What's ACTUALLY crazy is that even if this game does not exist, the fact that it's the most wishlisted game in existence and other AAA studios do not see that this is something the community wants and bring out something like this instead of regurgitating shit IP we've seen for years
I'm sure they've noticed. They'll spend six to twelve months studying the phenomenon, eventually greenlight a similar project, amend it to tack on another trend after 18 months, add in a cash shop and surprise packages that are totally not loot boxes for Reasons(tm) and eventually deliver their mutated version of the idea in 36-48 months. At best, assuming no technical delays, engine changes, or reworks. Probably more than one studio is going down this exact path and when they start releasing them long after people have moved on, people will be asking why are they so intent on pushing such a stale concept. With luck, there will be at least one decent implementation somewhere in the carnage. Maybe. No promises.
I assume the wish list number was inflated by bots, even if the game is genuine (which I doubt) it's not anything that hasn't been done before. Open word survival with zombies? they're a dime a dozen. More so if you take out the zombies, The Day Before looks an awful lot like the "Divison" and remember what a disappointment that was.
Wishlisting has got to be a result of bot farms. I doubt even many of us here watching these videos about how the game is shaping up, probably don't even have it wishlisted ourselves... I'll wishlist it when I see real gameplay.
There is no way this exists and will release. Not just the issues he mentioned in the video, but look at the physics of the grenade near the end, the overall camera movement. None of it looks natural and is all prerendered engine footage. Plus, one month prior to release there is no actual gameplay shown, and there is suddenly a new engine? 110% fake and don't be surprised when the announcement comes with this canned. They were looking for someone to shell out cash and fund this but found no one because their track record is garbage
@@Tailionis In all honesty I wish this was real and going to be great. I liked shared world shooters, a la The Division, but there are way too many red flags on this to think it's ever coming out, or coming out remotely close to what the trailers show
I just want a AA or AAA version of Project Zomboid, but in a 3D universe. That game is fantastic, and exactly how a "zombie survival" game should feel. The zombies are actually threats, the mechanics are deep, and the game itself is very unforgiving and never quite lets you feel "safe". The zombie/survival genre got stale, but the fact that this game has seen so much hype proves to me people still want it.
@Dagoth Ur 7DTD is great, however it is definitely an indie title with a relatively small team. It simply does not have the polish or graphical capability that I was referring to. The cloest thing I can think of, in hindsight, is State of Decay 2. That game is nowhere near as in depth as PZ or 7D2D, however it is definitely more visually impressive. tldr: Combine 7D2D/Project Zomboid with Dying Light/State of Decay 2 and you have my money.
7 days to die is no where near the level of depth as project zomboid. It’s the only zombie survival game I’ve ever played where the pve is challenging and fun
1 year later, Force was right. The game was only out for 3 days before Fntastic announced the company being dissolved for not making financial needs. It really was never meant to be a real game
I think WHY it's the game on everyone's wish list is because consistently throughout time we've been promised the " next big zombie game to play with friends " over and over and over and then if the game ever releases, it's extremely empty, boring, and sometimes even moved down to just a single player game. So the zombie gaming community has never actually gotten that itch fully scratched and I think we're all eager for a proper, addicting, zombie survival MMO.
The other concern that I have with it being “real players” is that, how come they go down with one shot, but yet the character they are controlling takes bullets like a champ? Seems more like easy mode of a campaign than a MMO
Sea of Thieves trailers also had other players go down with one swing/shot, meanwhile the player whose POV we watch had more weapons equipped than you actually can ingame. It's liberties taken for the sake of show
Another thing is. notice how in one shot from the huge shopping center the controlled character is going towards his supposed friend character. That friend´s character model is literally browsing a kiosk in the mall´s alley. Like there is an animation of him watching wares on shelves. Show me one actual player who would, in this situation, go to a kiosk and started some emote of browsing shelves.
You should do more Why you should be concerned series. Some of us casual players who are in and out of the hobby really need series like this to identify red flags. Raising awareness of scam games is really important.
The best open world zombie mmo is SCUM, unfortunately they seem to not pay to much attention to hackers right now but they have been making huge steps in this alpha and are by far better than dayz - they were better than dayz years ago and it improved very well.
I’m no longer impressed by the size of an ‘open world’ as they are typically dead & uninteresting. If your open world map can’t compete with RDR2, Witcher 3 or Elden Ring in terms of making people WANT to keep exploring your enormous world, then you should probably make it far more linear. I actually think Remedy Entertainment balances this perfectly. For example, Alan Wake has you set on a linear path that is physically set inside of an open world map; so for me this still gives me the feeling of exploring an open world map but given it’s linearity I kinda know I’m going to find something interesting whenever I get an option to stray from the main path & it still feels like a large, living & breathing world. These devs need to know their limitations man lmao there is nothing wrong with a linear game in 2022 EDIT: Guys... I am talking specifically about the MAP itself when referring to Witcher 3, RDR2 & Elden Ring.
Witcher 3 was garbage. Its was a buggy mess. The second to last boss stood in place for me. Broken missions. The combat is snooze worthy. The story is boring as fuck gathering all your friends and goes on way too long. Etc
@@nolives play the remake and see how you feel. It's actually a good game if you play the PC version. I never had any bugs at all. Maybe you need a better system.
The issue is that a lot of open world games are just...empty? Like Red Dead 2, how much of the map actually has stuff you can interact with, has content and such. Same thing with GTA 5, though for the benefit of the doubt, they have improved it with GTA Online.
@@commandervex1626 maybe youre just not big on open world? Try playing shooters or more linear MMOs that don't have exploration as one of their main features
Exactly why I’m skeptical about StarField. Bragging about having 1000 planets is not appealing. During their last trailer when they showcased the different plantar the end, they all looked empty and boring. Beautiful sure, but after awhile nobody cares about how good it looks if there’s nothing to do.
Creating an open-world MMO is an impressive feat by itself. Then, you see AAA level graphics + AAA level environment design - pretty rare from an indie studio. Some indie games look really good but there's generally a decent sized jump between indie and AAA. On top of that you have a fully realized base-building game and weapon mod system? Most indie games focus on only a couple of these features; what they've showcased would be a huge undertaking for a AAA studio, very unbelievable for an indie studio whose last game was a DBD clone with Mixed reviews that lambasted the game for its terrible graphical update.
The game sounds way to fukin ambitious, even for a AAA developer. An MMO open world is already crazy enough there's a reason why most MMO's, even ones made by big devs look shit or has to rely on simple artstyles or needs a lot of restrictions on player counts etc. Having all the features being as in depth as they can possibly be and running that as an MMO would literally be some dark magic stuff.
@@gibleyman I don't think it's going to be an mmo. I think it's gonna be a map the size of the division with like 30 human players on it. Nothing about this games seems like an mmo. There's no level system, etc.
I just sat through this whole video about a guy who doesn’t know fuck all about gameplay , animations or graphics or basically any form of game creation , I did a 4 year course at college on game creation + an additional year of coding , this guy clearly has no clue what the fuck he’s talking about , he says the games footage is pre rendered? u do realise how much work that would take and how expensive that would be just for a small segment of gameplay that’s not that impressive. Second he said the gameplays scripted , well yes most games when they’re showing off footage have scripted gameplay yes , he also says that this gameplay has dead ends and not an open expansive world? i don’t know if he’s smoking something but I can’t really say anything when he’s blatantly lying 😂, this footage is really not that impressive and it’s not that hard to do considering it’s literally just graphic and a engine showcase , not a lot of anything being shown except form environments and maybe some early form of a looting screen
His points are the studios pre games to this have been “ cancelled “ and doesn’t realise when you make a game and sell it and it comes out as a good product and a decent game for what they was going for , u can Infact stop working on it😂 I don’t think any studio would continue support for small indie survival games from a top down perspective game😭 his other points was the website going down for a few weeks? Alrightttt? Maybe because they are working on the game and the website is not on the forefront of the list and has no point in being fixed anyway? “ the game won’t look or play like this” isn’t that called false marketing and bear face lying to the people who buy it? I can’t think of one game , even the shitty games , that have gameplay demos that don’t look like the actual game , Yh the graphics in retail might look worse and the hud will obviously look different but what game completely changes in such a short amount of time this drastically? “ unpaid work “ no they are looking for people to help them make the game and they’re called volunteers? Nothing wrong with getting the community involved with helping your game if anything I thought this would be a good thing , especially how devs these days don’t listen to there player base at all and just want money
I was nodding the whole time. You make a lot of good points, but I sat up in my chair when you mentioned the studio searching for unpaid help. You connected the dots in my brain. Most wishlisted game on steam, gloriously detailed trailers. So why are they begging? Why are there no publishers willing to invest in this for a potentially big gains? Then BAM, you hit the nail right there: What they show us, and what they showed potential investors, are completely different.
Objectively so, his critisism of dropping games is dumb. This is how you do business. If your product is not making money and you see no future you drop it, especially if you are a small game developer. Literally 0 reasons to continue development unless you want your business to fail.
If a major studio took this over, and delivered on 80% of what’s been advertised, it’d probably the next big game for a solid 3-4 years. It’s a big niche a lot of people want filled. It’d be insane for Ubisoft or EA or someone to buy it and run with it.
The engine swap to me seems like an excuse to stall for more time cos i highly doubt what they have is close to what they’ve shown or promised. This seems like those crowd funded games that promise everything just to release something completely different
The engine swap will allow them to actually utilize AMD RDNA 2 like its was designed to so its far from an excuse. This guy doesn't understand the importance of advanced API's/Engines and how they are required to utilize newer hardware architectures or otherwise computation is handled the old fashion way, in series (NVIDIA). Hints, why he seems to think "Ray Tracing" is the only advance feature that DirectX 12 can give AMD hardware.
@@captureinsidethesound In my experience from watching games develop, when a dev team mentions an "engine swap", it nearly always means starting over from scratch. Because you will be hard pressed to find engines that are anywhere near compatible in terms of assets, file types, and programming language. Remember the development of Duke Nukem Forever? Yeah. Thats what Im talking about. At first they were saying, "We will just swap everything over to the new engine and we will be back to where we left off in a few weeks." Nope. They had to start over each time they changed to a different engine. Will switching benefit them? Sure it can. But it will mean doubling the development time, if not longer. Because besides having to start over, they also have to learn how the new engine works just to even _get_ started.
@@SvendleBerries I thought switching from UE4 to UE5 was easy (all things considered) as most things work exactly the same, most problems would probably come from plugins that don't work and finding what code needs to be rewritten to work exactly the same as it used to.
You can definitely trust a guy with so many years experience in the industry. I say this as a person with 30 years as a software engineer. The critique of the two veteran game devs should be listened to very closely and abided by. Use caution when approaching this title.
And genre wise its not new they making abunch promises but it looks like a dayz clone And if want good zombie games in early acess you got games like seven days to die and zonboid which have been consistently updated for few yeats now of ause their the joke seven days to die will never leave early acess but its atleast beibg cobstabtly updated by a team that seem to genraly care
I'd love to see a zombie game where players start off as just normal people with no zombies just doing mundane stuff, then the outbreak occurs with the players scrambling to survive by getting resources from natural sources, ie. You have to loot a gun from a gun store or a fallen security guard or something, not just from anywhere, to survive the initial outbreak and into the later survival stages. Could even make it multiplayer with campaigns players could jump into at various stages. But this is just all off the top of my head. Most zombie games occur after the zombies take over and I think it could be interesting to play it out like an shtf type scenario.
Just imagine if everything they've shown turns out to be 100% authentic...probably will turn out to be one of the best open world survival games yet. Looks very promising but let's face it, it's probably just another scam
Almost %99 of things shown in their trailer are not even possible with the UE5 IF it really is an MMO. Technically not possible. Lets say they still push it exactly looking like this. Its an MMO game i dont think even RTX 5000 cards can render that much since it will have to render all those other players that will appear or all those enviroment changes not even Ryzen 12 35000 can do it. It literally is not possible Technical wise. They will just flush it away saying that those were just trailers not an actual gameplay. We are lucky if game will look anything like at least First Division.
@@honestgamer2925 While I won't vouch for the integrity of the developer or the likelihood of this game being more than a hoax, I think that that much at least depends on what they've decided their definition of "MMO shooter" is. If they want it to have hundreds of players battling it out like in Planetside 2 then absolutely impossible. (Though I think one look at their trailers makes it clear they haven't any such intentions) But if they're using the loosely termed jargon that other titles like division, destiny, and red dead online have historically danced around, with limited player lobbies of say, 24 to maybe 50 players, then it's a lot more feasible. Personally, I have some hopes for this game, because I've been trying without any success to find a third person shooter game with a similar concept and decent gameplay... Even if I'm not terribly optimistic that this isn't a sham. I mean honestly though, if Division developers made a PvP focused game and actually gave a shit about balance they'd absolutely kill it right now.
If it’s like The Division that would suck! Don’t get me wrong, the Division was ok, but I don't like games where you have to level up to be able to kill someone that is a higher level than you; it makes the game feel fake!
Why don't they use that talent and go work for an advertisement company instead? It'll be more profitable Oh wait, ripping off dumbass gamers is easy money mvm XD
As an indie dev studio I can attest: it's a struggle hustle until you get a serious project opportunity, from which you need to then mature into a business. Its different phases of effort and outputs and I'd expect these guys are in that second phase which means outputs could change.
then the devs are brutally honest it should pay off but what its called a dayz clone number 69 this game gonna fall it will be overhyped and people gonna investigate this game and they will find its an big asset flip this looks like warZ it was a disaster of a game and theres a reason why people dont remember it games that use assets are in way higher risk then games that make their own models from scratch if they are stylized thats even better cause most games tryhard to look realistic but not behave realistic even good lighting can easily carry graphics just look at dying light the sunset literally change the atmosphere and it shows
people are way too entitled now. I (well my parents) fucking bought sega and nes games for huge amounts of money and they were so basic as a kid. Terminator 2 on Sega was like $60
another thing to note is that when the "player" shoots they never really turn to aim they just fire a bunch of times until the zombie or enemy walks until they get shot
Actually love survival games, was a big fan of Miscreated until the game got boring because devs abandoned it, but I'm not going to buy into the hype until I see results because I've seen survival games like this fail hundreds of times
That game was so much fun when it came out, basically 24/7 gun fights at the base lmao. and messing around with people in the cities. Idk what happened, I got bored and came back years later and couldnt even find a pistol for like an hour lol, no thanks.
It's on everyone's wishlist because it has "the Last of Us" level graphics and animations. It looks like it was made by a triple-A studio. Even doing this amount of work for a _cutscene_ would be insane for just two people. It's not often you find people who can not only do all the modeling, but the lighting, shadows, landscapes, textures _and_ extremely accurate animations. I think I've seen this thing kicking around for years. If it is a lie, then what _is it actually?_ Honestly, with graphics this good they might as well just make CGI movie. Probably would be easier than making a game.
When I heard that they are gonna change engines on a game that was supposed to come out this year, the jig was up. I worked in game dev, even upgrading an engine during development is often a thing that can destroy half your functionality. Changing the engine is like having a house build and while one team is already putting in the cables the other is tasked with replacing every wall and floor in the entire building. Oh and apparently some of them aren't payed.
have you worked with Unreal engine before? UE4 and UE5 are compatible, there are only small changes so only few things break, so with a good team going from UE4 to UE5 should only take a few weeks max. The biggest issue is using old assets with new UE5 features, there is a chance assets need some rework or needs to be switched out, but all in all, UE5 could bring big improvments to a game on this scale.
@@work1309 That's probably true for projects which use the vanilla Unreal Engine without any deep changes to the C++ code, but most big Unreal games I know of had to rewrite some significant parts of the engine to match their own needs, which means upgrades even between minor version (say "4.12 to 4.15") can easily take a couple months for a few persons working full time.
@@DbugII hey, okay interesting to know, didnt know people have to rewrite Unreal Engine to fit their own needs, I always felt you can do pretty much anything with the "Vanilla" + some plugins and most plugins also worked with both UE4 and 5. But now I know more, thanks. But looking at this game, the developers and their previous work, I could not imagine that they changed much of the Engine code, could you guess what they changed and why? (if they even changed anything)
@@work1309 Hard to say really, specially difficult to judge from pure videos what is real and what is faked :) Regarding engine changes, typical examples would be rewrites of large parts of the network and serialization code on large multiplayer games because that simply did not scale well at all, something that Epic themselves realized when they worked on Fortnite and found out that there was no way UE4 could handle so many players building so many things all at the same time. Another example would be things like special audio or graphical middleware that provide functionalities beyond what the stock Unreal Engine provides, which sometimes are so deeply integrated in the entire code base that you basically have to hand examine hundreds of files for individual changes every time you need to update to a new version. Now regarding this particular developer, indeed their previous work did not seem that advanced, but if like the video says, most of their games are buggy and even get worse when new updates are released, it's possible that the game structure is a giant mess difficult to work on, it's typically what happens on Unreal when you have a team who does not know yet the engine, build a prototype using only blue prints, and then just hack around to get things works, except that does not scale and you end up on blueprintsfromhell.tumblr.com
It's crazy how easy it is nowadays to scam people. Almost makes me feel like I'm missing out lmao. Anyways I appreciate this video, it's important to shed light on stuff like this so people don't get overhyped and waste their money/time.
