Clothing Automation Dwarf Fortress

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • In this video I go over some steps on how to set up a stable plant cloth clothing industry. Calculating the necessary farm tiles is covered heavily.
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ความคิดเห็น • 28

  • @9hoot789
    @9hoot789 8 หลายเดือนก่อน +32

    A note: Putnam has clarified on a Bay12 forum post (topic=180689.msg8448153) that while farming on non-cavern soil results in poor soil, muddied stone doesn't suffer from the same de-buff. Only soil (clay, sand, etc.) does; even if the soil is muddied. From a quick test, it appears that not only is muddied natural stone fine (does not display 'poor soil' message--and confirmed by Putnam to be okay), but muddied constructed floors of any type (logs/blocks, stone, metal) do not display 'poor soil' either. So you'd be best off constructing floors and irrigating them (if in a soil layer), or simply moving your farms down to a stone layer and irrigating them there. Irrigation may be a bit tricky, depending on how you do it, however, it's absolutely worth it if it means bypassing the giant efficiency loss.

    • @9hoot789
      @9hoot789 8 หลายเดือนก่อน +3

      Also, above ground farms do not appear to be affected by soil quality! So consider farming above ground if possible; the plants grow in all seasons and have far greater variety and usefulness. However, the specific types you get are heavily dependent on your embark region. Securing an above ground farm is also as simple as channeling a large area on the surface and placing floor overtop it. The tiles below are still considered above ground tiles and can only grow above ground crops. I've found great success in this method of farming for booze, food, paper, and especially clothing (rope reeds, hemp, and cotton are amazing), though there are few dye plants, they're rare and region specific, and some are not as valuable (hide root), so dimple cups are a more consistent bet. Great tutorial, by the way!

    • @understated1908
      @understated1908 8 หลายเดือนก่อน +2

      I dunno. I flooded a room with constructed floor tiles to 1-2 depth and let the water evaporate. On half of my 1x7 farm plots I got soil with no penalties, and on others I got Poor Soil x% where x was something like 14 or 28. So maybe it works but there must be some other factors involved.

    • @mironbarabakh5970
      @mironbarabakh5970 6 หลายเดือนก่อน

      Yeh this needs to be tested. Maybe depends on mud amount?

    • @hadochaddockson4290
      @hadochaddockson4290 3 หลายเดือนก่อน

      just use pits and buckets

  • @davidh8271
    @davidh8271 2 หลายเดือนก่อน +2

    Man you put a lot more thought into this than my 10x10 farm plot and just "process plants when processable plants >o" jobs. I wonder I end up with 10,000 cloth laying around.

  • @nijinskiydf
    @nijinskiydf 8 หลายเดือนก่อน +12

    nicely described, succinct. so much of Dwarf Fortress automation is truly best described as, "this number is arbitrary and mostly roleplay related, anyways, here is the exact mathematical steps to arrive at a meaningful result."

  • @LeftoverPat
    @LeftoverPat 7 หลายเดือนก่อน +3

    I forever prefer your tutorials! I needed a refresher on some of these industries stockpile linking and yours were so succinct

  • @derpherp1810
    @derpherp1810 8 หลายเดือนก่อน +3

    See this is why I just buy all of our food and clothing in exchange for the stuff we give up. So what a couple dwarves are nude or got tattered clothes, we got a tavern and a functioning millitary! We got more food and drink in our stores than what we know to do with.

  • @rogo7330
    @rogo7330 8 หลายเดือนก่อน +8

    I'm wish they add to conditions "items only from linked stockpiles" modifier, so many things are just frustrating in this game yet so many others are great.

    • @HansWurst1569
      @HansWurst1569 8 หลายเดือนก่อน +2

      Yeah agreed. But also some people claim that its part of the gameplay. Technically you could automate or add QoL features but it would strip the game bare of gameplay. I dont know what would be a good balance.

    • @robertcotrell9810
      @robertcotrell9810 8 หลายเดือนก่อน +1

      ​@@HansWurst1569I just want clarity in things, so it's easier to diagnose issues. Not sure that's always possible, though.

  • @ErnestAutist
    @ErnestAutist 5 วันที่ผ่านมา

    Can anyone tell me why I can't make loincloths?

  • @colecook834
    @colecook834 5 หลายเดือนก่อน +1

    Does this math create a surplus to sell.
    Second. How many dwarves are needed to create this many.
    How many farmers, how many seamstresses

    • @Saphels
      @Saphels 5 หลายเดือนก่อน +2

      No, this math doesn't create surplus to sell. He was showing work order for 60 units of caps while he had 116 dwarves. His calculations are made to ensure almost half of population always get new clothes. You need like 40% more of that to create a surplus to sell.

  • @moralVplay
    @moralVplay 13 วันที่ผ่านมา

    Will you do guide on paper making and book making industry?

  • @jackalexandroff4550
    @jackalexandroff4550 3 หลายเดือนก่อน

    What do people do with old clothes? Are they generally solid to the traders?

  • @yvon_souche
    @yvon_souche 7 หลายเดือนก่อน +2

    Producing yearly is a really nice trick, thanks ! I always had trouble with old clothes messing with my work orders. 😁

  • @blast1blind
    @blast1blind 3 หลายเดือนก่อน

    could you also set up a jeweller and gem setter in to the system?

  • @droneanswers5476
    @droneanswers5476 20 วันที่ผ่านมา

    great work

  • @ben5056
    @ben5056 8 หลายเดือนก่อน +3

    Great tutorials! I've been playing for years but still learn from your videos.

  • @jobikxd
    @jobikxd 8 หลายเดือนก่อน +3

    Im loving these tutorials, simple and easy to follow!

  • @keithpeterson2651
    @keithpeterson2651 7 หลายเดือนก่อน

    *Promosm* 👉

  • @selcho8753
    @selcho8753 7 หลายเดือนก่อน +1

    Nice video man. Hope you can do food and drinks next since I always find myself overflowing with food or drinks.

  • @Robert-vk7je
    @Robert-vk7je 5 หลายเดือนก่อน

    Neat little tutorial. Thank you!

  • @COCCOMOJOE
    @COCCOMOJOE 6 หลายเดือนก่อน

    This was way better then Blind.

  • @ecscottindiana
    @ecscottindiana 8 หลายเดือนก่อน

    nice dwarfen science I mean manufacturing research

  • @typicalrandomgod8188
    @typicalrandomgod8188 8 หลายเดือนก่อน

    Lov it waitin for more.