to win. I gave him a pearl of wisdom that I learned a long time ago. "The game makes it difficult, but not impossible to beat it. The designers WANT you to win, but you have to earn it!"

    • @ChaosWolfNinja
      @ChaosWolfNinja 13 วันที่ผ่านมา +90

      Same with my nephew. He lacks the spark to work through games and is intrigued with cheap thrills. I beat him in sonic and he had a fit.

    • @richardgaribay7741
      @richardgaribay7741 13 วันที่ผ่านมา +4

      Bad advice 😮

    • @theunkownbanana1823
      @theunkownbanana1823 13 วันที่ผ่านมา

      ​@@richardgaribay7741Bad feedback 😮

    • @vinito19
      @vinito19 12 วันที่ผ่านมา +131

      ​@@richardgaribay7741 you must be a contrarian, because it's not bad advice and you offered nothing.

    • @richardgaribay7741
      @richardgaribay7741 12 วันที่ผ่านมา +6

      @@vinito19 you learned the word and meaning of contrarian and were just dying to use it In a sentence huh

  • @squidikka
    @squidikka 13 วันที่ผ่านมา +343

    The fetishization of vitiligo lately has been so bizarre.

    • @SeraphsWitness
      @SeraphsWitness 13 วันที่ผ่านมา +75

      Isn't that weird? I see it everywhere. Why?

    • @Filterdeez
      @Filterdeez 12 วันที่ผ่านมา +89

      They think its quirky

    • @stormhought
      @stormhought 12 วันที่ผ่านมา +80

      ​@@SeraphsWitnessbecause it's perfect for woke culture.

    • @lunarisaileron9383
      @lunarisaileron9383 12 วันที่ผ่านมา +67

      because it's so visible. easy brownie point.

    • @scionofdorn9101
      @scionofdorn9101 12 วันที่ผ่านมา +30

      I hadn’t noticed, though it is a biologically fascinating condition. It’s a very visible demonstration of how closely related all the “races” really are. Skin color as a “race” is just an artifact of the bigoted ignorance of people both in the past and today.
      Everyone has melanocytes in their skin. They just behave different for different people. There’s only two major types of melanin they produce, and together they make all the skin shades of humans both past and present. But they both do the same thing, at least normally. They protect our tissues from solar radiation (to varying degrees of efficacy), because the sun both gives life and is also entirely inclined to take it.
      The Irish and albinos have it harder because their melanocytes are on the fritz, so the sun is pretty harsh on them.
      Black people handle sunlight well because they have more active melanocytes and a high concentration of very effective melanin. “Black don’t crack” because their skin is almost a superpower against solar radiation.
      If you’ve got dark moles on pale skin, those are the parts of your skin that still remember they’re supposed to be shielding you from that ball of stellar fusion because skin cancer and burning you is the name of its game.

  • @lotsofpie1
    @lotsofpie1 12 วันที่ผ่านมา +87

    The yellow lines feel more like a failure of visual design vs making the game easier. They literally couldn't figure out how to make it apparent what ledges are gradable and which are painted on.

    • @dearthditch
      @dearthditch 10 วันที่ผ่านมา +4

      If it looks like it sticks out, I’d jump for it. But if they all look alike because someone got lazy then it’s a lot of falling. Much rather they make decent graphics and hide the yellow paint unless you play on r-- level

    • @moreauclement9702
      @moreauclement9702 10 วันที่ผ่านมา +5

      They did that on RE4. And during the playtest, 7 out of 10 playtesters couldn't find their way in a mostly dark environnement, missing ladders and other things so developpers were told to fix the issue. And well...

    • @SteelTiamat
      @SteelTiamat 10 วันที่ผ่านมา +4

      The thing is that some of these games are much more visually detailed than older ones. And navigating a fully 3D environment is inherently more difficult than navigating a game with an over the top view. So they need to mark traversable terrain in some way. A game like Horizon needs this kind of guidance in the climbing sections so players know which walls are climbable. Even if your not fond of this feature, the game already makes up for it with its challenging and engaging gameplay.

    • @simonn2045
      @simonn2045 10 วันที่ผ่านมา +5

      Games worlds have become so detailed now it's causing these problems, subtle cues which used to work or now too subtle in the vast dense detail. Much like how Devs had to learn to switch from 2D to 3D they should be learning how to transition from 3D to hyper realistic detail, while yellow paint works it's immersion breaking

    • @moreauclement9702
      @moreauclement9702 10 วันที่ผ่านมา +7

      @@simonn2045 We should have the choice to turn it off. Everyone wins.

  • @felucca
    @felucca 12 วันที่ผ่านมา +55

    My kid just learned to play Mario Kart. He's just 5 so he's terribly bad at it, constantly falling off cliffs and into lava, but he does make his way around the track eventually and he's so pleased about it. What's more, he's already discovered several hidden areas and nice little easter eggs that I knew nothing about, because I've only played the game as a boring adult and followed the track. Kudos to the game developer for including those places to find.

  • @SMEARGLEX75
    @SMEARGLEX75 13 วันที่ผ่านมา +530

    This Game didn't even lasted a Month. Monke won and so did we.

    • @30noir
      @30noir 13 วันที่ผ่านมา +31

      Lasted? Jesus...

    • @hamzaelbezzaf8881
      @hamzaelbezzaf8881 13 วันที่ผ่านมา +5

      😂​@@30noir

    • @Dime_time333
      @Dime_time333 13 วันที่ผ่านมา

      Monkey*

    • @squidikka
      @squidikka 13 วันที่ผ่านมา +35

      @@30noir bro even edited his comment and kept it in 💀

    • @redrocket604
      @redrocket604 12 วันที่ผ่านมา

      *Monkey

  • @McNab1986
    @McNab1986 12 วันที่ผ่านมา +197

    Thing I hate most about modern games is when you have an NPC with you for whatever reason, and you're exploring and having a look around and they constantly shout something along the lines of "hurry up" "it's this way" etc

    • @Volkbrecht
      @Volkbrecht 12 วันที่ผ่านมา +26

      Most entertaining when the game actually has a habit of hiding certain things that are rewarding to look for. You know you should have a thorough look around, meanwhile you get yelled at every thirty seconds or so to get moving....

    • @GH-ub7qz
      @GH-ub7qz 12 วันที่ผ่านมา +12

      great day for fishing

    • @bengsynthmusic
      @bengsynthmusic 12 วันที่ผ่านมา +13

      GOW Ragnarok NPCs constantly give you hints when you're trying to solve a puzzle.

    • @calebmcclure4556
      @calebmcclure4556 11 วันที่ผ่านมา +11

      “This way adventurer! Please help my family! *sob sob sob*” when your busy smashing barrels and just trying to find loot. This is why I love the Epic NPC Man skits poking fun at these annoyances lol

    • @Terrtail
      @Terrtail 11 วันที่ผ่านมา +3

      ​@@bengsynthmusicWell they used DSP as their reference, no wonder they'd dumb down the game a lot if that's how they think the average gamer plays

  • @beowulfsrevenge4369
    @beowulfsrevenge4369 13 วันที่ผ่านมา +345

    "I can slice the controls, but my Huttesse is rusty!"
    Repeated over and over and over in Star Wars Outlaws.

    • @YeBoiGhost
      @YeBoiGhost 13 วันที่ผ่านมา +29

      Don't forget the stealth being goofy

    • @beowulfsrevenge4369
      @beowulfsrevenge4369 13 วันที่ผ่านมา +30

      @YeBoiGhost The stealth in that game is more than goofy. It doesn't work at all.

    • @PuRe_AdDicT
      @PuRe_AdDicT 12 วันที่ผ่านมา +15

      We got this!!!!

    • @harbl99
      @harbl99 12 วันที่ผ่านมา +19

      @@beowulfsrevenge4369 Whu? The impenetrable blasterproof ferns of perfect hiding worked exactly as intended.

    • @Xbalanque84
      @Xbalanque84 12 วันที่ผ่านมา

      Jesus wept!

  • @denny141196
    @denny141196 12 วันที่ผ่านมา +53

    Hey Drinker, not sure if you'll see this but - a game that might interest you based on the content of this video is Outer Wilds.
    1. No handholding. You have to actually pay attention to the tutorial, which is presented in-world with no popups. If you're not careful, you'll miss the tutorial entirely.
    2. Not too difficult. The primary skill you need is space flight, and there's a mechanic which you can use to almost skip this entirely if you pay attention to the tutorial.
    3. No guard rails. Spend as long as you like on puzzles - there won't be any NPCs chiming in to tell you the answers. If you want to try that crazy jump, go right ahead, and face the consequences.
    4. Actually very well crafted story and puzzles. To me, this is the pinnacle so far of storytelling in games.
    5. No microtransaction/battle pass slop. This is a self-contained 30 hour experience.

    • @c1borgen
      @c1borgen 6 วันที่ผ่านมา +1

      That's one of the best games ever in existence

  • @howaboutsomesoyfood
    @howaboutsomesoyfood 11 วันที่ผ่านมา +13

    the main character telling you what to do by giving a glaringly obvious hint after 30 seconds of trying to figure out a puzzle is one of my biggest pet peeves.

    • @AtticusKarpenter
      @AtticusKarpenter 4 วันที่ผ่านมา

      Yeah, okay i think i can understand this move after, like, 5-8 minutes or so (but better if it would be subtle hint, not 4th wall breaking. And even that is achieving basically nothing of value because come on its 2020s, people could google guide to the game from the smartphone that they keep under the hand 24/7 in dozen of seconds) but when it happens under several minutes it just soooo annoying. This is exactly time when you brain began to actively process the puzzle.. and flop, you have been mentally blueballed, thanks game, fuck you

  • @CanadaPlus
    @CanadaPlus 13 วันที่ผ่านมา +519

    It's so annoying when games stop all gameplay and just have you walk with someone else for 20 minutes. No puzzles or combat, just holding up on the keyboard. No need for my input.

