The 110 feels half baked honestly, a new rune which doesn’t add anything, a bigger version of a pouch that doesn’t add anything new. The masterwork weapon is good but expected, talk of ripping off the burial system. There just seems to be 0 creativity in the update, at least from what we see in the post
All the 110 expansions so far seem to be the case. Just artificially inflating content so get more people grinding. 110 M and S was literally just Daemonheim on the surface and there was no reason to even introduce all the ores, theyre functionally the same.
Nothing they added was going to satisfy people let's be honest. 110 content just seems to be "here's something else to Grind to 120 with" At least with Rc it seems like they're prepping 110 combat stats (maybe)
@@ChronoSquare indeed, but not only that, it could also be used for combat spells, kinda like an infinite rune source for only one kind of rune. That way the Max Cape perks Meta actually sees some competition.
This is coming from someone who did 99 runecrafting before runespan when the Ourania Altar was the fastest method. Runecrafting was originally the ability to harness magical energy into useable forms, which was always problematic because runes took up inventory space as well as being costly and less effective than range or melee for most combat options for the history of RS. With monsters dropping large quantities of runes it has made runecrafting a waste of time and their solution is that you can imbue staffs? They need to revamp both magic and runecrafting into a better system, especially since necromancy was released.
@@Edmar_Thorn with Jagex against further elite skills, necromancy does just seem like a combination of the three skills anyways... They should have certain abilities, etc locked behind lvl progression in the other three skills
Adding weapons and armor to be crafted, similar to necromancy, for every tier is a big incentive (to me at least) to continue leveling. It divides well the skilling goals and checkpoints and keeps things interesting. I hope they look into lower levels as well.
What you mean subjugation? Kril isn’t a boss bud, it’s weaker than most slayer mobs. Rather than give tectonic or FSOA a passive they just put out 110 RC? Absolutely lazy and stupid
Exactly . 44 essence with the caveat that you can't carry any other pouches is the exact status quo (as all 5 pouches currently add up to 48) so the "new" pouch has to allow you to carry more by a significant amount or it's DOA especially if you're getting less runes per run due to the "imbue" weapons mechanic
It will be more. They put 44 to show at the bare minimum it will be as much as every pouch combined but they plan for it to be more they just haven’t decided on how much more as that’s a conversation for the skilling council to have in more depth.
Plus you're stuck with 16k of the runes in the current rune pouches (not the essence pouches). Probably good if they made the rune pouches to be like the nexus which can hold a much higher amount of runes.
I wanna see the majority of weapons be able to be imbued. Make it a kind of support skill where at lvl 20 for example you can imbue up to a t20 wep or armor. This can give a bonus or maybe a type of special attack? It would make it much more desirable to train if it assists in combat as well along the journey.
Sigh. 5:15 Primal ores are better then Dark/Light Animica, just as good as any other ore in comparison. You tested it on release and it was a flawed test where you didn't understand how all ores scale SMH
Can you please share your source about the masterwork magic weapon having a passive? Even when you said the masterwork bow would have a passive, you didn't give the source for that either, so I'm curious where you are getting this info from. It was a huge disappointment that the masterwork 2h sword had nothing, so I hope Jagex don't repeat that same mistake
The Jmods have said it multiple times, it take very little time for you to google it. One of the feedback pieces was the MW2H needed a little more and so they resolved to make sure the MW bow will have stuff and they plan to go back and add to the MW2H sword, while the staff will be getting stuff to. That’s literally why they delayed the update by a few weeks because they are doing some fine tuning on the effects of the MW bow.
These ideas sound good, but... Hear me out... How would they relate to, or combine with, any other ideas that extend into 110->120? Aside from expanding methods of training, like the sacrificial burial staff weapons and obvious more runes per ess crafted, what could any of this translate over into? Is it necessary to have more runes for even higher spells and auto attacks, abilities, for a potential Magic skill increase? Etc
That's the point and the reason lots of people are disgruntled about the newspost. There's doesn't seem to be any coherent correlation, it seems like they're still brainstorming and the deadline is January 2025. This has more holes in it than some briefs before father's day.
