I like the Liberator Pen a little more than the tenderizer vs the illuminate. The zombies go down in a couple of hits no matter what, and the ability to headshot the overseers makes killing them a breeze. Their heads are pretty huge so its an easy target. Plus the extra 10 rounds a mag are nice to have.
Blitzer plus autocanon is easy mode for Illuminate right now. Lightning shotgun stuns them, or outright kills them in a couple headshot bursts. And the Autocannon one shot headshots them all while stunned. Autocannon can also take out harvester's limbs pretty reliably, too. Only real downside is AC takes up your backpack slot. But you basically have unlimited ammo between the two weapons with good aim.
@@waldorffordlaw9529 I use the blitzer almost exclusively on bugs and i almost never hit a team mate with it. Ive gotten really good at positioning to avoid that issue.
I confidently can say that you (bg) are TOP 5, could even well be TOP 3 players in this game. Even when a situation calls for one to panic, you don't lose focus. You are a mad man in the best way brotha.
Finally, I'm happy to see someone playing the Tenderizer + Guard Dog + Railgun combo against the squids! It's among my most preferred loadouts against them and the Automatons. 😁 P.S.: I normally switch the Tenderizer and Adjudicator's firing mode to Semi, to not waste their bullets and optimise their damage through precision shots.
How good is the railgun against the smaller squids? I saw that you could two shot the legs (it takes 4-5 shots on the AMR), but does it work well against the walking squids with sticks too or is it better to stick with tenderizer there?
@@mcdull68 the thing is, there is the Helldivers 2 game, and there is the Difficulty 10 automatons Helldivers 2 game, the two are almost entirely different 😂
DPS is too low on literally every other AR than Tenderizer. People can say all they want about pen and mag size and whatever else, at the end of the day the Tenderizer is just king of DPS and is really where they should've STARTED with assault rifles. Everything else just feels so underwhelming compared to that 850rpm at 95 damage a shot and no recoil. Even after all that the thing still probably sits in B tier realistically, as it just gets overshadowed by other primaries the devs were honestly just too generous to *cough, crossbow, cough Ehem sorry, something caught in my throat. But yeah, I'm still an assault rifle simp. Thank you for the content 😃
Lib Pen still better than Tenderizer against them imo if you can aim for heads instead of all over their bodies, Overseers only need 5 bullets to the head to take down unless they bounce on the edges. ....Weirdly enough its even kinda good against Harvesters.
Try the Adjudicator. It's only 5 less damage, and 5 fewer rounds per mag. Still kills voteless in 1 headshot or 2 body shots. In return you gain medium armor pen, which makes it very useful versus Overseers and even Harvesters. Best paired with engineer armor with incendiary grenades. Compensates for the additional recoil and grants you two additional grenades for crowd control. Killing overseers in fewer shots thanks to the armor pen and having extra fire grenades for crowds more than makes up for the ammo reduction.
@@ThePartisan13 because I don't like to crouch and be prone while running during the mission? Look, I take Crossbow and have fun. I take Scorcher and I have fun. Because these things don't want me to to crouch or use specific things. I take any assault rifle - I have worst time ever. Either it's a "you need 1 whole mag to kill medium enemy" or "recoil is atrocious".
@@ThePartisan13 Lib Pen only needs 5 bullets to pop heads on Overseers, the reason you need that much ammo to kill them is because you are shooting at their body which with their movement and flinch usually results in lots of different hitboxes being shot at, both arms, chest and maybe even the legs. If you can focus fire on either head or chest they go down really quickly.
I've found that the laser cannon works really well for dealing with the overseers. I'm going to try out the tenderizer. I feel like the rail gun should work better vs the squids. It feels really weak.
I prefer the AMR to the railgun. it deletes watchers and can reflex headshot overseers. takes a bit more ammo on harvesters, but not charge and less reloading time.
didnt know the shields on the ships were that weak, I used to just 500kg them but i could of just shot it with the explosive cross bow a little instead
@@BlueMuros We had armored motorcycles with a sidecar equipped with an MG in Helldivers 1, would be awesome for three Helldivers, or four with an extended sidecar.