    • @spiffhedge
      @spiffhedge 13 วันที่ผ่านมา +47

      I have one small caveat with this thought, if its something meaningful to the story and done right i can see it being a good moment, the problem is most modern writers have no idea how to accomplish this moment.

    • @CanadaPlus
      @CanadaPlus 13 วันที่ผ่านมา +26

      @spiffhedge yeah, if it's an interesting conversation then I 100% appreciate it. However, then I really think it should still be a cutscene, so we don't miss anything important.

    • @jhonnycubero21
      @jhonnycubero21 13 วันที่ผ่านมา +4

      Hideo Kojima does not agree.

    • @MistaCUNextTuesday
      @MistaCUNextTuesday 13 วันที่ผ่านมา +25

      Ironwood in GOW Ragnarok comes to mind. I hated that entire chapter of the game.

    • @PleaseGodNoMore
      @PleaseGodNoMore 13 วันที่ผ่านมา +6

      God of War… 😢

  • @JayM928
    @JayM928 13 วันที่ผ่านมา +183

    My prob with modern gaming is that, like movies or anything else, the middle ground is gone. The game is either trying to be e-sports or Farmville. Games used to be so diverse -- I mean actually diverse -- not as in "look, every character is a black female lesbian; therefore, 100% diverse."

    • @stashallemagne4488
      @stashallemagne4488 12 วันที่ผ่านมา +5

      man i wish haunting ground would be playable without unofficial emulation or buying the game for an immense prize

    • @caseykeldeo
      @caseykeldeo 12 วันที่ผ่านมา +23

      Games were diverse in that way too without bashing it over everyone’s heads. We had a variety of protagonists with different backgrounds and nobody minded, because they were seen as individuals and it wasn’t a big deal. Now it has to be pointed out. Those characters have to be the woke envisioning of diversity, too and not original designs.

    • @jakquinn4207
      @jakquinn4207 12 วันที่ผ่านมา +8

      I want Ape Escape sequels damnit.

    • @justsomehalofan4386
      @justsomehalofan4386 12 วันที่ผ่านมา +7

      I particularly miss casual mulitplayer games. I always loved Halo 3-Reach for its casual mulitplayer and custom games. It's fun to sit back, relax, and play goofy custom games on wacky forge maps with your friends or other people and just have some laughs. I hate how practically every new fps has to be an ultra competitive, perfectly balanced sweat feast designed for esports, with no room for actual fun. It's for this reason I barley play any multiplayer games anymore.
      Also fuck skill based matchmaking

    • @DaMaster012
      @DaMaster012 12 วันที่ผ่านมา

      "DEIvErSiTy" in leftist is their code word for "non/anti straight, white, and/or male."

  • @Adam_Bombz
    @Adam_Bombz 13 วันที่ผ่านมา +321

    And now THE MESSAGE: The Videogame aka Concord was just shutdown by Sony, 11 days after launch. Anyone who purchased the game will be offered a refund. Not even MODERN AUDIENCE'S liked that game.

    • @jy-li1jq
      @jy-li1jq 13 วันที่ผ่านมา +1

      I dont think that was the topic of this video

    • @Adam_Bombz
      @Adam_Bombz 13 วันที่ผ่านมา +51

      @@jy-li1jq Games like Concord are definitely part of why modern gaming sucks.

    • @bottomlefto
      @bottomlefto 12 วันที่ผ่านมา +16

      The modern audience never played to begin with. They're only reeeeeeeing about it because some games especially asian ones has things they don't like.

    • @kardnails8729
      @kardnails8729 12 วันที่ผ่านมา +7

      @@bottomlefto They aren't complaining because the game they bought to play is not to their liking, they are complaining that the people who actually bought the game don't like it... It's hilarious.

    • @Gundam4
      @Gundam4 12 วันที่ผ่านมา +14

      The modern audience never existed

  • @spartanhawk7637
    @spartanhawk7637 10 วันที่ผ่านมา +7

    I think this is why Fromsoft games like Elden Ring and Armored Core are so popular honestly. They don’t hold your hand and actively punish you for expecting them to. It’s like a throwback to the games of the SNES where you sank or swam.

  • @NowLoading247
    @NowLoading247 11 วันที่ผ่านมา +20

    Critical Drinker: I can't stand games that hold your hand and provide no challange mentally or imaginatively....
    Morrowind: hold my Skooma.....

    • @superdark7574
      @superdark7574 11 วันที่ผ่านมา +2

      I just reacquired Morrowind after now playing it for years, looking forward to playing it again. Best Elder Scrolls game :)

  • @dunebogger1326
    @dunebogger1326 13 วันที่ผ่านมา +144

    TLOU Part 2 is the worst example I played recently. Every time I spend too long exploring whatever area I’m in, L3 pops up in the corner which basically guarantees you’re gonna press it because you’re thumb is on it anyway and points me where it wants me to go. It breaks immersion and I can almost feel the devs going “ok hurry the fuck up and play our interactive movie”

    • @AlexD-os8hw
      @AlexD-os8hw 12 วันที่ผ่านมา +13

      It's crazy how many games got things right, right off the bat, back in the 90's. My first games were the classic Tomb Raiders. I still play them to this day as an example of the best games ever made. No handholding.

    • @minners71
      @minners71 12 วันที่ผ่านมา +10

      Turn all the HUD off then to be honest it's the best way to play most modern games.

    • @charmingpeasant9834
      @charmingpeasant9834 12 วันที่ผ่านมา +10

      Why'd you buy it in the first place after how widely it got clowned on?

    • @Thatisnotmyson
      @Thatisnotmyson 12 วันที่ผ่านมา

      @@charmingpeasant9834it isn’t a bad game overall, it just has too many tiny flaws that are easy to point out.

    • @slayerd357
      @slayerd357 12 วันที่ผ่านมา +2

      TLOU 2 was too artsy for it's own good. It reminds me of MGS2. It's beautiful for sure and has a great story, but it's more a movie with some interaction rather then an actual game.

  • @senorlaverg6667
    @senorlaverg6667 12 วันที่ผ่านมา +264

    I think this is why people like Skyrim so much. You can pretty much go any direction, choose which quests you want to do, or do nothing and just pick flowers.

    • @shaclown7721
      @shaclown7721 12 วันที่ผ่านมา +18

      It's also a game with way too much side content, just like the witcher 3. I love playing both games, but at some point i've grinded so much side stories and content, I'm now the leader of the thieves, mages AND assassins guild, killed at least 20 dragons, bested multiple deamon princes, and am completely bored with the game, before i even get to the first actual plot point.
      Tried this twice, failed both times. Same with the witcher.
      The gameplay is fantastic, the world building as well. But the amount of bs outside of what you're actually supposed to do is ridiculous.. it never ends!
      Tried

    • @spiffygonzales5160
      @spiffygonzales5160 12 วันที่ผ่านมา +29

      I agree and disagree with the guy above me.
      On the one hand it does get aggravating. But on the other a game can be absolutely astounding due to its side quests. Fallout 3, Fable TLC, and most MMOs would be greatly worsened without their side quests.

    • @hellacoorinna9995
      @hellacoorinna9995 12 วันที่ผ่านมา +12

      "Oh Hello Dragonborn, this woman intrigues me I wish to marry her."
      *puts on amulet of Mara and marries the woman instead*

    • @spiffygonzales5160
      @spiffygonzales5160 12 วันที่ผ่านมา +1

      @@hellacoorinna9995
      I mean.... technically you solved both the hatred the man had for elves and the racism the elf had for men assuming you're an argonian :D

    • @cheeks7050
      @cheeks7050 12 วันที่ผ่านมา +5

      @@shaclown7721 You don't understand these games dude

  • @GTD_Galatea
    @GTD_Galatea 12 วันที่ผ่านมา +121

    Among a number of modern game devs, there's a "dev vs gamer" mentality where the devs are so focused on making sure the gamers play their games in a certain way that they often don't stop to listen to how gamers actually feel the games they made. When audiences start complaining about the game, these same audiences are often labeled as being "toxic" or "bigoted" by the people who make and/or publish the game.
    Vote with your wallets. Don't support games whose devs who don't respect you falsely accuse you of being some terrible thing that you're not.

    • @nyet-sp
      @nyet-sp 12 วันที่ผ่านมา +4

      That's why Immersive sims are great. I loved the Prey 2017 game and the System Shock remake they tell you what you need to do but how you do it is totally up to you.

    • @Ellebeeby
      @Ellebeeby 11 วันที่ผ่านมา +3

      They’re railroading DMs.

    • @kotzpenner
      @kotzpenner 11 วันที่ผ่านมา +3

      They’re essentially what obnoxious railroading DMs are

    • @olafgurke4699
      @olafgurke4699 7 วันที่ผ่านมา +1

      Reminds me of Helldivers. Aside from the Sony backlash a couple months back, the Devs are simply doing a piss-poor job balancing their game. They want the players to follow a specific strategy and enforce that by making everything else useless. The best part about that, is that the devs themselves can't even play the game on higher difficulties. Super-Earth has fallen.

  • @AyAyRon.
    @AyAyRon. 12 วันที่ผ่านมา +11

    Baldur's gate 3 is an example of a modern game that gently guides the player along (quest markers, etc) but has LOTS of exploration, playstyles, and ways of completing quests (combat, dialogues, item interactions).
    The hardest part in a game I had played recently was trying not to cry manly tears at the end of chapter 6 in RDR2...I failed.

  • @thefakerking51
    @thefakerking51 10 วันที่ผ่านมา +11

    Playing Dark Souls doesn't take any more time to play than any other game. You just play with the time you have available and who cares if it takes long to beat. Thank God for Fromsoft.

    • @jeremyallen5974
      @jeremyallen5974 22 ชั่วโมงที่ผ่านมา

      You mean the company that is worshipped by manchildren who go full Woketard the moment they hear anything that isn't blind praise?

