I genuinely can't tell sometimes if I'm hearing the death bone rattle sound effect, or if it's Vinny doing another meat noise. Here's to another 16 parts of this absolute misery.
I know im asking randomly but does any of you know of a way to get back into an instagram account? I was dumb forgot my password. I would love any assistance you can give me!
I remember there was a reviewer that denounced people that said it reminds them of a flash game, implying those games were poorly limited or constructed... Like guy, you apparently forgot there were some flash wizards on NG that could make some awesome games.
@@Jewsh I would agree, but that's not I'm referring to... as that and Castle Crashers was what the reviewer was referencing: flash games LOOK simple or ugly as Hell. I'm talking more about the try-hard flash games with super detailed rigging and graphics work... Like those two sprite based zombie arcade shooters, to which I still forget the name of, the ones where it's setup like a beat em up, and special weapons can turn you into a black haired Wesker or Jason Vorhees/Rick Taylor. That LOOKED like an indie arcade style game for consoles at the time.
@@shelbyherring92 Newgrounds as a whole, amazing animation. Wilt, Tower of God, Pause Ahead, and even Meat Boy's designer, OwlBoy's creator, and Terry Cavanagh got their starts on that site. I did too, I loved making flash games. And I so greatly dislike it when people dismiss that era. Thanks for defending us.
The art in this game is fucking great, looks like the flat puppetry and shadow theatre that would traditionally tell a very classical knight-saving-princess story. That and the detailed, scratchy textures look like an illuminated manuscript or something, yeah I think they nailed it for this game.
Agreed. Given the sheer cost associated with hand drawn 2D sprites, it doesn't surprise me that they went with this. And it looks great! I'm really impressed by it.
I'm probably the only one but I really like this animation style. It reminds me of Monty Python. That makes it a little bit comical, which I think is quite on point for this series. I imagine pretty much everything going on in UK is done with the rotation tool.
I definitely enjoy the new art style but I can at least sympathize with those that probably wanted something more similar to Ultimate Ghosts'n Goblins on the PSP, though I have to point out that the PSP version looks a lot more busy on the eyes compared to Resurrection, it's not impossible to know what's going on but things tend to blend a little compared to this one where enemies are more clear.
That's exactly what I was thinking! It looks like they tried to create an animation style that looks like those classic medieval scrolls, but animated (which is in fact what happens in the intro).
@@auralunaprettycure The original has some serious stinky design to it though. This new version doesn't seem to require strict memorization to perfect which is good.
Alright, even though I admit I only want to see Binyot suffer in games, the default option on death being "Start the whole level again" instead of "start from checkpoint" is some serious BS.
@@woodhousii2445 Yeah, I think your point would be valid, back then. But how is that an excuse nowadays? I mean, I get why they'd do it, but then again, why be this antagonistic towards the more casual gamers? The devs would be better off taking Easy mode out of the game entirely rather then use dickmoves like that just to punish the casual audience. Just to get a cheap laugh at their paying customers? I'd rather they'd spent a little more time on the animations if they're going full-on remaster, those look a little iffy.
@@woodhousii2445 It's not a remake, the original was an arcade game that got ported to the NES before the Game Boy, and it was difficult then because it was trying to make you pay to keep playing. Saying "that's how it was, you're lucky you have anything at all" is nonsense. Gaming has changed, and malicious design is no longer accepted as "incentive." And I have been playing games since before 2000, probably longer than you have. I've been playing them since the 80's. There is no reason to continue to screw over the player just for the sake of it. Games are longer. People have less time to invest. The average adult only gets 2 hours to themselves every day for gaming, TV, or literally anything that isn't work or family related. Even hardcore gamers aren't likely to finish it in a day anyway. Comparing a Game Boy game with a 8 MB file size to a Switch game is ludicrous. Games don't need to be limited to extremely short experiences anymore just to be able to fit on the system. Also, I played both Castlevania games on the Game Boy. The first was a slog and wasn't very popular even when it came out. The second was much better. Still challenging but not obtuse. There are better ways to challenge a player than to force them to start over from the beginning.
@@OtakuUnitedStudio If "scr*wing over the player" is a part of the developer's artistic vision and not a product of limitations, then you have no right to demand it to be catered to your taste. Just because you don't find something fun, doesn't mean there aren't people clamouring for it, and who are you to deny them? Just go play something else if you don't like this. Wantin' more retro-hard games isn't a crime.
@@woodhousii2445 I guarantee you I'm probably older than you. Either that, or you're immature as hell for a dude in his mid to late 30's. But congratulations, you've proved your gamer ego to a rando in a comment section on a video hosting site. You must be very proud of yourself.
As funny as it is to watch Vinny fail at menus, it does seem like a really bizarre design choice to put checkpoints in your levels but still force you to tell the game that you want to use them after every death, while not even having this as the default option.
It's not really a surprise considering in the RE2 and RE3 remakes when you get a gameover it still timer doesn't reset to the last save but continues the total run time. It's very easy to get around by just loading a save twice, it seems like a oversight unless you want to piss people off trying to get a S rank.
