It's not just that this game is legitimately difficult to manage... It's the fact that you CANNOT save everyone. And once you accept that, you have to pragnatically choose who lives and who dies. That desensitization, man... Brutal.
First thing! Each Medic team, Engineer, and Nurse has their own preference on where to work. If they are satisfied, they give you a passive moral boost. Second, the first request for personal is always free. Which means that when you unlocked the Trauma Center, the Scout Tenets, and so on, you COULD get a person to fill it for FREE. I was banging my head when you hired the scout, but not the trauma doctor.
I dont know if you noticed, but the first physician that you bought at the end did not cost any aquisition points. I think the first trauma specialist would also be free. The 4 points cost it shows seems to be the price it would be for the second one.
As a an active duty Combat Medic in the US Army right now. I absolutely love the games exhaustive options and things to think about. My field hospital that I run is awfully undermanned and thus I am the Triage/Evac NCO as well as the Treatment NCO. So I have to run initial triage as well as work with and coordinate our treatment team, and finally after all that. I have triage who leaves first to the next level of care. Not to mention managing supplies, we don't have a resupply most times and I have to pack our sets in assumption that we'll be out there for a month. This game captures the chaos and decision making of all this very well. Please continue playing it! And let us know if it has longevity like We Are Billions. Those three chapters that War Hospital presented in the beginning has me kind of hesitant to purchase it as that seems awfully short haha.
Hi Pravus, is there a possibility of you making a full series playing this game? Would love to watch it! Seeing you being challenged and overcoming that challenge, or at least desperately trying to would be quite fulfilling. Also the writing in this game, like with the first scouting mission, is bitter sweet in the best way. Please continue making the most humane yet difficult choices.
Sometimes you have to make some tough decisions, and managing a war hospital during the Great War is the perfect example of it. I don't think my heart could handle this level of stess and guilt at the same time. This game is so amazing even after just watching a video of it.
That is the hidden part of games like this. At certain point, you start just playing the numbers game... which is exactly what happens in real life when you are exposed to it over a prolonged period of time. One board game example is John Company which comes with explicit warning about it. On one hand, it is a management game, you are collecting coins, points etc. But you are doing it by managing East India Company! Games like these show just how easy it is to completely lose yourself and not care about human element anymore. You are a manager of a city, hospital, company, what ever. The goal are end points and getting as much as possible. So you start min-maxing it... which actually leads to TERRIBLE human choices... but you don't care, numbers are getting better. Which is EXACTLY what some of the most monstrous people in history did. They just did their job, and wanted to improve the numbers given to them to improve. And I love it about these games, that hidden (or not so hidden) aspect where you, for a moment stop and think: "Wait, this is not a card with 2, 3 or 5 stars... this is a human... and I hold his life in my hand." But even when you realized that, the game FORCES you to play the numbers game if you want to actually win. Showing you just how thin the line is... if you want to see it. Yes, it is still a game, like many others, but it actually holds within it a very important message.
This is certainly a nice try. My only issue is the immersion side of things. 1. I would really prefer a more extensive list of WW1 pharmacology being included into the tech tree. Currently we have only three very abstract drugs (‘surgical’, ‘trauma’, ‘Chem’) in the game and that’s about it. There is no options to develop on your pharmaceuticals and unlock better drugs. I don’t think it’s good enough for a medical-themed game. If we have things like Nitrous Oxide, Morphine, Arsphenamine, Cocaine (yea apparently it was a legit med back in the day) it would certainly give a more serious feel to the game. I am an EMS student and the very long list of pharmaceuticals in my province’s protocol gave me this idea. 2. Some of the semantics doesn’t sound right. When I saw ‘trauma specialist’ I instinctively thought of someone who treats physical trauma…and only after a while that I realized it was a psychologist; speaking of that, why would a respiratory specialist be referred to as a ‘physician’ (generic name for a doctor)? 3. Speaking of ‘physician’, there is a glaring absence of infectious diseases in this game. I thought it was always a huge problem in wartime? Edit: when I wrote this comment, I was still in Act 1. I hadn’t known that Act 2 was centred around the Spanish Flu, so this became a moot point. Thinking further, I also have doubts on a certain mechanism of the game: The recon mission is a rather unnecessary addition to the game. It adds little to the overall gameplay, and is a distraction from the overall medical theme of the game. I feel that the devs tried to imitate the exploration feature in Frostpunk, but there is a key difference: the exploration drives the plot forward in Frostpunk. In here, it feels more like randomly roaming around the bush. And seriously, why would a medical director be in charge of commando operation? It is really illogical when the trench commander (what’s his name again?) hand over commands of the recon unit to you. Even if the devs did it because they wanna add ‘war flavours’ to the game, I would argue that they failed in that endeavour.
