Except you know. The DM Guide having a section for firearms including automatic weapons, tashas ( i think it was that book) introducing the gunner feat just like the crossbow expert feat to ignore reload. Guns are objectively better then bows damage wise, and faster spell wise, but theybhave their own proficiency and quirks as well as finite ammunition supplies compared to Retrieving a bolt or arrow. It's really neat actually. Just depends on the table.
There is a strong reason that even in the new edition, more modern guns are kept to the DMG. The other guns are actually balanced, or even weak, vs the other weapons in the PHB. But the modern/sci-fi ones have to be treated like higher tier magic weapons. Lol
I’d suggest going with standard damage: pistols can deal 1d6 damage and rifles 1d10. Add a few properties like Alarming because they’re loud, Loading to represent their slower reload time, Ammo for managing shots, and a longer range compared to a longbow or hand crossbow. They’re definitely not overpowered-just use them for flavor and they’ll fit right in. And before anyone says, “Why not balance for mounted machine guns or railguns?”-remember, D&D was originally designed with a more medieval setting in mind. If you want to add extreme weapons like that, consider making them vehicles or siege weapons instead. You’ll still need to stick to the same conventions to keep things balanced, especially for players who want melee characters to feel useful. As for automatic rifles, if you want to homebrew them, you could make them deal 3d4 damage to reflect the burst of rounds fired in rapid succession, while still keeping things balanced.
My only issue with the standard 1d10 firearm damage has always been that it feels *_TOO_* weak for a weapon with a reloading property. I get that it is sort of a built in deterrent to prevent the whole squad from just rocking muskets 😅 But I think being strict on ammo and it being a specialized ammo type could work just as well to prevent that. Idk if 1d20 is too much, but it sorta _feels_ right for how fickle a muskets accuracy can be.
@@OldManRiv3r well if you have an issue with them having the reloading property, you can increase the damage die to be a D12. If you're going to Introduce firearms to be a regular everyday weapon then the ammo should also be just as available. I wouldn't recommend going above that, the increase in range that you're giving should suffice aslong as you provide the necessary environment.
In my opinion, although I haven't played it, I've seen that video talking about it. Muskets are the best option to even the playing grounds. But since DnD is centered for medieval times a matchlock could come into play along with pikes. Also thanks to Jacob Sharp about that DnD being originally theme based from medieval times. I mean it's obvious but I've seen to many iterations. 😅
Right? I know I'm preaching to the choir here.. But not only is _pike and shot_ severely underrated, it was also at play for a *huge* part of what we consider medieval times. It also, as you mention, makes a lot of sense in-universe because if there are folks going around shooting fireballs and calling down holy orbital strikes, you are going to need to arm your Tom, Dick, and Stanley's with a very lethal weapon that you can train them to use in a relatively short amount of time. On a personal strategy nerd level, I'd love to see how battlefield warping magic would effect traditional rank-and-file musket tactics as well.
If you enjoy musket warfare and don't mind subtitles (or happen to speak Russian) you should check out _"Union of Salvation"_ 2019. The full movie with English subtitles is on TH-cam and it is *awesome.* The Decemberist Revolt was *_BRUTAL_*
peeps think guns should do more damage than bow or magic. It always seems that Players want more/edge. just keep it balanced then players can use whatever they want for flavor.
Except you know. The DM Guide having a section for firearms including automatic weapons, tashas ( i think it was that book) introducing the gunner feat just like the crossbow expert feat to ignore reload. Guns are objectively better then bows damage wise, and faster spell wise, but theybhave their own proficiency and quirks as well as finite ammunition supplies compared to Retrieving a bolt or arrow.
It's really neat actually. Just depends on the table.
Yeah that’s why session 0 is so important
There is a strong reason that even in the new edition, more modern guns are kept to the DMG. The other guns are actually balanced, or even weak, vs the other weapons in the PHB. But the modern/sci-fi ones have to be treated like higher tier magic weapons. Lol
Highly depends. Gandalf in the books was moving at blinding speed against Balrog. A dude with a gun would get smashed by like a level 6 monk.
It’s like how force speed is only depicted on camera like once but it’s stated to be used quite often in written media
Gunslinger is literally a base class in third edition lol
I’d suggest going with standard damage: pistols can deal 1d6 damage and rifles 1d10. Add a few properties like Alarming because they’re loud, Loading to represent their slower reload time, Ammo for managing shots, and a longer range compared to a longbow or hand crossbow.
They’re definitely not overpowered-just use them for flavor and they’ll fit right in.
And before anyone says, “Why not balance for mounted machine guns or railguns?”-remember, D&D was originally designed with a more medieval setting in mind. If you want to add extreme weapons like that, consider making them vehicles or siege weapons instead. You’ll still need to stick to the same conventions to keep things balanced, especially for players who want melee characters to feel useful.
As for automatic rifles, if you want to homebrew them, you could make them deal 3d4 damage to reflect the burst of rounds fired in rapid succession, while still keeping things balanced.
My only issue with the standard 1d10 firearm damage has always been that it feels *_TOO_* weak for a weapon with a reloading property. I get that it is sort of a built in deterrent to prevent the whole squad from just rocking muskets 😅 But I think being strict on ammo and it being a specialized ammo type could work just as well to prevent that.
Idk if 1d20 is too much, but it sorta _feels_ right for how fickle a muskets accuracy can be.
@@OldManRiv3r well if you have an issue with them having the reloading property, you can increase the damage die to be a D12.
If you're going to Introduce firearms to be a regular everyday weapon then the ammo should also be just as available.
I wouldn't recommend going above that, the increase in range that you're giving should suffice aslong as you provide the necessary environment.
In my opinion, although I haven't played it, I've seen that video talking about it. Muskets are the best option to even the playing grounds. But since DnD is centered for medieval times a matchlock could come into play along with pikes. Also thanks to Jacob Sharp about that DnD being originally theme based from medieval times. I mean it's obvious but I've seen to many iterations. 😅
Right? I know I'm preaching to the choir here.. But not only is _pike and shot_ severely underrated, it was also at play for a *huge* part of what we consider medieval times. It also, as you mention, makes a lot of sense in-universe because if there are folks going around shooting fireballs and calling down holy orbital strikes, you are going to need to arm your Tom, Dick, and Stanley's with a very lethal weapon that you can train them to use in a relatively short amount of time.
On a personal strategy nerd level, I'd love to see how battlefield warping magic would effect traditional rank-and-file musket tactics as well.
My setting In my setting the guns simply concentrate cantrips like fire bolt.
The movie with the muskets is called the patriot, one of the best movies ive ever seen
If you enjoy musket warfare and don't mind subtitles (or happen to speak Russian) you should check out _"Union of Salvation"_ 2019. The full movie with English subtitles is on TH-cam and it is *awesome.* The Decemberist Revolt was *_BRUTAL_*
Grouping up is a really bad idea when dealing with forces that can do splash damage....and possibly damage reality.
Pepper box. That is all.
😅cept dwarves boom cannons 😅
tis as the founding fathers intended
Not only are guns in dnd, they are in the 2024 phb
PHB?
They all roll nat ones
Artificers anybody?
peeps think guns should do more damage than bow or magic. It always seems that Players want more/edge. just keep it balanced then players can use whatever they want for flavor.
Balance the A-10 against the eye of Sauron, please i want to see what you can think of
Yeah I’m an artificer in a campaign and i can totally do massive damage but also miss 100 percent of the shots the way we have it worked out
Wrong guns have been in DND for quite some time now.
Seems like a skill issue to me, wizard -rage bait-
Warhammer fantasy 😏