I agree with you, echoes needs more specialized ship training and ships that relate to the skills invested. Echoes seems to be a very simplified version of EO.
That is actually one of the biggest selling point of EE from the very start, Being a simplified, less exigent and less circumlocutioned version of EO ! The full experience, with 12 years of development of EO will be available on browser on every device very soon if it is not already the case (still in beta or restricted to some countries ?).
I'm convinced that EE is not about PvP. It is, however, about being able to participate in the content being added (the mini games). I feel like the developers only included the basics of EO to bring people in.
Im also missing a lot of Solo-PvP possibiltys in EE because of the huuuge amount Warpstabs and Implants just makes it harder to fight BS because more DPS = More bonus out of the implant...
I agree with you from, like, a systemic viewpoint, however one big pin in the Achilles of this argument is that if each toon can, hyperbolicly, only fly 1 ship, there aren't enough players to fill all roles on any given battlefield, whether that be a large op, gate camp, or even just 2 explorers tussling over a crate. I do think that the fix is PROBABLY to make the right system and then let the population build up, but I guess my point is if net ease does everything you suggest TONIGHT, the immediate experience for the existing player base would likely be worse.
I find the large number of skills a little overwhelming in EvE Online. That said I do wish we had a little more specialization inside EvE Echoes. I mean we have a large number of skills to train into they just call them Basic, advanced, and expert instead of a faction skill, a ship specialization skill, and a role skill. Echoes has always felt like it lacked imagination by call ships Stabber 2 or Belicose Covert Ops 2, however that has also landed itself into Echoes's more friendly learning curve as well. I believe the ships should have a little more skill diversity to aid in specialization. An example of this would be T1 thru T5 ships role & skill benefits function from basic skills, T6 -T8 function from advanced and T9 & T10 function from expert. Maybe add a few skills to the trees and have the ships role bonus function off of those? So you could fly BS's but if you specialized in let's say Minatar BS you would get the role bonuses of those ships and other pilots who didn't would miss out on those skills. I mean it's difficult to say because it's a fine line of making things really complex or really simple and you go to far in either direction game complexity, and overall fun could be effected positively or negatively.
100 agree that the best way they could change the tech tree would be having the player train the skills necessary in order to unlock a ship and that requiring only omega so skills won't be locked under tech lvl but omega and the idea of having more niche skills for stuff like coverops cruisers bombers or guardian's
You are 100% correct in this. So easy to main in BS & Dreads while excel in piloting Naglfar & Machariel to be able to easily run all content in the game. along with having lots of SP left over. Vindicator or Bhaalgorn skills.
I have 3 characters on my main account. The 1st has all dreadnought and frigate and destroyer skills at 554, including all small weapons. My second has all carrier, cruiser and battlecruiser skills at 554 including all medium weapons. My 3rd has battleship and freighter skills at 554 including all large weapons. This includes extras like targettting, logi, cyno, prop jamming, and all command skills. I can effectively fly every ship in the game at almost peak efficiency. However, I have like 3 ships that I really fly. The rest just collect dust. I collect ships because I like them, but there are 3-5 ships in the game that are just flat out the best. It's pretty sad, and boring if I'm being honest.
1. This is so analogous to collecting all kinds of Pokemon but letting them decay in a PC box while just using your 6 Pokemon you like the most 🤣. 2. And what according to you are those 3-5 best ships in the game?
@@M1551NGN0 I knew I recognized the feeling from somewhere xD Imo, my top picks are: Nidhoggur for standard warp in anoms of any kind Apoc striker for subcap 5k + dps at ridiculous range. Can be a nightmare in pvp and in pve. Dread for tanking 200k dps and 2 shotting battleships in gatecamps Orthrus for solo hunting Abaddon/hyperion for subcap tanking. Idk, I feel like these are the ships you will see 90% of the time
I miss the need to skill into a certain empire. It gets you connected to that empire, makes you feel like you're a part of them. I also miss the music.
