Creating Timers in Roll20

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  • เผยแพร่เมื่อ 11 พ.ย. 2024

ความคิดเห็น • 18

  • @dmstevo3610
    @dmstevo3610 3 ปีที่แล้ว +7

    Nick. You should be a teacher LOL. You’re so good at making these videos seem like we can all do it. I’ve learned so much.

    • @felixu8682
      @felixu8682 3 ปีที่แล้ว

      He´s not the hero we deserved, but the hero we needed.

  • @marimurdock5807
    @marimurdock5807 3 ปีที่แล้ว

    Your videos are the easiest to follow and most informative, plus straight to the point. Thanks so much!

  • @503sld
    @503sld 3 ปีที่แล้ว

    Hi Nick, I wanted to take a few minutes to personally thank you for all the video you put out for Roll20. While i was using the platform, you were by far my favorite source to improve the quality of my games. Unfortunately, Roll20 is stuck in the mud, they are not listening to their client and there is a massive consistency issue with the platform. As I was heavily entrenched with Roll20, I resisted the urge to switch, but in the end, I found a better platform that works better, that gives much more to my players and cost less (Ive read that Roll20 even had the guts to raise the fee lately)
    So, I thank you good sir. Best of luck to you and keep these video coming out for Roll20. At least, you are a shining star when thinking of Roll20. Cheers

    • @domthedm8508
      @domthedm8508 3 ปีที่แล้ว

      Couldn't agree more. I remember watching a Nick Olivo video where someone commented that another VTT could perform the same functions he was teaching, more effectively and without a monthly sub cost. So here I am over a year later still wondering how people still tolerate Roll20. HAHA.

    • @MatthewCampbell765
      @MatthewCampbell765 3 ปีที่แล้ว

      What client did you switch to?

    • @503sld
      @503sld 3 ปีที่แล้ว

      @@MatthewCampbell765 Moved to Foundry. The overall experience is way better than Roll20, but I won`t lie, there are some growing pain with it as well. At least, those pain are invisible from a player perspective. It`s all DM related. It had its pro and its con, just like Roll20. But overall, I now believe its a better platform

  • @billnotice9957
    @billnotice9957 2 ปีที่แล้ว

    TY my friends. I am going to add this so my players cannot debate 30 minutes for 30 second call.

    • @NickOlivo
      @NickOlivo  2 ปีที่แล้ว

      Glad it was helpful, Bill! Happy gaming!

  • @einherjer6293
    @einherjer6293 3 ปีที่แล้ว

    Awesome as always Nick. Thank you.

  • @marpy
    @marpy 2 ปีที่แล้ว

    Thank you!

  • @michaelhickman8545
    @michaelhickman8545 3 ปีที่แล้ว

    perfect instruction. thank you for this

    • @NickOlivo
      @NickOlivo  3 ปีที่แล้ว

      Glad it was helpful! Happy gaming!

  •  3 ปีที่แล้ว

    So, hi, was wondering, have you considred taking a look at Foundry and/or maybe translate some of this fine skills for that other VTT?
    Regards from Tabasco, México [Land of The Olmecs]!

  • @Dude80525
    @Dude80525 ปีที่แล้ว

    Hi NIck. I use CorpseCart in my games, but I also wanted to add this HourGlass API to add a 1 minute 'strategize' for my players at the bottom of every round. However, CorpseCart keeps moving the Hourglass token to the Map layer. How can I keep CorpseCart from doing this? The only fix I can think of is to wait to run CorpseCart while the timer is still running. Any suggestions? Thank you for all you do for the Roll20 community!

    • @NickOlivo
      @NickOlivo  ปีที่แล้ว

      My understanding is that CorpseCart is only going to bury tokens that are tied to a character sheet that isn't controlled by a player. I'd say tie the timer's icon to a character sheet, mark it as controlled by you (the DM) and see if that helps? If not, you might want to reach out to CorpseCart's author and see if they have a workaround. Best of luck, and happy gaming!

    • @Dude80525
      @Dude80525 ปีที่แล้ว

      @@NickOlivo That worked! I set my Hourglass character sheet to be controlled by me (the DM) and now it works as intended. Thank you so much! I knew it had to be something simple.

    • @NickOlivo
      @NickOlivo  ปีที่แล้ว

      Awesome! Happy gaming!