They need to add houses, for me this is non-negotiable. The fundamentals to TDU were Dealerships and customisable houses with their own garages. If they don’t add them then the devs have failed to capture what TDU is about.
@@dylanverdiesen4001noooooo 😭. Why always live service I want to be able to play the game offline. Also why can’t they just let games release finished, I’d be fine with games releasing a year or two later if it was actually finished.
@@Gliese710_ This is still a demo its all but perfect the final product will most likely be better than now and live service is sadly a trend nowadays if you look at the AAA titles all their new releases are live service but just because its live service doesnt mean it will be bad for it i just hope for frequent updates.
@@dylanverdiesen4001 Yeah, but i want to play the game right and to have the right experience. If they add houses when im already a millionare it wont make much sense, and also if im going to pay full game price on release i want the game to at least have the main features on release.
Yes, downloading is the easy part. Have fun waiting 20 minutes in a queue for the login server, so you can play them game. Wait you can't, because you'll get connection errors when trying to start a race. 🙃
It's sad to say this but this is the type of game that you're better off buying in a year at half discount with all the patches that fix the game's problems.
The blow off sound and turbo flutter in Forza Horizon drives me nuts! I like to just cruise around with friends and hearing the damn thing every time I let off the gas at 2000 rpm and 10% throttle completely breaks my immersion. I thought I was the only one who cares haha. Thats honestly huge, audio is everything for me.
@@caboose6411 This. Turbo setups have wastegates, you just often don't hear them on a lot of cars that design it to make as little noise as possible. I had an old megane sport years ago and that thing had an awesome dump valve... from just a stock turbo on a (compared to the sports cars in video games) tiny 2 litre engine. NGL when i got a much faster but naturally aspirated car, i missed the dump valve haha
It doesn’t matter, forza does the same thing, if it’s an American car, it’s lhd, and if it’s anywhere where it’d be rhd, it is. It really doesn’t matter in an arcade racing game.
We want: 1. Better fps optimization 2. Houses (not apartments) 3. Editing inside the house and maybe outside 4. Role play like missions (delivery, transport) 5. Bikes DLC or update 6. More players per session 7. Another map/maps and flying to with an airport just like tdu 2 dlc 8. Add npc people, pedestrians
9. Animating levers on the steeringwheel when using turnsignals and wiper, like in TDU2 10. Carwash, like in TDU2 11. Avatar's right hand must reach the gearbox when car hits rev limiter, like in TDU2 12. Add cops to make it more realistic driving, like in TDU2 13. Activities like hairdressers etc., like in TDU2 14. Challenges with penalty meter where you need to drive clean on the roads without smashing items, like in TDU2 15. etc. etc. , like in TDU2 TDU2 still better. RIP Eden Games 🥀
What people don’t get is this…. The issue with pedestrians will be licensing with car companies. It could become a huge pain and money for the developers to obtain licensing for these companies.
When was the last time a "demo" or "beta" was drastically different from launch game? This will be the exact experience you get at launch with this game so it will run like crap (I personally have a 3060TI) and the servers will shit the bed and since in all its glory they decided to be always online; it'll basically be the equivalent of useless...
yeah the game heavily needs optimization. Game is next to unplayable (unless I want to go full ps2 graphics) on my 1660 super. Meanwhile, it could easily run fh5 near launch (when it was on Xbox game pass, don't know about now but I'd guess it can still do that)
Graphics all maxed out and 1440p, game says it needs over 15GB VRAM, what the hell? And game even not look that good - it looks okay and beatiful, but 15GB VRAM??
The map is awesome but it’s weird that there are no pedestrians walking around. The lack of humans moving around the city is weird when the clubs and dealerships are full of people 😂
It's really bad which is sad because they we're hyping this game up so bad. Personally if they don't fix the physics, or other aspects such as actual buyable houses, this game will not last 3 months and could potentially kill off the entire studio! This is disappointing. if people think this game can compete against Forza, at this rate they can't even compete with Need for Speed or Crew
Yea it is a mess. Very bad game. I mean its 2024 and it really is complete crap. I don,t care if it is a work in progress it should still be a whole hell of alot better than it is. They been working on it a long time there should be no exuse how bad it is already.
@@johnnywishbone8985 Damn straight man. Proper failure of a game rn. I was gonna buy this game on release, but I'd be even reluctant to spend $20 on the game LMAOO
@@flushersum Did you notice the promotional material looks nothing like the game we see? It looked interesting. Thankfully, they put a demo out, and corrected that notion.
You might not believe this but I played the first beta and I left a three page section in the post beta survey about the handling model and how the drifting wasn’t working. I specifically told them and I remember writing these exact words that the cars grip up far too easily. This was all on controller mind, so I’ll have to see what it’s like on wheel, but it’s definitely still evident on controller in the demo.
Yeah, I tried it on wheel and I have to disagree with Hoki - I think it's still impossible to drift properly, at least in stock cars. But I chose the 350z specifically to see what RWD cars are like in terms of drifting, and they should be able to drift a lot better than this one does. Maybe tuning helps? I'm sceptical though. So far it's not in the same galaxy as Horizon. Hoki made a good point in this video, that developers are so terrified of making the player deal with the cars momentum and weight, they think the average player wants their cars to be the equivalent of avatars in action games, so they have to stop dead almost immediately, and respond immediately, and turn immediately. They don't seem to understand that the pleasure of virtual driving is _in_ that weight and momentum, and having to manage the weight and momentum of this big lump of metal, make it dance and slide, like you're working with it rather than controlling it directly. Like it's an animal, not just a version of you. We don't want our cars to handle like Bayonetta. We don't want to BE the cars. We want to drive them.
Always online and servers not working? No thanks. Edit: Game doesn't launch, it apparently isn't compatible with my (latest) graphics card drivers and my version of windows 10 which is even funnier. Not bothered to troubleshoot.
Yea the demo managed to show off why its a bad idea 😂 Multiplayer only races are shit too. And the Crew 1 is no longer playable because it was an always online game.
this it does not work with the last amd drivers, while being on the same architecture as xboxSX/ps5. I dunno will not do convoluted bs just to play 30 min lmao.
The city environments and graphics in general have been a mixed bag to me, on one hand the shaders, puddles, shadows, lighting are great, but on the other the city looks extremely sterile and lifeless and not because of no pedestrians, but the lack of detail, buildings feel copy pasted and not unique at all. The handling is ok but as you said it needs more relaxed sliding. Its very apparent that this demo is quite rough around its edges so hopefully full game will have lots of improvements. Cautiously optimistic so far
I'd like to see the option to enable something like "authentic" ABS and TCS, so the amount of it will be actually defined by car we're currently using, for example when You use something old which didn't have any abs or tcs, you dont have it and when You use a new vehicle you have it and if real vehicle allow to disable it you can do it too.
I don't really like it so far. The handling feels weird and the game runs pretty poor on my PC with medium settings. My PC isn't a monster but this game shouldn't run this badly. But worst of all; this game is always online and even if the things I mentioned before were fixed, I wouldn't buy it because of it being always online.
Hmm this just doesn’t have the feel of the original test drive unlimited that I was hoping for. The original felt like a simulation of being a rich person living the dream driving expensive cars on a beautiful island with a vast amount of roads to explore and owning a nice big luxury house. Hopefully the full game is better.
The demo in its current state is nearly unplayable on anything less than a top-of-the-line machine whenever trying to run high or ultra settings. If you drive fast enough, the game literally fails to render in the road ahead and stops you dead in your tracks until it can load the road in. This also happens in Need for Speed: Rivals, which is 11 years old and hasn’t had a significant update in 9 years. That being said, this game has some serious potential. The cars all sound great, the map is nice, and the car handling is fun. Unfortunately, I doubt they can fix all of this in three months.
Agreed, a 2070 even on lowest settings and most aggressive dlss is unplayable in both visual quality and framerate (between 30 and 40). Didn't even bother playing more after a couple hours. Unbound and all the forzas run laps around this.
Have you got an SSD or NVMe drive to install games onto, because it sounds like you're running it from a HDD.. But I agree, it needs a lot more optimisation. It just runs bad for how it looks
The always online aspect needs to go and the handling should be reworked to be more sim like, as they taunted. The rest is on point and can be improved easily.
It's a huge risk they're taking by going this route. Remember when the latest SimCity was introduced with always online? Easy to forget since Cities: Skylines practically monopolized the city building gaming market by offering a better product without the always online feature. The TDU franchise doesn't have a fraction of the leverage that the SimCity franchise had 12 years ago.
The streets look so unnaturally wide. I find that narrow roads help give a sense of speed. This was a large contributing factor to why I got bored playing forza horizon.
4:28 i just wonder why the game itself looks like Assetto Corsa from 2014 and why the back mirrors look like from Need For Speed II (1997) The aliasing looks actually even worse then Assetto Corsa
He's playing with some heavy upscaling for some reason. The upscaling doesn't seem to be sorted out yet. It's still an early demo, so I hope that will get fixed and the performance overall will improve, otherwise the game doesn't look so bad.
