class system is cool but i wanted to do cool builds and combo with other killers such as "i use this perk and you use this" but many issues would happen so class system is the best atm
Maybe allow the classes to bring the proper items to fit the class. Medit = Brown Medkit Escapist = Brown Flashlight Guide = Brown Tool Box. (This should be Technician, No survivor should be a "guide" in the entities relm.) Scout = Yellow Map Allow survivors to equip/find add ons in trial. Something different.
I introduced a friend to DbD with 2v8 because of the lack of perks required to play, after 10-20 matches he had a P1 Bill and is levelling up Kate now ready to play Survivor :)
Another neglected part of the queue time issue is due to how killer queues work. When you queue as killer, you’re locked in as the killer you chose when queuing. Therefore, if you pick trapper, you cannot match with anybody else who picked trapper, and it won’t find a match until it finds a killer who isn’t the same as yours.
Oh you're so right!! They even have different kinds of glyphs already, allowing them to potentially have variable glyph bonuses?? I could def see white glyphs giving a more substantial bonus than a purple or red glyph, for example, since it requires you to take it to basement!
I think most players don’t really care about BP bônus that much, maybe brand new players, but you could offer me 7000% BP and I wouldn’t player trapper lol
Please no so many people played trapper and there was a bug on at least half the maps where some locations would make a trap 100% invisible (not like I'm normal where there's a few trap locations that are really hard to see, like the trap literally doesn't appear until you interact with it)
I think instead of killer stomps they should just add that feature they already had in last special game mode. Have the killer have to pick up the survivor and then hit a button to then throw them on the hook and they teleport to the cage. That way you can at least save people who are getting picked up but killers still have benefit of not having to waste time traveling to the hook
That would probably bring up the bug too. If during the remote hook, survivors did a flashlight save or stun... the downed survivor got stuck floating on killer's shoulder.
"they need to make it more fun for survivors and not less fun for killers" 5 seconds later "add a role to start with a flashlight, have longer stuns and get head on"
Survivor just needs more things to do other than gens. Totems can facilitate a use - and an interactable can facilitate a use Give the 'Healer' class a boon ability that can bless totems, activating an AOE that passively heals players for 30 seconds, and stay active for 80 seconds before disabling with a cooldown Add a 'Jester' class that can enable weird and unique effects for survivors if they break Jester's blessed totems - perhaps activating a chance dice like we get for Treasure Chests Giving killers other things to do other than chase will alleviate some of the hardships of playing survivor, but could throw them into new scenarios, like allowing killer to activate Lights Out
Chance Dice don't have to enable anything as fantastical as Treasure Chests vs Vecna - but could still punish/reward players A low roll could punish a player by revealing them and anyone in their vicinity A high roll could reward a player by giving them a Brand New Part, a Flash Bang, a Gen Bomb, A Pallet bomb etc Unique effects could add Invisibility for x amount of seconds, or Endurance to take a third hit
Adding a Jester just makes it so goofy rewards don't come free, and also depend on survivors in order to pull off And in queues, the more Jesters you have ultimately means the less Healers etc you have, which could result in having to work harder and play it safer
i think for survivors the main point is the missing opportunities for plays like flashlight/pallet saves. Assuming they dont bring back hooks and carrying, they need to come up with an alternative. Maybe some mechanic for protection hits, maybe you auto-heal a few seconds after taking one. This would also take off some pressure from the gens, as currently survivors dont have any incentive to ever not be on gens unless they uncage/heal.
@@thedoomslayer5863 4 Survs 1 Killer = 5 Gens. Now we double the amount of survs that can repair, but also the amount of killers that can pressure these gens. If you look at it that way there should be 5 gens. The additional 3 are to balance lack of carry times, less snowball potential, more pallets etc.
@@thedoomslayer5863Making survivors do more of the most boring part of the game isn't going to help the mode imo. If the killers can spread pressure and get individual downs properly there will never be more than 4 or 5 people on gens anway, idk why everyone brings up this argument as if 8 survivors are pumping gens all game.
The number one problem besides (and contributing to) queue times is Huntress. You didn't see her every game because she was strong with skill, you saw her every game because she was brought back to 2017 levels of power and then some in a game mode with no indoor maps and infinite aura reads. She unquestionably needs to be toned down in this mode, giving her *all* of her addons at once just makes her an unstoppable force on par with old Tinkerer insta-hatchets. Combine that with all the free aura reads and she's just far too rewarding for too little skill. Alternately, introduce some indoor maps to the rotation to curb her insane power.
I definitely think more killer variety would be the main thing I’d like. I got bored with survivor because I missed seeing different killers which changes up the gameplay. More roles would help too!
I think the main reason people didnt play survivor much for 2v8 is because the survivor gameplay got old really fast. The first game is fun because its new and gimmicky, but after that it just gets more and more repetative, especially since the maps are so small its not unlikely to have multiple chases of yours ended by the other killer just happening to be there. Other than the chases its just gen simulator or unhook simulator. Im really happy for the killer players, but i wish theyd at least add a new gameplay mechanic to survivor other than just turning hooks into cages
I think they’ll come up with some way to make survivor fun in 2v8’s next iteration. I agree though survivor just isn’t fun in 2v8 unless you play with 7 other friends
I am a killer main, I rarely play soloque surv but in 2v8 I enjoyed survivor WAY MORE than killer, and I enjoy playing huntress billy and trapper as well as wraith normally but 2v8 kinda takes the fun away from killer for me, idk just something to think about I guess
I was one of the people that hated killer and loved survivor. For a while. Killer was very much sensory overload and I just felt overwhelmed. Survivor was the first time I've played survivor in months because I'm just not very good and I'm tired of being tunneled. 2v8 survivor was so chill, so much fun, and I liked getting 100k points a game. But yeah, eventually, I just don't want to see another huntress in any mode.
One thing I really liked was the status effect whenever the killer had aura on you. One thing I find exhausting in regular games is wondering if the killer has bbq, nurses, nowhere to hide, etc.
The most important thing is adding other killers. I love DBD because it has so many awesome licenses and OG killers; gets old if it's only four of them.
More killers won't fix the fundamental flaws of the mode. Almost everybody with over 1k hours has permanently switched back to 1v4 after the first 2-3 days.
@@Antarctide I have 3k hours and 2v8 is WAY more fun than 1v4 to me, also he didn't say it would fix fundamental flaws, he's just saying it's important for diversity, which it is, I want to be able to play my mains
as a killer for once i loved having a game mode where i didnt have to worry about getting flash light saved or pallet saved it felt so good to just get my hook stay for free and not having to stress of 50 different things the survivors can do to stop me from just getting a hook
unless i missed it you didn't address another issue a LOT of others had: the mass slugging/not caging survivors all match. if we have instant hooking as a basekit feature for killer in this mode, with the chances to save people being so few, unbreakable should probably just be basekit as well and not only when youre on death hook. there's little reason the survivors should be forced to stay down for more than those 28 seconds at a time in this mode. that would encourage killers to not do this next time, while still giving them a window for some pressure when they get a down.
i played it like 100 times and never saw more than 2-3 people slugged the entire match. i really dont think its a widespread problem IMO, but giving everyone unbreakable is an easy fix
I played killer like 5 times and survivor the rest of the 2 weeks. As time went on, killers would very often begin to slug when it got down to the last 3-4 survivors to prevent the hatches from spawning. This is lame game play in a mode that is meant to be fun and not competitive. I agree with giving everyone unbreakable on all downs. There should be no reason to slug in this mode, period.
Surely automatic caging would be better? I leave people slugged momentarily sometimes when there's another survivor nearby, I don't feel like I should be punished for something like that @@ScottJund
@ScottJund It still happens and there's zero legit reason to slug anyone for any decent amount of time in the mode. The mode is supposed to be fast paced fun, and slugging is antithetical to that philosophy.
I think the cage mechanic where it transfers to a new locations would put a near definitive end to the issue with camping if applied to hooks (instead of transferring the whole hook, just tp to a random other hook). Basement Party achievement would have to be changed or removed but it is a sacrifice I am willing to make, or basement could be the sole exception if they desperately desire that playstyle to remain.
@@HappilyMundane The thing is though is that even though it "solves" the camping issue it creates another one. I've had several games where a teammate is running to rescue me and one of the killers comes nearby and my cage ports AWAY from the rescuer and this happens a few times, suddenly I'm dead because nobody can get to me in time. This issue also needs to be sorted, whether it be by the cage moving close to another survivor or something. Also, another thing to keep in mind is that pressuring the hook is a valid strategy and sometimes a necessity on killer especially if the entire survivor team is there. I personally think the only real change we need made to hooks is the removal of attempting, unless you have a perk that makes it guaranteed, or there's no other options available (ex everyone is hooked/downed or you're the last one alive). Luck as a Stat needs a rework because only increasing chance to self unhook is lame and outdated.
