Prepping to MOVE and Launching 3D Software! | PandaINC Ep 11 | Software Inc

แชร์
ฝัง
  • เผยแพร่เมื่อ 7 พ.ค. 2024
  • LINKS
    PandaINC Playlist: • PandaINC | Software In...
    Community Discussion: / discord
    Become a Member: / @chubbypandaggm
    ------------------------------------------------------------
    Welcome back to another groundbreaking episode of PandaINC on Software Inc! 🚀🎮
    In this episode, we're taking a bold leap into the world of 3D software. Join us as we unveil our very first 3D software product, designed to set new industry standards. But that's not all-discover how we've doubled our workforce efficiency with smart scheduling, all without expanding our physical space! 🏢✨
    What's in store?
    - Launching 3D Software: Experience the thrill as we launch our innovative 3D product.
    - Efficiency Mastery: Learn our smart scheduling techniques that optimize our workforce.
    - Behind the Scenes: Peek into the strategic decisions that drive PandaINC forward.
    - Don’t miss out on these exciting developments and see how they transform our business landscape.
    If you're enjoying the series, smash that like button, leave a comment, and don't forget to subscribe for more PandaINC adventures!
    🎮 About the Game:
    Software Inc combines tycoon gameplay with multi-faceted business management, all set within the dynamic realm of software development. From constructing a versatile office to inventing groundbreaking software, the game challenges players to build and manage their own software company from the ground up.
    ------------------------------------------------------------
    MOD LIST
    BetterResearch by GamerJSP
    BetterSoftwareDevelopment by GamerJSP
    BetterDeals by GamerJSP
    BetterContracts by GamerJSP
    SIncLib by Otters Pocket
    [Beta 1] FU-RE-furniture by Kings sword9
    Coffee Mug by microweb4
    Outdoor Living by opm
    Kitchen Equipment by Emonadeo
    Simple Tables by Emonadeo
    Modular Shelves by Emonadeo
    Versatile Chairs by Emonadeo
    Lock's Painting Pack by Lock
    Expanse (Beta 1) | Software, Hardware and More by MrNewcity
    Office Accessories by CF
    Construction Accessories by CF
    Construction Accessories - Neoclassic Addon by CF
    IKO - Sharp by nox
    IKO - Flora by nox
    IKO - Light by nox
    IKO - Divid by nox
    Modular Reception and Security by Piilu
    ------------------------------------------------------------
    #SoftwareInc #PandaINC #ImpossibleMode #GameDev #StockMarket #TechEmpire #StrategyGaming #SimulationGames #IndieGames #GamingCommunity #LetsPlay
  • เกม

ความคิดเห็น • 21

  • @latnsstrategy8174
    @latnsstrategy8174 2 หลายเดือนก่อน +6

    After testing in my playthroughs, Yes, I have found that 180% for games and 200% for OS are the sweet spots for Outstanding outcome provided you only assign the required designers and developer!

    • @RustyWalker
      @RustyWalker 2 หลายเดือนก่อน

      Does the last bit mean stick to the recommended figures and don't go either under _or_ over?

  • @Flashbang_TV
    @Flashbang_TV 2 หลายเดือนก่อน +5

    ay stupid early again!
    I did play around with manufacturing after the other video and its a ton of fun. One of thee things I did to solve the problem you were having around the 9:30 mark was put an outbound rail on the ceiling allowing me to create walkways between machines. That could be accessed via a walkway ring under the perimeter ceiling rails.
    Edit: It seems like you forgot you were making an Audio Team and set it up as another 3D team.

    • @ChubbyPandaGGM
      @ChubbyPandaGGM  2 หลายเดือนก่อน

      I'll definitely have to play around with the ceiling rails, thanks!
      And yeah haha I absolutely did, that's my bad! Good catch!

  • @TheFerry7791
    @TheFerry7791 2 หลายเดือนก่อน +2

    For the audio team’s HR management, you didn’t specify the audio skill specialization for new employees, just 2D, 3D and system.

  • @AlRios523
    @AlRios523 2 หลายเดือนก่อน +1

    For the MFG layout you can use two splitters, one facing forward to feed the front, the right with a belt and the left with a splitter facing left to feed the other two. You also do not need so many recyclers just one at the very end of the line with a splitter/s after it if you have more than one helipad.
    You can also move walls if you need more room!

    • @ChubbyPandaGGM
      @ChubbyPandaGGM  2 หลายเดือนก่อน

      I appreciate that! I'll definitely get it sorted out in the build, I can't believe I missed them when I was doing the initial build hahaha

  • @TheJasonGordon
    @TheJasonGordon 2 หลายเดือนก่อน

    Love it when this series drops another video. Keep up the great work!

  • @assetaden6662
    @assetaden6662 2 หลายเดือนก่อน +1

    Finally!

  • @gameroach81
    @gameroach81 2 หลายเดือนก่อน

    @15:04 It's been a while since I've played, so this may be completely useless.
    You should have the IT (and maintenance) staff come in before or after the teams as they can't fix what is being used. Obviously, it makes the day longer but you're nearly using 24 hours anyway. Maybe make more time available between the teams to place IT (and maintenance) staff too.
    As you're getting bigger next episode, a 3 IT schedule would indicate everything is fixed if the 3rd is catching ZZZzzz

    • @ChubbyPandaGGM
      @ChubbyPandaGGM  2 หลายเดือนก่อน

      I'll keep that in mind for the new office, thanks! Glad to hear you're still watching even though you haven't been playing 😃

  • @PostinGames
    @PostinGames 2 หลายเดือนก่อน

    Add some cooldown to the iteration, the game will always do 4, with it on 0 it does all 4 right at the start of the alpha, if u set it to 3, and the dev time is a full year, it will iterate on diferent development progress

    • @ChubbyPandaGGM
      @ChubbyPandaGGM  2 หลายเดือนก่อน +1

      Everyone seems to have a different take on the interation cool down, I think I might ask the dev personally to get a definitive response.

  • @kalvaxus
    @kalvaxus 2 หลายเดือนก่อน +1

    You set the filter for the audio team to "3D" instead of "Audio"

    • @ChubbyPandaGGM
      @ChubbyPandaGGM  2 หลายเดือนก่อน

      Woops! Thanks for that, great catch! Haha

  • @latnsstrategy8174
    @latnsstrategy8174 2 หลายเดือนก่อน

    You should only need to Port and Print a PM release as the Updating should be done by the assigned team/s within the PM.

    • @ChubbyPandaGGM
      @ChubbyPandaGGM  2 หลายเดือนก่อน

      I generally do the first update manually, because it's my testing they only start the update the following day. I have no idea how much of a difference it makes though haha

  • @RustyWalker
    @RustyWalker 2 หลายเดือนก่อน

    Do award buffs stack?
    I'd check but my PC's PSU broke.

    • @RustyWalker
      @RustyWalker 2 หลายเดือนก่อน

      Room groups will help with your staff efficiency when you go to your HQ so they're not wandering the length and breadth (and height) of the building, but just concentrate on their own focus areas.

    • @ChubbyPandaGGM
      @ChubbyPandaGGM  2 หลายเดือนก่อน

      Honestly that's a great question! I have no idea haha.
      And definitely, I'm thinking maybe 1 staff per 2 floors or so, and then different staff for different buildings

  • @robertrdm
    @robertrdm 16 วันที่ผ่านมา

    :p