Bro I can't give you tips and tricks New fast Recon vehicle If you are carrying something If Falls down when you start the car and you play solo This can be a problem just enter the passenger seat and change seat by pressing "C"When you exit, you with have the SSD/BLACK BOX in hand For Control users, input for res/erse can be annoying (L1,L1)You go to options and now go to accessibility Turn on this setting as It IS disabled by default for hilly/rough areas use 1ST "gear" and for smooth terrain use 2ND "gear" Use handbrake (SPACE/square) for drifting and turn on/off the light by pressing "X" (only on PC)
I hope the Illuminate Infantry Units stay as Light Pen enemies. The fact that the Tenderizer is so good against them is really amazing. Compared to how Medium Armour is more so required to fight against the Bugs and Bots I like that all you need against the Illuminate is Light Pen when it comes to their basic ground units. If all infantry units coming up stays Light Pen, while the new Walker/Tank units stay Medium/Heavy, that would break up the core combat loop between the Factions.
Know a joke about Blitzer users? They are known to stun their targets. Yeah! These 10 exact targets they've stumbled upon after landing! When...their teammates are already calling extraction😂
Gotta be the pew pews loadout for me against the squids lol, lazer cannon, scythe, dagger, lz gaurd dog, impacts 💣, and stratagems i like cluster/gatling turret, its the most fun if had in ages cycling the weapons to avoid burn out 😊😂
Given Johan's statement about the weapon customization, it's bound to happen sooner or later. I just want to cobble together a Liberator with a long barrel from the Penetrator, 60 round drum mag from the Concussive, and a foregrip from the cinematic intro, bayonet and maybe a laser aiming module too.
Because the Guard Dog with rounds is more effective than the laser one. At least in regards to this faction. It takes out Overseers very quickly and accurately. Tends to headshot them.
I got clown voted on steam forums for stating that the enemies in this faction are bullet spongey. Had people literally wishing death on me. I guess bad timing. It's vindicating to hear streamers, people who play this game professionally and a lot, making the same comments. So much is wrong with the new content from a technical standpoint. Why are people so ready to die on a hill defending this development team's balance decisions? They're just as bad at balancing things as they are adding new things. This team F things up on release and spend ages tweaking things over time.
They’re so easy to fight noob lol All other factions have a built-in defense against bullet spam and chaff clear in the form of real armor that isn’t just a shield or breakable, but illuminate all go down to light armor damage with the exception of the harvester taking a small amount of medium damage to kill If you can’t figure out how to take that and make them the easiest faction in the game by far with their limited roster, then go look at strategies from Helldivers 1
Anything with explosive damage ignores their armor. The purifier, scorcher, explosive crossbow, etc. That makes them way less tanky. MG and HMG also melt their armor letting you shoot the squid underneath through sheer rate of fire. AMR OHKOs with a headshot due to its armor piercing and damage. Their armor takes 80% of all damage until it runs out of hp and flies off. Then you start dealing full damage.
You can destroy the small generators at the propaganda tower with your main weapon, not your secondary one. Why waste missiles that are also harder to hit?
That higher pitched sound when youre running low is a recreation of the metal rattling in an almost empty mag
Nice detail but many games do this
@adambaker2670 okay? Bro was wandering what it was for in the video. Didn't say it was special
@@atypikul1426Well, i didn't know and i appreciate the info
5:53 If you're surprised by that snipe, wait to see the full Illuminate arsenal, they have really annoying snipers x) (in the first game)
wow, didn't know tenderizer was that good, didn't know the railgun was that good either, good vid
I love the tenderizer, it's been my main primary for both bugs and bots since it's release. But I love the StA-52 and can't put it down.
If you love the Sta52, you should try the Knight!
I like the Liberator Pen a little more than the tenderizer vs the illuminate.
The zombies go down in a couple of hits no matter what, and the ability to headshot the overseers makes killing them a breeze. Their heads are pretty huge so its an easy target.
Plus the extra 10 rounds a mag are nice to have.
Yep agreed, it's my go to.
Blitzer plus autocanon is easy mode for Illuminate right now.
Lightning shotgun stuns them, or outright kills them in a couple headshot bursts. And the Autocannon one shot headshots them all while stunned.
Autocannon can also take out harvester's limbs pretty reliably, too. Only real downside is AC takes up your backpack slot. But you basically have unlimited ammo between the two weapons with good aim.
Blitzer makes you a hazard to be around though
@@waldorffordlaw9529 I use the blitzer almost exclusively on bugs and i almost never hit a team mate with it. Ive gotten really good at positioning to avoid that issue.
@@REexpert44 I wish more people were that careful
I confidently can say that you (bg) are TOP 5, could even well be TOP 3 players in this game. Even when a situation calls for one to panic, you don't lose focus. You are a mad man in the best way brotha.
Finally, I'm happy to see someone playing the Tenderizer + Guard Dog + Railgun combo against the squids!
