A Harsh Arid climate is supposed to simulate the Atacama Desert in Argintina or the Mongolian Steppe in Central Asia, but Banished has far too many trees for it to be a realistic representation of the climate in those areas.
I love Banished! I really want to expand it with mods, and have kinda dabbled here and there, but the bigger mod packs just leave me confused. Obviously, I don't expect to know everything in them straight away but coming from vanilla Banished It's hard to know where to start. I figure, I'll just stick to my regular playstyle, then when I get comfortable start throwing in some of the "new stuff." I start, then quickly realize that there is so much "new stuff" that it makes it hard to find what I actually want. Then I start grabbing what seems to make sense and end up building 12 different buildings to create resources that I've never even seen before and don't have the population to maintain, and everything just turns to crap. I find your playthroughs to be quite entertaining and a good learning experience. Watching these series sheds light on much of the differences and benefits of the bigger mods. Thank you.
Thank you very much for the comment and I must say that I have had the exact same experience as you, especially with the Megamod 9. It has so many new buildings and resources that it takes some time getting used to. I think you are making the correct choice by sticking to your build order and sprinkling in some new buildings here and there. I hope my playthroughs shed some light on the options that come with the MM9! Thank you again for the comment and I hope you are enjoying the videos.
@ Arvas Dreven Try using the mega mod that is still in steam mods as a starting point. It is called Mega Mod 0.07 version 7 ( 1 0 6 ) that way you can get used to it without having to load it into your files. It is just there automatically. Later when you get used to it, you can go the route of loading it into your game files. There are plenty of videos out there showing you how to do it.
very large map size and spring valley isnt really the hardest difficulty settings, in fact those are the easiest for those options - so not sure why half the options are the hardest and half are the easiest : P you say to test the perfect strategy against the perfect hardest difficulty but when you start you have no rivers, mountains, hills etc to contend and deal with on the fly - only flat ground for miles around you lol
Im starting a one family play through and this is one concern I had. Im playing with one year is one year alternate version and the way im gonna do it is just get some nomads in here
It might have still been processing, after uploading a video YT takes a while to encode the HD version. Glad it worked out tho. Thank you for the comment!
You already messed up your "perfect" strategy from the get go. The shed should been rotated counter clockwise and moved out enough from the storage for the tool maker to fit in between the stock pile and shed. This allows the tool maker to grab stock immediately from the right, build the tool and put it in storage immediately to the left. Very minimal walking. The house should have been rotated counterclockwise and put against the stock pile with 1 tile between the tool maker and house entrance. The wood chopper right across the stock pile from the entrance of the house. Everything at first should be within minimal walking distance of the house entrance for maximum efficiency because the house is where they constantly go to and from.
Happy to see a new series of this and I look forward to new content from you
Good to see you doing Banished again! Nice start :)
Great start, good to see you back
A Harsh Arid climate is supposed to simulate the Atacama Desert in Argintina or the Mongolian Steppe in Central Asia, but Banished has far too many trees for it to be a realistic representation of the climate in those areas.
I love Banished! I really want to expand it with mods, and have kinda dabbled here and there, but the bigger mod packs just leave me confused. Obviously, I don't expect to know everything in them straight away but coming from vanilla Banished It's hard to know where to start. I figure, I'll just stick to my regular playstyle, then when I get comfortable start throwing in some of the "new stuff." I start, then quickly realize that there is so much "new stuff" that it makes it hard to find what I actually want. Then I start grabbing what seems to make sense and end up building 12 different buildings to create resources that I've never even seen before and don't have the population to maintain, and everything just turns to crap. I find your playthroughs to be quite entertaining and a good learning experience. Watching these series sheds light on much of the differences and benefits of the bigger mods. Thank you.
Thank you very much for the comment and I must say that I have had the exact same experience as you, especially with the Megamod 9. It has so many new buildings and resources that it takes some time getting used to. I think you are making the correct choice by sticking to your build order and sprinkling in some new buildings here and there. I hope my playthroughs shed some light on the options that come with the MM9! Thank you again for the comment and I hope you are enjoying the videos.
@ Arvas Dreven Try using the mega mod that is still in steam mods as a starting point. It is called Mega Mod 0.07 version 7 ( 1 0 6 ) that way you can get used to it without having to load it into your files. It is just there automatically. Later when you get used to it, you can go the route of loading it into your game files. There are plenty of videos out there showing you how to do it.
I would start with colonial charter. It adds more to the game but isn't quite so overwhelming lol
just bwen playing banished again recently - trying to get the mountain men acheivement
very large map size and spring valley isnt really the hardest difficulty settings, in fact those are the easiest for those options - so not sure why half the options are the hardest and half are the easiest : P you say to test the perfect strategy against the perfect hardest difficulty but when you start you have no rivers, mountains, hills etc to contend and deal with on the fly - only flat ground for miles around you lol
So basically... this whole Village will be completely inbred? As you start out with only 1 man and 1 woman.
Im starting a one family play through and this is one concern I had. Im playing with one year is one year alternate version and the way im gonna do it is just get some nomads in here
Is it possible to get higher quality video? 360p is barely viewable.
Oh, nevermind. After reloading higher quality is available.
It might have still been processing, after uploading a video YT takes a while to encode the HD version. Glad it worked out tho. Thank you for the comment!
You already messed up your "perfect" strategy from the get go. The shed should been rotated counter clockwise and moved out enough from the storage for the tool maker to fit in between the stock pile and shed. This allows the tool maker to grab stock immediately from the right, build the tool and put it in storage immediately to the left. Very minimal walking. The house should have been rotated counterclockwise and put against the stock pile with 1 tile between the tool maker and house entrance. The wood chopper right across the stock pile from the entrance of the house. Everything at first should be within minimal walking distance of the house entrance for maximum efficiency because the house is where they constantly go to and from.
Pity megamod 9 doesn't work anymore. Click on wrong UI element - crash.
edit: some mix up with another mod, all fixed and so far working