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Really pleased you’re enjoying the game. Fantastic map, enjoying all the little details and the naming. Within the rules, there is mention of land being inherited if your character should die, so as you said, son or a daughter of. Also when you’re fighting within the realm, you can retreat as well, I don’t know if you knew that. This is different to the main dungeon. This is because there are some tougher creatures within your land which you might not be able to beat until you’re more powerful. They then linger in your realm… As far as your character goes, I don’t see why you can’t carry on with them if you want, maybe they did flee from the combat, and that the creature remains in that lair. Maybe to compensate you make it a goal to go back and defeat it. Thank you for sharing. Toby
Thanks for your comments! Yes I did know I could have retreated and should have clarified (tried to in editing by making the point about XP)-I felt I needed to because I was feeling pressure to level up, not bc I forgot I could retreat. I DID forget about that inheritance rule however. Something to think about …
I have no issues when I play solo to start an adventure at whatever level I want to experience. Part of the challenge is to create a new higher-than-newbie-level character that still has challenging stats and objects that will retain the risk of death when played. Character dying is a good thing in storytelling. As a previous commenter mentioned, you now have a folk hero in your realm to build on.
I'm a big fan of "generational campaigns" when playing games in this style. One character dies, his nephew shows up a few years later to find the uncle. Along the way meets/helps some NPCs. Eventually, nephew retires or goes off on his own and one of those NPCs continues the quest. In fairly lethal systems, allowing the lethality to stand is part of the flavor but I do like picking an item/boon or two and "passing it down" so there's this overall sense of progress and lore building and the death loop extends.
Yes, definitely an idea that I've toyed with, as mentioned in the video. I'm still thinking 'son of silverfoot' since as the guy is so unlucky in life, I'd like to think at least he ended up having a cool kid.
Like in Sunless Sea, yeah. Either you have an heir and maybe an inheritance or you have neither and are a new person looking for the same thing and starting from a similar position.
It sounds like you would have a better time if you didn't start over. What if you *jump* forward in time, and have son of silverfoot visit this site trying to find out what happened to his father after reaching the same level that his father was when he disappeared? Or alternatively, maybe play as another adventurer who is searching for silverfoot -- they found a quest from a local village to find the great hero Silverfoot who has gone missing in recent months, and was last seen (blah blah).
Hmmm I like that idea... though as I mention in the vid, there isn't much in this game by way of story prompts... so I'd need to go pretty far outside the rules to have a son investigating, etc. but in theory I like this idea a lot.
@@GeekGamers01 yeah. I haven't played 2d6 realms nor dungeon, so idk what is or is not possible within the rules. But I often follow the sentiment that they use over at 4AD -- it's your game. 🙂
I like that idea very much. If I may suggest (and even request hehe) please do not redo from scratch. Please use as much as possible of what you have. I'm reading the 2d6 Realm rules and see that one can continue with Son of..., Daughter of... and keep their realm and even their belongings. However, the book says that that new PC should be level 1. I abhor redoing stuff, so if I were you I'd disregard that last bit and thus create the Daughter of Silverfoot PC with the belongings, XP, level, and Realm (and title) of her father. Great video as always. Congrats and thanks.❤
IMO, you should start over completely. Not only is that an opportunity to tie the world together better, as you said, but it gives you the chance to go through different parts of the tables you've already used and create something brand new.
I am starting to think soloing those lines now tho I do think I will keep my character related somehow to this one. Maybe write out a brief legend of Silverfoot for my new character to read
With solo play, you really only have to please and entertain yourself, so I think it's totally legit to pick up where you left off as if your character hadn't died. Sort of like a video game save point.
As markperry1603 said, and as you mentioned in the video, your new character could be Silver Foot’s son or daughter but I would suggest that instead of restarting at level 1, bump your new character to level 3 or 4 and explain it thematically that this new character has already been on the hunt for Silver Foot DURING Silver Foot’s adventure. Their beginning would be finding where Silver Foot met his demise, and wish to continue his adventure. Helps create a theme, keep all your stuff while adding some new equipment from the start, and not having to start at level 1 all over again
Thanks…. Yeah it’s a lot and the rules could have been organized more clearly….I suspect in the end I will use these tables more as source material and dispense with some (a lot) of the upkeep associated with them.