Here’s what they need to do for the killer role: Only include killers with voice lines Triple the frequency a voice line is said Have the voice lines be heard globally
you can flashlight save in this mode, its just very hard and requires perfect timing. happened to me as I was playing killer and I grabbed some1 of a vault and the guy got flashlight saved
I'm pretty sure that's an unintended feature. I think it's a frame-perfect save because they probably forgot to code in flashlight immunity for the one frame between the locker grab and drop animations
Was thinking it's possible if the survivor allows the killer to grab. Typically done from a gen, and in comms with team mates. This wouldn't be hard to do if you manage to find a flashlight. Killers don't expect the 2 man strategies.
while we're at it, a MAJOR issue i have with 2v8 at the moment is that almost every killer has the same terror radius. i've gotten caught by so many free hits because i'm looking at one killer and there is no way other than line of sight to know the other one is walking up behind me
I do think one part I missed in survivor in 2v8 was creating a build. Half the fun of survivor is making unique builds and matching weird perks together. I know why they did it, but being limited to 4 pre-set builds gets boring for me real fast.
I think you suggested this in the past, but I think the best way to improve queues that you didn’t mention here would be playing X games as survivor gives you priority queue for killer.
@@chriso7972 better than nothing, atleast if i want to play killer can just play a streak of survivor games and then insta queue for killer like 5 times ina row
Exactly. Fast pass systems don't work. There will still be bottlenecking, and it will be just as bad. Evolve did it best. You queue into 2v8 with a preference. You land in a lobby. The game starts, killers and survivors chosen at random, prioritizing preference also accounting for parties. After the game, you go back into the same lobby and it starts again. This way the game doesn't waste much time matchmaking as well. It's the only sensible solution, because incentives don't work either. @@chriso7972
Some things that I want to see for survivors in 2v8: - Make the already existing classes more balanced and add more fun classes to use. There is no incentive for me not to play Escapist every match, its insanely good compared to the others. I wouldn't mind a nerf in sprint burst CD and removal of MFT and buffing the others. The only other class that was useful was Medic, but the healing speed didn't feel enough and I also think the injured survivors should see your aura. The scout could be amazing if the aura reading effect was more frequent or the maps didn't have so many open fillers, but high walls structures so you could actually use it. The Guide was useless since you're paired with new survivors that miss skillchecks, they will never hit the great ones, idk why they didn't add the Prove Thyself effect. - The 2 seconds endurance after getting hit it's exactly what I had in mind. Even if you go down after that, it doesn't feel as bad as getting 2 tapped and having 0 counterplay. - More Endurance when you get unhooked. There are so many killers that have the tunneling mind, so they down you, they go on the other side of the map and you don't even get a chance to play. At least make it last 16 seconds, enough for a full heal from a non specialized class. - Make Unbreakable base kit from any hook stage. It's absolutely miserable when you go against a team that only slugs. It happened to me twice and was enough to quit for the day. - I want to see something to prevent the 2v3 scenarios when the killers want an 8k and the survivors just paly for hatch... I don't know how to fix that, it's a problem from both sides, the killers slug and the survivors hide for minutes, it's so boring.
To me most frustrating thing about that mode were the regression speed and aura reading since I've been playing survivor for the most part. It's so much fun to go against huntress nurse so it feels like crap not being able to mindgame much and just eat it up while holding W for the W. And then regression when in random Q people still struggle to do gens somehow so if the killers rotate and get downs relatively fast while kicking gens in between - seeing your gen at 0% after you had it nearly done just a minute ago yet got chased away is most annoying just because noone else touched it.
a suggestion I saw on the steam forums for variety was that it'd be cool to have a map that starts off separated into two 1v4s and then opens up after enough hooks or gens, or lets survivors unlock new resources for doing certain gens. could be fun for a 2v8 version of The Game.
Anniversery smash the insta hook button entire time you hook 0.1s and get imune until the animation is end. It was impossible to pallet stun or flashlight.
@@muysli.y1855 that is not true it was latency dependent for flashlights. And all they would have to do to even stop that is put a small buffer at the end
I was a bit disappointed that it was just 5 killers, if this came back with more killers I'd love to do fun combos like Chainsaw Bros or Resident Evil Killers or Stealth Killers only. Would likely end up ridiculously overpowered in some areas tho :p
They should legitimately give survivors a gun. Make it so that the unholstering animation takes slightly longer than the stomp animation, so survivors have to predict when the stomp is coming, and if the killer isn't busy while they get shot, they only get slowed down a tiny bit. Finally, give it some sort of cooldown animation that stuns the survivor enough that them being hit is almost guaranteed. It's basically a tool to force the killer to let off a survivor dead on hook and follow the shooter.
I have a few on thoughts on 2v8 Not only do we need more classes for surv (which is bound to come anyway) some choice in the class would be good. If you got 2 options for each slot or even just 2 slots it'd give more change for the survs. Could even give some choice to the killers as well, like if they had a choice between 2 perks on their last 2 perks since those are universal and won't need to rebalance all killers. My biggest thing is adding something for the totems. Right now totems are useless in 2v8 just some extra bp for survs but if there could be a boon class and maybe something for killers to hex their own totems it'd add some more variety. Like maybe a new universal perk but you can't see survs after gens pop. Going off of deathgarden (bhvrs dead other asym) they had 1v5 and 2v10 in the same queue and it didn't feel all that different between the 2. However with how infuental perks are I doubt this is possible just something I'd like to mention
If they made it a pick up into a cage, that will then go down into the ground and spawns randomly (as it does now after the kick) would make it look natural when you save them
I wish we'd get more classes. Maybe a scavenger class that specializes in finding boxes and getting the better items with add ons. Or a boon class, etc. otherwise just remove the totems from the map in 2v8. I also think part of the boredom as survivor, at least for me even when I was playing in a full stack with 7 other friends, was that it got REALLY damn stale after a while. Hearing Huntress every game got super old. They could add a sort of mini endurance thing where if someone gets hit 2 times in a row by killers, they're left in deep wound. So many games, the killers would just hit a gen, notice who was doing the unhook animation and just would immediately go there and tunnel the unhooked person. Wraiths, in particular, LOVED doing this in my games. I had friends who played the mode during the free weekend and even bought DBD and kept getting tunneled out by twin chases and it frustrated them to not even be able to do much beyond run for 2 seconds then boom, double tapped. I think the mode has the potential to be the best casual mode in the game but they need to make survivor less dull.
New roles - Split escapist from sprint and window/palletaura to only sprint. You get the base speed buff + 2 extra seconds of speed when injured, both players get 5 seconds of speed after being uncaged or uncaging. The new role - you can see pallet and window auras, +1 fast vault before a window is blocked New role - body guard, While at full health grants injured players the endurance effect instead of being downed while within x meters-upon activation you become broken for 30 seconds. (You need to toggle this ability on/off) Gen guard- while within x meters from a generator it’s kicked effect will not be applied, this will stack up until the player leaves this range or is injured which will apply the stacked kicks to the Gen. (basically if you start a Gen and hide nearby* it will not lose progress after being kicked but will have the kicked effect. Upon working on this Gen it will immediately remove the visual regressing effect. If the killer comes back and the same scenario plays out-it will still not regress but that kicked progress is saved. If the killer injures that player or chases them out of range all of that regression will be applied to the Gen) Hide and seek - while healthy and crouching , lower the noise of injured players nearby. You can see the aura of the killer every time he injures or downs a survivor for 3 seconds
AFK killers should be fixed with the queues fix, but they should make it so if a killer is afk for the first minute it gets kicked from the game. At least bots do something.
Usually I disagree with some of your takes but this one is pretty well thought out. Love your content. Just because I disagree with some of your takes doesn't mean it has to be hostile. Much love brother
For both 2v8 and the Base game survivors need new stuff to do. New tasks that upon completion finish a gen or give an item for insta repair. On top we need more gimmicks that add variety to chases. The Portal from dnd is a start i guess but more proactive Map hazards for both sides would add a lot.
If there was an invocation-type secondary task that would be fun. Hopefully something more interactive than holding m1 but any sort of secondary task could bring some life to survivor.
Stopped playing survivor because it's all the same. Every new survivor has the exact same speed values in every aspect. The goals, or ways to complete said goals, are all the same. Most my enjoyment is having the ability to torment a lesser experienced player. Totally agree, the game feels stale. Perks are fun but are not game changing enough as they used to be.
