Honestly my stopmotions are 15 FPS, it’s basically the minimum FPS that looks good enough to go viral so I can focus on other aspects of the video like humour and editing (also it’s half of 30 and 1/4 of 60, some actual common FPS)
I truly believe that limitations on frames per second can be not just practical limitation, but also artistic ones. In many great animated movies creators often limit amount of animation frames to fit specific artistic style and in "What that movie would look at 60FPS" animations look often just wrong. Keyframes are lost and as well lost some of animation strengths.
A great example of this is in Into The Spiderverse, where they took it one step further, and had Miles Morales' framerate be lower than the other heroes, to show his inexperience. And gradually brought his up to the rest of them as the movie progressed.
Exactly, being too high looks like CGI. It's like TVs that run at 60-240Hz and generate frames from a movie or show that's supposed to be broadcast at 24-30. It looks uncanny, unnatural, and in a different context than it's supposed to be in (and sometimes cartoonish). The low frame rate sort of makes the show its own world that isn't just a part of our ordinary reality like a QVC broadcast or a news broadcast or a soap opera or a making-of documentary. Stop-motion animation being below 30fps gives it its own uniqueness and surreality that doesn't look "wrong".
i never new you were British edit: finished watching the whole thing, that 24 fps looked class, most animators i see that try try 24 fps end up looking really bad, and it’s great to see your able to be decent at a verity of frames per second
This might be an interesting fact if you’re not familiar with the animation process: the standard frame rate for animation is (technically) 24 FPS. Most movies, shows, etc are 24 FPS. BUT, they are animated on twos, meaning the animation is animated at 12 FPS then every frame is duplicated. This saves on time and expense, but also allows wiggle room to animate smoother movement on ones (one frame at a time) in certain circumstances, like fast moving objects. When an animator says they animated something at 24 FPS, nine times out of ten this is what they mean. “True” 24 FPS animated fully in ones like in this video is not standard because it’s prohibitively time consuming, expensive, and difficult, and it’s also not really necessary.
Underrated channel, btw I noticed you had to touch your phone every time you took a picture; an easy fix to the camera shaking from your hand, is to plug in headphones and use the volume button to take pictures.
Wow, it’s interesting to see the difference between the FPS side by side! My recent brickfilms were shot at 15 FPS and I love it. I actually have a brickfilm I made at 12 FPS, but I now think it is too slow and when I watch it I always watch in double speed😅. However your 12 FPS clip inspired me to try again. And… I see the 8 FPS is kinda trendy now, maybe I will try it too.
I think it's interesting how the different frame rates have different effects. The lower frame rates feel like "animation", while the higher makes it feel like a video game. Maybe it's just me, but I find it fascinating that something as simple as FPS can have such a noticeable difference in impact.
A good way to think about your framerate is with drawn animation techniques. This is basically a demonstration of animating on 2's and 3's, and discussions on that topic and it's effects address why interpolation doesn't work well, which is a question some people had, and go into detail about the effects each speed have
Thanks for posting this. I watched this with interest as my kids did an animation course at their school. Frame rate was one of the things they learned about and this shows the differences well. You picked good subject content for illustrating it too.
The 8 fps clip is really just Chris Pratt as Mario before the movie, lol. For real tho, this is a great video explaining frame rates to newcomers of animation.
Awesome stuff! I think lower framerates are sometimes harder to work with because you can't just take a bunch of pictures and it'll look just decent, you've got to know the principals like the back of your hand and MAKE a lower fps look good. At the end of the day though, it's animation so it'll be hard either way. I just think it takes a great animator to make a lower fps look great and you've certainly proved that.
Great video with a differentiated look at fps with both, benefits and disadvantages Try use your phones headphones keys for remote capturing. Reduces camera wiggle a lot.
Bro. You are smooth as butter. I thought 12 was smooth, and it is, but 24 holy shit. That looked like it could have been animated in blender. You’re talented bro. Wow
Would have been interesting if you just did one video in 24fps, then did another using the same photos, but only using every second one to get 12fps, and then using every third to get 8 fps, so you could compare the different framerates with the same animation.