@@neutralnarration1463 lol I do get what you’re sayin, but also, that’s a bit of a bad example because adhd is a neurological thing, not psychological. So that’s kinda like having no leg and you gotta go to the doc until it grows back.
4:51 I have never gotten past the first level in both the Nes and Snes game. This music gives me war flashbacks for a game I've barely played. (Though, I was just testing the waters, never really planned on playing the full thing.)
I think the reason the game over menu is like that is because the red checkpoints are baby checkpoints and the blue ones are the "real" checkpoints that real gamers use
I'm pretty happy that they punish people who play baby mode by forcing them to struggle with an inconvenient default restart option. They get to feel just an ounce of the pain we Legend players have to go through.
Either way, setting it to default to one of the options is going to be inconvenient for someone. What it should do is remember the player's choice, so at least after the first selection, it will go to the one they've been using.
I love both that Arthur now can take THREE bonks before he's bones, but also that he keeps a random piece of his armor during hit number 2. I think this one's gonna be THE Ghosts n Goblins game everyone will love. I know I'll love it!
@@DirectorOfChaos9292 Nothing really, the game just comes across that it was designed around Legend difficulty. That whole blue/red checkpoint thing that fustrated vinny, is an obvious sign of that. Since it's designed (At l think so) for the hardest difficulty therefore you should look at how it plays on that mode instead on normal mode.
The art direction for this game looks great. Though I think the motion tweens are a little stiff it still outstands me that they were still able to recreate a well made yet gorgeous game out of a forgotten capcom property. (But I'm pretty sure there are some people who remember this game fondly and are happy to see it return now all we need is Viewtiful Joe)
I get not having checkpoints on the hardest difficulty, but continue from checkpoint not being the first option for the other difficulties is a very strange choice.
hearing a chat member try to say "oh well it's your own fault if you accidentally restart" blew my mind. like there are people who would actually defend that design
I believe what a chatmember said on the stream. That it’s such an obvious mistake that they did it intentionally to cater to the “real hardcore gamers” crowd and fuck everyone else.
They did it this way to inconvenience people that play on baby mode. Knight mode gives you an extra hit AND gives you two extra checkpoints in between real checkpoints, gotta make it frustrating somehow, and making the menu inconvenient only for them is a great way of doing so.
The puppet thing feels lazy, it has a sort of flash-game feel to it, especially from a major publisher/developer like Capcom who is one of the most well known developers of games with impressive sprite work.
@@georgewilson7432 Right? Like especially since Newgrounds shit is going on 20+ years old now you'd think people have nostalgia for games with a "flash-game feel" to them
The art style is really nice, but personally I don't like the Flash-esque motion tweened animation where the characters are animated with a skeletal system rather than every frame being hand-drawn. The animations just look cheap compared to everything else.
@@sofern2681 It usually means somebody stopped playing a game for X reason (the reason usually being difficulty). But yeah, it was very amusing seeing so many people getting irrationally angry in vinny's stead as if somebody insulted him or something
I actually really like the artstyle. It does a good job mimicking old medieval storybooks, but they still should have done more to make the animation better
I'm pretty sure it's inspired by 2D puppetry, I think it's a real thing, similar to Black Knight Sword. I personally really like the style and the janky movement since it really feels like a 2D puppet show
the menu thing is really antagonistic lol. There is no logical reason to offer players a game mode where they would want to use the extra checkpoints, and then have the menu set up so that they can accidentally erase their progress. That's nothing but antagonism. I've beaten Dai Makaimura and I still think that's bullshit.
I can only imagine that maybe some of the game designers weren't too keen on the red checkpoints for this difficulty, while others were, so they chose this as an unhappy compromise. It would be better off with either extreme since, as you said, it currently comes off as antagonistic and would allow the player to only focus on the challenge of the level without the psyop that is that menu.
I very quickly went from hating that obvious bullshit to loving it when I just accepted how it’s going to screw over vinny in the future as well as the salty reactions from everyone giving (valid) criticism of its design.
I would love to have this game, just not for thirty bucks... the hard-core retro gamer in me wants to play this but the cheap-ass in me wants to wait until it's on sale for about half that.
They're gathering play data and preferences for the sake of marketing, mostly. They may also be using it to tweak the game down the line, like comparing how often users choose the option to allow extra checkpoint but then restart from the beginning because they spammed the button to get back into the game not knowing it would sent them all the way back.
A lot of the things this game does are pretty beans, sure, but in its defense if a player isn't having fun on a high difficulty level and refuses to lower it as a matter of pride, that's on them. I really wish there wasn't such a stigma around this stuff. Developers put a lot of time and effort (well, not always, but usually) into difficulty options to let more people enjoy their games, not to make anyone feel bad about themselves.
@@sirrealism7300 : I used to agree with this vinny trope, because it’s applicable on some games. But if you pay close attention you’ll notice he’s very good more often than sometimes. The guy plays games for a living and is above average in intelligence, he’s gonna be good.