I would like it, the problem is my aging 5600 xt is basically destroyed by this game. Yes, the city feels kinda empty but so does it in Horizon 5. I liked the handling, the Mustang with TC off is quite a handful car, but that combined with these narrow streets is really fun. The map feels a bit small, but like you said only half of it is accessible. It wont be huge, but a more dense map is better than a large empty one. The graphics is fine as long as you have the hardware to run it and thats a problem. Yes, my pc is old but it runs pretty bad for everyone. I really like a couple of the small stuff they've added. The fast travel with different prompts for inside and outside is actually pretty thoughtful.
Not even with a 4090 this game aspect won't change, it's just a very limited game engine that was used and the game is poorly optimized. Let's not compare this to FH5...this doesn't even reach FH3
@@TheBadBone23 Regarding the map, we all wish FH5 had this map, the map is awesome, beautiful, has a city. FH5 is empty and feels empty. The TDUSC map just needs pedestrians and a bit more traffic.
I like the map and also the driving is okay. But with the absence of housing its just missing a huge part of the TDU feeling I was hoping for. Thinking about selling a car to get space for a new one or just grind for a bigger house was some of those TDU problems that stood out from the masses of open world racers. For me there is missing a huge part of the TDU lifestyle. I know they sayd they gonna bring it later, if the playerbase still wants it, but I think I will also wait till its there so I can see where TDU SC is going to.
You want populated streets? --> No problem it'll cost you 30 $ as DLC You want more wheels, more options to 'upgrade' your car? --> No problem it'll cost you 30 $ as DLC You want more and better cars, garages, car washes? --> No problem it'll cost you 40 $ as DLC You want to be able to sell your cars, upgrade your garages or even houses? --> No problem it'll cost you a monthly 15 $ subscription to our services You want to be able to skip commercials and random crap we gamers never asked for in the first place? No problem it'll cost you another 10 $ monthly on top of the 15 $ sub you already have AND another account extra created at some nitwit DRM data mining company which of course you HAVE to link on your steam account. Don't get me wrong here, I am not crapping only on TDU! But I waited 13 frikking years for this !!! And this is roughly what we gonna get??? Let alone the prices they ask for already??? The state of AAA gaming and it's industry is absolutely DOGSHITE !
Let us play OFFLINE "can't connect to lobby" "queue 300/300" what happened to good old cruising Hawai at our own pace ? Minding our own business Not having to create an account Not having to deal with the bad quality of your servers... I don't understand the point of having a mandatory connexion, do you have to drive people away ? Because that's how you drive people away
This was an incredibly informative video and I really appreciate how in depth you go on how the handing feels, an aspect I feel isn’t emphasized enough in most racing game reviews I watch
Something you didn’t mention which is really important to consider was how demanding the game is. With an rx580 8gb and a 3400g, I can run horizon on high settings at 1080p and get over 60fps easily. With this however, even with everything on low I struggle to get past 40. Hopefully they can optimize the game before launch as I was really excited to play this.
Yeah, the review seems a little out of touch in respect to the state of the game performance wich is sad. I can play fh5 on hig 1080p with no problems, but tdu cant even run well on low, wich is sad
oh this game is not optimised so much yet id literally reservers 90% of your vram no matter how much of it you have one person with 8gb had it take up over 7gb and for me it took up over 11gb
Man on ultra it eats up all my vram and I have a 4070 , and still looks like a piece of crap :]]] I mean still runs ok just onlly cause I enabled frame gen idk
Glad I wasn't the only one who was having trouble to get into races. Im also hoping that they hammer down the optimization, because even with my decent rig with a 4080, 13900k, and plenty of memory, the game can still chug into choppy frames in the denser parts of the map. I personally enjoyed the different feeling physics, and im looking forward to a better sense of progression in this game when it comes to earning and buying new vehicles.
I could not agree more with you. I played the demo for quite some time, and the first thing I have noticed is that the game sounds amazing, the car models are really clean, but I don’t think they are as detailed as gt7 but more on part with fh5. I felt that the demo was using maybe some upscaling tools on the graphics, which is odd as it was 1080p(I could see some spaces very blurry and grainy, between the body of the car and the rear spoiler for example. I am not sold on the driving physics, but I played on controller, so I will try on my wheel later, and the fact that we’re no npcs on the map, made it feel way to empty. I managed to make one race, but I don’t know if it was online or against AI. I was working during the race and had to stop in the middle of it, for like 10-15 seconds and when I came back, I still managed to win the race 😂 but yeah, I just hope the game gets better and better
FSR is enabled by default, but you can switch to DLSS or turn it off in the settings. I think the implementation is weird for now, the game really looks blurry at times. I hope the performance will also improve at launch and with optimised drivers.
5:31 Hoshi, driving a NA car and watching the Boost gauge go from 0 to -1bar over and over again: "Man this blow-off valve noise is so good, it's unparalleled"
You install a "turbo" on the car early on in the demo and it won't have the bov noise before that. Its silly that the gauge only shows vacuum but 🤷♂️ the sound is still good!
@@HokiHoshi Huh. What an interesting mistake to make considering the gauge should be reading from turbo characteristic values that affect the car's power... Do you think turbo actually does nothing? Or just that the gauge is messed up?
I think its either a bug or just something with the upgrade system not being that realistic, but I haven't spent much time messing with it tbh. If you look at the GTR footage it does actually build boost on the gauge
@@HokiHoshi Right I saw that, but that car is Turbo from factory so clearly its boost gauge works (same as the aston martin later). My wonder is whether the gauge is right and the "added on" turbo is really doing nothing but making noise, or if the gauge is wrong and the turbo is boosting. My money's on the gauge working 🤔
@@HokiHoshi Although the flutter is dynamic there is still a problem with how it sounds. If you just tap the throttle for an instant while keeping the car at low revs, and not building almost any negative pressure on the intake, the flutter will still happen quite loud for a long time. Tapping repeatedly will play the same loud sound over and over. It doesn't overlap but is definitely not right. It seems they consider more how much the throttle was open, regardless of how long, and less how much boost pressure was actually generated. Other than that I agree with you with pretty much all you said in this video, I knew you would have the most sane tempered take on this, some of the things I've been reading from all sides are kind of wild. Also, I had more success drifting with the mustang as it has much more power, it actually oversteers quite a bit. The 350z seems to be underpowered even with the upgrades. You should also try the Audi TT, I found AWD cars to be the most fun to throw around. Overall, I think people who go into this game expecting a MMO like NFSW will have a good time, but people expecting a good single player experience will be very disappointed.
At risk of being a circle jerk comment, how the hell can no 8th or 9th gen arcade racer compete with the lived in world of MCLA? No horizon, NFS, the crew or this seems to be able to give us the intensely populated world the 2008 Rockstar gave us.
I haven't played the game, but I would like to talk about a few things that caught my attention in the videos I watched. First of all, I know this is a demo, I hope they fix everything. TDU (2006) gave each vehicle its own speed dial on its 3-person camera. In TDU (2006) we could buy many different realistic garages and houses. I hope TDUSV doesn't lock us in that ridiculous futuristic hotel. Vehicle showrooms are very futuristic, not like a real garage, and for some reason they are very big. City cars are so limited that we can see 5 red taxis at as the same time. Vehicle prices should have been more realistic, like in the old TDU, and I hope we can design our garages according to our own tastes.
Glad someone else brought up the showrooms. Not only do they look out of place but they all look the same in design. In TDU2 there was a genuine sense of moving up in the game world going from the used car dealer to the supercar dealership.
I've tried Logitech G29 in TDUSC and man it's horrible, there is almost no resistance until You add any amount of throttle when wheel jumps to full resistance which comes down to none when You let of the throttle. Also clutch isn't working at all, you just shift gears without it.
I tried it on wheel and I have to disagree with Hoki - I think it's still impossible to drift properly, at least in stock cars. But I chose the stock 350z specifically to see what RWD cars are like in terms of drifting, and a stock 350z(370z? can't remember the exact model) should be able to drift a lot better than it does in-game Maybe tuning helps? Maybe adding power helps? I'm sure you can make it better as a drift car somehow - I'm sceptical that it'll ever feel right though. So far that handling isn't in the same galaxy as Horizon. Hoki made a good point in this video, that developers are so terrified of making the player deal with a car's momentum and weight, terrified of just letting the car slide naturally. So they make the cars just grip up straight away. The exact same handling issue affects The Crew Motorsport - as soon as you try and drift a car for any length of time it just grips up, and if you go beyond a certain angle it just locks up. Devs think the average player wants their car to be the equivalent of an avatar in action games, so the cars have to stop dead almost immediately, and respond immediately, and turn immediately, like Dante or Bayonetta. They don't seem to understand that the pleasure of virtual driving is in that weight and momentum, and having to manage the weight and momentum of this big lump of metal, make it dance and slide, like you're working with it rather than controlling it directly. Like it's an animal, not just a version of you. We don't want our cars to handle like Bayonetta. We don't want to BE the cars. We want to drive them, tame them.
@@jai9587 no, it's going to be an always online MP only game. in a few years it'll be dead and gone like the matrix online or that other racing game they're trying to sue over in places with decent consumer protection laws.