Absolutely amazing video very nicely made straight to the point and of course I had to be a G and give a fat like and subscription Absolutely amazing makes me motivated now to try out 8 FPS and 24 FPS
This is a perfect example on why higher fps isn’t always better. When I was newer to stop motion and saw this, it shocked me and realized that I didn’t need to spend so much time making a 20 frame per second video, and that 12 could be just as good!
The fact you animated a blue screen overlay through ya phone! And you have a really good sense of timing with you animation at different FPS. You son are a certified G.
Lego Stop motion videos have been around on TH-cam for as long as I can remember, I always loved watching them when I was a lot younger. I even tried to do them myself, but I was like 8 and inexperienced, and we also didn't have the resources in my house to be able to do it
I’m really glad that LEGO, of all things, has continued the tradition of stop motion animation. Stop motion can ironically look more believable than bad/decent CGI even at low frame rates. Probably something to do with suspension of disbelief: easier to believe something moves really choppy than one weird thing has slightly wrong colors. Perhaps the uncanny valley? Of course, stop motion is also oodles more expensive than CGI, so I get why it is unpopular among the mainstream. Then again, CGI films cost hundreds of millions of dollars to make
i have an idea. take a photo of your background, and then get a greenscreen. paint your stands green, so when they do actions that require being held, you can just edit the background to the picture, and they disappear.
For those who don’t understand higher fps does mean smoother animation but smoother animation doesn’t always mean better animation it usually depends on the type of animation
Yooooo!! This is insane plus the kast one! That's soooo good! Keep up the really nice work!! I hooe you will get more subs really soon! This deserves more attention!
My first shot at stop motion was with the nintendo 3ds. I remember doing a 1 minute vid that was two Bionicle characters doing one of those classic “Western quick draw” took me forever to do. But man was I proud.
Honestly my stopmotions are 15 FPS, it’s basically the minimum FPS that looks good enough to go viral so I can focus on other aspects of the video like humour and editing (also it’s half of 30 and 1/4 of 60, some actual common FPS)
me too
Yeah 15 FPS is the best frame rate I use
if you have an RTX card you can interpolate it from 15 to 30 fps or maybe even to 60 (not sure though).
@@capezonmyback It does not look good though
@@stimolego9989 depends. I tried this myself and mostly got pretty good results. When there's a lot of movement, it starts to get messy sometimes
0:00 Intro
0:52 8 FPS
1:55 12 FPS
2:45 24 FPS
4:09 Conclusion
I saw ur zombies on Reddit love ur work
Pin this comment
What app do you use?
@@braxten_9884 He's using the camera app and just pausing the recording and then unpausing
@@loafbunmerp8050 no it’s stop motion studio idk if it’s pro or not
I use 10-12 fps cuz anything above that takes ages, but I think it’s still possible to make it look good.
Me too
@Brick motion 456 okcool
Me too
Ya I kinda to
Same
I truly believe that limitations on frames per second can be not just practical limitation, but also artistic ones.
In many great animated movies creators often limit amount of animation frames to fit specific artistic style and in "What that movie would look at 60FPS" animations look often just wrong. Keyframes are lost and as well lost some of animation strengths.
A great example of this is in Into The Spiderverse, where they took it one step further, and had Miles Morales' framerate be lower than the other heroes, to show his inexperience. And gradually brought his up to the rest of them as the movie progressed.
That is the beauty of Minecraft.
Exactly, being too high looks like CGI. It's like TVs that run at 60-240Hz and generate frames from a movie or show that's supposed to be broadcast at 24-30. It looks uncanny, unnatural, and in a different context than it's supposed to be in (and sometimes cartoonish). The low frame rate sort of makes the show its own world that isn't just a part of our ordinary reality like a QVC broadcast or a news broadcast or a soap opera or a making-of documentary. Stop-motion animation being below 30fps gives it its own uniqueness and surreality that doesn't look "wrong".