Really unique idea. We have so many games on the market where you play as the soldiers but not a lot like this. I would be really curious to see you play more of this game and get into the details of it.
Looks like XD the stress of working in an understaff hospital with a ton of patiens was reflected in a realistic way. I mean in a medic miself and when the ambulance comes to your emergency room is something stresing as fuck
This game sounds like absolute psychological hell. Which is exactly what those hospital managers, nurses, doctors and other medical personnel went through in the first two world wars. While I don't think I'll ever play this game, it definitely looks great for what it sets out to be.
This is the hardest managing game I’ve ever played. Every second i made a progress in an area, the other area are crumble. No matter how many your nurse, doctor, and medics team, if the morale is low, they are tired easily and collapsed. The only 2 way to raise morale are to feed all of em with better rations, and released the cured soldier. But….. if you just released the cured soldier to their normal life, you wont get permit to add worker and drafts from HQ to upgrade the entire hospital system. And.. what about we just sending all cured soldiers to HQ? Yeah, we lacks our soldier to backup the trench, and too often lack of soldier at trench means more causalty to our hospital because we losing the war. And who is the worker to make sure all of medical supplies, rations, and our hospital upgrades are worked? Yeah, Engineer, the most scarce worker we ever had.
There's a quote from a trauma surgeon from WW2 on file at the Australian War Memorial, when told a VIP was coming in for treatment he replied "Every P is VI."
I'mma gonna leave this comment here because I JUST thought of it last night, thinking back on your earlier video about analytics going down at various points... I know it kinda sucks to throw things at the wall and see they don't stick, but I'm going to suggest something. For each video you make, maybe a day or two before it releases? Take one of the funniest parts of the video, and turn it into a short. Ie: In your Part 2 of They Are Billions, getting the second mutant when you're not watching? Pretty funny. Coulda been cut into a 20-30 second short (I've made shorts professionally so I know how long it would take ME, but there is a learning curve, and you'd get faster eventually. The extra shorts I think would end up helping your analytics and grow your channel a little faster/better than you've had recently. So that's my suggestion.
This is a good idea! I see a lot of youtubers do this and encourage people to watch the full vids on their channels! This could really help his algorithm problem he's been having as of recent.
this game would be tough for me. Im the kind of gamer who gets sad when his AI buddies dies due to preventable causes rather than scripted. Ive reloaded saves quite often to make sure as many survive as possible
This gives me flashbacks of when I was a kid. You see a sweet looking front cover and think you’re about to have the most immersive gaming experience, and it turns out to be a fucking strategy game 😞 I’m glad TH-cam exists
One miss they did was having the workers perferences for work and their traits in different menus. I had to go back and forth and memorize names, even during level up you just dont know if your new traits fit in with their workplace.😅
Heya pravus! I just wanted to thank you for basically making my childhood. I've been watching since covid and you were always fun to come back to after a long day. PRAISE PRAVUS!! ❤❤❤
Absolutely fascinating concept. I love that these decisions and the stress feel very familiar having played healers in MMOs for so long. Just based on real world events and not your friends being morons.
I've palyed this game before, and here are the important bits: 1) First scout, trauma and gas doctors are free. You just need to build their buildings and requisition them for 0 personnel. 2) Devs confirmed what the chevrons mean - black ones mean nothing (and should be removed by now), empty ones are potential for combat XP, and red ones mean combat XP,. So eventually you get people that are veterans defending your frontline. 3) Getting a third surgeon early on is a gamechanger, you save a lot more people that way and thus earn more money to invest into a lot of other things. The game seems to snowball.