@@timallenwood633 probably didn’t make their original investment back but they got however much money from it and abandoned it right after launch so they wouldn’t have to put the same money into trying to actually make the game better.
This is just another illustration of why preordering games is a bad idea. Until a developer puts a version of the game in the hands of someone outside the company, there's no way to know what a game is actually like. I'm with Force 100% about the so-called "gameplay" they've been showing off. I am guessing that every trailer they've shown for this game has been 100% prerendered. Please do not preorder this game. Let the content creators play it first and show the rest of us what the game is is really like.
@@hectorpcmr. He does but peeps need to be aware. No one is really a winner here. If the game had pre-order/EA, everyone would claim its a scam. Fact that it doesn't have anything, people are still "suspect".
@@skoudouflis88 Without Preorders and EA we'd be missing out on some pretty sweet games. Both the Pathfinder games were kickstarted, as were both the Divinity: original sin games etc. Just be CAREFUL about what you preorder and from who. Baldur's Gate 3 for instance was an instant EA / Preorder from me. I trust Larian with making an Amazing RPG experience. I will probably Preorder the Elder Scrolls 6 because I'll be buying it no matter what anyway. Etc etc.
It’s true as much as I want this game to come to existence, this will probably never happen as I feel some type of exit scam will be occur with this one. They’ve been quiet for over a year about this, no updates, no community out reach etc, it’s safe to say these guys want to hype us up take our money and RUN 🏃♀️
There's huge appetite for quality post apocalyptic games. Games like Left 4 Dead, DayZ, The Last of Us, The Division, and so many others all tapped into that and it's why they got so popular or so hyped. This shows there's a demand for a specific game product and yet no developer has seemed to be able to deliver on it recently. The next studio who really nails a game like this will make a ton of money.
One of these days, a studio is actually going to come along and deliver the game we all want in this genre, and become certified legends This has been one of the most in-demand genres I've ever seen and it's so baffling that it's been poorly executed So. Many. Times. This game sounds like an incredibly shiny and polished turd. I hope I'm proven wrong, but I'd bet this will be yet another letdown. Some day, a company will come and change our minds though.
@@adonis3289 this is why people have got to stop going to the sequels and keep playing the originals. it will show the devs that just because they made a 2, doesn't mean it's worth a dick and it probably shouldn't have been made to begin with
What I don't understand is why do indie developers keep on trying to make large multiplayer games without an already existing following? I imagine it's so they can get a steady enough stream of profits to fund their next project but it'd be so much easier to sell and develop an idea that is limited in scope. If they desperately wanted a co-op experience, they could've gone with a relatively linear survival experience with a tangible end goal tied with a narrative then sell expansions / small DLCs afterwards. The Long Dark for example has a good story mode in which the information you receive is limited enough that you have an idea of where to go but not enough that it ditches its survival aspects. You still have to scrounge around for equipment and materials to help with exploring a limited area before moving onto the next.
A lot of these people running these new break out companies are not actually game developers. They're in it to make money. That's the exact behavior they're demonstrating here.
honestly as a person who studies game graphic production i think all your points are super valid thanks for making these videos they really help understand things like this and help me in my study field
There's no way you can make an open world game look remotely that good and at that level of scope without the manpower and funding/resources of a major triple A studio backed by a major publisher, and at least 5-6 years of development time. I would love a game like this to exist, but there's a 100% chance this game is mired in controversy when it comes out if this is how they are previewing it.
It's entirely possible to make something like what the trailers for this game show relatively simply and sorta quickly. The Unreal marketplace has tons of amazingly high quality assets for sale that are indeed AAA level. And if using UE4 or UE5, and a small variety of other tools you can make very convincing landscapes, cityscapes, gameplay, animations, and more in a small amount of time. I'm a hobbiest and trying to get a project together in UE5 and let me tell you its not crazy hard. It's not like each tree and blade of grass is hand placed. And judgeing simply by the look of this game, it looks like a lot of bought assets, which is totally fine. It just speeds up dev time like you wouldnt believe since you wouldn't need to create every asset in the game. That all being said, im highly skeptical myself on this game. It's totally not going to be as good as the hype if its even a real game. And it totally looks like its pre rendered or at very least some serious vertical slicing going on to a point where they barely have mini environments to test mechanics on that they polished up tremendously to make the trailers.
One of few comments that actually correctly predicted the game's launch, although I bet you didn't expect the devs to close the game's servers after 4 days and run off with everyone's money. It was literally a scam from the start.
I gotta hand it to you Force Gaming, this was well put together... I am only a community modder that works on ballistics so I don't do anything with animations or 3d models but I do know enough to be able to spot some details... 1. The broken glass - when you look at the video of the guy sneaking around the office building with shattered or cracked glass, its not 3D, its just a 2D sprite, this was back with UE4 which does glass breaking simulation, UE5 even more so. This makes me skeptical because if you know how to use the engine you can do some really impressive things with UE4, again even more so with UE5. 2. Animations & Camera trickery - When looking at the animations in the "workout room", look closely at how non-fluidic the motions are, they actually look like pretty basic animations that are just generic to any other game. Once you see it and you start looking for it in other aspects of the game you see it, and they do a damn good job covering it up by panning the camera around to shift focus. What they have done here is taken a "Watch Dogs" preview approach, they make the visuals outstanding, they have a zombie survival concept which allows them to just use gratuitous clutter to fill screen space, and then they hide all of their shortcomings though sensory overload. I have a feeling the core game mechanics on this is going to be MARGINAL AT ABSOLUTE BEST, with most likely it being a slop fest. I for one will not be pre-ordering or even purchasing this game until people have played it for 3-6 months and have reported on its success(s) and failures. Once again you have done an excellent job with this video, well done sir!
The thing is, the demonstrated concept material is so good, that if every major developer hasn't started their own already, someone's going to and make themselves part of gaming history. There are good reasons this thing has topped the charts on Steam. And sadly, there is plenty of history with this developer to suspect it's total bullshit. Either way, the cat is out of the bag.
theres no fucking chance any studio will pick up this idea/concept since big studios dont really work like that. Also isnt this game just a more polished looking non eurojank DayZ? once people play it they will realize its fucking boring.
@@unknownpwn428 not true at all, those games might look impressive but this has so many more mechanics, an (apparently) gigantic and much more interactive map as well as EVEN BETTER visuals. the only studios who could make something like this in less than two decades are ones with functionally infinite resources like microsoft.. and they realistically have no reason to (see functionally infinite resources).
@@martinszymanski2607 That really sounds quite exaggerated to me. Especially when taking into consideration the lengthiest phase is making a working concept of gameplay, which has been demonstrated.
I felt this way the first time I saw a trailer for some odd reason, it had “this is never going to happen” written all over it. Now I know why.. we need more vids like this exploiting the lies of seedy developers
The wheat field did it for me, especially. When have you seen an MMO with such plentiful and beautiful assets? I hope I'm wrong but I'll believe it when I see it, then and only then will they get my money.
I think we forgot the most important and doubtful question. HOW THE HELL does an indie developer that until now only made very small projects, Propt Night being the closest to an AA one end up like this. I repeat, HOW THE HELL does a studio, overnight, decide to create a MMO AAA game like The Division but even bigger. Such a game could easily reach a cost of 100 million USD. WTF
I don't think Propnight is bad for their track-record. I very much enjoyed it with my friends. It was pretty well made especially compared to their earlier games. I'd say it's on the same level as Secret Neighbour. Based on Propnight, I think they have improved a lot and MIGHT be able to pull The Day Before off.
The argument is that the main reason Propnight hasn’t been abandoned, like their earlier games, is because they’re being closely watched in anticipation for TDB.
@@TheOutbeyond I don't care if it's abandoned or not, I still think it's a fun game. They made it already, and continued support for it doesn't mean much to me.
Regardless of the company behind this game and if they will actually make it, the main question is why can’t our massive main stream game developer companies make it? They should be taking notes it’s so obvious what we want!
This game looks a lot like RTX enhanced State Of Decay 2, that one is 4 player co-op multiplayer (dunno if also PvP, prolly not) with some base building tactic gameplay, ~8x8km-ish open world map with maybe 80 or so houses to look and ~8-ish possible locations to set up base. The maps are large enough to not want to walk them from one to another end, but small enough that after 10 hours you have a good idea where most of the stuff is. There is randomness in the loot and factions on each new run, so things stay fresh. Gameplay is mostly about salvaging stuff from buildings on the map, respond to procedural help requests by NPC factions also on the map and slowly getting rid of the infection on the map, while fighting off hordes that get attracted by the activity at base camp. Bigger bases can have about a dozen or so NPCs living there and you dynamically swap between them as some need to sleep, heal bites or just KIA. As long as you have people living at your base, a characters death is not game over. There are vehicles that can be found, repaired and even upgraded into mad max mobiles and you definitely need them to get to most of those requests in time, but fuel is limited (or getting some means getting less of some other much needed resource) and they attract zombies. Undead labs is owned by Xbox game studios, so it's permanently on Gamepass. A third game is being worked on and should arrive sometime in 2023 or 2024.
@@adriankoch964 state of decay isnt even close to the ambitions of this.. city's are size of a small village and everything is copy pasted everywhere. and that was made by a company funded by microsoft!
@@insector2093 money and manpower shouldn’t be in question, but the technological capabilities are. Call of duty for example, one of the largest franchises has a budget of $250M. However making a game like this, wouldn’t be possible for the average consumer to even play comfortably
@@AngerMaker413 Call of duty is fucking nowhere near to this scale.. there's no company in the world that would invest this much money into an unknown! also all of call of duty's budget isnt strictly on development but for a game of this scale it will be
I'm glad to see Force evolved from a purely optimistic hype builder to making some buyer beware type of videos. This isn't an industry worthy of optimism and goodwill. We have to put their feet to the fire every time until they show actual results.
We need even more and bigger channels to blow this up. The list of games who show similar behaviour is huge. Just look at all those eastern studios trying to make over ambitious games
At around 11:57 you can see reflections on the water surface dissappear near the edges of the screen. It's typical of modern video games. Even games with ray tracing cheat a little by blending in SSR. This level of fidelity shown is possible on modern PCs. The issue is that this game is supposed to be an open world MMO on top of what's shown. That's way too much for such a small studio.
@@Spoopy_man idk thats specifically a hardware power saving measure, its not an imperfection its intentional prerendered wouldnt have any need for it, this leads me to think these are jsut vertical slices, sections of the game cut out and tuned up to run better than the base game
Does anyone not notice that a lot of the gameplay looks INCREDIBLY similar to Division? As in, almost identical, as if they somehow managed to mod The Division. Specifically during the scene where they are are on the street fighting between cars, and inside a shopping mall, which is literally the same looking mall from Division 1.
It's because they used asset packs. I can almost guarantee it. It's how scammers operate, but legitimate companies do the same thing. My gut instinct is that they are scammers. It's the lack of gameplay, and focus on 'looks' that suggests it's a scam. Historically their behavior also suggests scammers, however, I do see how some of what they said was not in an attempt to scam but to avoid responsibility on a game that was not bringing in revenue. They state they 'sold it to their publishers', but the truth is more like...not enough people played to justify continued development. 100-400 people per day is not enough to make any money on. They lose money for every hour they put into a dead project.
It’s all an asset rip. The city models are from division, the jogging animations are identical, like exactly the same as the division. The menus and hud and sneaking/crouch animations and shooting are identical to The Last of Us. The driving is identical to Uncharted 4. It’s literally a huge scam where they pirated a bunch of crap from other games and made some cool looking trailers out of them and this video doesn’t really point out any of those issues. And yeah… open world my ass. You can clearly see in all the gameplay the extent of the levels border and how there’s barriers to keep you inside the prebuilt area.
Hey, I'm a game designer working currently on UE5. My company went through an UE4 to UE5 swap some time ago. The game was in very early stage of production ( meaning there wasn't much to port from one engine to another ) yet it still took a couple of months to reach the the same level of quality on UE5 as it was on UE4. There is no such thing as a quick engine upgrade a month before a game launches. It's total BS. I'm guessing is that the reason for the swap was the world partition system that UE5 has which has the potential to greatly enhance the games performance.
Agreed, however the switch to UE5 NOW is a red flag for me. What concerns me is that the trailers looked so good, while it's only with UE 5.1 (very recently released) that it has gained the lighting and reflections capabilities to reliably make gameplay actually look that good. It smacks of dishonesty, and coupled with their past, I have no trust that they would persevere past the first real hurdle. Yeah, maybe they can eventually make it. But will they spend that time? When player engagement drops because they need content releases and are stuck building out the engine to get it to what they promised.. will they keep going, or fold like they did several times before? This company doesn't look like it would benefit from Early Access. Better to keep up hype until you release a finished product that can actually retain players. Then release proper content updates after that to draw in more players. Releasing a partial game only to have players dwindle seems to make them shrink back from development and abandon the game. It's either a scammy tactic (only ever have to partially make games, but still get a lot of money), or a personality fault of the company (no perseverance). Either way, a sign to not drop money in early.
Even if they switched to UE5 a month before, then this means they've prepared the trailers in UE4, which can't look as good as in the trailers. Clearly, they're trying to raise the hype to sell as much as possible on the release day, and they'll be gone soon after that.
@@kaisokusekkendou1498 Whether they would or not benefit from early access etc kinda depends on what state the game is in now I'd say, I've done earlies on several games and loved being able to, with other players, influence the final game in ways that we all thought made it better. Bugs can and need to be tolerated in these kinda closed beta playtest things but overall I really enjoyed the process, and even more so the game once it was released. The Secret World was one such game, and for more than a year post release I continued reporting and showing issues to the devs.
MY question is How big is their studio to be able to push out a game of this magnitude in such a short time? Most of the time the AAA publishers push out something like Call of duty in this amount of time but for a relatively unheard of studio with supposedly low funding pushing out something polished like this in the time they had slated for themselves in the beginning seems kind of odd
COD for the last several years has been on a 3 year production cycle with 3 different developers. Which I don't know how fast that is for a game like COD, but it doesn't seem that fast to me for an arcade style non open world game.
@@RIPDerek20 Hell, even before the 3 studio thing, they always at least rotated 2 different studios on a 2-year cycle. And even within those 2 year cycles much of the framework was already established, making it a much more stream-lined process than a new studio starting from scratch.
@@chrishaugh1655 COD is always imploding on launch too! lol. I don't have high hopes for any open world game not made by an established and proven developer.
@@RIPDerek20 How is my comment wrong when you just proved that my comment was accurate? They have multiple development studios that work on different games to be able to release rehashes annually. You should also say 'development studios' instead of 'developers' since 'developers' can mean two ~ twenty people and not multiple studios. The teams they have are Infinity Ward, Treyarch, Sledgehammer Games, Raven Software and other sub-development studios who assist them with various tasks. The amount of tournaments won is a useless piece of information that made me laugh. Thanks for that, Mr. Badass. As for why it's easily doable for them, they generally stick to the same formula without straying too far from it, which means they can speed up development time. They can also re-use many assets, further expediting the process.
The grand ambition is also a red flag, it usually shows a studios lack of successful games to not refine what the game actually is to a "doable" ambition. For example his comment about it looking linear is a good sign that this game would probably be good and doable if it was a linear coop game. They could ACTUALLY finish and optimize the game instead of content hell.
What I find to be red flags for reveals/trailers on any announced games are the vehicles in the environment, such as the scam mmorpg that is RAW. If the vehicles are 1:1 identical to the real version then you know they did not design their own vehicles, which means a big possibility of asset flips and/or imminent legal troubles with the vehicle manufacturers if they release it and become popular. It looks like they tried really hard to hide the front-end of the vehicles in these clips to make it hard to ID the models, with one exception and that being the Sheriff/Police/Taxi cars which are 1:1 Ford Crown Victorias front and back
Another red flag is the detailed environment. Games can have a detailed environment but to make it look so dense like in the trailer would take an eternity
@@BananekASMR Red flag 3 is the tire tracks. NO MMO would keep track of, er, tire tracks that seem that deep and permanent, it'd just be a huge drain of resources for crappy flavor, that's why most vehicle games just have decals that vanish and are only basically rendered client-side and fade out fast. This all looks like a singleplayer thing and I'm SURE I've seen the code for the tire track implementations on that Earth 2 vehicle demo made out of unity kit code.
Even if the game itself is decent, my main concern with any open pvp game is anti-cheat. Indie games don't always have the best anti-cheat measures and a hacking problem can ruin the game for a lot of people.
@@gow9476 certainly there are few options but whether it's Easy Anticheat, Battleye, Punkbuster, or any other popular anticheat, hackers always eventually find ways around them and it often takes a dedicated team to patch game mechanics that are exploited by hacks as well as properly manage a ban system.
@@akai1up Then your question should be different. As far as I know EAC prevents 95% of cheats, BAC around 40-50%. While riot vanguard literally stops atleast 99%. Vanguard is so good because its creators know how "cheats" are made, they can reverse engineer. Some people have found hidden messages while reversing the game that says "come work for us". But yes cheaters can get around but its for sure they will be banned at some point in modern games with modern AC.