IMO the "pick difficulty before you even start playing" system is flawed to begin with, it's better (and feels more acceptable to the player) to have in-game difficulty adjustment mechanics. In the Souls games magic makes things easier (since you can run away and pelt enemies with spells from a safe distance) at the expense of more resource micromanagement, for instance, and almost every RPG allows you to lower the difficulty by level grind or craft better equipment. The hard part becomes communicating the impact of these mechanics to the player, so they don't forget they exist (and don't overdo it and then ruin the fun by making the game too EASY instead)
The real beans is that they give you the choice, but then make you have to pay close attention so that you don't choose the option that basically amounts to the hardest one since the only real difference is how many checkpoints you get between Legend and Knight.
@@DarkLink1996. hummm fair point, but there's no hint as to which one is firebrand at all as far as i know, perhaps he is the first arremer from the arcade game? doubt it since firebrand would be OP if gargoyle's quest and demon's crest are considered.
@@meatboom Looking it up, the GBA version of Super GnG has a boss fight against the Red Arremer Joker, which later appeared in Namco x Capcom, with heavy implication of being Firebrand
With all the armour and equipment firebrand ends up with, he would be a joker (or king, I forget). I never thought about it but I had always assumed firebrand(who is just red arremer in the JP version of gargoyles quest) was just that annoying recurring(?) red guy that bothers you in g&g.
It seems a lot of commenters don't realize this game is and was - from the start - something of a real-life shitpost. It was kind of intended to be an unenjoyable nightmare to pressure your friends into feeding quarters. It just so happens that people started to like it *for* these reasons. Life takes all types, I suppose. That's why I'm sure the menu options were intentional. Wait until you learn about the "ending".
The game looks good except that half the powers are 'traps' that fuck you over because the game seems to only be designed with the default weapon and knives in mind. Adding a hammer that only does melee was a really bad call. Bad powerups are worse than bad enemies since they persist through death.
@@primal2020 And its archaic because of that. That's basically saying it's not doing much different from an NES game which Id kinda hope the series would've evolved past that phase. Even starfox has progressed more than that. Game could have been a sorta low budgety revival of the ghost and goblins series akin to megaman 11 but it being NES levels of old fashion's probably gonna kill its sales if I had to guess. At least IMO that'll probably be what happens and why. This game is the same price as megaman 11 in fact, I could by two super meatboys with what this game's asking, bloodstained with just 10 bucks more or heck two curse of the moon 2s with the same amount, and even celeste or spelunky 2 + momodora 4 would be the same price as this game. I just really dont see how this game can compete with anything made in the like past decade since it just feels so detrimentally old fashioned. Thats just my opinion tho, nothin wrong with disagreeing.
seems people keep forgetting most if not all ghosts and goblins had very limited animation, so the artstyle sorta fits. i don't get why they changed arthur's haircolor tho, he was supposed to be a redhead.
They already confirmed that replaying it makes the game harder with more shit to deal with, but I don't know if there's a true ending tied to it. Edit: Yep, there's a true ending.
Oh no, in the NES game they were so much worse. It was a high-pitched squeal which you'd hear constantly in the 5th level because they were everywhere.
Every time vinny accidentally hits "retry from area" instead of "retry from banner" he makes a most fascinating sound
I genuinely can't tell sometimes if I'm hearing the death bone rattle sound effect, or if it's Vinny doing another meat noise. Here's to another 16 parts of this absolute misery.
"absolute misery"
When an expert such as claw dad says it, you know shit's gonna go _down_
You, LarryBundyJr, ProtoMario. WHAT ARE YOu DOING WATCHING THE SAME VIDS AS ME?!
So... the game has 16 stages?
I know im asking randomly but does any of you know of a way to get back into an instagram account?
I was dumb forgot my password. I would love any assistance you can give me!
@Xander Javier Instablaster =)
how did vinny not Instinctually know to
1.GET THE KNIFE
2. GET THE KNIFE
3. GET THE KNIFE
off topic, but cute avatar! who's the artist?
You wanna cut steak with a plastic spoon?
@@otakunthevegan4206 No get the knife
@@otakunthevegan4206 username doesn't check out
Shout out to my homie, Discus
Ah yes. All I remember about Ghost 'n Goblins
_GET THE KNIFE. GET THE KNIFE. GET THE KNIFE._
Care to explain the reference?
@@_.-. AVGN G&G review for context. Also the knife doesn't have a delay between 3 attacks.
Knife best weapon
But you NEED the bible for fighting satan
@@dwdadevil I thought it was the shield
@@grylltheonion the shield of faith?
You think you can cut a steak with a plastic spoon? No. Get the knife.
arthur’s walk animation looks like someone who got really good at QWOP
It's classic!
I remember there was a reviewer that denounced people that said it reminds them of a flash game, implying those games were poorly limited or constructed...
Like guy, you apparently forgot there were some flash wizards on NG that could make some awesome games.
@@shelbyherring92 Agreed.
The Binding of Isaac was a Flash game, for example.
@@Jewsh I would agree, but that's not I'm referring to... as that and Castle Crashers was what the reviewer was referencing: flash games LOOK simple or ugly as Hell.