Y'know, I think these Skill "expansions" are just Jagex toying around, they're not taking this seriously. From that post, it looks like they're rushing it to meet a deadline, and they have ZERO idea how the skill actually works and what they actually want to deliver. No Runespan expansion, no Altars Graphical Rework, no Skillcape Perk Update, no New Necrotic Runes. . . The only notable feature is that Colossal Pouch Copycat, and that is long overdue already.
Sounds like you're expecting a 120 sized update for a 110 expansion . And you know all the details of the update when they are asking for suggestions. It's not coming out anytime soon. Necro literally came out 15 months ago, why would we need a new rune? Just because OSRS has the concept of an all in one pouch, RS3 shouldn't get it? Wdym zero idea how the skill works? Fill pouches, run to altar, make rune. That's it.
At this point as bad as the updates are I hope they don't touch runespan because it's really not bad as is and knowing them they would only f it up. Runespan is my favorite thing about this game so this is hard to say as I do want more added to runespan lol
Im glad I got all pouches then, im ready! Shame blessed flask still has that weird outlier feel. I did the work knowing I wouldnt need it, but hoped for, something extra later on. Could be used to store any potion (fun for long mining trips and Juju's idk) or maybe even have a timed auto generate drinks thing. So a casual bosser wont sink money and still get get uses out of it for a few fights a day or somethin.
I've been looking at making that for 2 years now. That is exactly what holds me up every time. It's SO niche; especially when I dont/can't boss properly on mobile
@ZeppelinPotts-kl2rb Yeah... much like the agile outfit, something to aim for and bein a pseudo completionist nut. Luckily I was hording the crystal/red sandstone before the update just because. So it was just endless sandstone mining and grinding. Mining is my main pillar of RS. So was sold on that and had all the tricks to make it more afk. Needed rep in menaphos or something so was easily bonus. And with mobile out then/laptop, my job at the time was... slow. So it would just run every day for the... month or two haha. Even got good a driving one handed well it was on the passenger seat. 😅 All psudeo ironman. Only the final step...? Was blessing the flask needing 115 prayer or some dumb thing. Was able to be assisted (thankfully since the wiki had no info for being able too at the time.) But same joy as Masterwork armor. All did myself. Liked it so much kept doing it for profit on extra pieces. Just got the level for the MW sword should start that soon. Hehe.
@FirestormDDash mining is my favorite skill. Was 99 before Eoc and I came back and got 200mil in it. Of course I was still in osrs when 99 mining mattered more; when they ported me over to rs3.
@ZeppelinPotts-kl2rb Ah, of course. Im pre-G.E. so I even had the ironman mindset before ironman. Good or bad, rs3 has my character/history. I was hoping osrs would have a snapshot of my then character at that time. I would of but thought into switching. But as it was not, im neither loosing what I achieved, or redoing what I have. So rs3 I sit.
It's cool how they said Runecrafting should play the same role for Magic as Smithing does for Melee but there's no armor crafting and weapon crafting only unlocks _after_ skill mastery. Definitely feels like Magic's Smithing. Way to miss the mark again, Jagex.
I find it funny that people will grind for lvl 120 or 200m despite no content. And then they add content beyond 99 and people complain it’s not enough.
You grind the 120 because jagex has shown that the exp rates when a skill get expanded can go down with the expansion to 120. As it happened with farming and slayer. Where slayer got harder as they kept adding more tasks to morvran putting more strain on your block. And farming well they completely nerfed pof just before 120. Not only that but by having the skill already at 120 you can take advantage of day 1 profit opportunities which in this game can make your account more than any legit grinding ever will.
from what i read it is going to be - however you will need to do a process similar to blessed flask to make it. I think they were saying it isnt as simple as click combine
I have a feeling they're just going to make everything hard as hell to get and not worth the time. Not every skill needs to be this college degree level effort to max out. The whole point of Runecrafting was to make Magic cheaper to use, so If its not doing that then just make it useful.