This issue with always online is that you lose the want to go into online, FH3 for example the best part of that game was junping lobbies looking for impromptu drifting or drag racing and cruising but with the always online you dont habe that want to go into the online because you are already in it
I just think that the feeling of the game cant really be felt if there isnt some offline content, its not hard, basic races and a cup system just like the previous games, otherwise i just struggle to see how the game will get an audience at this point as the gaming landscape in general has changed, and there are too many borders of entry for anyone who just wishes to dabble, from bad performance to not even launchable on the steam deck, and then the fact you have to create an account, simple things that just make people not bother, because most people dont want to bother with the current mess of the general gaming landscape.
i had the same connection issues yesterday, i just couldnt join a race for the life of me. but i still really enjoyed cruising and exploring the island. and today i could do some races so that's great! they definitely need to improve the performance though, both the servers and the client
Priority improvements required: 1\ Save-games and lobbies are limited to your server region (EU / NA / OCE / etc) and it's impossible to play with friends overseas without changing your Windows region. 2\ No option to play offline 3\ Performance optimisation 4\ Gamepad input filtering as you discussed 5\ General server stability 6\ Over-exposed skies during daytime I kinda get the hubbub over houses but at the same time don't care that much. Besides changing clothes I have no reason to visit my hotel suite, so why waste time building more homes. At least they added an interim garage feature, although more spaces would be appreciated.
Thanks for sharing your thoughts! I haven't played the demo, but the closed beta gave me similar impressions, altho one thing I particularly noted, was the "crash" physics. I got my car to lose grip and roll over in a corner more than once, in a way that felt very realistic, tho not in an annoying or distracting way. Steering full lock while coming up a hill in Horizon will make you slide, but unless you're driving a big lifted truck, nothing like that would happen. This definitely surprised me, and felt like such an obvious way to make cars feel grounded, without having to either break the fun of driving (it doesn't really happen randomly either, by far), and without having to develop advanced destruction physics and such. In the end it's a little thing, but I hope it stays in the demo and the final game by the way, a link to the demo in the description would be cool! the TDU website isn't very helpful, and I had to dig a little to find the steam page.
TDU2's handling is unbearably bad though. TDU1 knocks the driving out of the park but holy fuck TDU2 is miserable to play... well its in stock form. The handling mod improves it a lot.
When I saw KT Racing was the development team, I knew this game will be all bark no bite. KT has been making WRC games for years, 10 games (a decade) to be exact; you'd think they've become pretty experienced with racing game and optimization after 10 games, but no, that's clearly NOT the case with Solar Clown demo - even indie studios can achieve better results. Also, the BoV totally doesn't sound like a stock 370Z at all.
Thanks for the summary and update! I am hoping this is not going to be a grind fest disaster like Forza Motorsport was at launch. Folks don't have endless hours to grind out $ to buy sub par cars and parts. Will they have any hypercars & race cars or just street cars? Can't understand why they release a demo with so many things not working. Highly unlikely they will devote the $ resources required to get the game working properly before launch. 3 months is not much time... considering it's been in development so long and they still have major issues to resolve. I've also heard others complain about low / inconsistent FPS & very fake operating AI traffic. Getting various types of vehicles to drive without much effort is one of the biggest benefits to FH5 given the common player's lack of freetime to grind on 1 game. Folks just want to jump onto a game after work to relax and drive various types of vehicles that are well tuned. We don't necessarily want a 2nd job grinding on a video game... Your thoughts? I would much rather spend more $ for a game and have vehicles and part unlocked than waste my time grinding... I can't be the only one to think this way about spending free time on video games.
@@wes4990Might as well grind like a mad man in real life and buy yourself a nice brand new Lambo or Ferrari. But to grind like a no lifer in a game, for one car? Count me out. Gameriot said something about grinding 100-200 hours for cars, that devs want to make it even grindier in full release 🤣
@@chewthegum then why sell HongKong as a map? THINK BEFORE YOU SPEAK ffs. This is not 2004 anymore. Underground 2 roads where tighter than this, even NFS the Run roads are tight.
@@tomshepard9050 Smaller roads exist in this game, there are some sections with very tight corners. It's just that a lot of the roads were widened by quite a bit. It was never going to be an exact replica of Hong Kong.
@@chewthegum you are not wrong, what am saying is you need to re calibrate your perspective bc this is a massive breach of authenticity. They claim it is 1:1 on total area. But I would care less if they respect the tight roads of HK and make it the main selling point - driving in traffic - narrow rd. They can block off any sections of the city just work on the main streets that are viable to car racing. 1:1 is not important but you have to NAIL the feel of 1:1 while you are driving in HK. They are not respecting the customers thinking we are inexperienced idiots, while we have an entire Japan car culture millions of people live their whole lives for. We have a ton of unpopular gems like FnF Tokio, BattleGears and others at the arcade, they respect the road size, a ton of traffic and it is whole lotta fun. On pc, look at Assetto Corsa, all Japan tracks are 1:1. You can't seriously tolerate this pathetic effort, this is how we got shtty games after shtty games.
I mean, the map is small, there is nothing to do except PVP races and you need to be online... This game is nothing like the previous TDU basically. Another franchise sacrificed to be a live service, which will close after a year or two; the good thing is that if you still have TDU2, you can still enjoy that today
BeamNG has the best implementation of oversteer reduction that i've seen in a game when using a controller, when dialled in correctly, the counter steer actually feels like the way a car pulls the front wheels with a wheel.
Blow Off valve sounds are just randomized. Its not based on rpms u can barely press the gas than release it and it will automaticly play blow off sound.
No, you should not....in some instances it looks like the previous versions, which is insane in 2024. Looks like a The Crew ,1 prior to the graphics update. 13 GB Vram for a 1440p, at High, a 4080 struggles to keep a steady 60 FPS at 4k...and it looks like a mobile game....this will be part of a 5$ bundle in a year or so, it's that bad.
Their monetary scheme is pathetically greedy. Looks generic just like anything else. They absolutely FAILED to capture streets of HK by not having the driving focused on dodging and weaving in traffic The buildings and lanes are scaled up - not even US roads have lanes this big. These devs are useless and I see so many gullible idiots who gonna buy it.
the demo kinda sums the game up already "the servers are down for maintenance sorry" cant even play the demo, always online no thanks straight into the uninstall bin it goes. it was a wait for it to be on cd keys for £5 kinda vibe i got with the previews they have not disappointed in that respect.
I am far too late... but I found simply adjusting the "Brake" sensitivity down to -1 helped a TON with having more control over the car. You're absolutely right on it being the controls they have to tweak, but if they somehow just never manage to fix it, they at least have all the settings you'd need to properly fix it yourself. It's insane how much control they give you, but it was broken during the demo cause when you actually select those settings to change it, it hides it so you can't see what you're tweaking, and have to back out to see it again. So you sorta have to change it all blind... The one thing I really enjoyed about this game was how different each and every car felt. I think the main difference they have compared to Forza Horizon is how cars feel properly weighty, but also unique from each other not only in handling but sense of speed and performance.
If they don't fix the performance anything else dosen't matter. If I can't get even close to a consistent 100 fps (WITH FRAME GENERATION ON) with a 4090 and a 7800x3d I don't even want to imagine how someone with an average gaming PC is struggling.
why is there a blowoff sound coming from a naturally aspirated car? the booste gauge next to the tach shows 0 boost on throttle so it wasn't modified with a turbo.... edit: it looks like N/A cars don't have the gauge at all so may just be a bug in showing the boost level...
Unfortunately this game is probably going to be over criticized into oblivion lol. The sounds and handling look fun. Not too realistic or sim-like but also not wacky. Sounds are crispy & have interesting tones. Not just random pops & bands like every car in Horizon 5. Idk im excited about having a game that feels interesting & fun enough to enjoy solo
I was actually pleasantly surprised with the handling because I wanted "simcade" but on the arcade side of simcade because I actually like games to be fun. I can still do some of the silly offroading in vehicles not meant for offroading which was one of my favourite things to do in the previous Test Drive Unlimited games. Now, if they could just add a full-fledged single player career mode like the previous two TDU games had, I'd be sold on buying the full game because I'm just not interested in multiplayer but I'm still having fun exploring the map and completely avoiding anything to do with multiplayer.
No police system either, unless that's coming. I also noted the NPC difficulty seams to be based on the level of assistance, if you have the ABS and TC sliders at maximum, I found the NPCs almost unbeatable but they get easier the less assists you have. I found at 50% they were easy to beat.
I really like what im playing but they really need to optimise it better. It'll be the best racing game in years for me if it is. Currently it requires like 5 terrabytes of vram if you wanna run it well. (Literally uses 4gb of vram on textures alone on low 💀) The best map of any game I've played but i haven't played stuff like midnight club so can't comment on those.
For context i barely get around a consistent 60 on a laptop with a 4050 and 13th gen i7 on low (which is the lowest setting available). In most games i get a stable 60-140 on medium (including games with similar levels of graphics). The main thing holding it back is vram usage due to what i can assume is poorly optimised textures.
