I honestly believe this is my favorite game of all time. It's just well laid out, balanced, enough variety for a game. Its story sure is nothing special but it's just fine. Just thinking things through, i don't believe i have a single complaint. Not even A Link Between Worlds could touch it. I don't necessarily worship this game but every time i think about it.. its gotta be the GOAT to me.
GOAT-tier? It's a decent game, that like Ocarina of Time, has aged horribly. The SNES was capable of far greater graphics than what was realized in this game. Have you seen the Final Fantasy/Chrono Trigger/Seiken Densetsu 3 games on this console? They look gorgeous, yet ALTTP looks like it was cobbled together quickly with the weirdest sprite of Link to date. And while the music is phenomenal and later games keep borrowing from it, having the same 2 tracks for all the dungeons gets mind-numbing. I'm glad you like it, but Link Between Worlds is, objectively, the better designed game.
@@abloogywoogywoo Bullshit. Final Fantasy, Chrono Trigger, and Link Between Worlds are not objectively better games than A Link to the Past. Maybe in some people's opinions but that is a bold statement. I first played this game when I was like 7 years old. I haven't thought about the game for years, but I was watching some gameplay videos of other games and it popped up. The intro to the game played and it brought up so many emotions and memories from the past that I nearly burst into tears. It brought back everything, the music, the art style, the simple gameplay, everything. I used to have to rent a Super Nintendo from Blockbuster Video just to play it. It was like an event that I would skip school for. Just to play A Link to the Past on a winter day.
Definitely my favorite Zelda game of all time. You still gotta adventure around to figure out where to go, but it's not as insanely vague as the first two on the NES. Challenging but not difficult. Lots of items, dungeons, and a peaceful village area. And a dude that lives under the bridge in a sweet sweet tent. Aww yeah!
I still remember when my friend got this game, and I was completely blown away by the rain and the fog. I was like, this is it... this is the best graphics can possibly get. Yeah, I was wrong about that, but at the time, it was simply amazing!
It’s still pretty cool today. The graphics feel almost modern, like someone made a game to fuel our nostalgia that couldn’t have really existed back then.
People our age got to experience that several times. Something kids these days will never get. The last time it happened for me was when I first played Elder scrolls: Oblivion. I thought the people looked so real. Then Skyrim came out years later and I could easily tell how blocky Oblivion was. Now even the original Skyrim looks a little outdated, but the difference isn’t as insane as, say, seeing Mario 64 for the first time. My mind was blown, having never seen a game better than SNES graphics
@@piperian3962 true, i played this game after playing games with cutting edge graphics like cod, far cry, just cause series & always thought m not playing snes game in this era but this game call me again & again whenever I play those modern games I feel like why m wasting my time with this stupid cod or battlefield & i start playing link to the past again 😘😘😘😘😘😘
I appreciate you avoiding spoilers even when you said there's a twist everyone knows about. I haven't played this game yet and was using your video to decide if I should. Love the videos, pretty much binged after I found your channel.
YES, I always wished they released a sequel to take full advantage of the SNES hardware, Zelda III was only a 8 megabit cart. How about a Zelda game with both the Super FX2 chip and Pre-rendered Silicon Graphics (Donkey Kong Country and Killer Instinct) and in a 32meg cart.
I love how you feel more powerful as you progress. Improve your sword twice, your armor twice, get all the hearts and items and boom! You’re unstoppable. Soo good
@@voltron77Not at all if you get the upgrades. With all of them, the most enemies can even deal to you is 2 hearts at a time, so with full health it would take like 10 hits by the most powerful enemies. Plus, there is always a strategy to defeat each enemy, you just have to use your brain a bit to figure it out. I’ve never once had a problem with enemies in this game. I’ve died plenty for sure, but the game teaches you everything you need to know to beat them, and even gives you broken cheater items to one-shot every enemy on screen. The difficulty is absolutely balanced, more so than most I’ve ever played. I hate to say it, but it sounds like a skill issue to me
@@calebjp8904 Yeah, it was a skill issue. I replayed this game a while ago and really the difficulty is only unbalanced with the hazards, not the enemies. Having to maneuver on ice while spikes and fire poles are present around nearly every corner and do 4 hearts of damage is pretty though, but once you get the blue mail, the game is piss easy. Really, i feel like fearies trivialize the game too much, you can get the net and two bottles before even doing the first dungeon and that makes everything really easy. My complain is that the game is really rough on first playthroughs and becomes a cakewalk on second playthroughs. However, I’ve realized that this applies to just about every Zelda game after ALTTP aside from link’s awakening on the game boy because the blue mail and red mail weren’t present to cheese everything and skyward sword. The truth is that Zelda has basically always had a problem with difficulty and I’ve grown to appreciate alttp’s attempt at strategic combat. When I learned that you could freeze enemies and then hammer them to get a magic canister, that changed the way I saw combat, now I had a way to refill my magic to use the bombes medallion of the very powerful cane of Byrna. In the end, combat in this game is representative of my thoughts on it as a whole. I hated it when I first played it and have grown to really like it.
I personally like that the game tells you where you should go next. I hated the "where the fuck do I go?" feel in the first Zelda game. It feels like you're lost in the woods without a map (the game was originally packaged with a paper map though).
fuck yes to this, but slides more into a no when the game itself actively encourages trading tips and hints among friends. Like Dark Souls or the original Zelda.
The great thing about Zelda is that if there's something you're personally not fond of in one game - it's different in another. It doesn't necessarily make 1 game better than the other; there's something for everyone. And everyone seems to have a different "favourite Zelda game"
This is my favorite SNES game and my favorite Zelda game, and maybe even my favorite game of all time. A part of that is nostalgia. I was probably 10 years old when I watched my friend playing it and seeing him get the Titan Glove or Magic Hammer and entering places in the world that we had seen since the beginning but couldn't gain access to... that feeling was magic. A little lame 25 years later maybe, but I still feel a little of that magic when I replay. And the music. My God, the music!
It's simply a timeless masterpiece. I would say it's the definition of a (almost) perfect video game. Timeless and beautiful art style, epic soundtrack, great gameplay, addictive item collecting, just right difficulty of puzzles in the dungeons. All this creates an overall phantastic addictive atmosphere and it's very hard to put the gamepad away. Sure, some minor things could still be improved, like more usage of some items, the item interface or the map. But still I would say it's one of the greatest video games ever created. Back then as a child in the 90s I had absolutely no clue what a timeless masterpiece I was playing, and that it would still be one of my favourite games 30 years later.
OoT got a 5/5 or 10/10 from pretty much every reviewer when it first came out and considered a perfect game. I like to think that since it's literally LttP being retold with better graphics that LttP is also a perfect game. It set the formula for future Zelda games
@@berzerkbankie1342 Yes. OoT is also a great game, but its graphics of the early 3D-era aged so poorly that many new players nowadays are put off by this. Whereas the 2D art style of ALTTP is pretty timeless. Many new games have this 2D pixel art stype by purpose, because it just has its charme. It's really time for OoT for getting a remake in new 3D graphics.
Good review. However, I would not say that the game is "easy". If you have not any guide nearby you will find yourselve stuck many times. This being said, this game is basically perfect. I have no words to describe it. Yes, the light world is quite lineal but the dark one is not so much. It happens something similar to Final Fantasy VI. The games feautures only one character and only a few items but the game does not require more! It is so balanced, it optimizes those items. The gameplay is excellent, wandering through Hyrule while killing enemies, eager to find more heart pieces and access new places, addicting soundtrack, tricky and inteligent puzzles...The only flaw I can think of is...that the game is not longer!!