Not all skills have 120 content. It's jagex's way to build content up to 120. Much like slayer mobs and content to 120. It's their step to adding content to make a 120 journey have a bit more variation in training.
Slayer is absolutely shocking after level 99. The mobs are just corrupted creatures over and over again. Jagex are so brain dead when it comes to interesting updates
Because they want to "dip their toes", and "pave the way" for future skill reworks (like Mining & Smithing). Basically, they're toying around with the idea of reworking the skills, without actually reworking them and instead filling that weird gap between 99-110. Also because apparently, 120 is too much work or something like that, they not wanting to bite more they can chew, yadda yadda yadda, it was on a blog a couple months ago.
120 obviously would take way, way longer. 110 is like 37m xp and 120 is 104m xp. Would need appropriate content for the effort. Imagine how long it would take for 120 in all skills compared to how they are release them now.
IIRC Jagex has said that doing 20 levels of content at one time would be too much for the current staff to handle while still delivering regular updates.
@ its too much to add twenty levels? Like two trees for woodcutting? You’ll accept anything, and this is why RuneScape sucks, it does half crap updates and dumb zombie fans are cool with it. You’re probably paid by them to say stupid stuff
@@DylannDayZero cool the Jets boy. I didn't say I accepted the situations I was just relaying what Jagex has said previously about why they're only doing 110 rather than 120
@ idc what Jagex says, obviously their excuses get us no where. How about you form your own opinions instead of vomiting everybody else’s, doing childish name calling shows ur weakness not mine. Keep missing and keep waiting for good things in RS3 with ur mentality ;3
@@DylannDayZero oh and you didn't start the name-calling by claiming I'm a paid shill for them . I have no idea what they are or aren't capable of developing at any given time as I sure as F U C K am not at their HQ tracking their staff (In fact I live on the wrong side of the Atlantic Ocean for that) so all I can do is base my personal opinions off what information they choose to share (and it's been pretty clear that they're understaffed if you've been paying attention at all )
As of this post, yeah, no debate. It all reads like they have zero idea of what they want to do and how the Skill actually works. Like asking kindergarten children to define the meaning of life. The only good thing they managed to come up with, is that colossal pouch. Combo Runes need way more thought put into them, and a sufficiently ample influx method if they're gonna be mandatory for certain spells going forward.
Ironically enough, all they needed to do (quite literally), was adding a Colossal Pouch, another Runespan floor (accessible with 99 Runecrafting) where we can find the best XP/HR Rates in the game, that "new" combo rune, and materials for the Masterwork Staff. Basically, a couple new items, a new skilling area and a new skilling method that's not repetitive and mind numbing.
@@KranonRuneSpan should not be the best XP/h in the game. The best XP/h should be something that takes effort like running to the altar and crafting runes, not being AFK and clicking once in a while. Though I do agree that we should have a new RuneSpan floor, it should be at best, 60 to 70% of the XP you’d get by running to the altar. This way, they incentivise people to actively train the skill and craft runes to keep the economy flowing.
Why do I get the feeling people are expecting PoH or Mining and Smithing Rework sized updates for 110 skills. And they are literally asking for suggestions for a skill expansion not coming out anytime soon. The next expansion, Woodcutting and Fletching, are coming out on the 9th and don't know the feedback from the 110 Mining/Smithing update that's implemented for this one. The sniffling and crying already is crazy.
i think most people expect something which isnt half arsed. The mining/smithing 110 expansion was pointless and felt half arsed and these feel even worse because unlike mining/smithing, the existing skills are clusterfucks. If they are going to expand these - it should come with rebalancing/reworks so the skill doesnt feel pointless to train until you get 110 or w/e it is for the masterwork weapons.
@@checker297 The Mining and Smithing skills themselves was already reworked in 2019. 99.9% sure they said Fletching is going to be rebalanced(rune t50, adding related metals from t60 onward, etc.). What about the 2024 update was half arsed, genuinely asking, considering again the skill was completely reworked previously. Mining and Smithing have always been 1 metal per 10 tiers. There wasn't a Primal ore in Dunegoneering and would have been silly to spread the 10 Dung ores from the lower levels imo. Again it's a 110 expansion not a complete 120. It can be added to with regular content.
this "content" is blegh Need Pvm need more advanced slayer monsters need pvp need combat streamlining need minigame overhaul need more quests not extensions on skilling.