8 looks a little choppy, but with somn like mario it works really well. i was surprised by just how smooth and nice 12 looked, tho
i never new you were British
edit: finished watching the whole thing, that 24 fps looked class, most animators i see that try try 24 fps end up looking really bad, and it’s great to see your able to be decent at a verity of frames per second
haha yeah I don't really talk in many of my videos and thanks I appreciate that defo was a bit weird at the start but you pick it up quite quick
@@Netbrix holy shit you're good, 24 fps was great!
I knew he was with the accent
This might be an interesting fact if you’re not familiar with the animation process: the standard frame rate for animation is (technically) 24 FPS. Most movies, shows, etc are 24 FPS. BUT, they are animated on twos, meaning the animation is animated at 12 FPS then every frame is duplicated. This saves on time and expense, but also allows wiggle room to animate smoother movement on ones (one frame at a time) in certain circumstances, like fast moving objects. When an animator says they animated something at 24 FPS, nine times out of ten this is what they mean. “True” 24 FPS animated fully in ones like in this video is not standard because it’s prohibitively time consuming, expensive, and difficult, and it’s also not really necessary.
I prefer to animate at 12FPS as it is just right for every situation and it doesn't take excessive hours to animate.
me too
same
Underrated channel, btw I noticed you had to touch your phone every time you took a picture; an easy fix to the camera shaking from your hand, is to plug in headphones and use the volume button to take pictures.
Wow, it’s interesting to see the difference between the FPS side by side! My recent brickfilms were shot at 15 FPS and I love it. I actually have a brickfilm I made at 12 FPS, but I now think it is too slow and when I watch it I always watch in double speed😅. However your 12 FPS clip inspired me to try again. And… I see the 8 FPS is kinda trendy now, maybe I will try it too.
Yeah because more frames equal to slower animation
I really like the style of the 8 fps one, I've never tried animating at that fps. Might try it!
I think it's interesting how the different frame rates have different effects. The lower frame rates feel like "animation", while the higher makes it feel like a video game. Maybe it's just me, but I find it fascinating that something as simple as FPS can have such a noticeable difference in impact.
Im watching this for school purposses and this video will help me with my upcoming task for making stop motion. Thank you.
A good way to think about your framerate is with drawn animation techniques. This is basically a demonstration of animating on 2's and 3's, and discussions on that topic and it's effects address why interpolation doesn't work well, which is a question some people had, and go into detail about the effects each speed have
I absolutely love how he uses what he’s got you can tell he doesn’t have much in this video but he makes it work amazing job
Thanks for posting this. I watched this with interest as my kids did an animation course at their school. Frame rate was one of the things they learned about and this shows the differences well. You picked good subject content for illustrating it too.
Me too! I also learned about animations at school!
The 8 fps clip is really just Chris Pratt as Mario before the movie, lol. For real tho, this is a great video explaining frame rates to newcomers of animation.
Wow, these animations are very smooth. My favourite one is the 8FPS animation!
great info, love your talent!
Nice! Loved that first person view! Might try these frame rate tests to improve my skills. Thanks for the idea lol
I usually go between 12-15 because it makes it so smooth!!
Eyy lets go! I needed this as im trying lower frame rates
I don’t have a favorite frame rate atm
awesome man good luck!
Nice I personally use 15fps but you can use whatever is comfortable
That last one is dope
Awesome stuff! I think lower framerates are sometimes harder to work with because you can't just take a bunch of pictures and it'll look just decent, you've got to know the principals like the back of your hand and MAKE a lower fps look good. At the end of the day though, it's animation so it'll be hard either way. I just think it takes a great animator to make a lower fps look great and you've certainly proved that.
Thank you for inspiring me to make stop motion videos now I’m uploading them on TH-cam
Great video with a differentiated look at fps with both, benefits and disadvantages
Try use your phones headphones keys for remote capturing. Reduces camera wiggle a lot.
