apologies for the slow content on here recently, all of the fun has been happening over at www.twitch.tv/stickmansham songs used: 0:00 Unseen Vortex - SMT Nocturne 1:38 Occupied Sector - Digital Devil Saga 2 3:05 Battle Mitama - SMT 5 4:37 Forgotten Challenge - Re:CoM 6:09 Midtown - SMT 4 7:58 Mystic Moon - 358/2 Days
re:coded's command system is the best version of that system out of all of the KH games. It's truly a shame that DDD dropped the ball on the system after re:coded did such a good job making all of the abilities strong and viable
@@jonnysac77 yeah never played it, thought it was some dumb random puzzles with blocks, but there is combat and even commands in the game? gotta emulate that sometime
@@FredMaverik honestly the combat is straight up beautiful in this game. It doesn't have form changes or the super flashy commands from bbs or 3d (although it does have super flashy finishers that make up for the latter) and all keyblades have the same base power and mostly differ in their abilities, and some systems like levling up are very fun but also not exactly straightforward, but still the combat is an absolute blast and easily one of the best. It's balanced in a way that makes regular keyblade swings as useful as in the numbered kh games and the keyblade does feel powerful and impactful and often even hits as strong as your commands. On top of that its gimmicks are hilarious and fun. It doesn't contribute anything to the main story really and is fully self contained, and that's why it's often criticized, but it's a spin off after all. The gameplay is absolutely perfect.
as one who did play it, the default combat in recoded was solid, anyone who hasn't played it, if you can, do play it. they did the command system right in that game.
8:58 re:coded is honestly slept on, probably the best combat of the command deck games sure the story doesn't really matter, but it sucks that it never fully got the hd remix treatment
@@sketch-eee4165 Yeah, h.a.n.d really knows what they're doing when it comes to making combat feel satisfying. They also made Twewy and Neo: Twewy, both of which have some of the best combat I've experienced.
On the flip side, what’s funny and kind of sad to me is that the DS game whose story DOES matter has uninspiring gameplay, but without that gameplay, the story isn’t as good I don’t know where I’m going with this.
I'd like to make a special note about Block Jump in Days. What you show in the video is not actually what block jump does but rather something much more interesting. Basically, if you hold in a direction and press jump immediately after blocking a hit, Roxas will cancel the guard endlag early and do this long range dodge in that direction complete with the Aerial Recovery flip and sound. It's especially good against Xion because many of her moves are designed around the block recoil and using Perfect Block to ignore it makes some of her moves unblockable. So yeah, always use Round Block and Block Jump and never use Perfect Block. Also, Blizzard Block is surprisingly trash because it doesn't cancel the enemy's attack animation. The moment they unfreeze, their attack will continue which will get you killed if you try to attack them while frozen. It's so dumb and will actively make fights harder...
Yeah, Block Jump is kinda poorly explained (imagine Days poorly explaining mechanics…) But it was actually a permanent addition to my loadout once I figured out what it did. Also, couldn’t you follow it up with an immediate air finisher after?
@@Sonnance I believe the finisher thing is either Block Counter or Aerial Payback. The DS games don't have a unique reprisal animation so they just have you use your combo finisher instead when triggered. If you don't have those, Block Jump will simply let you start comboing like normal.
@@StickmanSham It works with every character including hooded Roxas, you just have to hold a direction and press it just as you finish sliding back from recoil.
@@dmas7749 Yeah man, at least using Time Splicer, Ars Solum and those character-exclusive spells on trash mobs was somewhat satisfying, actually why does so much games have awesome but impractical endgame moves anyways.
there are some points where you're reading a script and other points where you just really wanna tell the audience that a certain ability is dogshit, well done
Really sad that what is probably the best version of the command deck system is doomed to be forgotten because of the game it was implemented in. Also Data-Sora does cooler stuff that the real one, another reason why he's the superior Sora.
Eh not true, Data Sora may be OP, but he’s in a shitty game (bad story gameplay is good) he will ALWAYS look like KH1 Sora no matter how much time has passed and his power level will relatively stay the same whereas Sora continues to grow being able to “technically” solo Xehanort by KH3 something Terra couldn’t do.
recoded is really cool because of the variety of the maps (they change every time) so even at endgame while grinding for ultima you dont get bored, there are so many modifiers and commands you can replace so you can play very differently the best refined command style kh game so far
I'd been waiting for a voiced video ever since you mentioned it on the stream channel a while back but this surpased all my expectations! Your script was informative, funny and really well organized, on top of your usual excellent editing
interesting to see the compare and contrast with some abilities from Chain of Memories because I never knew you could move while doing Ragnarok in GBA CoM
The point was that you can effectively use it without timing, unlike other iterations of it where firing early gives you a limpwristed spattering of shots instead of the full barrage
7:34 sonic slide/impact can also trigger steep climb and rapid descent but that makes it worse since sonic slide can ONLY launch small enemies if you use any air slide abilities on big enemies u get the blow-off flowmotion attack instead
Something notable about falling slash in 3 is that it can contextually replace one of your keyblade combo finishers unlike other modifiers in this game. I think it can even happens in the second, light, and dark forms
It actually does slightly more damage and has a weird "shockwave" effect if used as a finisher. Osaka knew what they were doing, they just don't care if it's dogshit.