Looks better than OSRS, and has much more engaging combat. Not just clicking and waiting. Though, if that's your thing, you can still do click and wait combat in rs3.
2:38 "And it's supposed to have a passive"
Ah yes. I remember them saying that about Elite Tectonic too.
6. years. ago.
Byever1 has been telling us for years that jagex is lying to us
Also the FSOA too haha
The 110 feels half baked honestly, a new rune which doesn’t add anything, a bigger version of a pouch that doesn’t add anything new. The masterwork weapon is good but expected, talk of ripping off the burial system. There just seems to be 0 creativity in the update, at least from what we see in the post
This isn't half baked, it's full on frozen food!
All the 110 expansions so far seem to be the case. Just artificially inflating content so get more people grinding. 110 M and S was literally just Daemonheim on the surface and there was no reason to even introduce all the ores, theyre functionally the same.
Nothing they added was going to satisfy people let's be honest. 110 content just seems to be "here's something else to Grind to 120 with"
At least with Rc it seems like they're prepping 110 combat stats (maybe)
@@pandoshampreach!
make the cape not useless pls
They’ll literally do anything but make skilling capes worth getting the 99 for
Then again I maxed knowing this info 😭
Would be awesome if there was a %15 chance to not use runes when casting anything
Make it so it can be attuned to a specific altar, then make it count as that specific type of rune.
Now THAT'S a Skillcape Perk.
@@Kranonto create more runes of that type or combination? With combo runes being made necessary, that might go hard
@@ChronoSquare indeed, but not only that, it could also be used for combat spells, kinda like an infinite rune source for only one kind of rune.
That way the Max Cape perks Meta actually sees some competition.
This feels like its for the sake of making it 110. It doesnt feel like it was because it was needed or made sense.
I'll be looking forward to the new Elemental Rune. Thank you for sharing this 😊
This is coming from someone who did 99 runecrafting before runespan when the Ourania Altar was the fastest method.
Runecrafting was originally the ability to harness magical energy into useable forms, which was always problematic because runes took up inventory space as well as being costly and less effective than range or melee for most combat options for the history of RS. With monsters dropping large quantities of runes it has made runecrafting a waste of time and their solution is that you can imbue staffs?
They need to revamp both magic and runecrafting into a better system, especially since necromancy was released.
I still believe necromancy should have been an elite skill requiring 80 in Magic, Prayer, and Summoning...
@@Edmar_Thorn and Jagex will tell you that they don't like Elite skills
@@Edmar_Thorn with Jagex against further elite skills, necromancy does just seem like a combination of the three skills anyways... They should have certain abilities, etc locked behind lvl progression in the other three skills
Adding weapons and armor to be crafted, similar to necromancy, for every tier is a big incentive (to me at least) to continue leveling. It divides well the skilling goals and checkpoints and keeps things interesting. I hope they look into lower levels as well.
Yeah it’s brilliant to devalue Pvm even further so you work hard to get a weapon that you have nothing to kill with haha
@ducksquidbat8315 why not add one of the materials to be from pvm? They did that with necromancy
What you mean subjugation? Kril isn’t a boss bud, it’s weaker than most slayer mobs.
Rather than give tectonic or FSOA a passive they just put out 110 RC? Absolutely lazy and stupid
@@ducksquidbat8315 ?? Do you not know necro power armor requires nex, araxxor, telos, etc? Do you even play the game?
@@gabrielb238to add to this
T99 prayers are from aod, all best in slot gear comes from pvm
Skilling is actual dead content especially runecraft
Hopefully we get a Omni Spellbook with the rc or magic update
Thank you mr president
Protoxx President of RuneScape!
Hope the pouch holds like 100k essence
Market. Game
Set
Match
For real. I need the pet and don’t wanna keep banking making soul runes lol
Thanks for the vid Protoxx! Groetjes
Groetjes terug :)
Runecrafting turning into smithing with "burial" weapons.