You are right! That's another reason why i hate eve echoes. Right now we have plenty of "traitors", eg., those who, like, choose Gallente as their starting faction BUT start skilling into amarr and flying lasers.
Well I'd be okay with traitors (and hunt them). But they don't even have to skill into amarr. They just skill generic battleship and can fly all of them. With weapons it's somewhat okay. At least it's not a single "train large guns/missiles/drones" skill.
the way netease is doing things, we will get titans next, together with an event that rewards the first corp to build one and one that rewards the alliance that builds more
Absolutely agree! The tech level system in Echoes over simplified the act of "training" for a ship. I especially like the point you made that if everyone can fly everything, you actually have less choice, less reason to fly most of your options... Also, I'm more of a Legion guy myself XD
Osprey 2 works better than the bc logis when trying to be a battle logi - that extra low slot means you can provide yourself better tank or maybe even a prop to play with. It can also give you an extra slot for a cap battery when using it as an actual logi - negating that cap issue that it has opposed to bc logi On the other hand though, a lot more expensive and bound to get ganked on regardless. So I do agree that the T10 logi cruisers are in a weird place
I really appreciate this. I don’t know an overwhelming amount of knowledge in regards to eve online so this maps out the issues with ships and tiers in general in eve echoes
How could something like this be implemented? If something like this were to happen, most people would lose the ability to affectively fly most of their ships and I can only imagine that the player-base would be unhappy about that. Although I agree with your opinion, it seems like the well has already been poisoned, so to speak.
You could also do it like EO HAS done when adding new skills that are tied with existing ships or skills, splitting the general Destroyer and Battlecruiser skills into empire-specific skills. They broke those from 1 skill into 4, but retained your level in the general skill for all 4 resultant skills. It has the effect of basically adding SP into the game, but that offsets the issue with putting people out of their ships of choice. They also had some that added skills required to ships that already existed, and just made it so if you were already flying that ship, you retained the ability to keep flying it without those skills trained, but didn't get the bonus tied to it until you trained it. This was kinda unfair to other people wanting to fly them because they would first have to train it, but was probably the best way to handle it overall. I've personally been through both scenarios with EO before, and on both sides of the latter bit. It really just comes down to a simple difference between the games. EO (at least before CCP got bought out) was heavily invested in making the game as good as they could for their playerbase (doesn't seem as much so since CCP was bought out though, but that may just be my perception of it). Echoes is blatantly focused on profiteering from the playerbase. Like, *BLATANTLY* focused. I spent years wishing for Eve mobile. Second Galaxy launched, it was fun until it wasn't beneficial to the playerbase as a whole anymore. Then comes Echoes. I was like a kid on Christmas day. ...and then I play the game for a year and just don't have much left to hold my interest that's related to the game anymore. The only reason I'm still here is friends, and even that is dwindling for the same reasons as I lost interest. EO? I played for over a decade and only stopped when I got THE ship I wanted from the start and the new management of CCP decided to target that ship class to depopulate a good portion of them from the game, in combination with the industrial overhaul being overly detrimental at the start and the resistance module nerf being overly detrimental, all in short order (I will say, at least industry in EO exists. Industry in Echoes was a dead horse 3 months in, and they're still running over it with a steamroller now, nearly 2 years later. Indy is what I play Eve for, and it's completely uncompetitive and non-viable in Echoes as a gameplay focus. It's a secondary thing at best, and a thoughtless addition just for the sake of being there at worst). I got a bit off topic here, but it still all ties in with the same general issue. Lack of variety, viability, and consequences of choices (good and bad both being a necessary part of it).
#Bring life to industry players #bring back transportation #Stop using time to level up #3X the materials to build ships #Bring ammo to the game #Listen to our TH-camrs ##
Not just any youtuber, the ones who really are meaningful, have a debate on the things here. There still are a couple of youtubers who want things to be the way they are right now.