Yeah I embarrassingly was always backtracking and wondering where to go. To my defence I barely get to play so I don't get into a groove. I should pick up my 3ds and keep going with it...
I find this to be by far the easiest Zelda game. But I also grew up with original game on the NES. I find that the people who usually find difficulty in this game are from a younger gaming generation and are more acclimated with 3D games like OoT or TP. Because if you're any kind of a top down Zelda player, this game is absolute cake. Seriously. I play through it a couple times each year (I fly through it), and I don't think I've died in it since maybe 1993. It's just all about different generations of gamers.
@@frozenaorta Dude, I was born in the 70's, I grew up playing brutally hard games of the 80's and 90's. I played through the first Zelda back when it was new.... Bought Link To The Past when it came out on SNES, and I just kept getting stuck. With no internet to look to for help, I got so stumped early in the game I called Nintendo Hotline for help. But after my Grandma got the phone bill she crushed that. So I got stuck again, no clue what to do. Simply *could not progress in the game.* I was only able to experience maybe one tenth of the game because of this. Now years later I'm playing it on an emulator. Love it! Finally going to finish it for the first time. But only because I now have unlimited access to internet information, and save states.
@@LastBastian Haha! I love this comment. Honestly, we (my friend and I) got stuck first just trying to understand how to use the mirror to warp back to the dark world and find the mountain tower. But we REALLY faltered figuring out the trick inside the thieves' dungeon -- then later, the ice palace almost killed us. No internet made shit so hard! Haha. Almost hard to imagine now...
“Trapped In it’s time” isn’t necessarily a bad thing when you look at the era it was made in. My biggest dork Link to the Past moment was as a kid when I was so good at this game, I sat from morning until however long it took me to speed run the game. I sat 3 feet from my tv hunched forward. When I got up it was the first time in my life I knew that your back could hurt. It cracked like 15 times when I got up. 🤣
Once a friend and I basically walked a third person through the game telling him where to go and what to do. We switched on and off walking him through.
@@berzerkbankie1342 word. And every once in awhile one friend or another would have a new piece of information like try attacking the skeleton chicken LOL there was no internet back in the day we were piecing together what would become speed runs and TH-cam videos
Another very fair review; this was my first Legend of Zelda game and I've played and replayed it many times over the years. One thing I always wished was that there was another village. It feels a bit underpopulated to me at times, although you do find a good scattering of people. It's something I love in Breath of the Wild; with such a large world, I expected a lifeless void, but I was pleasantly surprised by the number of villages, settlements, etc.
I love everything about this games since the day it was released. I still play it every once in a while and remember all the secrets. So go home, you're drunk .... ;)
1)Enter dark world level 2, get hook shot and leave 2)Go north to the broken bridge outside the east end of the pyramid, hookshot across to the rest of the map 3)Enter level 4 and get the glove, leave and power up your sword by rescuing the dwarven smith 4)Go do pretty much whatever a free Link wants, the dungeons opening is triggered by the power ups you have
there should be a setting in the game where you can turn off the BEEPING LOW HEART BEEPS BEEP BEEP BEEP BEEP YOU ARE ABOUT TO DIE BEEP BEEP BEEP YOU ARE GETTING WAY MORE PISSED OFF BEEP BEEP BEEP YOURE TRYING BEEP BEEP BEEP, o dang im dead good thing i had those beeps......but one of the best games for snes
On the other hand it created a sence of urgency, which was cool. But yeah, if you ran around with it for longer time with no immedate danger, it was irritating.
Wow, I never would have thought this would be a complaint. For one thing, it isn't very difficult to heal, and for another, it serves to really make you feel like you're close to death. It never annoyed me at all, and Iv beaten this game probably 30+ times from start to finish between the ages of 8 and 22. It's no different than the way the music speeds up in Tetris. It's an awesome way to put you further on edge than you already were, and it's extremely effective when you're somewhere that took a lot of struggle to get to, and you'll lose all that progress when you die. You really need to look at it from the perspective of a child playing the game when it first came out with no strategy guides or any idea how things were going to unfold. As an adult, it might seem annoying, but as a kid, when you're really far along in a castle or boss fight and you hear that sound with no way to heal, it does amp things up.
I finally played this game about two years ago, I thought it was good but not the best Zelda game. Everyone says the hit detection is great but I found attack enemies could be a bit awkward. The sword attack comes from Link's left side so you need to come at enemies from below when attacking right or above when attacking left or you could easily miss.
This is still my favorite Zelda of all time. However, the criticisms are valid, and I do wish it was a little less hand-holdy. Although at the time, it wasn't an issue for me. In addition, I would argue that the challenge was pretty good for a kid around 8-12 year old, who Nintendo probably was targeting at the time.
What's funny is that the first game is more hand-holdy compared to LTTP, but he likes it better. Also, the game wasn't really aimed at that age group; it was aimed at more the 13-17 year old group. The only reason that game feels hand-holdy or easy is because pretty much every Zelda as well as multiple similar games have used LTTP as a basis for how they work. Then over the years the difficulty and complexity of the games have increased as both the target audience aged and the need for something new to be added.
LainK1978 What!? How the hell is the first game more hand holdy?? It literally drops u into the world with no instructions or anything and ur expected to just figure out literally everything as u go
I loved this game when it came out and I still love this game now. Really, my only contention is the 90 degree sword slash and that it doesn’t work diagonally. Other than that, on my top 5 of all time.
A Link to the Past, Link Between Worlds & Majora's Mask are my favorite Zelda games. Ocarina of Time is fine & all, but I feel like the game has it's flaw & it is so overrated. Nothing against OoT, I just rather play LttP, LBW, MM & other Zelda games more than OoT.
I thought i was one of the only people to like links awakening better. I played them both within a couple years of each other, when I was in middle/high school and I got a lot of shit for saying I likes a gameboy game better than a snes game
My opinion is a little biased, because a Link the the Past is my favorite Zelda game... But i just don't understand how the first game could be considered better than this. The first game is just so boring nowadays. It hasn't aged well at all, where I feel a Link to the Past has.
Yes. a reply 2 years later but whatever: What the first Zelda game does better is how it conveys to the player the sense of adventure and exploration. Everything in that game feels exotic, mysterious and dangerous and the player is free to go wherever he wants. Lottp is very linear and secrets are very obvious
Having played them all when they came out rather than when they were revamped; the first Zelda is less exotic and dangerous. It is an all around simpler game. While you can do the first Zelda's levels out of order, it really isn't something that people are typically going to do; most would not survive it and you really have to go out of your way to not find most of them in order especially if you talk to the old men and old women in the game. I don't see how LttP is any more linear that the first Zelda game. There are places you cannot go without certain items, but that is true in the first Zelda game as well. The secrets in the original Zelda game are just as obvious, considering they are pretty much all spelled out for you.
Don't know what games you have been playing, but the first Zelda game gives no clue with most of it's secrets. You found them either by trial and error, or from Nintendo Power, or through your friend who read Nintendo Power. aLttP gives clues with cracks in walls etc, Zelda 1 doesnt. You can go literally everywhere in the first Zelda game from the start. What stops you usually from doing so is how dangerous some areas are (but that is what I like: no baby wheels) I love aLttP, but it is quite linear and very gated. You HAVE to do the pendant quests first, then you can't do certain areas untill you have certain items, you pretty much always need the item you get in the dungeon, for the very same dungeon etc. In some ways that streamlining is good, but it does make the game objectively more linear (but still a lot more free then most of the later games...)Zelda 3 has loads of atmosphere, more so then any other game in the franchise. Who cares though, Zelda 2 is the best game in the series anyway :P
This is nonsense. There are more sidequests and extra areas to explore in LttP than in original LoZ. Just because they tell you where the dungeons are, that doesn't make it "linear." In fact, one of his criticisms is about the cane of somaria, which he doesn't understand the purpose of. If you get the cane from Misery Mire before you go to the Ice Palace, one of the puzzles becomes much easier. There's a ton of stuff like that, too. A lot of areas you can go back to later after you've gotten other items (going back into the castle dungeon after you get the pegasus boots and power glove, for example).