Another thing that indicates that it's pre-rendered is that the environment looks completely off, it is too detailed for an open world and the places with all the boundaries are probably just levels and the trees and stuff are just there to block the sight on an empty level
Yeah. Somewhere else in the video i saw a rundown police office which looks EXACTLY like one i saw before in a random fnaf type indie horror game so that could be (made up of) another stock asset too.
for multiplayer game there is a lot of stuff that take away performance that makes you downgrade graphics. Replication, PhysX, Animation, Networking. Also with a Vertical slice where you dont have the network stuff to take care of you have a lot more bandwith to pump up the graphics. Also in Unreal Engine you can actually record gameplay movement into a external file (where you run you game without any shadow etc to have a Gameplay session where you play at 60fps and above. After that you just put everything back to max setting and you do a render (like a cinematic) You will have all the motion weirdness of a player but you will run a 5fps but you dont care its a render. It will take like 2 days to render and you will have the gameplay of 60fps but on graphics that runs at 5 :D
Even without knowing these details I was skeptical. It all looks very pre-baked to me. There's something about player animation even in AAA titles with the best graphics, that you can tell is live. Because it's very hard to work in different animations for every different situation in terms of how someone would turn or where they would stop. So for this game to have it so it looks like the characters in the game turns exactly correctly with their feet moving exactly correctly for every situation without any moments of "sliding feet" or anything tells me it's pre-baked.
Don't think you can blame devs for abandoning games that clearly aren't going to make it and would be a waste of time to develop them further. However, there lack of honesty and experience in making such a huge game is cause for concern for sure.
I dunno, i feel like if you care about the game and are motivated to admit where your wrong and improve..they could easily just improve the games they are selling and expand on them rather than abandoning them. Imagine if they abandoned stuff like the telephone cause it diddnt sell well at the start.
@@Wakka00Wakka care all you want site but at the end of the day it is a business. They need to make money, just their lack of honesty is a little alarming
If you look at 15:51 at the treelines you can see sky showing through the trees. Now either there is a steep drop in elevation that the next trees dont block the sky anymore ... like everywhere or and thats much more likely, the gas station level in that scenarion is like 50x50 meters only and they blocked the sight to the edge of the map by placing 1 or 2 lines of trees everywhere, causing there to not be fully covered at all angles
actually watching back at about 15:56 ish or so you can see other trees through the tree line so it does eem to be a steep drop off/area made to be surrounded by trees with them a bit more cleared out in the fields around or something
@@shadowstrikegaming4435 It still seems to be a suspiciously thick forest. Not something you see done often in games, especially if it's terrain you're supposed to move through.
@@morbid1. The real question is why are there no other gameplay pieces outside of these spoonfed videos? These videos show linear content that does not remotely look like actual gameplay, and they were so close to release. Too close to not have had an alpha, a beta, or anything for people to play at that point. Showing 4-5 linear vertical slices does not mean anything, especially based on the suspect nature of said content. There was a video with devs watching one or more of these trailers and they were highly suspicious of what they saw.
First and foremost. I just want to thank you for making this video and I'm glad it popped up on my feed. I'm sure I've seen this game before as it genuinely peaked my interest. All points are valid and I'll be saving my money. I wish more people played CrimeCraft back in the day. The game was simple af but done so well. I could even compete for top spot in game while playing from Australia on their American servers. I was blown away just by that fact. I feel like that old development team (Vogster) could've pulled off a game like this nowadays..
As a developer(not game dev, but still) I can confirm that you DO NOT want to change/update any of the core mechanics that everything else is built on top of late in the development process. Sure the actual engine upgrade is "just the press of a button" but you don't know what else that was built on top of it that might break. In worst case scenario you'll end up having to rebuild much of what had already been completed. It's a bit like making modifications to a buildings foundations once the building has already been largely completed
Totally agree, this red flag of switching engines in the given context should be enough to scare people. It makes no sense to delay launching a product that is ready and wish-listed by many.
You two dont know what’s happening with unity and it shows. Theres a lot of studios switching away from that engine for many reasons. It’s not always a bad sign. Always an exception to the rule and you should both know that as “developers”
@@lasfsk Seems to me you are talking about things that aren't there. Nobody is talking about Unity and what's happening there. The game isn't even using Unity, it's using Unreal Engine 4. Nothing wrong with UE4 and makes no sense to last minute upgrade to UE5 like @E.V. and @Gustav Gunnarsson noted.
@@Drocona I'm saying there's always reasons to switch to a different engine even at the end of alpha. To say that's a bad sign is dumb since many devs are switching away from unity (you know, an example.) and even then, switching to UE5 could just be a tactic to future proof. There are many reasons and that's up to the studio. Force just cherry picked reasons to hate this game as if he got paid to make the video or something.
@@lasfsk So many youtubers do this and it's hilarious how the followers are such lemmings.. Force says the game sucks and everyone just instantly agrees. He can say something looks fake and suddenly everyone says it's fake. Look at people like Asmongold.. he refused to ever play FFXIV, but one day he finally made a video saying he tried it and actually liked it.. next thing you know FFXIV had such a massive influx of players it broke the servers temporarily and they actually took the game *off sale*.. for like 3 months you couldn't even buy the game anymore. The amount of power people give to content creators is absolutely insane.. As you said, switching to a newer engine isn't a bad thing. That'd be like saying never to update your computer. Saying that using XP would still be far superior to Windows 11.. the sad part is people *do* say that and know literally nothing but act like they're vastly superior and have all this knowledge about telemetry, security, etc.. lol The same thing happening here where suddenly these people are apparently "developers" and there's others saying they have 20+ years in the industry and immediately knew how fake the game is. None can ever give an actual example of how they'd know something though.
It's so sad that the expectation is for most new games to release as disappointments these days, instead of surpassing expectations. I think the entire early-access and pre-order shtick is to blame. It makes it too easy for devs to do these kind of cash-grab attempts.
I tried and applied to be a volunteer for them a while ago, I had to decline because their policy forbids from sharing ANY info about your work experience (So not even on CV) which is ridiculous to me.
I think it is because it has elements that everyone wanted to have in The Division. I see so many similarities in the trailers of the two, that I thought they were plagiarizing. I think people wanted the division but they wanted those survival elements, and they wanted zombies. It just came out and it was a game full of bullet sponges enemies and just really unappealing. I know I was hoping for the virus to make civilians that would act zombie-like, but we didnt really get that. edit: If they are making a game that can do more and look better than games produced by most AAA developers I am not only skeptical, I am in downright disbelief. I dont believe anything the developers are saying. Now I will leave room to be surprised, but I put this game in the same box I put star citizen and The mandate in, which is I simply have no faith in the product.
I would be so down to play a zombie version of The Division, considering how the world is one of the prettiest I've seen in the game and I actually care about exploring the game when I started playing, unlike things like Watch Dogs, where I just sped through the story because that's what taking a car everywhere does to my brain.
@@prich0382 I remember that was what many people wanted in the comment sections for the TH-cam video when it was being announced. They wanted some kind of horde mode, and survival elements. No one was asking for something that is essentially like borderlands. I don't think anyone liked the bullet sponge aspect.
Ay but you'll still get that bozo who simps for SC though, when it's literally a shell of a game with zero content. Then they'll hark on Elite Dangerous or NMS when both are literally complete games at their core, if you don't include Odyssey. Horizons and NMS at least actually have a few hundred hours of fun gameplay until it starts to become too repetitive to play consistently.
I believe the success with the "game" being the most wish-listed is to do with it looking like an MMO version of The Division with zombies, and I must admit, that sounds incredible! However, I still believe most of the wishlists are fake. The gameplay they're showing is obviously pre-rendered. No way an open-world MMO survival game with hundreds of players in a single area can look like that and not run at 30fps. Upgrading the engine from UE4 to UE5 at the last minute is stupid, but it wouldn't take a year. An MMO called Ashes of Creation upgraded from UE4 to UE5, and the creator of that game said it was easy to do and with minimal problems. I think what they have tried to do is make a few areas for a realistic concept of what the game could be and try to sell that concept off to a publisher - hence why they refuse to show us real gameplay.
Yeah I have to wonder about it given just HOW MUCH it looks like The Division. I saw a reload action in the clips there and the animation/indicator for that was EXACTLY like The Division. That is a little suspect to me.
Side point, the way that you label and split the video up into parts with timestamps and a description is honestly amazing. I wish more youtubers did that, great video too
I just want one of these amazing looking games to come out and actually look and feel like they do in the gameplay trailer but I have doubts that will ever happen
i think someday it will be possible. making games is becoming more and more easier to do on higher level with less budget, so some day some guy who just wants to make a game and is willing to spend time on it, can make on that's true to his imagination without a big team or budget
To say the writing in tlou2 is controversial is a massive understatement, but they did deliver *really* well when it came to advertised graphics, gameplay, and area expansion. It played exactly as in the trailers; even the seemingly cinematic-only decapitation was achievable in-game if you took out the other enemies first. I remember seeing a lot of comments on the gameplay trailer at its release that there was no way it would be accurate, so seeing it deliver in that aspect definitely gives me hope going forward. Against all odds, I do hope this game can offer at least some of what it claims
@@satanicfriedchicken1656 yup. I think RDR2 and Last of Us 2 are the only games with “holy shit” graphics that actually looked the same at release as they did in gameplay trailers
This is highly suspect on so many levels, and I am honestly glad I came across this because based on footage etc. this may have jumped to the top of my radar for next year. Luckily for me I have become jaded and wait to see much more of games these days(or a solid developer/publisher)before pulling the trigger on a preorder. Or a series I genuinely like. I don't have to look any farther than Fntastic and Mytona to know this is either 100% fake and will never release, or is a massive bait and switch. Mytona is a "leading"(quoting their website)mobile game publisher in Singapore, and FNtastic has zero track record with anything PC as far as I am concerned. I am supposed to believe that these two together are now going to jump from making cooking games on mobile to an open world mmo survival game? I am sure some of the concepts and skills of development transfer, I am no game developer, but this seems like such a huge stretch. Look at what happened in the original Division, and that was a large developer in Ubisoft. They at least had a game behind what they originally showed, but I am not convinced this even exists. I am curious if there is or was a kickstarter for this, or how they got funded. I just don't see how they go from mobile games to AA or AAA gamespace so quickly.
He misunderstood the devs. they said pre-baked not pre-rendered. it's still a live gameplay footage but on a very optimized version of the game where they cut everything that is not going to be seen to reduce any performance hit.
@@zupremo9141 This, this really irks me. So, this has nothing to do with the devs. LITERALLY, they have not done anything worst or better than the standard. What is a problem is we have a company that is going back old school gaming development cycle of trying and seeing what works and being vilified. What the literal duck. This is absolute b.s. and he should be ashamed by putting up this video
@@XXX3155 Are you a developer at FNtastic or one of the unpaid volunteers? Look at their track record, their inability to communicate, their last minute decisions. So many red flags.
No kickstarter. I can't help but think it's a game their sort of working on but mostly using it as exposure for the prop hunt game. I bet they will have another game announced before they really do anything with DB.
Given this game's similarities to 'The Division', and with Ubisoft seemly unable to deliver a game that the community wants; I would hope that Ubisoft, upon seeing this trailer for 'The Day Before', immediately got to work on their own version. They have all the assets of both Division games. They have already built out the mechanics for a looter shooter, with an open world and pvp. All they would have to do is add zombies and survival mechanics to the game. If 'The Division' were to make a 3rd entry into the series, their story already leans on an infectious virus outbreak. Simply write into the story that all those dead, infected bodies started coming back to life. Now you have hoards of zombie-esc enemies to take out. Add in some of the driving and survival mechanics from 'Ghost Recon' and boom; You have 'The Day Before' made by a company that at least knows how to implement many of the features they claim they will have. In writing this, I am kind of amazed at how many of the features 'The Day Before' claims they will have, Ubisoft have already implemented across different games. I am not a fan of Ubisoft games, they tend to be bloated and uninspired. With that said, with what Ubisoft already has built, its kind of crazy they never thought to take all those ideas, and put them together to make something like 'The Day Before'
Ubisoft couldn't create something passable on this scale though. The reason people are hyped for the day before it because it looks like what the Division was advertised as. When it was shown off, it was shown off as a huge open world survival game where you fought other squads for you loot. Basically DayZ. Instead we got a PVE looter shooter with PVP zones and bullet sponge enemies. Ubisoft already know people want what this game offers because the Division 1 was extremely hyped when it was advertised as this. They just either don't have the talent or will to create what players want and even if they did, they would somehow ruin it like they have all their IP's for the past decade.
@@JCglitchmaster To be fair, I actually really enjoyed The Division for awhile. The problem was (and the same thing happened with For Honour, frankly) that one, sometime after you had spent a bunch of time and energy acquiring various weapons and armour and creating a setup that worked well for you, they completely redesigned everything so what you had was now useless (like give me a few tweaks at a time, not a complete redesign of everything), and two, at least with the Division it became repetitive. If you had larger world it might have lasted longer, for me anyway.
@@JCglitchmaster you are stupid if you think Ubisoft can't deliver on this scale. AC Valhalla is literally many times bigger than Division and this game looks like pretty much will happen in one city.
Division Heartlands is gonna be a full game spinoff version of the div 1 survival mode/expansion, which is basically what everyone wants, so hopefully that turns out solid
one thing that has caught my attention is that, theres a game exactly like this but with more features and arguably has been the top and best zombie game for a while now and its called Project zomboid, one of the most realistic games ive played/ one of the most coolest zombie games i have played to date, though its only on 2d the fact that it has so many features is so you can have so much replay ability
If you haven't seen the noclip documentary of Final Fantasy 14, a failed MMORPG that was revived to become the most successful MMORPG on the market today, you should see it. The reason why I bring this up is because it puts you into perspective as to what it takes to make an MMORPG successful. The amount of work, dedication, and actually listening the playerbase is unprecedented. I can guarantee 100% that these developers are not up to that type of challenge. They literally have 0% chance of having a successful MMORPG at this Calibur.
@@MarieElenaCambria1 AFAIK the mmorpg with the highest active players recently is FFXIV with 1.5 million vs WoW with 1.14 million, its definitely in the top 3.
@@82892869hi I played WoW since launch. I was in a US ranked Raid progression guild during the expansion it had 12 million subs. WoW has been dumbed down so 7 yr olds can effectively play well for many years now. 10 of us from my raid team went to FF14 to play after it was re-released . We did not last long; perhaps 6 mos max. Your definition of "Successful" and that of many of my friends and myself is very different. Everyone has their own style I spose. Though - Competing against nothing & landing number 3 in a dying genre is no big thing. Just this year some gamer friends who were competing in Mythic ++ decided to try FF14. They lasted 3 mos. If you would like details on my personal experience, I'd be happy to share them - in a nut shell going from a game that took a static cohesive dedicated 25-man team 5 times per week to progress to a game where 99.99% player base pugs was a shock.
@@MarieElenaCambria1 Just because you didn't like the game doesn't make it not successful, if it's not for you and your friends that's fine. but there are a lot of things backing up FF14 being one of the most successful MMOs, I don't like MMOs and haven't played WoW or FF14 but it's hard to deny its popularity
@@Sammiverrr 3million is not popular. At peak WoW had 12 Million. I believe EQ 8 million. Most people who went to FF 14 did so because WoW and AION eventually failed. What are these things that make it one of the must successful MMOS? Define "Success"? EQ2, WoW and AION were in their day far superior on every front. Heck even RIFT & ESO were better. FF 14 took off okay but then dropped in player base until approximately 4 yrs ago when the new younger generation of WoW players (last 5 yrs) went over to FF 14 because WoW failed. I don't calculate that as a "success". For those seeking real raid progression like in the games I listed above; FF 14 has nothing to offer. Because - No content takes a static cohesive group. People just pug. For 6 mos my team tried to build a Raid team/Guild with no success. Just trying to get people to use a VOIP was impossible. The Raids were so Un-epic. Most of them Cluster fracks esp that three ring circus - I can't remember the name but that was like pulling teeth. The story within Vanilla was just meh. Though it had one of the most immature toxic Fan Boy player base. (Few wanted to learn because they already were FF Fanboys so knew it all) That of course was my favorite part. Again: For individuals who enjoy raid progression, it's not that great. If you want to PUG everything quickly then it's may be your style. I find it amusing your trying to be my Woke social conscience. Perhaps your ideology would better suit your perspective or argument if you had actually played one of either of the two games.
Oh wow, this makes a lot of sense. I got pulled into Wild Eight and have wishlisted Prop Night, but hadn't seen this one. I was skeptical about the previous games but didn't realize it was the same developers. Yeah they definitely have a track record of over promising and under delivering.
The good news is that other devs/publishers are watching. WHEN this game drops the ball, there will without a doubt be at least 2 projects from other, more competent studios, trying to garner the attention this game failed to capitalize on. The idea is clearly exciting people and companies will see that.
That's EXACTLY how I see life in the industry-- to give a fair example; when Epic Games shelfed Paragon in order to work completely on Fortnite when Fort ote was first released and they dropped the Tower Defends system for a Battle Royal. Years later and now, there are 3 other studios working on a Paragon look alike game with different names and a whole system overhaul. And isn't that how life is, where many have failed, one waited and prevailed.