  • @BusesAreFatCars
    @BusesAreFatCars 13 วันที่ผ่านมา +224

    The reason for the handholding is "inclusion"
    No one can be excluded. Even by game difficulty.
    It's all related to The Message (Intersectionality)

    • @Draclord35
      @Draclord35 13 วันที่ผ่านมา +10

      No. The reason is playtest results and the average player being

    • @frankbooth5490
      @frankbooth5490 13 วันที่ผ่านมา +13

      False, it's all to do with the suits and shareholders from the big companies who want to please everyone in order to sell as many units as possible. I mean, one of the hardest (and best) platformers is Celeste and the story has a strong “Message”.

    • @BusesAreFatCars
      @BusesAreFatCars 13 วันที่ผ่านมา +23

      @@Draclord35 The reason for companies being unwilling to exclude those who don't immediately do well in a playtest is inclusion.
      The longer this practice goes on, the more games are dumbed down, then the dumber playtesters will be. It's a cycle.
      Though the core of it is inclusion.

    • @MundaneThingsBackwards
      @MundaneThingsBackwards 13 วันที่ผ่านมา

      Yup and people like that Jim Sterlina fella are the biggest advocates of universalizing this trend even more than it already is. Somehow wanting games that are difficult and challenging by default is anti-accessibility for the disabled. What disabilities he refers to specifically, though, is always left ambiguous. lmfao

    • @mallow2902
      @mallow2902 13 วันที่ผ่านมา +8

      My favorite genre, fighting games, are being absolutely murdered by this inclusionary game design. "Accessibility" has made fighting games so boring in recent years by removing tons of the difficulty of actually doing combos or difficult mixups. The game gets rebalanced around these accessibility changes, often resulting in fewer options, mechanics that feel like instant win buttons, or lopsided interactions. Ultimately though they're just not as fun as older fighting games. If I can't get lost in a training mode for hours, it's simply not a good fighting game.

  • @SheldonAdama17
    @SheldonAdama17 13 วันที่ผ่านมา +112

    Remember Myst/Riven which required the player to actually think through puzzles that were challenging but not unsolvable? Me too. Good times.

    • @paulbennett2284
      @paulbennett2284 13 วันที่ผ่านมา +10

      And no interweb to check the answer!

    • @TheCrazyCanuck420
      @TheCrazyCanuck420 12 วันที่ผ่านมา

      ​@@paulbennett2284 I had Riven on the PSX and would use the high school library internet connection to figure out what to do next. I can't imagine playing the game without online walkthroughs.

    • @thejaegerbomber99
      @thejaegerbomber99 12 วันที่ผ่านมา +8

      I just bought both of them, the originals I mean. Looks like I'm in for a treat.

    • @SheldonAdama17
      @SheldonAdama17 12 วันที่ผ่านมา +1

      @@thejaegerbomber99You will be! 😂

    • @JohnDoe11VII
      @JohnDoe11VII 12 วันที่ผ่านมา +1

      Myst rarely requires any thinking, you just had to find the relevant password to devices while navigating awkward views/turning. Riven however...has such convoluted passwords and locations and some outdated renders that contradicted the answers. It was insane to expect anyone to find the 2 major devices little alone answer them correctly on their own.

  • @maxbants7737
    @maxbants7737 13 วันที่ผ่านมา +92

    Game design has long been plagued by a class of designer who would be better off working for Google or Microsoft rounding off the edges of annoyance and difficulty from utility-based applications. The entire fun of a game is in the friction of it not letting you complete your goal without a fight. There's a time and a place for workflow streamlining and it's... at work...

  • @guitaroso
    @guitaroso 12 วันที่ผ่านมา +9

    Remember the ol Lucas arts games? I would routinely get stuck on a section in monkey island and think about it for weeks before having a break through, or realising that I severely screwed up and had to start the whole section again - so brutal

    • @Allronix
      @Allronix 10 วันที่ผ่านมา +1

      And those were outright MERCIFUL compared to their competitors Sierra and Infocom. You could screw yourself up so fast in any of those games, such as the infamous way you could make Zork unwinnable in six moves. It was revolutionary for Maniac Mansion (Lucas Games's first big title) to actively try to prevent walking dead setups (you could still shoot yourself in the foot and make it unwinnable) and have multiple ways to win

  • @outtoxicated9104
    @outtoxicated9104 11 วันที่ผ่านมา +5

    I started playing Alien Isolation this week and I noticed a stark contrast between it and most modern games. The game doesn't tell you how to avoid the Alien. It doesn't tell you exactly where to go, just the general area. It doesn't even tell you how to craft items or what said craftable items can do. You have to figure it all out on your own and it makes for a much more gripping and challenging experience that is a ton of fun.

  • @SuperMafia864
    @SuperMafia864 13 วันที่ผ่านมา +46

    I remember how I struggled trying to pass stage 3 of the flying school mission in GTA San Andreas. Every time I tried to turn the plane, it went all over the place. At one point I was literally in tears. Eventually I figured out that if you stop accelerating, the plane becomes much easier to control. And I was finally able to beat the stage. Yes, only on bronze, but it was so satisfying. After some time I got the handle of the controls and made all the stages first on silver and a few years later on gold. One of my biggest achievements as a gamer.

    • @CyanRooper
      @CyanRooper 13 วันที่ผ่านมา +15

      Flying was never one of Rockstar Games's strongest suits. Ask any GTA Vice City player about the RC helicopter mission and they have a PTSD attack.

    • @greebj
      @greebj 12 วันที่ผ่านมา +3

      That was part of the charm of older games, learning to deal with janky controls and limitations.
      Controlling the "Brown Thunder" with its selection of retarded camera view options was the trickiest thing I found to learn in GTA but I remembered it all when I played through them a couple years ago like muscle memory and first try I had a level 500 vigilante streak and the unlimited money it gives
      Sometimes fighting the game AND the enemies did get tiring but I just saw it as part of the challenge.
      Setting up GTR2 input sliders to work on keyboards took me a loooong time. But it was well worth it for a proper driving SIM where getting a better time felt like an actual accomplishment, because **I** did it not the NFS style stage 3 exhaust tips or whatever upgrade I just purchased

    • @philharrison2991
      @philharrison2991 12 วันที่ผ่านมา

      It's called shittt mechanics

    • @roadent217
      @roadent217 12 วันที่ผ่านมา +3

      @@CyanRooper "Ask any GTA Vice City player about the RC helicopter mission"
      As someone who plays on PC only - it was a fun, easy, and typical mission. Not that much more memorable than the rest.
      I don't understand where the problem is. :/

    • @CyanRooper
      @CyanRooper 12 วันที่ผ่านมา +1

      @@roadent217 actually it turns out that the PC port of Vice City had improved controls for flying compared to the console versions.

  • @DanReyesB
    @DanReyesB 13 วันที่ผ่านมา +191

    That thumbnail looks like Drinker chilling with the DEI gang

    • @Dat_Jonx
      @Dat_Jonx 13 วันที่ผ่านมา +31

      They took him prisoner and now driving into reeducation camp.

    • @EarlHildebrandt
      @EarlHildebrandt 13 วันที่ผ่านมา +9

      I shudder to imagine the frankly nuclear funk being generated in that car.

    • @MinersLoveGames
      @MinersLoveGames 12 วันที่ผ่านมา +6

      "I'm only here for the carpool. They're good conversation, but it's mostly the carpool."

    • @Flesh_Wizard
      @Flesh_Wizard 12 วันที่ผ่านมา +5

      Enemies to lovers

    • @michaelskoomamacher5652
      @michaelskoomamacher5652 12 วันที่ผ่านมา +2

      @@Flesh_Wizard turning Taniqueesha into Tatiana

  • @dvs21a
    @dvs21a 12 วันที่ผ่านมา +167

    I'm in my 40s, and I have a wife and four kids. I don't have time to "get good."
    I play a lot of older games now. Graphics don't matter. All I care about is gameplay. I want to be challenged by the game, but I also want to be able to complete it without grinding for hundreds of hours that I don't have.

    • @ST-mn6nw
      @ST-mn6nw 12 วันที่ผ่านมา

      That's why I hate those soulslike games I ent wasting my freetime getting so frustrated but everyone jerks off to them

    • @Zanzoltan
      @Zanzoltan 12 วันที่ผ่านมา +10

      I recommend if you never played it before, Alien Soldier for the Sega Genesis. Great game with a good difficulty and great gameplay :D

    • @dvs21a
      @dvs21a 12 วันที่ผ่านมา +2

      @Zanzoltan I'll check it out, thanks.

    • @michamarkowski2204
      @michamarkowski2204 12 วันที่ผ่านมา +11

      I'm in the same boat. 40 next year. I play mostly crafting games with my wife (Stardew Valley, Minecraft etc.), survival and crafting games with my wife and our friends (Valheim, 7DTD etc.) and have barely any time to play anything solo. Usually 2-3 solo games a year. I don't have time for Souls-like games, but I also don't like modern games treating me like an infant.

    • @felucca
      @felucca 12 วันที่ผ่านมา +8

      I'm in the same position, but I still don't want games to baby me - that just makes me feel like I'm wasting time that'd better spent on something that's actually fun.

  • @frankbgaming
    @frankbgaming 12 วันที่ผ่านมา +8

    Games in general shouldn't cost 90 dollars. Especially digitally "owned" games.

  • @Marinealver
    @Marinealver 12 วันที่ผ่านมา +12

    So true about Google maps. Someone asked how I could drive without it. I had to explain how street signs work.

    • @hannahdigioia692
      @hannahdigioia692 10 วันที่ผ่านมา +1

      I only use gps when I don't know where I'm going very well. by the time I'm familiar I don't need it.

    • @bagotky
      @bagotky 2 วันที่ผ่านมา

      To be honest thats real world, you want to get to your destination safely and ASAP. On the other hand there is no reason to have this in games.

    • @xxtianxx11
      @xxtianxx11 16 ชั่วโมงที่ผ่านมา

      Am i the only one who still uses maps? Yea probably

  • @simonhadley8829
    @simonhadley8829 12 วันที่ผ่านมา +88

    Is anyone here old enough to remember Hexen? It was basically Doom but in a medieval/fantasy setting. The highest difficulty gave you a warning that said something to the effect of "This level isn't even remotely fair. Are you sure you want to continue?" What an absolutely brutal slug fest! You almost always got wasted in the first thirty seconds and nobody expected to finish. It was mainly just a challenge to see how far you could get.