You mention story telling.. I have always felt that games like this have an emergent story the IS the tale of that adventurer. You get certain hooks for heading out into the wilderness..ie, Son of Silverfoot wants to make a fish hatchery on this lake and finish his Fathers dream of setting down and so he need to set off to raid some dungeons … then, what happens toward that end is the tale of the Silverfoot family Adventure
There is a Narrative supplement, Reveries of the Dark, that helps create more stories around your adventure. You roll random story prompts that help the game feel more story driven.
Perhaps, if you started at level 3 or so, you could have a system where, if you die, it means you have been 'defeated'. And this means someone finds your body "mostly dead" and brings you somewhere you are nursed back to health (maybe 1d6 weeks pass). Then you continue, but you lose a level. That would give you a very strong incentive against being 'defeated' but allow the story to continue. Also, I imagine the system of this game could be spiced up with two things: (1) a deck of missions which give you some kind of goal (find the lost [person, item, location, etc], defeat y, and so on). These would state when the condition is triggered (if you find a treasure of # value, or 'when you encounter a character, roll to see if it is that person' and so on). These missions could be for one of 5 factions, and by doing them you move up in rank in that faction, which brings benefits and opens story opportunities. The second thing it would benefit from is: (2) a book of choose your own adventure style storylines which could plug into this game. There could be specific chart results which trigger the next chapter in the storyline. Not railroads, hopefully, but branches based on both decisions as well as fail/success at various goals. Anyway, the first thing I say above is how I would address your question - the other two are really for the designers, but maybe you have some storylike resources (boardgame encounter cards?) that could add more narratives into the mechanics in a similar way.
IF you want to start over becasue you feel you did something wrong, then do it, or Just say your character looses a little XP Running from the Last Encounter, or Lost his backpack of gear running. IF there is part of the game you dont like, say the Story, make it up, write it down along with the maps, While Silverfoot is out at alogal tavern for a drink he over hears stories of a new un explored area and desides to venture there for chance for Fame and Fortune !
Maybe roll a new character (whether it is a higher level or lower than Silverfoot finished at) who finds the realm of Silverfoot with his manor, equipment not lost in the last battle (because no one takes everything with them) and his dungeon maps. But put the dungeon he delved within that map which appears to be not in the realm he started to build. That way the story continues.
It sounds like you really don't want to start over. So I say, don't start over. Start where you left off so you can move forward, towards those aspects that you're excited to get into. That's the wonderful thing about solo play, that you can play in the way you find most enjoyable. There's no solo rpg police to come get you because you kept your character going after it unalived (twice 😊). Maybe someone saw your character battle that enemy and somehow helped revive them. I say figure out a way for you to start from where you're at, rather than starting over.
Great video! Love what you are doing, but a mounted camera from above would be awesome! The shaky camera is a bit much for me, just my 2 cents. Keep up the great work!
I would continue as the son of silver foot who inherits the realm after his father’s passing. Maybe greed being the main cause of his father’s death that can be a key part of the new characters journey. Will he fall into the same footsteps as his father and allow greed to be his key motivator or will he learn from his mistakes and follow a different path
Sometimes you can get too attached to a character, especially with games like this and 2d6 dungeons. There is also that thing of getting a new game and playing it continually for a few weeks and a loss brings on game fatigue. I would suggest putting it to one side for a time and as others suggest, create a new character related in some way to your original and let them take up where you left off. Unlike Dungeons were I found the main driving force was more levelling up the character, my take on Realms is that is more about the exploration and the development of the realm itself and so (again as other mentioned) it lends itself to a more "generational" roleplaying than just that single one off character
Thanks for your thoughts and good suggestion. I do need to take a break, for sure. One thing I experienced in 'the realm' which I think I failed to mention in the vid, is that I found myself wanting to go back to dungeons (or lairs or caves or whatever), as those felt more interactive and like there was something to be done. The Realm felt more like I was just there to have things happen to me, without my having much agency beyond rolling up a specific event on a table, as happened at the end when out of nowhere someone came to take 100gc from me.
For solo play I usually incorporate the video game mechanic of the save point. You can decide how many times you want to resurrect yourself. But I will share the code you can enter to get more lives: up, up, down, down, left, right, left, right, B, A, Start. 🙂 FYI, it's the old konami code for contra. I'm probably dating myself here.
I've never played this game but it seems to me you've laid down the foundations of a campaign setting, and with your character dying you've added a bit of backstory. I wouldn't be too quick to restart everything from scratch either as starting with a new character in the same setting would push the story forward giving depth and meaning to places already discovered.