Cut isk cost to make ships to 1/3 (or less), and jack up minerals cost by 3x. As it is, you basically have to primary PvE combat to be a viable indy character because the majority of the isk sinks in the game are related to the indy sector in some form. Indy simply is not viable as a sole gameplay style, and it kills me lol. Making a BS cost like 150m isk but a lot more minerals (not so much PI) would make indy actually profitable to do, even if more time consuming. While they're at it, revamping the insurance system to support indy instead of oppose it would also be a major boon.
@@razingkane9955 insurance is not a problem, the lack of using it ie. no actual PvP and more virtual PvP instances and no actual reason for wars is the reason for indy decline.
@@M1551NGN0 So buy orders for the ship hulls at 30% of value, which is below the raw isk cost to produce said ship, isn't a problem for indy? It artificially lowers intrinsic value of said product below cost to make it both directly and indirectly because people that aren't indy look at those prices and put their orders up around the same point. And further, with not actually having to source a new ship when it gets blown up, the insurance program has decimated demand, again thereby artifically lowering sell order pricing because selling the ship is the ONLY way to get value from it. You can't scrap them for some materials back, and you can't insurance fraud them to get anything more than the ship and potentially any fitted modules back. This is why the insurance setup on EO was better. getting isk out of it set a hard floor for prices because if the price was below insurance payout, kaboom. Better price. Or scrap it for materials back. I'm not sure why you think there's no actual PvP and no wars, there's been a fair amount going on everywhere I've been to. There hasn't been a record-setting pitched war yet like in EO, but it took how many years for that to happen? 10? I'm not saying the PvP aspect isn't lacking. But I've been an indy player since Day 1. There was a significant and clear drop in profitability and product movement when insurance was implemented and since then. Part of that is to blame on the way indy here costs more in raw isk than total combined mats in almost all cases (meaning that it helps push mats costs down as well to try to make manufacturing profitable, but that still makes indy overall less profitable), but the main player is directly the insurance system. It's prioritized microtransactions over gameplay mechanics and the playerbase itself, and rewards one gameplay aspect at the detriment of another (which is realistically the only reason the focused aspect even exists. All ships have to be built).
@@razingkane9955 Eve does not work analogous to real life minus the politics. What's the guarantee that the money you got for the blown up ship is being used to buy that ship back? I'm pretty sure you are going to use that for buying Plex, and that's certainly gonna bloat Plex prices even more since now there is even more free flowing isk in the market. Plus blowing up ships will be the same as selling ships in that case since you are getting the same (or 10-30% less) amount is money for blowing up a ship than selling it. Plus what's the guarantee that you are gonna undock your beloved ships afterwards out of fear of getting destroyed? That would certainly reduce PvP opportunities even more....
Glad you slap the toxicity out of the comments section. Some folk do get extremely aggressive and there's no place for it. Keep on doing your thing, and I'm looking forward to watching the Gaming Galleon 👍
I’m listening to him explain the problem with multiple skills unlocking automatically. It sounds like the problem is that the ships are so generic that once you have the skills to fly an interceptor, there’s just no reason ever to fly an AF, although ideally there should be a reason to fly them if they have bc s distinctive combat profile and place within the meta. I think that since echoes is a mobile game, and people only play on one account it makes sense to have skills unlock in a more broad fashion than Eve online proper. Maybe the meta fir echoes is different, but it seems to me a major design flaw in the game if the only reason you have to use Battlecruisers rather than battleships is you just don’t have the skills for it, that’s pretty lame
@@captainbenzie and i HATE that! 🔥🔥🔥 Why isn't my cute woodpecker preferred over that lame bloated turkey?! And not only that, if you open the intelligent assistant you will see on the right a ship progression path which *itself* says that yes, this is your drone progression from tristan > algos > vexor then prophecy!