    • @xymos7807
      @xymos7807 12 วันที่ผ่านมา +1

      That game use to freak me out as a kid. Oh wait...that was Witch Haven...Hexen(or Heretic as i use to call it) was awesome!

    • @leimad13
      @leimad13 12 วันที่ผ่านมา +1

      I member!

    • @JannetFenix
      @JannetFenix 12 วันที่ผ่านมา

      Ooooh, you should totally play Lobotomy Corp.

    • @Zanzoltan
      @Zanzoltan 12 วันที่ผ่านมา

      It was a great game :D

    • @Wicked061
      @Wicked061 12 วันที่ผ่านมา

      Yeah, it was one of the first games i got on my n64. Nice little hit of nostalgia from that

  • @user-kw9lt1dk3i
    @user-kw9lt1dk3i 13 วันที่ผ่านมา +65

    God of War 1 the climbing section in "hell" was the worst experience while also being the best experience when I finally passed it, and it still sticks with me till this day.

    • @mrcliff3709
      @mrcliff3709 13 วันที่ผ่านมา +7

      I think that was 1 but 2 had it's moments too like the elevator you have to wind down and a bed a spikes was coming down while also undead jam themselves into the wall to stop you.

    • @deogratiusgitarda
      @deogratiusgitarda 13 วันที่ผ่านมา +7

      @@mrcliff3709 yeah, after Zeus kills Kratos in God of War 2 then you have to climb back from hell. But all God of War games are awesome especially those sneaky chests hidden throughout the games.

    • @mrcliff3709
      @mrcliff3709 13 วันที่ผ่านมา

      @deogratiusgitarda lol I remembered it after posting the comment yeah it was a pain in the ass too.

    • @user-kw9lt1dk3i
      @user-kw9lt1dk3i 12 วันที่ผ่านมา +6

      ​​@@mrcliff3709Your right it was God of War 1 escaping hell, lol that was the worst 😂

    • @PantherBlitz
      @PantherBlitz 12 วันที่ผ่านมา +4

      It's supposed to be difficult to escape Hell. If not, everyone would do it 😂

  • @mad_elf
    @mad_elf 12 วันที่ผ่านมา +71

    I use to play games with a friend. But he fell into a trend of playing with me the first day, then going online that night and looking up all the information he could about the game. The next day we'd link up again to play but he already knows how it ends, what the best builds are, where to find everything. I just stopped playing new games with him. Worst part is I know he's not the only one that does it. I'll never understand why people don't want to experience a game for themselves. Instead playing through the same way someone else did so they can seem "good?" At the game. Idk.

    • @nickender7094
      @nickender7094 12 วันที่ผ่านมา +9

      I feel this dude. I actually get annoyed with myself when I get stuck to the point of having to look up how to do something. I enjoy the feeling of figuring out my own builds and what works. I think that's what made Baldurs Gate 3 so good.

    • @MsSlythers
      @MsSlythers 12 วันที่ผ่านมา +7

      My ex-husband used to do that. Any time I wanted to play a game he liked, he'd shove all the money, gear, etc. at my character. I'd have to make a side character/save to learn to play the game.

    • @Crusadatron
      @Crusadatron 12 วันที่ผ่านมา +3

      I think part of the reason is that people want to get to the fun stuff as quickly as possible, but when doing so, they end up optimizing the fun out of the journey to get to that point. Another thing that may draw people to just look it up is a lack of time. Sure, if you really took the time to think it through, you might be able to solve a puzzle, but if you only have a small window of time to actually play, you would probably choose a short cut so you are constantly making progress rather than being stuck.

    • @AlexD-os8hw
      @AlexD-os8hw 12 วันที่ผ่านมา +3

      I use to do that when I was a teenager, when youtube was new and the internet was replacing game magazines. It took me a few years before I realised that it was the video-game equivalent of watching movie trailers: I knew 2/3rds of the thing before I even started, and that I was doing it out of fear of buying a bad game or failing. I go in blind and accept that occasionally, I will buy a bad game (I never do though)

    • @rekt4759
      @rekt4759 12 วันที่ผ่านมา +4

      oh yes, how many times ive tried a survival game with friends and i log in and they hand me all the good stuff so i end having nothing to do. What a waste

  • @gnarwhal7562
    @gnarwhal7562 11 วันที่ผ่านมา +7

    Gamers are tired of all the incessant hand-holding, I think that's why games with steeper/balanced difficulty curves have been doing so well recently. Elden Ring, Sekiro, Ghosts of Tsushima, Black Myth: Wukong, Breath of the Wild, etc. Even Indie games like Cuphead, Hollow Knight, Celeste, and Pizza Tower are wildly popular. One of my favourite gaming experiences in recent years was grinding out the brutally hard level Jump! Jump! Jump! in Super Mario Bros. Wonder

    • @istvangaluska
      @istvangaluska 5 วันที่ผ่านมา

      Some players are, but I do think that there are many players who use games as a substitute for a tv series. Cinematic scenes, scripted events, handholding doesn't really matter, as it is mostly about consuming a story.

  • @grayjedioutcast3550
    @grayjedioutcast3550 12 วันที่ผ่านมา +4

    8:11 i get that. Those games are definitely NOT for everyone. But at least you tried

  • @joelvannatta3266
    @joelvannatta3266 13 วันที่ผ่านมา +55

    One detail that is often overlooked: the faster you beat the game, the sooner you buy your next game.

    • @GH-ub7qz
      @GH-ub7qz 12 วันที่ผ่านมา

      thats the ...bottom line

    • @mikitz
      @mikitz 12 วันที่ผ่านมา

      Also, idiots are a huge market segment.

  • @AshCosgrove
    @AshCosgrove 13 วันที่ผ่านมา +220

    My most hated modern trope from video games is the constant, and CEASELESS "mc won't stop talking to him/herself which provides the answer to every puzzle after 5 seconds of trying to figure it out." There's that, and the annoying "slow walk and talk while going to a mission." Just a clear case of the game not valuing your time.

    • @unknowjlm
      @unknowjlm 13 วันที่ผ่านมา +43

      Hmmm, looks like a good comment. Maybe I should move my fingers properly and click on the thumbs up icon to increment the like value and show my appréciation...

    • @quademasters249
      @quademasters249 13 วันที่ผ่านมา +6

      Same. Just let me god-damn experience the game. I don't want companions blabbing at me either.

    • @SuperLuis225
      @SuperLuis225 12 วันที่ผ่านมา +10

      My favourite is the "Oh this game is massive / infinite! You'll be playing for hours!" ....ok.... is there anything to DO in all this space? No? Then no thanks

    • @zionleach3001
      @zionleach3001 12 วันที่ผ่านมา +9

      I don't mind the playable characters talking like in Evil West or Devil May Cry. But the repeated dialogue during stuff like puzzles is annoying.

    • @brianabalos4878
      @brianabalos4878 12 วันที่ผ่านมา +2

      Days Gone MC is one of those that keeps blabbing in killing zombies every time he sees one. At first it's fine, then it went on and on and on and on. I was tempted to mute the game.

  • @seekertosecrets
    @seekertosecrets 13 วันที่ผ่านมา +136

    4:28 A good example of doing what ever you want is Shadow of the Colossus. Released across 2 Playstation systems, you play as a no named traveler whose goal is to revive a dead love one by killing 12 giants to earn the power to do so. Little narration and not much chatter. It's just you, your horse, and a sword that tells you where to go to find the next target.
    Edit: I originally had it at the end of the video, but there was nothing to compare it to at the end. Sorry for that weird setup.

    • @AppleInk
      @AppleInk 12 วันที่ผ่านมา +5

      I agree with all you said, but he does have a name, and is called Wander, but I know, that's not the point lol.

    • @CatholicElectrician
      @CatholicElectrician 12 วันที่ผ่านมา +4

      Nice comment hack, timestamping the end of the video. I hope everyone doesn’t start doing it lol

    • @chrispeacock915
      @chrispeacock915 12 วันที่ผ่านมา

      You sound like someone who watched an eceleb play it and didn't play it yourself

    • @someguy_namingly
      @someguy_namingly 12 วันที่ผ่านมา +1

      Why are you adding a timestamp for the end of the video?

    • @neilgodfrey2669
      @neilgodfrey2669 12 วันที่ผ่านมา

      This comment just proves you’re a virgin

  • @absolutefoot4594
    @absolutefoot4594 12 วันที่ผ่านมา +7

    Whenever there’s a minimap shut-off option, I’ll use it. You take in your surroundings, slow down, and notice more detail when you’re not watching a yellow trail on the circle in the corner of your screen.

  • @JMF611
    @JMF611 12 วันที่ผ่านมา +3

    I think FF7 Rebirth is a very interesting example in this area - hundred percent agree that the main game is quite guided and hand held - especially in comparison to the OG original. However, when you try and go for the Platinum it becomes extremely difficult, often unfair and requires days of practising to not only beat ol' mate Chaddles' simulator, but also navigate various boss battles on hard mode - It still has a very low plat percentage, and there's numerous posts on forums and elsewhere that people simply gave up.
    Weirdly, I find this to be quite a decent compromise. It's accessible to everyone who just wants to play through it for the story - but the days on end I spent figuring out how to beat certain challenges were nostalgic to the degree of 13 year old me grinding, figuring out when to return to Fort Condor and racing my friends to see who could solo Ruby weapon with some ridiculous materia combo.

  • @intheknow6499
    @intheknow6499 12 วันที่ผ่านมา +93

    And then there’s Elden Ring. “You are in a game. Work it out.”

    • @alen2937
      @alen2937 11 วันที่ผ่านมา +6

      Too much time needs to be invested in it.

    • @yoloswaggins9989
      @yoloswaggins9989 11 วันที่ผ่านมา

      ​@@alen2937Bollocks. People are able to put 50+ hours in gta in the millions.... Elden ring is just too hard. The time thing is an excuse.