Yeah, losing a character is never fun. Ultimately up to you. You could roll up a new character or go back to the moment you entered that dungeon where everything went wrong. Though it sounds like you're having too much fun to ditch it entirely....
Play it like Game of Thrones.. continue with an NPC character you encountered and transfer relevant stats that was learned from your dead character. It's like a Season 2 and can also be referenced for future plot lines
I like that tho I’m this case the NPCs are dead or other landlords… maybe I could do something with that. I am attached to Silverfoot tho! Thx for comment
This is tough one ti answer, I backed all of this and it’s sat untouched in one of my boxes because when I look at the books they just stress me out with their design and tables! I pretty much bounce off all of these style of game these days as I think I respond far more to narrative and exploration over battle mechanics. In your shoes I would create a slightly higher level pc and just keep exploring the world you have generated (your maps and drawings are incredible btw)
Thanks for your thoughts (and nice comment about my drawings). I totally get where you are coming from in terms of being turned off by the design and even content which can seem overwhelming. I think I keep coming back to it because I want to get to that table entry which really causes a narrative twist or something that happens which will be memorable. Collectively, maybe that has happened... but you need to put a lot into the game to get that (and really bring it into the game yourself through the inventive usage mechanic).
Is it not possible* that your character would* have paid a cleric to follow your character by less than a day into the area you where going to explore, and the cleric was able to revive you after they found the result of your previous encounter? I recall in Baldur's Gate that after you kill one of the main baddies that dude shows BACK UP all because while you the Player assume he is a solo bad guy, he actually paid someone to come drag him back from death if he should fail his quest to defeat you, the player. Planning, or ret-con planning, is key, and with more experience you will learn different ways to lay out a campaign.
Long time follower, little off topic. What are your top 5 books to solo play in D&D 5.5E, I did pick up your Solo Game Masters Guide as one of them and obviously the 5.5 new rulebooks. But what would you suggest to solo play in that system as some go to books?
You are asking about book recs outside of D&D, right? I also recommend THE TOME OF ADVENTURE DESIGN as it is super comprehensive with tons of random tables and worth the price for a single volume that covers a lot. I have some other favorites like GM GEMS from Goodman Games and the various thematic books of random tables, “GMs Miscellany” (wilderness, dungeon, etc.) from Raging Swan Press. Thanks for your support of the channel and my work.
Start over with a new character. Silverfoot's past will affect the experience moving forward. Subconcious mental baggage if you will. Take Silverfoot and bury him in the backyard if you need to lol. Start anew with a fresh imagination.
This game…I started out loving it. I played it for a session or 2 and ordered the books and cards. By the time they actually showed up I was completely burned out on it. It became repetitive and I was crushing every opponent think I was level 8. I decided to get realms after a few weeks and I just could not get into it. I know a lot of people love this game but for me its novelty quickly wore off. Really regretting buying the books and cards, oh well.
Totally get that! I struggle with this myself and that's part of the reason why so much time elapses for me after I play a level or 2... I just need a break because it is too mechanical and repetitive. Unlike you, however, I haven't been quite so lucky in crushing the enemies!
News has reached Eleanor Silverfoot that her sibling has gone missing. She's been training and doing a little exploring herself. Adventure is in the family blood after all. She's determined to use her limited experience to get to the bottom of what happened and is travelling to the realm as we speak. If her worst fears are realised then she hopes to at least find some artefacts that have survived. If that is the case, then she will continue her sibling's work in honour of their memory... TLDR - yeah why not start a new L2 character in the same realm that you've built with some of the old character's equipment 😀
@@GeekGamers01 Hehe thanks. I went for sibling because someone of similar age and concurrent to Silverfoot is more believable. I didn't really connect with the idea that a realm can sit in stasis for years while some offspring grow up. I couldn't exactly see what structure you had already built in the realm near the homestead but maybe the farmer/shopkeeper tenant living there has gone out looking etc. Anyways happy gaming if you continue with it.
I will eventually and I am going to use the sibling idea because that is a very good one for the reasons you say. I need to bring some outside materials to it, I think, to get some narrative actually going. As I said with this game there isn’t a lot of narrative possibility coming from the rules themselves.
@@GeekGamers01 I wonder if Toby ever reads this he can do a 'Succession table' to be used in the event of character death. Maybe 2D6 a roll among various family members, local friends, tavern acquaintances, mercenaries, officials, and other similar-level contemporaries who might want to investigate the death and continue the story. He sure does love his tables after all 😁
Make a new character in the same realm and fill out some more of the world. Perhaps use some additional supplements,like gamemaster apprentice cards, or UNE, or something else to flesh out the story and characters so it feels less purely mechanical to you.