The fact that it's so unoptimised kills it for me. The settings say that I'm using over 10GB of VRAM (with an 8GB 3060 Ti lol) on low and yet Afterburner says I'm using only 4.7GB. I get maximum 90fps on city streets, but on the backroads in the hills, it drops to 55fps.
I'm worried but also excited. I never expected this Demo did, well, nobody did. From what was shown, the formula is there but there are key features that are missing. Crossplay needs to come to this game, especially if it's supposed to be a MMO. Racing games aren't popular as other games as it is. Online-Only has good things and bad things along with it. If they have a goal to support this game for 10 years, I'm all for it. However, I too would love an offline patch during that time as well, soonest as possible in fact. A bit disappointed by the map size, it does have nice details but I'll miss that thought of how long it takes to get one side of a island to another. Maybe will get expansions later, who knows. I REALLY hope they patch some sort of pedestrian AI, for a dense city like this, it needs to be crowded. It just feels too empty and not immersive enough. But of course, optimization comes down to this too. My biggest concern is performance and considering how much better a game like Forza can look, it's properly optimized. This game has a foundation, they need to improve on it. I don't care what naysayers are saying, this game definitely has the TDU vibe to it. They have a lot of work to do but I'm doubtful it'll be addressed in these three months unless this Demo is on a older build.
To everyone saying this is a Forza Horizon competitor, it's not. This is more or a Crew Motorfest competitor, and if Ivory Tower dont wake up then TDU will take many of the players away
Even FH5, as Terrible as it is, kills this Overhyped mess stone dead, let alone one of the good Horizons like the Xbox One version of Horizon 2, or Horizon 3.
@@adlibbed2138 Ooof! I was never a fan of FH1 really, I liked it a bit, but it was 2 that hooked me, I never played the 360 Version (its not a Port, its a totally different Game, made by Sumo Digital and not PGG) but hear that it was an absolute Disaster, so if it is better than Solar Crown, Nacon really *has* messed up!
its hong kong, and its a fun place for a car game to be set, a lot of elevation and dense city. i could literally drive to where i live if it wasnt for the servers physically not letting me in
@@AgentZ7 Japan as a freeroam setting is too basic, everyone wants it but there isn't really much special about it, I would much prefer Hong Kong as the size makes it more unique (I'm Japanese living in HK)
i really want to like the game but being unable to run it with somewhat decent specs is making me very sceptical, i truly hope they improve the performance by a lot, being unable to run a game on even the lowest settings smoothly on a 3060 is kind of strange to me and definitely needs to be better
The closed testing they sent out emails for looking for people with more than 8GB of VRAM in their GPU makes more sense now with how rough this game runs. I'm running a 5800X, 32GB of RAM, and a GTX 1080, so no slouch of a PC (and does meet their VRAM target for early tests) but perhaps a little behind in the GPU department for some modern titles. I struggle to get 40fps even on the lowest settings and see little difference between medium/high/ultra settings aiming for 1080p60. The only difference seems to be in the .1% and 1% lows on the framerate when staying at Medium settings now (compared to high/ultra or a mix of custom settings) as I try and explore and do all that's on offer even with the major issues that will still keep me from buying this game for a long while.
Basically my thoughts, but I want to add, that 3rd person view camera is disgusting, game looks and works like shit, no offline mode was a very dumb decision for a company clearly without enough resources to make their online experience stable. Making everything a hub looks questionable too. As well as constantly auto turning on your micro. And making you to actually walk first through your room, and then through hotel lobby, to start driving when you launch a game? Seriously? Also I was able to take some races. First of all seeing that you can't play "bEcAuSe SeRvErS, dUh" when you are launching a damn time attack is hilarious! Second - I don't know, it feels TOO raw, cheap, and lazy for three months before release. Wasn't able to try the domination mode, but usually I like endurance/consistency modes. I sure hope then will fix what is fixable (no one will change visual design, for example), because driving feels nice and sound is awesome, buuuut...
All cars have the same shitty backfire, less wheel rotation than forza, no exterior customization, terrible car models, awkward races with those roads, empty city, No properties. Pros: the TDU elements such as blinkers, windows, start/stop engine, parking lots seemed like car meet spot.
No more always online racing games for me after the crew.
It means heavy monetization, no mods, and one day you just lose the whole game you paid for.
Exactly. Especially in single-player focused games, it's simply there to make more money and fuck with the players
there will be no microtransactions in tdu
This is why I hate online only games
@wydua2049 but when u go and look at the most expensive version of the game u get a vip solar pass including 20 free levels...
@@Jack-ht2gr yea
But there will be no microtransactions
They need to add houses, for me this is non-negotiable. The fundamentals to TDU were Dealerships and customisable houses with their own garages. If they don’t add them then the devs have failed to capture what TDU is about.
Facts
the houses will be added in a future update they said since it will be a live service game.
@@dylanverdiesen4001noooooo 😭. Why always live service I want to be able to play the game offline. Also why can’t they just let games release finished, I’d be fine with games releasing a year or two later if it was actually finished.
@@Gliese710_ This is still a demo its all but perfect the final product will most likely be better than now and live service is sadly a trend nowadays if you look at the AAA titles all their new releases are live service but just because its live service doesnt mean it will be bad for it i just hope for frequent updates.
@@dylanverdiesen4001 Yeah, but i want to play the game right and to have the right experience. If they add houses when im already a millionare it wont make much sense, and also if im going to pay full game price on release i want the game to at least have the main features on release.
‘If you have a PC you can play TDU Solar Crown right now for free.’
The optimisation: Let me stop you right there
Yes, downloading is the easy part. Have fun waiting 20 minutes in a queue for the login server, so you can play them game. Wait you can't, because you'll get connection errors when trying to start a race. 🙃
Going to try to run it on my 14" laptop just to see what the game is like. Can't imagine it going well in any universe
i ran the lowest options and my rtx 2060 cant run it on 60 fps
@@watchthetox7074 dude my 4070 cant run it at 60fps. You should be happy it even runs on a 2060. Performance nightmare.
@@dr.sivavignesh664 game optimization is so trash, even a 3060 cant run it
It's sad to say this but this is the type of game that you're better off buying in a year at half discount with all the patches that fix the game's problems.
Modern gaming nowadays
CD keys selling it for £20 pre order already 😅😮
Every modern game is like that lol. Not just this one
unfortunately, but true
Screams "buy in a year or so". And as someone else said- no bad thing doing that with most games.
This game seems like it needs another year or more to be a complete game, it’s wild that they had an earlier release date of September of last year.
they planned to release it in 2020... just saying.
@@xZeroGrxvity yikes
The blow off sound and turbo flutter in Forza Horizon drives me nuts! I like to just cruise around with friends and hearing the damn thing every time I let off the gas at 2000 rpm and 10% throttle completely breaks my immersion. I thought I was the only one who cares haha. Thats honestly huge, audio is everything for me.
So don't install a ridiculous turbo ....
@@HoodlumMedia every turbo is ridiculous in fh5
@@TeRRm0s you mean every turbo upgrade? Well duh it's full aftermarket turbo setups. Lol, now the comment makes sense.... I understand now 😂
My turbo does that in my 328i, and it’s just a stock turbo. That’s what turbos do irl. Maybe remove the upgraded intake and upgraded turbo.
@@caboose6411 This. Turbo setups have wastegates, you just often don't hear them on a lot of cars that design it to make as little noise as possible. I had an old megane sport years ago and that thing had an awesome dump valve... from just a stock turbo on a (compared to the sports cars in video games) tiny 2 litre engine. NGL when i got a much faster but naturally aspirated car, i missed the dump valve haha
Hong Kong: Uses traditional Chinese and only allow RHD cars
TDU: Use simplified Chinese and LHD cars
Every car right hand drive would be awful
@@LandonH99 Every car is LHD in a game set in Hong Kong would be dreadful
@@iamcarl4591driving on the left side of the road is dreadful
@@LandonH99 and yet if that's what is done, then it's best to have a car to match
It doesn’t matter, forza does the same thing, if it’s an American car, it’s lhd, and if it’s anywhere where it’d be rhd, it is. It really doesn’t matter in an arcade racing game.
We want:
1. Better fps optimization
2. Houses (not apartments)
3. Editing inside the house and maybe outside
4. Role play like missions (delivery, transport)
5. Bikes DLC or update
6. More players per session
7. Another map/maps and flying to with an airport just like tdu 2 dlc
8. Add npc people, pedestrians
9. Animating levers on the steeringwheel when using turnsignals and wiper, like in TDU2
10. Carwash, like in TDU2
11. Avatar's right hand must reach the gearbox when car hits rev limiter, like in TDU2
12. Add cops to make it more realistic driving, like in TDU2
13. Activities like hairdressers etc., like in TDU2
14. Challenges with penalty meter where you need to drive clean on the roads without smashing items, like in TDU2
15. etc. etc. , like in TDU2
TDU2 still better. RIP Eden Games 🥀
@@dutchs5 thank you for those, updating my list right now.
What people don’t get is this….
The issue with pedestrians will be licensing with car companies. It could become a huge pain and money for the developers to obtain licensing for these companies.