Another game that was released before it was ready has a few bugs. After about 1:30 minutes into the game, when you stop getting pop-up game tips and your second surgeon, they both stop operating on patients and let them die, and they are well rested; nothing is wrong with them. and your patients and Jeeps start to pile up, and nothing happens. It's a great game, but tell they fix the bugs. It is unplayable after the 1:30-minute mark.
It would be interesting if there is some expensive upgrades to train civilians for medical services. I mean, it only takes a few minutes to teach someone how to do some basic wartime first aid. Occlusive dressing over chest wounds and tourniquet above extremities and all.
Try having to choose who to treat while under fire... add to it all those begging for your help are calling to you by name... cause there all your platoon mates. They never tell you that part when being recruited, nor about the 3 second battle field life expectancy !
I like the looks of this game, for chapter one it's really intense and brutal. I don't know if I would of tried to save the severely wounded and just gone with the easier ones first then then hit the critically wounded.
1:50 "These guys are basically like some stretcher carriers." I went through the training to be a Healthcare Specialist ("Combat Medic") in the US Army. That made me laugh. Not exactly "basically just stretcher carriers". Think more like EMTs but, sure, for this game? Fine...
This game is good but the only few things i want is the scout teams having a icon on the scout map (like frostpunk scouts) seeing mefics and nurses traits or opening there card and also people's icons not changing between chapters
I like this video and game. I learned send some units to home to keep morale good. I did play 1. part yesterday. Maybe 5. time playing and 1. time success. Little more than 1/2 cured, little less did die. Maybe 120 : 110.
Kinda reminds me a lot of Frostpunk. Some Sacrifices must be made due to resource and manpower constraints and basically impossible to try to save everyone. You just gotta make the most out of it. I wonder if they would make an Eastern front dlc. It would even be harder than this.
This was a fun watch for such a morbid task. If a bit agonizing due to you understandably not understanding the mechanics. Honestly the First World War is perfect for this type of setting. You decide who lives and dies and since it’s World War One, medicine is not only poor, but a militaries view of the surgical teams and medical teams is also poor. Nurses aren’t trusted to do anything other then mildly help, which slows everything down. Medics are just over glorified stretcher bearers. There is no CPR, no AED or defibrillator, no penicillin, or really any major pain killers. There was absolutely no understanding of PTSD or mental fatigue. If you were to do this in a modern setting most everyone not outright killed could likely be saved due to medicine, first aid, and an understanding of the importance such things have. World War One your epitome of medicine is…bandages and morphine. I made the joke about being a medic and “washing it and wrapping it loosely” (an old inside joke from when I was younger) which really honestly was about the extent of the military medical knowledge of WWI. (Obviously I’m being a bit over dramatic, but it truly was a terrible time to be a military surgeon.) If it’s anything like WWII, you’re running a DIVISIONAL hospital. Which should be SIGNIFICANTLY further back but isn’t really relevant. What is relevant is you are caring for potentially tens of THOUSANDS of men. Because funny enough your medical team and nurses and even surgeons are doing more than just gunshot wounds and gas wounds and trauma wounds. They’re dealing with splinters, bruises, pain, guys just being ill, trench foot, and of course because all your nurses are female and soldiers are young 18-20 year olds for the most part: STDs. So be somewhat grateful it’s only going so far as having your duties extend to GSWs, Gas, and Trauma. (That is VERY vague so maybe it does go deeper.) this game looks amazingly interesting and I hope to get a look at it soon.
Nah youre just overexaggerating how dreadful ww1 medical practice was. Sure some points you mentioned was true but to say that "militaries view of the surgical teams and medical teams is also poor" is a complete disservice to all doctors and nurses trying their absolute best to help save lives. In fact most of their strategies and tactics on that time are still highly important in our modern time. Ambulance services, splints which opened up a new branch in medicine and blood transfusions were implemented. Later on the war they formed a casualty clearing stations or ccs which is basically a field hospital that goes closer in the battlefield as possible and save as many lives as possible. In fact as high as 90% of those who managed to be treated on those stations survived. Early anesthesia and wound disinfection as well as hygiene protocols were also implemented.