I was thinking along those lines too. Some additional supplements to add what you feel is lacking. Maybe even a different system for the combat mechanics, like from a different game, to make the combat more to your liking.
Indeed. I have imported some of the combat from Ker Nethalas and kind of meshed those games together… I may have discussed that in a different vid-can’t recall
I see no reason why you shouldn't start over with Silverfoot. As in any RPG the resistance to starting over is the effort and time it took to get to where you want to be. One then ask themselves why am I playing this game, character etc. I guess we do this for the challenge, adventure, the discovery and progress which when in a well designed game spurns us on. I get what you are saying like a video game the character dies and you lose progress of what you didn't save. You have maps, notes and the collective experiences with SilverFoot maybe use some of that when you start over. Information found out by Silverfoot from someone else etc. So, just continue on as if nothing happened. Silverfoot escaped death and now he seeks vengeance in the dungeon.
Help support the channel:
Donating: paypal.me/geekgamersDeborah
Get SOLO GAME MASTER'S GUIDE:
order from Amazon: shorturl.at/vFMQ2
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Get RANDOM HEXCRAWL book: tinyurl.com/5cj3d4jc
Really pleased you’re enjoying the game. Fantastic map, enjoying all the little details and the naming. Within the rules, there is mention of land being inherited if your character should die, so as you said, son or a daughter of. Also when you’re fighting within the realm, you can retreat as well, I don’t know if you knew that. This is different to the main dungeon. This is because there are some tougher creatures within your land which you might not be able to beat until you’re more powerful. They then linger in your realm… As far as your character goes, I don’t see why you can’t carry on with them if you want, maybe they did flee from the combat, and that the creature remains in that lair. Maybe to compensate you make it a goal to go back and defeat it. Thank you for sharing. Toby
Thanks for your comments! Yes I did know I could have retreated and should have clarified (tried to in editing by making the point about XP)-I felt I needed to because I was feeling pressure to level up, not bc I forgot I could retreat.
I DID forget about that inheritance rule however. Something to think about …
I'm in agreement with Toby, continue with your character, or their descendant, just at their same level.
Well Silver Foot is a hero of your Realm. Sounds like you have your first folk hero.
I have no issues when I play solo to start an adventure at whatever level I want to experience. Part of the challenge is to create a new higher-than-newbie-level character that still has challenging stats and objects that will retain the risk of death when played. Character dying is a good thing in storytelling. As a previous commenter mentioned, you now have a folk hero in your realm to build on.
I'm a big fan of "generational campaigns" when playing games in this style. One character dies, his nephew shows up a few years later to find the uncle. Along the way meets/helps some NPCs. Eventually, nephew retires or goes off on his own and one of those NPCs continues the quest. In fairly lethal systems, allowing the lethality to stand is part of the flavor but I do like picking an item/boon or two and "passing it down" so there's this overall sense of progress and lore building and the death loop extends.
Yes, definitely an idea that I've toyed with, as mentioned in the video. I'm still thinking 'son of silverfoot' since as the guy is so unlucky in life, I'd like to think at least he ended up having a cool kid.
Like in Sunless Sea, yeah.
Either you have an heir and maybe an inheritance or you have neither and are a new person looking for the same thing and starting from a similar position.
Never be afraid of starting a new adventure.
It sounds like you would have a better time if you didn't start over. What if you *jump* forward in time, and have son of silverfoot visit this site trying to find out what happened to his father after reaching the same level that his father was when he disappeared? Or alternatively, maybe play as another adventurer who is searching for silverfoot -- they found a quest from a local village to find the great hero Silverfoot who has gone missing in recent months, and was last seen (blah blah).
Hmmm I like that idea... though as I mention in the vid, there isn't much in this game by way of story prompts... so I'd need to go pretty far outside the rules to have a son investigating, etc. but in theory I like this idea a lot.
@@GeekGamers01 yeah. I haven't played 2d6 realms nor dungeon, so idk what is or is not possible within the rules. But I often follow the sentiment that they use over at 4AD -- it's your game. 🙂
I like that idea very much. If I may suggest (and even request hehe) please do not redo from scratch. Please use as much as possible of what you have.