Runesmithing!
Should be at least 50 Essence.
Exactly . 44 essence with the caveat that you can't carry any other pouches is the exact status quo (as all 5 pouches currently add up to 48) so the "new" pouch has to allow you to carry more by a significant amount or it's DOA especially if you're getting less runes per run due to the "imbue" weapons mechanic
It will be more. They put 44 to show at the bare minimum it will be as much as every pouch combined but they plan for it to be more they just haven’t decided on how much more as that’s a conversation for the skilling council to have in more depth.
Thanks protoxx! You always deliver!
New rune gonna save space in my pouch
nope cause ur gonna need it plus other runes now for old spells above 68 magic lool
Plus you're stuck with 16k of the runes in the current rune pouches (not the essence pouches).
Probably good if they made the rune pouches to be like the nexus which can hold a much higher amount of runes.
I’m so excited for this update 🎉❤
I wanna see the majority of weapons be able to be imbued. Make it a kind of support skill where at lvl 20 for example you can imbue up to a t20 wep or armor. This can give a bonus or maybe a type of special attack? It would make it much more desirable to train if it assists in combat as well along the journey.
I wonder why havent we got master smithing outfit and why wasnt the mining one not improved. Same seems to not come with fletching
Sooo are they gonna allow a crafted/augmentable tier 100 wep like they did with melee for all the classes?
Yes
Sigh. 5:15 Primal ores are better then Dark/Light Animica, just as good as any other ore in comparison. You tested it on release and it was a flawed test where you didn't understand how all ores scale SMH
Exciting. I'm 4mil from 120 Rc.
I might just wait now, just for the feels.
Thought the pouch was going to be like the nexus at first. I think that would be a better reward than a pouch for crafting runes lmao
Always enjoy your analysis and commentary, dude.
Can you please share your source about the masterwork magic weapon having a passive? Even when you said the masterwork bow would have a passive, you didn't give the source for that either, so I'm curious where you are getting this info from. It was a huge disappointment that the masterwork 2h sword had nothing, so I hope Jagex don't repeat that same mistake
The Jmods have said it multiple times, it take very little time for you to google it. One of the feedback pieces was the MW2H needed a little more and so they resolved to make sure the MW bow will have stuff and they plan to go back and add to the MW2H sword, while the staff will be getting stuff to. That’s literally why they delayed the update by a few weeks because they are doing some fine tuning on the effects of the MW bow.
These ideas sound good, but... Hear me out... How would they relate to, or combine with, any other ideas that extend into 110->120? Aside from expanding methods of training, like the sacrificial burial staff weapons and obvious more runes per ess crafted, what could any of this translate over into?
Is it necessary to have more runes for even higher spells and auto attacks, abilities, for a potential Magic skill increase? Etc
That's the point and the reason lots of people are disgruntled about the newspost.
There's doesn't seem to be any coherent correlation, it seems like they're still brainstorming and the deadline is January 2025.
This has more holes in it than some briefs before father's day.
Y'know, I think these Skill "expansions" are just Jagex toying around, they're not taking this seriously.
From that post, it looks like they're rushing it to meet a deadline, and they have ZERO idea how the skill actually works and what they actually want to deliver.
No Runespan expansion, no Altars Graphical Rework, no Skillcape Perk Update, no New Necrotic Runes. . .
The only notable feature is that Colossal Pouch Copycat, and that is long overdue already.
Sounds like you're expecting a 120 sized update for a 110 expansion . And you know all the details of the update when they are asking for suggestions. It's not coming out anytime soon. Necro literally came out 15 months ago, why would we need a new rune? Just because OSRS has the concept of an all in one pouch, RS3 shouldn't get it? Wdym zero idea how the skill works? Fill pouches, run to altar, make rune. That's it.
At this point as bad as the updates are I hope they don't touch runespan because it's really not bad as is and knowing them they would only f it up. Runespan is my favorite thing about this game so this is hard to say as I do want more added to runespan lol
@@JakeMartin2014 Runespan is the only reason I leveled RC beyond level 69. I'm now sitting at a happy 102, not looking forward to the grind for 110.