My method to fix queue times would be that you’re forced to queue as Survivor and if you have a party size of 1 or 2 players you can check a box to “Multi-queue for Killer”. This system will have a priority point system that increases your chance of getting Killer for each game you play as Survivor when the box is checked (I’m thinking a cap at 3 points but could maybe work uncapped). Instead of the matchmaking looking for 8 Survivors & 2 Killers and running out of Survivors for the rest of the Killers stuck in queue, this matchmaking system will take 10 Player in queue, look at who has the box checked, pick the 2 players with the highest priority points to be the Killers (ties will be a random pick between those players), and the match is now ready. Players that had the box checked will now receive a priority point for COMPLETING the match (that way people don’t just keep quitting to rack up points fast). There are some small details I could address but this is just a general idea layout and it’s already quite long. This system doesn’t fix queues in the normal way people would think by making times shorter, but now Killer players can at least do more than sit on a screen for 15 minutes for a 10 minute match by at least playing a Survivor game and getting increased odds.
I have almost 4k hours, mostly survivor, and I haven't played the normal mode the entire time 2v8 has been out. I hope they bring it back soon, I'm not ready to go back to regular DbD
I also think that new survivor roles would be a good idea. I made a reddit post about it, and people did not really come up with new ideas. However, there could be a role that fixes pallets, some people suggested a "tank" class (who takes protection hits) and also a prankster class that has blast mine, flashbang and diversion
Pinnacle of fun for survivors perchance. The only fun aspects of survivor gameplay all revolve around interactions with the killer. By removing saves, half of potential fun for survivors is gone, attributing to the killer que times
@@tyrone5619 I feel like with 8 survivors it will just get a bit silly. You will just have 3-4 survivors with flashlights waiting at different angles to blind the killer.
I loved 2v8 80% of the time, 10% of it was the que times which i dont think it'll ever change sadly and the other 10% is variety because it felt basically the same each match which will change with time like scort said
I think the most annoying part about 2 killers on me is that I initially don't know the other is arriving because the terror radius doesn't change, I think it would be beneficial if they added a special terror radius when 2 killers are within a certain range of you instead of it just using one of them while they chase you. Some sort of slight haste would also be nice but I enjoy the game overall either way.
My main issue with survivor in 2v8 is that the looping isn’t very interactive. There are so many pallets that there isn’t that gameplay of chaining loops, preserving areas of the map, etc-less mindgames consequently-and if you loop well, enjoy the huntress hatchet and wraith m1 to the face. Also, I think part of the issue with killer queue times is the lack of killer variety. Everyone is queuing the same killers (mainly huntress and maybe wraith) which is compounding on the disproportionate amount of killers to survivors. That probably solves itself when more popular killers are added, but it’s still a factor as of now.
One more thing in my opinion is needed, I suggested it on the forums, but the slugging needs to addressed, especially when it is such easy fix due to the nature of the mode. I think they can fix excessive slugging, mainly the 8 man slugging just out of cruelty, by reworking bleed out timer in the 2v8 to a short 30 second timer that would start counting each time you are downed (so it is not like combined time like current one) and when that time passes you would get automatically caged as if killer caged you, and that's it, it should remove slugging completely or at least that kind which is done for malicious purposes. As for classes I think it would be fun if they incorporated glyphs into the classes, like there would be a class that could set up a glyph that would disturb killer powers in an area, so like trapper would be able to walk into his traps, huntress would not be able to reload from lockers in that are, and so on. Or another class that would set up a trap glyph, which would stun the killers that walked into it.
The most wild thing to do would be to make the killers have to compete for hook states. Turning the killers against each other, and adding in a mechanic to allow survivors to turn on each other. You get a penalty to altruism, but a bonus in boldness in surival or something. They could do so much!
They could make remote hooks a thing. That way the killer doesn't have to get body blocked but 5 people at a hook but then flashlight saves are still viable. The killer goes through the animation of picking up the survivor making it possible to get the flashlight save.
Killer times are longer because there are more survivor slots than killer obviously. So times are longer because of math. I agree to your point about casual enjoyment. It really was a fun game mode.
7:32 I don't disagree with this wild suggestion and actually isn't bad but I think if you're going to make the mode permanent this would need a lot of thinking because if it's too goofy people aren't going to play it. I do think your ideas are good just as long as it still feels like dead by daylight at the end of the day, I think most people would be fine with this. This is probably one of the easier ways to make survivor actually fun and surprised it didn't start like this or already suggested.
honestly my biggest issue with 2v8 is that it really doesn't feel like anything i do matters all that much, most of the time i just sit on the gen doing nothing because when i do get in chase i get ganged up on and killed in seconds
If they gang up on u early they lose. The duo cannot afford to waste both their time on one person for longer than 5 seconds or gens FLY. It's only appropriate to tag team when there are about 4 survivors left
@@thedoomslayer5863 My point is that chases, the most fun thing (for me) are almost none existent in 2v8, most of the time i just get ganged up by killers without me being able to really do anything
@@vorips Most begin to gang up when there are 4 left. If they are doing that to you out of the gate right away they will lose. And what does 2v8 remove from chases exactly? all the core mechanics are there.
I will also note that they maybe need to chill on pallet density or weight it differently for Randoms, it feels like there's a huge disparity in quality of pallet loops with rng and if a few really good ones are connected at a gen you need to drag your teammate over just to deal with it, which probably won't force out the pallets while tanking your pressure sometimes. Asylum is usually the worst offender from my experience, but on occasion there'd be an awful red forest as well
My play group has ONLY done survivor the whole time and we adore the mode, but I guess the following: - Allow 2x of the same killer in a match, the system should dis-favor it but if that's what it takes for lower queue, do it. - Endurance for 2s on hit for surv is perfect - Survs should get more "classes" than killers are added, just 1 more should be fine honestly we got the perk count for it - Enabling flashlight saves is also great, just change it where killer needs to pick up then it auto hooks, a moment of time where the flash can happen per "normal" play - Attach "modifiers" to doing bones right now they're useless and still spawn + We are keeping the class system. Surv builds is great but I got SO many people into the game because of classes. Maybe there can be some sort of compromise where classes are default and "make your own build" is a more hidden option for advanced players
I think the best idea for a flashlight save potential is to do what they did in the 8 year anniversary. The killers should have a remote hook. This would allow flashlights save but would also be the same amount of time as caging survivors.
Besides the Que times, my biggest problem with the 2v8 mode is that the killers are given Pyramid Heads power for free. In order to cage, Pyramid Head has to set his trails around the map, get a survivor to step in those trails, and then has to go through the work of downing them and then stepping on them, in 2v8 the killer just has to simply down you and then boom you are caged in a second. I mean I get it there’s more players, there could be risks of body blocking all the time, just it just feels so easy to get a hook stage out of a survivor. My solution to this?? In the recent anniversary event they introduced that mechanic of insta hooking a survivor, but the killer still had to pick up the survivor after a down, which still had that risk of pallet and flashlight saves, I feel like that’s what 2v8 needs. The killer has to pick up the survivor and have that risk of other survivors using a flashlight or pallet, but if avoided they can instantly hook/cage right after. That way it doesn’t make flashlights completely useless and it makes the survivor side less weak.
I honestly would like if they added hooks, turned off collision when carrying, and after hooking it sent you across the map the same way it does now with stomping. This would make flashlights and sabotaging viable, and introduce new killer-survivor interactions.
I couldn’t agree more. 2v8 needs to stay as the fun casual mode and they shouldn’t try to balance it as much. Also they have so many chances to make survivor fun. I already roughly thought of 4 classes, The Brawler, Ritualist, Survivalist, and Trapper/Engineer( being able to place traps or maybe even reconstruct broken pallets on cooldown). I could go even in more details on these classes but this isn’t a reddit post, but I think you can infer a lot just from the names.
All I can suggest is add more killers to the pool, up the blood point incentive to 500-900%, add 1-4 more classes for survivors and add 1-3 more maps. As per the # of gens it can probably stay at 8 but 9 might not be too bad. Otherwise I wouldn’t change a thing.
I hope there ends up being a Survivor type based around protection, idk like sacrificing a health state to give an injured survivor near you endurance, giving flashlights the Champion of Light slow, etc. I like running Mettle of Man builds sometimes and I'd like to see a Survivor skillset based around that for 2v8.
The only thing I want to add to killer-side is the ability to pick identical killers. Because if I want to play a specific killer and I wait 20 minutes to get in the lobby I don't want to be denied this opportunity because my teammate wants to play it too.
With the amount of chests I've seen opened and that I've opened myself because you can't bring in items, A Plunderer class would be awesome. Something like rummaging through empty chests, open chests faster, getting better loot, maybe some sort of built to last or killer aura reading if they go near a chest you've interacted with or something.
They should make it so the killers have to pick up as normal into an automatic remote hook thing similar to the anniversary event! That way you can still get saves with pallets and flashlights without needing new animations.