This game has aged far better, but I still have a sense of nostalgia for the first game. It has a charm. I tend to play up to level 5 or so, then I stop, because the game gets brutal at level 6, and level 9 is a nightmare. I have fond memories of beating Ganon as a little kid, though, so I still get that sense of wonder when exploring the 8-bit Hyrule. Same goes for Zelda 2.
Man, I just wish they had done the future world in OoT like the Shadow World in this instead of just recycling the same maps. I think that was the plan and they already started it with Hyrule Market, but ran out of time and had to leave the rest as it was.
A great memory was playing this game for the first time back when it came out, on a rainy day with the opening scene being rainy as well. The SNES was such a quantum leap from the NES that if you didn’t experience it back then, it’s hard to imagine.
I'd say this is my favorite Zelda title, but I have yet to beat anything past Twilight Princess... or even Twilight Princess. In fact, I got the cart from a local gameshop about a year or so ago and finally sat down and beat the whole game whereas before I stopped during Ganon's Dungeon. I also tried the glitch where you can get into the Dark World early which was hilarious given that I didn't kill the first Aghanim until near the end of the game. I did beat Link's Awakening though, and that was a great game, especially for a handheld platform. I'd rank that second behind Seiken Densetsu (Final Fantasy Adventure) on my top Gameboy games. I'm currently playing through Link Between Worlds on the 3DS, and, man, that's a great game.
You can do the dark world mostly out of order after the first dungeon, but the game does encourage you to do them in order with their numbering system. Love this game, my favorite SNES game, maybe tied with the first Mega Man X (X2 is nice to)
I thought I was the only one that thought that! But in many ways, the reason most people state that The Legend of Zelda: Breath of the Wild and Super Mario Odyssey are better than The Legend of Zelda: Ocarina of Time and Super Mario 64 is because they were most likely born AFTER the 90's or in mid 90's!
Your far from the only ones that think link to the past and ocarina of time are the best LOZ games lol literally every edge lord on the internet is saying link to the past is the best LOZ game. If that’s your opinion it’s yours but don’t act like your in a minority for it.
I really loved this game and still do. I personally appreciate the fact that the story can be advanced in that way I like direction in a game. Also when I first played this game I really found it huge and open but like any game once you know what to do it becomes easy. I didn't find the game easy the first time I played through. Every item I found every dungeon boss I beat it felt like a real achievement. I think puzzles have got easier over time but that's only because having played it so many times and newer games containing many similar puzzles. Nothing could beat the impact of this game because it wasn't only the first Zelda I played but also the first game of its type. I think it was called an action rpg at the time but you could say it's more of an action adventure. The story was amazing to me at the time too because it was the first game that I played that was so in depth the pendants. The suprise of the dark world and 7 crystals. The lead up to the last boss Ganon it gripped me to the end. I remember thinking how can I pick up these blocks and getting the power glove for the first time. Many of the series staples were established in this game. The other Zeldas are good and in some ways have surpassed this but I always wanted more games in the same style. Now we did get gameboy games and I love them too but the affect was kind of diminished since the graphics were a huge step back. Got teased a lot for a return too the style with Zelda 4 swords adventure and the gameboy games but only recently did they release a true return to this style of game "a link between worlds" You know I really can't think of bad things to say about this game it was perfect at that time and I wish more Zeldas were made in this style.
How was I supposed to know that to push blocks you just need to walk in the direction u want it pushed. I kept pressing and holding A button like in almost every game where u have to push an object of some kind just to see Link sweat in frustration at his insability to push the friggin rock. I had to look it up, and that really brought my dignity down. Im loving the mood and getting huge waves of nostalgia
For a newbie the end game can be pretty rough, but yeah holds hands in the beginning. I could never pick the nes or gb games over this ever. The visuals and sounds are too good. And it's much more refined.
One thing I do appreciate is that most dungeons you don't need to switch between multiple items very often. Usually you just need one or two (including the dungeons treasure), which helps if you sequence break.
I can see why the map telling you where to go could be seen as a negative but I think the original zelda is kind of ridiculous. Some of the secrets or dungeons are impossible to find without burning every bush or leaning into every wall. They def realized it was a little too hidden so they changed it with this release. Maybe instead of showing you where to go on the map, they could have had characters tell stories you needed to pay attention to. But at least the map markings actually come from in game characters telling you where to go instead of it coming from the game.
Favorite Zelda game, 2nd Favorite game of all time after Tales of Symphonia. A Link to the Past IS a bit on the easy side but there's nothing wrong with that. The story is kinda meh but the game on a whole worked and worked amazingly. The criticisms here are noteworthy and accurate, but no game is without flaws. Link's Awakening is my 2nd favorite Zelda game and the Switch version reassured that.
based on this review, i think you should find and play the LTTP randomized mod. every item can possibly appear in any chest. i think things like maps, compasses and big keys are limited to appearing in dungeons, but mostly everything else is random. it throws anything about order or linearity about this game into whack! its a great mod!
Zelda is beautiful controls that you never saw in this age. It's a short game and the town is barren of people, but other than that it's a perfect game.
My first time playing this game through entirely I got stuck several times. It's not that easy without any guides. I also remember being extremely satisfied with the amount of dungeons. It seemed to never end. Then in the opposite end of the spectrum is Wind Waker. Not enough dungeons and I thought the sailing would never end
This was my favorite game as a kid, but now I mostly remember things I don't like about it. The design is pretty ugly. The characters look weird and half the time I can't even tell what I'm looking at without spending some time on it. The dungeon music is awful, which sucks because you spend a lot of time in the dungeons. The dark world dungeon music in particular is torture to hear on a loop for an hour. I get it. It's treacherous. Zelda 1, Zelda 2, and level 6 of Link's Awakening had great dungeon music, so there's no excuse for that noise. Most of the dungeons are a real chore to go through again. Very little fun to be had there.
Honestly when it comes to the main story every game is linear even open world games generally fall to this trapping because to have a story means to go from Point A to Point B. The thing breaks up this linear feeling is the exploration that you do, finding secrets, obtaining optional items, finding side quests that aren't even labeled as such. There's alot to do and the freedom of exploring the world truly happens after going into the Dark World. The Light World while more limited to start think of it as an extra large tutorial level. It's extremely clever in design as it almost prepares you for the harder fight to come in the dark world.
The fact that you are being so defensive, right from the start shows that you obviously like Chrono Trigger way more. There was only praise and good words in that video.
There is no zelda timeline; even in that book they made to shut up the people that don't seem to understand how the games came about they say that when they create new zelda games they ignore it. Zelda games are like FF: a series of moatly unconnected games with similar themes, names and items, etc
I think your critiques are too light actually... It seems like people have trouble saying a game is great, and amazing for it's time, and yet there are some issues. So I appreciate that
Simply a wonderous adventure for SNES gamers. I actually prefer its linear traits, it makes each destination feel a payoff from the last - instead of guessing. Arguably the most memorable audio/visuals for the Super Nintendo - Link's grass slashing, item discoveries, overworld themes, water slapping... I can hear them all right now. The game looks & feels crystal clear, yet welcomingly warmed over as most SNES classics are. A piece of art this game.