Hi Benzie! damn your Tengu looks amazing. The Tengu was the first ship name i new and it pulled me into EO. i fully agree with your video ive been dying for more hulls from day 1. A combat Cane and Combat Drake omg! the Drake being my second love after the tengu. i also believe if what you spoke of with skills was done in industry it would mean a much more team corp or alliance indy setup not one guy builds all hulls but maybe 4-5 guys each in a empire branch plus ORE and pirates hulls. making things rare and special to each persons skill tree adds a fun and a spark of need to each person. i always wondered why the skills were so simple off launch.
I do think they have over simplified the tech tree I mean even my industrial alt who has no frigate (or indeed ANY ship command skills) can jump into an interceptor and avoid all gate camps in null just because I'm tech 10. The TL system is much cooler in EO as you have to max out galante frigate etc. to get the Tech 2 and above frigates. If I had to train Expert Frigate 5 to unlock interceptor piloting perhaps they would be more balanced.
I think we have plenty of options and opportunities to specialize given that this is a mobile game. Especially given that we all want to encourage new players into the game. I’m willing to sacrifice a little specialization for more players willing to get into the game.
@@captainbenzie agreed, big time. Sidegrades and soft skill/power differences are an essential factor in creating interesting choices, and when it comes to most combat vessels those sorts of decisions don't happen often
While I 100% agree, tbh they will just add a bunch of micro transactions into the game, again, and as the plex price reaches 3 mills, I do NOT want that to happen.
@@captainbenzie it’s a very versatile cruiser. In EO I flew mine a few times, but when I did it was in small roam fleets looking for kills. 10ish Tengus are a nasty force.
The analyses isnt wrong but : Being a simplified, less exigent and less circumlocutioned version of EO, is actually one of the biggest selling point of EE from the very start. So, No ! I dont think EE should be modified to mirror EO better on a lot of the point you are talking about in this video (like the skill tree and skill requirement). I'm in favor of adding the missing class and ship diversity though.
Can someone answer smth with complete honesty? Is EvE slowly dying? by the continuos addition of nanocores and bigger ships and now implants which last for some time but soon enough becomes the same due to the lack of issues being fixed. Feels these additions simply delay the death. And im not saying out of hatred im saying with with pure sadness and a heavy heart cz i love the game, every aspect of it is what i was seeking for a game but idk seems it diverted from what it meant to be. It doesnt seem absolute freedom of choice anymore, not only ship wise like u said in this video but also in gameplay, u have battle comendations for pve and concord pass for pvp,pve,mining. What if for example theres a player that only enjoys and wants to explore, i find it hard to believe he will continuosly miss out on the battle comendations and the rewards concord pass offers so he is "forced" of his path to do smth he might not enjoy for the simple reason of getting smth that will help him "progress" in the game. I may being narrow sighted but thats how im seeing it. While i was still playing it felt npc'ed as i was doing it without any enjoyment just doing it, now ive unnistalled not a second goes by that im not thinking about the game. Ive installed it again but 10secs in and i went bk to "why am i doing this, why even bother". Its like torture, why did ccp sold their legacy to the sht that is NGG..🙁
Damn that sound track at the start... Just inspires you to do stuff :) I play muted mostly in EE, but I miss the immersion from EO
I agree with you, echoes needs more specialized ship training and ships that relate to the skills invested. Echoes seems to be a very simplified version of EO.
That is actually one of the biggest selling point of EE from the very start, Being a simplified, less exigent and less circumlocutioned version of EO !
The full experience, with 12 years of development of EO will be available on browser on every device very soon if it is not already the case (still in beta or restricted to some countries ?).
I'm convinced that EE is not about PvP. It is, however, about being able to participate in the content being added (the mini games). I feel like the developers only included the basics of EO to bring people in.
Im also missing a lot of Solo-PvP possibiltys in EE because of the huuuge amount Warpstabs and Implants just makes it harder to fight BS because more DPS = More bonus out of the implant...
Agreed. There is no other reason to participate in pvp other than making feel good about yourself and make others feel bad.