I'm reading the 2d6 Realm rules and see that one can continue with Son of..., Daughter of... and keep their realm and even their belongings.
However, the book says that that new PC should be level 1. I abhor redoing stuff, so if I were you I'd disregard that last bit and thus create the Daughter of Silverfoot PC with the belongings, XP, level, and Realm (and title) of her father.
Great video as always.
Congrats and thanks.❤
@vinimagus Thanks…. Yes I can’t quite see going all the way back the Level 1, simply because I want to use some new tables….
@@GeekGamers01you want to experience what's ahead, right? 😊❤
IMO, you should start over completely. Not only is that an opportunity to tie the world together better, as you said, but it gives you the chance to go through different parts of the tables you've already used and create something brand new.
I am starting to think soloing those lines now tho I do think I will keep my character related somehow to this one. Maybe write out a brief legend of Silverfoot for my new character to read
@GeekGamers01 , and possibly avenge! You could possibly "recover" Silverfoot's loot. 😁
Keep the world, make a new character. Remember that portals are the inverse of character death: keep the character, make a new world 🌎
With solo play, you really only have to please and entertain yourself, so I think it's totally legit to pick up where you left off as if your character hadn't died. Sort of like a video game save point.
As markperry1603 said, and as you mentioned in the video, your new character could be Silver Foot’s son or daughter but I would suggest that instead of restarting at level 1, bump your new character to level 3 or 4 and explain it thematically that this new character has already been on the hunt for Silver Foot DURING Silver Foot’s adventure. Their beginning would be finding where Silver Foot met his demise, and wish to continue his adventure. Helps create a theme, keep all your stuff while adding some new equipment from the start, and not having to start at level 1 all over again
Great episode. I still haven’t played this one. It’s kind of intimidating to me. There is so much to learn in this one!
Thanks…. Yeah it’s a lot and the rules could have been organized more clearly….I suspect in the end I will use these tables more as source material and dispense with some (a lot) of the upkeep associated with them.
You mention story telling.. I have always felt that games like this have an emergent story the IS the tale of that adventurer. You get certain hooks for heading out into the wilderness..ie, Son of Silverfoot wants to make a fish hatchery on this lake and finish his Fathers dream of setting down and so he need to set off to raid some dungeons … then, what happens toward that end is the tale of the Silverfoot family Adventure
There is a Narrative supplement, Reveries of the Dark, that helps create more stories around your adventure. You roll random story prompts that help the game feel more story driven.
Interesting. I have not heard of that until now.
@GeekGamers01 I believe it is a 3rd party publication.
Perhaps, if you started at level 3 or so, you could have a system where, if you die, it means you have been 'defeated'. And this means someone finds your body "mostly dead" and brings you somewhere you are nursed back to health (maybe 1d6 weeks pass). Then you continue, but you lose a level. That would give you a very strong incentive against being 'defeated' but allow the story to continue.
Also, I imagine the system of this game could be spiced up with two things: (1) a deck of missions which give you some kind of goal (find the lost [person, item, location, etc], defeat y, and so on). These would state when the condition is triggered (if you find a treasure of # value, or 'when you encounter a character, roll to see if it is that person' and so on). These missions could be for one of 5 factions, and by doing them you move up in rank in that faction, which brings benefits and opens story opportunities.
The second thing it would benefit from is: (2) a book of choose your own adventure style storylines which could plug into this game. There could be specific chart results which trigger the next chapter in the storyline. Not railroads, hopefully, but branches based on both decisions as well as fail/success at various goals.
Anyway, the first thing I say above is how I would address your question - the other two are really for the designers, but maybe you have some storylike resources (boardgame encounter cards?) that could add more narratives into the mechanics in a similar way.
IF you want to start over becasue you feel you did something wrong, then do it, or Just say your character looses a little XP Running from the Last Encounter, or Lost his backpack of gear running. IF there is part of the game you dont like, say the Story, make it up, write it down along with the maps, While Silverfoot is out at alogal tavern for a drink he over hears stories of a new un explored area and desides to venture there for chance for Fame and Fortune !
Maybe roll a new character (whether it is a higher level or lower than Silverfoot finished at) who finds the realm of Silverfoot with his manor, equipment not lost in the last battle (because no one takes everything with them) and his dungeon maps. But put the dungeon he delved within that map which appears to be not in the realm he started to build. That way the story continues.
