Very nice video! Although I can't always follow what you're doing (because I'm not very familiar with ZBrush) I still had a good time and even learned a few new things as well!
I'm so used to working with Maya that I find somewhat intimidating to do hard surface modeling in ZBrush... although it looks just as powerful as the organic part of it to be honest... I think you can speed up a little the video to twice the speed and voice over it. I'd love something like a car or a weapon tutorial in ZBrush! good work man ;)
+Miguel Luna - Miluna3D yeah zbrush has quite a different work flow to Maya but once you figure out what works for you it's really fast. The reason I don't do narration over pre recorded sped up video is that it'll take a lot longer to put together and these things already take up a lot of my time as it is. I'll maybe get into some more complex models in the future, hard surface isn't really my strong suit but I'll think about things like cars and stuff maybe too. Cheers for watching :)
Glad you're interested - did you find it easy enough to follow? Was a little concerned I may have rushed through some bits with this one, so used to recording tutorials in Maya!
Thank you for the tutorial. Do you import them directly as .obj into Maya? or do you export the bottom part as displacement map? if so can you pease show the process of how do you export the displacement map and how do you set it up in Maya. Many thanks
In this tutorial I'll be exporting the models as is, if you want to see how to export a model with displacement maps check through my tutorials I have tutorials for both Redshift and Renderman for rendering displacement maps from zBrush for Maya.
Very nice video! Although I can't always follow what you're doing (because I'm not very familiar with ZBrush) I still had a good time and even learned a few new things as well!
Thanks, glad you liked it :)
I'm so used to working with Maya that I find somewhat intimidating to do hard surface modeling in ZBrush... although it looks just as powerful as the organic part of it to be honest... I think you can speed up a little the video to twice the speed and voice over it. I'd love something like a car or a weapon tutorial in ZBrush! good work man ;)
+Miguel Luna - Miluna3D yeah zbrush has quite a different work flow to Maya but once you figure out what works for you it's really fast. The reason I don't do narration over pre recorded sped up video is that it'll take a lot longer to put together and these things already take up a lot of my time as it is. I'll maybe get into some more complex models in the future, hard surface isn't really my strong suit but I'll think about things like cars and stuff maybe too. Cheers for watching :)
no problem, I appreciate all the effort!
a very interesting shift Michael :) keep it up, i am learning ZBrush so very handy tuts to come i assume
Glad you're interested - did you find it easy enough to follow? Was a little concerned I may have rushed through some bits with this one, so used to recording tutorials in Maya!
Thank you for the tutorial.
Do you import them directly as .obj into Maya? or do you export the bottom part as displacement map? if so can you pease show the process of how do you export the displacement map and how do you set it up in Maya. Many thanks
In this tutorial I'll be exporting the models as is, if you want to see how to export a model with displacement maps check through my tutorials I have tutorials for both Redshift and Renderman for rendering displacement maps from zBrush for Maya.
Many thanks, I am checking right now.
O Zbrush esta muito atrasado pois não tem nem um sistema luminoso para lâmpadas