@@dutchs5 bro this is a demo calm the fuck down Mr. RIP😂
@@xavielogando9998 you can probably have the pedestrians jump out of the way like every other racing game with pedestrians
When was the last time a "demo" or "beta" was drastically different from launch game?
This will be the exact experience you get at launch with this game so it will run like crap (I personally have a 3060TI) and the servers will shit the bed and since in all its glory they decided to be always online; it'll basically be the equivalent of useless...
Especially this close to launch. This is gonna be a very bad launch and people are going to get burned if they pre-ordered this.
looks like the main problem is the optimization and connection issues, if they can fix it in 3 months they should b straight
If you dont mind share your pc specs. I have mid range i5 11400 rtx 3060 12g and i am afraid that even dlss is not make it playable
yeah the game heavily needs optimization. Game is next to unplayable (unless I want to go full ps2 graphics) on my 1660 super. Meanwhile, it could easily run fh5 near launch (when it was on Xbox game pass, don't know about now but I'd guess it can still do that)
Graphics all maxed out and 1440p, game says it needs over 15GB VRAM, what the hell? And game even not look that good - it looks okay and beatiful, but 15GB VRAM??
The map is awesome but it’s weird that there are no pedestrians walking around. The lack of humans moving around the city is weird when the clubs and dealerships are full of people 😂
Driving around looks nothing like HK - they scaled up the lanes twice as big - HK is meant to be tight - they screwed it up.
because then the game would run even worse i guess
@@tomshepard9050 Every game nowadays has fucking huge lanes man it sucks
@@GageHeibeck not even gta5 is this bad
There are pedestrians, but corridor off, so they're aren't any walking around unfortunately!
I'm glad they gave us this demo. Now I know, not going to pre order. Good grief it's bad
It's really bad which is sad because they we're hyping this game up so bad. Personally if they don't fix the physics, or other aspects such as actual buyable houses, this game will not last 3 months and could potentially kill off the entire studio! This is disappointing. if people think this game can compete against Forza, at this rate they can't even compete with Need for Speed or Crew
Yea it is a mess. Very bad game. I mean its 2024 and it really is complete crap. I don,t care if it is a work in progress it should still be a whole hell of alot better than it is. They been working on it a long time there should be no exuse how bad it is already.
@@johnnywishbone8985 Damn straight man. Proper failure of a game rn. I was gonna buy this game on release, but I'd be even reluctant to spend $20 on the game LMAOO
why would you ever preorder a game, especially from a no-name studio that looks bad even in trailers
@@flushersum Did you notice the promotional material looks nothing like the game we see? It looked interesting. Thankfully, they put a demo out, and corrected that notion.
You might not believe this but I played the first beta and I left a three page section in the post beta survey about the handling model and how the drifting wasn’t working. I specifically told them and I remember writing these exact words that the cars grip up far too easily.
This was all on controller mind, so I’ll have to see what it’s like on wheel, but it’s definitely still evident on controller in the demo.
Yeah, I tried it on wheel and I have to disagree with Hoki - I think it's still impossible to drift properly, at least in stock cars. But I chose the 350z specifically to see what RWD cars are like in terms of drifting, and they should be able to drift a lot better than this one does.
Maybe tuning helps? I'm sceptical though. So far it's not in the same galaxy as Horizon. Hoki made a good point in this video, that developers are so terrified of making the player deal with the cars momentum and weight, they think the average player wants their cars to be the equivalent of avatars in action games, so they have to stop dead almost immediately, and respond immediately, and turn immediately.
They don't seem to understand that the pleasure of virtual driving is _in_ that weight and momentum, and having to manage the weight and momentum of this big lump of metal, make it dance and slide, like you're working with it rather than controlling it directly. Like it's an animal, not just a version of you. We don't want our cars to handle like Bayonetta. We don't want to BE the cars. We want to drive them.
please be good, forza needs some proper competition finally.
Agree. I love horizon, but competition always great for us consumers
This ain't it
this game is not going to compete against forza lol
@@goldenferrari7785 The handling, the car models and the roads are already better on TDU. Optimization is shite, but it can be fixed
@@Maxwell_Brune I doubt the handling is better, it's not even close tbh. Many people forget how complex Forza Horizon's physics calculation was.
Always online and servers not working? No thanks.
Edit: Game doesn't launch, it apparently isn't compatible with my (latest) graphics card drivers and my version of windows 10 which is even funnier. Not bothered to troubleshoot.
4 players max party too and no private lobbies 💀
Dude, the game is still in beta, this is literally the time to test and deal with optimizing network connection
Yea the demo managed to show off why its a bad idea 😂
Multiplayer only races are shit too. And the Crew 1 is no longer playable because it was an always online game.
this it does not work with the last amd drivers, while being on the same architecture as xboxSX/ps5. I dunno will not do convoluted bs just to play 30 min lmao.
The city environments and graphics in general have been a mixed bag to me, on one hand the shaders, puddles, shadows, lighting are great, but on the other the city looks extremely sterile and lifeless and not because of no pedestrians, but the lack of detail, buildings feel copy pasted and not unique at all. The handling is ok but as you said it needs more relaxed sliding. Its very apparent that this demo is quite rough around its edges so hopefully full game will have lots of improvements. Cautiously optimistic so far
I'd like to see the option to enable something like "authentic" ABS and TCS, so the amount of it will be actually defined by car we're currently using, for example when You use something old which didn't have any abs or tcs, you dont have it and when You use a new vehicle you have it and if real vehicle allow to disable it you can do it too.
They showed a parking garage full of cars in the trailer yet in this video there wasnt a single one in there lol
Watch Dogs 1 trailer vs reality that's all im gonna say
Use subtitles if ur deaf, its a demo. N who cares about parking garages yall kids have to ruin every game by asking devs for dum shit like this
It's worth noting just like The Crew, this game will be online only and will eventually shut down. Instant no buy from me.
Developers have promised an offline only patch before end of life on this game
@@wes4990 promising and actually doing it is different so I'll probably buy it when it's at the end of life and they're actually announcing it
why not now so we can be offline if we want to be
@@ThePirajthey don't have enough time for that
@@ThePirajbecause most gamers don’t give a F about offline capabilities. Only the whiny minority care
I don't really like it so far. The handling feels weird and the game runs pretty poor on my PC with medium settings. My PC isn't a monster but this game shouldn't run this badly. But worst of all; this game is always online and even if the things I mentioned before were fixed, I wouldn't buy it because of it being always online.
9:06 from what I've seen, Hong Kong in this game looks like we're back to covid
Hmm this just doesn’t have the feel of the original test drive unlimited that I was hoping for. The original felt like a simulation of being a rich person living the dream driving expensive cars on a beautiful island with a vast amount of roads to explore and owning a nice big luxury house. Hopefully the full game is better.
Thats because its on Hawaii, HK is also where rich people live.
The demo in its current state is nearly unplayable on anything less than a top-of-the-line machine whenever trying to run high or ultra settings. If you drive fast enough, the game literally fails to render in the road ahead and stops you dead in your tracks until it can load the road in. This also happens in Need for Speed: Rivals, which is 11 years old and hasn’t had a significant update in 9 years.
That being said, this game has some serious potential. The cars all sound great, the map is nice, and the car handling is fun. Unfortunately, I doubt they can fix all of this in three months.
Sounds more like your ancient computer can't handle it.
Agreed, a 2070 even on lowest settings and most aggressive dlss is unplayable in both visual quality and framerate (between 30 and 40). Didn't even bother playing more after a couple hours. Unbound and all the forzas run laps around this.
Have you got an SSD or NVMe drive to install games onto, because it sounds like you're running it from a HDD.. But I agree, it needs a lot more optimisation. It just runs bad for how it looks
@@Antidepressiva1980 a 4070 or a 3080Ti not being able to have steady 60FPS @ 1440p is a big YIKES.
Who would buy 4070+ to play 60 fps, mega lol
While Crew Motorfest really opened us to a Hawaii culture, in TDUSC I haven't seen a single asian human in 3 hours of demo
The always online aspect needs to go and the handling should be reworked to be more sim like, as they taunted. The rest is on point and can be improved easily.
I really like this TDUSC but I don’t like the require for online to play this game
It's a huge risk they're taking by going this route. Remember when the latest SimCity was introduced with always online? Easy to forget since Cities: Skylines practically monopolized the city building gaming market by offering a better product without the always online feature. The TDU franchise doesn't have a fraction of the leverage that the SimCity franchise had 12 years ago.
I only played the previous ones online so this doesn't bother me
@@GK_Squidthe problem is that in a few years they will likely do the same as the crew and make the game unplayable
It will be like the same thing with the crew
Everyone is always on a internet connection why does it matter lol it’s not early 2000’s anymore
The streets look so unnaturally wide. I find that narrow roads help give a sense of speed. This was a large contributing factor to why I got bored playing forza horizon.
These sh$ty games are meant for casuals.
4:28 i just wonder why the game itself looks like Assetto Corsa from 2014
and why the back mirrors look like from Need For Speed II (1997)
The aliasing looks actually even worse then Assetto Corsa
He's playing with some heavy upscaling for some reason. The upscaling doesn't seem to be sorted out yet. It's still an early demo, so I hope that will get fixed and the performance overall will improve, otherwise the game doesn't look so bad.