Im glad I got all pouches then, im ready! Shame blessed flask still has that weird outlier feel. I did the work knowing I wouldnt need it, but hoped for, something extra later on. Could be used to store any potion (fun for long mining trips and Juju's idk) or maybe even have a timed auto generate drinks thing. So a casual bosser wont sink money and still get get uses out of it for a few fights a day or somethin.
I've been looking at making that for 2 years now. That is exactly what holds me up every time. It's SO niche; especially when I dont/can't boss properly on mobile
@ZeppelinPotts-kl2rb Yeah... much like the agile outfit, something to aim for and bein a pseudo completionist nut. Luckily I was hording the crystal/red sandstone before the update just because. So it was just endless sandstone mining and grinding. Mining is my main pillar of RS. So was sold on that and had all the tricks to make it more afk. Needed rep in menaphos or something so was easily bonus. And with mobile out then/laptop, my job at the time was... slow. So it would just run every day for the... month or two haha. Even got good a driving one handed well it was on the passenger seat. 😅 All psudeo ironman. Only the final step...? Was blessing the flask needing 115 prayer or some dumb thing. Was able to be assisted (thankfully since the wiki had no info for being able too at the time.) But same joy as Masterwork armor. All did myself. Liked it so much kept doing it for profit on extra pieces. Just got the level for the MW sword should start that soon. Hehe.
@FirestormDDash mining is my favorite skill. Was 99 before Eoc and I came back and got 200mil in it.
Of course I was still in osrs when 99 mining mattered more; when they ported me over to rs3.
@ZeppelinPotts-kl2rb Ah, of course. Im pre-G.E. so I even had the ironman mindset before ironman.
Good or bad, rs3 has my character/history. I was hoping osrs would have a snapshot of my then character at that time. I would of but thought into switching. But as it was not, im neither loosing what I achieved, or redoing what I have. So rs3 I sit.
New lightning spells?
It's cool how they said Runecrafting should play the same role for Magic as Smithing does for Melee but there's no armor crafting and weapon crafting only unlocks _after_ skill mastery.
Definitely feels like Magic's Smithing.
Way to miss the mark again, Jagex.
Staffs from dungeoneering and the massive pouch from osrs… sounds like this update was a shower thought
no masterwork range or magic armour?
That'd be from Crafting in 2025.
presumably that is coming when they upgrade crafting to 110
@@Kranon oh ok thanks
@@FutureNow oh ok thanks
will the runecrafting update make the Ruinic Attuner somehow valuable, or is that a DOA item that never will have any real use?
Is there still a combination battlestaff that is still missing?
there are no combination staves that give air runes.
@ I meant the mud steam mist staves
I want to love Rs3 but the lack any client or helping tools makes it such a pain
alt 1 toolkit
@ yeah but it’s trash at tracking and it’s an overlay so it’s annoying to keep having to click onto the overlay and than back into the game.
@@Fooshi Fucking waaaaaaa. lmfao. Write your own client.
I find it funny that people will grind for lvl 120 or 200m despite no content.
And then they add content beyond 99 and people complain it’s not enough.
You grind the 120 because jagex has shown that the exp rates when a skill get expanded can go down with the expansion to 120. As it happened with farming and slayer. Where slayer got harder as they kept adding more tasks to morvran putting more strain on your block. And farming well they completely nerfed pof just before 120. Not only that but by having the skill already at 120 you can take advantage of day 1 profit opportunities which in this game can make your account more than any legit grinding ever will.
Confused why they won’t just give us a combined pouch…
from what i read it is going to be - however you will need to do a process similar to blessed flask to make it. I think they were saying it isnt as simple as click combine
They better not fucking make combo runes used on spells. I do not wanna grind the fuck out of talismans to make them on my new ironman.
I have a feeling they're just going to make everything hard as hell to get and not worth the time. Not every skill needs to be this college degree level effort to max out. The whole point of Runecrafting was to make Magic cheaper to use, so If its not doing that then just make it useful.