    • @kingcreedo6010
      @kingcreedo6010 11 วันที่ผ่านมา +12

      ​@@alen2937 Thats true if you aren't a gamer

    • @alen2937
      @alen2937 11 วันที่ผ่านมา

      @@kingcreedo6010 Hah, Iḿ the one spending 200 hours just to get the best weapons and two endings in Tales of Vesperia. That is a good game, story driven games are not really games and are akin to movies.

    • @tonoshikikai
      @tonoshikikai 11 วันที่ผ่านมา

      But then people just look up guides. I do not have the link handy but you may be able to search it up, the director for the Souls/elden games outright admitted he knew he made things too confusing and that in fact the MAJORITY of players simply look up guides. There does have to be some nudging or people will just make the smarter choice and seek better information online.

  • @cali-pranks
    @cali-pranks 12 วันที่ผ่านมา +21

    Here’s a nice compromise: if you have a “very easy” or “story” mode, then use all the hand holding you want, game. Everything “normal” and up should have none of these things.

    • @pigpuke
      @pigpuke 10 วันที่ผ่านมา

      No, those should be separate explicit options which are disabled and can only be enabled with setting the game to baby difficulty.
      Of course, if you think your game needs hand holding like that then you have failed to convey the required information to the player and you need to rethink your game design.

    • @cali-pranks
      @cali-pranks 10 วันที่ผ่านมา

      @@pigpuke Well, I suppose the reason why I would disagree is because some audience members - young children and those with disabilities mostly - may not be able to properly understand what the game’s makers are trying to convey even though the vast majority of us do. This enabled settings on story mode/easy mode make sense for them.

    • @pigpuke
      @pigpuke 10 วันที่ผ่านมา +4

      @@cali-pranks Why are young children playing games more complicated than a side scrolling platformer? Who's putting their 4 year old in front of Heroes of Might and Magic?
      Sorry, you're logic doesn't stand up to basic scrutiny. Nobody is handing their child delta-v equations for orbital mechanics when the child is still working on basic hand-eye coordination and if they are, the problem isn't the equations it's the parent being a dolt.

    • @cali-pranks
      @cali-pranks 9 วันที่ผ่านมา

      @@pigpuke Haha, you have an awfully intense position and extreme viewpoint for a topic that’s rather nuanced. To direct it at someone who’s being rather friendly and diplomatic also seems rather uncalled for.
      Relax, my man. You’ll live longer.

    • @pigpuke
      @pigpuke 9 วันที่ผ่านมา +2

      @@cali-pranks Not so much an extreme viewpoint as just some hyperbole thrown in for effect. Seriously though, small kids aren't in need of a lot of onboarding unless they are playing games beyond their age range. Adult/mature games that need to lead you by the nose all the time are communicating information wrong and need to more work.

  • @Burns_RED
    @Burns_RED 13 วันที่ผ่านมา +35

    -Shows Dustborn
    -Never mentions Dustborn once 😂

    • @Lauren007E
      @Lauren007E 12 วันที่ผ่านมา +13

      Its what it deserves

    • @Crusadatron
      @Crusadatron 12 วันที่ผ่านมา +2

      I guess it bit the dust…

  • @ariannanightingale4054
    @ariannanightingale4054 5 วันที่ผ่านมา +1

    When he was speaking about "turn down difficulty after death" screen I immediately thought about CoD: World at War death screens. They weren't giving off the vibe of "you messed up", they were more like "and the fight goes on". Neither encouraging or discouraging

  • @ShaunRF
    @ShaunRF 12 วันที่ผ่านมา +4

    As a father of two, who also works full time, I suggest you give Elden Ring another shot. Don't be ashamed to use the tools the game gives you to make boss fights less time consuming. Things like summons and spirit ashes. Despite how busy my life is, I managed to beat it in a reasonable amount of time.

  • @stonetimekeeper
    @stonetimekeeper 13 วันที่ผ่านมา +15

    That's one of the reasons I love Fromsoftware. They arent afraid to let the player figure things out on their own and miss content.

    • @scumbagnamechooser
      @scumbagnamechooser 12 วันที่ผ่านมา

      To be fair FS games are not even that hard once you undestand the mechanics and build your character correctly. ER is even easier with the summons and freedom to explore that can makes you OP in less than 3 hours.

  • @AceCorban
    @AceCorban 13 วันที่ผ่านมา +26

    Your driving analogy is pretty spot on, but even in games. I remember playing Grand Theft Auto 3, before they added gps in the franchise, and I genuinely knew the city well enough to get to where I was going just by hearing someone say the location. I think back to GTA 5 and I did not know the city very well at all.

    • @sherrykathman3309
      @sherrykathman3309 11 วันที่ผ่านมา +1

      I remember in GTA Vice City, my friend didn't believe that I knew the city inside and out, so he covered the minimap with his hand and I was able to get to literally anywhere he could think to tell me to go. Lol. He was also shocked that a I could input the health and armor cheat as fast as I could. No joke, it literally took me less than half a second to input that specific cheat. He even told people in school about how fast I was and nobody could believe it. That felt really good. Haha

  • @SeraphsWitness
    @SeraphsWitness 13 วันที่ผ่านมา +32

    You're right, gamers have grown up. In general we don't want our hands held, but we also don't have dozens of hours per week to pour into a mind-numbing challenge.

    • @ExecratedPlaysGaming
      @ExecratedPlaysGaming 12 วันที่ผ่านมา

      What games were requiring dozens of hours a week to be poured into near impossible tasks?

    • @SeraphsWitness
      @SeraphsWitness 12 วันที่ผ่านมา +1

      @@ExecratedPlaysGaming I never said near impossible. But Elden Ring is a prime example. Some people love that constant grind and challenge. Most people don't. Hollow Knight was about enough for me personally.

    • @alloounou6900
      @alloounou6900 12 วันที่ผ่านมา +2

      I enjoy a challenge but elden ring lost the plot with its enemy combos, endless stamina, and the extreme tracking so many of their attacks have. It's no longer fun when every encounter is only hard because of some bs.

    • @SeraphsWitness
      @SeraphsWitness 12 วันที่ผ่านมา +2

      @@alloounou6900 agree. I like watching people who are good at those games. I don't like playing them. I've got a wife and kids and a business to run, I don't have hours to pour into those games.

    • @joebeast15
      @joebeast15 12 วันที่ผ่านมา +1

      @@alloounou6900yeah it depends for me. I loved Sekiro and Bloodborne (two of my favorite games) but I couldn’t get into Dark Souls or Elden Ring. Not really sure why either.

  • @Parth1713
    @Parth1713 12 วันที่ผ่านมา +2

    Whenever topics like these come up, I end up remembering 2 games in particular - Final Fantasy 4 (where, after you get the Red Wings I believe, you hear almost all sources that "now the world has opened up to you, we can either follow the story or go explore these different towns for grinding or better equipment") or Dark Souls 1 (where, after you get the Lordvessel, you can teleport to almost any place in the world, giving you a more comfortable way to traverse the world around you and return to familiar areas if you can't clear a certain zone). I always love that kind of exploration.

  • @ChaosAngelZero
    @ChaosAngelZero 12 วันที่ผ่านมา +3

    Yeah, Stellar Blade is a relatively reasonable middle-ground, you can turn off the hints and tutorials in the game's settings, play it on the normal difficulty level, and get a decent experience, yellow paint aside.

  • @Rerags_
    @Rerags_ 13 วันที่ผ่านมา +27

    to me, the best example for this whole problem is pokemon
    i remember trying to beat cynthia in platinum and she kicked my ass several times, but overcoming her was so fucking satisfying...
    in modern pokemon games, you don't have to fight yourself anymore and don't have to explore and search crucial items anymore, solving puzzles (the very few there are in today's games) are so laughably easy, even a blind person could solve them without any clues and in general every four years old child could beat the game without facing any problems and i don't even exaggerate with saying that, it's a joke...
    "but pokemon is a kids game" i hear some dumb people scream from afar, dude... i was a kid when i played the old pokemon games and i wasn't too dumb for it... we live in an age where stupidity is encouraged and we get trained to be a lazy as possible while getting simultaneously rewarded for it... no wonder people keep buying games like this (and keep living like this outside of games too), when they were ultimately made to believe it has to be this way and being dumb is something to be proud of, because you can beat the game with it's non-existing odds with an IQ of 10 or less

    • @foxboy6145
      @foxboy6145 12 วันที่ผ่านมา

      Personally, I never had any issue with beating Cynthia. Even when I was younger and stupid, she wasn't a big deal to me.

    • @FleskPaddaProd
      @FleskPaddaProd 12 วันที่ผ่านมา +6

      Something I noticed with Pokemon, back in the day, your rival would challenge you to a battle as is. These days, the same thing happens, but your rival first heals all your pokemon to full health first for you.

    • @jackdimambro484
      @jackdimambro484 12 วันที่ผ่านมา +2

      XP share applying to the full party was the start of the greatest decline in gaming history for me. May as well make it a mobile game with auto-play. Sad. Kids don't get to experience challenge anymore.

    • @GameFreakSucks
      @GameFreakSucks 6 วันที่ผ่านมา

      This along with many other issues that plague these games are the reasons why I ditched Pokémon in favor of Zelda

  • @s-zz
    @s-zz 12 วันที่ผ่านมา +24

    Personally I feel like Black Myth Wukong is a good example of modern game design, there's no mini map. And the only way to tell where you're supposed to be going is occasionally the game will show a breeze of white particles in the air, so you don't get too lost.

    • @Garrus1995
      @Garrus1995 11 วันที่ผ่านมา

      I kind of want to play that game but I’m apprehensive about financially supporting a Chinese game developer because every company operating in China has to report to the CCP.

    • @UnifiedEntity
      @UnifiedEntity 11 วันที่ผ่านมา +1

      Nah its map at times is too incomprehensible from actual traversable land, to invisible wall, to possibly hidden area. Very interwoven in a jumbled mess at times.