This is dumb. Here's why. As a business unit, no company will sign off on a failed product or concept because it's a risky bet...risky bet means getting fired Please for the love of God at least work in corporate, or adjacent, before you commenting about how businesses work
Nah, I refuse to work in corporate lol I'm not a yes man 🤷🏽♂️, I don't bend the knee to be somebody, to stay popular and compete all for what? Validation? Also, I didn't say I agree, just that that's how I see it. See in Corpo, that's all you see-- the bottom dollar, obviously you see more, how it works, how it operates but bottom dollar is the only thing that matters, which means keeping the job. And again, perhaps I'm a bit biased because I had a love for the game so deep, that seeing any other predecessors just made me happy-- you know I'm ThE dUmB tYpE--😂
The only issue that I previously had with The Day Before was that the zombies looked boring, but I'm not surprised that there's some sketchy stuff going on.
I was never really into The Day Before all because of the whole MMO thing but I kept track of it because it was interesting. But the fanbase is in so deep that even when you critiqued the game and said how much the scenery looked like it came from Days Gone or Division they immediately went into attack mode. It wasnt until the whole unpaid volunteers thing happened that they all seemed to catch on to what everyone else was picking up. Whats crazy about all of this to me is that, I agree with what was said earlier in the video and Ive been wondering the same thing for the longest time in that, why have we had so many zombie games but none that scratch the complete itch? There was a point where we had so many games with zombies coming out that it became a meme, and yet none of them quite nails it. They always lack one or two features, or do something that just makes them undesirable as a game as a whole and its nuts. Ive played so many and not one feels like a great zombie game, but a game that just has zombies in it.
I want a combination of State of Decay & DayZ honestly lol. Those are my favorite zombie games & nothing really comes close to either of those. Nothing has the hardcore survival of either, nothing has the same amount of consequences for poor choices, nothing has the base building or community building as State of Decay, & nothing has given me the same level of anxiety & the intense fear of PvP in DayZ. I have high hopes for State of Decay 3 scratching a lot of my PvE Zombie Survival itches but yeah DayZ is the PvP Zombie Survival game that's actually worth playing nowadays.
@@StrItsSelf I'm excited for State of decay as well. I never really liked pvp games where you can actually lose something, like dayz and whatnot. I'd prefer a cod game since there's not really a loss in it. State of Decay feels like a really good Walking Dead game, which isn't a bad thing. People turning to zombies after they die, head only kills, scavenging for resources. Very good game. On a side note, know any improvements they're making in 3?
20:43 This is very suspicious footage that looks pre-rendered to me. Look at the player's running movements. Almost perfectly enters the elevator and rotates 180 to the left, while at the same time interacts with the elevator (presses F). Highly unnatural...
@default Guess we'll see. But I want you to remember this comment when it comes out that this whole company is full of shit and all of this footage is very obviously pre rendered. I want you to remember that you didn't know what you were talking about.
I personally love when there's a cool cgi trailer for a game and small updates every now and then showing rough, unfinished progress of the game. That gives the player a reminder that game development takes time and that real progress is being made. I think The cgi trailer should be very clear its cgi and the gameplay should be clear its gameplay. What this company is doing feels like theyre trying to get one over on us gamers and it feels gross.
The first time I saw those "gameplay" trailers, 20+ years of 3D film/game industry experience told me immediately they were pre-rendered. Either that or Fntastic has an army of REALLY good volunteer devs working on the game. I'm still hoping that this turns out well, though. Looks like a really fun game to play if it succeeds.
I've never played Prop Night but a few streamers I watch play this often with their community and it's fun to watch. Granted, they are playing with a set group so there's no worry about finding players to play with but the game itself looks good and doesn't' have any obvious problems during gameplay. But the biggest thing everybody needs to remember: NEVER BUY PRE-ORDER GAMES. That's the main reason so many BS scams are able to take place. I haven't done this for years with the one exception of Cyberpunk 2077. I had (past tense) a lot of faith in the company and made an exception for the game and I got burned. I'm on a decent PC so it was playable and I put about 80 hours into the game but it was far FAR below the quality they promoted.
hopefully other devs and publishers capable of actually making a game like this see how much people in the gaming community want it, and they do it justice
Developer here. Making a game look good is insanely easy with unreal engine, specially UE5. Making good gameplay is the hard part. Based on the animations, the way characters interact with the world, the way zombies fall when shot, the voice acting etc, I'd say this game is way worst then what you're painting it to be.
To be fair, I can see why everyone wants this game, like me and many others, theres people who have played DayZ and have Played the Division, I believe both games are amazing but the lack of Developers actually being there has costed both games their downfall, yes dayz and division 1-2 still have their player counts, but I in the past along with others have also had the idea of combining both games and ofc I am not a developer but to see someone make my thoughts come to life, it makes me very intrigued because if this is done right, it can blow over the survival experience and give us a survival game that we’ve actually been wanting.
@@nutbastard yeah its going strong but its not like the days of .59 or .62 yeah the games come a far way down the road, but its not the ((fresh new immersive post apocalyptic world)) it used to be, now when I hop in Its the ((Same running simulator I played 3 years ago)) There may be more development but it doesnt feel like anything has really changed, I mean cmon be real were talking about DayZ here..
This is such an amazing unfulfilled opportunity for a game, as someone who loves stuff like the walking dead this seems awesome but it is a hard game to make. Hope it goes well, and I wish the developers the absolute best of luck.
@@flokit9086 No one paid nothing, tho. Wishlisting gives you nothing, only motivation and a way to lure investors, wich they seem to not care about anyways.
I remember seeing the trailer originally and going "This looks like someone took a bunch of assets from The Division and The Last of Us, added some of their own, and then made a trailer from it." Looked a lot like the map of The Division, with the animations when the player is upright being almost indentical too, where the crouched animations being almost indentical to what you see in The Last of Us.
This reminds me of the Vigor engine, a game I use to play a while ago but have since stopped, a sort of Battle Royale far in the European North. I feel it's a real game, that has been dramatically upscaled. The shooting in the game even in the trailer looks jank as hell, bullets taking a moment to register and zombies taking a second to react to even dying, let alone just being hit. Clearly unrefined, that's just what I saw though.
I'll be honest, even if half the gameplay is real they deserve to not be rewarded for their past behavior. If the game does well, what guarantees they'll support it well? If it keeps its playerbase, maybe for a year they'll update. If it does poorly at the start they will drop it down the stairs.
Yeah, I whishlisted this game after watching it's trailers on steam as well, but couple months later I saw an article about how they are seeking volunteers to work on the game. The thought of people giving all their effort into something and not getting paid for it made me question their ethics. Then, I thought maybe they are just hiring very few people as volunteers. So, I checked out their website and I've found out that they are hiring a lot of volunteers. Some of the areas that they are hiring them in is actually really critical section in a game developement. This made me suspicious, so I checked out their previous games, they didn't look good and looked like rip offs. After that I unwishlisted the game. Because, the whole thing looked fishy from their previous games to the way their website looks to their videos, to the games ambitiousness, to lack of staff, to outsourcing the critcal game developement sections and not paying these critical people. Just unwishlist it and watch as it tumbles down in the next 3 years time tops would be my advice to you. And if it does happen to be a good game after 1 years to it's release watch some youtube gameplay of it from regular youtubers, if it looks good and satisfies you then buy it. Oh, yeah and thanks for the video.
I mean, it looks bad for business, but no one is "forced" into a volunteer. Keep in mind, A LOT of these "volunteers" do NOT have game development experience; they are NOT doing this to see a game they like to be good, they are doing it to pad their resumes when no real developer would hire a fresh college graduate with no experience. It's not that black and white... No one is "giving all of their efforts into something and not getting anything".
@@0Ciju0 Yes, I am aware of that but in an internship even it is for unpaid you get insurance, you get recommendation as well as experience and these create proof that you've accumulated the experience and thus makes your resume solid. However the developers do not state they will vouch for you, they don't even state that they will credit you. They only make you assume these. So, in a way you can even call this out as illegal.
@@Pedro-vm1vg bro.... there is a difference between open source and begging for volunteers in critical roles on a crazy ambitious FOR PROFIT project lol
It very well could be more of a map system rather than one huge open world. If youve ever played Escape From Tarkov, the devs here might be taking a idea from Nikita (lead dev for EFT.) The idea of creating 3-4 large maps, and then you would traverse from map to map. Albion Online does this really well, and its the same idea EFT is trying to move towards.
15:48 Assuming that the devs arent trying to hoodwink us, my theory is that the treeline is only so thick because they might not of finished beyond this point, so they plopped down some trees to block our view
Decent chance they are trying to hoodwink based on their previous actions. Get some real bad vibes from this get rich quick scheme masquerading as a game studio
If something looks to good to be true.... You know the rest... Great video certainly alot of eye openers, the game concept is absolutely incredible and pulled me right in as it has ALOT of other it would be great for them to pull it off and prove the scepticism wrong but I'm really in doubt!
I’m curious if the developers are actually just super worried now that they have a ton of expectations to meet. I don’t believe that the trailers they showed were an honest representation of the game so it’ll be interesting how they respond on launch day…
They don't, they prob run out of money in the name of engine change and now they fish for free workers to make something out of it to get more money so they can start a new project. They started a company that had no funds and the kinda fish money out with minimal effort to fish more money out until it works. Fake it till you make it mentality.
That was one of the first things I thought of. I am an avid gamer, and this is in my wheelhouse of games yet I had never heard of this until I saw this video. That tells me a lot.
@@georgen5882 You're not really that avid then. The most wishlisted game on steam for an entire year, with numerous articles on every major gaming website about it and you just now found out. You're far from being an avid gamer, safe to say
@@ddrg1271 So to be an avid gamer I have to have known about the most wishlisted game on steam? Your criteria is extremely flawed and very assumptive. Been gaming for a very long time, and not as much as I used to, but I still know about a lot of current, past, and upcoming games. Is it possible I missed an article on whatever site you go to or are referring to? Of course. What's safe to say is that you don't know anything about me.
@@ddrg1271 I game fairly regularly and pick up most new titles and know about them months before release, I've heard nothing about this game. For this to be so hyped according to its wishlist numbers, I should know about it and at least one of the many channels I follow to have brought it before now, this is the only channel I follow that has. Also why are you defending this game? Are you a braindead moron who's going to pre-order it and pretend it's perfect to avoid admitting your poor purchase decision?
If the movement of the reticle looks like its on rails, it probably is. Real people, real players don't move the mouse/joystick in such a robotic manner. The very moment I saw the super floaty camera movement I immediately dismissed the idea that the footage was actual gameplay.
Since you mentioned all of this, it reminds me of Blue Box and their game Abandoned. The lead developer even confirmed he lost a lot of funding from other partners, so he's using his own funding. His past games weren't successful, and even got removed from the market, or were abandoned for real.
Recently started playing State of Decay 2 when it went on sale, was definitely worth the buy, open world, zombie survival community builder, lots of fun, and co-op
@@kombatant2154 nope. Playing the base game just made me feel empty about SoD2 overall. It might the whole plague heart mechanic which should be more of a side thing then gatekeeping the map.
I'll be honest, my biggest gripe has been the lack of stealth in the gameplay. like in one of the trailers they show customizations for guns using suppressors which makes obvious sense. Then they constantly would go guns blazing at the gas station and in the crop field. It literally "de-emersed" me. I hated watching them guess the security code, if I was to be fully emersed in some gameplay, no way in hell am I ever guessing a home alarm irl in a zombie apocalypse without probable cause. The fact that the zombies don't seem to respond when they're literally being aimed at from 3ft with a flashlight just makes me scratch my head. Idk just kind of sus. I'd just advise against all of the pre-order traps cause I just got super skeptical after watching a majority of the trailers and wondered if others felt the same.
What's ACTUALLY crazy is that even if this game does not exist, the fact that it's the most wishlisted game in existence and other AAA studios do not see that this is something the community wants and bring out something like this instead of regurgitating shit IP we've seen for years
Yes! Exactly!
AAAs are incapable of doing new IPs as that presents a risk to them. AAA is probably the most risk adverse industry I know of.
I'm sure they've noticed. They'll spend six to twelve months studying the phenomenon, eventually greenlight a similar project, amend it to tack on another trend after 18 months, add in a cash shop and surprise packages that are totally not loot boxes for Reasons(tm) and eventually deliver their mutated version of the idea in 36-48 months. At best, assuming no technical delays, engine changes, or reworks.
Probably more than one studio is going down this exact path and when they start releasing them long after people have moved on, people will be asking why are they so intent on pushing such a stale concept. With luck, there will be at least one decent implementation somewhere in the carnage. Maybe. No promises.
I assume the wish list number was inflated by bots, even if the game is genuine (which I doubt) it's not anything that hasn't been done before. Open word survival with zombies? they're a dime a dozen. More so if you take out the zombies, The Day Before looks an awful lot like the "Divison" and remember what a disappointment that was.
Wishlisting has got to be a result of bot farms. I doubt even many of us here watching these videos about how the game is shaping up, probably don't even have it wishlisted ourselves... I'll wishlist it when I see real gameplay.
The day before: why you should be concerned? It probably doesn't exist.
Noo I wanted to try this 1 😭
There is no way this exists and will release. Not just the issues he mentioned in the video, but look at the physics of the grenade near the end, the overall camera movement. None of it looks natural and is all prerendered engine footage. Plus, one month prior to release there is no actual gameplay shown, and there is suddenly a new engine? 110% fake and don't be surprised when the announcement comes with this canned. They were looking for someone to shell out cash and fund this but found no one because their track record is garbage
Doesn’t*
@@georgen5882 dangit. It was my #1 game I looked forward too but u probly right
@@Tailionis In all honesty I wish this was real and going to be great. I liked shared world shooters, a la The Division, but there are way too many red flags on this to think it's ever coming out, or coming out remotely close to what the trailers show
I just want a AA or AAA version of Project Zomboid, but in a 3D universe. That game is fantastic, and exactly how a "zombie survival" game should feel. The zombies are actually threats, the mechanics are deep, and the game itself is very unforgiving and never quite lets you feel "safe". The zombie/survival genre got stale, but the fact that this game has seen so much hype proves to me people still want it.
@Dagoth Ur 7DTD is great, however it is definitely an indie title with a relatively small team. It simply does not have the polish or graphical capability that I was referring to. The cloest thing I can think of, in hindsight, is State of Decay 2. That game is nowhere near as in depth as PZ or 7D2D, however it is definitely more visually impressive.
tldr: Combine 7D2D/Project Zomboid with Dying Light/State of Decay 2 and you have my money.
@Dagoth Ur Get the game and then formulate your opinion.
@@DJSupaMonkey try warzuk overhaul modpack. Really awesome
DayZ is probably the closest
7 days to die is no where near the level of depth as project zomboid. It’s the only zombie survival game I’ve ever played where the pve is challenging and fun
1 year later, Force was right. The game was only out for 3 days before Fntastic announced the company being dissolved for not making financial needs. It really was never meant to be a real game
I think WHY it's the game on everyone's wish list is because consistently throughout time we've been promised the " next big zombie game to play with friends " over and over and over and then if the game ever releases, it's extremely empty, boring, and sometimes even moved down to just a single player game. So the zombie gaming community has never actually gotten that itch fully scratched and I think we're all eager for a proper, addicting, zombie survival MMO.
Bro just play dayz. that has certainly scratched my zombie game itch.
@@itzdoozy outdated
@@itzdoozy hardly any zombies in Day Z they're just an inconvenience if anything.
Try Project zomboid, isometric perspective but an amazing game.
You've gotta play Proejct Zomboid if that's what you're looking for!
To quote one of the greatest game critics of all time: "Don't pre-purchase video games." -TotalBiscuit
R.I.P TotalBiscuit, he is definately missed.
Indeed, very missed. RIP
Totalbiscuit (R.I.P.) invented long and professional game reviews. I will never forget him.
o7
Looking down he will be very disappointed at the state of the gaming world
The other concern that I have with it being “real players” is that, how come they go down with one shot, but yet the character they are controlling takes bullets like a champ? Seems more like easy mode of a campaign than a MMO
better armor and better ammo....lol
Dev console commands
Sea of Thieves trailers also had other players go down with one swing/shot, meanwhile the player whose POV we watch had more weapons equipped than you actually can ingame.
It's liberties taken for the sake of show
You should assume any demo that you can't actually play is just cgi.
Another thing is. notice how in one shot from the huge shopping center the controlled character is going towards his supposed friend character. That friend´s character model is literally browsing a kiosk in the mall´s alley. Like there is an animation of him watching wares on shelves. Show me one actual player who would, in this situation, go to a kiosk and started some emote of browsing shelves.
You should do more Why you should be concerned series. Some of us casual players who are in and out of the hobby really need series like this to identify red flags. Raising awareness of scam games is really important.
Can't be a scam if they aren't making money from this
@@wackoguide they aren't making money because the game hasn't been released. Its a scam
The best open world zombie mmo is SCUM, unfortunately they seem to not pay to much attention to hackers right now but they have been making huge steps in this alpha and are by far better than dayz - they were better than dayz years ago and it improved very well.
I fully support this comment.
That’s what reviews are for
I’m no longer impressed by the size of an ‘open world’ as they are typically dead & uninteresting. If your open world map
can’t compete with RDR2, Witcher 3 or Elden Ring in terms of making people WANT to keep exploring your enormous world, then you should probably make it far more linear. I actually think Remedy Entertainment balances this perfectly. For example, Alan Wake has you set on a linear path that is physically set inside of an open world map; so for me this still gives me the feeling of exploring an open world map but given it’s linearity I kinda know I’m going to find something interesting whenever I get an option to stray from the main path & it still feels like a large, living & breathing world. These devs need to know their limitations man lmao there is nothing wrong with a linear game in 2022
EDIT: Guys... I am talking specifically about the MAP itself when referring to Witcher 3, RDR2 & Elden Ring.