Great Chris Pratt reference with the Mario 8 frames per second because Chris Pratt is playing Mario in the movie
I loved the Mario one, at the start I didn't understand, but then I realized why starlord was there and I started to laugh...
I really loved the lighting set-up for the Minecraft one! It looked like a real sunset.
"I went with Mario."
Who's that? The only character I know that looks like that is Chris Pratt.
Yeah you killed it. That last sence is dope 👌👍
Wow these different animations are really awesome! 👏
thanks so much bro
Bro. You are smooth as butter. I thought 12 was smooth, and it is, but 24 holy shit. That looked like it could have been animated in blender. You’re talented bro. Wow
great thanks for this, I did not even realise I was doing it wrong, my app was set to 4FPS, doh!! subbed you
awesome tutorial
I usually do 24 frames per second with 2D animation, and I’m testing it with LEGO stop motion right now.
Tip, we shoot on 2's when doing 24. We don't do a single picture for every 24.
i love how the first 2 animations are fun video game animations and the third one is two guys getting shot into mush by an assault rifle
Would have been interesting if you just did one video in 24fps, then did another using the same photos, but only using every second one to get 12fps, and then using every third to get 8 fps, so you could compare the different framerates with the same animation.
And then the animations side-by-side in a split screen maybe? I think that´s a good idea!
This really *helped* thanks!!
Hey I plan on making a video doing the same, going beyond what man has ever done before in FPS
hahah go for it bro can't wait to see it :)
This seems like a good idea
Don't mind if i don't take it
But which fps are you referring to? Frames Per Second or First Person Shooter
@@bikerscoutproductions1040 frames per second
@@teutonicpicturesok I figured
netbrix this is a helpful tutorial
Thanks :)
My guy even uses legos for his phone stand lmao
That was a really fun video, also thanks for the inclusion of the 0:30 clip
Glad to see so many 8fps experiments lately
I tried it for the first time a month ago and I just keep coming back to it
Code Man inception!
no worries bro had to pay my respects you're the goat when it comes to 8 FPS ;)
I wonder why you used 12 instead of 16 fps, because not only would 16 be in the middle of 8 and 24 but also it is easy to interpolate.
I really enjoy the theme you went with on the 24 fps stop motion. Great video!!!
Why does it get more violent with every frame increase
The last animation I didn’t register as a first person point of view, I first saw it as 2 guys working together to load a gun
Absolutely amazing video very nicely made straight to the point and of course I had to be a G and give a fat like and subscription
Absolutely amazing makes me motivated now to try out 8 FPS and 24 FPS
I like how you have so much patience with doing this, does this ever annoy you sometimes?
yes...
Oh yes it does take tons of patience out me. I love it though
That PFP goes hard, feel free to screenshot.
The FPS clip was really nicely done, worked really well and very smooth. Congratulations
I really respect that first person shot! Its hard to do, but when you get it, it feels good.
P.s.
You've got my account subbed 👍
nice
IIRC 24 FPS is what both movies and tv shows use. But 12 FPS does look fantastic here, honestly good job on all 3 frame rates. Well done.
I use 15 FPS, it looks super smooth and animating the characters is easier than 30
Mario would go well with the emmet hat hair combo
This really helps me, I love the last one, 24fps looks amazing
even though i know nothing about stop motion, i enjoyed this a whole bunch. worth the sub.
This is extremely useful for my current project
That 24 FPS was so smooth and satisfying. I subbed btw.
is amazing how just the frame rate can effect the whole way the video is perceived
i love how you did all this id love to see more.
This is a perfect example on why higher fps isn’t always better. When I was newer to stop motion and saw this, it shocked me and realized that I didn’t need to spend so much time making a 20 frame per second video, and that 12 could be just as good!