2v8 as a solo survivor got boring almost immediately because it felt like my input on the match didn’t matter anywhere near as much, only stayed around to complete the tome challenges; conversely killer was a lot of fun.
I think 2 Killers focusing one person down is still more beneficial. Most of the 8k games I've had or seen was from killers grouping up where Killers who spread out were struggling. Having one chase take 5 seconds is still way more beneficial then pressuring two areas where the chases are taking 30 seconds each. Especially if your teammate or you are playing Trapper, your individual chase is going to take awhile.
I feel like they could also coax more people into playing survivor with some more enticing rewards (ie shards or maybe even cells). Bc as someone who’s been playing dbd for a while, at this point I feel like bp isn’t really enough of a motivating factor to me for a boost to really influence which role I end up playing
While I enjoyed playing 2v8 on both sides, the biggest issue I faced with the whole experience was not earning any kind of grade towards the monthly "rank reset" rewards. I understand why it may not have been a part of it, but trying to play both game modes was just not happening for me. With queue times, you really have to commit to one or the other. This past month was the first month in forever that I didn't hit Iri 1 on at least survivor. I would like to see the mode contribute towards grade, even if it's a bit different than the core mode.
they should add a feature where if no survivor enters chance within a certain amount of time, like 5 minutes or something, auras of all survivors should be shown periodically. it was genuinely so boring walking back and forth with the other killer player patrolling gens when only a few were left and the remaining survivors would just hide on the other side of the map waiting for others to die so they could get hatch
I would like to see you go over which killers you would and wouldn't be able to be added to 2v8 in the future. I've been talking with friends about it and I honestly have a hard time imagining any killers with map spawn interactions (Plague, Pig etc.) making it in without a change to their power in the mode
Add hooks, give agitation and the Pyramid head perk to punish body blocking, Sabo is now possible, body blocking too, but if you get hit you're broken for 80 seconds
Honestly, I love going against Huntress. It's the Trapper with 12 of the most disgusting traps around the map (which is basically impossible to keep track of without good Scouts) that makes me want to stop playing for the day. Feels like I'm playing a slot machine with every pallet I pass through. Dodging hatchets while looking for traps requires an extra pair of eyes.
Have a role that entity blocks fellow survivors when downed, within like 16m, that has a maximum allowed duration. This would give a kind of body blocking aspect to deny stomps and buy some time.
I agree with: new classes + more killers = better variety, survivors should have endurance for the duration of the post-hit speed boost, and that skilled and risk-taking survivors should be able to rescue their teammates, but I disagree with the powerup system. Instead, I feel survivors should be rewarded for working together like killers are. Edit: Totems are also currently completely useless in this mode, it'd be nice if they had a purpose. Maybe have them behave like the Halloween pumpkins where you get a small buff after interacting with one, maybe just for a longer duration since totems take much longer.
Killer variety are the biggest issues for this mode for both sides. Survivors get tired of seeing the same 2-3 killers and killers are stuck in longer queues since they're locked into those single killer queues (example, one Huntress queued cannot play with another killer queued as Huntress).
I still think the ultimate solution to fixing queue times and making survivor more fun is changing it to 2v4 and gigabuffing the survivors. Changes survivor gameplay to something unique, which is why everyone was playing Killer.
2vs8 was so good I’ll be taking a break till it comes back. I enjoyed both sides. They could incentivize a badge system. Play 2 or 3 matches on survivor without dying immediately and you get priority queue for killer 2vs8. Could also just get rid of SBMM for this mode it’s already pretty noob friendly
Removing Huntress would be a plus for me. But on a (more) serious note, it just feels lack luster as Survivor. Like it's missing something, so I hope they can fix this in the next iteration. Also, I do not agree that Killers are "expending everything to down you" or even kill you when they 2v1 you. Unless they're really bad, they should be able to down you within 15 seconds and there's no time wasted on actually physically hooking you. There's also no tunnel deterrents like DS or OTR, so it's really not that hard to tunnel a person out either. It's the exact opposite of what you described honestly and Killers are infinitely more punished when they tunnel someone in 1v4 honestly.
No one wants to play survivor in 2v8 cause the survivor game loop has been the exact same since the game came out…. And they are all just skins. What happened this time will happen next time, but worse, cause then it doesn’t even have the novelty of being new.
Honestly for flashlights, why not make it the remote hooks from the anniversary instead of the cages so you can still save but not need to worry about walking to a hook
I think they could bring back flashlight, saves, pallet stuns, and sabotaging by simply having the same hook mechanic in 2v8 as it is in the normal game. If they're worried about survivors being able to body block too efficiently, they could just make it so that killers one hit down everybody while carrying a survivor.
I personally had way more fun as survivor than killer as a solo player. I could definitely see how playing killer with coms is the most fun way to play but I couldn’t talk any of my friends into playing lol
When they announced that the hooks were coming back after 60s of a surv dying on it I LITERALLY saw posts of people complaining that this was stupid because getting hooked was annoying and even that wiggle should always guarantee you would jump off the killers shoulders, so it's no surprise people complain about getting pincer by the two killers in 2v8. Also how to make it perfect for the next time: delay it more and this time give us ALL killers.
I feel like simply putting one survivor bot in the game out of 7 when queue times are >10 minutes would do a lot to resolve the problem without really screwing up the balance. Alternatively just nerf killers a lot and make it 2v7 or 2v6. The problem comes from needing 4 times as many survivors as killers when too many people want to play killer, so lowering that ratio will go a long ways. Honestly if they added hooking back into the game that might be enough of a killer nerf to balance 2v7, but you’d probably have to rework anticamp as well.
It would be a lame solution but you could populate half the survivor team with bots. Or a more interesting solution (that would never happen because engine work on BHVR's part would be too much for them) would be to allow you to play 2v8 as survivor while you are in queue for killer. When your queue pops - you get subbed out for a bot and you get your lobby as a killer
I think the 2v8 will be more welcoming to newer players, too. You won't have to worry about buying all the perks. I hope they keep the class system.
class system is cool but i wanted to do cool builds and combo with other killers such as "i use this perk and you use this" but many issues would happen so class system is the best atm
Maybe allow the classes to bring the proper items to fit the class.
Medit = Brown Medkit
Escapist = Brown Flashlight
Guide = Brown Tool Box. (This should be Technician, No survivor should be a "guide" in the entities relm.)
Scout = Yellow Map
Allow survivors to equip/find add ons in trial. Something different.
I almost wish the class system could be extrapolated to 1v4. But that ship sailed years ago.
@@SweetLeavesXbox1 ahhh yes, brown flashlight
I introduced a friend to DbD with 2v8 because of the lack of perks required to play, after 10-20 matches he had a P1 Bill and is levelling up Kate now ready to play Survivor :)
Another neglected part of the queue time issue is due to how killer queues work. When you queue as killer, you’re locked in as the killer you chose when queuing. Therefore, if you pick trapper, you cannot match with anybody else who picked trapper, and it won’t find a match until it finds a killer who isn’t the same as yours.
I think this is an important point, any changes they make to address the queue times should not be gameplay changes
Yeah definitely a priority list of killers youre willing to play is a great idea
@@TheDecagn Huntress with all addons free bringing back 2016 Tinkerer Babushka vibes begs to differ.
Just have a like, Killer selection screen as you load in, at least giving the opportunity to pick a different one and load in quicker
Its because there is not enough Killer when everyone choose Huntress well its way longer queue than Trapper
7:42 Glyphs would be perfect for different powerups
Oh you're so right!! They even have different kinds of glyphs already, allowing them to potentially have variable glyph bonuses?? I could def see white glyphs giving a more substantial bonus than a purple or red glyph, for example, since it requires you to take it to basement!
Not ganna lie, that's a sick idea bro 😂 That would make the survivor side of things more fun.
They should give certain killer more bp's: like 80% of the players want to play Huntress? Alright let's give Trapper 500% bp bonus!
I think most players don’t really care about BP bônus that much, maybe brand new players, but you could offer me 7000% BP and I wouldn’t player trapper lol
I only played trapper during this, funny I never played him normally
the shitty part is huntress is just my actual main and none of the other killers i enjoy playing are in the mode so i just have to cope 😭
Please no so many people played trapper and there was a bug on at least half the maps where some locations would make a trap 100% invisible (not like I'm normal where there's a few trap locations that are really hard to see, like the trap literally doesn't appear until you interact with it)
The bonus could be 1000%, I'd still play Huntress.