@@arnelarboleda2870 Why do you do it? Ultimately?
@@erictrott6553i've said it. :D
I agree with you from, like, a systemic viewpoint, however one big pin in the Achilles of this argument is that if each toon can, hyperbolicly, only fly 1 ship, there aren't enough players to fill all roles on any given battlefield, whether that be a large op, gate camp, or even just 2 explorers tussling over a crate.
I do think that the fix is PROBABLY to make the right system and then let the population build up, but I guess my point is if net ease does everything you suggest TONIGHT, the immediate experience for the existing player base would likely be worse.
I find the large number of skills a little overwhelming in EvE Online. That said I do wish we had a little more specialization inside EvE Echoes. I mean we have a large number of skills to train into they just call them Basic, advanced, and expert instead of a faction skill, a ship specialization skill, and a role skill.
Echoes has always felt like it lacked imagination by call ships Stabber 2 or Belicose Covert Ops 2, however that has also landed itself into Echoes's more friendly learning curve as well. I believe the ships should have a little more skill diversity to aid in specialization.
An example of this would be T1 thru T5 ships role & skill benefits function from basic skills, T6 -T8 function from advanced and T9 & T10 function from expert.
Maybe add a few skills to the trees and have the ships role bonus function off of those? So you could fly BS's but if you specialized in let's say Minatar BS you would get the role bonuses of those ships and other pilots who didn't would miss out on those skills.
I mean it's difficult to say because it's a fine line of making things really complex or really simple and you go to far in either direction game complexity, and overall fun could be effected positively or negatively.
100 agree that the best way they could change the tech tree would be having the player train the skills necessary in order to unlock a ship and that requiring only omega so skills won't be locked under tech lvl but omega and the idea of having more niche skills for stuff like coverops cruisers bombers or guardian's
You are 100% correct in this.
So easy to main in BS & Dreads while excel in piloting Naglfar & Machariel to be able to easily run all content in the game. along with having lots of SP left over. Vindicator or Bhaalgorn skills.
I have 3 characters on my main account. The 1st has all dreadnought and frigate and destroyer skills at 554, including all small weapons. My second has all carrier, cruiser and battlecruiser skills at 554 including all medium weapons. My 3rd has battleship and freighter skills at 554 including all large weapons.
This includes extras like targettting, logi, cyno, prop jamming, and all command skills. I can effectively fly every ship in the game at almost peak efficiency. However, I have like 3 ships that I really fly. The rest just collect dust. I collect ships because I like them, but there are 3-5 ships in the game that are just flat out the best. It's pretty sad, and boring if I'm being honest.
1. This is so analogous to collecting all kinds of Pokemon but letting them decay in a PC box while just using your 6 Pokemon you like the most 🤣.
2. And what according to you are those 3-5 best ships in the game?
@@M1551NGN0 I knew I recognized the feeling from somewhere xD
Imo, my top picks are:
Nidhoggur for standard warp in anoms of any kind
Apoc striker for subcap 5k + dps at ridiculous range. Can be a nightmare in pvp and in pve.
Dread for tanking 200k dps and 2 shotting battleships in gatecamps
Orthrus for solo hunting
Abaddon/hyperion for subcap tanking.
Idk, I feel like these are the ships you will see 90% of the time
@@matthewcaldwell7115 ahh cool! Thanks for your opinion! 😅
I miss the need to skill into a certain empire. It gets you connected to that empire, makes you feel like you're a part of them.
I also miss the music.
You are right! That's another reason why i hate eve echoes. Right now we have plenty of "traitors", eg., those who, like, choose Gallente as their starting faction BUT start skilling into amarr and flying lasers.
Well I'd be okay with traitors (and hunt them). But they don't even have to skill into amarr. They just skill generic battleship and can fly all of them.
With weapons it's somewhat okay. At least it's not a single "train large guns/missiles/drones" skill.