It sounds like you really don't want to start over. So I say, don't start over. Start where you left off so you can move forward, towards those aspects that you're excited to get into. That's the wonderful thing about solo play, that you can play in the way you find most enjoyable. There's no solo rpg police to come get you because you kept your character going after it unalived (twice 😊). Maybe someone saw your character battle that enemy and somehow helped revive them. I say figure out a way for you to start from where you're at, rather than starting over.
Great video! Love what you are doing, but a mounted camera from above would be awesome! The shaky camera is a bit much for me, just my 2 cents. Keep up the great work!
Glad you enjoyed the vid. I’ve got 450+ vids, most with a mounted camera, but every now and then I go hand held. Thanks for watching.
I would continue as the son of silver foot who inherits the realm after his father’s passing. Maybe greed being the main cause of his father’s death that can be a key part of the new characters journey. Will he fall into the same footsteps as his father and allow greed to be his key motivator or will he learn from his mistakes and follow a different path
Silvertoe, Silverfoot's apprentice, should take over the story.
Omg yes!!! Love this!
Sometimes you can get too attached to a character, especially with games like this and 2d6 dungeons. There is also that thing of getting a new game and playing it continually for a few weeks and a loss brings on game fatigue.
I would suggest putting it to one side for a time and as others suggest, create a new character related in some way to your original and let them take up where you left off.
Unlike Dungeons were I found the main driving force was more levelling up the character, my take on Realms is that is more about the exploration and the development of the realm itself and so (again as other mentioned) it lends itself to a more "generational" roleplaying than just that single one off character
Thanks for your thoughts and good suggestion. I do need to take a break, for sure. One thing I experienced in 'the realm' which I think I failed to mention in the vid, is that I found myself wanting to go back to dungeons (or lairs or caves or whatever), as those felt more interactive and like there was something to be done. The Realm felt more like I was just there to have things happen to me, without my having much agency beyond rolling up a specific event on a table, as happened at the end when out of nowhere someone came to take 100gc from me.
For solo play I usually incorporate the video game mechanic of the save point. You can decide how many times you want to resurrect yourself. But I will share the code you can enter to get more lives: up, up, down, down, left, right, left, right, B, A, Start. 🙂 FYI, it's the old konami code for contra. I'm probably dating myself here.
Interesting idea I've never considered... thanks for that
@@GeekGamers01 You can make it part of the game, maybe your character has a vision of impending doom and makes a different choice.
And THIS suggestion is even MORE BROKEN than just HIRING A CLERIC TO FOLLOW YOU IF YOU DONT RETURN WITHIN A CERTAIN TIME!
Insanity.
I've never played this game but it seems to me you've laid down the foundations of a campaign setting, and with your character dying you've added a bit of backstory. I wouldn't be too quick to restart everything from scratch either as starting with a new character in the same setting would push the story forward giving depth and meaning to places already discovered.
Yeah, losing a character is never fun. Ultimately up to you. You could roll up a new character or go back to the moment you entered that dungeon where everything went wrong. Though it sounds like you're having too much fun to ditch it entirely....
Play it like Game of Thrones.. continue with an NPC character you encountered and transfer relevant stats that was learned from your dead character. It's like a Season 2 and can also be referenced for future plot lines
I like that tho I’m this case the NPCs are dead or other landlords… maybe I could do something with that. I am attached to Silverfoot tho! Thx for comment
still waiting for my copy. 😢
This is tough one ti answer, I backed all of this and it’s sat untouched in one of my boxes because when I look at the books they just stress me out with their design and tables! I pretty much bounce off all of these style of game these days as I think I respond far more to narrative and exploration over battle mechanics. In your shoes I would create a slightly higher level pc and just keep exploring the world you have generated (your maps and drawings are incredible btw)
Thanks for your thoughts (and nice comment about my drawings). I totally get where you are coming from in terms of being turned off by the design and even content which can seem overwhelming. I think I keep coming back to it because I want to get to that table entry which really causes a narrative twist or something that happens which will be memorable. Collectively, maybe that has happened... but you need to put a lot into the game to get that (and really bring it into the game yourself through the inventive usage mechanic).
Is it not possible* that your character would* have paid a cleric to follow your character by less than a day into the area you where going to explore, and the cleric was able to revive you after they found the result of your previous encounter?
I recall in Baldur's Gate that after you kill one of the main baddies that dude shows BACK UP all because while you the Player assume he is a solo bad guy, he actually paid someone to come drag him back from death if he should fail his quest to defeat you, the player.
