#SplinterCell

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  • เผยแพร่เมื่อ 5 ก.ย. 2024
  • Executive Producer Mathieu Ferland introduces some of the developers in a series of developer diaries regarding Splinter Cell: Chaos Theory. Frédérick Blais is featured as the AI Programmer gets ready for Beta. He demos the difference in AI Behaviors compared to prior installments.
    Ripped from: Splinter Cell: Chaos Theory Collectors Edition DVD.
    Channel Trailer: • Frederick Guese Channe...
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ความคิดเห็น • 20

  • @harjap7487
    @harjap7487 3 ปีที่แล้ว +28

    This game was ahead of it's time.

  • @LuckyBide
    @LuckyBide 3 ปีที่แล้ว +7

    Thanks for posting these old videos, it's very interesting and it's making me very nostalgic of that era...

  • @connerpace5468
    @connerpace5468 3 ปีที่แล้ว +4

    Thanks for posting this. Such excellent games yall made. Best game of all time!

    • @FrederickGuese
      @FrederickGuese  3 ปีที่แล้ว +1

      I don't think Ubisoft will make one like this ever again because they can't shove MTX or a service game. The only way a new proper SC will be made is if Ubisoft's editorial team gets shaken up again.

  • @tyo101
    @tyo101 3 ปีที่แล้ว +10

    Excellent game.

    • @FrederickGuese
      @FrederickGuese  3 ปีที่แล้ว +5

      That gen had Chaos Theory and MGS3. The two series at their prime. Hitman didn't come fully formed until Blood Money IMHO.

    • @tyo101
      @tyo101 3 ปีที่แล้ว +3

      @@FrederickGuese Agreed. Even if I think MGS was the pound-for-pound best experience in the MG series, MGS3 and Chaos Theory were both brilliant games in terms of gameplay and innovation, in particular. Hitman: Blood Money was a later, but similarly brilliant gaming experience.

    • @LuckyBide
      @LuckyBide 3 ปีที่แล้ว +1

      @@FrederickGuese Hitman Blood Money only came one year later so it was the same gen, even if the game was cross-gen.
      But I would disagree with you, Hitman Contracts was a huge step to get to the final form of Hitman, what they did in that game helped Blood Money to become what it is.

    • @FrederickGuese
      @FrederickGuese  3 ปีที่แล้ว +1

      @@LuckyBide I can see that.

  • @jackcravford8744
    @jackcravford8744 ปีที่แล้ว +1

    The My Console at the end of the video is an masterpiece choice. :3

    • @FrederickGuese
      @FrederickGuese  ปีที่แล้ว

      It was my old end-of-video song.

    • @jackcravford8744
      @jackcravford8744 ปีที่แล้ว +1

      @@FrederickGuese Btw i cant help myself, but i feel like the AI in CT can see sometimes through the wall.
      Their reactions and stuff are great, but when AI can see a movement through metal sliding door, which i cant do that at all is just absurd.
      Otherwise the AI is amazing.

    • @FrederickGuese
      @FrederickGuese  ปีที่แล้ว

      ​@@jackcravford8744 Replaying MGS3 I noticed that guards will go into caution if you fire at them beforehand when woken up. Suck there are not many AAA Stealth games these days besides Hitman which I do really like. Going to a bush after someone sees you isn't very satisfying.

    • @jackcravford8744
      @jackcravford8744 ปีที่แล้ว

      @@FrederickGuese Currently playing first SC and Chaos Theory, i just cant deal how there is no consistency in the AI. I can jump on the place, hearing no impact of the landing and the guard will be like "what was that", but if i will open doors behind someone, which is making loud noise, NOTHING. AI does not hear it.
      The opposite is in Chaos Theory. I can jump near someone, he is not hearing it. If i will open doors, or something, they will hear it. I simply don´t understand the sound detection and i am frustrated.

  • @DreadNawght
    @DreadNawght 2 ปีที่แล้ว +1

    Can't wait to play it.

  • @RAVEN-uj5zq
    @RAVEN-uj5zq 3 ปีที่แล้ว +2

    I love all the game in this saga SC •:)

  • @heavymetalboy427
    @heavymetalboy427 ปีที่แล้ว +2

    When ubisoft was in its prime

  • @nitrocell9287
    @nitrocell9287 3 ปีที่แล้ว +1

    and why cant they get the 120 people to build the next splinter cell???

    • @FrederickGuese
      @FrederickGuese  3 ปีที่แล้ว +3

      Look at the amount of people on your average Assasin's Creed game. There's your answer. AAA is too big to fail now.