@@Scoojitsu well nobody does that? They still skill into lasers and defect gallente/minmatar doctrines
From what I'm getting from this is online is the Journeyman of one ship, while echoes is jack of all trades but master of none.
the way netease is doing things, we will get titans next, together with an event that rewards the first corp to build one and one that rewards the alliance that builds more
Absolutely agree! The tech level system in Echoes over simplified the act of "training" for a ship. I especially like the point you made that if everyone can fly everything, you actually have less choice, less reason to fly most of your options...
Also, I'm more of a Legion guy myself XD
Dessy and BC will always be looked over and set aside by NE. But, i would frickin love a t3 dessy like a jackdaw. o7 Capt.
They look over everything, even Battleships, except capitals now
Osprey 2 works better than the bc logis when trying to be a battle logi - that extra low slot means you can provide yourself better tank or maybe even a prop to play with.
It can also give you an extra slot for a cap battery when using it as an actual logi - negating that cap issue that it has opposed to bc logi
On the other hand though, a lot more expensive and bound to get ganked on regardless. So I do agree that the T10 logi cruisers are in a weird place
I really appreciate this. I don’t know an overwhelming amount of knowledge in regards to eve online so this maps out the issues with ships and tiers in general in eve echoes
Also cynabal outclassed every other cannon medium ship. I miss arty rupture with sniper drones
Benzie, I don't always agree with you but right here this is good stuff! 100%
How could something like this be implemented? If something like this were to happen, most people would lose the ability to affectively fly most of their ships and I can only imagine that the player-base would be unhappy about that. Although I agree with your opinion, it seems like the well has already been poisoned, so to speak.
You could also do it like EO HAS done when adding new skills that are tied with existing ships or skills, splitting the general Destroyer and Battlecruiser skills into empire-specific skills. They broke those from 1 skill into 4, but retained your level in the general skill for all 4 resultant skills. It has the effect of basically adding SP into the game, but that offsets the issue with putting people out of their ships of choice.
They also had some that added skills required to ships that already existed, and just made it so if you were already flying that ship, you retained the ability to keep flying it without those skills trained, but didn't get the bonus tied to it until you trained it. This was kinda unfair to other people wanting to fly them because they would first have to train it, but was probably the best way to handle it overall. I've personally been through both scenarios with EO before, and on both sides of the latter bit.
It really just comes down to a simple difference between the games. EO (at least before CCP got bought out) was heavily invested in making the game as good as they could for their playerbase (doesn't seem as much so since CCP was bought out though, but that may just be my perception of it). Echoes is blatantly focused on profiteering from the playerbase. Like, *BLATANTLY* focused. I spent years wishing for Eve mobile. Second Galaxy launched, it was fun until it wasn't beneficial to the playerbase as a whole anymore. Then comes Echoes. I was like a kid on Christmas day. ...and then I play the game for a year and just don't have much left to hold my interest that's related to the game anymore. The only reason I'm still here is friends, and even that is dwindling for the same reasons as I lost interest. EO? I played for over a decade and only stopped when I got THE ship I wanted from the start and the new management of CCP decided to target that ship class to depopulate a good portion of them from the game, in combination with the industrial overhaul being overly detrimental at the start and the resistance module nerf being overly detrimental, all in short order (I will say, at least industry in EO exists. Industry in Echoes was a dead horse 3 months in, and they're still running over it with a steamroller now, nearly 2 years later. Indy is what I play Eve for, and it's completely uncompetitive and non-viable in Echoes as a gameplay focus. It's a secondary thing at best, and a thoughtless addition just for the sake of being there at worst).
I got a bit off topic here, but it still all ties in with the same general issue. Lack of variety, viability, and consequences of choices (good and bad both being a necessary part of it).
#Bring life to industry players
#bring back transportation
#Stop using time to level up
#3X the materials to build ships
#Bring ammo to the game
#Listen to our TH-camrs
##
Not just any youtuber, the ones who really are meaningful, have a debate on the things here. There still are a couple of youtubers who want things to be the way they are right now.