It is an early demo.
@@jurekgadzinowski2895 the game is due to release in 3 months, it's very much not an early demo
Lack of optimsation forcing a lot of players to play on Low-Medium settings to have a half-decent framerate.
Driveclub looked better than this.
I would like it, the problem is my aging 5600 xt is basically destroyed by this game. Yes, the city feels kinda empty but so does it in Horizon 5. I liked the handling, the Mustang with TC off is quite a handful car, but that combined with these narrow streets is really fun. The map feels a bit small, but like you said only half of it is accessible. It wont be huge, but a more dense map is better than a large empty one. The graphics is fine as long as you have the hardware to run it and thats a problem. Yes, my pc is old but it runs pretty bad for everyone.
I really like a couple of the small stuff they've added. The fast travel with different prompts for inside and outside is actually pretty thoughtful.
Not even with a 4090 this game aspect won't change, it's just a very limited game engine that was used and the game is poorly optimized. Let's not compare this to FH5...this doesn't even reach FH3
@@TheBadBone23 Regarding the map, we all wish FH5 had this map, the map is awesome, beautiful, has a city. FH5 is empty and feels empty. The TDUSC map just needs pedestrians and a bit more traffic.
I like the map and also the driving is okay. But with the absence of housing its just missing a huge part of the TDU feeling I was hoping for. Thinking about selling a car to get space for a new one or just grind for a bigger house was some of those TDU problems that stood out from the masses of open world racers. For me there is missing a huge part of the TDU lifestyle. I know they sayd they gonna bring it later, if the playerbase still wants it, but I think I will also wait till its there so I can see where TDU SC is going to.
You want populated streets? --> No problem it'll cost you 30 $ as DLC
You want more wheels, more options to 'upgrade' your car? --> No problem it'll cost you 30 $ as DLC
You want more and better cars, garages, car washes? --> No problem it'll cost you 40 $ as DLC
You want to be able to sell your cars, upgrade your garages or even houses? --> No problem it'll cost you a monthly 15 $ subscription to our services
You want to be able to skip commercials and random crap we gamers never asked for in the first place? No problem it'll cost you another 10 $ monthly on top of the 15 $ sub you already have AND another account extra created at some nitwit DRM data mining company which of course you HAVE to link on your steam account.
Don't get me wrong here, I am not crapping only on TDU! But I waited 13 frikking years for this !!! And this is roughly what we gonna get??? Let alone the prices they ask for already???
The state of AAA gaming and it's industry is absolutely DOGSHITE !
Let us play OFFLINE
"can't connect to lobby"
"queue 300/300"
what happened to good old cruising Hawai at our own pace ?
Minding our own business
Not having to create an account
Not having to deal with the bad quality of your servers...
I don't understand the point of having a mandatory connexion, do you have to drive people away ? Because that's how you drive people away
As always, I really love your thoughtful commentary and insight on handling models. I hope the devs see this video and consider your feedback!
I can’t make myself play an always online game knowing i’m being screwed so hard
This was an incredibly informative video and I really appreciate how in depth you go on how the handing feels, an aspect I feel isn’t emphasized enough in most racing game reviews I watch
Something you didn’t mention which is really important to consider was how demanding the game is. With an rx580 8gb and a 3400g, I can run horizon on high settings at 1080p and get over 60fps easily. With this however, even with everything on low I struggle to get past 40. Hopefully they can optimize the game before launch as I was really excited to play this.
And get their netcode straightened out. Currently its in a laughable state.
Yeah, the review seems a little out of touch in respect to the state of the game performance wich is sad. I can play fh5 on hig 1080p with no problems, but tdu cant even run well on low, wich is sad
oh this game is not optimised so much yet
id literally reservers 90% of your vram no matter how much of it you have
one person with 8gb had it take up over 7gb
and for me it took up over 11gb
Man on ultra it eats up all my vram and I have a 4070 , and still looks like a piece of crap :]]] I mean still runs ok just onlly cause I enabled frame gen idk
Hmmm. Comparing two DIFFERENT studios, one with pretty much unlimited money against one with, limited money. Lol
Glad I wasn't the only one who was having trouble to get into races. Im also hoping that they hammer down the optimization, because even with my decent rig with a 4080, 13900k, and plenty of memory, the game can still chug into choppy frames in the denser parts of the map. I personally enjoyed the different feeling physics, and im looking forward to a better sense of progression in this game when it comes to earning and buying new vehicles.
I've been skeptical of this for a while and after playing the demo I just am not really that hyped for it.
I could not agree more with you. I played the demo for quite some time, and the first thing I have noticed is that the game sounds amazing, the car models are really clean, but I don’t think they are as detailed as gt7 but more on part with fh5. I felt that the demo was using maybe some upscaling tools on the graphics, which is odd as it was 1080p(I could see some spaces very blurry and grainy, between the body of the car and the rear spoiler for example. I am not sold on the driving physics, but I played on controller, so I will try on my wheel later, and the fact that we’re no npcs on the map, made it feel way to empty. I managed to make one race, but I don’t know if it was online or against AI. I was working during the race and had to stop in the middle of it, for like 10-15 seconds and when I came back, I still managed to win the race 😂 but yeah, I just hope the game gets better and better
FSR is enabled by default, but you can switch to DLSS or turn it off in the settings. I think the implementation is weird for now, the game really looks blurry at times. I hope the performance will also improve at launch and with optimised drivers.
@@MrJonas7 tried both on a 4060, still looked wrong. They need to fix it
5:31
Hoshi, driving a NA car and watching the Boost gauge go from 0 to -1bar over and over again: "Man this blow-off valve noise is so good, it's unparalleled"
You install a "turbo" on the car early on in the demo and it won't have the bov noise before that. Its silly that the gauge only shows vacuum but 🤷♂️ the sound is still good!
@@HokiHoshi Huh. What an interesting mistake to make considering the gauge should be reading from turbo characteristic values that affect the car's power... Do you think turbo actually does nothing? Or just that the gauge is messed up?
I think its either a bug or just something with the upgrade system not being that realistic, but I haven't spent much time messing with it tbh. If you look at the GTR footage it does actually build boost on the gauge
@@HokiHoshi Right I saw that, but that car is Turbo from factory so clearly its boost gauge works (same as the aston martin later). My wonder is whether the gauge is right and the "added on" turbo is really doing nothing but making noise, or if the gauge is wrong and the turbo is boosting.
My money's on the gauge working 🤔
@@HokiHoshi Although the flutter is dynamic there is still a problem with how it sounds. If you just tap the throttle for an instant while keeping the car at low revs, and not building almost any negative pressure on the intake, the flutter will still happen quite loud for a long time. Tapping repeatedly will play the same loud sound over and over. It doesn't overlap but is definitely not right. It seems they consider more how much the throttle was open, regardless of how long, and less how much boost pressure was actually generated.
Other than that I agree with you with pretty much all you said in this video, I knew you would have the most sane tempered take on this, some of the things I've been reading from all sides are kind of wild.
Also, I had more success drifting with the mustang as it has much more power, it actually oversteers quite a bit. The 350z seems to be underpowered even with the upgrades. You should also try the Audi TT, I found AWD cars to be the most fun to throw around.
Overall, I think people who go into this game expecting a MMO like NFSW will have a good time, but people expecting a good single player experience will be very disappointed.
At risk of being a circle jerk comment, how the hell can no 8th or 9th gen arcade racer compete with the lived in world of MCLA?
No horizon, NFS, the crew or this seems to be able to give us the intensely populated world the 2008 Rockstar gave us.
Seems like a mobile demo . Less than 6 months from launch. Not ideal
Always online part killed it for me, when are gaming companies gonna learn we don’t want online all the time
I haven't played the game, but I would like to talk about a few things that caught my attention in the videos I watched.
First of all, I know this is a demo, I hope they fix everything.
TDU (2006) gave each vehicle its own speed dial on its 3-person camera.
In TDU (2006) we could buy many different realistic garages and houses. I hope TDUSV doesn't lock us in that ridiculous futuristic hotel.
Vehicle showrooms are very futuristic, not like a real garage, and for some reason they are very big.
City cars are so limited that we can see 5 red taxis at as the same time.
Vehicle prices should have been more realistic, like in the old TDU, and I hope we can design our garages according to our own tastes.
they said they gonna add houses later, if the community wants them
Glad someone else brought up the showrooms. Not only do they look out of place but they all look the same in design.
In TDU2 there was a genuine sense of moving up in the game world going from the used car dealer to the supercar dealership.
4:47 that looked GOOFY 😂 like something was pushing hard and made the car drift INSTANTLY and so slow
I've tried Logitech G29 in TDUSC and man it's horrible, there is almost no resistance until You add any amount of throttle when wheel jumps to full resistance which comes down to none when You let of the throttle. Also clutch isn't working at all, you just shift gears without it.