I'm talking more about the try-hard flash games with super detailed rigging and graphics work...
Like those two sprite based zombie arcade shooters, to which I still forget the name of, the ones where it's setup like a beat em up, and special weapons can turn you into a black haired Wesker or Jason Vorhees/Rick Taylor.
That LOOKED like an indie arcade style game for consoles at the time.
@@shelbyherring92 Newgrounds as a whole, amazing animation. Wilt, Tower of God, Pause Ahead, and even Meat Boy's designer, OwlBoy's creator, and Terry Cavanagh got their starts on that site. I did too, I loved making flash games. And I so greatly dislike it when people dismiss that era. Thanks for defending us.
Stu: "Oh yea, oh yea. Right there, right there."
No. Please, no.
@@laurenchinsphealsupremacis9978 replace no with yes and you got Stu getting CBT once more.
@@laurenchinsphealsupremacis9978 It's fine, it's just Stu playing FF VII remake with Cloud, barret and Tifa.
NOOOOOOOOOOOOOOOO
I love that audible "THUMP" in the mic after every death. Those all-too-relatable apeish arm flailings of frustration.
I do that when the cops once again gun me down with no reason in GTA
@@sneezebiscuits7239 I do that when the cops gun me down
Honestly I love the art style. It fits with the medieval theme. I'm surprised Vinny didn't draw the parallel to Terry Gilliam's style.
Yeah. I like Terry Gilliam's funny paper cut out animation. Not to mention that his style was made in airbrush.
looks ok but brutally clashes with the retro soundtrack in a horrible way
As much as I love watching Vinny play games that he has fun with, I enjoy a good "Vinny must suffer" episode
He handled Cuphead like a boss. Not so much this time...
I like when Vinny takes a jab at shooting upward being a big innovation when Mega Man *still* can't shoot upward himself
Metal Blade wants a word with you.
@@OtakuUnitedStudio Or Elec Beam, and that's not just up
Bass can shoot at a diagonal up. lol
@@caucasoidape8838 Diag. Up and down. Yes, but he's not Mega Man
@@Phoenixifyable Lookin' is more important than shootin'
I did not expect the chat to hate this game near as much as they did, nor for there to be so many people unaware that this was originally an NES game.
It was an Arcade game originally. NES was just a port.
Im not surprised, the majority of chat is BABBY gamers like binty :)
The majority hated the CRUST of old game design, not the difficulty
I saw someone say it was a "bad Cuphead ripoff"
Originally it was an arcade game, from there it's difficulty
That is a powerful thumbnail
Too powerful
Extremely powerful
I’ve never seen a thumbnail so unexpected yet so utterly appropriate.
My dude really do be turning into bones when he takes an eyeball to the taint.
The art in this game is fucking great, looks like the flat puppetry and shadow theatre that would traditionally tell a very classical knight-saving-princess story. That and the detailed, scratchy textures look like an illuminated manuscript or something, yeah I think they nailed it for this game.
I have a deep love for Vanillaware games so the aesthetic works for me
Agreed. Given the sheer cost associated with hand drawn 2D sprites, it doesn't surprise me that they went with this. And it looks great! I'm really impressed by it.
Except the cutscene animation is like walking down shitto valley.
Looks like a lot of tweening was used.
I was thinking it was animated in flash but it’s much better if you think of it that way ha
I'm probably the only one but I really like this animation style. It reminds me of Monty Python. That makes it a little bit comical, which I think is quite on point for this series. I imagine pretty much everything going on in UK is done with the rotation tool.
You would really like the cutscenes in Rock of Ages 1/2
@@NavyPheonix seconding this
it reminds me of old flash games/animations where they would just use tweens to move the limbs from one pose to another
I definitely enjoy the new art style but I can at least sympathize with those that probably wanted something more similar to Ultimate Ghosts'n Goblins on the PSP, though I have to point out that the PSP version looks a lot more busy on the eyes compared to Resurrection, it's not impossible to know what's going on but things tend to blend a little compared to this one where enemies are more clear.
Í9
Fun fact: the markings on Arthur's shorts are strawberries, not hearts.
that does quite appear to be a fun fact
That's a juicy fact you got there, pal.
Looks like the retry from start button is highlighted in purpose, they knew there will be salt and angry button presses
28:26 I can feel his pain :(
love how Vinny says "it's gonna be just fine, chat" after already seeing the thumbnail for part three titled "decent into insanity".
I just noticed when Arthur dies his bones make a noise that sounds like the death jingle in the old games.
You mean the ghost and goblins death sound? Weird huh.
@@lasarousi lmao
No way bro you notice too? Lmao
Fool me once, shame on you.
Fool me twice, shame on me.
Fool me fifty times, "game's bad".
Fool me a hundred times, go to bed
I think it is kind of bad, but he could have chosen easy mode
Fool me 99 times, you're addicted
"I have fun playing these games for 20 min."
*A hour and a half later*
I really like the art style despite what people say. It has a Monty Python animation vibe that I find really charming.