Cut isk cost to make ships to 1/3 (or less), and jack up minerals cost by 3x. As it is, you basically have to primary PvE combat to be a viable indy character because the majority of the isk sinks in the game are related to the indy sector in some form. Indy simply is not viable as a sole gameplay style, and it kills me lol. Making a BS cost like 150m isk but a lot more minerals (not so much PI) would make indy actually profitable to do, even if more time consuming.
While they're at it, revamping the insurance system to support indy instead of oppose it would also be a major boon.
@@razingkane9955 insurance is not a problem, the lack of using it ie. no actual PvP and more virtual PvP instances and no actual reason for wars is the reason for indy decline.
@@M1551NGN0 So buy orders for the ship hulls at 30% of value, which is below the raw isk cost to produce said ship, isn't a problem for indy? It artificially lowers intrinsic value of said product below cost to make it both directly and indirectly because people that aren't indy look at those prices and put their orders up around the same point. And further, with not actually having to source a new ship when it gets blown up, the insurance program has decimated demand, again thereby artifically lowering sell order pricing because selling the ship is the ONLY way to get value from it. You can't scrap them for some materials back, and you can't insurance fraud them to get anything more than the ship and potentially any fitted modules back. This is why the insurance setup on EO was better. getting isk out of it set a hard floor for prices because if the price was below insurance payout, kaboom. Better price. Or scrap it for materials back.
I'm not sure why you think there's no actual PvP and no wars, there's been a fair amount going on everywhere I've been to. There hasn't been a record-setting pitched war yet like in EO, but it took how many years for that to happen? 10?
I'm not saying the PvP aspect isn't lacking. But I've been an indy player since Day 1. There was a significant and clear drop in profitability and product movement when insurance was implemented and since then. Part of that is to blame on the way indy here costs more in raw isk than total combined mats in almost all cases (meaning that it helps push mats costs down as well to try to make manufacturing profitable, but that still makes indy overall less profitable), but the main player is directly the insurance system. It's prioritized microtransactions over gameplay mechanics and the playerbase itself, and rewards one gameplay aspect at the detriment of another (which is realistically the only reason the focused aspect even exists. All ships have to be built).
@@razingkane9955 Eve does not work analogous to real life minus the politics. What's the guarantee that the money you got for the blown up ship is being used to buy that ship back? I'm pretty sure you are going to use that for buying Plex, and that's certainly gonna bloat Plex prices even more since now there is even more free flowing isk in the market. Plus blowing up ships will be the same as selling ships in that case since you are getting the same (or 10-30% less) amount is money for blowing up a ship than selling it. Plus what's the guarantee that you are gonna undock your beloved ships afterwards out of fear of getting destroyed? That would certainly reduce PvP opportunities even more....
Glad you slap the toxicity out of the comments section. Some folk do get extremely aggressive and there's no place for it. Keep on doing your thing, and I'm looking forward to watching the Gaming Galleon 👍
I’m listening to him explain the problem with multiple skills unlocking automatically. It sounds like the problem is that the ships are so generic that once you have the skills to fly an interceptor, there’s just no reason ever to fly an AF, although ideally there should be a reason to fly them if they have bc s distinctive combat profile and place within the meta. I think that since echoes is a mobile game, and people only play on one account it makes sense to have skills unlock in a more broad fashion than Eve online proper. Maybe the meta fir echoes is different, but it seems to me a major design flaw in the game if the only reason you have to use Battlecruisers rather than battleships is you just don’t have the skills for it, that’s pretty lame
@@captainbenzie and i HATE that! 🔥🔥🔥 Why isn't my cute woodpecker preferred over that lame bloated turkey?! And not only that, if you open the intelligent assistant you will see on the right a ship progression path which *itself* says that yes, this is your drone progression from tristan > algos > vexor then prophecy!
Did you ever get any of your stuff back?
