0:06 No Hints Here 0:54 NEW LIFE 1:13 No Hints Here 1:27 Distance 1:41 One Forgotten Night 1:55 It Go 2:08 Options 2:20 No Hints Here 2:28 Trans Neptunian Object 2:34 Night Wander 2:40 No Hints Here 2:58 EMOMOMO 3:09 Fear Grows 3:20 Final Hope 3:40 Artificial Chariot
..you know... 7th beat games might note this down... and who knows? there's a chance that when an update comes, there will be a secret map that recaps every previous map which players can interact it after "getting a yellow lantern" on every map existed >.>
@@cyanadofai yeah absolutely. What I do for sections where the midspins have a different sound is, instead of changing the hitsound once and then changing it back, I instead just use the "play sound" event instead, set the volume to something reasonable and ctrl-c ctrl-v that shit to everything i want to sound like that i might be misremembering here
@@daveprice5911 yeah thats a valid solution but the problem is that the "Play Sound" event has a weird offset due to it not being pre-loaded, making it hard to utilize, especially in tiles with other events in it as well
its a bit complicated but uh make a group of midspins in a single tile then arrange the midspins in a way they form a straight line using Position Track and color them appropriately turn all the non-midspin tiles into gem tiles, and use a Move Track event with a gap length of 1 to move the gems
0:06 No Hints Here
0:54 NEW LIFE
1:13 No Hints Here
1:27 Distance
1:41 One Forgotten Night
1:55 It Go
2:08 Options
2:20 No Hints Here
2:28 Trans Neptunian Object
2:34 Night Wander
2:40 No Hints Here
2:58 EMOMOMO
3:09 Fear Grows
3:20 Final Hope
3:40 Artificial Chariot
there might have been a tiny bit of classic pursuit at 1:22
i love the references to previous songs and flandre helping us if we forgot where it's from
I actually like this one a lot! Great job
thank you!
I love when games do stuff like this! This looks like it could be official!
thank you!
amazing stuff, fear grows part was funni, i rate this an 11 stomps out of 10
multihitphile point and laugh
@@cyanadofai 💀
like what you did with the intro lol
also the smol girl with the changing sign is a nice touch
thank you!
That’s actually Flandere herslef
cant imagine how long this took. super impressive, man! artifical chariot in particular worked really well
thank you!!
i also love how that part turned out lol
(tbf the bg is the most authentic for 12)
Remilia scarlet: Interesting
Unironically one of my favorite songs and charts of all time
thanks!
i don't regret subscribing to you lol and the song undoubtedly goes hard
omg dormie thankk
ぱらどっとさんが配信でプレイした数々のステージを一つにまとめるのはとても素晴しいです
thank you! i was surprised when i saw paradot play adofai lol
..you know... 7th beat games might note this down... and who knows? there's a chance that when an update comes, there will be a secret map that recaps every previous map which players can interact it after "getting a yellow lantern" on every map existed >.>
haha thatd be interesting
wouldnt count on it tho tbh
@@cyanadofai yea it's their game after all so they gonna do what *they* want xD
This one's actually pretty good considering its a shitpost
Novum futurum if it wasnt an alternate universe
Shit post? This is awesome!
I love this but my god are those midspins in the pa-x section deafening
hitsound volume is a pain to work with
@@cyanadofai yeah absolutely. What I do for sections where the midspins have a different sound is, instead of changing the hitsound once and then changing it back, I instead just use the "play sound" event instead, set the volume to something reasonable and ctrl-c ctrl-v that shit to everything i want to sound like that
i might be misremembering here
@@daveprice5911 yeah thats a valid solution but the problem is that the "Play Sound" event has a weird offset due to it not being pre-loaded, making it hard to utilize, especially in tiles with other events in it as well
@@cyanadofai Oh thank you so much that's really good to know, then I'll go back to the annoying way lmao
@@daveprice5911 status update! (yes 2 months later)
i think they kinda fixed the offset issue? maybe? it still exists but its way less obvious
So the practice levels for this one are the actual official levels :v
haha in a way yes
@@cyanadofaiwhat does each part reference?
@@snivygreen2216
T3-X start
T3-X Warm Up !!
T3-X Speedy Floors !!
T3-X Drifting Floors !!
T3-X Collect 3 !!
T1-EX
T3-EX High Fives !!
PA-X
XO-X
XI-X
XT-X
T3-EX Holds & Midspins !!
XN-X
MN-X
T3-X Fog !!
T3-X Warp Tiles !!
MO-X
RJ-X
XH-X
12-X
forgor mganus!?//?
god
How are people able to recreate double presses seamlessly...
tile decorations and tiny angle midspins
I sad that nobody else uses these new mechanics
i wanna play this level NOW!
oh crap
i need to like upload this lmao
@@cyanadofaichecked wasn't in the workshop :(
@@name-equals-theLucidLibrarian well no i can't upload this to the workshop
@cyanadofai oh ok sry
BTW here's a link for the music
th-cam.com/video/_YnwnxSE2UA/w-d-xo.html
Good idea
thank you!
has anyone ever tried making a bullet hell in ADOFAI now
yeah i did try with freeroam a few times
really hard to make it properly work though
@@cyanadofaiI wish you could do Fatalis’ theme for a level because that would be interesting
make a harder version for fun
maybe
I wanna play this
ima upload this to my discord soon or sth
@@cyanadofai are touhou levels allowed to be publically shared? :o
@@vincentrouillardmeltz9004 nah, i share them privately
@@cyanadofai Where can i join your discord?
@@Ant0nCena its in one of my community posts
Ain't no way this is a shitpost
nah its the ultimate shitpost
I like this beacuse is like a no hints here! Remake
You dont have a zip link? Pls
no not yet
Oh ok im gonna wait
this song sounds like it was MADE for a adofai level (btw can a download this)
download should probably be in the discord server in my community tab
how to make midspin gaps
its a bit complicated but uh
make a group of midspins in a single tile
then arrange the midspins in a way they form a straight line using Position Track and color them appropriately
turn all the non-midspin tiles into gem tiles, and use a Move Track event with a gap length of 1 to move the gems
@@cyanadofai how do you make all midspins point up
@@-WarMapping- change rotation using the Position Track event
Need download link!
it might be in my discord server (in the community tab)
@@cyanadofai I don't see it, I sent you a friend request, please check it!
DL?
discord server in community tab
@@cyanadofaiCan't find it ):
@@Waltmor discord.gg/9CSc6Vqx7g
go to #level-dump and download Ultimate_Taste.zip
(you need to scroll up a bit)
@@cyanadofaiThak you