I tried it on wheel and I have to disagree with Hoki - I think it's still impossible to drift properly, at least in stock cars. But I chose the stock 350z specifically to see what RWD cars are like in terms of drifting, and a stock 350z(370z? can't remember the exact model) should be able to drift a lot better than it does in-game
Maybe tuning helps? Maybe adding power helps? I'm sure you can make it better as a drift car somehow - I'm sceptical that it'll ever feel right though. So far that handling isn't in the same galaxy as Horizon.
Hoki made a good point in this video, that developers are so terrified of making the player deal with a car's momentum and weight, terrified of just letting the car slide naturally. So they make the cars just grip up straight away. The exact same handling issue affects The Crew Motorsport - as soon as you try and drift a car for any length of time it just grips up, and if you go beyond a certain angle it just locks up.
Devs think the average player wants their car to be the equivalent of an avatar in action games, so the cars have to stop dead almost immediately, and respond immediately, and turn immediately, like Dante or Bayonetta.
They don't seem to understand that the pleasure of virtual driving is in that weight and momentum, and having to manage the weight and momentum of this big lump of metal, make it dance and slide, like you're working with it rather than controlling it directly. Like it's an animal, not just a version of you. We don't want our cars to handle like Bayonetta. We don't want to BE the cars. We want to drive them, tame them.
this game is future lost media
the demo?
@@jai9587 no, it's going to be an always online MP only game. in a few years it'll be dead and gone like the matrix online or that other racing game they're trying to sue over in places with decent consumer protection laws.
This issue with always online is that you lose the want to go into online, FH3 for example the best part of that game was junping lobbies looking for impromptu drifting or drag racing and cruising but with the always online you dont habe that want to go into the online because you are already in it
Is no one going to talk about the chase cam?? It looks really strange
I just think that the feeling of the game cant really be felt if there isnt some offline content, its not hard, basic races and a cup system just like the previous games, otherwise i just struggle to see how the game will get an audience at this point as the gaming landscape in general has changed, and there are too many borders of entry for anyone who just wishes to dabble, from bad performance to not even launchable on the steam deck, and then the fact you have to create an account, simple things that just make people not bother, because most people dont want to bother with the current mess of the general gaming landscape.
>Always online
"No, lieutenant, your men are already dead."
😂
i had the same connection issues yesterday, i just couldnt join a race for the life of me. but i still really enjoyed cruising and exploring the island. and today i could do some races so that's great!
they definitely need to improve the performance though, both the servers and the client
Priority improvements required:
1\ Save-games and lobbies are limited to your server region (EU / NA / OCE / etc) and it's impossible to play with friends overseas without changing your Windows region.
2\ No option to play offline
3\ Performance optimisation
4\ Gamepad input filtering as you discussed
5\ General server stability
6\ Over-exposed skies during daytime
I kinda get the hubbub over houses but at the same time don't care that much. Besides changing clothes I have no reason to visit my hotel suite, so why waste time building more homes. At least they added an interim garage feature, although more spaces would be appreciated.
Thanks for sharing your thoughts!
I haven't played the demo, but the closed beta gave me similar impressions, altho one thing I particularly noted, was the "crash" physics. I got my car to lose grip and roll over in a corner more than once, in a way that felt very realistic, tho not in an annoying or distracting way. Steering full lock while coming up a hill in Horizon will make you slide, but unless you're driving a big lifted truck, nothing like that would happen.
This definitely surprised me, and felt like such an obvious way to make cars feel grounded, without having to either break the fun of driving (it doesn't really happen randomly either, by far), and without having to develop advanced destruction physics and such. In the end it's a little thing, but I hope it stays in the demo and the final game
by the way, a link to the demo in the description would be cool! the TDU website isn't very helpful, and I had to dig a little to find the steam page.
I played it but TDU2 is still significantly better
Makes sense, tdu2 is a full game and this a a beta demo
TDU2's handling is unbearably bad though. TDU1 knocks the driving out of the park but holy fuck TDU2 is miserable to play... well its in stock form. The handling mod improves it a lot.
When I saw KT Racing was the development team, I knew this game will be all bark no bite.
KT has been making WRC games for years, 10 games (a decade) to be exact; you'd think they've become pretty experienced with racing game and optimization after 10 games, but no, that's clearly NOT the case with Solar Clown demo - even indie studios can achieve better results.
Also, the BoV totally doesn't sound like a stock 370Z at all.
Thanks for the summary and update! I am hoping this is not going to be a grind fest disaster like Forza Motorsport was at launch. Folks don't have endless hours to grind out $ to buy sub par cars and parts. Will they have any hypercars & race cars or just street cars?
Can't understand why they release a demo with so many things not working. Highly unlikely they will devote the $ resources required to get the game working properly before launch. 3 months is not much time... considering it's been in development so long and they still have major issues to resolve. I've also heard others complain about low / inconsistent FPS & very fake operating AI traffic.
Getting various types of vehicles to drive without much effort is one of the biggest benefits to FH5 given the common player's lack of freetime to grind on 1 game. Folks just want to jump onto a game after work to relax and drive various types of vehicles that are well tuned. We don't necessarily want a 2nd job grinding on a video game... Your thoughts?
I would much rather spend more $ for a game and have vehicles and part unlocked than waste my time grinding... I can't be the only one to think this way about spending free time on video games.
the last 2 TDU games have also been grindy
It will be a grind fest. That's test drives DNA. You're supposed to cherish the cars you have and not be given free range of 700 cars.
@@wes4990Might as well grind like a mad man in real life and buy yourself a nice brand new Lambo or Ferrari. But to grind like a no lifer in a game, for one car? Count me out. Gameriot said something about grinding 100-200 hours for cars, that devs want to make it even grindier in full release 🤣
I really hope the listen to your concerns for the drifting physics. You represent a voice from us because they care what the top TH-camrs say
All cars have steering wheel on the left side, how stupid.
Lanes are huge, that's not HK, they are scamming people with asset flips.
@@tomshepard9050
They widened the road to make it easier to drive.
@@chewthegum then why sell HongKong as a map? THINK BEFORE YOU SPEAK ffs. This is not 2004 anymore. Underground 2 roads where tighter than this, even NFS the Run roads are tight.
@@tomshepard9050
Smaller roads exist in this game, there are some sections with very tight corners. It's just that a lot of the roads were widened by quite a bit. It was never going to be an exact replica of Hong Kong.
@@chewthegum you are not wrong, what am saying is you need to re calibrate your perspective bc this is a massive breach of authenticity.
They claim it is 1:1 on total area. But I would care less if they respect the tight roads of HK and make it the main selling point - driving in traffic - narrow rd.
They can block off any sections of the city just work on the main streets that are viable to car racing. 1:1 is not important but you have to NAIL the feel of 1:1 while you are driving in HK.
They are not respecting the customers thinking we are inexperienced idiots, while we have an entire Japan car culture millions of people live their whole lives for. We have a ton of unpopular gems like FnF Tokio, BattleGears and others at the arcade, they respect the road size, a ton of traffic and it is whole lotta fun. On pc, look at Assetto Corsa, all Japan tracks are 1:1.
You can't seriously tolerate this pathetic effort, this is how we got shtty games after shtty games.
I mean, the map is small, there is nothing to do except PVP races and you need to be online... This game is nothing like the previous TDU basically.
Another franchise sacrificed to be a live service, which will close after a year or two; the good thing is that if you still have TDU2, you can still enjoy that today
Physics look good and sounds are good aswell.
did you play it yourself?
@@z3ro7o will try to
BeamNG has the best implementation of oversteer reduction that i've seen in a game when using a controller, when dialled in correctly, the counter steer actually feels like the way a car pulls the front wheels with a wheel.
BeamNG from 2012 does a lot of things correctly compared to modern racing/driving games. It's not even a fair comparison.
The fake currency and non realistic car prices bother me.
Why does that bug you for???
@@Oldvehicle19220k for a mercedes when in TDU 1 that car cost like 60k
@@Mario-do1vfis in HKI currency, not in dollars.
Blow Off valve sounds are just randomized. Its not based on rpms u can barely press the gas than release it and it will automaticly play blow off sound.
No, you should not....in some instances it looks like the previous versions, which is insane in 2024. Looks like a The Crew ,1 prior to the graphics update. 13 GB Vram for a 1440p, at High, a 4080 struggles to keep a steady 60 FPS at 4k...and it looks like a mobile game....this will be part of a 5$ bundle in a year or so, it's that bad.
Their monetary scheme is pathetically greedy.
Looks generic just like anything else.
They absolutely FAILED to capture streets of HK by not having the driving focused on dodging and weaving in traffic
The buildings and lanes are scaled up - not even US roads have lanes this big.
These devs are useless and I see so many gullible idiots who gonna buy it.
the demo kinda sums the game up already "the servers are down for maintenance sorry" cant even play the demo, always online no thanks straight into the uninstall bin it goes.
it was a wait for it to be on cd keys for £5 kinda vibe i got with the previews they have not disappointed in that respect.
This game lost me as soon as you said always online. Nahh not getting it now. I can still play Horizon whether or not Microsoft supports it.