@@BarryAllen__1A23 Yes they were. And those advances saved lives. But they weren't valued by the higher command which is what I said. High command had no value on individual soldiers in WWI so the idea of spending valuable resources on trying to save someone was frowned upon by the military side of it. Obviously the nurses and doctors who helped viewed every patient as savable unless they were very clearly about to die, and even then tried to care for them as best as they could. The nurses and doctors of WWI laid the ground work for modern military hospitals and I've seen their work in action even today. But thanks to technology and the actual integration of medical corps into the military you can look at it as a darker time. Again, medicine evolves with our understanding of the body and our technology. They weren't valued by their commanders and were often held back by the views of military officers.
@@ksfirewolf1530 "spending valuable resources on trying to save someone was frowned upon by the military side of it." Buddy spending those valuable resources is exactly why ww1 doctors and nurses managed to lay a groundwork for our modern medicine. Statistics speaks for itself, compared to previous wars the number of soldiers d*ing to their wounds dropped as low as 4%, and soldiers dying to diseases in hospitals dropped even further. Not to mention ambulances and field hospitals really takes a toll on their "valuable resources". Which is why they established a complex Chain of Evacuations strategy (which we still use today btw) to make the mobile hospitals much more efficient. While I agree that their high command did not prioritized treating their wounded soldiers as much as we do today but to say that they dont care at all is just a cynical take at best.
Not sure if pravus didn't upload another part because of other games or the game because it's too difficult for him, maybe the first one but the game is very challenging on chap 2 and 3, specially the 2nd one, those poor physicians idk how they didn't collapse
It's not just that this game is legitimately difficult to manage... It's the fact that you CANNOT save everyone. And once you accept that, you have to pragnatically choose who lives and who dies. That desensitization, man... Brutal.
CK3 pls?
I'd like to see you do a series of this!
Yeah definitely a very interesting game but it would’ve went a lot better if you realize that the first employee in each area was free XD
Is there by any chance a possibility of you playing the story as a series?
Give me pragmatism, Lord Pravus! I wish for moar!
I like how Pravus didn´t realize that the first Trauma Specialist and the Physician are free, same as the scout lol
Ye saw that, but it do add to the intensity
yes that was really fun to watch xD
First thing! Each Medic team, Engineer, and Nurse has their own preference on where to work. If they are satisfied, they give you a passive moral boost. Second, the first request for personal is always free. Which means that when you unlocked the Trauma Center, the Scout Tenets, and so on, you COULD get a person to fill it for FREE. I was banging my head when you hired the scout, but not the trauma doctor.
Frostpunk: I'm filled with tough decisions, your morality will bend playing me.
War Hospital: I'm 4 parallel universes ahead of you.
War Hospital: Hold my bandages!
I dont know if you noticed, but the first physician that you bought at the end did not cost any aquisition points. I think the first trauma specialist would also be free. The 4 points cost it shows seems to be the price it would be for the second one.
As a an active duty Combat Medic in the US Army right now. I absolutely love the games exhaustive options and things to think about. My field hospital that I run is awfully undermanned and thus I am the Triage/Evac NCO as well as the Treatment NCO. So I have to run initial triage as well as work with and coordinate our treatment team, and finally after all that. I have triage who leaves first to the next level of care. Not to mention managing supplies, we don't have a resupply most times and I have to pack our sets in assumption that we'll be out there for a month. This game captures the chaos and decision making of all this very well. Please continue playing it! And let us know if it has longevity like We Are Billions. Those three chapters that War Hospital presented in the beginning has me kind of hesitant to purchase it as that seems awfully short haha.
Doing Gods work man. 31B, got out as an E7. Quite a few of my people owe you guys. I pray you get everything you need
@@ZeroNumerous Bless up brother, and thank you for your service.
"So that others may live."
Hi Pravus, is there a possibility of you making a full series playing this game? Would love to watch it! Seeing you being challenged and overcoming that challenge, or at least desperately trying to would be quite fulfilling. Also the writing in this game, like with the first scouting mission, is bitter sweet in the best way. Please continue making the most humane yet difficult choices.
Sometimes you have to make some tough decisions, and managing a war hospital during the Great War is the perfect example of it. I don't think my heart could handle this level of stess and guilt at the same time. This game is so amazing even after just watching a video of it.
