The Generative Music and Procedural Sound Design of Sim Cell

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ส.ค. 2024

ความคิดเห็น • 35

  • @willmoksha1
    @willmoksha1 10 ปีที่แล้ว +11

    This is the most amazing and beautiful music I think I've heard from PD yet. I won't say the most beautiful *generative* music, because I listen to lots of electronic music, but don't always know the methods the composer used. This must have taken months to put together! I'm just a PD novice. Just a couple of weeks into it and having lots of fun! What an amazing tool. When I was a kid, I always wanted a big modular synth, like a Moog or a Serge. Now with PD, I feel like I have all that and more, and it's free, don't have to mess with all those patch cords, and best of all, I don't have to lug around all that heavy gear... Anyway, thanks for sharing :)

    • @FostersLab
      @FostersLab 8 ปีที่แล้ว +1

      Couldn't agree more! :)

  • @justinleokennedy
    @justinleokennedy 6 ปีที่แล้ว +3

    This is gorgeous work. Really lovely granular synthesis sounds and very thoughtful design of the procedural audio.

  • @chrischen1756
    @chrischen1756 2 ปีที่แล้ว +1

    Eyeopening stuff. Thanks for sharing all the knowledge and resources!!

  • @shan1392
    @shan1392 8 ปีที่แล้ว

    This is hauntingly beautiful. Can't stop listening to it.

    • @SchoolGameAudio
      @SchoolGameAudio  8 ปีที่แล้ว

      +Shan Anis Thanks! There's also a song on our SoundCloud that you might like as well: soundcloud.com/sovga/pure-data-gen-mus-bas

  • @Jareddit
    @Jareddit 10 ปีที่แล้ว

    Fantastic, thanks for putting this up! That grainstates patch looks insane haha

  • @MikkMakk90
    @MikkMakk90 3 ปีที่แล้ว

    Very nice work! This is very inspiring for my projects right now and gave me some cool ideas :)
    I also really like the resources you shared. Thanks for a great vid! gonna check out some of your other work too :)

  • @darkhorse5185
    @darkhorse5185 5 ปีที่แล้ว

    martin brinkmann
    = legend

  • @dx_armitage
    @dx_armitage 4 ปีที่แล้ว

    Leonard is the man!

  • @louannedante7429
    @louannedante7429 5 ปีที่แล้ว

    This music is amazing!! Seriously!

  • @Vegan_Kebab_In_My_Hand
    @Vegan_Kebab_In_My_Hand 5 ปีที่แล้ว

    Well, this is quite amazing.

  • @Achira
    @Achira 3 ปีที่แล้ว

    this blew my mind

  • @leonvankammen7499
    @leonvankammen7499 4 ปีที่แล้ว

    so if I understand correctly, intensity-sliders are being used as a trigger+velocity-in-one. In other words, sending a new value to a slider will basically trigger a sound.

    • @SchoolGameAudio
      @SchoolGameAudio  3 ปีที่แล้ว

      Yes, the sliders can be used for anything but this is what they're typically used for in this patch.

  • @9uweeoncbmd890
    @9uweeoncbmd890 6 ปีที่แล้ว

    Really cool project.

  • @vibertthio
    @vibertthio 8 ปีที่แล้ว +12

    I wondering if you could share the patch of this. Or there is some legal issue?
    I really wanna try out your system and have my brain be blown out by it!!
    Thx

    • @SchoolGameAudio
      @SchoolGameAudio  ปีที่แล้ว

      Check out Martin's patched in the description, they're a great starting point 😀!

  • @BenDover-tv1eo
    @BenDover-tv1eo 10 ปีที่แล้ว

    please keep these vids coming : )

  • @udomatthiasdrums5322
    @udomatthiasdrums5322 7 ปีที่แล้ว +1

    cool stuff!!

  • @SeanKearney
    @SeanKearney 4 ปีที่แล้ว

    Excellent video and concepts! (The link in the description to Sim Cell is broken - should be www.strangeloopgames.com/). Thank you!

  • @GuyVignati
    @GuyVignati ปีที่แล้ว

    Crazy cool! How were you able to implement the Pure Data Patch into the game??

    • @SchoolGameAudio
      @SchoolGameAudio  ปีที่แล้ว

      There's actually new ways to do this, you can check out github.com/LibPdIntegration/LibPdIntegration & github.com/Wasted-Audio/hvcc

  • @mannibimmel09
    @mannibimmel09 10 ปีที่แล้ว +3

    like!

  • @dasound4714
    @dasound4714 4 ปีที่แล้ว

    Thank! It is very interesting! How and where to download this program?

    • @SchoolGameAudio
      @SchoolGameAudio  ปีที่แล้ว

      Thanks! Lots of links in the description to help out 😀!

  • @vikvega6109
    @vikvega6109 10 ปีที่แล้ว

    Hi Leonard, I Like a Lot ur work! it´s huge impressive! Do u have an online pd course available? I couldn´t get the Generative Music Pd Patch , it is possible to get it :) ? Kind regards from MX !

    • @SchoolGameAudio
      @SchoolGameAudio  9 ปีที่แล้ว +1

      The patches that I based my generative music patch are available from Martin Brinkmann's site (also listed in the TH-cam description): www.martin-brinkmann.de/pd-patches.html

  • @antonv2785
    @antonv2785 9 ปีที่แล้ว

    Amazing stuff here .
    Which software was used to build the actual game ?
    Were the pd files implemented to that ?

    • @SchoolGameAudio
      @SchoolGameAudio  9 ปีที่แล้ว

      Anton V Unity was used for the game and we used Kalimba (github.com/hagish/kalimba) for Pd integration.

  • @LexiBass
    @LexiBass 4 ปีที่แล้ว

    So I've done patches in MAX/MSP and this looks pretty much the same except free, but my question is, how does the patch interact with the game? Is the game running the patch? How? And then how do you tie the "scenes" or sound effects to the actual changes in the game? Is this something the game developer knows how to do, or do you do this too?

    • @SchoolGameAudio
      @SchoolGameAudio  3 ปีที่แล้ว

      You can run the patch internally with Unity and connect it to the game parameters (github.com/LibPdIntegration/LibPdIntegration), if you're just prototyping you can use OSC (similar to the patch available at the top of SoVGA.com), or try to compile the patch using Heavy (github.com/enzienaudio/hvcc).