Honestly this mission was quite a breeze compared to the other missions. Fight on comrade, last mission packs quite a punch, make sure you make insane defenses for the last part!
GG! Yet again, tg has picked the toughest route. All launchers can be saved/killed in the normal route. You can capture/hack and save both barrack and wf in the first two outpost. The outpost with the barrack will be attacked by demo trucks so you have to be careful. If you have also captured/hacked the ref besides the wf, you can build war miners, tanks, flaks and even V3s or hinds. With those vehicles and infantries (conscripts and desolators), you can push into other launcher bases rather than inflitrate. The launcher across the river (the 6th launcher) can be killed/captured by hinds easily (flying along the bottom edge).
Don't know why but the kiroves were chasing Tianshu while I was playing. And tried so hard to protect the 1st war factory and ore refinary but it’s very hard to maintain in a time limit. Great play tg. ❤❤
@@3652xxyy yeah I was there with the flack truck and It automatically shot at the kiroves. I didn't notice and was busy to capture the last base. But they shot down the trucks with few shots and went for my heroes.
very weird!!! when I got these "KIROV REPORTING" I immediately spammed flak tracks, but at some point the game told me that these kirovs seem to be heading towards Yuri
1:55 that's the old Coal Power Plant that's been in the RA2 files for over a decade! 13:38 The Radar Event given to all of them at the same time (as seen in 13:00) instead of the same order as the countdowns doesn't help... If this were SAGE and not the C&C engine, you'd be able to dbl-clk on the respective countdowns to jump to the building providing them; if the countdowns are implemented as SWs like they probably are here... 21:34 did... did tg just tell our lovely Zofia to shut up? How dare you :P No SpyPlane or PsychicReaveal is making this mission more of a pain than it should be. I think this mission may have been more fun if, when "capturing" a War Factory or Barracks, some troops or vehicles spawn for you - like, "look at that! Some gear ready to go and enough equipment to make some more!" Would balance the fact that you can't really use the facilities long enough for them to be of any use; but that is probably intentional.
you can actually almost cheese the mission because u can build, TG is supposed to control a radar and a WF, then a trigger will happen that explains he has Hind Transport, the cheese is: if u have the WF and Barracks and Radar and managed to protect them (you can), you will end up being able to produce hind AND terrorist AND crazy ivan, do you see where this is going? you can make a tactic I personally named Crazy Hind, basically put in a hind FULL terrorists or ivans and give each of them a bomb, the damage is a bit random though! x) might oneshot a MCV and might not even scratch it, and might hit it so hard it is only down to 1 block of HP, it's so fun to do
dude mind if i have some spoiler here? the next mission is clearly the final mission, you have a battle with Yuri on the moon, you can use both allied and Soviet technology, and Yuri has 3 psychic dominators and a time machine. After your base gains a foothold, it might be better if you use prism tanks + astronaut battle fortresses combined battalion to assault the enemy's base, chronoshift your tanks then cover iron curtain on them immediately and good to kill. It seems Yuri's statues' range has enhanced more than other missions' statues before, even though you can use 4 iron curtains, still need to investigate more before your next action after capturing the time machine, it's very necessary to immediately build up the defense around the time machine, because Yuri will chrono spawn his all elite battalions right next to the time machine after you capture it
@@tsiripas btw u can build nuke but u can't build weather controller AFAIK, also you probably better off rushing either full soviet tech or full allied tech, that's what I personally did, but you do you ofc, allies have the field that does a EMP so u can stop timers of the dominators and soviet have 4 ic, you can lure dominator with high amount of infantry, I suggest using chrono legionnare as they can escape instantly and can be used multiple times if u save them! the mission is hard to defend u might need to spam anti air, I suggest at the very beginning to capture the left mini base at start as there's few structures and free power there(best if u deploy your MCVs there because it's hard to defend 2 bases), and spam soviet anti air (thats what I did to win x)), he will attack a lot with air, and u need to prepare, good luck, I tried to not spoil too much but I wanted to show u how hard the mission is so u can still enjoy it!
Hello tg! A tedious/hard mission making your next upload delayed but also interesting? Either way, I am cheering you on, and as always, take care, and most of all, no pressure, take your time and have fun, we always wait patiently around here!
Hi so I tried to download Red Alert 2: [YR] Rynderack Project alert sun and other mod you play but YR was on 720p resolution and after 2 minutes the game crash so can you give us a link to the Red Alert 2: [YR] and the mods ready to play
Well, Rynderack and Tianshu were born for each other
Honestly this mission was quite a breeze compared to the other missions. Fight on comrade, last mission packs quite a punch, make sure you make insane defenses for the last part!
GG! Yet again, tg has picked the toughest route.
All launchers can be saved/killed in the normal route.
You can capture/hack and save both barrack and wf in the first two outpost. The outpost with the barrack will be attacked by demo trucks so you have to be careful. If you have also captured/hacked the ref besides the wf, you can build war miners, tanks, flaks and even V3s or hinds. With those vehicles and infantries (conscripts and desolators), you can push into other launcher bases rather than inflitrate. The launcher across the river (the 6th launcher) can be killed/captured by hinds easily (flying along the bottom edge).
Well done. I tried more than 20 times and did not finish the mission. We want to watch the final mission at the end of the week.
Thank you bro
Don't know why but the kiroves were chasing Tianshu while I was playing. And tried so hard to protect the 1st war factory and ore refinary but it’s very hard to maintain in a time limit.