Witcher 3 was garbage. Its was a buggy mess. The second to last boss stood in place for me. Broken missions. The combat is snooze worthy. The story is boring as fuck gathering all your friends and goes on way too long. Etc
@@nolives play the remake and see how you feel. It's actually a good game if you play the PC version. I never had any bugs at all. Maybe you need a better system.
The issue is that a lot of open world games are just...empty? Like Red Dead 2, how much of the map actually has stuff you can interact with, has content and such. Same thing with GTA 5, though for the benefit of the doubt, they have improved it with GTA Online.
@@commandervex1626 maybe youre just not big on open world? Try playing shooters or more linear MMOs that don't have exploration as one of their main features
Exactly why I’m skeptical about StarField. Bragging about having 1000 planets is not appealing. During their last trailer when they showcased the different plantar the end, they all looked empty and boring. Beautiful sure, but after awhile nobody cares about how good it looks if there’s nothing to do.
Creating an open-world MMO is an impressive feat by itself. Then, you see AAA level graphics + AAA level environment design - pretty rare from an indie studio. Some indie games look really good but there's generally a decent sized jump between indie and AAA. On top of that you have a fully realized base-building game and weapon mod system? Most indie games focus on only a couple of these features; what they've showcased would be a huge undertaking for a AAA studio, very unbelievable for an indie studio whose last game was a DBD clone with Mixed reviews that lambasted the game for its terrible graphical update.
The math is way off for this title.
The game sounds way to fukin ambitious, even for a AAA developer.
An MMO open world is already crazy enough there's a reason why most MMO's, even ones made by big devs look shit or has to rely on simple artstyles or needs a lot of restrictions on player counts etc.
Having all the features being as in depth as they can possibly be and running that as an MMO would literally be some dark magic stuff.
@@gibleyman
I don't think it's going to be an mmo. I think it's gonna be a map the size of the division with like 30 human players on it. Nothing about this games seems like an mmo. There's no level system, etc.
I just sat through this whole video about a guy who doesn’t know fuck all about gameplay , animations or graphics or basically any form of game creation , I did a 4 year course at college on game creation + an additional year of coding , this guy clearly has no clue what the fuck he’s talking about , he says the games footage is pre rendered? u do realise how much work that would take and how expensive that would be just for a small segment of gameplay that’s not that impressive. Second he said the gameplays scripted , well yes most games when they’re showing off footage have scripted gameplay yes , he also says that this gameplay has dead ends and not an open expansive world? i don’t know if he’s smoking something but I can’t really say anything when he’s blatantly lying 😂, this footage is really not that impressive and it’s not that hard to do considering it’s literally just graphic and a engine showcase , not a lot of anything being shown except form environments and maybe some early form of a looting screen
His points are the studios pre games to this have been “ cancelled “ and doesn’t realise when you make a game and sell it and it comes out as a good product and a decent game for what they was going for , u can Infact stop working on it😂 I don’t think any studio would continue support for small indie survival games from a top down perspective game😭 his other points was the website going down for a few weeks? Alrightttt? Maybe because they are working on the game and the website is not on the forefront of the list and has no point in being fixed anyway? “ the game won’t look or play like this” isn’t that called false marketing and bear face lying to the people who buy it? I can’t think of one game , even the shitty games , that have gameplay demos that don’t look like the actual game , Yh the graphics in retail might look worse and the hud will obviously look different but what game completely changes in such a short amount of time this drastically? “ unpaid work “ no they are looking for people to help them make the game and they’re called volunteers? Nothing wrong with getting the community involved with helping your game if anything I thought this would be a good thing , especially how devs these days don’t listen to there player base at all and just want money
I was nodding the whole time. You make a lot of good points, but I sat up in my chair when you mentioned the studio searching for unpaid help. You connected the dots in my brain. Most wishlisted game on steam, gloriously detailed trailers. So why are they begging? Why are there no publishers willing to invest in this for a potentially big gains? Then BAM, you hit the nail right there: What they show us, and what they showed potential investors, are completely different.
I bet you are black
yeah
Objectively so, his critisism of dropping games is dumb. This is how you do business. If your product is not making money and you see no future you drop it, especially if you are a small game developer. Literally 0 reasons to continue development unless you want your business to fail.
@@Failman169 yeah that was a weird point he made but everything else should be noted
yeah why are they begging when their game looks THAT good already.
If a major studio took this over, and delivered on 80% of what’s been advertised, it’d probably the next big game for a solid 3-4 years. It’s a big niche a lot of people want filled. It’d be insane for Ubisoft or EA or someone to buy it and run with it.
Out of all developers those two would probably be the worst there would be so many micro transactions
Not run, *ruin it you meant
Ubisoft and ea are literally the worst companies to take over a game like this.
@@IICARUS99 blizz would probably be worse
EA and Ubisoft would ruin the game
The engine swap to me seems like an excuse to stall for more time cos i highly doubt what they have is close to what they’ve shown or promised. This seems like those crowd funded games that promise everything just to release something completely different
Or nothing at all
engine swap wouldnt take long.. its everything you get after.
The engine swap will allow them to actually utilize AMD RDNA 2 like its was designed to so its far from an excuse. This guy doesn't understand the importance of advanced API's/Engines and how they are required to utilize newer hardware architectures or otherwise computation is handled the old fashion way, in series (NVIDIA). Hints, why he seems to think "Ray Tracing" is the only advance feature that DirectX 12 can give AMD hardware.
@@captureinsidethesound
In my experience from watching games develop, when a dev team mentions an "engine swap", it nearly always means starting over from scratch. Because you will be hard pressed to find engines that are anywhere near compatible in terms of assets, file types, and programming language. Remember the development of Duke Nukem Forever? Yeah. Thats what Im talking about. At first they were saying, "We will just swap everything over to the new engine and we will be back to where we left off in a few weeks." Nope. They had to start over each time they changed to a different engine.
Will switching benefit them? Sure it can. But it will mean doubling the development time, if not longer. Because besides having to start over, they also have to learn how the new engine works just to even _get_ started.
@@SvendleBerries I thought switching from UE4 to UE5 was easy (all things considered) as most things work exactly the same, most problems would probably come from plugins that don't work and finding what code needs to be rewritten to work exactly the same as it used to.
You can definitely trust a guy with so many years experience in the industry. I say this as a person with 30 years as a software engineer. The critique of the two veteran game devs should be listened to very closely and abided by. Use caution when approaching this title.
And genre wise its not new they making abunch promises but it looks like a dayz clone
And if want good zombie games in early acess you got games like seven days to die and zonboid which have been consistently updated for few yeats now of ause their the joke seven days to die will never leave early acess but its atleast beibg cobstabtly updated by a team that seem to genraly care
@@demonic_myst4503 Dayz sucks balls
Yeah, but he uses negative emotion triggers in all his titles. Kinda lame.
I'd love to see a zombie game where players start off as just normal people with no zombies just doing mundane stuff, then the outbreak occurs with the players scrambling to survive by getting resources from natural sources, ie. You have to loot a gun from a gun store or a fallen security guard or something, not just from anywhere, to survive the initial outbreak and into the later survival stages. Could even make it multiplayer with campaigns players could jump into at various stages. But this is just all off the top of my head. Most zombie games occur after the zombies take over and I think it could be interesting to play it out like an shtf type scenario.
thanks
Just imagine if everything they've shown turns out to be 100% authentic...probably will turn out to be one of the best open world survival games yet. Looks very promising but let's face it, it's probably just another scam
100% scam, I hope people won't pre-order this.
Almost %99 of things shown in their trailer are not even possible with the UE5 IF it really is an MMO. Technically not possible. Lets say they still push it exactly looking like this. Its an MMO game i dont think even RTX 5000 cards can render that much since it will have to render all those other players that will appear or all those enviroment changes not even Ryzen 12 35000 can do it. It literally is not possible Technical wise. They will just flush it away saying that those were just trailers not an actual gameplay. We are lucky if game will look anything like at least First Division.
@@honestgamer2925 While I won't vouch for the integrity of the developer or the likelihood of this game being more than a hoax, I think that that much at least depends on what they've decided their definition of "MMO shooter" is. If they want it to have hundreds of players battling it out like in Planetside 2 then absolutely impossible. (Though I think one look at their trailers makes it clear they haven't any such intentions) But if they're using the loosely termed jargon that other titles like division, destiny, and red dead online have historically danced around, with limited player lobbies of say, 24 to maybe 50 players, then it's a lot more feasible.
Personally, I have some hopes for this game, because I've been trying without any success to find a third person shooter game with a similar concept and decent gameplay... Even if I'm not terribly optimistic that this isn't a sham.
I mean honestly though, if Division developers made a PvP focused game and actually gave a shit about balance they'd absolutely kill it right now.
If it’s like The Division that would suck! Don’t get me wrong, the Division was ok, but I don't like games where you have to level up to be able to kill someone that is a higher level than you; it makes the game feel fake!
@@typejlb It adds progression. I mean its not a good way but id say best way possible as such games goes otherwise itll be just another dayz.
Honestly even if they don't make a good game they seem to have an impressive skill with rendering and making some very immersive videos
All the more reason to believe this is a total scam.
The more effort that is put into presentation, advertising and looks, the worse the real game tends to be.
All frauds problaby has that skill
It doesn't look any different than the Division to me. I fail to see why they couldn't pull it off.
Why don't they use that talent and go work for an advertisement company instead? It'll be more profitable
Oh wait, ripping off dumbass gamers is easy money mvm XD
As an indie dev studio I can attest: it's a struggle hustle until you get a serious project opportunity, from which you need to then mature into a business. Its different phases of effort and outputs and I'd expect these guys are in that second phase which means outputs could change.
check my channel too. Ive got a game kinda similar to this called Dead Fury. I am in same boat as we change from hustle to business
then the devs are brutally honest it should pay off
but what its called a dayz clone number 69 this game gonna fall it will be overhyped and people gonna investigate this game and they will find its an big asset flip
this looks like warZ it was a disaster of a game and theres a reason why people dont remember it
games that use assets are in way higher risk then games that make their own models from scratch if they are stylized thats even better cause most games tryhard to look realistic but not behave realistic
even good lighting can easily carry graphics just look at dying light the sunset literally change the atmosphere and it shows
China just attacked Taiwan stay safe people
th-cam.com/video/2lacsTQ6m48/w-d-xo.html
people are way too entitled now. I (well my parents) fucking bought sega and nes games for huge amounts of money and they were so basic as a kid. Terminator 2 on Sega was like $60
The chances their output is at the best game I’ve ever seen in my life is about 0.00000%
another thing to note is that when the "player" shoots they never really turn to aim they just fire a bunch of times until the zombie or enemy walks until they get shot
that could just be because the devs are ass at their own game but an interesting point nonetheless
you see this alot with gameplay trailers, dont know why people that film this are always bad at the games lol
@@shadowstrikegaming4435 thats because thats what playing with controller looks like.
@@Mabswer lol love the joke but I'd like to think people can atleast half ass play with a controller 🤣
Plus the response mechanics is going to make Random Madness cry
Actually love survival games, was a big fan of Miscreated until the game got boring because devs abandoned it, but I'm not going to buy into the hype until I see results because I've seen survival games like this fail hundreds of times
Yeah Miscreated was an underrated gem, but sadly the devs shifted focus to a space MMO that seemingly never launched.
me and my friends would play the shit out of that game man, it had so so much potential too:(
That game was so much fun when it came out, basically 24/7 gun fights at the base lmao. and messing around with people in the cities. Idk what happened, I got bored and came back years later and couldnt even find a pistol for like an hour lol, no thanks.
Scum is still popped and pretty good
It's on everyone's wishlist because it has "the Last of Us" level graphics and animations. It looks like it was made by a triple-A studio. Even doing this amount of work for a _cutscene_ would be insane for just two people. It's not often you find people who can not only do all the modeling, but the lighting, shadows, landscapes, textures _and_ extremely accurate animations.
I think I've seen this thing kicking around for years. If it is a lie, then what _is it actually?_
Honestly, with graphics this good they might as well just make CGI movie. Probably would be easier than making a game.
probably want a lot of pre-orders. then they'll dump the project like they did all their other projects.
@@akjohnny5997 Cynical, but I've no evidence to the contrary.
Most likely a pre-rendered movie rather than the actual game.
The graphics looks much much better than Last of Us
Almost tlou 2 animations
When I heard that they are gonna change engines on a game that was supposed to come out this year, the jig was up. I worked in game dev, even upgrading an engine during development is often a thing that can destroy half your functionality. Changing the engine is like having a house build and while one team is already putting in the cables the other is tasked with replacing every wall and floor in the entire building. Oh and apparently some of them aren't payed.
@Thawne u ok? Bit of a weird question mate..
have you worked with Unreal engine before? UE4 and UE5 are compatible, there are only small changes so only few things break, so with a good team going from UE4 to UE5 should only take a few weeks max. The biggest issue is using old assets with new UE5 features, there is a chance assets need some rework or needs to be switched out, but all in all, UE5 could bring big improvments to a game on this scale.
@@work1309 That's probably true for projects which use the vanilla Unreal Engine without any deep changes to the C++ code, but most big Unreal games I know of had to rewrite some significant parts of the engine to match their own needs, which means upgrades even between minor version (say "4.12 to 4.15") can easily take a couple months for a few persons working full time.
@@DbugII hey, okay interesting to know, didnt know people have to rewrite Unreal Engine to fit their own needs, I always felt you can do pretty much anything with the "Vanilla" + some plugins and most plugins also worked with both UE4 and 5. But now I know more, thanks. But looking at this game, the developers and their previous work, I could not imagine that they changed much of the Engine code, could you guess what they changed and why? (if they even changed anything)
@@work1309 Hard to say really, specially difficult to judge from pure videos what is real and what is faked :)
Regarding engine changes, typical examples would be rewrites of large parts of the network and serialization code on large multiplayer games because that simply did not scale well at all, something that Epic themselves realized when they worked on Fortnite and found out that there was no way UE4 could handle so many players building so many things all at the same time.
Another example would be things like special audio or graphical middleware that provide functionalities beyond what the stock Unreal Engine provides, which sometimes are so deeply integrated in the entire code base that you basically have to hand examine hundreds of files for individual changes every time you need to update to a new version.
Now regarding this particular developer, indeed their previous work did not seem that advanced, but if like the video says, most of their games are buggy and even get worse when new updates are released, it's possible that the game structure is a giant mess difficult to work on, it's typically what happens on Unreal when you have a team who does not know yet the engine, build a prototype using only blue prints, and then just hack around to get things works, except that does not scale and you end up on blueprintsfromhell.tumblr.com
It's crazy how easy it is nowadays to scam people. Almost makes me feel like I'm missing out lmao. Anyways I appreciate this video, it's important to shed light on stuff like this so people don't get overhyped and waste their money/time.
It takes a certain kind of scum to think scamming people is an acceptable way to make money, you're not missing out on anything, they are.
Yes i absolutely agree. We need even more videos for other games too. Mainly ones from eastern studios who want to play this investment scam charade.
If there were only 81 players live on dead dozen, I dont see how they made much money.
Im sorry but people getting overhyped Is their own fault. I stopped being overhyped on certain games when devs stopped caring about their work.
@@timallenwood633 probably didn’t make their original investment back but they got however much money from it and abandoned it right after launch so they wouldn’t have to put the same money into trying to actually make the game better.
This is just another illustration of why preordering games is a bad idea. Until a developer puts a version of the game in the hands of someone outside the company, there's no way to know what a game is actually like.
I'm with Force 100% about the so-called "gameplay" they've been showing off. I am guessing that every trailer they've shown for this game has been 100% prerendered.
Please do not preorder this game. Let the content creators play it first and show the rest of us what the game is is really like.
It’s a wishlist, not preorders. Nobody has promised money to these people by wishlisting.
@@doku367 It's a wishlist...
... for now*
He still makes a good point.
@@hectorpcmr. He does but peeps need to be aware. No one is really a winner here. If the game had pre-order/EA, everyone would claim its a scam. Fact that it doesn't have anything, people are still "suspect".
Never pre-order any game... and then maybe we will start getting better and finished games.
@@skoudouflis88 Without Preorders and EA we'd be missing out on some pretty sweet games. Both the Pathfinder games were kickstarted, as were both the Divinity: original sin games etc. Just be CAREFUL about what you preorder and from who.
Baldur's Gate 3 for instance was an instant EA / Preorder from me. I trust Larian with making an Amazing RPG experience. I will probably Preorder the Elder Scrolls 6 because I'll be buying it no matter what anyway. Etc etc.
It’s true as much as I want this game to come to existence, this will probably never happen as I feel some type of exit scam will be occur with this one. They’ve been quiet for over a year about this, no updates, no community out reach etc, it’s safe to say these guys want to hype us up take our money and RUN 🏃♀️
You were spot on LMAO
@@numbersstationsarchive194 on the plus side, they haven't gotten any money from Steam
There's huge appetite for quality post apocalyptic games. Games like Left 4 Dead, DayZ, The Last of Us, The Division, and so many others all tapped into that and it's why they got so popular or so hyped. This shows there's a demand for a specific game product and yet no developer has seemed to be able to deliver on it recently. The next studio who really nails a game like this will make a ton of money.