    • @s-zz
      @s-zz 10 วันที่ผ่านมา +1

      ​@@UnifiedEntity I agree the Invisible walls can be kinda weird. But apart from that the game is pretty top notch.

  • @Elsinnombre-ez5dn
    @Elsinnombre-ez5dn 13 วันที่ผ่านมา +46

    90% of games nowadays have an over cluttered hud and some sort of insane x ray vision ability

    • @hexcodeff6624
      @hexcodeff6624 12 วันที่ผ่านมา +1

      Seems to be a you-problem, since that's absolutely not true, not even for 10% of games nowadays.
      You should maybe try playing something else.

    • @Elsinnombre-ez5dn
      @Elsinnombre-ez5dn 12 วันที่ผ่านมา +1

      @@hexcodeff6624 my bad I may have exaggerated with the 90% but you’ve done the exact same with 10% 😂
      Any suggestions of games ?

    • @spiffygonzales5160
      @spiffygonzales5160 12 วันที่ผ่านมา

      Dude, hard agree. I play strategy games and comparing the HUD for total war Warhammer vs the other total wars is insane. In Empire it's like a little bar showing your units at the bottom, and a little map in the top corner. In WH3? Friggin 25% of the screen is taken up. Absolutely ridiculous.

    • @hexcodeff6624
      @hexcodeff6624 9 วันที่ผ่านมา

      @@Elsinnombre-ez5dn 10% is not at all an exaggeration, unless you're saying that it's still guessing way too high. The type of game you are describing is a very specific genre of game that doesn't even include 1% of all games.
      Here's what you can play:
      Inscryption
      Any Lucas Pope game (especially Papers, Please and Return of the Obra Dinn)
      Metroid Dread
      Dark Souls, obviously
      Kingdom: Two Crowns
      Pyre
      SOMA
      The Talos Principle
      Getting over it with Bennett Foddy
      The Binding of Isaac: Repentance
      Little Nightmares
      Titanfall 2
      Baba is You
      Shelved Whispers
      And a whole lot more.

    • @Elsinnombre-ez5dn
      @Elsinnombre-ez5dn 9 วันที่ผ่านมา

      @@hexcodeff6624 fair enough

  • @RealityCheck6969
    @RealityCheck6969 2 วันที่ผ่านมา +1

    I don’t play games that require you to press a button in the middle of a cutscene. That is just insulting for me as a gamer. It’s like the game makers are testing if you are still there or fell asleep.

  • @flamingburritto
    @flamingburritto 10 วันที่ผ่านมา +1

    The difference is. When you played elden ring, you said "It's fine, it's not for me" and left it.
    The modern "Gamers" today instead say "Well make it for me." they want game designers to abandon all the principles that make their game good just so that these pretenders can play the games that are popular today.

  • @Aqua-ij3xs
    @Aqua-ij3xs 12 วันที่ผ่านมา +8

    The issue with making a game hard is that means it actually has to be GOOD. If a game is easy it encourages people to keep playing even if it isn’t good because of the quick dopamine hit. But if a game is hard it has to be good to keep players interested and playing. Most modern games aren’t good enough to risk being hard.

  • @awesomehpt8938
    @awesomehpt8938 13 วันที่ผ่านมา +162

    There’s a fine line between too easy and too hard. Too easy and it’s not fun, too hard and it’s not fun.

    • @pepelefrog1121
      @pepelefrog1121 13 วันที่ผ่านมา +10

      Too hard is always fun. Street Fighter Zero arcade on Elite difficulty proves that. Better worked out than gifted away just for participating.

    • @nahkaboltsi6315
      @nahkaboltsi6315 13 วันที่ผ่านมา +15

      no such thing as "too hard" only git gud

    • @DOG-mm3sg
      @DOG-mm3sg 13 วันที่ผ่านมา +23

      Agreed, this is why I stayed away from Elden ring. The game looks amazing, but just not for me.

    • @0ne0fmany
      @0ne0fmany 13 วันที่ผ่านมา +10

      And it's also completely subjective.

    • @tjroelsma
      @tjroelsma 13 วันที่ผ่านมา +8

      That used to be covered with the difficulty levels. Where the lowest level took you by the hand and guided you all the way thorugh moronic enemies; the highest level basically told you that you were f***ed from the start because you got no clues and enemies that butchered you on sight.
      These days even the hard setting only changes the way enemies respond, the holding your hand routine doesn't seem to change much if at all. To quote Rachel Zegler: "Weird, weird."

  • @adamaccountname
    @adamaccountname 13 วันที่ผ่านมา +27

    The original Deus Ex was called the #1 game in my favourite pc mag virtually forever because they gave you a huge map with lots to explore and an objective which you could approach with your preferred playstyle. You wanted to look in every nook and cranny and the environment offered tools to get around obstacles

    • @ChimpRiot
      @ChimpRiot 12 วันที่ผ่านมา

      PC Zone?

  • @am3thysts
    @am3thysts 12 วันที่ผ่านมา +2

    This video is just another reminder to why I love Dishonored. Gosh that game series is just about perfect.
    Now, there definitely is a market for games that are not challenging, yet still rewarding. Sometimes you want to unwind with a game that doesn’t present real challenges to you, but still give you a sense of growth or progression. Like animal crossing, most of Minecraft, Stardew Valley, or even the simplicity of games like Skyrim or Halo on mid to lower difficulties. Sometimes you just want to take in a beautiful world, barrel through an army like a boss, want to enjoy a game’s great story, build a base or home of your own, etc. without complication so that you spend less time repeating actions over and over and spend more time progressing in a game and enjoying the sights, story, and experience.
    But yes, there is an overindulgence in hand holding in most games. Again, Balder’s Gate 3, the Dishonored Franchise, and most older combat games are such amazing examples of giving you enough information to run on while absolutely not holding your hand, and rewarding your own creativity, exploration, and problem solving.

  • @Volkbrecht
    @Volkbrecht 12 วันที่ผ่านมา +1

    That said, there are types of difficult I absolutely hate:
    - when the game trains you to play a certain way, then makes you do something completely different for the big boss battle,
    - when the difficulty of boss battles isn't hinted at during gameplay (it's okay to give trash mobs one thing they are good at, so you learn to look for signs),
    - when the "difficulty" of a boss battle mainly consists of a giant HP pool you need to zerg down, binding you in an equal mix of stress and boredom.
    There are engaging challenges that make me want to "git gud", but I have quit a fair number of games on the final stretch because I simply didn't feel motivated by the challenge they put in front of me.

    • @simonn2045
      @simonn2045 10 วันที่ผ่านมา

      Modern Zelda games and the bullet sponge enemies who's only difference is their colour to denote their "difficulty" FML

  • @pholly
    @pholly 13 วันที่ผ่านมา +44

    One thing I REALLY miss about games is being able to just play the game, nowadays it takes 30 minutes before you even get to actually play. All of these things is a big reason I rarely even play current games, I'd much rather emulate a classic game.
    Oh yeah, plus everything is so complicated that you can't stop playing for more than a few days or else you'll forget what was going on and have to learn all of the buttons all over again.

    • @fordtorino297
      @fordtorino297 12 วันที่ผ่านมา +1

      Yeah, I never once played a game the day I bought it during my entire time through the PS4 era. I had to spend the entire day downloading a update

    • @LionMob
      @LionMob 12 วันที่ผ่านมา

      That's why I play mostly Fortnite nowadays, so simple and fast to start playing

    • @felucca
      @felucca 12 วันที่ผ่านมา

      Right! I'm a big Zelda fan but I never played Skyward Sword. Tried to, twice, but the tutorial was so long I grew bored by the time it finally ended and didn't feel like playing the actual game.

    • @Drake77Warlord
      @Drake77Warlord 12 วันที่ผ่านมา

      I dont get it, but probably because Im strategy games fan, and this games were always more or less complicated.

    • @nathank2289
      @nathank2289 12 วันที่ผ่านมา +1

      Yuck. Talk like that is what killed Dragon Age. Bioware made a good Dungeon and Dragon competitor but EA said no. EA made a big push for "simple" games that people could pick up and play without thinking. Now instead of a skill tree or strategy game, every EA game only has 3 skills and 4 buttons. Screw that. Give me back my spread sheets and lore. If I wanted to turn my brain off I would watch a movie.

  • @brunorocha1328
    @brunorocha1328 13 วันที่ผ่านมา +26

    1:34 also know as "journalists mode"... And most of the times, they still can't beat it.

    • @SeraphsWitness
      @SeraphsWitness 13 วันที่ผ่านมา +2

      It's a catch-22, because people who want to be journalists are not gamers, and people who are good at games don't want to be journalists.

    • @SuperLuis225
      @SuperLuis225 12 วันที่ผ่านมา +1

      See journalist tries cup head tutorial stage for full display of that 😂

    • @margarethmichelina5146
      @margarethmichelina5146 12 วันที่ผ่านมา +3

      And the fact a "journalist" said that there are no female characters in Black Myth Wukong while in fact, they started appeared in Chapter 3, makes me thinking, they probably rage quit in Chapter One as they couldn't beat Big Black Bear or even the Big White Wolf which is just a side boss.

  • @aesiddoway
    @aesiddoway 13 วันที่ผ่านมา +8

    The description of a train on a track was spot on. Watching Mauler try to navigate Kay’s speeder while “escaping” from the empire really struck me with how scripted the entire thing was: down to the specific rocks the game meant for him to drive through. It really was just a big cut scene.

  • @terriblegas30
    @terriblegas30 12 วันที่ผ่านมา +2

    Nailed it! I couldn't quite express why most new games can't keep me playing, but there it is. Most of the time I can't even bother finishing the forced tutorials anymore.