For a game you admittedly hold in such high regard, you have just as much criticism as you do praise. Makes me question if it really is in your top 5 snes games…
Eh, I actually would have liked Link's Awakening a bit more with some better direction or with less linearity. You can waste a lot of time in Link's Awakening if you try to go off the path. Meanwhile, the numbered dungeons in the Dark World are a super helpful suggestion...but you won't waste much or any time deviating from it.
Soul Blazer, Chrono Trigger , and Link Too The Past are my 3 favorite SNES games . In that order, oh and Secret Of Mana and Evermore are up there as well .
Completely agree! I didn't play the game until recently, and although I solved all the castles on my own, after about half way through I did consult a walkthrough to help me navigate the overworld. Just don't have the time or inclination to look under every single rock searching for a darkworld portal...
This was the first Zelda I ever played and in my opinion it’s between this and Ocarina of Time for the best Zelda game ever made. Before anyone says that it’s just nostalgia making me say that I finished both A Link to the Past and Ocarina of Time again this year and I still found them both more enjoyable than any of the other Zelda games. I also think that A Link to the Past has the best music as well
I still remember the first time i played this game... i was 9 years old, told my parents i felt sick, so i could play all day when they went to work... now 30 years later....time is flying bye
3:41: I think a large part of the fact behind why the puzzles in L2TP are so easy has to do with gamers overall increased skill now versus during the early '90's when this first came out. A lot of gaming scenarios considered brutal in their own day (e.g., the underwater explosives level in Stage 2 of TMNT1 on the NES) are now considered laughably easy due to progression in player skill levels. Still, awesome review! :D
I'm glad you compared Links Awakening to A Link to the past. Even though a lot of the stuff in links' awakening were taken from a link to the past, it's a great game that deserves more love. It's a shame that it will forever live in a link to the past's shadow.
Here i am replying to a five year old video but thats the staying power of this game. One my absolute favs on SNES. Used to wake up, erase a file, and play from scratch at least once a month. Now thanks to the speed gaming community i get to experience this game all over again with a fresh set of eyes.
Check out A Link Between Worlds, if you like Zelda on Snes. I am a huge fan of A Link To The Past and can recommend the kind of remakish, but unique sequel on the 3DS. It have even some remakes of the musics, including my favorite tune of the Dark World, and omg the version on 3DS nails it! Zelda on the Snes will always have a place in my heart and its an important part of my childhood dreams.
I think my only gripe on A Link to the Past is that I wish both maps were just a little bit bigger. Everything just seems compact. If every part of both Light World and Dark World was expanded to have their own towns, more interactive npcs, more side quests to do, i think A Link to the Past would be the greatest SNES game ever! If Final Fantasy VI’s map could be that big, why couldn’t ALTTP??
The first time I played Zelda Link To The Past was the Japanese Super Famicom version on my Super Famicom I had bought with a voltage converter. The game was really difficult because it was hard to figure out what to do next because the text was in Japanese but I struggled through it. When it came out here in English I had finished the Japanese version many times so I knew everything to do. I remember they had a demo cart at a Captron Nintendo video game store before the game was officially released and I played the game there and the employees and gamers watching me couldn't believe how good I was at the game. They thought I was playing it for the first time and marveled at me being able to figure out where to go and what to do next so fast. They didn't know I had already completed the Japanese Super Famicom version dozens of times. I had a lot of fun impressing everyone at how good at the game I was. I did the same thing with Secret of Mana and Chrono Trigger. Completed the Japanese Super Famicom version before the game was released here. There was a Japanese toy store in downtown Los Angeles and I went there and bought all the Super Famicom RPG's before they came out here.
Chrono Trigger, Super Mario World, Super Metroid, and MMX2...I never thought anyone would match my top 5. Mario RPG would be a close #6 for me as well.
Since I missed every Nintendo console between the NES and the Wii, the only Zelda game I've ever played was the original on the NES. I did finish it, but I can't say I felt any love for the game once the quest was completed.
Great opinion piece on the game but 4:42 i honestly don't believe at all that you enjoy the first Zelda more than A Link to the Past. No way in hell that's true
It would be cool to see you review every single licenced game in the SNES library. Eventually even moving onto the unlicensed ones. It would be a real service to the retro gaming community I feel.
The open world and difficulty comments you made are apt, but in this day and age, there is one word that can solve those woes: Randomizer. God I love playing (and watching other people play) A Link to the Past randomizer seeds.
the light world is point A to point B...but the dark world is way different. yeah, you can point A to point B if you want, but doing dungeons out of order on subsequent playthroughs is way more fun.
I honestly believe this is my favorite game of all time. It's just well laid out, balanced, enough variety for a game. Its story sure is nothing special but it's just fine. Just thinking things through, i don't believe i have a single complaint. Not even A Link Between Worlds could touch it. I don't necessarily worship this game but every time i think about it.. its gotta be the GOAT to me.
GOAT-tier? It's a decent game, that like Ocarina of Time, has aged horribly. The SNES was capable of far greater graphics than what was realized in this game. Have you seen the Final Fantasy/Chrono Trigger/Seiken Densetsu 3 games on this console? They look gorgeous, yet ALTTP looks like it was cobbled together quickly with the weirdest sprite of Link to date. And while the music is phenomenal and later games keep borrowing from it, having the same 2 tracks for all the dungeons gets mind-numbing. I'm glad you like it, but Link Between Worlds is, objectively, the better designed game.
@@abloogywoogywoo Bullshit. Final Fantasy, Chrono Trigger, and Link Between Worlds are not objectively better games than A Link to the Past. Maybe in some people's opinions but that is a bold statement. I first played this game when I was like 7 years old. I haven't thought about the game for years, but I was watching some gameplay videos of other games and it popped up. The intro to the game played and it brought up so many emotions and memories from the past that I nearly burst into tears. It brought back everything, the music, the art style, the simple gameplay, everything. I used to have to rent a Super Nintendo from Blockbuster Video just to play it. It was like an event that I would skip school for. Just to play A Link to the Past on a winter day.
@@weshouser821 You're late to the party and I don't care.
@@abloogywoogywoo Says the guy replying to a comment that's 3 years old
@@st.haborym and now my comment is 3 weeks old.
Definitely my favorite Zelda game of all time. You still gotta adventure around to figure out where to go, but it's not as insanely vague as the first two on the NES. Challenging but not difficult. Lots of items, dungeons, and a peaceful village area. And a dude that lives under the bridge in a sweet sweet tent. Aww yeah!
This is also my favorite Zelda!! This game still looks good to this day and the gameplay is awesome
Probably my most replayed game ever. I mostly played on PS4 the last couple years and PS5 now, but I play through this once every other year.
@@Shvabicu can I ask how you play on ps4? Is it a jail broken console? Thankfully I got a switch this year so now I can play it anytime I want.
A cool dude who gives you an empty bottle!
The only character I love who lives in a tent is Snufkin. This game doesn't have Snufkin.
I still remember when my friend got this game, and I was completely blown away by the rain and the fog. I was like, this is it... this is the best graphics can possibly get. Yeah, I was wrong about that, but at the time, it was simply amazing!
It’s still pretty cool today. The graphics feel almost modern, like someone made a game to fuel our nostalgia that couldn’t have really existed back then.
People our age got to experience that several times. Something kids these days will never get. The last time it happened for me was when I first played Elder scrolls: Oblivion. I thought the people looked so real. Then Skyrim came out years later and I could easily tell how blocky Oblivion was. Now even the original Skyrim looks a little outdated, but the difference isn’t as insane as, say, seeing Mario 64 for the first time. My mind was blown, having never seen a game better than SNES graphics
@@piperian3962 true, i played this game after playing games with cutting edge graphics like cod, far cry, just cause series & always thought m not playing snes game in this era but this game call me again & again whenever I play those modern games I feel like why m wasting my time with this stupid cod or battlefield & i start playing link to the past again 😘😘😘😘😘😘
I always take my time in the opening scene because I love the rainy atmosphere.