Anybody else realize that these 110 updates aren't creative at all and are just for jagex to make cheap updates?
At least it's something . With how much this player base is always complaining they could just as easily do absolutely nothing to update the game
@@malicekooper Yeah reading through the comments on this vid, hardly feels like the (vocal) playerbase really even deserves a major update.
Their plan is to not reaaaally have a plan besides masterwork magic weapon
MAKE A TELEPORTATION HUB. LIke PVM hub but the ability to set all kinds of teleports available and unlocked in the game.
Man I got 110 base last year just in case, seems I was right lol
Hey protoxx, how’s your job going?
Good! But tiring. Have to get used to a lot of things. Fun colleagues
Make a vid on how my trimmed comp acc got a 3 day ban for no reason and they deny my appeal
Is Produck reading jagex's lies in the thumbnail?
❤
Rip nox staff
lol im not gonna make combination runes , so if they do this, I wont be using magic again.
make elite dungeons worth doing again plzzzz 1-2 is getting stale asf especially 2
Why only 110? When other skills are 120? It just doesn't make sense to me. Also you remind me of chef john! He says sit back relax and enjoy :)
Not all skills have 120 content. It's jagex's way to build content up to 120. Much like slayer mobs and content to 120. It's their step to adding content to make a 120 journey have a bit more variation in training.
Slayer is absolutely shocking after level 99. The mobs are just corrupted creatures over and over again.
Jagex are so brain dead when it comes to interesting updates
Because they want to "dip their toes", and "pave the way" for future skill reworks (like Mining & Smithing).
Basically, they're toying around with the idea of reworking the skills, without actually reworking them and instead filling that weird gap between 99-110.
Also because apparently, 120 is too much work or something like that, they not wanting to bite more they can chew, yadda yadda yadda, it was on a blog a couple months ago.
120 obviously would take way, way longer. 110 is like 37m xp and 120 is 104m xp. Would need appropriate content for the effort. Imagine how long it would take for 120 in all skills compared to how they are release them now.
@@ducksquidbat8315 yeah i just reached 101 but i love it so i feel it never gets boring for me
I fortunately just got 120 rc because this update sounds crap and the art work for the weapon is very meh
Yeah, only way I'm doing any of this is for comp achievements..... sounds like a waste of time.
I'm going out on a limb here and ASSSUME it'll degrade into dust after it runs out of "charges"... Such a crappy mechanic if so.
I hit 200M Runecrafting during the last DXP Live, so I've *been* ready for this. XD
Do you think Jagex will have a roadmap in 2025 or will they go back to letters. 😂
In which format would you like your lies presented?
Text or Video. 😂
@@Kranonhahah
Armadyl runes anyone?
Make runic attuner worth 1b pls lol
Great, my least favorite skill ever made is going to 110... goodbye comp cape
They just need to do 120, idk why they are half assing
IIRC Jagex has said that doing 20 levels of content at one time would be too much for the current staff to handle while still delivering regular updates.
@ its too much to add twenty levels? Like two trees for woodcutting? You’ll accept anything, and this is why RuneScape sucks, it does half crap updates and dumb zombie fans are cool with it. You’re probably paid by them to say stupid stuff
@@DylannDayZero cool the Jets boy. I didn't say I accepted the situations I was just relaying what Jagex has said previously about why they're only doing 110 rather than 120
@ idc what Jagex says, obviously their excuses get us no where. How about you form your own opinions instead of vomiting everybody else’s, doing childish name calling shows ur weakness not mine. Keep missing and keep waiting for good things in RS3 with ur mentality ;3
@@DylannDayZero oh and you didn't start the name-calling by claiming I'm a paid shill for them . I have no idea what they are or aren't capable of developing at any given time as I sure as F U C K am not at their HQ tracking their staff (In fact I live on the wrong side of the Atlantic Ocean for that) so all I can do is base my personal opinions off what information they choose to share (and it's been pretty clear that they're understaffed if you've been paying attention at all )
Can we just fix the FSOA rather than create a staff to replace it?