State of Decay....
Left 4 dead isn’t a open world survival game, it’s a linear game with the path set for you.
@@highlanderholyfield855 Never said it was.
@@highlanderholyfield855 So?
@@aquariusrising2508 state of decay is just on the country. Not in a big metropolis
One of these days, a studio is actually going to come along and deliver the game we all want in this genre, and become certified legends This has been one of the most in-demand genres I've ever seen and it's so baffling that it's been poorly executed So. Many. Times. This game sounds like an incredibly shiny and polished turd. I hope I'm proven wrong, but I'd bet this will be yet another letdown.
Some day, a company will come and change our minds though.
And then they’ll make a sequel to their first game and they’ll fuck it up letting us down
@@adonis3289 this is why people have got to stop going to the sequels and keep playing the originals. it will show the devs that just because they made a 2, doesn't mean it's worth a dick and it probably shouldn't have been made to begin with
theres always project zomboid
We have Day Z
left 4 dead exists
What I don't understand is why do indie developers keep on trying to make large multiplayer games without an already existing following? I imagine it's so they can get a steady enough stream of profits to fund their next project but it'd be so much easier to sell and develop an idea that is limited in scope. If they desperately wanted a co-op experience, they could've gone with a relatively linear survival experience with a tangible end goal tied with a narrative then sell expansions / small DLCs afterwards. The Long Dark for example has a good story mode in which the information you receive is limited enough that you have an idea of where to go but not enough that it ditches its survival aspects. You still have to scrounge around for equipment and materials to help with exploring a limited area before moving onto the next.
A lot of these people running these new break out companies are not actually game developers. They're in it to make money. That's the exact behavior they're demonstrating here.
Because indie devs usually have bigger aspirations than muh ''aaa studio''
Ah, I have many good memories about The Long Dark.
honestly as a person who studies game graphic production i think all your points are super valid thanks for making these videos they really help understand things like this and help me in my study field
There's no way you can make an open world game look remotely that good and at that level of scope without the manpower and funding/resources of a major triple A studio backed by a major publisher, and at least 5-6 years of development time.
I would love a game like this to exist, but there's a 100% chance this game is mired in controversy when it comes out if this is how they are previewing it.
Yeah. Sad thing is this game is clearly wanted and it's probably not even real. I'm gonna wait until its released to see what it's like before I buy.
I don't know have you seen cod from the last 5 to 6 yrs completely trash from what they used to be
It's entirely possible to make something like what the trailers for this game show relatively simply and sorta quickly. The Unreal marketplace has tons of amazingly high quality assets for sale that are indeed AAA level. And if using UE4 or UE5, and a small variety of other tools you can make very convincing landscapes, cityscapes, gameplay, animations, and more in a small amount of time. I'm a hobbiest and trying to get a project together in UE5 and let me tell you its not crazy hard. It's not like each tree and blade of grass is hand placed. And judgeing simply by the look of this game, it looks like a lot of bought assets, which is totally fine. It just speeds up dev time like you wouldnt believe since you wouldn't need to create every asset in the game. That all being said, im highly skeptical myself on this game. It's totally not going to be as good as the hype if its even a real game. And it totally looks like its pre rendered or at very least some serious vertical slicing going on to a point where they barely have mini environments to test mechanics on that they polished up tremendously to make the trailers.
If it gets released
One of few comments that actually correctly predicted the game's launch, although I bet you didn't expect the devs to close the game's servers after 4 days and run off with everyone's money. It was literally a scam from the start.
The Day Before is an example of “too good to be true”
If things seem too perfect, it probably isn't.
:(
The second I saw this trailer drop, I said to myself “we are long overdo for an overly ambitious game that won’t deliver”
we just had cyberpunk
@@coolzr573 Bah, that was two years ago.
Cyberpunk is timeless
I gotta hand it to you Force Gaming, this was well put together... I am only a community modder that works on ballistics so I don't do anything with animations or 3d models but I do know enough to be able to spot some details...
1. The broken glass - when you look at the video of the guy sneaking around the office building with shattered or cracked glass, its not 3D, its just a 2D sprite, this was back with UE4 which does glass breaking simulation, UE5 even more so. This makes me skeptical because if you know how to use the engine you can do some really impressive things with UE4, again even more so with UE5.
2. Animations & Camera trickery - When looking at the animations in the "workout room", look closely at how non-fluidic the motions are, they actually look like pretty basic animations that are just generic to any other game. Once you see it and you start looking for it in other aspects of the game you see it, and they do a damn good job covering it up by panning the camera around to shift focus.
What they have done here is taken a "Watch Dogs" preview approach, they make the visuals outstanding, they have a zombie survival concept which allows them to just use gratuitous clutter to fill screen space, and then they hide all of their shortcomings though sensory overload.
I have a feeling the core game mechanics on this is going to be MARGINAL AT ABSOLUTE BEST, with most likely it being a slop fest. I for one will not be pre-ordering or even purchasing this game until people have played it for 3-6 months and have reported on its success(s) and failures.
Once again you have done an excellent job with this video, well done sir!
The thing is, the demonstrated concept material is so good, that if every major developer hasn't started their own already, someone's going to and make themselves part of gaming history.
There are good reasons this thing has topped the charts on Steam.
And sadly, there is plenty of history with this developer to suspect it's total bullshit.
Either way, the cat is out of the bag.
They can always adjust their reasons, the main income will be people getting duped into buying it
theres no fucking chance any studio will pick up this idea/concept since big studios dont really work like that. Also isnt this game just a more polished looking non eurojank DayZ? once people play it they will realize its fucking boring.
@@selectionn
Going by your reasoning, the Division 2 should never have existed. Or Day Z. Or a few others.
@@unknownpwn428 not true at all, those games might look impressive but this has so many more mechanics, an (apparently) gigantic and much more interactive map as well as EVEN BETTER visuals. the only studios who could make something like this in less than two decades are ones with functionally infinite resources like microsoft.. and they realistically have no reason to (see functionally infinite resources).
@@martinszymanski2607
That really sounds quite exaggerated to me. Especially when taking into consideration the lengthiest phase is making a working concept of gameplay, which has been demonstrated.
I felt this way the first time I saw a trailer for some odd reason, it had “this is never going to happen” written all over it. Now I know why.. we need more vids like this exploiting the lies of seedy developers
The wheat field did it for me, especially. When have you seen an MMO with such plentiful and beautiful assets? I hope I'm wrong but I'll believe it when I see it, then and only then will they get my money.
@@KCupla i mean its going to happen in future . but i doubt we able to see it
To good to be true.. sadly
*exposing, not exploiting
I felt this with black myth wukong
I think we forgot the most important and doubtful question.
HOW THE HELL does an indie developer that until now only made very small projects, Propt Night being the closest to an AA one end up like this. I repeat, HOW THE HELL does a studio, overnight, decide to create a MMO AAA game like The Division but even bigger.
Such a game could easily reach a cost of 100 million USD. WTF
Its impossible to make this with their current position
@@hehdhhdueud7076 anything’s possible my friend
They only have to make you believe they are working on such a game and then sell the project to some other company.
@@dustin1613 so If I wana.fly like.superman to bank 🏦 I bet that's possible to right like shut upp
@@inyourgranmaass3605 stay mad
I don't think Propnight is bad for their track-record. I very much enjoyed it with my friends. It was pretty well made especially compared to their earlier games. I'd say it's on the same level as Secret Neighbour. Based on Propnight, I think they have improved a lot and MIGHT be able to pull The Day Before off.
The argument is that the main reason Propnight hasn’t been abandoned, like their earlier games, is because they’re being closely watched in anticipation for TDB.
@@TheOutbeyond I don't care if it's abandoned or not, I still think it's a fun game. They made it already, and continued support for it doesn't mean much to me.
Have no clue of the current state of the market, but I'm glad reviewers like you exist to temper expectations and hold game producers accountable.
Regardless of the company behind this game and if they will actually make it, the main question is why can’t our massive main stream game developer companies make it? They should be taking notes it’s so obvious what we want!
becasue its not possible... creating a game like this is borderline delusional considering the amount of money and manpower that would be required
This game looks a lot like RTX enhanced State Of Decay 2, that one is 4 player co-op multiplayer (dunno if also PvP, prolly not) with some base building tactic gameplay, ~8x8km-ish open world map with maybe 80 or so houses to look and ~8-ish possible locations to set up base. The maps are large enough to not want to walk them from one to another end, but small enough that after 10 hours you have a good idea where most of the stuff is. There is randomness in the loot and factions on each new run, so things stay fresh.
Gameplay is mostly about salvaging stuff from buildings on the map, respond to procedural help requests by NPC factions also on the map and slowly getting rid of the infection on the map, while fighting off hordes that get attracted by the activity at base camp. Bigger bases can have about a dozen or so NPCs living there and you dynamically swap between them as some need to sleep, heal bites or just KIA. As long as you have people living at your base, a characters death is not game over.
There are vehicles that can be found, repaired and even upgraded into mad max mobiles and you definitely need them to get to most of those requests in time, but fuel is limited (or getting some means getting less of some other much needed resource) and they attract zombies.
Undead labs is owned by Xbox game studios, so it's permanently on Gamepass. A third game is being worked on and should arrive sometime in 2023 or 2024.
@@adriankoch964 state of decay isnt even close to the ambitions of this.. city's are size of a small village and everything is copy pasted everywhere. and that was made by a company funded by microsoft!
@@insector2093 money and manpower shouldn’t be in question, but the technological capabilities are. Call of duty for example, one of the largest franchises has a budget of $250M. However making a game like this, wouldn’t be possible for the average consumer to even play comfortably
@@AngerMaker413 Call of duty is fucking nowhere near to this scale.. there's no company in the world that would invest this much money into an unknown! also all of call of duty's budget isnt strictly on development but for a game of this scale it will be
I'm glad to see Force evolved from a purely optimistic hype builder to making some buyer beware type of videos.
This isn't an industry worthy of optimism and goodwill. We have to put their feet to the fire every time until they show actual results.
We need even more and bigger channels to blow this up. The list of games who show similar behaviour is huge. Just look at all those eastern studios trying to make over ambitious games
Firmly fits into the “I’ll believe it when I see it” category.
At around 11:57 you can see reflections on the water surface dissappear near the edges of the screen. It's typical of modern video games. Even games with ray tracing cheat a little by blending in SSR. This level of fidelity shown is possible on modern PCs. The issue is that this game is supposed to be an open world MMO on top of what's shown. That's way too much for such a small studio.
Just because the graphics have imperfections doesn't mean they're not pre rendered.
@@Spoopy_man idk thats specifically a hardware power saving measure, its not an imperfection its intentional prerendered wouldnt have any need for it, this leads me to think these are jsut vertical slices, sections of the game cut out and tuned up to run better than the base game
nice catch
Not if they stole code and assets from other games...
Id imagine features like SSR are just built into Unreal Engine and thus fairly easy to implement, no?
Does anyone not notice that a lot of the gameplay looks INCREDIBLY similar to Division? As in, almost identical, as if they somehow managed to mod The Division. Specifically during the scene where they are are on the street fighting between cars, and inside a shopping mall, which is literally the same looking mall from Division 1.
It's because they used asset packs. I can almost guarantee it.
It's how scammers operate, but legitimate companies do the same thing. My gut instinct is that they are scammers. It's the lack of gameplay, and focus on 'looks' that suggests it's a scam.
Historically their behavior also suggests scammers, however, I do see how some of what they said was not in an attempt to scam but to avoid responsibility on a game that was not bringing in revenue. They state they 'sold it to their publishers', but the truth is more like...not enough people played to justify continued development. 100-400 people per day is not enough to make any money on. They lose money for every hour they put into a dead project.
And car models look like it from division . I mean cars in city .
That was my very first impression as well.
It’s all an asset rip. The city models are from division, the jogging animations are identical, like exactly the same as the division. The menus and hud and sneaking/crouch animations and shooting are identical to The Last of Us. The driving is identical to Uncharted 4. It’s literally a huge scam where they pirated a bunch of crap from other games and made some cool looking trailers out of them and this video doesn’t really point out any of those issues. And yeah… open world my ass. You can clearly see in all the gameplay the extent of the levels border and how there’s barriers to keep you inside the prebuilt area.
For a minute I actually thought I was looking at footage from The Division.
Hey, I'm a game designer working currently on UE5. My company went through an UE4 to UE5 swap some time ago. The game was in very early stage of production ( meaning there wasn't much to port from one engine to another ) yet it still took a couple of months to reach the the same level of quality on UE5 as it was on UE4.
There is no such thing as a quick engine upgrade a month before a game launches. It's total BS.
I'm guessing is that the reason for the swap was the world partition system that UE5 has which has the potential to greatly enhance the games performance.
Agreed, however the switch to UE5 NOW is a red flag for me.
What concerns me is that the trailers looked so good, while it's only with UE 5.1 (very recently released) that it has gained the lighting and reflections capabilities to reliably make gameplay actually look that good.
It smacks of dishonesty, and coupled with their past, I have no trust that they would persevere past the first real hurdle.
Yeah, maybe they can eventually make it. But will they spend that time? When player engagement drops because they need content releases and are stuck building out the engine to get it to what they promised.. will they keep going, or fold like they did several times before?
This company doesn't look like it would benefit from Early Access. Better to keep up hype until you release a finished product that can actually retain players. Then release proper content updates after that to draw in more players.
Releasing a partial game only to have players dwindle seems to make them shrink back from development and abandon the game.
It's either a scammy tactic (only ever have to partially make games, but still get a lot of money), or a personality fault of the company (no perseverance).
Either way, a sign to not drop money in early.
Even if they switched to UE5 a month before, then this means they've prepared the trailers in UE4, which can't look as good as in the trailers. Clearly, they're trying to raise the hype to sell as much as possible on the release day, and they'll be gone soon after that.
@@kaisokusekkendou1498 Whether they would or not benefit from early access etc kinda depends on what state the game is in now I'd say, I've done earlies on several games and loved being able to, with other players, influence the final game in ways that we all thought made it better. Bugs can and need to be tolerated in these kinda closed beta playtest things but overall I really enjoyed the process, and even more so the game once it was released. The Secret World was one such game, and for more than a year post release I continued reporting and showing issues to the devs.
are you working on a AAA? and if youre allowed to talk about it could you tell me about it? because im in love with UE4/5 games
@@y0urMoMs Just AA. I can't really tell you much, the project was scrapped and I left the company to work in a small indie studio.
bro called it a year ago kekw
MY question is How big is their studio to be able to push out a game of this magnitude in such a short time? Most of the time the AAA publishers push out something like Call of duty in this amount of time but for a relatively unheard of studio with supposedly low funding pushing out something polished like this in the time they had slated for themselves in the beginning seems kind of odd
COD for the last several years has been on a 3 year production cycle with 3 different developers. Which I don't know how fast that is for a game like COD, but it doesn't seem that fast to me for an arcade style non open world game.
@@RIPDerek20 Hell, even before the 3 studio thing, they always at least rotated 2 different studios on a 2-year cycle. And even within those 2 year cycles much of the framework was already established, making it a much more stream-lined process than a new studio starting from scratch.
@@chrishaugh1655 COD is always imploding on launch too! lol. I don't have high hopes for any open world game not made by an established and proven developer.
@@RIPDerek20
CoD has 3 different development TEAMS/studios, not individual developers working on the games, lol.
@@RIPDerek20
How is my comment wrong when you just proved that my comment was accurate?
They have multiple development studios that work on different games to be able to release rehashes annually.
You should also say 'development studios' instead of 'developers' since 'developers' can mean two ~ twenty people and not multiple studios.
The teams they have are Infinity Ward, Treyarch, Sledgehammer Games, Raven Software and other sub-development studios who assist them with various tasks.
The amount of tournaments won is a useless piece of information that made me laugh. Thanks for that, Mr. Badass.
As for why it's easily doable for them, they generally stick to the same formula without straying too far from it, which means they can speed up development time. They can also re-use many assets, further expediting the process.
The grand ambition is also a red flag, it usually shows a studios lack of successful games to not refine what the game actually is to a "doable" ambition.
For example his comment about it looking linear is a good sign that this game would probably be good and doable if it was a linear coop game. They could ACTUALLY finish and optimize the game instead of content hell.
What I find to be red flags for reveals/trailers on any announced games are the vehicles in the environment, such as the scam mmorpg that is RAW. If the vehicles are 1:1 identical to the real version then you know they did not design their own vehicles, which means a big possibility of asset flips and/or imminent legal troubles with the vehicle manufacturers if they release it and become popular. It looks like they tried really hard to hide the front-end of the vehicles in these clips to make it hard to ID the models, with one exception and that being the Sheriff/Police/Taxi cars which are 1:1 Ford Crown Victorias front and back
Another red flag is the detailed environment. Games can have a detailed environment but to make it look so dense like in the trailer would take an eternity
@@BananekASMR Red flag 3 is the tire tracks. NO MMO would keep track of, er, tire tracks that seem that deep and permanent, it'd just be a huge drain of resources for crappy flavor, that's why most vehicle games just have decals that vanish and are only basically rendered client-side and fade out fast.