@@polyhex No.
That's exactly what I was thinking! It looks like they tried to create an animation style that looks like those classic medieval scrolls, but animated (which is in fact what happens in the intro).
Yeah, I love it too~! Very charming artstyle~!
I think we've found the next "Mario Tennis Aces" of rage streams!
It somehow looks harder than the original
It's more chaotic but from what I've seen it's easier overall thanks to having more health, more checkpoints and infinite lives
That being said there is a particularly nasty auto scrolling section later
@@UrsaFrank Well I guess that comes down to difficulty settings. If you're doing the traditional 2 hit death mode it's gonna be harder
@UrsaFrank it's only easier when you are not playing on 'Legend Mode') Legend mode makes the game twice has hard as the original.
@@auralunaprettycure The original has some serious stinky design to it though. This new version doesn't seem to require strict memorization to perfect which is good.
Alright, even though I admit I only want to see Binyot suffer in games, the default option on death being "Start the whole level again" instead of "start from checkpoint" is some serious BS.
@@woodhousii2445 Yeah, I think your point would be valid, back then. But how is that an excuse nowadays? I mean, I get why they'd do it, but then again, why be this antagonistic towards the more casual gamers? The devs would be better off taking Easy mode out of the game entirely rather then use dickmoves like that just to punish the casual audience. Just to get a cheap laugh at their paying customers? I'd rather they'd spent a little more time on the animations if they're going full-on remaster, those look a little iffy.
@@woodhousii2445 It's not a remake, the original was an arcade game that got ported to the NES before the Game Boy, and it was difficult then because it was trying to make you pay to keep playing. Saying "that's how it was, you're lucky you have anything at all" is nonsense. Gaming has changed, and malicious design is no longer accepted as "incentive."
And I have been playing games since before 2000, probably longer than you have. I've been playing them since the 80's. There is no reason to continue to screw over the player just for the sake of it. Games are longer. People have less time to invest. The average adult only gets 2 hours to themselves every day for gaming, TV, or literally anything that isn't work or family related. Even hardcore gamers aren't likely to finish it in a day anyway. Comparing a Game Boy game with a 8 MB file size to a Switch game is ludicrous. Games don't need to be limited to extremely short experiences anymore just to be able to fit on the system.
Also, I played both Castlevania games on the Game Boy. The first was a slog and wasn't very popular even when it came out. The second was much better. Still challenging but not obtuse. There are better ways to challenge a player than to force them to start over from the beginning.
@@OtakuUnitedStudio If "scr*wing over the player" is a part of the developer's artistic vision and not a product of limitations, then you have no right to demand it to be catered to your taste. Just because you don't find something fun, doesn't mean there aren't people clamouring for it, and who are you to deny them? Just go play something else if you don't like this. Wantin' more retro-hard games isn't a crime.
@@genyakozlov1316 did you just censor "screwing"
@@woodhousii2445 I guarantee you I'm probably older than you. Either that, or you're immature as hell for a dude in his mid to late 30's.
But congratulations, you've proved your gamer ego to a rando in a comment section on a video hosting site. You must be very proud of yourself.
As funny as it is to watch Vinny fail at menus, it does seem like a really bizarre design choice to put checkpoints in your levels but still force you to tell the game that you want to use them after every death, while not even having this as the default option.
It's not really a surprise considering in the RE2 and RE3 remakes when you get a gameover it still timer doesn't reset to the last save but continues the total run time. It's very easy to get around by just loading a save twice, it seems like a oversight unless you want to piss people off trying to get a S rank.
@@neutralnarration1463 lol I do get what you’re sayin, but also, that’s a bit of a bad example because adhd is a neurological thing, not psychological. So that’s kinda like having no leg and you gotta go to the doc until it grows back.
Well the game is designed to be as hard as possible, so it includes preying on muscule memory.
The devil himself smiled at this design choice.
@@darthvaderbutwayshittier7054 Maybe in Legend that if fair, but in Knight that is just a bad design choice.
4:51 I have never gotten past the first level in both the Nes and Snes game. This music gives me war flashbacks for a game I've barely played. (Though, I was just testing the waters, never really planned on playing the full thing.)
I think the reason the game over menu is like that is because the red checkpoints are baby checkpoints and the blue ones are the "real" checkpoints that real gamers use
I'm pretty happy that they punish people who play baby mode by forcing them to struggle with an inconvenient default restart option. They get to feel just an ounce of the pain we Legend players have to go through.
not wrong
Ayo elitism checccck
Either way, setting it to default to one of the options is going to be inconvenient for someone.
What it should do is remember the player's choice, so at least after the first selection, it will go to the one they've been using.
Anybody who can get past the hog and ball torture at 1:04:56 is a real gamer in my book
Every time he restarts it sounds like he's slamming his desk out of frustration
I don’t understand people saying this game looks low budget or weird. I love the art style. It’s very unique and detailed.
agree
Because if it's not 1080p HD they'll snub it regardless
26:57
58:37
Vinny slowly morphing into Goofy
I love both that Arthur now can take THREE bonks before he's bones, but also that he keeps a random piece of his armor during hit number 2. I think this one's gonna be THE Ghosts n Goblins game everyone will love. I know I'll love it!