I appreciate you avoiding spoilers even when you said there's a twist everyone knows about. I haven't played this game yet and was using your video to decide if I should. Love the videos, pretty much binged after I found your channel.
Thank you, cheers
Did you ever go threw it?
You should play it. It's very good.
You dont think you know the twist, but I promise you. You know the twist lol
Play it! It is The Masterpiece of Zelda series. Trust me: you will be amazed.
Good game but it would have been nice to have another Zelda title on the SNES given it was a launch title.
BS Zelda: Legend of the Stone Tablets came out in Japan, you can play a ROM of it
It wasn't a launch title
The Legend of Zelda, a Link to the Past wasn't a launch title. Lol
Yeah it took awhile to come out almost as much time as the original did on the NES from the point of the that consoles launch
YES, I always wished they released a sequel to take full advantage of the SNES hardware, Zelda III was only a 8 megabit cart. How about a Zelda game with both the Super FX2 chip and Pre-rendered Silicon Graphics (Donkey Kong Country and Killer Instinct) and in a 32meg cart.
I love how you feel more powerful as you progress. Improve your sword twice, your armor twice, get all the hearts and items and boom! You’re unstoppable. Soo good
Yep and yet you still die in two hits to some bullshit enemies that just runs into you. The game’s difficulty is the opposite of balanced.
@@voltron77Not at all if you get the upgrades. With all of them, the most enemies can even deal to you is 2 hearts at a time, so with full health it would take like 10 hits by the most powerful enemies. Plus, there is always a strategy to defeat each enemy, you just have to use your brain a bit to figure it out. I’ve never once had a problem with enemies in this game. I’ve died plenty for sure, but the game teaches you everything you need to know to beat them, and even gives you broken cheater items to one-shot every enemy on screen. The difficulty is absolutely balanced, more so than most I’ve ever played. I hate to say it, but it sounds like a skill issue to me
@@calebjp8904 Yeah, it was a skill issue. I replayed this game a while ago and really the difficulty is only unbalanced with the hazards, not the enemies. Having to maneuver on ice while spikes and fire poles are present around nearly every corner and do 4 hearts of damage is pretty though, but once you get the blue mail, the game is piss easy. Really, i feel like fearies trivialize the game too much, you can get the net and two bottles before even doing the first dungeon and that makes everything really easy. My complain is that the game is really rough on first playthroughs and becomes a cakewalk on second playthroughs. However, I’ve realized that this applies to just about every Zelda game after ALTTP aside from link’s awakening on the game boy because the blue mail and red mail weren’t present to cheese everything and skyward sword. The truth is that Zelda has basically always had a problem with difficulty and I’ve grown to appreciate alttp’s attempt at strategic combat. When I learned that you could freeze enemies and then hammer them to get a magic canister, that changed the way I saw combat, now I had a way to refill my magic to use the bombes medallion of the very powerful cane of Byrna. In the end, combat in this game is representative of my thoughts on it as a whole. I hated it when I first played it and have grown to really like it.
I personally like that the game tells you where you should go next. I hated the "where the fuck do I go?" feel in the first Zelda game. It feels like you're lost in the woods without a map (the game was originally packaged with a paper map though).
LOL I was JUST about to comment that. I absolutely hate getting lost in a game and not knowing where to go. Talk about frustrating.
fuck yes to this, but slides more into a no when the game itself actively encourages trading tips and hints among friends. Like Dark Souls or the original Zelda.
So, you don't like Dark Souls
The great thing about Zelda is that if there's something you're personally not fond of in one game - it's different in another. It doesn't necessarily make 1 game better than the other; there's something for everyone. And everyone seems to have a different "favourite Zelda game"
Don't play Castlevania 2: Simon's Quest then... Boy oh boy....
This is my favorite SNES game and my favorite Zelda game, and maybe even my favorite game of all time. A part of that is nostalgia. I was probably 10 years old when I watched my friend playing it and seeing him get the Titan Glove or Magic Hammer and entering places in the world that we had seen since the beginning but couldn't gain access to... that feeling was magic. A little lame 25 years later maybe, but I still feel a little of that magic when I replay. And the music. My God, the music!
Yeah it’s due to nostalgia.
It's simply a timeless masterpiece. I would say it's the definition of a (almost) perfect video game. Timeless and beautiful art style, epic soundtrack, great gameplay, addictive item collecting, just right difficulty of puzzles in the dungeons. All this creates an overall phantastic addictive atmosphere and it's very hard to put the gamepad away. Sure, some minor things could still be improved, like more usage of some items, the item interface or the map. But still I would say it's one of the greatest video games ever created. Back then as a child in the 90s I had absolutely no clue what a timeless masterpiece I was playing, and that it would still be one of my favourite games 30 years later.
OoT got a 5/5 or 10/10 from pretty much every reviewer when it first came out and considered a perfect game.
I like to think that since it's literally LttP being retold with better graphics that LttP is also a perfect game. It set the formula for future Zelda games
@@berzerkbankie1342 Yes. OoT is also a great game, but its graphics of the early 3D-era aged so poorly that many new players nowadays are put off by this. Whereas the 2D art style of ALTTP is pretty timeless. Many new games have this 2D pixel art stype by purpose, because it just has its charme. It's really time for OoT for getting a remake in new 3D graphics.
Best game on the SNES. Just listening to any of the sound track is enough to bring back a flood of happy memories.😎😎😎😎
Bro, earthbound, super Metroid, chrono trigger, yoshi’s island and final fantasy 6 are much better games.
Good review. However, I would not say that the game is "easy". If you have not any guide nearby you will find yourselve stuck many times. This being said, this game is basically perfect. I have no words to describe it. Yes, the light world is quite lineal but the dark one is not so much. It happens something similar to Final Fantasy VI. The games feautures only one character and only a few items but the game does not require more! It is so balanced, it optimizes those items. The gameplay is excellent, wandering through Hyrule while killing enemies, eager to find more heart pieces and access new places, addicting soundtrack, tricky and inteligent puzzles...The only flaw I can think of is...that the game is not longer!!
I agree I did not think this game was easy, to me Ocarina of Time was easy in the sense that none of the enemies require any real skill to defeat.
Yeah I embarrassingly was always backtracking and wondering where to go. To my defence I barely get to play so I don't get into a groove. I should pick up my 3ds and keep going with it...
I find this to be by far the easiest Zelda game. But I also grew up with original game on the NES. I find that the people who usually find difficulty in this game are from a younger gaming generation and are more acclimated with 3D games like OoT or TP. Because if you're any kind of a top down Zelda player, this game is absolute cake. Seriously. I play through it a couple times each year (I fly through it), and I don't think I've died in it since maybe 1993. It's just all about different generations of gamers.
@@frozenaorta Dude, I was born in the 70's, I grew up playing brutally hard games of the 80's and 90's. I played through the first Zelda back when it was new....
Bought Link To The Past when it came out on SNES, and I just kept getting stuck. With no internet to look to for help, I got so stumped early in the game I called Nintendo Hotline for help. But after my Grandma got the phone bill she crushed that.
So I got stuck again, no clue what to do. Simply *could not progress in the game.* I was only able to experience maybe one tenth of the game because of this.
Now years later I'm playing it on an emulator. Love it! Finally going to finish it for the first time. But only because I now have unlimited access to internet information, and save states.