  • @devondeswardt6239
    @devondeswardt6239 11 วันที่ผ่านมา +1

    You perfectly described my exact issue with gaming. I took a 15 year break from games. In high school I played a ton, then got busy with adulting for a long while. When I started playing again I found exactly what you described: every game out there is either easy to point of being boring or requires 100’s of hours of practice. Every time I try to start playing again the same thing happens. It is very frustrating

  • @n7sorcerer419
    @n7sorcerer419 13 วันที่ผ่านมา +10

    Man. I think this is why I’m enjoying Wukong so much so far. It’s hard (not as hard as Elden Ring though) but it also doesn’t really hold your hand either. It explains the mechanics early on but mostly lets you figure it out yourself, ESPECIALLY with discovering all the secrets.

    • @minners71
      @minners71 12 วันที่ผ่านมา

      Elden Ring was one of from softwares easier games.

  • @dearthofdoohickeys4703
    @dearthofdoohickeys4703 12 วันที่ผ่านมา +16

    GoW devs literally used DSP’s gameplay as an example on how to design levels. It’s no wonder games suck, _that’s_ the type of player they’re catering to.

    • @foxboy6145
      @foxboy6145 12 วันที่ผ่านมา

      THAT moron? They used HIM?
      Good freaking grief...

  • @kieranelliott5607
    @kieranelliott5607 13 วันที่ผ่านมา +22

    Given the average gamer is getting on a bit thesedays it's surprising we seem to like being babied by games so much. I don't even like really hard/frustrating games, but some go way too far the other way.

    • @isaacnewton3514
      @isaacnewton3514 13 วันที่ผ่านมา +3

      Because older people have less time on their hands like they did when we were kids so most want an easy experience to complete the game

    • @Draclord35
      @Draclord35 13 วันที่ผ่านมา +3

      ​@@isaacnewton3514this. And younger audience have the attention span of a squirrel.

    • @Asmallcorneroftheinternet
      @Asmallcorneroftheinternet 13 วันที่ผ่านมา +3

      It's kind of funny in a way because you either have games like Elden Ring, Doom, and Fire Emblem, which can be ridiculously hard if you wish to play them correctly. A.k.a., without tutorials on the harder settings. Or just Elden Ring/Souls-likes in general. Then, on the other hand, it's like a God damned CW show that refuses for you to go to off script.

    • @DieWitness
      @DieWitness 13 วันที่ผ่านมา +2

      you'd remember how it all started,Quest Markers

    • @Filterdeez
      @Filterdeez 12 วันที่ผ่านมา +1

      Like them introducing "Modern Controls" in sf6 and Tekken 8. Like bruh, i dont want to press 1 button over and over to do a combo. I want to learn the game and get better

  • @JuicyJam
    @JuicyJam 11 วันที่ผ่านมา +3

    00:50 exactly how I feel about assassin's Creed games. I button mashed my way thru the entire game(s).

  • @i_unfriend_u
    @i_unfriend_u 4 วันที่ผ่านมา +1

    I rarely play big AAA games anymore, but I noticed years ago that the intro tutorials and overall handholding was getting ridiculous. Just let me play the damn game. I don't need an hour-long tutorial explaining how to do the most basic shit that anybody could figure out in a couple of minutes. And don't badger me to constantly move on to the next area. I can explore the map if I feel like it. This is why I appreciate games like Zelda BOTW and TOTK so much (in the sense of modern games), because they allow you to experiment and play the game however you want.

  • @conradaster3764
    @conradaster3764 13 วันที่ผ่านมา +98

    I'm glad this wasn't just a "MODERN GAMES ARE WOKE" take. I mean woke is annoying af but at the end of the day it's a smaller problem when measured against the fact that games are simply poorly made now.

    • @BusesAreFatCars
      @BusesAreFatCars 13 วันที่ผ่านมา +42

      A large factor in why games are poorly made is mandated inclusion. No one can be excluded, even by game difficulty. The development process for Starfield talks at length about this. In that game nothing can be blocked off from the player either. Inclusion is one of the tenets of intersectionality (The Message).
      Woke is a lot of what's currently wrong with games.
      It's not the only thing. Though it is so entangled with modern gaming that in most cases it's nearly impossible to fully separate it as an issue.

    • @mr_smiles4213
      @mr_smiles4213 13 วันที่ผ่านมา +3

      Yeah well…don’t tell drinker that

    • @conradaster3764
      @conradaster3764 13 วันที่ผ่านมา +8

      @BusesAreFatCars sure that's fair but even if we look at some "none woke" games like Borderlands 3 or Cyberpunk or Overwatch 2, Anthem, Marvel's Avengers. There was DEFINITELY a problem before the inclusion issue. The inclusion just became a convenient cover for incompetence and mismanagement. I honestly think that's why it's still even put into games now lol. Most of the time, when the annoying woke crap is removed, it's still a crappie half made game that doesn't do anything new or interesting with gameplay, characters or narrative. BL3 is an excellent example of this imo....

    • @conradaster3764
      @conradaster3764 13 วันที่ผ่านมา

      @@mr_smiles4213 I don't follow

    • @blubug768
      @blubug768 13 วันที่ผ่านมา +1

      @@conradaster3764 BL3 the game where they made the "sexy siren" a butch POC isnt woke? Cyberpunk, where you can create a female character with your choice of circumcised or uncircumcised 🍆 isnt woke?????
      ...are you just trolling???

  • @dimebag505
    @dimebag505 12 วันที่ผ่านมา +5

    Elden ring really isn't that difficult, once you level up a bit and upgrade some weapons, it's not that bad, definitely the easiest out of all the souls games and has a beautiful world to explore. It's my favourite new game from the last couple of years

  • @brando3342
    @brando3342 13 วันที่ผ่านมา +34

    This is why I LOVE Kingdom Come Deliverance. It is absolutely my kind of game. There is nothing particularly "difficult" about it necessarily, as you would find with a souls-like game, and that's awesome, because those are not my type of game. I don't find dying 600 times in one hour "fun" in the least. Why I love KCD is because it is difficult for different reasons. You have to make sure you sleep regularly, and eat regularly. You have to make sure your food is fresh, otherwise the rotten food could poison you. You have to learn your skills, and advance them through practice, reading, and paying people to teach you. You have to make sure your clothes aren't dirty, otherwise people will look poorly upon you, and your speech options will be worse. Or wash the blood off them, lest people become afraid of you (if that's not what you want). You have to make sure to repair your armor after battles, and sharpen your weapons.
    All these awesome systems are built so that you can really BE Henry in that 15th century world that he lives in. It's an incredible experience, and very much designed so that the devs aren't holding your hand through the whole thing.

    • @zachcook2705
      @zachcook2705 12 วันที่ผ่านมา +2

      Hate to be that guy, but Souls Games are built the same way. There isn't a difficulty slider because the difficulty is built in just like you say it is for Deliverance. It's just a matter of under the systems and tools at your disposal. The same logic you used for Kingdom Come's difficulty system can also be applied to Souls Games from fromsofware.

    • @brando3342
      @brando3342 12 วันที่ผ่านมา +4

      @@zachcook2705 I don’t think you made a “that guy” point, to be fair haha
      I don’t think it’s exactly correct though. In KCD once you know the systems you are good to experience the game. In souls-like games they consistently make you learn new systems per boss, and they rely on learning new timing, plus the move sets for each individual one. That’s where the difficulty comes in, you are consistently being challenged to learn new systems. KCD gives you all of the systems, and then leaves you alone to experience the story.
      That’s the difference.

    • @ccl1195
      @ccl1195 12 วันที่ผ่านมา +1

      👉My man! 👉
      I'm trying to make these things. While doing research through my journey, I've found our niche actually isn't that big compared to the entirety of the gaming market at large. But we happy few really do love our medieval craft-explore-'n'-fight time sink simulators when we can get our hands on a good one.
      I wonder if you enjoyed Medieval Dynasty also, or not, or Graveyard Keeper.

    • @brando3342
      @brando3342 12 วันที่ผ่านมา +1

      @@ccl1195 Good luck on your journey! I would say it’s niche, but still able to draw a big “enough” crowd haha
      I haven’t tried either of those games, but thanks for pointing them out. I’ll check them out!

    • @TimberWulfIsHere
      @TimberWulfIsHere 12 วันที่ผ่านมา +2

      Kcd is one of those games where you feel confident taking on a few armoured soldiers with full plated armour and sword and shield but get absolutely slaughterd by a whole bunch of villagers.

  • @jaffarebellion292
    @jaffarebellion292 8 วันที่ผ่านมา

    One of the thing I love about old Elder Scrolls games like Daggerfall and Morrowind is that there aren't any waypoints. If you want to know how to get somewhere unfamiliar, you can find an NPC and ask for directions. In Daggerfall, the specificity of the directions they give you, or just whether you get any directions at all, depends on how much they like you, which is impacted by a number of factors. In Morrowind, the limited world size allows the devs to write specific directions, down to the specific roads and landmarks to watch out for, that you can follow to your destination. You can miss a turn, end up going completely the wrong way, and stumble onto something weird or interesting along the way that you otherwise wouldn't have found. Or more realistically, you get gang-ploughed by cliff racers. That'll teach you to pay attention when someone's giving directions, genius.

  • @christophertaylor9100
    @christophertaylor9100 11 วันที่ผ่านมา +2

    There has to be a happy medium between "too easy everything is handed to you" and "makes me want to throw the controller through the screen". Especially for gamers like me who are getting a bit older and that twitch stuff ain't in it. Some of those seemingly dump things like "yellow paint" can work if its what your CHARACTER would see and know what to do with, even if you as the player do not.

  • @justsomehalofan4386
    @justsomehalofan4386 12 วันที่ผ่านมา +5

    One thing I love about Valve's games (particularly Portal and Half Life) is how they don't teach the player out right how to play the game, but instead make clever use of the environments (for example you can play through the entirety of Half Life 2's Ravenholm with the just the gravity gun and physics objects. The game doesn't tell you this out right, but is implied since ammo is scarce and physics objects are abundant) Or another example is in Portal 1, some of the Chambers can be solved mulitple ways. Plus since these games aim for immersion and are told through silent protagonists, they never use game-like elements such as navpoints, or highlighted objects.
    Also I'd love to see the drinker talk about these games.

