High poly Halo Reach shotgun (with attachments)

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  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 7

  • @razorsharpgaming3324
    @razorsharpgaming3324  3 หลายเดือนก่อน

    Let me know if any of you want a tutorial

    • @CheeseMaster98
      @CheeseMaster98 2 หลายเดือนก่อน

      How do make these complex shapes

    • @razorsharpgaming3324
      @razorsharpgaming3324  2 หลายเดือนก่อน

      @@CheeseMaster98 I can try to make a video on it, it would take to long to explain

    • @CheeseMaster98
      @CheeseMaster98 2 หลายเดือนก่อน

      @@razorsharpgaming3324 i prefer just to see a couple examples not all of them

    • @razorsharpgaming3324
      @razorsharpgaming3324  2 หลายเดือนก่อน

      @@CheeseMaster98well In that case if you want to create more complex objects I would recommend using references. I know that this might sound obvious but it makes a big difference to even have one image for the thing you are modeling. With a things like how the handle is made I just like a cube up and then manipulate it into what the photo looks like. I’m not sure how much you know about blender but using consider using booleans (if you don’t) basically you can use booleans to cut holes into object just put the Boolean into the object you want to cut into then get the object you want to use to cut into the parent object. Now you just pair the Boolean to the “cutting object” and press h to hide the cutting object

    • @CheeseMaster98
      @CheeseMaster98 2 หลายเดือนก่อน +1

      @@razorsharpgaming3324 I know what booleans are but is there a simpler way to cut objects?