It's among my most preferred loadouts against them and the Automatons. 😁
P.S.: I normally switch the Tenderizer and Adjudicator's firing mode to Semi, to not waste their bullets and optimise their damage through precision shots.
tell me you're struggling against bots diff 10 without telling me you're struggling against bots diff 10 😂
How good is the railgun against the smaller squids? I saw that you could two shot the legs (it takes 4-5 shots on the AMR), but does it work well against the walking squids with sticks too or is it better to stick with tenderizer there?
@@agps4418he probably uses only the Railgun on bots and the other 2 become completely useless but he still adds them in and call it good.
@@mcdull68 the thing is,
there is the Helldivers 2 game,
and there is the Difficulty 10 automatons Helldivers 2 game,
the two are almost entirely different 😂
Nice video BG! Will be bringing this on my next mission (:
What I wouldn't give for more Guard Dog types, like one with the Sickle, another with the Scorcher!
Run the Pummeler and the liberator chefs kiss
@@dpizzle1992 a guard dog version that can stun enemies or shoot concussive rounds would be amazing
As an pyromaniac helldiver myself, I would love a guard dog with a flame thrower. 😂
DPS is too low on literally every other AR than Tenderizer. People can say all they want about pen and mag size and whatever else, at the end of the day the Tenderizer is just king of DPS and is really where they should've STARTED with assault rifles. Everything else just feels so underwhelming compared to that 850rpm at 95 damage a shot and no recoil. Even after all that the thing still probably sits in B tier realistically, as it just gets overshadowed by other primaries the devs were honestly just too generous to *cough, crossbow, cough
Ehem sorry, something caught in my throat.
But yeah, I'm still an assault rifle simp. Thank you for the content 😃
Lib Pen still better than Tenderizer against them imo if you can aim for heads instead of all over their bodies, Overseers only need 5 bullets to the head to take down unless they bounce on the edges.
....Weirdly enough its even kinda good against Harvesters.
Try the Adjudicator.
It's only 5 less damage, and 5 fewer rounds per mag. Still kills voteless in 1 headshot or 2 body shots. In return you gain medium armor pen, which makes it very useful versus Overseers and even Harvesters.
Best paired with engineer armor with incendiary grenades. Compensates for the additional recoil and grants you two additional grenades for crowd control.
Killing overseers in fewer shots thanks to the armor pen and having extra fire grenades for crowds more than makes up for the ammo reduction.
What makes Adjudicator almost unusable tho is it's god-awful recoil.
Same goes to reprimand.
I'm diving to fight enemies, not my gun.
@@LaserTractor Hence why he said to use the Engineer Perk armor with it to mitigate said recoil.
I've used it and tbh it still takes a whole mag to down one Overseer, which is the state of most if not all AR's right now in the game.
@@ThePartisan13 because I don't like to crouch and be prone while running during the mission?
Look, I take Crossbow and have fun. I take Scorcher and I have fun. Because these things don't want me to to crouch or use specific things.
I take any assault rifle - I have worst time ever. Either it's a "you need 1 whole mag to kill medium enemy" or "recoil is atrocious".
@@ThePartisan13 Lib Pen only needs 5 bullets to pop heads on Overseers, the reason you need that much ammo to kill them is because you are shooting at their body which with their movement and flinch usually results in lots of different hitboxes being shot at, both arms, chest and maybe even the legs. If you can focus fire on either head or chest they go down really quickly.
How exactly does the guard dog rovers ammo work?
29:40 Ive set my Stratagem keys to my mouswheel, now i can run and look around while inputting my Stratagems 🎉
I beeeeeeen saying the tenderizer is this good against illuminate bro W video, I rock it with the deag
They should add the cage from war of the worlds for the harvester. That would be epic!
How do you get the guard dog to sit on your back like that when not in use? On ps5?
PC player here so I don't know what the button is on controller but it's the same button that you use for the supply pack if that helps.
It’s down on the plus sign for console
Scorcher has been my go to for illuminate. I will have to unlock the tenderizer and give it a try.
I've found that the laser cannon works really well for dealing with the overseers. I'm going to try out the tenderizer. I feel like the rail gun should work better vs the squids. It feels really weak.
I prefer the AMR to the railgun. it deletes watchers and can reflex headshot overseers. takes a bit more ammo on harvesters, but not charge and less reloading time.
didnt know the shields on the ships were that weak, I used to just 500kg them but i could of just shot it with the explosive cross bow a little instead
@7:04 you hit the watcher on its side with the railgun, only destroying its left wing.
