I tried defold and found it pretty frustrating. If you are making current tutorials i will definitely watch. Current frustrations include camera and collision. Collision being the first pain point and camera setup to control being the breaking point.
@AsatteGames I did see that and I'll be taking a look later. I think more up to date videos would be great. It's quite hard to find anything current and dedicated to a specific topic.
I figured it out after a while, and then it clicked for me. I'm developing an RPG with turn based combat, and I chose Defold mainly becase tbe ability to export to consoles without cost. I think Defold will only grow from here, so it's worth investing if you are thinking long term
@@sindelio Glad it clicked for you. It became more trouble than it was worth to me. Using something that works versus having to struggle just to get the basics isn't worth the frustration.
Thank you for watching. I want to chant the national anthem of non-english speakers: "Sorry for my bad English~" Follow for Defold tutorials and let me know what tutorial you would want to see on this channel
@@AmirSina.R I see some people using Defold with C++ but even they do not recommend doing so 😅. If you know python, Lua should not also be too difficult but it's all about preferences
If Defold is FOSS, how are they providing export to game consoles and other systems? Maybe they are covering the cost of the license, I assume you would need for this. Otherwise, other FOSS software has no excuse not to have these options.
Defold is indeed not open source but source available. But, I would argue they live up the name of FOSS more than open source projects and that's why I like Defold. Of course if they were to do a Unity move and change their license to make the user pay, my view on it would change. Still, it is nice t o enjoy the open source benefits (no charge, loyalty etc.) while enjoying the benefit of non-open source projects (free console port). Still, since it is not FOSS, it carries some risk to use it so I would understand if one to hesitate using it, I personally like it though
@@gleefuluv They provide you with the APIs nedded to port the game if you are a licensed developer for consoles. Then you have to do the process yourself, but honestly it should not be too complicated as long as you understand APIs and coding. I imagine they are partners with console companies to be able to do this. This is a big W for Defold and the main reason I chose it for my current project.
Frameworks are really great as they grant more freedom to its users. But I still prefer to use a game as having an editor makes the development process. I used a Java framework for game development long ago (don't remember the name, could be some sort of SDK) and at that time the limitation was only my imagination (and coding skills of course 😅) unlike how it is using a game engine
Hey great start and and got a sub from me! We need more resources for Defold, so please keep up the good work!
thanks, i love defold
Buddy, if you can please make a tutorial to use PBR Materials for 3D objects, it would truly help please...
I tried defold and found it pretty frustrating. If you are making current tutorials i will definitely watch. Current frustrations include camera and collision. Collision being the first pain point and camera setup to control being the breaking point.
I just uploaded a tutorial on using sprite sheets for animation. I'll make sure to make tutorials on camera and collisions as well
@AsatteGames I did see that and I'll be taking a look later. I think more up to date videos would be great. It's quite hard to find anything current and dedicated to a specific topic.
I figured it out after a while, and then it clicked for me. I'm developing an RPG with turn based combat, and I chose Defold mainly becase tbe ability to export to consoles without cost. I think Defold will only grow from here, so it's worth investing if you are thinking long term
@@sindelio Glad it clicked for you. It became more trouble than it was worth to me. Using something that works versus having to struggle just to get the basics isn't worth the frustration.
@@sindelio Will you have a devlog, I would like to follow your progress. I'm interested in JRPG/turn based combat.
Thank you for watching.
I want to chant the national anthem of non-english speakers: "Sorry for my bad English~"
Follow for Defold tutorials and let me know what tutorial you would want to see on this channel
Me libGDX in 2024:
😮💨☕
Frameworks are brilliant but I like Game Engines (insert meme)
As for frameworks I like Raylib. For engines defold or Godot. And I'm trying out Bevy.
I wanted to try defold if it at least supported c++ or c#
@@AmirSina.R I see some people using Defold with C++ but even they do not recommend doing so 😅. If you know python, Lua should not also be too difficult but it's all about preferences
If Defold is FOSS, how are they providing export to game consoles and other systems? Maybe they are covering the cost of the license, I assume you would need for this. Otherwise, other FOSS software has no excuse not to have these options.
Defold is indeed not open source but source available. But, I would argue they live up the name of FOSS more than open source projects and that's why I like Defold. Of course if they were to do a Unity move and change their license to make the user pay, my view on it would change. Still, it is nice t o enjoy the open source benefits (no charge, loyalty etc.) while enjoying the benefit of non-open source projects (free console port).
Still, since it is not FOSS, it carries some risk to use it so I would understand if one to hesitate using it, I personally like it though
@@gleefuluv They provide you with the APIs nedded to port the game if you are a licensed developer for consoles. Then you have to do the process yourself, but honestly it should not be too complicated as long as you understand APIs and coding. I imagine they are partners with console companies to be able to do this.
This is a big W for Defold and the main reason I chose it for my current project.
i prefer frameworks like Phaser 3
I did not know about this one, thanks. Is it easy to use JS for development?
i prefer frameworks like monogame
Frameworks are really great as they grant more freedom to its users. But I still prefer to use a game as having an editor makes the development process. I used a Java framework for game development long ago (don't remember the name, could be some sort of SDK) and at that time the limitation was only my imagination (and coding skills of course 😅) unlike how it is using a game engine
May Allah bless you brother, careful of sharing what is haram like music 🌹