@@LastBastian Haha! I love this comment. Honestly, we (my friend and I) got stuck first just trying to understand how to use the mirror to warp back to the dark world and find the mountain tower. But we REALLY faltered figuring out the trick inside the thieves' dungeon -- then later, the ice palace almost killed us.
No internet made shit so hard! Haha. Almost hard to imagine now...
“Trapped In it’s time” isn’t necessarily a bad thing when you look at the era it was made in.
My biggest dork Link to the Past moment was as a kid when I was so good at this game, I sat from morning until however long it took me to speed run the game.
I sat 3 feet from my tv hunched forward. When I got up it was the first time in my life I knew that your back could hurt. It cracked like 15 times when I got up. 🤣
Once a friend and I basically walked a third person through the game telling him where to go and what to do. We switched on and off walking him through.
@@berzerkbankie1342 word. And every once in awhile one friend or another would have a new piece of information like try attacking the skeleton chicken LOL there was no internet back in the day we were piecing together what would become speed runs and TH-cam videos
This is one of my favorite games ever
That’s nice
Another very fair review; this was my first Legend of Zelda game and I've played and replayed it many times over the years.
One thing I always wished was that there was another village. It feels a bit underpopulated to me at times, although you do find a good scattering of people.
It's something I love in Breath of the Wild; with such a large world, I expected a lifeless void, but I was pleasantly surprised by the number of villages, settlements, etc.
I love everything about this games since the day it was released. I still play it every once in a while and remember all the secrets. So go home, you're drunk .... ;)
1)Enter dark world level 2, get hook shot and leave
2)Go north to the broken bridge outside the east end of the pyramid, hookshot across to the rest of the map
3)Enter level 4 and get the glove, leave and power up your sword by rescuing the dwarven smith
4)Go do pretty much whatever a free Link wants, the dungeons opening is triggered by the power ups you have
Very fondly remember that glitch, I want to say back in 97 my brother showed it to me and I thought it was the koolest shit.
My all time favourite Zelda game. The perfect definition of japanese Action-Adventures
there should be a setting in the game where you can turn off the BEEPING LOW HEART BEEPS BEEP BEEP BEEP BEEP YOU ARE ABOUT TO DIE BEEP BEEP BEEP YOU ARE GETTING WAY MORE PISSED OFF BEEP BEEP BEEP YOURE TRYING BEEP BEEP BEEP, o dang im dead good thing i had those beeps......but one of the best games for snes
Yes those beeps always annoy the hell out of me lol. I can't stand it. I have to turn the volume down when that happens.
On the other hand it created a sence of urgency, which was cool. But yeah, if you ran around with it for longer time with no immedate danger, it was irritating.
If you think the original heart beep was annoying try it at double speed 😄.
Niemand truuuuu
Wow, I never would have thought this would be a complaint. For one thing, it isn't very difficult to heal, and for another, it serves to really make you feel like you're close to death. It never annoyed me at all, and Iv beaten this game probably 30+ times from start to finish between the ages of 8 and 22.
It's no different than the way the music speeds up in Tetris. It's an awesome way to put you further on edge than you already were, and it's extremely effective when you're somewhere that took a lot of struggle to get to, and you'll lose all that progress when you die.
You really need to look at it from the perspective of a child playing the game when it first came out with no strategy guides or any idea how things were going to unfold. As an adult, it might seem annoying, but as a kid, when you're really far along in a castle or boss fight and you hear that sound with no way to heal, it does amp things up.
Great review. Definitely in my top 3 favorite Zelda games.
Gotta agree that Link's Awakening was my favourite of the 2D Zelda games too. There's something just so... timeless about it.
I like this and awakening for gameboy equally. I can't stand the new direction of zelda now since after Ocarina of time.
I appreciate your open criticism. I love this game, but I thought it was interesting to hear what other people thought were flaws.
Love this game! Still will be playing it 2020 and beyond.
Plot twist: the princess was selling drugs at a Taco Bell.
The princess was at a different castle!😁
I finally played this game about two years ago, I thought it was good but not the best Zelda game. Everyone says the hit detection is great but I found attack enemies could be a bit awkward. The sword attack comes from Link's left side so you need to come at enemies from below when attacking right or above when attacking left or you could easily miss.
People say the hit detection is great? It's annoying to get used to lmao.
This is still my favorite Zelda of all time. However, the criticisms are valid, and I do wish it was a little less hand-holdy. Although at the time, it wasn't an issue for me. In addition, I would argue that the challenge was pretty good for a kid around 8-12 year old, who Nintendo probably was targeting at the time.
What's funny is that the first game is more hand-holdy compared to LTTP, but he likes it better. Also, the game wasn't really aimed at that age group; it was aimed at more the 13-17 year old group. The only reason that game feels hand-holdy or easy is because pretty much every Zelda as well as multiple similar games have used LTTP as a basis for how they work. Then over the years the difficulty and complexity of the games have increased as both the target audience aged and the need for something new to be added.
LainK1978 What!? How the hell is the first game more hand holdy?? It literally drops u into the world with no instructions or anything and ur expected to just figure out literally everything as u go
Love how i keep coming across so many of your older videos and cant stop watching. Defo helps me determine hits or misses. Cheers. GaZ
I loved this game when it came out and I still love this game now. Really, my only contention is the 90 degree sword slash and that it doesn’t work diagonally. Other than that, on my top 5 of all time.
That was actually considered an upgrade over the nes games
This and OoT are the 2 best Zelda games period. Do remember it's a 25 year old game. The sales speak for themselves.
Rex Holez agreed...about six months ago bought snes & link to the past, Oot & Mm 😁
Personally, I would put BotW and Twilight Princess up there with LTTP and OoT.
A Link to the Past, Link Between Worlds & Majora's Mask are my favorite Zelda games. Ocarina of Time is fine & all, but I feel like the game has it's flaw & it is so overrated. Nothing against OoT, I just rather play LttP, LBW, MM & other Zelda games more than OoT.
A Link to the Past not only best Zelda game also best video game ever made!
spoon074 no
That's a weird way to spell "GTA V."
no. NIce example of a circlejerker
No
At least it's better then bad breath of the wild
I thought i was one of the only people to like links awakening better. I played them both within a couple years of each other, when I was in middle/high school and I got a lot of shit for saying I likes a gameboy game better than a snes game
My opinion is a little biased, because a Link the the Past is my favorite Zelda game... But i just don't understand how the first game could be considered better than this. The first game is just so boring nowadays. It hasn't aged well at all, where I feel a Link to the Past has.
Yes. a reply 2 years later but whatever: What the first Zelda game does better is how it conveys to the player the sense of adventure and exploration. Everything in that game feels exotic, mysterious and dangerous and the player is free to go wherever he wants. Lottp is very linear and secrets are very obvious
Having played them all when they came out rather than when they were revamped; the first Zelda is less exotic and dangerous. It is an all around simpler game. While you can do the first Zelda's levels out of order, it really isn't something that people are typically going to do; most would not survive it and you really have to go out of your way to not find most of them in order especially if you talk to the old men and old women in the game. I don't see how LttP is any more linear that the first Zelda game. There are places you cannot go without certain items, but that is true in the first Zelda game as well. The secrets in the original Zelda game are just as obvious, considering they are pretty much all spelled out for you.