The block mods in 358 were crazy good imo, perfect + counter made strength/crit nutty since the counter was just your combo finisher and it stacked well with elemental finishers too because of that
I genuinely thought re coded was the best game and I grew up with all the games and played in release order. It’s so fun and fast and you feel batshit unhinged
Honest to God the command deck games would be so good if they just kept doing what re coded did. Re coded did shit right in that aspect and it's unfortunate it has like no impact on the plot + DS game
Re:coded Sora is built different... Literally. It's almost as if his moveset is optimized by the computer simulation to have less flaws in his self taught fighting style than normal Sora/
The thing with Sora's self-taught style is that it is implied to be deleted from his brain post Dream Drop. No, not cause of what Xehanort did, I'm talking about what Yensid did in the first place. I get the feeling he would've evolved further than even Data Sora if given the chance.
@@akesan2374 What Yensid said at the start of DDD, that Sora and Riku were to forget their self-taugh mastery and learn from scratch. Sora was always a mediocre with a key but a natural with a blade. Yensid forced a round peg into a square hole basically... (it can fit but won't stay firm)
Something really interesting is that a ton of combo mods are just inherent to Sora in that game, but more notably, a lot of them are in DIFFERENT CONTEXTS where they're STRONGER, as noted, Heavy Arts has a "many enemies" finisher thats a Dodge Slash reuse The basic attack set meanwhile uses ZANTETSUKEN as Sora's gapcloser, he does the same backhand sliding slash but with much better speed and range, and huge active frames as your gapcloser
Base KH3 has such a weird combo system lol As someone who loves the game and didn't mind it on my first playthrough, I seriously could not ever go back after Re:Mind
You should definitely do this style of video more if you can! The script, editing, voiceover, all of it was really well put together and I would love to see you do more of it in the future!
7:35 Actually that is incorrect, they can be used after using impact (the attack that comes after using air slide or dodge roll) into enemies but not going into sliding sidewinder or whatever riku's is called. I'd also like to add the kh3 base air attack has a lot of parry frames if used a bit further away from an enemy.
8:47 The problem is, the abilities are in Re:Coded, which is a game with (relatively) good gameplay but an agonizingly rehashed plot that you're forced to get through in order to get the lore breadcrumbs at the end of it. I happen to know this because I have never played Re:Coded before, and am thusly an expert on it and have every right to criticize it.
Wow it's almost like it was pretty much meant to be a filler game with good, replayable gameplay to keep people occupied until the next game came out (DDD lmaooo)
The plot honestly isn't very bad if you just accept it as Chain of Memories 2 for DS and let it be that. Especially now that we have a KH3 and not every KH game needs to be KH3 level plot-defining. There's a lot of great character moments with D-Sora, Donald, Goofy, and D-Riku. It's at least less offensive than the mess of the KH2 or DDD plots
Perfect Block was actually my go-to in Days. If I recall correctly, Perfect Block allows for you to completely forgo the wind-up frames of blocking, great for players who rely on reflexively reaction-blocking or otherwise have trouble with timing their standard blocks. Honestly I remember it being very useful for those times where I'd see an attack coming too late for a standard block to defend against. Admittedly, one could simply dodge in most cases such as the aforementioned, but hey, blocking attacks grants an opening for retaliation for a good handful of enemies (not to mention, it just feels cool).
@@rouge-ish324 I don't remember the exact amount of time you can hold a block for in Days, it's been almost a decade since I've played, so I'll take your word for it.
I love that Re:coded has started to gain some respect in the KH community. I've been saying for years that it has the best implementation of the Command System.
The damn kh 3 front flip slash was a banger cause you can just air dash and start the combo over at that point and it nets good damage. It actually helped me.
Re:Coded was actually my first Kingdom Hearts Game. I loved the combat in it, it felt so snappy and satisfying. Every other game afterwards, wasn’t a complete downgrade, but it never Re:Captured that feeling I got combining skills together to make stronger ones.
I think what KH should do about abilities before equipping them is show a preview of what the ability does like how that did it with the Devil May Cry series. So that way if you want to remove ability like dodge slash in KH2 where you know it’s buns, you can just remove it without being confused what was the name of it
As usual, re coded comes out on top as the superior game. Though I gotta say, just playing those games once or twice casually I never really took the time to dig into the moveset upgrades abilities in KH1/2. I just assumed I had to tic every box for Sora to be stronger. The only instance I reconsidered was for negative combo of course (which isn't bad but situational)
Aerial dive in KH3 sure is better than falling slash. I understand what that ability was for, but it really ruins air combat especially in mob fights & don't get me started on the combos not resetting whenever the combos shift somewhere else because of the way the combat was handle in kh3.