  • @taylorfisher3944
    @taylorfisher3944 12 วันที่ผ่านมา +27

    This is why I have almost exclusively played indie games for the past 12 years. Because with indie games you can still play an actual "game".

    • @minners71
      @minners71 12 วันที่ผ่านมา

      You still can with AAA gaming if you choose wisely.

    • @Cyraxior
      @Cyraxior 12 วันที่ผ่านมา

      And then there are exceptions like Virginia. That is not a game, despite what they say.

    • @marcogenovesi8570
      @marcogenovesi8570 11 วันที่ผ่านมา

      @@Cyraxior there are lots of indie games that are slop too, the point in indie is that there are dozens of releases per month so you can easily find good stuff

  • @Fraulein_Sausageball
    @Fraulein_Sausageball 13 วันที่ผ่านมา +15

    I'm old. Played the C64 AD&D games (Curse of the Azure Bonds, etc.). Honestly, up until 15 years or so ago, things weren't too bad, as far as hand-holding went. Now it's absurd. It's why Elden Ring was such a nice change of pace. Strange world, when current Zelda games trust the player more to figure things out than games made exclusively for "adults".

    • @SamtheBravesFan
      @SamtheBravesFan 12 วันที่ผ่านมา +1

      Zelda games are usually very high quality and it shows in things like that.

    • @stashallemagne4488
      @stashallemagne4488 12 วันที่ผ่านมา +1

      to be fair the last 2 big zelda games gave you either easy or jank solutions with an imo unsatisfying world/story and elden ring just dragged way too hard and felt disconnected to me as a player even though basically i am the protagonist of the game

    • @Fraulein_Sausageball
      @Fraulein_Sausageball 12 วันที่ผ่านมา +1

      @@stashallemagne4488 I agree there have been plenty of annoyances in both Elden Ring and recent iterations of Zelda, but man is it nice to not be hand-held constantly in a game. It drives me nuts.

    • @stashallemagne4488
      @stashallemagne4488 12 วันที่ผ่านมา

      @@Fraulein_Sausageball idk which games you tend to play but the ones i play just give me information about all the mechanics i need and its logged so i can read up when i miss something because they dont have them handy manuals anymore sadly but idk the latest zeldas and elden ring games lack character imo. they dont connect me with like for example a chrono trigger, kingdom hearts 1/2, crosscode even a game like freaking Ace Combat 0 The Belkan War. Imo most modern games lack character

  • @joemayo1589
    @joemayo1589 12 วันที่ผ่านมา +2

    They aren't trying to make games for gamers, they are trying to make gamers for their games.
    Turns out not every new idea is better than old ones.

  • @GuardianAngle93
    @GuardianAngle93 11 วันที่ผ่านมา +2

    I hated the witcher 3 for making everything automatically revealed on the map as a fucking question mark instead of Fog of War.

  • @zuko9085
    @zuko9085 13 วันที่ผ่านมา +10

    Divinity Original Sin II broke the mold for me with RPG's. I was tired of having basically zero challenge so long as you followed the recommended level up from the game. DOSII gives you all the freedom, which can come back to bite you if you aren't careful. But there are generally so many ways to go about solving a problem that you can usually find a way past it even if the most obvious one isn't working because of choices made earlier.

    • @Draclord35
      @Draclord35 13 วันที่ผ่านมา +4

      Gothic games were doing that long before DoS II though. You should try Gothic 3 just for fun if old games aren't too off putting for you.

  • @craigs71
    @craigs71 12 วันที่ผ่านมา +4

    I think the rot really set in when they added a games journalist difficulty setting!

  • @Dinosaurman34
    @Dinosaurman34 13 วันที่ผ่านมา +14

    I’ve started trying Morrowind and it’s incredibly different and hands off to games I’m used to.
    I’ve played Skyrim, oblivion and the dragonage series but Morrowind is something else.
    Fun though, just a learning curve for me

    • @0ne0fmany
      @0ne0fmany 13 วันที่ผ่านมา +2

      After playing both style, how do you feel, which is more immersive,
      the objective marker introduced in Oblivion, or the text descriptions of Morrowind?

    • @Dinosaurman34
      @Dinosaurman34 12 วันที่ผ่านมา +2

      @@0ne0fmany I prefer Oblivion as I need a sense of direction with where I’m going and what I’m doing.
      I also prefer the journal in Oblivion as the quests are clearer, still gonna try and beat Morrowind but I imagine I’ll miss quite a few quests.

    • @wilberwhateley7569
      @wilberwhateley7569 12 วันที่ผ่านมา

      The only tutorial you get in “Morrowind” comes in the form of the game walking you through the basic controls as you get off the prison ship and is all over when you leave the building - you have to figure things out from there!

    • @0ne0fmany
      @0ne0fmany 12 วันที่ผ่านมา

      @@Dinosaurman34
      That's interesting. For me it's a bit different.
      Since the objective marker, I have a sense of direction, but because of that I often miss the explanation(I've short attention span I guess) and don't know why I am going towards it.
      Without the markers I didn't know where to go but I knew what I was looking for.
      When Oblivion was released I loved the convenience of the marker, but now I miss the text based exploration and adventure of Morrowind.

  • @thetommyshades5347
    @thetommyshades5347 12 วันที่ผ่านมา +4

    6:30 I no joke thought that was a clip from kotor for a second but no that's the new Star Wars Outlaws game. Holy crap games have gone down hill.

  • @supremeone9524
    @supremeone9524 2 วันที่ผ่านมา +2

    You can thank Naughty Dog for normalizing most of this handholding shit

  • @mozax8118
    @mozax8118 13 วันที่ผ่านมา +20

    Rocksteady laid off their devs after their suicide squad game FLOPPED!

    • @hexcodeff6624
      @hexcodeff6624 12 วันที่ผ่านมา

      ok

    • @spiffygonzales5160
      @spiffygonzales5160 12 วันที่ผ่านมา +3

      And I'm sure the higher ups just feel terrible about others facing consequences for their actions

  • @gaminglp1332
    @gaminglp1332 13 วันที่ผ่านมา +15

    Zelda Breath of the Wild and Tears of the Kingdom are games without these flaws. They focus on exploration and creativity while Ubisoft does the same formulaic bs since almost 20 years

    • @quarkinjapan
      @quarkinjapan 12 วันที่ผ่านมา

      Exactly what I was thinking while watching the video, and even after beating the game there's still plenty to explore.

    • @AlbioLakes
      @AlbioLakes 12 วันที่ผ่านมา

      "Its not a bug, we'll make it a feature in the sequel."

    • @stashallemagne4488
      @stashallemagne4488 12 วันที่ผ่านมา

      I liked botw the first time i played i saw its flaws but it was an over all goodish experience when i played tears of the kingdom i felt very bored after a while so i beat it as fast as i could. nothing really clicked for me in that game besides the craving of some proper dungeons

    • @Papinak2
      @Papinak2 12 วันที่ผ่านมา +3

      Yep, the Wild games have their problems, but holding your hand is not one of them. It'll be always funny, how BotW just tells you "Beat Ganon" and leaves you to do it in whatever way you want.
      Great thing is, it actually works. A lot of times, the games move forward just because the player gets curious about something on map/world and explores it. No need for some BS quest to force player in that way.
      If only dungeons were better.

    • @stashallemagne4488
      @stashallemagne4488 12 วันที่ผ่านมา

      ​@@Papinak2 imo they can go away with the open world zelda id rather have something down the line of a link between worlds but 3D also in 2D

  • @user-fr6zx8rh8q
    @user-fr6zx8rh8q 12 วันที่ผ่านมา +18

    This is why I'm such a huge fan of Dark Souls franchise and the OG Demon Souls. Games were slowly becoming too easy, too hand holding. Everything was marked for you to follow the path to the next objective.
    And then Demon Souls and Dark Souls came along and basically told us, "Sink or swim you little shit, I'm no helicopter parent."
    Games that were not just difficult in fighting enemies, but also challenging in traversing their environments. No invisible walls like bumper pads to save you from being careless.

    • @theautisticmystictarot631
      @theautisticmystictarot631 12 วันที่ผ่านมา +2

      Or to save you from trusting other players too much... "Jump here...treasure ahead..."

  • @QueenAleenaFan
    @QueenAleenaFan 10 วันที่ผ่านมา +2

    Ironically enough you can make games more accessible. It's called having a guide available

  • @Gold26502
    @Gold26502 12 วันที่ผ่านมา +2

    this is exactly why we should support tomb raider 1-3 remastered by buying it, to send a message that old games formulas are still superior to modern gaming!

  • @Iam.krusty
    @Iam.krusty 13 วันที่ผ่านมา +9

    90s and 80s games just hit different back then. You had to commit and it was bragging rights in finishing those games!

    • @andrewhood8952
      @andrewhood8952 12 วันที่ผ่านมา +3

      Exactly as a kid in the 90s playing Altered Beast, Shinobi series and Echo the Dolphin and completing them was really hard.

  • @notimportant8643
    @notimportant8643 13 วันที่ผ่านมา +10

    3:21 well said, this is why ppl are becoming dumber because our technology facilitates it

  • @Ezekeiel
    @Ezekeiel 13 วันที่ผ่านมา +4

    Definitely hit the nail on the head with this video. I'm sick of hand holding in games but I don't want my experience to be a frustrated grind

  • @ryanq1687
    @ryanq1687 4 วันที่ผ่านมา +1

    Removing the in game compass, minimap, and on screen objective markers always helps. The less UI the better

  • @Shorty_Lickens
    @Shorty_Lickens 11 วันที่ผ่านมา +1

    I started gaming in the mid 80's and I made the transition to computer games in the early 90's. I saw the massive shift in processing power and innovation during that era and it was pretty cool to watch and experience. I do understand some games hold your hand but I dont think thats the main problem. I think the real issue is just laziness when trying to figure the core gameplay loop. Most games just arent fun to actually play regardless of easy or difficult they are.
    Also, Subnautica and Below Zero are excellent titles that do not hold your hand. I highly recommend you try them if you haven't already. On top of everything else their basic gameplay loops are fun.