Whats wrong with fsoa?
- Lmao, the new staff won't replace FSoA.
Then I went and checked the wiki.
- Lmao the staff may replace FSoA 😂
And how would it ever replace the t95?
It’s not a replacement it’s literally going to be a lesser version of the FSoA that bridges you to actual FSoA.
Forcing combo runes ain't it chief
Well lets see the fk Nerf like always they do
nakatra, they need to move this weapon so those two weaps being under 100m will be a roadblock.
These are going to be DOA
As of this post, yeah, no debate.
It all reads like they have zero idea of what they want to do and how the Skill actually works.
Like asking kindergarten children to define the meaning of life.
The only good thing they managed to come up with, is that colossal pouch.
Combo Runes need way more thought put into them, and a sufficiently ample influx method if they're gonna be mandatory for certain spells going forward.
RS3 is already DOA 😂
It sounds very complex , I'm already disliking it
Ironically enough, all they needed to do (quite literally), was adding a Colossal Pouch, another Runespan floor (accessible with 99 Runecrafting) where we can find the best XP/HR Rates in the game, that "new" combo rune, and materials for the Masterwork Staff.
Basically, a couple new items, a new skilling area and a new skilling method that's not repetitive and mind numbing.
Just like the runic attuner. Overly complex, completely useless.
@@KranonRuneSpan should not be the best XP/h in the game. The best XP/h should be something that takes effort like running to the altar and crafting runes, not being AFK and clicking once in a while. Though I do agree that we should have a new RuneSpan floor, it should be at best, 60 to 70% of the XP you’d get by running to the altar.
This way, they incentivise people to actively train the skill and craft runes to keep the economy flowing.
😏🧋
Why do I get the feeling people are expecting PoH or Mining and Smithing Rework sized updates for 110 skills. And they are literally asking for suggestions for a skill expansion not coming out anytime soon. The next expansion, Woodcutting and Fletching, are coming out on the 9th and don't know the feedback from the 110 Mining/Smithing update that's implemented for this one. The sniffling and crying already is crazy.
i think most people expect something which isnt half arsed. The mining/smithing 110 expansion was pointless and felt half arsed and these feel even worse because unlike mining/smithing, the existing skills are clusterfucks. If they are going to expand these - it should come with rebalancing/reworks so the skill doesnt feel pointless to train until you get 110 or w/e it is for the masterwork weapons.
@@checker297 The Mining and Smithing skills themselves was already reworked in 2019. 99.9% sure they said Fletching is going to be rebalanced(rune t50, adding related metals from t60 onward, etc.). What about the 2024 update was half arsed, genuinely asking, considering again the skill was completely reworked previously. Mining and Smithing have always been 1 metal per 10 tiers. There wasn't a Primal ore in Dunegoneering and would have been silly to spread the 10 Dung ores from the lower levels imo. Again it's a 110 expansion not a complete 120. It can be added to with regular content.
They need to increase rc xp rates. For lower levels. Souls are fine but everything between 70 and 90 is a fucken draaaaaag. Even with runic attuner
I will force feed Jagex burnt stamppot for dankzegging if these updates lie to us.
smells like dead content
Lame
First
Speedy boi
🤮🤮🤮 runecraft
People play this game?
No, all of this is a simulation
Astonishing people still play rs3 after being walked on constantly by Jagex 😬
runecraft level 110 just for the sweats that need something else to do i guess. back to OSRS! :)
this "content" is blegh
Need Pvm
need more advanced slayer monsters
need pvp
need combat streamlining
need minigame overhaul
need more quests
not extensions on skilling.
Rs3 sux who agrees
God rs3 looks so bad, even just visually its the worst looking game in existence tbh
Looks better than OSRS, and has much more engaging combat. Not just clicking and waiting. Though, if that's your thing, you can still do click and wait combat in rs3.
lol your weird
@@anthonyschmitt4527 you're*
@foqsi_ sorry but it looks like complete dog sht and the combat is more of a snooze fest than OSRS which is a remarkable feat to achieve
Who cares. It's fake RS