That is the hidden part of games like this. At certain point, you start just playing the numbers game... which is exactly what happens in real life when you are exposed to it over a prolonged period of time. One board game example is John Company which comes with explicit warning about it. On one hand, it is a management game, you are collecting coins, points etc. But you are doing it by managing East India Company!
Games like these show just how easy it is to completely lose yourself and not care about human element anymore. You are a manager of a city, hospital, company, what ever. The goal are end points and getting as much as possible. So you start min-maxing it... which actually leads to TERRIBLE human choices... but you don't care, numbers are getting better.
Which is EXACTLY what some of the most monstrous people in history did. They just did their job, and wanted to improve the numbers given to them to improve.
And I love it about these games, that hidden (or not so hidden) aspect where you, for a moment stop and think: "Wait, this is not a card with 2, 3 or 5 stars... this is a human... and I hold his life in my hand."
But even when you realized that, the game FORCES you to play the numbers game if you want to actually win. Showing you just how thin the line is... if you want to see it.
Yes, it is still a game, like many others, but it actually holds within it a very important message.
This is certainly a nice try. My only issue is the immersion side of things.
1. I would really prefer a more extensive list of WW1 pharmacology being included into the tech tree. Currently we have only three very abstract drugs (‘surgical’, ‘trauma’, ‘Chem’) in the game and that’s about it. There is no options to develop on your pharmaceuticals and unlock better drugs. I don’t think it’s good enough for a medical-themed game. If we have things like Nitrous Oxide, Morphine, Arsphenamine, Cocaine (yea apparently it was a legit med back in the day) it would certainly give a more serious feel to the game.
I am an EMS student and the very long list of pharmaceuticals in my province’s protocol gave me this idea.
2. Some of the semantics doesn’t sound right. When I saw ‘trauma specialist’ I instinctively thought of someone who treats physical trauma…and only after a while that I realized it was a psychologist; speaking of that, why would a respiratory specialist be referred to as a ‘physician’ (generic name for a doctor)?
3. Speaking of ‘physician’, there is a glaring absence of infectious diseases in this game. I thought it was always a huge problem in wartime?
Edit: when I wrote this comment, I was still in Act 1. I hadn’t known that Act 2 was centred around the Spanish Flu, so this became a moot point.
Thinking further, I also have doubts on a certain mechanism of the game:
The recon mission is a rather unnecessary addition to the game. It adds little to the overall gameplay, and is a distraction from the overall medical theme of the game. I feel that the devs tried to imitate the exploration feature in Frostpunk, but there is a key difference: the exploration drives the plot forward in Frostpunk. In here, it feels more like randomly roaming around the bush.
And seriously, why would a medical director be in charge of commando operation? It is really illogical when the trench commander (what’s his name again?) hand over commands of the recon unit to you. Even if the devs did it because they wanna add ‘war flavours’ to the game, I would argue that they failed in that endeavour.
I love that this is set during WWI. It doesn’t get enough attention. Also this is much more in depth than I thought from the trailer I saw.
Introducing M.A.S.H the game. God this game has the potential to be morbid. I love it already.
"With the world so set on tearing itself apart, it doesn't seem like such a bad thing to me to wanna put a little bit of it back together"
where's that quote from?
Hacksaw ridge, great movie, based on real life. Desmond Doss saved hundereds of men all on his own.
@@SemHuijgenwhile refusing to carry any weapons. And the crazy man was really on the front line. Extremely brave
This is truly one of the hardest WWI games of all time: in 109 minutes of playing the game crashed 7 times :) also no autosave so...
Really unique idea. We have so many games on the market where you play as the soldiers but not a lot like this. I would be really curious to see you play more of this game and get into the details of it.
You can't have PTSD if you are the traumatic event
I think the traits that make Pravus a good engineer and politcal scientist unfortunately make him a bad field hospital director.
You can actually keep Stable people around for a very long time. A week in some cases if they're only suffering one wound.
The "denied" section is officially called triage "gray" also known as expectant
Looks like XD the stress of working in an understaff hospital with a ton of patiens was reflected in a realistic way. I mean in a medic miself and when the ambulance comes to your emergency room is something stresing as fuck
The honesty of this game got me. Would love to see more!