Planning, or ret-con planning, is key, and with more experience you will learn different ways to lay out a campaign.
Nah, that isn’t possible… def doesn’t fit with the narrative…
Long time follower, little off topic. What are your top 5 books to solo play in D&D 5.5E, I did pick up your Solo Game Masters Guide as one of them and obviously the 5.5 new rulebooks. But what would you suggest to solo play in that system as some go to books?
You are asking about book recs outside of D&D, right? I also recommend THE TOME OF ADVENTURE DESIGN as it is super comprehensive with tons of random tables and worth the price for a single volume that covers a lot. I have some other favorites like GM GEMS from Goodman Games and the various thematic books of random tables, “GMs Miscellany” (wilderness, dungeon, etc.) from Raging Swan Press. Thanks for your support of the channel and my work.
Start over with a new character. Silverfoot's past will affect the experience moving forward. Subconcious mental baggage if you will. Take Silverfoot and bury him in the backyard if you need to lol. Start anew with a fresh imagination.
This game…I started out loving it. I played it for a session or 2 and ordered the books and cards. By the time they actually showed up I was completely burned out on it. It became repetitive and I was crushing every opponent think I was level 8. I decided to get realms after a few weeks and I just could not get into it. I know a lot of people love this game but for me its novelty quickly wore off. Really regretting buying the books and cards, oh well.
Totally get that! I struggle with this myself and that's part of the reason why so much time elapses for me after I play a level or 2... I just need a break because it is too mechanical and repetitive. Unlike you, however, I haven't been quite so lucky in crushing the enemies!
News has reached Eleanor Silverfoot that her sibling has gone missing. She's been training and doing a little exploring herself. Adventure is in the family blood after all. She's determined to use her limited experience to get to the bottom of what happened and is travelling to the realm as we speak. If her worst fears are realised then she hopes to at least find some artefacts that have survived. If that is the case, then she will continue her sibling's work in honour of their memory...
TLDR - yeah why not start a new L2 character in the same realm that you've built with some of the old character's equipment 😀
Ahhhhhh!! LOVE THIS!!!!
@@GeekGamers01 Hehe thanks. I went for sibling because someone of similar age and concurrent to Silverfoot is more believable. I didn't really connect with the idea that a realm can sit in stasis for years while some offspring grow up. I couldn't exactly see what structure you had already built in the realm near the homestead but maybe the farmer/shopkeeper tenant living there has gone out looking etc. Anyways happy gaming if you continue with it.
I will eventually and I am going to use the sibling idea because that is a very good one for the reasons you say. I need to bring some outside materials to it, I think, to get some narrative actually going. As I said with this game there isn’t a lot of narrative possibility coming from the rules themselves.
@@GeekGamers01 I wonder if Toby ever reads this he can do a 'Succession table' to be used in the event of character death. Maybe 2D6 a roll among various family members, local friends, tavern acquaintances, mercenaries, officials, and other similar-level contemporaries who might want to investigate the death and continue the story. He sure does love his tables after all 😁
@Caratacus1 That’s actually an awesome suggestion & I hope he sees it!
Make a new character in the same realm and fill out some more of the world. Perhaps use some additional supplements,like gamemaster apprentice cards, or UNE, or something else to flesh out the story and characters so it feels less purely mechanical to you.
Yes, definitely could do that. I don't want to leave the world, but adding to it... yes
I was thinking along those lines too. Some additional supplements to add what you feel is lacking. Maybe even a different system for the combat mechanics, like from a different game, to make the combat more to your liking.
Indeed. I have imported some of the combat from Ker Nethalas and kind of meshed those games together… I may have discussed that in a different vid-can’t recall
I see no reason why you shouldn't start over with Silverfoot. As in any RPG the resistance to starting over is the effort and time it took to get to where you want to be. One then ask themselves why am I playing this game, character etc. I guess we do this for the challenge, adventure, the discovery and progress which when in a well designed game spurns us on. I get what you are saying like a video game the character dies and you lose progress of what you didn't save. You have maps, notes and the collective experiences with SilverFoot maybe use some of that when you start over. Information found out by Silverfoot from someone else etc. So, just continue on as if nothing happened. Silverfoot escaped death and now he seeks vengeance in the dungeon.
Your maps are incredible. What books are those with the dot grids?
Thank you so much! Please see video description for link to the notebooks.
You could create a new story using dead characters. Fidget the Gnome and Siverfoot, amongst any others that have departed in your stories.
Oh I love that!