I think instead of killer stomps they should just add that feature they already had in last special game mode. Have the killer have to pick up the survivor and then hit a button to then throw them on the hook and they teleport to the cage. That way you can at least save people who are getting picked up but killers still have benefit of not having to waste time traveling to the hook
they wouldn’t have to make new animations for a stomp stun too, good idea
That would probably bring up the bug too. If during the remote hook, survivors did a flashlight save or stun... the downed survivor got stuck floating on killer's shoulder.
@@theopendoorev those animations already existed for closing the hatch and boons.
"they need to make it more fun for survivors and not less fun for killers"
5 seconds later
"add a role to start with a flashlight, have longer stuns and get head on"
Survivor just needs more things to do other than gens. Totems can facilitate a use - and an interactable can facilitate a use
Give the 'Healer' class a boon ability that can bless totems, activating an AOE that passively heals players for 30 seconds, and stay active for 80 seconds before disabling with a cooldown
Add a 'Jester' class that can enable weird and unique effects for survivors if they break Jester's blessed totems - perhaps activating a chance dice like we get for Treasure Chests
Giving killers other things to do other than chase will alleviate some of the hardships of playing survivor, but could throw them into new scenarios, like allowing killer to activate Lights Out
Chance Dice don't have to enable anything as fantastical as Treasure Chests vs Vecna - but could still punish/reward players
A low roll could punish a player by revealing them and anyone in their vicinity
A high roll could reward a player by giving them a Brand New Part, a Flash Bang, a Gen Bomb, A Pallet bomb etc
Unique effects could add Invisibility for x amount of seconds, or Endurance to take a third hit
Adding a Jester just makes it so goofy rewards don't come free, and also depend on survivors in order to pull off
And in queues, the more Jesters you have ultimately means the less Healers etc you have, which could result in having to work harder and play it safer
i think for survivors the main point is the missing opportunities for plays like flashlight/pallet saves.
Assuming they dont bring back hooks and carrying, they need to come up with an alternative.
Maybe some mechanic for protection hits, maybe you auto-heal a few seconds after taking one. This would also take off some pressure from the gens, as currently survivors dont have any incentive to ever not be on gens unless they uncage/heal.
They just need to make them do 10 gens instead of 8 they doubled everything else besides the amount of gens they need to do. Makes no sense
@@thedoomslayer5863 4 Survs 1 Killer = 5 Gens. Now we double the amount of survs that can repair, but also the amount of killers that can pressure these gens. If you look at it that way there should be 5 gens. The additional 3 are to balance lack of carry times, less snowball potential, more pallets etc.
@@thedoomslayer5863Making survivors do more of the most boring part of the game isn't going to help the mode imo. If the killers can spread pressure and get individual downs properly there will never be more than 4 or 5 people on gens anway, idk why everyone brings up this argument as if 8 survivors are pumping gens all game.
@@Racc-Kun_YT because they doubled everything? so why not the gens? thats literally it. doesnt make sense
Most counterplay or uniqueness survivors have is gone. And that’s the main problem.
The number one problem besides (and contributing to) queue times is Huntress. You didn't see her every game because she was strong with skill, you saw her every game because she was brought back to 2017 levels of power and then some in a game mode with no indoor maps and infinite aura reads.
She unquestionably needs to be toned down in this mode, giving her *all* of her addons at once just makes her an unstoppable force on par with old Tinkerer insta-hatchets. Combine that with all the free aura reads and she's just far too rewarding for too little skill. Alternately, introduce some indoor maps to the rotation to curb her insane power.
I definitely think more killer variety would be the main thing I’d like. I got bored with survivor because I missed seeing different killers which changes up the gameplay. More roles would help too!
I think the main reason people didnt play survivor much for 2v8 is because the survivor gameplay got old really fast. The first game is fun because its new and gimmicky, but after that it just gets more and more repetative, especially since the maps are so small its not unlikely to have multiple chases of yours ended by the other killer just happening to be there. Other than the chases its just gen simulator or unhook simulator. Im really happy for the killer players, but i wish theyd at least add a new gameplay mechanic to survivor other than just turning hooks into cages
What u described is just normal DBD
I think they’ll come up with some way to make survivor fun in 2v8’s next iteration. I agree though survivor just isn’t fun in 2v8 unless you play with 7 other friends
I am a killer main, I rarely play soloque surv but in 2v8 I enjoyed survivor WAY MORE than killer, and I enjoy playing huntress billy and trapper as well as wraith normally but 2v8 kinda takes the fun away from killer for me, idk just something to think about I guess
Maps are not small wdym
@@mitchsz I feel like they are smaller than they should be
I was one of the people that hated killer and loved survivor. For a while. Killer was very much sensory overload and I just felt overwhelmed. Survivor was the first time I've played survivor in months because I'm just not very good and I'm tired of being tunneled. 2v8 survivor was so chill, so much fun, and I liked getting 100k points a game. But yeah, eventually, I just don't want to see another huntress in any mode.
One thing I really liked was the status effect whenever the killer had aura on you. One thing I find exhausting in regular games is wondering if the killer has bbq, nurses, nowhere to hide, etc.
The most important thing is adding other killers. I love DBD because it has so many awesome licenses and OG killers; gets old if it's only four of them.
More killers won't fix the fundamental flaws of the mode. Almost everybody with over 1k hours has permanently switched back to 1v4 after the first 2-3 days.
@@Antarctide I have 3k hours and 2v8 is WAY more fun than 1v4 to me, also he didn't say it would fix fundamental flaws, he's just saying it's important for diversity, which it is, I want to be able to play my mains
@@loomingmoon4682 Definitely had a lot more fun in 2v8 than 1v4. Felt way less competitive and sweaty.
as a killer for once i loved having a game mode where i didnt have to worry about getting flash light saved or pallet saved it felt so good to just get my hook stay for free and not having to stress of 50 different things the survivors can do to stop me from just getting a hook
unless i missed it you didn't address another issue a LOT of others had: the mass slugging/not caging survivors all match. if we have instant hooking as a basekit feature for killer in this mode, with the chances to save people being so few, unbreakable should probably just be basekit as well and not only when youre on death hook. there's little reason the survivors should be forced to stay down for more than those 28 seconds at a time in this mode. that would encourage killers to not do this next time, while still giving them a window for some pressure when they get a down.
i played it like 100 times and never saw more than 2-3 people slugged the entire match. i really dont think its a widespread problem IMO, but giving everyone unbreakable is an easy fix
I played killer like 5 times and survivor the rest of the 2 weeks. As time went on, killers would very often begin to slug when it got down to the last 3-4 survivors to prevent the hatches from spawning. This is lame game play in a mode that is meant to be fun and not competitive. I agree with giving everyone unbreakable on all downs. There should be no reason to slug in this mode, period.
Surely automatic caging would be better? I leave people slugged momentarily sometimes when there's another survivor nearby, I don't feel like I should be punished for something like that @@ScottJund
I had a lot of matches where the killers slugged the last 3 people just to make sure the hatch wouldn't spawn. That was horrendous
@ScottJund
It still happens and there's zero legit reason to slug anyone for any decent amount of time in the mode. The mode is supposed to be fast paced fun, and slugging is antithetical to that philosophy.
I think the cage mechanic where it transfers to a new locations would put a near definitive end to the issue with camping if applied to hooks (instead of transferring the whole hook, just tp to a random other hook).
Basement Party achievement would have to be changed or removed but it is a sacrifice I am willing to make, or basement could be the sole exception if they desperately desire that playstyle to remain.
Would need to make it so Killers don't see the aura of hooked survivors but I'm sure that's a simple enough change.
@@HappilyMundane The thing is though is that even though it "solves" the camping issue it creates another one. I've had several games where a teammate is running to rescue me and one of the killers comes nearby and my cage ports AWAY from the rescuer and this happens a few times, suddenly I'm dead because nobody can get to me in time. This issue also needs to be sorted, whether it be by the cage moving close to another survivor or something.
Also, another thing to keep in mind is that pressuring the hook is a valid strategy and sometimes a necessity on killer especially if the entire survivor team is there. I personally think the only real change we need made to hooks is the removal of attempting, unless you have a perk that makes it guaranteed, or there's no other options available (ex everyone is hooked/downed or you're the last one alive). Luck as a Stat needs a rework because only increasing chance to self unhook is lame and outdated.
Here’s what they need to do for the killer role:
Only include killers with voice lines
Triple the frequency a voice line is said
Have the voice lines be heard globally
never let bro cook again
nah keep cooking
@@ItsSpringtrapingtime @invalidusername6158 LMFAOOO
So we got Plague, Trickster, Nemesis, Wesker, Pinhead, Singularity, Chucky, Unknown, Vecna, and Dracula.
I’m personally a fan of adding the roll 20 vecna items in 2v8.
you can flashlight save in this mode, its just very hard and requires perfect timing. happened to me as I was playing killer and I grabbed some1 of a vault and the guy got flashlight saved
It was more or less a bug or bugged since you could only flashlight save from one of the killers.
