Thanks, very interesting! But what I still don't understand is the difference between gradient lights and area lights with spread regarding light gradients?
Thanks for this video. I just finished creating several light textures in photoshop as I was struggling a lot to get gradients to work properly in lights. Can I ask you what addon are you using to visualize image thumbnails on top of each node in the shader editor? That seems incredibly useful! Thank you and best regards
Beautiful video! One question, do you get the same effect as a gradient light, if you put an area light, and in front of that area light, you put a plane with a translucent shader?
I am complete beginner in blender. Like 1 month user. When I am about to render my model, I struggle on how to set up light properly, specially on glossy surface. I cannot make them look glossy in the render view. Do you use among those four defaults light, like spot/point/sun/area? Or are you creating your own light, if ever there is a way to do it. Sorry for my ignorance as a beginner. And thanks so much
interesting video tutorial on the explanation of the type of lights to be applied in the rendering. I am an Italian user of Blender besides the difficulty of understanding English, I do not find video tutorials of photography in my native language, which explains the photography sector connected with Blender software. not being a photography expert, I hear a lot of rumors and noises on the internet that the best photo shot is on a cloudy day. my request to you, always if you have the time, would be if you can make another video tutorial, with examples in creating or simulating through the light, a cloudy day on world of Blender for simple reason for the correct setting of the room and the rendering, thanks and get it. I do not ask you the courtesy to answer me, but if you can do another video tutorial.
thank you Erico, clouds are the great light diffusing material for sun, in cloudy day, the light source become bigger, any shadow will become softer than the shadow created by direct sunlight. please feel free to watch my other lighting tutorial, I belive they will give you a good understanding of why cloudy day is good for photo.Keep it in mind, there are some pretty strong color cast on cloudy day as well, you have to do some color grading for your images, so I am not a big fan for cloudy day for photography. th-cam.com/video/fy9S-w9m-8c/w-d-xo.html&ab_channel=WenboZhao hope this helps
@@WenboZhao thanks for your kind reply, if i follow the link i hope i will have a better understanding on how to emulate or simulate with light in blender, a typical cloudy day, to improve my renderings. goodbye.
Excellent video!
Thank you 😊
Love all of your videos.
Thanks 😊
Thanks 🏆 greetings from Latvia
thank U for so high quality kowledge
Another great video, Love your channel!
Thank you so much 😊
Thanks, very interesting! But what I still don't understand is the difference between gradient lights and area lights with spread regarding light gradients?
Is there a way to apply this to area light? I miss a spread parameter in this method.
Thanks for this video. I just finished creating several light textures in photoshop as I was struggling a lot to get gradients to work properly in lights. Can I ask you what addon are you using to visualize image thumbnails on top of each node in the shader editor? That seems incredibly useful! Thank you and best regards
its called node preview 🤓
Beautiful video! One question, do you get the same effect as a gradient light, if you put an area light, and in front of that area light, you put a plane with a translucent shader?
For some reason the "Quadratic Sphere" doesn't seem to work in my node setup any tips?
thanks for the video. can you show how to make those lights step by step as a beginner?
what do you mean?
I am complete beginner in blender. Like 1 month user. When I am about to render my model, I struggle on how to set up light properly, specially on glossy surface. I cannot make them look glossy in the render view. Do you use among those four defaults light, like spot/point/sun/area? Or are you creating your own light, if ever there is a way to do it. Sorry for my ignorance as a beginner. And thanks so much
interesting video tutorial on the explanation of the type of lights to be applied in the rendering. I am an Italian user of Blender besides the difficulty of understanding English, I do not find video tutorials of photography in my native language, which explains the photography sector connected with Blender software. not being a photography expert, I hear a lot of rumors and noises on the internet that the best photo shot is on a cloudy day. my request to you, always if you have the time, would be if you can make another video tutorial, with examples in creating or simulating through the light, a cloudy day on world of Blender for simple reason for the correct setting of the room and the rendering, thanks and get it. I do not ask you the courtesy to answer me, but if you can do another video tutorial.
thank you Erico, clouds are the great light diffusing material for sun, in cloudy day, the light source become bigger, any shadow will become softer than the shadow created by direct sunlight. please feel free to watch my other lighting tutorial, I belive they will give you a good understanding of why cloudy day is good for photo.Keep it in mind, there are some pretty strong color cast on cloudy day as well, you have to do some color grading for your images, so I am not a big fan for cloudy day for photography. th-cam.com/video/fy9S-w9m-8c/w-d-xo.html&ab_channel=WenboZhao hope this helps
@@WenboZhao thanks for your kind reply, if i follow the link i hope i will have a better understanding on how to emulate or simulate with light in blender, a typical cloudy day, to improve my renderings. goodbye.
Hi, have you ever used HDR Light studio? Do you think it's a good option to learn? By the way, your content is great, thanks for share!
I only use HDRI as a general fill or ambient light, all the key light need to be controlled by myself. HDRI is easy to use but lack of control
嗨文波 一个小疑问 什么时候该用完美柔光箱 什么时候该用DIRECT DIFFUSED LINGHT呢🥰
打光不必拘泥于原则 在不同环境下 可以都尝试看看啊
@@WenboZhao 明白了! 我首先应该克服固化思维