Nvm just saw your text update hope you feel better
Hi Benzie! damn your Tengu looks amazing. The Tengu was the first ship name i new and it pulled me into EO.
i fully agree with your video ive been dying for more hulls from day 1. A combat Cane and Combat Drake omg! the Drake being my second love after the tengu. i also believe if what you spoke of with skills was done in industry it would mean a much more team corp or alliance indy setup not one guy builds all hulls but maybe 4-5 guys each in a empire branch plus ORE and pirates hulls.
making things rare and special to each persons skill tree adds a fun and a spark of need to each person. i always wondered why the skills were so simple off launch.
Still want an Assault Kestral, Tristan and Wolf!
I do think they have over simplified the tech tree I mean even my industrial alt who has no frigate (or indeed ANY ship command skills) can jump into an interceptor and avoid all gate camps in null just because I'm tech 10.
The TL system is much cooler in EO as you have to max out galante frigate etc. to get the Tech 2 and above frigates. If I had to train Expert Frigate 5 to unlock interceptor piloting perhaps they would be more balanced.
I think we have plenty of options and opportunities to specialize given that this is a mobile game. Especially given that we all want to encourage new players into the game. I’m willing to sacrifice a little specialization for more players willing to get into the game.
With 2 choices take away 1 and you have none.
@@captainbenzie agreed, big time. Sidegrades and soft skill/power differences are an essential factor in creating interesting choices, and when it comes to most combat vessels those sorts of decisions don't happen often
doesn’t this guy live in tanzania ?
In defence of the myrm (command 2).. i seen a corpmate tank a carrier in a duel
Lets give devs some good alibis: "we dont have the rights to copy those features"
We really could use ewar bc
Agreed in so many ways
While I 100% agree, tbh they will just add a bunch of micro transactions into the game, again, and as the plex price reaches 3 mills, I do NOT want that to happen.
Remove sentry guns from low sec. Let us know who sells and whos buying. Make Eve Echoes great again ;)
I just want my Tengu….
@@captainbenzie it’s a very versatile cruiser. In EO I flew mine a few times, but when I did it was in small roam fleets looking for kills. 10ish Tengus are a nasty force.
The analyses isnt wrong but :
Being a simplified, less exigent and less circumlocutioned version of EO, is actually one of the biggest selling point of EE from the very start.
So, No ! I dont think EE should be modified to mirror EO better on a lot of the point you are talking about in this video (like the skill tree and skill requirement).
I'm in favor of adding the missing class and ship diversity though.
Choice is an illusion, you already know what to do.
Pay.
... to win.
@@captainbenzie just kidding there
Netease watching this: 😴😴😴💤💤💤
Wait, net ease watch these?
Asking for the complexity and content level of a 19 year old PC game in a 2 year old mobile game is a bit too much, imo. EE is not EO
Can someone answer smth with complete honesty? Is EvE slowly dying? by the continuos addition of nanocores and bigger ships and now implants which last for some time but soon enough becomes the same due to the lack of issues being fixed. Feels these additions simply delay the death. And im not saying out of hatred im saying with with pure sadness and a heavy heart cz i love the game, every aspect of it is what i was seeking for a game but idk seems it diverted from what it meant to be. It doesnt seem absolute freedom of choice anymore, not only ship wise like u said in this video but also in gameplay, u have battle comendations for pve and concord pass for pvp,pve,mining. What if for example theres a player that only enjoys and wants to explore, i find it hard to believe he will continuosly miss out on the battle comendations and the rewards concord pass offers so he is "forced" of his path to do smth he might not enjoy for the simple reason of getting smth that will help him "progress" in the game. I may being narrow sighted but thats how im seeing it. While i was still playing it felt npc'ed as i was doing it without any enjoyment just doing it, now ive unnistalled not a second goes by that im not thinking about the game. Ive installed it again but 10secs in and i went bk to "why am i doing this, why even bother". Its like torture, why did ccp sold their legacy to the sht that is NGG..🙁