I’ve never really been a fan of Aerial Finish, especially against mobs. It keeps you suspended for so long which really gets annoying when you kill your target with its first swing, leaving you out in the open. Also the default air finishers are just so euphorically snappy
So true, considering how much people say they hate “floatiness” I don’t understand the appeal of a move that leaves you suspended in air for 3 seconds, especially considering how much better it feels to use your normal air finish
@@FallenStar2565 idk about i-frames (cant say ive had recent experience with it) but maybe some parry frames? Either way it’s too slow for me i feel it stalls combat too much like dodge slash
@@shodai2054 Either way, you're still safe while the animation plays and that has saved my ass a few times. Granted, after the finisher is over, you're left pretty much defenseless until you can get to the ground, though.
@Memes Within Memes Awaits You that actually stuns enemies amazingly and spamming it with the right setup is the key to all the JJ requirements for the underworld cups on level 1
Re:Coded has the best command deck combat and is probably the most combo-friendly game in the series besides 2. So fast and fluid, with virtually no starting or ending lag for almost every move in the game. Such an underrated game.
I remember one ability in Days that I believe it was called rocket glide? It was supposed to make you faster while gliding and also clear the time mission better, but you’d end up against any wall and get stun basically immediately because you had no way to regulate the pace of the flight.
Having dumped several hundred hours into Re:coded because of its portability, I can personally vouch for the beauty in its commands and combat. If I had any complaints about commands, it's the fact that you need Judgment Triad to make Zantetsuken, which is quite literally a serious downgrade even with the Ultima Weapon equipped. (Zero/One is a favorite for life, sorry Ultima)
I never really understood the point of Zero/One tbh because targeting scope comes in righr before the finisher does. It does so little work that it always felt useless, it disrupted the flow of the combat if anything.
@@lpfan4491 For the record, I turn off my Combo and Air Combo Plus abilities when using it (not that I need to, but getting to combo finisher attacks quickly works quite well with it). Though Targeting Scope only triggers at max overclock, I never had a problem getting there or using it because you can build Command decks centered entirely around getting the clock to max quite easily, Judgment Triad of which also can deal serious damage, as an example. Also, iirc some of the clock finishers (like the directional button one) also benefit from Target Scope, so you can rail in long range finisher hits the whole way through. Combined with the other attack enhancements on it, it turns into the highest potential DPS keyblade in the game. Against ads, it will frequently hit multiple enemies or all at once with midair combo finishers, but is still quite adequate on the ground. Against bosses, it provides constant staggering (especially with "All Criticals") and enables constant aggressive attacking, no matter how they move (exceptions being attacks they use that can't be interrupted and are fast, like Dark Riku's teleporting dash attack or Pete's D-Thundara attack). Tl;Dr: The way it's used can be quite impacting on how well it can be used. Considering Re:coded has one of the best KH combat systems (fitting for it's lack of story lol), it's a good idea to experiment, particularly with a weapon that has long range potential. Edit: I am aware that one particular flaw in the combat system is the lack of revenge value, which results in things like Bug Dark Sora being able to be defeated by attacking once over and over till he's dead, without him counterattacking...
Great analysis video! Love learning more in-depth about the properties of moves in these games, what makes them good, bad, & their intracies! Thanks for uploading! Maybe something about how broken magic is?
Honestly sold, gonna replay re:coded very soon. I knew the gameplay of that game was sick, but I forgot just how sick it was till you just reminded me.
Right now im learning how to properly play kh games. After seeing tons of your randomizer runs i started to grasp abilities a lot better and im loving how well it plays. Thanks Sham! Now i know what not to touch in these games! You gonna so a good abilities or best abilities/ finishers? Or the ones that appeared here are enough? Sometimes i wonder if ripple in kh1 with diamond dust is better than blitz with divine rose.
@@darienb1127 replying after one year oh well. There is always a 'proper' way to play even if you are given multiple choices. If you want to, you can lvl up to lvl99 on Destiny Islands. Doesn't mean that you will have fun doing so meaning you aren't playing the game 'properly'. Sort of like a Shoot everyone on sight run in Fallout New Vegas. You can do that. You can even play through the game like that. But at that point you're just playing a worse CoD. Extreme examples of course just make my point clear.
I remember Bizkit047 made basically this video like 6 years ago or something with similiar information but im just happy to have it presented in an updated way
If I remember correctly I found one of the blocks upgrades in 358 useful as a kid. I think it was circular block? It allowed for the block to block attacks from any direction regardless of the way the character is facing.