This game sounds like absolute psychological hell. Which is exactly what those hospital managers, nurses, doctors and other medical personnel went through in the first two world wars. While I don't think I'll ever play this game, it definitely looks great for what it sets out to be.
interesting but i like the look of this, it's got the same look/feel of last train home
This is the hardest managing game I’ve ever played. Every second i made a progress in an area, the other area are crumble. No matter how many your nurse, doctor, and medics team, if the morale is low, they are tired easily and collapsed.
The only 2 way to raise morale are to feed all of em with better rations, and released the cured soldier. But….. if you just released the cured soldier to their normal life, you wont get permit to add worker and drafts from HQ to upgrade the entire hospital system. And.. what about we just sending all cured soldiers to HQ? Yeah, we lacks our soldier to backup the trench, and too often lack of soldier at trench means more causalty to our hospital because we losing the war.
And who is the worker to make sure all of medical supplies, rations, and our hospital upgrades are worked? Yeah, Engineer, the most scarce worker we ever had.
Thank you for showing the game, I hope you will make a series out of it.
This was good. I'd love to see the juggling act of a full playthrough
I haven't even bought this game yet and I feel stressed to hell
Would love to watch a series of this one! Although the thematic and actual stress of the situation might take its toll...
There's a quote from a trauma surgeon from WW2 on file at the Australian War Memorial, when told a VIP was coming in for treatment he replied "Every P is VI."
"War is War and hell is hell and of the two War is worse" - Benjamin Franklin 'Hawkeye' Pierce
Roller coaster tycoon, but its WW1
I'mma gonna leave this comment here because I JUST thought of it last night, thinking back on your earlier video about analytics going down at various points...
I know it kinda sucks to throw things at the wall and see they don't stick, but I'm going to suggest something.
For each video you make, maybe a day or two before it releases? Take one of the funniest parts of the video, and turn it into a short.
Ie: In your Part 2 of They Are Billions, getting the second mutant when you're not watching? Pretty funny. Coulda been cut into a 20-30 second short (I've made shorts professionally so I know how long it would take ME, but there is a learning curve, and you'd get faster eventually.
The extra shorts I think would end up helping your analytics and grow your channel a little faster/better than you've had recently. So that's my suggestion.
Interesting thought, would be cool if it worked!
This is a good idea! I see a lot of youtubers do this and encourage people to watch the full vids on their channels! This could really help his algorithm problem he's been having as of recent.
Gotta admit the game peaks my interest and would certainly love to see more of it.
this game would be tough for me. Im the kind of gamer who gets sad when his AI buddies dies due to preventable causes rather than scripted. Ive reloaded saves quite often to make sure as many survive as possible
This gives me flashbacks of when I was a kid. You see a sweet looking front cover and think you’re about to have the most immersive gaming experience, and it turns out to be a fucking strategy game 😞 I’m glad TH-cam exists
One miss they did was having the workers perferences for work and their traits in different menus. I had to go back and forth and memorize names, even during level up you just dont know if your new traits fit in with their workplace.😅
I'd love another episode of this!
Gives frostpunk vibes with the ui and morality issues
I love how you explain every new game to us :) much love!! Would love to see a series
I would love to see more of this game, I love it!
I never thought Pravus would play a game like this. I'm gonna have to check this gamw out soon.
Heya pravus! I just wanted to thank you for basically making my childhood. I've been watching since covid and you were always fun to come back to after a long day. PRAISE PRAVUS!! ❤❤❤
Why's the resource called "freight" when it's a British hospital?
We use the term "goods" not "freight", that's the American term.
It's a Polish dev with a French publisher, so no idea.
Reminds me a lot of that game where its similar but medieval. The one where you have to place things right so they don't get hit by artillery
Absolutely fascinating concept. I love that these decisions and the stress feel very familiar having played healers in MMOs for so long. Just based on real world events and not your friends being morons.
I love this game. Please make a part 2.
I didn't think I would like this game, but it is super interesting!
Love it, seems super intense. Thank you .
ps. I think you can also but 8 or 12h shift work from the improvement so you don't have to micro manage
I've palyed this game before, and here are the important bits:
1) First scout, trauma and gas doctors are free. You just need to build their buildings and requisition them for 0 personnel.
2) Devs confirmed what the chevrons mean - black ones mean nothing (and should be removed by now), empty ones are potential for combat XP, and red ones mean combat XP,. So eventually you get people that are veterans defending your frontline.