Great play tg. ❤❤
If you attack the Kiroves (e.g., with flaktrack) they will change target and attack you. Otherwise, they will attack Yuri
@@3652xxyy yeah I was there with the flack truck and It automatically shot at the kiroves. I didn't notice and was busy to capture the last base. But they shot down the trucks with few shots and went for my heroes.
very weird!!!
when I got these "KIROV REPORTING" I immediately spammed flak tracks, but at some point the game told me that these kirovs seem to be heading towards Yuri
1:55 that's the old Coal Power Plant that's been in the RA2 files for over a decade!
13:38 The Radar Event given to all of them at the same time (as seen in 13:00) instead of the same order as the countdowns doesn't help...
If this were SAGE and not the C&C engine, you'd be able to dbl-clk on the respective countdowns to jump to the building providing them; if the countdowns are implemented as SWs like they probably are here...
21:34 did... did tg just tell our lovely Zofia to shut up?
How dare you :P
No SpyPlane or PsychicReaveal is making this mission more of a pain than it should be.
I think this mission may have been more fun if, when "capturing" a War Factory or Barracks, some troops or vehicles spawn for you - like, "look at that! Some gear ready to go and enough equipment to make some more!"
Would balance the fact that you can't really use the facilities long enough for them to be of any use; but that is probably intentional.
Tg has actually picked another toughest route.
You can build up an army much bigger than both Yuri and CN.
you can actually almost cheese the mission because u can build, TG is supposed to control a radar and a WF, then a trigger will happen that explains he has Hind Transport, the cheese is: if u have the WF and Barracks and Radar and managed to protect them (you can), you will end up being able to produce hind AND terrorist AND crazy ivan, do you see where this is going?
you can make a tactic I personally named Crazy Hind, basically put in a hind FULL terrorists or ivans and give each of them a bomb, the damage is a bit random though! x) might oneshot a MCV and might not even scratch it, and might hit it so hard it is only down to 1 block of HP, it's so fun to do
dude mind if i have some spoiler here?
the next mission is clearly the final mission, you have a battle with Yuri on the moon, you can use both allied and Soviet technology, and Yuri has 3 psychic dominators and a time machine. After your base gains a foothold, it might be better if you use prism tanks + astronaut battle fortresses combined battalion to assault the enemy's base, chronoshift your tanks then cover iron curtain on them immediately and good to kill. It seems Yuri's statues' range has enhanced more than other missions' statues before, even though you can use 4 iron curtains, still need to investigate more before your next action
after capturing the time machine, it's very necessary to immediately build up the defense around the time machine, because Yuri will chrono spawn his all elite battalions right next to the time machine after you capture it
Alright, thanks!
@@tsiripas btw u can build nuke but u can't build weather controller AFAIK, also you probably better off rushing either full soviet tech or full allied tech, that's what I personally did, but you do you ofc, allies have the field that does a EMP so u can stop timers of the dominators and soviet have 4 ic, you can lure dominator with high amount of infantry, I suggest using chrono legionnare as they can escape instantly and can be used multiple times if u save them!
the mission is hard to defend u might need to spam anti air, I suggest at the very beginning to capture the left mini base at start as there's few structures and free power there(best if u deploy your MCVs there because it's hard to defend 2 bases), and spam soviet anti air (thats what I did to win x)), he will attack a lot with air, and u need to prepare, good luck, I tried to not spoil too much but I wanted to show u how hard the mission is so u can still enjoy it!
@@tsiripas Please read my comment thx!
@@abuleil1117 hey thanks! So much I do from everyone don’t really know what to follow!
Dude i cant wait to see you start playing red alert 3 & uprising 😅
Really love this campaign, and this duo together
final one ? good.
can't wait to see how this circus ends.
Hello tg! A tedious/hard mission making your next upload delayed but also interesting? Either way, I am cheering you on, and as always, take care, and most of all, no pressure, take your time and have fun, we always wait patiently around here!
It was actually one of the easiest missions in this pack, I just didn't have time to edit it. :(
And now zoom3000 had played Red Alert 2 yr Alien invasion
Im wondering... Where the heck those kirov armada going to, TG? Aside of those ufo going south to your rocket
Probably to yuris base
TianShu can hack capture Tech Airport and Tech Oil Derrick
Wow! 😅
19:20
TgSacred: You must survive till the end Rynderack
Rynderack: Fuck YOU Let me go to heaven
One of our true heroes has to witness the very ending of the trilogy.
I mean, it's Rynderack Project, so he can't die so easily.
I need your help. How can I add red alert 2 year armor type? How can we create a new type like heavy, flak?
Battle on the moon huh? Interesting
XD... I'm stuck..please provide save..link :)
Save often and beat it, come on!
@@tsiripas already finish Moon Mission...beat with chrono and iron curtain...
Hi so I tried to download Red Alert 2: [YR] Rynderack Project alert sun and other mod you play but YR was on 720p resolution and after 2 minutes the game crash so can you give us a link to the Red Alert 2: [YR] and the mods ready to play
This could be a great long play if they let you
26:02 bootleg paradox engine
Dude, why don't you use attack move (alt+ctrl) rather than move? This allows attacking units in the area that is not yet scouted!
I use it often in almost every mission.
But @zoom3000 had finised it
How would I install this pal.
Follow the link in the description to download the pack. I think the instructions are inside.
@tsiripas iv tried I'm not the best struggling finding g the right file to extract to. Il try another. Great content pal.
How do you add these missions or mode?❓❓❓
Link is in the description, download the pack and follow the instructions.
@@tsiripasThanks for the content and response
CRITICAL UNIT LOST