Just wanted to echo what others have said. This is the best playthrough of this game I have seen , and the work you put in editing and titles etc really shines through. Thank you
I love the art, and I love the bag building! Still trying to fully wrap my mind around the full set of rules, but I think it looks like a lot of fun. The mechanic of going around the table drafting cards (the tea party) also seems really interesting!
Only just found this game on my boardgame store, would love to get the Wonderland's War Deluxe Edition plus Premium Chips, but is out of stock from all places.
5:55 "and draw a new replacement" - this seems to be erroneous. You block the madness chip, it returns to the bag, but you do not get to draw a new one.
It's very possible that some adjustments were made to the final rules after this video was recorded. This was based on a prototype, and further development definitely took place.
If you are on Facebook, on the Druid city games page, there is a full playthrough that they did Live a few days ago. Not MvM this was with James and some of the Game the Game crew (Becca Scott..)
@@davidwaybright I still prefer dice over bag building, or even cards if the odds/outcome needs to be adjusted. Something about sticking your hand into a bag where chits may get trapped in corners or under other chits never jelled with me. And VPs? Oomph! I understand why it's used so often, but it has always struck me as unthematic and a bit lazy way of scoring in a game. Nothing takes me out of the moment then a tallying of points or just the idea of taking actions to gain points. It's like money, it's useful as a neutral denominator, but essentially soulless. I prefer unique goals that can be collected, states to be achieved or conditions that need to be met. There is so much creativity out there and yet we still can't seem to link theme and mechanics well enough (or often enough) to come up with something better than: let's collect points. Sigh, maybe I want too much ^_^
Just wanted to echo what others have said. This is the best playthrough of this game I have seen , and the work you put in editing and titles etc really shines through. Thank you
Had no idea the game was as involved as you showed. Looks really good, def backing tomorrow now that I know what to expect ! Thanx for the preview !
This is a great overview of the rules y'all! Thanks for doing it!
I love the art, and I love the bag building! Still trying to fully wrap my mind around the full set of rules, but I think it looks like a lot of fun. The mechanic of going around the table drafting cards (the tea party) also seems really interesting!
The Art is beautiful as expected from Manny who did the art for Dice Throne
Manny's art is just so darn good!
Top notch production!
00:00 -
Doesn't "losing all madness" means back to sanity..?
Is that what you were trying to say?🤔
Ha! Thanks for watching and commenting! Madness...sanity...what's the difference really?
Great video, MvM team! Lots of creativity in your approach to a How to Play video. We hope to see more of these.
Thanks!
So this clearly shows that you guys should do this more often! The how to play of MvM is great!
Agreed!
Thanks a lot for the feedback. It was fun to put together, and I'm sure you'll be seeing more of these from time to time.
The campaign is live!
www.kickstarter.com/projects/druidcitygames/wonderlands-war?ref=6qehm7
Best overview of the game I’ve seen. Great work!
Excellent explanation - thank you!!
Glad it was helpful!
Great overview and what a lovely charming game! Il be backing this today as soon as I see it :D
I like your new format of introduction and teaching. Music is a bit distracting.
The game has arrived!
Great job! Love the style you used for this H2P. I hope yall do this again in the future!
Only just found this game on my boardgame store, would love to get the Wonderland's War
Deluxe Edition plus Premium Chips, but is out of stock from all places.
Love the art style. Great review!
Art is amazing 😄
Reminds me of Skottie Young Oz comic series 😁
Waiting for the gameplay as the rules are quite complex.
5:55 "and draw a new replacement" - this seems to be erroneous. You block the madness chip, it returns to the bag, but you do not get to draw a new one.
It's very possible that some adjustments were made to the final rules after this video was recorded. This was based on a prototype, and further development definitely took place.
This is a great information video. Thank you.
The art is great!
This is the third video of "how to play" that I watched and I still think it will be so complicated that nobody will like it :/
I actually found this game to be very concise and straight forward.
When you pull the artifact chip and you have all your upgrades unlocked do you use all of them at once?
I'll have to research that, and try to get back with you.
Reminds me of an over complicated version of Rising Sun and Quacks. I love it!
Thanks for the great video. When will the full play through be uploaded?
If you are on Facebook, on the Druid city games page, there is a full playthrough that they did Live a few days ago. Not MvM this was with James and some of the Game the Game crew (Becca Scott..)
We'll have our Man vs Meeple Round One (actually rounds 1, 2, and 3 in this case) up on the channel in the next day or so.
Looks like it will be hitting the interwebs on Wednesday afternoon (EST).
So ready for backing tomorrow!!!
So Rising Sun + Quacks of Quedlinburg?
Hmmm doesn't look like it would scale too well to 2-player
Totally backed the game early today, but... that Alice's art scares me... Is that Alice a cross-dressing teenage boy during Halloween?
Any idea if an KS exclusives and if stretch goals will add to the amount we get? :)
Please do a short play thru :)
A play thru, yes. Short? Well.... ;)
Gameplay looks interesting ,but theme makes it a pass for me.
I heard bag building and victory points. I'm out.
What kind of mechanisms are you favorites? You and I might be at opposite ends of the spectrum. ;)
@@davidwaybright I still prefer dice over bag building, or even cards if the odds/outcome needs to be adjusted. Something about sticking your hand into a bag where chits may get trapped in corners or under other chits never jelled with me. And VPs? Oomph! I understand why it's used so often, but it has always struck me as unthematic and a bit lazy way of scoring in a game. Nothing takes me out of the moment then a tallying of points or just the idea of taking actions to gain points. It's like money, it's useful as a neutral denominator, but essentially soulless. I prefer unique goals that can be collected, states to be achieved or conditions that need to be met. There is so much creativity out there and yet we still can't seem to link theme and mechanics well enough (or often enough) to come up with something better than: let's collect points. Sigh, maybe I want too much ^_^
@@arcubal Your last sentence is the most accurate part of your comment. If there’s so much creativity “out there,” discover it and design a game.