This all looks like a singleplayer thing and I'm SURE I've seen the code for the tire track implementations on that Earth 2 vehicle demo made out of unity kit code.
I also noticed that in the trailers if this have, they spoofed some brands (FedEx or Coca cola) but left others with the real name. Very sus...
@@neoqwerty the tire tracks could only be temp and fade/disappear after a minute or two
Those godawful fake "comms" are also pretty telling.
And here you have the smartest guy in youtube... most of us knew it was scam, but wow, this vid made it crystal clear. Amazing job dude
Even if the game itself is decent, my main concern with any open pvp game is anti-cheat. Indie games don't always have the best anti-cheat measures and a hacking problem can ruin the game for a lot of people.
Anti cheat measures are very important. Division have to be taken as an example on how a game should not be.
easy anti cheat is free
@@gow9476 certainly there are few options but whether it's Easy Anticheat, Battleye, Punkbuster, or any other popular anticheat, hackers always eventually find ways around them and it often takes a dedicated team to patch game mechanics that are exploited by hacks as well as properly manage a ban system.
@@akai1up Then your question should be different. As far as I know EAC prevents 95% of cheats, BAC around 40-50%. While riot vanguard literally stops atleast 99%.
Vanguard is so good because its creators know how "cheats" are made, they can reverse engineer. Some people have found hidden messages while reversing the game that says "come work for us".
But yes cheaters can get around but its for sure they will be banned at some point in modern games with modern AC.
@@gow9476 "...for sure they will be banned at some point ..." IF the software house care about it.
16:23 that building in the middle, is from an Evermotion City Skyscraper Pack. I think Volume 181. This is definitely pre-rendered.💯👍
Another thing that indicates that it's pre-rendered is that the environment looks completely off, it is too detailed for an open world and the places with all the boundaries are probably just levels and the trees and stuff are just there to block the sight on an empty level
Yeah. Somewhere else in the video i saw a rundown police office which looks EXACTLY like one i saw before in a random fnaf type indie horror game so that could be (made up of) another stock asset too.
Thats hilarious
for multiplayer game there is a lot of stuff that take away performance that makes you downgrade graphics. Replication, PhysX, Animation, Networking. Also with a Vertical slice where you dont have the network stuff to take care of you have a lot more bandwith to pump up the graphics. Also in Unreal Engine you can actually record gameplay movement into a external file (where you run you game without any shadow etc to have a Gameplay session where you play at 60fps and above. After that you just put everything back to max setting and you do a render (like a cinematic) You will have all the motion weirdness of a player but you will run a 5fps but you dont care its a render. It will take like 2 days to render and you will have the gameplay of 60fps but on graphics that runs at 5 :D
it's pretty obvious these guys dont have the team to pull of an MMO of this size, it's too ambitious. Of any size, for that matter.
@@Cenot4ph not defending them, but dayz has like 10 developers for the entire game and they are getting a solid 50k players daily.
What's wrong with 5fps?
@@thebodykeepsthescore2828 what do you think is wrong with 5 frames per second
@@cosmicplayz8773 DayZ is built on an engine, made to handle a massive military sim world, its hard to develop that without AAA competancy and money
Even without knowing these details I was skeptical. It all looks very pre-baked to me. There's something about player animation even in AAA titles with the best graphics, that you can tell is live. Because it's very hard to work in different animations for every different situation in terms of how someone would turn or where they would stop. So for this game to have it so it looks like the characters in the game turns exactly correctly with their feet moving exactly correctly for every situation without any moments of "sliding feet" or anything tells me it's pre-baked.
Don't think you can blame devs for abandoning games that clearly aren't going to make it and would be a waste of time to develop them further. However, there lack of honesty and experience in making such a huge game is cause for concern for sure.
20:09
Exactly. Basic business and there is nothing wrong with it.
I dunno, i feel like if you care about the game and are motivated to admit where your wrong and improve..they could easily just improve the games they are selling and expand on them rather than abandoning them. Imagine if they abandoned stuff like the telephone cause it diddnt sell well at the start.
@@Wakka00Wakka care all you want site but at the end of the day it is a business. They need to make money, just their lack of honesty is a little alarming
*cough* no mans sky *cough*
Even if this game doesn't deliver, I genuinely hope another company sees it and makes us a game of it's projected caliber.
If you look at 15:51 at the treelines you can see sky showing through the trees. Now either there is a steep drop in elevation that the next trees dont block the sky anymore ... like everywhere or and thats much more likely, the gas station level in that scenarion is like 50x50 meters only and they blocked the sight to the edge of the map by placing 1 or 2 lines of trees everywhere, causing there to not be fully covered at all angles
yeah the idea its worked on areas cut away to show gameplay looks likely, as that could be the case and reason for this i think
actually watching back at about 15:56 ish or so you can see other trees through the tree line so it does eem to be a steep drop off/area made to be surrounded by trees with them a bit more cleared out in the fields around or something
@@shadowstrikegaming4435 It still seems to be a suspiciously thick forest. Not something you see done often in games, especially if it's terrain you're supposed to move through.
that's also why it's called "vertical slice" where you literally cut path and make custom mini map while nothing else outside it exists
@@morbid1. The real question is why are there no other gameplay pieces outside of these spoonfed videos? These videos show linear content that does not remotely look like actual gameplay, and they were so close to release. Too close to not have had an alpha, a beta, or anything for people to play at that point. Showing 4-5 linear vertical slices does not mean anything, especially based on the suspect nature of said content. There was a video with devs watching one or more of these trailers and they were highly suspicious of what they saw.
First and foremost. I just want to thank you for making this video and I'm glad it popped up on my feed. I'm sure I've seen this game before as it genuinely peaked my interest.
All points are valid and I'll be saving my money.
I wish more people played CrimeCraft back in the day. The game was simple af but done so well. I could even compete for top spot in game while playing from Australia on their American servers. I was blown away just by that fact. I feel like that old development team (Vogster) could've pulled off a game like this nowadays..
As a developer(not game dev, but still) I can confirm that you DO NOT want to change/update any of the core mechanics that everything else is built on top of late in the development process. Sure the actual engine upgrade is "just the press of a button" but you don't know what else that was built on top of it that might break. In worst case scenario you'll end up having to rebuild much of what had already been completed.
It's a bit like making modifications to a buildings foundations once the building has already been largely completed
Totally agree, this red flag of switching engines in the given context should be enough to scare people. It makes no sense to delay launching a product that is ready and wish-listed by many.
You two dont know what’s happening with unity and it shows. Theres a lot of studios switching away from that engine for many reasons. It’s not always a bad sign. Always an exception to the rule and you should both know that as “developers”
@@lasfsk Seems to me you are talking about things that aren't there. Nobody is talking about Unity and what's happening there. The game isn't even using Unity, it's using Unreal Engine 4. Nothing wrong with UE4 and makes no sense to last minute upgrade to UE5 like @E.V. and @Gustav Gunnarsson noted.
@@Drocona I'm saying there's always reasons to switch to a different engine even at the end of alpha. To say that's a bad sign is dumb since many devs are switching away from unity (you know, an example.) and even then, switching to UE5 could just be a tactic to future proof. There are many reasons and that's up to the studio. Force just cherry picked reasons to hate this game as if he got paid to make the video or something.
@@lasfsk So many youtubers do this and it's hilarious how the followers are such lemmings.. Force says the game sucks and everyone just instantly agrees. He can say something looks fake and suddenly everyone says it's fake. Look at people like Asmongold.. he refused to ever play FFXIV, but one day he finally made a video saying he tried it and actually liked it.. next thing you know FFXIV had such a massive influx of players it broke the servers temporarily and they actually took the game *off sale*.. for like 3 months you couldn't even buy the game anymore. The amount of power people give to content creators is absolutely insane..
As you said, switching to a newer engine isn't a bad thing. That'd be like saying never to update your computer. Saying that using XP would still be far superior to Windows 11.. the sad part is people *do* say that and know literally nothing but act like they're vastly superior and have all this knowledge about telemetry, security, etc.. lol The same thing happening here where suddenly these people are apparently "developers" and there's others saying they have 20+ years in the industry and immediately knew how fake the game is. None can ever give an actual example of how they'd know something though.
It's so sad that the expectation is for most new games to release as disappointments these days, instead of surpassing expectations.
I think the entire early-access and pre-order shtick is to blame. It makes it too easy for devs to do these kind of cash-grab attempts.
Amen!
The gamers with too much money on their hand is also to blame.
I tried and applied to be a volunteer for them a while ago, I had to decline because their policy forbids from sharing ANY info about your work experience (So not even on CV) which is ridiculous to me.
That's strange, that would be the main reason to work for them for free, to get some work experience
@@eyeden819 Yea, an experience which I already have and cannot display anywhere for my future job offers. :)
I know NDA's are pretty damn serious, but not even a "volunteer work for X company"? Shady af.
That's the norm for big game studios. How do you not know this?
@@yeetis4527 That is not a norm at all. Nobody from the "big game studios" even use that kind of volunteer work to begin with.
Who’s here now that they took the game off Steam and delayed it by 9 months? This guy knew what he was talking about.
I think it is because it has elements that everyone wanted to have in The Division. I see so many similarities in the trailers of the two, that I thought they were plagiarizing. I think people wanted the division but they wanted those survival elements, and they wanted zombies. It just came out and it was a game full of bullet sponges enemies and just really unappealing. I know I was hoping for the virus to make civilians that would act zombie-like, but we didnt really get that.
edit: If they are making a game that can do more and look better than games produced by most AAA developers I am not only skeptical, I am in downright disbelief. I dont believe anything the developers are saying. Now I will leave room to be surprised, but I put this game in the same box I put star citizen and The mandate in, which is I simply have no faith in the product.
I would be so down to play a zombie version of The Division, considering how the world is one of the prettiest I've seen in the game and I actually care about exploring the game when I started playing, unlike things like Watch Dogs, where I just sped through the story because that's what taking a car everywhere does to my brain.
Division as so trash, I thought it was going to be like I am Legend, but no, it's just shooting other humans which were massive bullet sponges
@@prich0382 I remember that was what many people wanted in the comment sections for the TH-cam video when it was being announced. They wanted some kind of horde mode, and survival elements. No one was asking for something that is essentially like borderlands.
I don't think anyone liked the bullet sponge aspect.
Ay but you'll still get that bozo who simps for SC though, when it's literally a shell of a game with zero content.
Then they'll hark on Elite Dangerous or NMS when both are literally complete games at their core, if you don't include Odyssey.
Horizons and NMS at least actually have a few hundred hours of fun gameplay until it starts to become too repetitive to play consistently.
Graphically, it looks like The Division. Conceptually, feels like a Project Zomboid ripoff.
I believe the success with the "game" being the most wish-listed is to do with it looking like an MMO version of The Division with zombies, and I must admit, that sounds incredible! However, I still believe most of the wishlists are fake. The gameplay they're showing is obviously pre-rendered. No way an open-world MMO survival game with hundreds of players in a single area can look like that and not run at 30fps. Upgrading the engine from UE4 to UE5 at the last minute is stupid, but it wouldn't take a year. An MMO called Ashes of Creation upgraded from UE4 to UE5, and the creator of that game said it was easy to do and with minimal problems. I think what they have tried to do is make a few areas for a realistic concept of what the game could be and try to sell that concept off to a publisher - hence why they refuse to show us real gameplay.
Yeah I have to wonder about it given just HOW MUCH it looks like The Division. I saw a reload action in the clips there and the animation/indicator for that was EXACTLY like The Division. That is a little suspect to me.
Side point, the way that you label and split the video up into parts with timestamps and a description is honestly amazing. I wish more youtubers did that, great video too
This is the exact thing i've wanted out of a game for a long time. Sad to say it's probably not going to be what I hoped for.
Was it what you hoped for?
I just want one of these amazing looking games to come out and actually look and feel like they do in the gameplay trailer but I have doubts that will ever happen
i think someday it will be possible. making games is becoming more and more easier to do on higher level with less budget, so some day some guy who just wants to make a game and is willing to spend time on it, can make on that's true to his imagination without a big team or budget
Red dead 2 fulfilled my expectations and some
To say the writing in tlou2 is controversial is a massive understatement, but they did deliver *really* well when it came to advertised graphics, gameplay, and area expansion. It played exactly as in the trailers; even the seemingly cinematic-only decapitation was achievable in-game if you took out the other enemies first. I remember seeing a lot of comments on the gameplay trailer at its release that there was no way it would be accurate, so seeing it deliver in that aspect definitely gives me hope going forward. Against all odds, I do hope this game can offer at least some of what it claims
@@satanicfriedchicken1656 yup. I think RDR2 and Last of Us 2 are the only games with “holy shit” graphics that actually looked the same at release as they did in gameplay trailers
RDR2
This is highly suspect on so many levels, and I am honestly glad I came across this because based on footage etc. this may have jumped to the top of my radar for next year. Luckily for me I have become jaded and wait to see much more of games these days(or a solid developer/publisher)before pulling the trigger on a preorder. Or a series I genuinely like. I don't have to look any farther than Fntastic and Mytona to know this is either 100% fake and will never release, or is a massive bait and switch. Mytona is a "leading"(quoting their website)mobile game publisher in Singapore, and FNtastic has zero track record with anything PC as far as I am concerned. I am supposed to believe that these two together are now going to jump from making cooking games on mobile to an open world mmo survival game? I am sure some of the concepts and skills of development transfer, I am no game developer, but this seems like such a huge stretch. Look at what happened in the original Division, and that was a large developer in Ubisoft. They at least had a game behind what they originally showed, but I am not convinced this even exists. I am curious if there is or was a kickstarter for this, or how they got funded. I just don't see how they go from mobile games to AA or AAA gamespace so quickly.
Just never preorder. Anything. Why would you?
He misunderstood the devs. they said pre-baked not pre-rendered. it's still a live gameplay footage but on a very optimized version of the game where they cut everything that is not going to be seen to reduce any performance hit.
@@zupremo9141 This, this really irks me. So, this has nothing to do with the devs. LITERALLY, they have not done anything worst or better than the standard.
What is a problem is we have a company that is going back old school gaming development cycle of trying and seeing what works and being vilified.
What the literal duck. This is absolute b.s. and he should be ashamed by putting up this video
@@XXX3155 Are you a developer at FNtastic or one of the unpaid volunteers? Look at their track record, their inability to communicate, their last minute decisions. So many red flags.
No kickstarter. I can't help but think it's a game their sort of working on but mostly using it as exposure for the prop hunt game. I bet they will have another game announced before they really do anything with DB.
Given this game's similarities to 'The Division', and with Ubisoft seemly unable to deliver a game that the community wants; I would hope that Ubisoft, upon seeing this trailer for 'The Day Before', immediately got to work on their own version. They have all the assets of both Division games. They have already built out the mechanics for a looter shooter, with an open world and pvp. All they would have to do is add zombies and survival mechanics to the game. If 'The Division' were to make a 3rd entry into the series, their story already leans on an infectious virus outbreak. Simply write into the story that all those dead, infected bodies started coming back to life. Now you have hoards of zombie-esc enemies to take out. Add in some of the driving and survival mechanics from 'Ghost Recon' and boom; You have 'The Day Before' made by a company that at least knows how to implement many of the features they claim they will have.
In writing this, I am kind of amazed at how many of the features 'The Day Before' claims they will have, Ubisoft have already implemented across different games. I am not a fan of Ubisoft games, they tend to be bloated and uninspired. With that said, with what Ubisoft already has built, its kind of crazy they never thought to take all those ideas, and put them together to make something like 'The Day Before'
I enjoyed the Division 2 very much. Division 3 w/ some zombies and some survival aspects would be sick!
Ubisoft couldn't create something passable on this scale though. The reason people are hyped for the day before it because it looks like what the Division was advertised as. When it was shown off, it was shown off as a huge open world survival game where you fought other squads for you loot. Basically DayZ. Instead we got a PVE looter shooter with PVP zones and bullet sponge enemies.
Ubisoft already know people want what this game offers because the Division 1 was extremely hyped when it was advertised as this. They just either don't have the talent or will to create what players want and even if they did, they would somehow ruin it like they have all their IP's for the past decade.
@@JCglitchmaster To be fair, I actually really enjoyed The Division for awhile. The problem was (and the same thing happened with For Honour, frankly) that one, sometime after you had spent a bunch of time and energy acquiring various weapons and armour and creating a setup that worked well for you, they completely redesigned everything so what you had was now useless (like give me a few tweaks at a time, not a complete redesign of everything), and two, at least with the Division it became repetitive. If you had larger world it might have lasted longer, for me anyway.
@@JCglitchmaster you are stupid if you think Ubisoft can't deliver on this scale. AC Valhalla is literally many times bigger than Division and this game looks like pretty much will happen in one city.
Division Heartlands is gonna be a full game spinoff version of the div 1 survival mode/expansion, which is basically what everyone wants, so hopefully that turns out solid
one thing that has caught my attention is that, theres a game exactly like this but with more features and arguably has been the top and best zombie game for a while now and its called Project zomboid, one of the most realistic games ive played/ one of the most coolest zombie games i have played to date, though its only on 2d the fact that it has so many features is so you can have so much replay ability
The isometric graphics make it even better in my opinion, it goes to show that graphics has nothing to do with how good a video game is.