I am far too late... but I found simply adjusting the "Brake" sensitivity down to -1 helped a TON with having more control over the car. You're absolutely right on it being the controls they have to tweak, but if they somehow just never manage to fix it, they at least have all the settings you'd need to properly fix it yourself. It's insane how much control they give you, but it was broken during the demo cause when you actually select those settings to change it, it hides it so you can't see what you're tweaking, and have to back out to see it again. So you sorta have to change it all blind...
The one thing I really enjoyed about this game was how different each and every car felt. I think the main difference they have compared to Forza Horizon is how cars feel properly weighty, but also unique from each other not only in handling but sense of speed and performance.
If they don't fix the performance anything else dosen't matter. If I can't get even close to a consistent 100 fps (WITH FRAME GENERATION ON) with a 4090 and a 7800x3d I don't even want to imagine how someone with an average gaming PC is struggling.
I get around 80-100 fps in 4K on my 4090 (i7 10700k)
Hello, person with an average gaming pc here! I was struggling so much that I uninstalled that piece of crap.
why is there a blowoff sound coming from a naturally aspirated car? the booste gauge next to the tach shows 0 boost on throttle so it wasn't modified with a turbo....
edit: it looks like N/A cars don't have the gauge at all so may just be a bug in showing the boost level...
Installed a turbo upgrade from the workshop.
Unfortunately this game is probably going to be over criticized into oblivion lol.
The sounds and handling look fun. Not too realistic or sim-like but also not wacky. Sounds are crispy & have interesting tones. Not just random pops & bands like every car in Horizon 5. Idk im excited about having a game that feels interesting & fun enough to enjoy solo
I was actually pleasantly surprised with the handling because I wanted "simcade" but on the arcade side of simcade because I actually like games to be fun. I can still do some of the silly offroading in vehicles not meant for offroading which was one of my favourite things to do in the previous Test Drive Unlimited games.
Now, if they could just add a full-fledged single player career mode like the previous two TDU games had, I'd be sold on buying the full game because I'm just not interested in multiplayer but I'm still having fun exploring the map and completely avoiding anything to do with multiplayer.
Games can be fun with realistic handling e.g beamng. You just don't know how to drive.
Should have just played it safe and Remastered tdu2
Nah, the handling on that game is dogshit, and the characters have aged like milk
At least it didn’t lack in the map or the vibe
@@997tt7That's why he requested a remaster. Update the graphics and car physics and Solar Crown would be non-existent to everybody.
No police system either, unless that's coming. I also noted the NPC difficulty seams to be based on the level of assistance, if you have the ABS and TC sliders at maximum, I found the NPCs almost unbeatable but they get easier the less assists you have. I found at 50% they were easy to beat.
Lack of traffic too
I didn't even know this! Thank you, should be done by the time I am done watching.
Somehow this game managed to look and work worse than many other modern racing games in the last few years.
5:30 NIGHTRUNNERS DOES IT!!!! AND IT'S AN INDIE PROJECT!!!!!!!
Pvp focus? Always online? Hard pass.
Feels like a hybrid of 2 racing games
PSA: There will be no microtransactions and they are planning to make an offline mode!
Source?
source
Omg I hope that it will be true
they also plan to add houses, its gonna be updated post launch
Not only will I add "source" like other comments, but have you seen the different editions you can buy? Press X to doubt
I don't know why, but this kinda makes me want to play The Crew again. Oh wait I can't, It was stolen from me :(
I really like what im playing but they really need to optimise it better. It'll be the best racing game in years for me if it is. Currently it requires like 5 terrabytes of vram if you wanna run it well. (Literally uses 4gb of vram on textures alone on low 💀)
The best map of any game I've played but i haven't played stuff like midnight club so can't comment on those.
For context i barely get around a consistent 60 on a laptop with a 4050 and 13th gen i7 on low (which is the lowest setting available). In most games i get a stable 60-140 on medium (including games with similar levels of graphics). The main thing holding it back is vram usage due to what i can assume is poorly optimised textures.
The fact that it's so unoptimised kills it for me. The settings say that I'm using over 10GB of VRAM (with an 8GB 3060 Ti lol) on low and yet Afterburner says I'm using only 4.7GB. I get maximum 90fps on city streets, but on the backroads in the hills, it drops to 55fps.
the 3060ti sucks anyway lol
@@Lol-he9rz What GPU do you have?
Yep, online only, for a single player game? Will be EASY to not buy this game. FAIL
I'm worried but also excited. I never expected this Demo did, well, nobody did.
From what was shown, the formula is there but there are key features that are missing. Crossplay needs to come to this game, especially if it's supposed to be a MMO. Racing games aren't popular as other games as it is. Online-Only has good things and bad things along with it. If they have a goal to support this game for 10 years, I'm all for it. However, I too would love an offline patch during that time as well, soonest as possible in fact.
A bit disappointed by the map size, it does have nice details but I'll miss that thought of how long it takes to get one side of a island to another. Maybe will get expansions later, who knows. I REALLY hope they patch some sort of pedestrian AI, for a dense city like this, it needs to be crowded. It just feels too empty and not immersive enough. But of course, optimization comes down to this too.
My biggest concern is performance and considering how much better a game like Forza can look, it's properly optimized. This game has a foundation, they need to improve on it. I don't care what naysayers are saying, this game definitely has the TDU vibe to it.
They have a lot of work to do but I'm doubtful it'll be addressed in these three months unless this Demo is on a older build.
To everyone saying this is a Forza Horizon competitor, it's not. This is more or a Crew Motorfest competitor, and if Ivory Tower dont wake up then TDU will take many of the players away
All 5 of them ;)
Even FH5, as Terrible as it is, kills this Overhyped mess stone dead, let alone one of the good Horizons like the Xbox One version of Horizon 2, or Horizon 3.
@@simeonyves5940 bruh even Horizon 1 and XB360 port of Horizon 2 of all things easily ran around the circles against The Day Before Solar Clown
@@adlibbed2138 Ooof! I was never a fan of FH1 really, I liked it a bit, but it was 2 that hooked me, I never played the 360 Version (its not a Port, its a totally different Game, made by Sumo Digital and not PGG) but hear that it was an absolute Disaster, so if it is better than Solar Crown, Nacon really *has* messed up!
I didnt know the demo was happning, thank you!
Chinese map, for a car game seems like an oxymoron (no offense)
its hong kong, and its a fun place for a car game to be set, a lot of elevation and dense city. i could literally drive to where i live if it wasnt for the servers physically not letting me in
@@plqness Fair enough there. Unique for sure. People are fiending for a good Japan freeroam setting, seems like a missed opportunity imo.
@@AgentZ7 Japan as a freeroam setting is too basic, everyone wants it but there isn't really much special about it, I would much prefer Hong Kong as the size makes it more unique (I'm Japanese living in HK)
i really want to like the game but being unable to run it with somewhat decent specs is making me very sceptical, i truly hope they improve the performance by a lot, being unable to run a game on even the lowest settings smoothly on a 3060 is kind of strange to me and definitely needs to be better
looks like a mobile game
6:25 it does not change based on what load the engine was under, it's just multple sound samples that it cycles through.
I just uninstalled the demo.
I just took a dump.
The closed testing they sent out emails for looking for people with more than 8GB of VRAM in their GPU makes more sense now with how rough this game runs. I'm running a 5800X, 32GB of RAM, and a GTX 1080, so no slouch of a PC (and does meet their VRAM target for early tests) but perhaps a little behind in the GPU department for some modern titles. I struggle to get 40fps even on the lowest settings and see little difference between medium/high/ultra settings aiming for 1080p60. The only difference seems to be in the .1% and 1% lows on the framerate when staying at Medium settings now (compared to high/ultra or a mix of custom settings) as I try and explore and do all that's on offer even with the major issues that will still keep me from buying this game for a long while.
Basically my thoughts, but I want to add, that 3rd person view camera is disgusting, game looks and works like shit, no offline mode was a very dumb decision for a company clearly without enough resources to make their online experience stable. Making everything a hub looks questionable too. As well as constantly auto turning on your micro. And making you to actually walk first through your room, and then through hotel lobby, to start driving when you launch a game? Seriously?
Also I was able to take some races. First of all seeing that you can't play "bEcAuSe SeRvErS, dUh" when you are launching a damn time attack is hilarious! Second - I don't know, it feels TOO raw, cheap, and lazy for three months before release. Wasn't able to try the domination mode, but usually I like endurance/consistency modes.
I sure hope then will fix what is fixable (no one will change visual design, for example), because driving feels nice and sound is awesome, buuuut...
Thanks for this video. It would have been nice to hear about the actual game performance on PC though.
Dead on arrival
This game is almost everything I've been looking for in a racing game for a decade now. Please don't suck.
All cars have the same shitty backfire, less wheel rotation than forza, no exterior customization, terrible car models, awkward races with those roads, empty city, No properties. Pros: the TDU elements such as blinkers, windows, start/stop engine, parking lots seemed like car meet spot.
They sell you HK but these roads look nothing like HK - scam alert.
Not all cars -Maybe a few
One thing though, somehow the place doesn’t quite capture the feel of Hong Kong, it looks very uncanny in a bad way that I can’t quite explained.