That's only on the easier difficulty, Legend is still 2 hits. Ghosts n' Goblins Ultimate did a similar thing with it's difficulty as well.
Gold armor in this game look boss.
@@MediocreNed What is wrong with playing on a lower difficulty
@@DirectorOfChaos9292 Nothing really, the game just comes across that it was designed around Legend difficulty. That whole blue/red checkpoint thing that fustrated vinny, is an obvious sign of that. Since it's designed (At l think so) for the hardest difficulty therefore you should look at how it plays on that mode instead on normal mode.
This is the only game from the Nintendo Direct I was interested in, and one of the only games shown at that State of Play I was interested in.
Haven't laughed this much to a Vinny stream in a long time
25:12 I just can't unhear Inkling Palpatine saying "Do it"
i just heard inkling noises starting to drive me crazy tbh
The art direction for this game looks great. Though I think the motion tweens are a little stiff it still outstands me that they were still able to recreate a well made yet gorgeous game out of a forgotten capcom property.
(But I'm pretty sure there are some people who remember this game fondly and are happy to see it return now all we need is Viewtiful Joe)
Thanks to Vinny, I get to experience the frustration of the game without any of the bad feelings that come with being frustrated.
I still can't believe the Check Point selection in the menu is that fucked up.
Its wack, I know the game is supposed to be balls to the wall hard but a little more QoL improvements would help
I get not having checkpoints on the hardest difficulty, but continue from checkpoint not being the first option for the other difficulties is a very strange choice.
hearing a chat member try to say "oh well it's your own fault if you accidentally restart" blew my mind. like there are people who would actually defend that design
I believe what a chatmember said on the stream. That it’s such an obvious mistake that they did it intentionally to cater to the “real hardcore gamers” crowd and fuck everyone else.
They did it this way to inconvenience people that play on baby mode. Knight mode gives you an extra hit AND gives you two extra checkpoints in between real checkpoints, gotta make it frustrating somehow, and making the menu inconvenient only for them is a great way of doing so.
People were bitching about the art style, but it's pretty good.
The puppet thing feels lazy, it has a sort of flash-game feel to it, especially from a major publisher/developer like Capcom who is one of the most well known developers of games with impressive sprite work.
Kinda subjective there
@@georgewilson7432 Right? Like especially since Newgrounds shit is going on 20+ years old now you'd think people have nostalgia for games with a "flash-game feel" to them
@@alfa1f484
But they do have nostalgia for it, just look at Among us, Henry stickmin, & friday night funkin.
The art style is really nice, but personally I don't like the Flash-esque motion tweened animation where the characters are animated with a skeletal system rather than every frame being hand-drawn. The animations just look cheap compared to everything else.
I don't normally watch live, but I was here for this. I have never seen a mass of people collectively filtered by a game they weren't even playing.
Filtered?
@@sofern2681 Never heard that phrase before either.
@@sofern2681 Do people not say that outside of 4chan?
@@JohnDoe-kh3ti No
@@sofern2681 It usually means somebody stopped playing a game for X reason (the reason usually being difficulty). But yeah, it was very amusing seeing so many people getting irrationally angry in vinny's stead as if somebody insulted him or something
I don't think this'll be a completed series.
You said it lollll
If Joel could go through the ultra glitchy NES port, I think Vinny can go through this
Anyone else remember when Arthur was a character in MvC3?
I actually really like the artstyle. It does a good job mimicking old medieval storybooks, but they still should have done more to make the animation better
It is a great game, its rare to see good continuation of series these days.
I'm pretty sure it's inspired by 2D puppetry, I think it's a real thing, similar to Black Knight Sword. I personally really like the style and the janky movement since it really feels like a 2D puppet show
Look at the boss animations. Looks great homie
the menu thing is really antagonistic lol. There is no logical reason to offer players a game mode where they would want to use the extra checkpoints, and then have the menu set up so that they can accidentally erase their progress. That's nothing but antagonism. I've beaten Dai Makaimura and I still think that's bullshit.
I can only imagine that maybe some of the game designers weren't too keen on the red checkpoints for this difficulty, while others were, so they chose this as an unhappy compromise. It would be better off with either extreme since, as you said, it currently comes off as antagonistic and would allow the player to only focus on the challenge of the level without the psyop that is that menu.
I very quickly went from hating that obvious bullshit to loving it when I just accepted how it’s going to screw over vinny in the future as well as the salty reactions from everyone giving (valid) criticism of its design.
@@spinningchurro i dunno if valid criticisms qualify as "salt" you might just be an asshole.
@@Shauntungosaurus : Im fine with that. I’m going to enjoy watching chat complain about the game every time it’s streamed, and you can’t stop me.
@@spinningchurro wasn't trying to, just stating an observation.
Ghouls and Ghost is so unforgiving you even have to avoid the power ups.
So is contra, and pretty much every shoot em' up.