3) Getting a third surgeon early on is a gamechanger, you save a lot more people that way and thus earn more money to invest into a lot of other things. The game seems to snowball.
Dude, a MASH-themed one would go so hard.
Another game that was released before it was ready has a few bugs. After about 1:30 minutes into the game, when you stop getting pop-up game tips and your second surgeon, they both stop operating on patients and let them die, and they are well rested; nothing is wrong with them. and your patients and Jeeps start to pile up, and nothing happens. It's a great game, but tell they fix the bugs. It is unplayable after the 1:30-minute mark.
It would be interesting if there is some expensive upgrades to train civilians for medical services. I mean, it only takes a few minutes to teach someone how to do some basic wartime first aid. Occlusive dressing over chest wounds and tourniquet above extremities and all.
Please make this a series
ooooooh, I was wondering if you were going to grab this game, I'm SO glad you did.
When the storage is full, Pravus having Last Train Home flashbacks
do we want to see Pravus suffer? yes we do, so please a full series
Poor Riley Mathews was wounded before he even joined the military (8:41)
THE TRAUMA DOCTOR WAS FREEZE YOUR FIRST DOCTOR FOR EACH DEPARTMENT IS FREEEE 🤣🤣🤣😭😭
He did it on purpose to get the community engagement in the comments ;-) Next level algorithm play.
Try having to choose who to treat while under fire... add to it all those begging for your help are calling to you by name... cause there all your platoon mates. They never tell you that part when being recruited, nor about the 3 second battle field life expectancy !
Imagine being saved then told you are just going to die in the trenches anyway 😂
The UI and stuff reminds me a lot of Frostpunk, Pretty cool probably gonna pick it up
Please make this into a serie, this looks like a 'fun' game.
Ive been playing this shot non stop i was like dam i think pravus might enjoy this I hope he posts a video
I like the looks of this game, for chapter one it's really intense and brutal. I don't know if I would of tried to save the severely wounded and just gone with the easier ones first then then hit the critically wounded.
A sponsered video! Well done, integrating it naturally Pravus :)
basically kinda like frostpunk with WW1 flavour
I was waiting for your review of this game. I'm planning to buy this game
1:50 "These guys are basically like some stretcher carriers."
I went through the training to be a Healthcare Specialist ("Combat Medic") in the US Army. That made me laugh.
Not exactly "basically just stretcher carriers".
Think more like EMTs but, sure, for this game? Fine...
They should a game like this or at least a DLC for this game where it takes place in the M*A*S*H universe
Wow that was brutal just to watch
That was a lucky save for the first patient lol
This game is good but the only few things i want is the scout teams having a icon on the scout map (like frostpunk scouts) seeing mefics and nurses traits or opening there card and also people's icons not changing between chapters
Keep up the great content dude
Wouldn't it be funny if, one day, someone made a deathless run for this game?
This is cool. I wonder if a Korean war game would be in the future so we could reenact MASH.
I like this video and game. I learned send some units to home to keep morale good. I did play 1. part yesterday. Maybe 5. time playing and 1. time success. Little more than 1/2 cured, little less did die. Maybe 120 : 110.
Good that im so desensitized that its just casual business management for me 😅
The vip and triage systems remind me of Monster.
Oh... Oh this game is incredibly dark, but DAMN if it isn't innovative!
I want to see more of this game on your channel :)
Will you be making a series of this game? I'd love to see more.
This game is neat. I dont think I can play this game though. It seems way too stressful.
Im having flashbacks to frostpunk
This is MASH but a game. Brutal…
Kinda reminds me a lot of Frostpunk. Some Sacrifices must be made due to resource and manpower constraints and basically impossible to try to save everyone. You just gotta make the most out of it. I wonder if they would make an Eastern front dlc. It would even be harder than this.
Would be cool if they did a reskin for ww2 and other time periods
They had excellent consultants at hand. Why in hell did they produce this ... thing?
i like very much this game, reminds me of: papers please
I waited half a year for this game
Why my PTSD is feeling a bit of Darkest Dungeons vibes?
M.A.S.H. the game!
This was a fun watch for such a morbid task. If a bit agonizing due to you understandably not understanding the mechanics.