I'm pretty sure that's an unintended feature. I think it's a frame-perfect save because they probably forgot to code in flashlight immunity for the one frame between the locker grab and drop animations
Was thinking it's possible if the survivor allows the killer to grab. Typically done from a gen, and in comms with team mates. This wouldn't be hard to do if you manage to find a flashlight.
Killers don't expect the 2 man strategies.
while we're at it, a MAJOR issue i have with 2v8 at the moment is that almost every killer has the same terror radius. i've gotten caught by so many free hits because i'm looking at one killer and there is no way other than line of sight to know the other one is walking up behind me
Hell no endurance for the double hit. Those take coordination and are the most fun part of 2v8
I do think one part I missed in survivor in 2v8 was creating a build.
Half the fun of survivor is making unique builds and matching weird perks together. I know why they did it, but being limited to 4 pre-set builds gets boring for me real fast.
I think you suggested this in the past, but I think the best way to improve queues that you didn’t mention here would be playing X games as survivor gives you priority queue for killer.
Doesn't work overwatch had this and had no effect on role queues
@@chriso7972 better than nothing, atleast if i want to play killer can just play a streak of survivor games and then insta queue for killer like 5 times ina row
Exactly. Fast pass systems don't work. There will still be bottlenecking, and it will be just as bad.
Evolve did it best. You queue into 2v8 with a preference. You land in a lobby. The game starts, killers and survivors chosen at random, prioritizing preference also accounting for parties. After the game, you go back into the same lobby and it starts again. This way the game doesn't waste much time matchmaking as well. It's the only sensible solution, because incentives don't work either. @@chriso7972
how many roles does overwatch have? @@chriso7972
I TOTALLY AGREE WITH THIS!!!!!
Some things that I want to see for survivors in 2v8:
- Make the already existing classes more balanced and add more fun classes to use. There is no incentive for me not to play Escapist every match, its insanely good compared to the others. I wouldn't mind a nerf in sprint burst CD and removal of MFT and buffing the others. The only other class that was useful was Medic, but the healing speed didn't feel enough and I also think the injured survivors should see your aura. The scout could be amazing if the aura reading effect was more frequent or the maps didn't have so many open fillers, but high walls structures so you could actually use it. The Guide was useless since you're paired with new survivors that miss skillchecks, they will never hit the great ones, idk why they didn't add the Prove Thyself effect.
- The 2 seconds endurance after getting hit it's exactly what I had in mind. Even if you go down after that, it doesn't feel as bad as getting 2 tapped and having 0 counterplay.
- More Endurance when you get unhooked. There are so many killers that have the tunneling mind, so they down you, they go on the other side of the map and you don't even get a chance to play. At least make it last 16 seconds, enough for a full heal from a non specialized class.
- Make Unbreakable base kit from any hook stage. It's absolutely miserable when you go against a team that only slugs. It happened to me twice and was enough to quit for the day.
- I want to see something to prevent the 2v3 scenarios when the killers want an 8k and the survivors just paly for hatch... I don't know how to fix that, it's a problem from both sides, the killers slug and the survivors hide for minutes, it's so boring.
The only time the endurance thing after a hit should end is after the gens are done
Gen class is insanely good and kinda busted it’s just not a 20 second cd sprint burst which is hard to beat
To me most frustrating thing about that mode were the regression speed and aura reading since I've been playing survivor for the most part. It's so much fun to go against huntress nurse so it feels like crap not being able to mindgame much and just eat it up while holding W for the W. And then regression when in random Q people still struggle to do gens somehow so if the killers rotate and get downs relatively fast while kicking gens in between - seeing your gen at 0% after you had it nearly done just a minute ago yet got chased away is most annoying just because noone else touched it.
a suggestion I saw on the steam forums for variety was that it'd be cool to have a map that starts off separated into two 1v4s and then opens up after enough hooks or gens, or lets survivors unlock new resources for doing certain gens. could be fun for a 2v8 version of The Game.
To counter killers teaming up on a survivor you could extend their i-frames against the killer that didn't hit them so you can't just get one shotted.
You could have to picknup as killer then get air hook from aniversary. Gives a smal window for flashlight and pallet saves
Anniversery smash the insta hook button entire time you hook 0.1s and get imune until the animation is end.
It was impossible to pallet stun or flashlight.
@@muysli.y1855 that is not true it was latency dependent for flashlights. And all they would have to do to even stop that is put a small buffer at the end
I was a bit disappointed that it was just 5 killers, if this came back with more killers I'd love to do fun combos like Chainsaw Bros or Resident Evil Killers or Stealth Killers only. Would likely end up ridiculously overpowered in some areas tho :p
They should legitimately give survivors a gun. Make it so that the unholstering animation takes slightly longer than the stomp animation, so survivors have to predict when the stomp is coming, and if the killer isn't busy while they get shot, they only get slowed down a tiny bit. Finally, give it some sort of cooldown animation that stuns the survivor enough that them being hit is almost guaranteed. It's basically a tool to force the killer to let off a survivor dead on hook and follow the shooter.
Trapper was broken in 2v8. He was by far the best killer for 2v8. Idk why they removed billys instadown but kept trappers instadown
I have a few on thoughts on 2v8
Not only do we need more classes for surv (which is bound to come anyway) some choice in the class would be good. If you got 2 options for each slot or even just 2 slots it'd give more change for the survs. Could even give some choice to the killers as well, like if they had a choice between 2 perks on their last 2 perks since those are universal and won't need to rebalance all killers.
My biggest thing is adding something for the totems. Right now totems are useless in 2v8 just some extra bp for survs but if there could be a boon class and maybe something for killers to hex their own totems it'd add some more variety. Like maybe a new universal perk but you can't see survs after gens pop.
Going off of deathgarden (bhvrs dead other asym) they had 1v5 and 2v10 in the same queue and it didn't feel all that different between the 2. However with how infuental perks are I doubt this is possible just something I'd like to mention
the way to implement pallet and flashlight saves is to give killers remote caging/hooking, killers still have to pick up but can be stunned/blinded
If they made it a pick up into a cage, that will then go down into the ground and spawns randomly (as it does now after the kick) would make it look natural when you save them
I wish we'd get more classes. Maybe a scavenger class that specializes in finding boxes and getting the better items with add ons. Or a boon class, etc. otherwise just remove the totems from the map in 2v8. I also think part of the boredom as survivor, at least for me even when I was playing in a full stack with 7 other friends, was that it got REALLY damn stale after a while. Hearing Huntress every game got super old. They could add a sort of mini endurance thing where if someone gets hit 2 times in a row by killers, they're left in deep wound. So many games, the killers would just hit a gen, notice who was doing the unhook animation and just would immediately go there and tunnel the unhooked person. Wraiths, in particular, LOVED doing this in my games. I had friends who played the mode during the free weekend and even bought DBD and kept getting tunneled out by twin chases and it frustrated them to not even be able to do much beyond run for 2 seconds then boom, double tapped. I think the mode has the potential to be the best casual mode in the game but they need to make survivor less dull.
New roles - Split escapist from sprint and window/palletaura to only sprint. You get the base speed buff + 2 extra seconds of speed when injured, both players get 5 seconds of speed after being uncaged or uncaging.
The new role - you can see pallet and window auras, +1 fast vault before a window is blocked
New role - body guard,
While at full health grants injured players the endurance effect instead of being downed while within x meters-upon activation you become broken for 30 seconds. (You need to toggle this ability on/off)
Gen guard- while within x meters from a generator it’s kicked effect will not be applied, this will stack up until the player leaves this range or is injured which will apply the stacked kicks to the Gen. (basically if you start a Gen and hide nearby* it will not lose progress after being kicked but will have the kicked effect. Upon working on this Gen it will immediately remove the visual regressing effect. If the killer comes back and the same scenario plays out-it will still not regress but that kicked progress is saved. If the killer injures that player or chases them out of range all of that regression will be applied to the Gen)
Hide and seek - while healthy and crouching , lower the noise of injured players nearby. You can see the aura of the killer every time he injures or downs a survivor for 3 seconds
Adding power ups to survivor would be pretty cool. They could add the vecna chests around the map to grab powers from and let you interchange them
Being pincer attacked resulted in some pretty cinematic shit for me, I really enjoyed it.
I think a lot of people want to see slinger in the gamemode. The personal stun can be very powerful in the right hands
AFK killers should be fixed with the queues fix, but they should make it so if a killer is afk for the first minute it gets kicked from the game. At least bots do something.