If you haven't seen the noclip documentary of Final Fantasy 14, a failed MMORPG that was revived to become the most successful MMORPG on the market today, you should see it. The reason why I bring this up is because it puts you into perspective as to what it takes to make an MMORPG successful. The amount of work, dedication, and actually listening the playerbase is unprecedented. I can guarantee 100% that these developers are not up to that type of challenge. They literally have 0% chance of having a successful MMORPG at this Calibur.
Final Fantasy 14? Most Successful? Put down the crack pipe. You gotta be a FF fanboy.
@@MarieElenaCambria1 AFAIK the mmorpg with the highest active players recently is FFXIV with 1.5 million vs WoW with 1.14 million, its definitely in the top 3.
@@82892869hi I played WoW since launch. I was in a US ranked Raid progression guild during the expansion it had 12 million subs. WoW has been dumbed down so 7 yr olds can effectively play well for many years now. 10 of us from my raid team went to FF14 to play after it was re-released . We did not last long; perhaps 6 mos max. Your definition of "Successful" and that of many of my friends and myself is very different. Everyone has their own style I spose. Though - Competing against nothing & landing number 3 in a dying genre is no big thing. Just this year some gamer friends who were competing in Mythic ++ decided to try FF14. They lasted 3 mos. If you would like details on my personal experience, I'd be happy to share them - in a nut shell going from a game that took a static cohesive dedicated 25-man team 5 times per week to progress to a game where 99.99% player base pugs was a shock.
@@MarieElenaCambria1 Just because you didn't like the game doesn't make it not successful, if it's not for you and your friends that's fine. but there are a lot of things backing up FF14 being one of the most successful MMOs, I don't like MMOs and haven't played WoW or FF14 but it's hard to deny its popularity
@@Sammiverrr 3million is not popular. At peak WoW had 12 Million. I believe EQ 8 million. Most people who went to FF 14 did so because WoW and AION eventually failed. What are these things that make it one of the must successful MMOS? Define "Success"? EQ2, WoW and AION were in their day far superior on every front. Heck even RIFT & ESO were better.
FF 14 took off okay but then dropped in player base until approximately 4 yrs ago when the new younger generation of WoW players (last 5 yrs) went over to FF 14 because WoW failed. I don't calculate that as a "success". For those seeking real raid progression like in the games I listed above; FF 14 has nothing to offer. Because - No content takes a static cohesive group. People just pug. For 6 mos my team tried to build a Raid team/Guild with no success. Just trying to get people to use a VOIP was impossible. The Raids were so Un-epic. Most of them Cluster fracks esp that three ring circus - I can't remember the name but that was like pulling teeth. The story within Vanilla was just meh. Though it had one of the most immature toxic Fan Boy player base. (Few wanted to learn because they already were FF Fanboys so knew it all) That of course was my favorite part.
Again: For individuals who enjoy raid progression, it's not that great. If you want to PUG everything quickly then it's may be your style.
I find it amusing your trying to be my Woke social conscience. Perhaps your ideology would better suit your perspective or argument if you had actually played one of either of the two games.
Oh wow, this makes a lot of sense. I got pulled into Wild Eight and have wishlisted Prop Night, but hadn't seen this one. I was skeptical about the previous games but didn't realize it was the same developers. Yeah they definitely have a track record of over promising and under delivering.
The good news is that other devs/publishers are watching. WHEN this game drops the ball, there will without a doubt be at least 2 projects from other, more competent studios, trying to garner the attention this game failed to capitalize on. The idea is clearly exciting people and companies will see that.
That's EXACTLY how I see life in the industry-- to give a fair example; when Epic Games shelfed Paragon in order to work completely on Fortnite when Fort ote was first released and they dropped the Tower Defends system for a Battle Royal. Years later and now, there are 3 other studios working on a Paragon look alike game with different names and a whole system overhaul.
And isn't that how life is, where many have failed, one waited and prevailed.
This is dumb. Here's why. As a business unit, no company will sign off on a failed product or concept because it's a risky bet...risky bet means getting fired
Please for the love of God at least work in corporate, or adjacent, before you commenting about how businesses work
@@dynomitecalo7560 This is a very bad example. What is with you guys talking about how business works and not understanding how business works
@@XXX3155 a failed product doesn’t mean a failed idea.
Nah, I refuse to work in corporate lol I'm not a yes man 🤷🏽♂️, I don't bend the knee to be somebody, to stay popular and compete all for what? Validation?
Also, I didn't say I agree, just that that's how I see it.
See in Corpo, that's all you see-- the bottom dollar, obviously you see more, how it works, how it operates but bottom dollar is the only thing that matters, which means keeping the job.
And again, perhaps I'm a bit biased because I had a love for the game so deep, that seeing any other predecessors just made me happy-- you know I'm ThE dUmB tYpE--😂
The only issue that I previously had with The Day Before was that the zombies looked boring, but I'm not surprised that there's some sketchy stuff going on.
I was never really into The Day Before all because of the whole MMO thing but I kept track of it because it was interesting. But the fanbase is in so deep that even when you critiqued the game and said how much the scenery looked like it came from Days Gone or Division they immediately went into attack mode. It wasnt until the whole unpaid volunteers thing happened that they all seemed to catch on to what everyone else was picking up.
Whats crazy about all of this to me is that, I agree with what was said earlier in the video and Ive been wondering the same thing for the longest time in that, why have we had so many zombie games but none that scratch the complete itch? There was a point where we had so many games with zombies coming out that it became a meme, and yet none of them quite nails it. They always lack one or two features, or do something that just makes them undesirable as a game as a whole and its nuts. Ive played so many and not one feels like a great zombie game, but a game that just has zombies in it.
I want a combination of State of Decay & DayZ honestly lol. Those are my favorite zombie games & nothing really comes close to either of those. Nothing has the hardcore survival of either, nothing has the same amount of consequences for poor choices, nothing has the base building or community building as State of Decay, & nothing has given me the same level of anxiety & the intense fear of PvP in DayZ. I have high hopes for State of Decay 3 scratching a lot of my PvE Zombie Survival itches but yeah DayZ is the PvP Zombie Survival game that's actually worth playing nowadays.
@@StrItsSelf I'm excited for State of decay as well. I never really liked pvp games where you can actually lose something, like dayz and whatnot. I'd prefer a cod game since there's not really a loss in it. State of Decay feels like a really good Walking Dead game, which isn't a bad thing. People turning to zombies after they die, head only kills, scavenging for resources. Very good game. On a side note, know any improvements they're making in 3?
20:43 This is very suspicious footage that looks pre-rendered to me. Look at the player's running movements. Almost perfectly enters the elevator and rotates 180 to the left, while at the same time interacts with the elevator (presses F). Highly unnatural...
Yeah, you're right, that seemed really odd to me as well.
@default Guess we'll see. But I want you to remember this comment when it comes out that this whole company is full of shit and all of this footage is very obviously pre rendered. I want you to remember that you didn't know what you were talking about.
I personally love when there's a cool cgi trailer for a game and small updates every now and then showing rough, unfinished progress of the game. That gives the player a reminder that game development takes time and that real progress is being made.
I think The cgi trailer should be very clear its cgi and the gameplay should be clear its gameplay. What this company is doing feels like theyre trying to get one over on us gamers and it feels gross.
coming back here to laugh at the fact he was right and the company is "closing" after their release LMAO
The first time I saw those "gameplay" trailers, 20+ years of 3D film/game industry experience told me immediately they were pre-rendered. Either that or Fntastic has an army of REALLY good volunteer devs working on the game. I'm still hoping that this turns out well, though. Looks like a really fun game to play if it succeeds.
I've never played Prop Night but a few streamers I watch play this often with their community and it's fun to watch. Granted, they are playing with a set group so there's no worry about finding players to play with but the game itself looks good and doesn't' have any obvious problems during gameplay.
But the biggest thing everybody needs to remember: NEVER BUY PRE-ORDER GAMES. That's the main reason so many BS scams are able to take place.
I haven't done this for years with the one exception of Cyberpunk 2077. I had (past tense) a lot of faith in the company and made an exception for the game and I got burned. I'm on a decent PC so it was playable and I put about 80 hours into the game but it was far FAR below the quality they promoted.
hopefully other devs and publishers capable of actually making a game like this see how much people in the gaming community want it, and they do it justice
Developer here. Making a game look good is insanely easy with unreal engine, specially UE5. Making good gameplay is the hard part. Based on the animations, the way characters interact with the world, the way zombies fall when shot, the voice acting etc, I'd say this game is way worst then what you're painting it to be.
To be fair, I can see why everyone wants this game, like me and many others, theres people who have played DayZ and have Played the Division, I believe both games are amazing but the lack of Developers actually being there has costed both games their downfall, yes dayz and division 1-2 still have their player counts, but I in the past along with others have also had the idea of combining both games and ofc I am not a developer but to see someone make my thoughts come to life, it makes me very intrigued because if this is done right, it can blow over the survival experience and give us a survival game that we’ve actually been wanting.
DayZ is still going strong. If you haven't played in the last 6 months, you've missed out on a lot of development.
@@nutbastard yeah its going strong but its not like the days of .59 or .62 yeah the games come a far way down the road, but its not the ((fresh new immersive post apocalyptic world)) it used to be, now when I hop in Its the ((Same running simulator I played 3 years ago)) There may be more development but it doesnt feel like anything has really changed, I mean cmon be real were talking about DayZ here..
This is such an amazing unfulfilled opportunity for a game, as someone who loves stuff like the walking dead this seems awesome but it is a hard game to make. Hope it goes well, and I wish the developers the absolute best of luck.
ow they have luck for everyone buying what they dont have
@@flokit9086 No one paid nothing, tho. Wishlisting gives you nothing, only motivation and a way to lure investors, wich they seem to not care about anyways.
"Temper your expectations" is such an important thing people need to hear more often
I remember seeing the trailer originally and going "This looks like someone took a bunch of assets from The Division and The Last of Us, added some of their own, and then made a trailer from it."
Looked a lot like the map of The Division, with the animations when the player is upright being almost indentical too, where the crouched animations being almost indentical to what you see in The Last of Us.
When I saw the first couple of seconds of the video I thought it was the division.
This reminds me of the Vigor engine, a game I use to play a while ago but have since stopped, a sort of Battle Royale far in the European North. I feel it's a real game, that has been dramatically upscaled. The shooting in the game even in the trailer looks jank as hell, bullets taking a moment to register and zombies taking a second to react to even dying, let alone just being hit. Clearly unrefined, that's just what I saw though.
Why don't people just play dayz?
@@generalwadehampton.2578 unless you use mods the game is buggy as hell.
@@generalwadehampton.2578 because dayZ sucks
Can't wait to see how this pans out. I hope it does well, but i'm expecting a dumpster fire.
I'll be honest, even if half the gameplay is real they deserve to not be rewarded for their past behavior. If the game does well, what guarantees they'll support it well? If it keeps its playerbase, maybe for a year they'll update. If it does poorly at the start they will drop it down the stairs.
Yeah, I whishlisted this game after watching it's trailers on steam as well, but couple months later I saw an article about how they are seeking volunteers to work on the game. The thought of people giving all their effort into something and not getting paid for it made me question their ethics. Then, I thought maybe they are just hiring very few people as volunteers. So, I checked out their website and I've found out that they are hiring a lot of volunteers. Some of the areas that they are hiring them in is actually really critical section in a game developement. This made me suspicious, so I checked out their previous games, they didn't look good and looked like rip offs. After that I unwishlisted the game. Because, the whole thing looked fishy from their previous games to the way their website looks to their videos, to the games ambitiousness, to lack of staff, to outsourcing the critcal game developement sections and not paying these critical people. Just unwishlist it and watch as it tumbles down in the next 3 years time tops would be my advice to you. And if it does happen to be a good game after 1 years to it's release watch some youtube gameplay of it from regular youtubers, if it looks good and satisfies you then buy it. Oh, yeah and thanks for the video.
I mean, it looks bad for business, but no one is "forced" into a volunteer. Keep in mind, A LOT of these "volunteers" do NOT have game development experience; they are NOT doing this to see a game they like to be good, they are doing it to pad their resumes when no real developer would hire a fresh college graduate with no experience. It's not that black and white... No one is "giving all of their efforts into something and not getting anything".
@@0Ciju0 Yes, I am aware of that but in an internship even it is for unpaid you get insurance, you get recommendation as well as experience and these create proof that you've accumulated the experience and thus makes your resume solid. However the developers do not state they will vouch for you, they don't even state that they will credit you. They only make you assume these. So, in a way you can even call this out as illegal.
@@LekkerHubby you do realize there are a lot of very successfull open source projects that rely on people contributing without getting paid right?
@@Pedro-vm1vg bro.... there is a difference between open source and begging for volunteers in critical roles on a crazy ambitious FOR PROFIT project lol
@@sauceless6666 some open source projects are used by companies to get money as well
It very well could be more of a map system rather than one huge open world. If youve ever played Escape From Tarkov, the devs here might be taking a idea from Nikita (lead dev for EFT.) The idea of creating 3-4 large maps, and then you would traverse from map to map. Albion Online does this really well, and its the same idea EFT is trying to move towards.
15:48 Assuming that the devs arent trying to hoodwink us, my theory is that the treeline is only so thick because they might not of finished beyond this point, so they plopped down some trees to block our view
Decent chance they are trying to hoodwink based on their previous actions. Get some real bad vibes from this get rich quick scheme masquerading as a game studio
If something looks to good to be true.... You know the rest... Great video certainly alot of eye openers, the game concept is absolutely incredible and pulled me right in as it has ALOT of other it would be great for them to pull it off and prove the scepticism wrong but I'm really in doubt!
I’m curious if the developers are actually just super worried now that they have a ton of expectations to meet. I don’t believe that the trailers they showed were an honest representation of the game so it’ll be interesting how they respond on launch day…
They don't, they prob run out of money in the name of engine change and now they fish for free workers to make something out of it to get more money so they can start a new project. They started a company that had no funds and the kinda fish money out with minimal effort to fish more money out until it works. Fake it till you make it mentality.
if there will be a launch day.
Idk why they would be worried. They haven't actually sold anything yet which is surprising.
if they were worried about high expectations, why would they set this footage out setting the bar so high?
Damn, you called it.
such a giant game, made by a relative small group is doomed to be mid
I can only see a bad scenario for this game.
1. Doesn't exist.
2. If it exists it will disappoint you.
I'm sad this is the state of games
They could also be making bot Steam accounts and wishlisting the game
wouldnt be shocking those devs have such a bad rep to start with
That was one of the first things I thought of. I am an avid gamer, and this is in my wheelhouse of games yet I had never heard of this until I saw this video. That tells me a lot.
@@georgen5882 You're not really that avid then. The most wishlisted game on steam for an entire year, with numerous articles on every major gaming website about it and you just now found out. You're far from being an avid gamer, safe to say
@@ddrg1271 So to be an avid gamer I have to have known about the most wishlisted game on steam? Your criteria is extremely flawed and very assumptive. Been gaming for a very long time, and not as much as I used to, but I still know about a lot of current, past, and upcoming games. Is it possible I missed an article on whatever site you go to or are referring to? Of course. What's safe to say is that you don't know anything about me.
@@ddrg1271 I game fairly regularly and pick up most new titles and know about them months before release, I've heard nothing about this game. For this to be so hyped according to its wishlist numbers, I should know about it and at least one of the many channels I follow to have brought it before now, this is the only channel I follow that has. Also why are you defending this game? Are you a braindead moron who's going to pre-order it and pretend it's perfect to avoid admitting your poor purchase decision?
This aged well 👍
If the movement of the reticle looks like its on rails, it probably is. Real people, real players don't move the mouse/joystick in such a robotic manner. The very moment I saw the super floaty camera movement I immediately dismissed the idea that the footage was actual gameplay.
I thought the trucks were following each other too perfectly.
Since you mentioned all of this, it reminds me of Blue Box and their game Abandoned. The lead developer even confirmed he lost a lot of funding from other partners, so he's using his own funding. His past games weren't successful, and even got removed from the market, or were abandoned for real.
Recently started playing State of Decay 2 when it went on sale, was definitely worth the buy, open world, zombie survival community builder, lots of fun, and co-op
It's also on Gamepass, SoD3 will prolly day 1 release there too since it's a Xbox game studios title.
Honestly i prefer SoD 1 as i found 2 to be missing something and even to this day i can't figure out what it is.
@@callummartin4697 did you play heartland?
@@kombatant2154 nope.
Playing the base game just made me feel empty about SoD2 overall.
It might the whole plague heart mechanic which should be more of a side thing then gatekeeping the map.
@@callummartin4697 heartland had the character story aspect
I'll be honest, my biggest gripe has been the lack of stealth in the gameplay. like in one of the trailers they show customizations for guns using suppressors which makes obvious sense. Then they constantly would go guns blazing at the gas station and in the crop field. It literally "de-emersed" me. I hated watching them guess the security code, if I was to be fully emersed in some gameplay, no way in hell am I ever guessing a home alarm irl in a zombie apocalypse without probable cause. The fact that the zombies don't seem to respond when they're literally being aimed at from 3ft with a flashlight just makes me scratch my head. Idk just kind of sus. I'd just advise against all of the pre-order traps cause I just got super skeptical after watching a majority of the trailers and wondered if others felt the same.