Don't know what games you have been playing, but the first Zelda game gives no clue with most of it's secrets. You found them either by trial and error, or from Nintendo Power, or through your friend who read Nintendo Power. aLttP gives clues with cracks in walls etc, Zelda 1 doesnt. You can go literally everywhere in the first Zelda game from the start. What stops you usually from doing so is how dangerous some areas are (but that is what I like: no baby wheels) I love aLttP, but it is quite linear and very gated. You HAVE to do the pendant quests first, then you can't do certain areas untill you have certain items, you pretty much always need the item you get in the dungeon, for the very same dungeon etc. In some ways that streamlining is good, but it does make the game objectively more linear (but still a lot more free then most of the later games...)Zelda 3 has loads of atmosphere, more so then any other game in the franchise. Who cares though, Zelda 2 is the best game in the series anyway :P
This is nonsense. There are more sidequests and extra areas to explore in LttP than in original LoZ. Just because they tell you where the dungeons are, that doesn't make it "linear."
In fact, one of his criticisms is about the cane of somaria, which he doesn't understand the purpose of. If you get the cane from Misery Mire before you go to the Ice Palace, one of the puzzles becomes much easier. There's a ton of stuff like that, too. A lot of areas you can go back to later after you've gotten other items (going back into the castle dungeon after you get the pegasus boots and power glove, for example).
This game has aged far better, but I still have a sense of nostalgia for the first game. It has a charm. I tend to play up to level 5 or so, then I stop, because the game gets brutal at level 6, and level 9 is a nightmare. I have fond memories of beating Ganon as a little kid, though, so I still get that sense of wonder when exploring the 8-bit Hyrule. Same goes for Zelda 2.
I was starting to feel like I was the only one that prefers Mega Man X2 over Mega Man X. Great to know I'm not alone
Man, I just wish they had done the future world in OoT like the Shadow World in this instead of just recycling the same maps. I think that was the plan and they already started it with Hyrule Market, but ran out of time and had to leave the rest as it was.
Agahnim is one of my favorite legend of Zelda villains
LTTP IS THE GREATEST ZELDA GAME OF ALL TIME. You're tripping
A great memory was playing this game for the first time back when it came out, on a rainy day with the opening scene being rainy as well. The SNES was such a quantum leap from the NES that if you didn’t experience it back then, it’s hard to imagine.
I'd say this is my favorite Zelda title, but I have yet to beat anything past Twilight Princess... or even Twilight Princess. In fact, I got the cart from a local gameshop about a year or so ago and finally sat down and beat the whole game whereas before I stopped during Ganon's Dungeon. I also tried the glitch where you can get into the Dark World early which was hilarious given that I didn't kill the first Aghanim until near the end of the game.
I did beat Link's Awakening though, and that was a great game, especially for a handheld platform. I'd rank that second behind Seiken Densetsu (Final Fantasy Adventure) on my top Gameboy games.
I'm currently playing through Link Between Worlds on the 3DS, and, man, that's a great game.
You can do the dark world mostly out of order after the first dungeon, but the game does encourage you to do them in order with their numbering system.
Love this game, my favorite SNES game, maybe tied with the first Mega Man X (X2 is nice to)
There is something so satisfying about defeating boss enemies that are 20x larger than you.
And that explosion after you defeat them. OHHHH! So satisfying!
For me it´s the Pots throwing, the hearts collecting, the music and graphics basically all nostalgia
This and ocarina still my fave zeldas, even over botw.
I thought I was the only one that thought that!
But in many ways, the reason most people state that The Legend of Zelda: Breath of the Wild and Super Mario Odyssey are better than The Legend of Zelda: Ocarina of Time and Super Mario 64 is because they were most likely born AFTER the 90's or in mid 90's!
Your far from the only ones that think link to the past and ocarina of time are the best LOZ games lol literally every edge lord on the internet is saying link to the past is the best LOZ game. If that’s your opinion it’s yours but don’t act like your in a minority for it.
I really loved this game and still do.
I personally appreciate the fact that the story can be advanced in that way I like direction in a game.
Also when I first played this game I really found it huge and open but like any game once you know what to do it becomes easy.
I didn't find the game easy the first time I played through. Every item I found every dungeon boss I beat it felt like a real achievement. I think puzzles have got easier over time but that's only because having played it so many times and newer games containing many similar puzzles.
Nothing could beat the impact of this game because it wasn't only the first Zelda I played but also the first game of its type. I think it was called an action rpg at the time but you could say it's more of an action adventure.
The story was amazing to me at the time too because it was the first game that I played that was so in depth the pendants. The suprise of the dark world and 7 crystals.
The lead up to the last boss Ganon it gripped me to the end.
I remember thinking how can I pick up these blocks and getting the power glove for the first time.
Many of the series staples were established in this game.
The other Zeldas are good and in some ways have surpassed this but I always wanted more games in the same style.
Now we did get gameboy games and I love them too but the affect was kind of diminished since the graphics were a huge step back.
Got teased a lot for a return too the style with Zelda 4 swords adventure and the gameboy games but only recently did they release a true return to this style of game "a link between worlds"
You know I really can't think of bad things to say about this game it was perfect at that time and I wish more Zeldas were made in this style.
Best Zelda game ever made!! I dusted off my old SNES in my basement just to play this game and 7th Saga. They’re the two best games ever made.
I love linear games. This games is just the right size open world for me. I'm sick of all the open world games nowadays.
How was I supposed to know that to push blocks you just need to walk in the direction u want it pushed. I kept pressing and holding A button like in almost every game where u have to push an object of some kind just to see Link sweat in frustration at his insability to push the friggin rock. I had to look it up, and that really brought my dignity down. Im loving the mood and getting huge waves of nostalgia
For a newbie the end game can be pretty rough, but yeah holds hands in the beginning. I could never pick the nes or gb games over this ever. The visuals and sounds are too good. And it's much more refined.
My all-time favourite game.
Mark Lee this one of my all time favorites along with Chrono Trigger and FF6.
Same for me!
One thing I do appreciate is that most dungeons you don't need to switch between multiple items very often. Usually you just need one or two (including the dungeons treasure), which helps if you sequence break.
I can see why the map telling you where to go could be seen as a negative but I think the original zelda is kind of ridiculous. Some of the secrets or dungeons are impossible to find without burning every bush or leaning into every wall. They def realized it was a little too hidden so they changed it with this release. Maybe instead of showing you where to go on the map, they could have had characters tell stories you needed to pay attention to. But at least the map markings actually come from in game characters telling you where to go instead of it coming from the game.
Favorite Zelda game, 2nd Favorite game of all time after Tales of Symphonia. A Link to the Past IS a bit on the easy side but there's nothing wrong with that. The story is kinda meh but the game on a whole worked and worked amazingly. The criticisms here are noteworthy and accurate, but no game is without flaws. Link's Awakening is my 2nd favorite Zelda game and the Switch version reassured that.
based on this review, i think you should find and play the LTTP randomized mod. every item can possibly appear in any chest. i think things like maps, compasses and big keys are limited to appearing in dungeons, but mostly everything else is random. it throws anything about order or linearity about this game into whack! its a great mod!
Zelda is beautiful controls that you never saw in this age. It's a short game and the town is barren of people, but other than that it's a perfect game.
The mod to change items with the shoulder buttons is a must. Great game.
This is my all time favorite SNES game! I just nerd-gasmed!
Ok,the bar is set pretty darn high now for Link's Awakening.It gets praised sky high by everyone i meet! I hope the hype is right on that one!
Link's Awakening honestly is very, very good. I really hope the upcoming remake does the justice to the original.
My first time playing this game through entirely I got stuck several times. It's not that easy without any guides. I also remember being extremely satisfied with the amount of dungeons. It seemed to never end. Then in the opposite end of the spectrum is Wind Waker. Not enough dungeons and I thought the sailing would never end
This was my favorite game as a kid, but now I mostly remember things I don't like about it.
The design is pretty ugly. The characters look weird and half the time I can't even tell what I'm looking at without spending some time on it.