@@MediocreNed Contra has a suoer good weapon and a bunch of regular one, Ghouls and Ghost has the knife and every thing else is garbage
@@mukamasa Fire did well on the Crystalline City stage.
40:32 The silence says a lot
40:45 And when he adapts
John Sauce couldn't have picked a better thumbnail.
Imagine, this is actually the baby mode of Ghost n Goblins.
Well you know, goblins love pain.
I would love to have this game, just not for thirty bucks... the hard-core retro gamer in me wants to play this but the cheap-ass in me wants to wait until it's on sale for about half that.
It'll go on sale for sure.
$45.00 AU is just too much for a digital title.
So the fact that as much effort was put into this as any other game in the series doesn't mean anything? Game devs need to eat.
@@OtakuUnitedStudio And so do people who buy games as well, that's why small releases with steep asking prices are a hard sell for people.
@@OtakuUnitedStudio and its Capcom. Dont worry they have tons of fuck you money.
Why does a single player game have a privacy policy? That's the scariest thing in this game.
Leaderboards maybe
Hasn't this nonsense become standard in just about every game for the last few years now?
And what possibly be taken from your switch? I bet nintendo has put in 1000 security measures to their console
gabsr maybe the Nintendo app on phones is involved?
They're gathering play data and preferences for the sake of marketing, mostly. They may also be using it to tweak the game down the line, like comparing how often users choose the option to allow extra checkpoint but then restart from the beginning because they spammed the button to get back into the game not knowing it would sent them all the way back.
I'm already looking forward to the death reel edits of this :b
RATTLE ME BONES, SPIN THE WHEEL!.
Your brain run by ghost n goblins
there's no momentum mechanic, arthur's jump is always the same arc.
Oof. That’s major beans.
@@Camad if you've played old Castlevanias and other Ghosts N Goblins, you will notice the same thing in them.
I think the weird animations from like Holy Grail or domething is perfect for this
I love ghost and goblins. the first level song gets stuck in my head
Like when avgn said,
If your going to play G&G,
GET THE F*CKING KNIFE!
Let the rage begin.
i like the artstyle but this still feels like watching cbt
Hobgoblins, Hobgoblins, What do you do with those Hobgoblins?
They're over here, They're over there. Those darn Hobgoblins are everywhere.
Meet the Hobgoblins: Franky, Sniffles, Bounce-Bounce, and The Claw!
14:44 Fourteen minutes in, and we have our first AVGN groan.
"I'm here to splat crows and get splatted, and I'm all outta crows."
This is basically if popcap remade ghosts n goblins
A lot of the things this game does are pretty beans, sure, but in its defense if a player isn't having fun on a high difficulty level and refuses to lower it as a matter of pride, that's on them.
I really wish there wasn't such a stigma around this stuff. Developers put a lot of time and effort (well, not always, but usually) into difficulty options to let more people enjoy their games, not to make anyone feel bad about themselves.
I completely agree, vinny isnt the strongest of gamers, so he should play on at most medium... No offense but he just can't handle it.
@@sirrealism7300 : I used to agree with this vinny trope, because it’s applicable on some games. But if you pay close attention you’ll notice he’s very good more often than sometimes. The guy plays games for a living and is above average in intelligence, he’s gonna be good.
IMO the "pick difficulty before you even start playing" system is flawed to begin with, it's better (and feels more acceptable to the player) to have in-game difficulty adjustment mechanics. In the Souls games magic makes things easier (since you can run away and pelt enemies with spells from a safe distance) at the expense of more resource micromanagement, for instance, and almost every RPG allows you to lower the difficulty by level grind or craft better equipment. The hard part becomes communicating the impact of these mechanics to the player, so they don't forget they exist (and don't overdo it and then ruin the fun by making the game too EASY instead)
The real beans is that they give you the choice, but then make you have to pay close attention so that you don't choose the option that basically amounts to the hardest one since the only real difference is how many checkpoints you get between Legend and Knight.
@@neutralnarration1463 do you remember how stupid it was in oblivion? Thats some design choice right there.
28:28 you can hear the exact moment where his heart breaks.
I like that they kept the intro the same with Arthur and the Princess about to fuck on a grassy hill.
The biggest mistake I made with this game, was scrolling past the funny comments here and reading the rest
watching vinny die 20 times in the water in the same spot was the best part. i was dying of laughter every time
That red demon is called a Red Arremer. Not every Red Arremer is Firebrand.
red arremer is a species, as well as satan is also a species, not confusing at all *kappa*
But Firebrand has canonically faced Arthur, according to UMvC3. So at least one of the ones you face is.
@@DarkLink1996. hummm fair point, but there's no hint as to which one is firebrand at all as far as i know, perhaps he is the first arremer from the arcade game? doubt it since firebrand would be OP if gargoyle's quest and demon's crest are considered.
@@meatboom
Looking it up, the GBA version of Super GnG has a boss fight against the Red Arremer Joker, which later appeared in Namco x Capcom, with heavy implication of being Firebrand
With all the armour and equipment firebrand ends up with, he would be a joker (or king, I forget).