Very useful! Ur a real one bro :)
haha thanks man glad you found it helpful :)
Such a cool video! I’m glad it popped up in my recommended
That’s super cool and informative! Keep it up
Neat concept for a video, thank you for the effort
I love this, it really shows the difference that fps make. Thanks for the advice :) love to see more of your work
thanks bro, defo more to come!!
I think my favorite is the Minecraft one purely because of the way Steve handles his sword
I love his animations
I seen all of your videos they all have nice backgrounds it's matches everyone time nice work 💯
I cant belive I got here so late,this is an absolutely amazing video! I can't wait to see more,keep up the good work!
The fact you animated a blue screen overlay through ya phone! And you have a really good sense of timing with you animation at different FPS. You son are a certified G.
thanks man, appreciate it bro ;)
This is really cool ngl stop motion takes a very long time you’ve earned a sub
Lego Stop motion videos have been around on TH-cam for as long as I can remember, I always loved watching them when I was a lot younger. I even tried to do them myself, but I was like 8 and inexperienced, and we also didn't have the resources in my house to be able to do it
The 24 fps one looks perfect, I'll try it in some video, I loved your idea of comparisons, new sub
I have to give people like you credit for doing this stuff. It is amazing and it's beautiful
Me and my brother used to make lego stop motions with our amiibo on our 2DSs. We used a lego stand we made to hold it up. I miss making those.
I first saw you on TikTok a few months ago and now I have watched ever since keep up the good work, can’t wait for more uploads!
bro this is so cool keep up the good work
It’s been years since I animated anything but seeing you explain it interested me again I wanna try it again at some point whenever it may be
Thank you netbrix it was a great video and you inspired me for doing stop motion
Bro your animations are so good!
I’m really glad that LEGO, of all things, has continued the tradition of stop motion animation. Stop motion can ironically look more believable than bad/decent CGI even at low frame rates. Probably something to do with suspension of disbelief: easier to believe something moves really choppy than one weird thing has slightly wrong colors. Perhaps the uncanny valley?
Of course, stop motion is also oodles more expensive than CGI, so I get why it is unpopular among the mainstream. Then again, CGI films cost hundreds of millions of dollars to make
Very nice comparison!
Man this inspires me to make my own!! You're seriously talented!
Great work! I do like 12 fps, as it has smoothness but still retains the impact/quickness that comes with movement
For me, any frame rate is fine as long as I can tell what's happening. The creativity is the most important part for me.
Steve flipping his sword around like a lightsaber made me smile
I use 12 Fps and I love it! Good video
i have an idea. take a photo of your background, and then get a greenscreen. paint your stands green, so when they do actions that require being held, you can just edit the background to the picture, and they disappear.
Hey! Netbrix haven't seen you in a while I see it's going good!
Yo bro this so fire. I'm working on a Lego Minecraft movie as we speak. So these tips are pretty useful. Thanks n keep it up, broski!!💯💯😉🏰
Varying animation is also good to consider. Many shows that work on 24 fps go between ones, twos, and threes.
For those who don’t understand higher fps does mean smoother animation but smoother animation doesn’t always mean better animation it usually depends on the type of animation
Yup it really does depends on the type of animation
Thanks this ACTUALLY helped me in my stop motions. I now use 12 FPS and it turns out great
Great video man! Always good to push outside your comfort zone
Really nice experiment to see how to use each frame rate to the fullest.
That’s super cool I loved it
thanks man
No problem this could actually help out with some of my stop motions also love the name!
awesome video! makes me want to get back into the art of stop motion :)
I think that 8 fps is a good aesthetic for LEGO stop motion, the only time I'd ever admit it
This was sick, i understood the concept of 24 fps, 40 and 60 but I never thought that 15 let alone 8 fps was used for stop motion
Yooooo!! This is insane plus the kast one! That's soooo good! Keep up the really nice work!! I hooe you will get more subs really soon! This deserves more attention!
My first shot at stop motion was with the nintendo 3ds. I remember doing a 1 minute vid that was two Bionicle characters doing one of those classic “Western quick draw” took me forever to do. But man was I proud.