Honestly the First World War is perfect for this type of setting. You decide who lives and dies and since it’s World War One, medicine is not only poor, but a militaries view of the surgical teams and medical teams is also poor. Nurses aren’t trusted to do anything other then mildly help, which slows everything down. Medics are just over glorified stretcher bearers. There is no CPR, no AED or defibrillator, no penicillin, or really any major pain killers. There was absolutely no understanding of PTSD or mental fatigue. If you were to do this in a modern setting most everyone not outright killed could likely be saved due to medicine, first aid, and an understanding of the importance such things have. World War One your epitome of medicine is…bandages and morphine. I made the joke about being a medic and “washing it and wrapping it loosely” (an old inside joke from when I was younger) which really honestly was about the extent of the military medical knowledge of WWI. (Obviously I’m being a bit over dramatic, but it truly was a terrible time to be a military surgeon.) If it’s anything like WWII, you’re running a DIVISIONAL hospital. Which should be SIGNIFICANTLY further back but isn’t really relevant. What is relevant is you are caring for potentially tens of THOUSANDS of men. Because funny enough your medical team and nurses and even surgeons are doing more than just gunshot wounds and gas wounds and trauma wounds. They’re dealing with splinters, bruises, pain, guys just being ill, trench foot, and of course because all your nurses are female and soldiers are young 18-20 year olds for the most part: STDs. So be somewhat grateful it’s only going so far as having your duties extend to GSWs, Gas, and Trauma. (That is VERY vague so maybe it does go deeper.) this game looks amazingly interesting and I hope to get a look at it soon.
Nah youre just overexaggerating how dreadful ww1 medical practice was. Sure some points you mentioned was true but to say that "militaries view of the surgical teams and medical teams is also poor" is a complete disservice to all doctors and nurses trying their absolute best to help save lives. In fact most of their strategies and tactics on that time are still highly important in our modern time. Ambulance services, splints which opened up a new branch in medicine and blood transfusions were implemented. Later on the war they formed a casualty clearing stations or ccs which is basically a field hospital that goes closer in the battlefield as possible and save as many lives as possible. In fact as high as 90% of those who managed to be treated on those stations survived. Early anesthesia and wound disinfection as well as hygiene protocols were also implemented.
@@BarryAllen__1A23 Yes they were. And those advances saved lives. But they weren't valued by the higher command which is what I said. High command had no value on individual soldiers in WWI so the idea of spending valuable resources on trying to save someone was frowned upon by the military side of it. Obviously the nurses and doctors who helped viewed every patient as savable unless they were very clearly about to die, and even then tried to care for them as best as they could. The nurses and doctors of WWI laid the ground work for modern military hospitals and I've seen their work in action even today. But thanks to technology and the actual integration of medical corps into the military you can look at it as a darker time. Again, medicine evolves with our understanding of the body and our technology. They weren't valued by their commanders and were often held back by the views of military officers.
@@ksfirewolf1530
"spending valuable resources on trying to save someone was frowned upon by the military side of it."
Buddy spending those valuable resources is exactly why ww1 doctors and nurses managed to lay a groundwork for our modern medicine. Statistics speaks for itself, compared to previous wars the number of soldiers d*ing to their wounds dropped as low as 4%, and soldiers dying to diseases in hospitals dropped even further. Not to mention ambulances and field hospitals really takes a toll on their "valuable resources". Which is why they established a complex Chain of Evacuations strategy (which we still use today btw) to make the mobile hospitals much more efficient. While I agree that their high command did not prioritized treating their wounded soldiers as much as we do today but to say that they dont care at all is just a cynical take at best.
Finally.
Shellshock time.
My priority is giving men a chance to see their children and wives.
Well said.
This is awesome.
Please play All quiet in the Trenches. It releases in a couple days but has a demo.
Gives me frostpunk vibes.
M.A.S.H the game lol, honestly it's a great idea for a game.
Lucky they got a cemetery
Unique idea.
Not sure if pravus didn't upload another part because of other games or the game because it's too difficult for him, maybe the first one but the game is very challenging on chap 2 and 3, specially the 2nd one, those poor physicians idk how they didn't collapse
Kinda wanna play it now, ngl.