The dungeon music is awful, which sucks because you spend a lot of time in the dungeons. The dark world dungeon music in particular is torture to hear on a loop for an hour. I get it. It's treacherous. Zelda 1, Zelda 2, and level 6 of Link's Awakening had great dungeon music, so there's no excuse for that noise.
Most of the dungeons are a real chore to go through again. Very little fun to be had there.
If Link's Awakening came out on the SNES it would have been seen as the definitive/better Zelda experience imo.
Arguable. I'd say that Link's Awakening still would've had those obnoxious issues.
Honestly when it comes to the main story every game is linear even open world games generally fall to this trapping because to have a story means to go from Point A to Point B. The thing breaks up this linear feeling is the exploration that you do, finding secrets, obtaining optional items, finding side quests that aren't even labeled as such. There's alot to do and the freedom of exploring the world truly happens after going into the Dark World. The Light World while more limited to start think of it as an extra large tutorial level. It's extremely clever in design as it almost prepares you for the harder fight to come in the dark world.
This review is 100% not biased and very informative
This is FAR BETTER than Ocarina of Time, hands down.
The fact that you are being so defensive, right from the start shows that you obviously like Chrono Trigger way more. There was only praise and good words in that video.
There is no zelda timeline; even in that book they made to shut up the people that don't seem to understand how the games came about they say that when they create new zelda games they ignore it.
Zelda games are like FF: a series of moatly unconnected games with similar themes, names and items, etc
I think your critiques are too light actually... It seems like people have trouble saying a game is great, and amazing for it's time, and yet there are some issues. So I appreciate that
I never get sick of your videos man. I definitely want too see you do more gameboy advance reviews in the future if possible.
About the linearity, I like how you can actually avoid it.
Simply a wonderous adventure for SNES gamers. I actually prefer its linear traits, it makes each destination feel a payoff from the last - instead of guessing. Arguably the most memorable audio/visuals for the Super Nintendo - Link's grass slashing, item discoveries, overworld themes, water slapping... I can hear them all right now. The game looks & feels crystal clear, yet welcomingly warmed over as most SNES classics are. A piece of art this game.
*The best action RPG on 16-Bit ever!!!* ⭐️
For a game you admittedly hold in such high regard, you have just as much criticism as you do praise. Makes me question if it really is in your top 5 snes games…
I've never owned a SNES or NES but I love watching your channel!
Eh, I actually would have liked Link's Awakening a bit more with some better direction or with less linearity. You can waste a lot of time in Link's Awakening if you try to go off the path. Meanwhile, the numbered dungeons in the Dark World are a super helpful suggestion...but you won't waste much or any time deviating from it.
Soul Blazer, Chrono Trigger , and Link Too The Past are my 3 favorite SNES games . In that order, oh and Secret Of Mana and Evermore are up there as well .
Completely agree! I didn't play the game until recently, and although I solved all the castles on my own, after about half way through I did consult a walkthrough to help me navigate the overworld. Just don't have the time or inclination to look under every single rock searching for a darkworld portal...
Remember my little brother getting excited for me when I beat a boss. My biggest fan while I played. Good times.
This game WAS my childhood, and those were accurate criticisms that I would have never seen, being so close and all. Great review!
God. I remember the late summer nights my brother and I would stay up playing this game when we were kids.
This was the first Zelda I ever played and in my opinion it’s between this and Ocarina of Time for the best Zelda game ever made.
Before anyone says that it’s just nostalgia making me say that I finished both A Link to the Past and Ocarina of Time again this year and I still found them both more enjoyable than any of the other Zelda games.
I also think that A Link to the Past has the best music as well
Just finished it. Wonderful.
I still remember the first time i played this game... i was 9 years old, told my parents i felt sick, so i could play all day when they went to work... now 30 years later....time is flying bye
3:41: I think a large part of the fact behind why the puzzles in L2TP are so easy has to do with gamers overall increased skill now versus during the early '90's when this first came out. A lot of gaming scenarios considered brutal in their own day (e.g., the underwater explosives level in Stage 2 of TMNT1 on the NES) are now considered laughably easy due to progression in player skill levels. Still, awesome review! :D
I'm glad you compared Links Awakening to A Link to the past. Even though a lot of the stuff in links' awakening were taken from a link to the past, it's a great game that deserves more love. It's a shame that it will forever live in a link to the past's shadow.
I wonder if ill binge all your videos every few years still when I'm 65.
Dude you're great, I enjoy watching all of your videos, keep on doing this!
Here i am replying to a five year old video but thats the staying power of this game. One my absolute favs on SNES. Used to wake up, erase a file, and play from scratch at least once a month. Now thanks to the speed gaming community i get to experience this game all over again with a fresh set of eyes.
I love that staff.I used to make blocks all the time and make them explode.
I found Link's Awakening to be a distilled, refined version of Link to the Past. Both of them great games, of course.
One of the reasons why i like "Links Awakening" is the challenge , and of course the plot . [yup thats two]
Why the hype? Because it's awesome, that's why.
Check out A Link Between Worlds, if you like Zelda on Snes. I am a huge fan of A Link To The Past and can recommend the kind of remakish, but unique sequel on the 3DS. It have even some remakes of the musics, including my favorite tune of the Dark World, and omg the version on 3DS nails it!
Zelda on the Snes will always have a place in my heart and its an important part of my childhood dreams.
I think my only gripe on A Link to the Past is that I wish both maps were just a little bit bigger. Everything just seems compact. If every part of both Light World and Dark World was expanded to have their own towns, more interactive npcs, more side quests to do, i think A Link to the Past would be the greatest SNES game ever! If Final Fantasy VI’s map could be that big, why couldn’t ALTTP??
The first time I played Zelda Link To The Past was the Japanese Super Famicom version on my Super Famicom I had bought with a voltage converter. The game was really difficult because it was hard to figure out what to do next because the text was in Japanese but I struggled through it. When it came out here in English I had finished the Japanese version many times so I knew everything to do. I remember they had a demo cart at a Captron Nintendo video game store before the game was officially released and I played the game there and the employees and gamers watching me couldn't believe how good I was at the game. They thought I was playing it for the first time and marveled at me being able to figure out where to go and what to do next so fast. They didn't know I had already completed the Japanese Super Famicom version dozens of times. I had a lot of fun impressing everyone at how good at the game I was. I did the same thing with Secret of Mana and Chrono Trigger. Completed the Japanese Super Famicom version before the game was released here. There was a Japanese toy store in downtown Los Angeles and I went there and bought all the Super Famicom RPG's before they came out here.
JAJAJAJAA omg, the princess saying "thank you, Drunk" ! man, you are all about the details
I remember playing this game before internet and it kept me busy for like 6 months. For me it was the best Zelda
Chrono Trigger, Super Mario World, Super Metroid, and MMX2...I never thought anyone would match my top 5. Mario RPG would be a close #6 for me as well.
Since I missed every Nintendo console between the NES and the Wii, the only Zelda game I've ever played was the original on the NES. I did finish it, but I can't say I felt any love for the game once the quest was completed.
Great opinion piece on the game but 4:42 i honestly don't believe at all that you enjoy the first Zelda more than A Link to the Past. No way in hell that's true
It would be cool to see you review every single licenced game in the SNES library. Eventually even moving onto the unlicensed ones. It would be a real service to the retro gaming community I feel.
The open world and difficulty comments you made are apt, but in this day and age, there is one word that can solve those woes:
Randomizer.
God I love playing (and watching other people play) A Link to the Past randomizer seeds.
“Zelda is your……” after all these years did anyone figure out what the end of that sentence was?
the light world is point A to point B...but the dark world is way different. yeah, you can point A to point B if you want, but doing dungeons out of order on subsequent playthroughs is way more fun.