Usually I disagree with some of your takes but this one is pretty well thought out. Love your content. Just because I disagree with some of your takes doesn't mean it has to be hostile. Much love brother
For both 2v8 and the Base game survivors need new stuff to do. New tasks that upon completion finish a gen or give an item for insta repair. On top we need more gimmicks that add variety to chases. The Portal from dnd is a start i guess but more proactive Map hazards for both sides would add a lot.
If there was an invocation-type secondary task that would be fun. Hopefully something more interactive than holding m1 but any sort of secondary task could bring some life to survivor.
Stopped playing survivor because it's all the same. Every new survivor has the exact same speed values in every aspect. The goals, or ways to complete said goals, are all the same. Most my enjoyment is having the ability to torment a lesser experienced player. Totally agree, the game feels stale. Perks are fun but are not game changing enough as they used to be.
My method to fix queue times would be that you’re forced to queue as Survivor and if you have a party size of 1 or 2 players you can check a box to “Multi-queue for Killer”. This system will have a priority point system that increases your chance of getting Killer for each game you play as Survivor when the box is checked (I’m thinking a cap at 3 points but could maybe work uncapped).
Instead of the matchmaking looking for 8 Survivors & 2 Killers and running out of Survivors for the rest of the Killers stuck in queue, this matchmaking system will take 10 Player in queue, look at who has the box checked, pick the 2 players with the highest priority points to be the Killers (ties will be a random pick between those players), and the match is now ready. Players that had the box checked will now receive a priority point for COMPLETING the match (that way people don’t just keep quitting to rack up points fast).
There are some small details I could address but this is just a general idea layout and it’s already quite long. This system doesn’t fix queues in the normal way people would think by making times shorter, but now Killer players can at least do more than sit on a screen for 15 minutes for a 10 minute match by at least playing a Survivor game and getting increased odds.
They gotta add proximity voice chat for survivors, maybe a team leader role where everyone can hear that player regardless of location
two words; fuck. no. never add voice chat or this game will implode
I have almost 4k hours, mostly survivor, and I haven't played the normal mode the entire time 2v8 has been out. I hope they bring it back soon, I'm not ready to go back to regular DbD
Chaos shuffle should be a optional load out for extra blood points, it should decrease the sweat
I also think that new survivor roles would be a good idea.
I made a reddit post about it, and people did not really come up with new ideas.
However, there could be a role that fixes pallets, some people suggested a "tank" class (who takes protection hits) and also a prankster class that has blast mine, flashbang and diversion
We def do NOT need flashy saves in 2v8👏 That is the pinnacle of sweat
Pinnacle of fun for survivors perchance. The only fun aspects of survivor gameplay all revolve around interactions with the killer. By removing saves, half of potential fun for survivors is gone, attributing to the killer que times
@@tyrone5619 I feel like with 8 survivors it will just get a bit silly. You will just have 3-4 survivors with flashlights waiting at different angles to blind the killer.
? Even an one eyed monkey can get a flashlight save nowadays.
I loved 2v8 80% of the time, 10% of it was the que times which i dont think it'll ever change sadly and the other 10% is variety because it felt basically the same each match which will change with time like scort said
I think the most annoying part about 2 killers on me is that I initially don't know the other is arriving because the terror radius doesn't change, I think it would be beneficial if they added a special terror radius when 2 killers are within a certain range of you instead of it just using one of them while they chase you. Some sort of slight haste would also be nice but I enjoy the game overall either way.
My main issue with survivor in 2v8 is that the looping isn’t very interactive. There are so many pallets that there isn’t that gameplay of chaining loops, preserving areas of the map, etc-less mindgames consequently-and if you loop well, enjoy the huntress hatchet and wraith m1 to the face. Also, I think part of the issue with killer queue times is the lack of killer variety. Everyone is queuing the same killers (mainly huntress and maybe wraith) which is compounding on the disproportionate amount of killers to survivors. That probably solves itself when more popular killers are added, but it’s still a factor as of now.
One more thing in my opinion is needed, I suggested it on the forums, but the slugging needs to addressed, especially when it is such easy fix due to the nature of the mode. I think they can fix excessive slugging, mainly the 8 man slugging just out of cruelty, by reworking bleed out timer in the 2v8 to a short 30 second timer that would start counting each time you are downed (so it is not like combined time like current one) and when that time passes you would get automatically caged as if killer caged you, and that's it, it should remove slugging completely or at least that kind which is done for malicious purposes.
As for classes I think it would be fun if they incorporated glyphs into the classes, like there would be a class that could set up a glyph that would disturb killer powers in an area, so like trapper would be able to walk into his traps, huntress would not be able to reload from lockers in that are, and so on. Or another class that would set up a trap glyph, which would stun the killers that walked into it.
The most wild thing to do would be to make the killers have to compete for hook states. Turning the killers against each other, and adding in a mechanic to allow survivors to turn on each other. You get a penalty to altruism, but a bonus in boldness in surival or something. They could do so much!
They could make remote hooks a thing. That way the killer doesn't have to get body blocked but 5 people at a hook but then flashlight saves are still viable. The killer goes through the animation of picking up the survivor making it possible to get the flashlight save.
Killer times are longer because there are more survivor slots than killer obviously. So times are longer because of math. I agree to your point about casual enjoyment. It really was a fun game mode.
7:32 I don't disagree with this wild suggestion and actually isn't bad but I think if you're going to make the mode permanent this would need a lot of thinking because if it's too goofy people aren't going to play it. I do think your ideas are good just as long as it still feels like dead by daylight at the end of the day, I think most people would be fine with this. This is probably one of the easier ways to make survivor actually fun and surprised it didn't start like this or already suggested.
honestly my biggest issue with 2v8 is that it really doesn't feel like anything i do matters all that much, most of the time i just sit on the gen doing nothing because when i do get in chase i get ganged up on and killed in seconds
If they gang up on u early they lose. The duo cannot afford to waste both their time on one person for longer than 5 seconds or gens FLY. It's only appropriate to tag team when there are about 4 survivors left
2v8 needs voice chat for survivors. Only 2v8 though. Not 1v4
@@ScumRat42this would be twice the toxicity
@@thedoomslayer5863
My point is that chases, the most fun thing (for me) are almost none existent in 2v8, most of the time i just get ganged up by killers without me being able to really do anything
@@vorips Most begin to gang up when there are 4 left. If they are doing that to you out of the gate right away they will lose. And what does 2v8 remove from chases exactly? all the core mechanics are there.
I will also note that they maybe need to chill on pallet density or weight it differently for Randoms, it feels like there's a huge disparity in quality of pallet loops with rng and if a few really good ones are connected at a gen you need to drag your teammate over just to deal with it, which probably won't force out the pallets while tanking your pressure sometimes. Asylum is usually the worst offender from my experience, but on occasion there'd be an awful red forest as well
My play group has ONLY done survivor the whole time and we adore the mode, but I guess the following:
- Allow 2x of the same killer in a match, the system should dis-favor it but if that's what it takes for lower queue, do it.
- Endurance for 2s on hit for surv is perfect
- Survs should get more "classes" than killers are added, just 1 more should be fine honestly we got the perk count for it
- Enabling flashlight saves is also great, just change it where killer needs to pick up then it auto hooks, a moment of time where the flash can happen per "normal" play
- Attach "modifiers" to doing bones right now they're useless and still spawn
+ We are keeping the class system. Surv builds is great but I got SO many people into the game because of classes. Maybe there can be some sort of compromise where classes are default and "make your own build" is a more hidden option for advanced players
I think the best idea for a flashlight save potential is to do what they did in the 8 year anniversary. The killers should have a remote hook. This would allow flashlights save but would also be the same amount of time as caging survivors.
Besides the Que times, my biggest problem with the 2v8 mode is that the killers are given Pyramid Heads power for free. In order to cage, Pyramid Head has to set his trails around the map, get a survivor to step in those trails, and then has to go through the work of downing them and then stepping on them, in 2v8 the killer just has to simply down you and then boom you are caged in a second. I mean I get it there’s more players, there could be risks of body blocking all the time, just it just feels so easy to get a hook stage out of a survivor.
My solution to this?? In the recent anniversary event they introduced that mechanic of insta hooking a survivor, but the killer still had to pick up the survivor after a down, which still had that risk of pallet and flashlight saves, I feel like that’s what 2v8 needs. The killer has to pick up the survivor and have that risk of other survivors using a flashlight or pallet, but if avoided they can instantly hook/cage right after. That way it doesn’t make flashlights completely useless and it makes the survivor side less weak.
This is actually good
On Anniversery the window was nealy 0 you just smash the hook Button and in 0.1s the hooking Animation start und you get imune for pallet stun.
I honestly would like if they added hooks, turned off collision when carrying, and after hooking it sent you across the map the same way it does now with stomping. This would make flashlights and sabotaging viable, and introduce new killer-survivor interactions.
