My favourite part is the horrible unbalanced spell systems. For example, you can create a clone of yourself that has a chance of being hostile. The issue is that the clone inherits your magical abilities, including the clone spell. So you can essentially create a small army using mitosis if the party and the GM are patient enough.
I bet this absolutely started as a "rules system" for D&D but ended up becoming it's own game. It was a framework. It actually required you make rules yourself to play. Gary himself even said that he never once used the published rules of D&D so I bet there were people using these rules until they purchased AD&D books.
Huh, I wouldn't think that a DnD hack would differentiate wizard and cleric magic. Always love when games make some difference between magic from yourself and magic from someone else.
Awesome video, we need more reviews that shed light on obscure tabletop games
Still an awesome title for an RPG
My favourite part is the horrible unbalanced spell systems. For example, you can create a clone of yourself that has a chance of being hostile. The issue is that the clone inherits your magical abilities, including the clone spell. So you can essentially create a small army using mitosis if the party and the GM are patient enough.
I bet this absolutely started as a "rules system" for D&D but ended up becoming it's own game. It was a framework. It actually required you make rules yourself to play. Gary himself even said that he never once used the published rules of D&D so I bet there were people using these rules until they purchased AD&D books.
Hmm, an obscure D&D heartbreaker from Da 70s? Niiiice.❤
Huh, I wouldn't think that a DnD hack would differentiate wizard and cleric magic. Always love when games make some difference between magic from yourself and magic from someone else.
There's some cool ideas here, actually.
I actually really like that damage system.
Not the worst "system thats split into many sub-systems" system, Ive seen.
Clunky? No my friend, it's just German.