I never thought about it but I had always assumed firebrand(who is just red arremer in the JP version of gargoyles quest) was just that annoying recurring(?) red guy that bothers you in g&g.
GoblinPls P GoblinPls A GoblinPls I GoblinPls N GoblinPls
It seems a lot of commenters don't realize this game is and was - from the start - something of a real-life shitpost. It was kind of intended to be an unenjoyable nightmare to pressure your friends into feeding quarters. It just so happens that people started to like it *for* these reasons. Life takes all types, I suppose. That's why I'm sure the menu options were intentional.
Wait until you learn about the "ending".
_That's why words of wisdom. Anyone who wants to go far in this game, my rules are:_
1.) Get the knife
2.) Get the knife
*3.) GET THE KNIFE!*
This is a pretty good Gamecenter CX episode.
The art style reminds me of a pop-up book.
Sounds like you're having a rough time, have you tried playing on baby mode?
The game looks good except that half the powers are 'traps' that fuck you over because the game seems to only be designed with the default weapon and knives in mind. Adding a hammer that only does melee was a really bad call. Bad powerups are worse than bad enemies since they persist through death.
welcome to ghosts n goblins, its always been that way
@@primal2020 And its archaic because of that. That's basically saying it's not doing much different from an NES game which Id kinda hope the series would've evolved past that phase. Even starfox has progressed more than that. Game could have been a sorta low budgety revival of the ghost and goblins series akin to megaman 11 but it being NES levels of old fashion's probably gonna kill its sales if I had to guess. At least IMO that'll probably be what happens and why. This game is the same price as megaman 11 in fact, I could by two super meatboys with what this game's asking, bloodstained with just 10 bucks more or heck two curse of the moon 2s with the same amount, and even celeste or spelunky 2 + momodora 4 would be the same price as this game. I just really dont see how this game can compete with anything made in the like past decade since it just feels so detrimentally old fashioned. Thats just my opinion tho, nothin wrong with disagreeing.
@@isaacargesmith8217
Dude if you wanted something different, you would of played Ghost n' Goblins Ultimate or the Maximo games.
I’d hesitate to say this game looks good, unless you’re a masochist. Then it’s probably the best thing ever.
@@isaacargesmith8217 dude it's literally a port of the cock and ball take your money arcade game
"Where you getting those eyeballs from?"
Must have been someone he ate.
seems people keep forgetting most if not all ghosts and goblins had very limited animation, so the artstyle sorta fits.
i don't get why they changed arthur's haircolor tho, he was supposed to be a redhead.
Ah man I had the arcade stand up of G&G at the house when I was a kid. Loved it. Gotta try this out.
If that chat member didn't like this style, nobody tell them about the artstyle of DR2C.
I actually really like the 2D puppetry art style of this and Black Knight Sword, I hope to see it more sometime
If this ever comes out on steam, ALL of the reviews are just going to be the CBT wiki article.
Does this needs to be beaten twice to see the ending? I didn't watch Korone's full intake on game, she played for about 11h.
They already confirmed that replaying it makes the game harder with more shit to deal with, but I don't know if there's a true ending tied to it.
Edit: Yep, there's a true ending.
@@CeHee123 that's a nice throwback yay!
@@CeHee123 fuckin' WHYYYYYYYYYYYYYYYYYYY!?!?!?
I see vinny is trying dark souls again lets hope it goes better than last time
The Red Devils begin to laugh
the thumbnail is accurate
Legend difficulty makes this game the hardest one by far. The game spawns so many enemies making impossible not to die sometimes.
23:21 I can't say I've heard a sound like that before except from you.
While I am glad to see they brought back aiming up did they take out the double jump?
Double jump was only in Super Ghouls n' Ghosts if I remember correctly.
@@grylltheonion Yeah I was just wondering if it was in at all.
@@grylltheonion it was also in Ultimate. Personally, I found the double jump to kill me more than anything else in the game.
@@Corad4 The double jump is so ingrained in my brain that I saw a ledge while playing the new game and died because I forgot I only have one jump 😂
Vinny killing himself in the pong over and over had me laughing hard.
Well, at least in this version they're not making out at the local cemetery
Great thumbnail, love it.
Nice thumbnail, John.
finally goblin sauce returns
It took Vinny almost an hour to clear the Graveyard?! Oh, I'm not gonna stand a _chance_ with this game. I'm jumping ship now before it's too late.
You can lower the difficulty tho...
Jesus that uWuWuWuWuWu noise the flying burritos make might be the worst noise ever created.
Oh no, in the NES game they were so much worse. It was a high-pitched squeal which you'd hear constantly in the 5th level because they were everywhere.
You clearly haven’t played the NES game where they went “EEEEEEE”
Having gone back and heard the classic ghost sound (thanks AVGN), give me the EeEeEeeEeEeeEE any time.
@@SireNukerre "EEEEeeEEEEeEe SHUUUUUUUT UUUUUUUUP"
Running animation reminds me of scribblenauts.
That time limit is generous compared to the og game
Timers are archaic and pointless.