I couldn’t agree more. 2v8 needs to stay as the fun casual mode and they shouldn’t try to balance it as much. Also they have so many chances to make survivor fun. I already roughly thought of 4 classes, The Brawler, Ritualist, Survivalist, and Trapper/Engineer( being able to place traps or maybe even reconstruct broken pallets on cooldown). I could go even in more details on these classes but this isn’t a reddit post, but I think you can infer a lot just from the names.
If 2v8 becomes a mainstay, I'll actually redownload DBD. I missed it this last go around, seems like an absolute blast.
All I can suggest is add more killers to the pool, up the blood point incentive to 500-900%, add 1-4 more classes for survivors and add 1-3 more maps. As per the # of gens it can probably stay at 8 but 9 might not be too bad. Otherwise I wouldn’t change a thing.
I hope there ends up being a Survivor type based around protection, idk like sacrificing a health state to give an injured survivor near you endurance, giving flashlights the Champion of Light slow, etc.
I like running Mettle of Man builds sometimes and I'd like to see a Survivor skillset based around that for 2v8.
Oh yeah, give survivors all of that cause being able to have sprint first every 20 seconds isn’t strong enough
The only thing I want to add to killer-side is the ability to pick identical killers. Because if I want to play a specific killer and I wait 20 minutes to get in the lobby I don't want to be denied this opportunity because my teammate wants to play it too.
With the amount of chests I've seen opened and that I've opened myself because you can't bring in items, A Plunderer class would be awesome. Something like rummaging through empty chests, open chests faster, getting better loot, maybe some sort of built to last or killer aura reading if they go near a chest you've interacted with or something.
Also lowkey think getting items in a trial is better than bringing them just, flat out. Straight up better.
They should make it so the killers have to pick up as normal into an automatic remote hook thing similar to the anniversary event!
That way you can still get saves with pallets and flashlights without needing new animations.
The people complaining about getting chased by both killers...what did you honestly expect? Such a stupid argument imo.
2v8 as a solo survivor got boring almost immediately because it felt like my input on the match didn’t matter anywhere near as much, only stayed around to complete the tome challenges; conversely killer was a lot of fun.
I think 2 Killers focusing one person down is still more beneficial. Most of the 8k games I've had or seen was from killers grouping up where Killers who spread out were struggling. Having one chase take 5 seconds is still way more beneficial then pressuring two areas where the chases are taking 30 seconds each. Especially if your teammate or you are playing Trapper, your individual chase is going to take awhile.
I love 2v8 but waiting 10 mins for a killer game in 1v4 is so stupid ive waited sometimes 20 mins just to be sent to maps
10? I had more than 20
Waiting 20+ minutes for a killer game was the norm for half the game's lifetime lmao
@@Phantom-kc9ly fr, these new players spoiled
@@Phantom-kc9lythat doesnt make it any less bad
@@cat-jm3vu Ah yes, just because the past was shit it means that after all this time we should put up with it.
I feel like they could also coax more people into playing survivor with some more enticing rewards (ie shards or maybe even cells). Bc as someone who’s been playing dbd for a while, at this point I feel like bp isn’t really enough of a motivating factor to me for a boost to really influence which role I end up playing
While I enjoyed playing 2v8 on both sides, the biggest issue I faced with the whole experience was not earning any kind of grade towards the monthly "rank reset" rewards. I understand why it may not have been a part of it, but trying to play both game modes was just not happening for me. With queue times, you really have to commit to one or the other. This past month was the first month in forever that I didn't hit Iri 1 on at least survivor. I would like to see the mode contribute towards grade, even if it's a bit different than the core mode.
I'd love to see a 'scavenger' role that incorporates plunders/ace in the hole and any means
they should add a feature where if no survivor enters chance within a certain amount of time, like 5 minutes or something, auras of all survivors should be shown periodically. it was genuinely so boring walking back and forth with the other killer player patrolling gens when only a few were left and the remaining survivors would just hide on the other side of the map waiting for others to die so they could get hatch
I would like to see you go over which killers you would and wouldn't be able to be added to 2v8 in the future. I've been talking with friends about it and I honestly have a hard time imagining any killers with map spawn interactions (Plague, Pig etc.) making it in without a change to their power in the mode
Add hooks, give agitation and the Pyramid head perk to punish body blocking, Sabo is now possible, body blocking too, but if you get hit you're broken for 80 seconds
Honestly, I love going against Huntress. It's the Trapper with 12 of the most disgusting traps around the map (which is basically impossible to keep track of without good Scouts) that makes me want to stop playing for the day. Feels like I'm playing a slot machine with every pallet I pass through. Dodging hatchets while looking for traps requires an extra pair of eyes.
Have a role that entity blocks fellow survivors when downed, within like 16m, that has a maximum allowed duration. This would give a kind of body blocking aspect to deny stomps and buy some time.
UT 2004 MENTIONED. Man, was it fun
excited to see what they do with it next i agree with everything you said and also you look good as hell. godspeed
I agree with: new classes + more killers = better variety, survivors should have endurance for the duration of the post-hit speed boost, and that skilled and risk-taking survivors should be able to rescue their teammates, but I disagree with the powerup system. Instead, I feel survivors should be rewarded for working together like killers are.
Edit: Totems are also currently completely useless in this mode, it'd be nice if they had a purpose. Maybe have them behave like the Halloween pumpkins where you get a small buff after interacting with one, maybe just for a longer duration since totems take much longer.
I like the powerups idea - could just be as simple as "30 seconds endurance", "next skill check is automatic Great", stuff like that
Killer variety are the biggest issues for this mode for both sides. Survivors get tired of seeing the same 2-3 killers and killers are stuck in longer queues since they're locked into those single killer queues (example, one Huntress queued cannot play with another killer queued as Huntress).
I still think the ultimate solution to fixing queue times and making survivor more fun is changing it to 2v4 and gigabuffing the survivors. Changes survivor gameplay to something unique, which is why everyone was playing Killer.
9:30 Nic is not a fan of 2v8, he's like: There is two of them now?!
2vs8 was so good I’ll be taking a break till it comes back. I enjoyed both sides. They could incentivize a badge system. Play 2 or 3 matches on survivor without dying immediately and you get priority queue for killer 2vs8. Could also just get rid of SBMM for this mode it’s already pretty noob friendly
Removing Huntress would be a plus for me. But on a (more) serious note, it just feels lack luster as Survivor. Like it's missing something, so I hope they can fix this in the next iteration. Also, I do not agree that Killers are "expending everything to down you" or even kill you when they 2v1 you. Unless they're really bad, they should be able to down you within 15 seconds and there's no time wasted on actually physically hooking you. There's also no tunnel deterrents like DS or OTR, so it's really not that hard to tunnel a person out either. It's the exact opposite of what you described honestly and Killers are infinitely more punished when they tunnel someone in 1v4 honestly.
No one wants to play survivor in 2v8 cause the survivor game loop has been the exact same since the game came out….
And they are all just skins.
What happened this time will happen next time, but worse, cause then it doesn’t even have the novelty of being new.
I don't even know what would make me wanna play this shit
Honestly for flashlights, why not make it the remote hooks from the anniversary instead of the cages so you can still save but not need to worry about walking to a hook
I think they could bring back flashlight, saves, pallet stuns, and sabotaging by simply having the same hook mechanic in 2v8 as it is in the normal game. If they're worried about survivors being able to body block too efficiently, they could just make it so that killers one hit down everybody while carrying a survivor.
I personally had way more fun as survivor than killer as a solo player. I could definitely see how playing killer with coms is the most fun way to play but I couldn’t talk any of my friends into playing lol
When they announced that the hooks were coming back after 60s of a surv dying on it I LITERALLY saw posts of people complaining that this was stupid because getting hooked was annoying and even that wiggle should always guarantee you would jump off the killers shoulders, so it's no surprise people complain about getting pincer by the two killers in 2v8.
Also how to make it perfect for the next time: delay it more and this time give us ALL killers.
I feel like simply putting one survivor bot in the game out of 7 when queue times are >10 minutes would do a lot to resolve the problem without really screwing up the balance. Alternatively just nerf killers a lot and make it 2v7 or 2v6. The problem comes from needing 4 times as many survivors as killers when too many people want to play killer, so lowering that ratio will go a long ways. Honestly if they added hooking back into the game that might be enough of a killer nerf to balance 2v7, but you’d probably have to rework anticamp as well.
It would be a lame solution but you could populate half the survivor team with bots. Or a more interesting solution (that would never happen because engine work on BHVR's part would be too much for them) would be to allow you to play 2v8 as survivor while you are in queue for killer. When your queue pops - you get subbed out for a bot and you get your lobby as a killer