I know we have jet packs, but wouldn’t a hoverboard be fun to traverse with through city maps?
we could repurpose Illumanite tech after fightin them for a while
My vote is on off road motorcycles to easily drive in difficult terrain!
@@BlueMuros We had armored motorcycles with a sidecar equipped with an MG in Helldivers 1, would be awesome for three Helldivers, or four with an extended sidecar.
How do you toss the artillery shells like that!?
Bro I can't give you tips and tricks New fast Recon vehicle If you are carrying something If Falls down when you start the car and you play solo This can be a problem just enter the passenger seat and change seat by pressing "C"When you exit, you with have the SSD/BLACK BOX in hand For Control users, input for res/erse can be annoying (L1,L1)You go to options and now go to accessibility Turn on this setting as It IS disabled by default for hilly/rough areas use 1ST "gear" and for smooth terrain use 2ND "gear" Use handbrake (SPACE/square) for drifting and turn on/off the light by pressing "X" (only on PC)
I hope the Illuminate Infantry Units stay as Light Pen enemies. The fact that the Tenderizer is so good against them is really amazing.
Compared to how Medium Armour is more so required to fight against the Bugs and Bots I like that all you need against the Illuminate is Light Pen when it comes to their basic ground units.
If all infantry units coming up stays Light Pen, while the new Walker/Tank units stay Medium/Heavy, that would break up the core combat loop between the Factions.
Finally, an interesting load out
All i need is a BLITZER.
Know a joke about Blitzer users?
They are known to stun their targets. Yeah! These 10 exact targets they've stumbled upon after landing! When...their teammates are already calling extraction😂
I love the guard dog❤😊
Gotta be the pew pews loadout for me against the squids lol, lazer cannon, scythe, dagger, lz gaurd dog, impacts 💣, and stratagems i like cluster/gatling turret, its the most fun if had in ages cycling the weapons to avoid burn out 😊😂
Railgun need to be buffed on squids, it’s abyssal to use
Good video man
cant wait for weapon customization to give the trender 70 shots per mag if thats how drum mag will work for ARs
Given Johan's statement about the weapon customization, it's bound to happen sooner or later. I just want to cobble together a Liberator with a long barrel from the Penetrator, 60 round drum mag from the Concussive, and a foregrip from the cinematic intro, bayonet and maybe a laser aiming module too.
@@K_Balu same nothing better then what our founding fathers intended the AR-23 Liberator
Crossbow!
Why ar dog over rover? Doesn’t seem like it’s doing much in the video
Because the Guard Dog with rounds is more effective than the laser one. At least in regards to this faction. It takes out Overseers very quickly and accurately. Tends to headshot them.
The regular guard dog was massively buffed from increased ammo to medium pen. Plus it always aims at weak points.
Hope you're not the guy who takes a laser dog that keeps setting the team on fire lol
ehh, doesn't seem to have enough punch against the mediums
w
I got clown voted on steam forums for stating that the enemies in this faction are bullet spongey. Had people literally wishing death on me. I guess bad timing.
It's vindicating to hear streamers, people who play this game professionally and a lot, making the same comments.
So much is wrong with the new content from a technical standpoint. Why are people so ready to die on a hill defending this development team's balance decisions? They're just as bad at balancing things as they are adding new things. This team F things up on release and spend ages tweaking things over time.
They’re so easy to fight noob lol
All other factions have a built-in defense against bullet spam and chaff clear in the form of real armor that isn’t just a shield or breakable, but illuminate all go down to light armor damage with the exception of the harvester taking a small amount of medium damage to kill
If you can’t figure out how to take that and make them the easiest faction in the game by far with their limited roster, then go look at strategies from Helldivers 1
Anything with explosive damage ignores their armor. The purifier, scorcher, explosive crossbow, etc. That makes them way less tanky.
MG and HMG also melt their armor letting you shoot the squid underneath through sheer rate of fire.
AMR OHKOs with a headshot due to its armor piercing and damage.
Their armor takes 80% of all damage until it runs out of hp and flies off. Then you start dealing full damage.
Any AR is not S tier. It should be a maximum A tier. Stop the glaze
All tiers are opinion based. Anyone can have an AR S tier if they want bud.
@@forgedwarrior20 it becomes a problem when you publically advert the weapon as something good, while in reality it isn’t.
first lmao
You can destroy the small generators at the propaganda tower with your main weapon, not your secondary one. Why waste missiles that are also harder to hit?
Grenade pistols have demolition force, letting them blow up the tower