Round Block, which is just hands down phenomenal Block-Jump is also really good, Sham didn't actually use it, when it does is let you do an Aerial Recovery style flip if you push a direction + jump, and this occurs faster than jumping out of blockstun normally
fun fact about dodge slash, i dont remember if this is 2 original or 2FM or both, but its dmg multi actually does do more then 1 if all 3 hits lands causing its actual ttl dmg output to be good per RV(if the RV isnt actually different for the move, this im unaware of). main issue is the fact wiffs does make it worse for dmg, and need certain keyblades to not have this issue.
a year, almost 2 years late here, but very based SMT soundtrack usage. was shocked to hear Unseen Vortex in the intro after only having first heard it almost a week ago lmao
apologies for the slow content on here recently, all of the fun has been happening over at www.twitch.tv/stickmansham
songs used:
0:00 Unseen Vortex - SMT Nocturne
1:38 Occupied Sector - Digital Devil Saga 2
3:05 Battle Mitama - SMT 5
4:37 Forgotten Challenge - Re:CoM
6:09 Midtown - SMT 4
7:58 Mystic Moon - 358/2 Days
9:40 whats this one song please?
@@elyes_nort9687 V's theme from DMC5
thanks
I wanna see you do a video of how busted magic is in the KH series.
@@StickmanSham I know you've showcased busted magic before, but it'd be fun to get your personal firsthand take on Magic in the series 🤣
I really respect Sora's confidence.
*points at enemy*
"Take that!"
*jumps into fireball*
He learned from squall-
{Leon}
WHO CARES?!?
9:00 imagine being a heartless and seeing sora pull this combo on all of your friends, killing them instantly
Heartless: _"...What friends?"_
@@jonathangp65 Heartless: “My loneliness is my power!”
heartless are like a hive mind they're all kind of one entity: darkness
Now just imagine you spam judgment Triad. Its pretty much usually an instant death
"No heart, no friends."
-Tarzan.
My takeaway is that re:coded is the best Kingdom Hearts game
It definitely has the second-best gameplay in the series, behind 2. I guess maybe postgame 3 could be above it too
@@AlphaOblivion7 Yeah but now imaging re:codded gameplay with more than 6 buttons instead of the 5hour movie.
It's good
re:coded's command system is the best version of that system out of all of the KH games. It's truly a shame that DDD dropped the ball on the system after re:coded did such a good job making all of the abilities strong and viable
@@AlphaOblivion7 that's what I've been saying
Crazy how it took h.a.n.d. only one game to figure out what makes abilities good and bad.
Commands in Re:coded flow between eachother so flawlessly!
its the best command sistem in the series.
Too bad that game is stuck on DS and probably always will be, the battle system does looks really fun tho
@@jonnysac77 yeah never played it, thought it was some dumb random puzzles with blocks, but there is combat and even commands in the game? gotta emulate that sometime
As someone who actually owns Re:Coded for the DS, I think I'm gonna go replay that now because it's actually lit
@@FredMaverik honestly the combat is straight up beautiful in this game. It doesn't have form changes or the super flashy commands from bbs or 3d (although it does have super flashy finishers that make up for the latter) and all keyblades have the same base power and mostly differ in their abilities, and some systems like levling up are very fun but also not exactly straightforward, but still the combat is an absolute blast and easily one of the best. It's balanced in a way that makes regular keyblade swings as useful as in the numbered kh games and the keyblade does feel powerful and impactful and often even hits as strong as your commands. On top of that its gimmicks are hilarious and fun.
It doesn't contribute anything to the main story really and is fully self contained, and that's why it's often criticized, but it's a spin off after all. The gameplay is absolutely perfect.
as one who did play it, the default combat in recoded was solid, anyone who hasn't played it, if you can, do play it. they did the command system right in that game.
8:58
re:coded is honestly slept on, probably the best combat of the command deck games
sure the story doesn't really matter, but it sucks that it never fully got the hd remix treatment
If I were the devs I'd let them make every single kh game cuz the combat slaps so much.
@@sketch-eee4165 Yeah, h.a.n.d really knows what they're doing when it comes to making combat feel satisfying. They also made Twewy and Neo: Twewy, both of which have some of the best combat I've experienced.
i want to agree but over half the worlds do some dumb bullshit that doesn't take advantage of its surprisingly good combat
On the flip side, what’s funny and kind of sad to me is that the DS game whose story DOES matter has uninspiring gameplay, but without that gameplay, the story isn’t as good
I don’t know where I’m going with this.
@@spindash64 big agree. i almost felt disappointed we didn't get to play out every single day, even though that'd probably make the game 10x worse
I'd like to make a special note about Block Jump in Days. What you show in the video is not actually what block jump does but rather something much more interesting. Basically, if you hold in a direction and press jump immediately after blocking a hit, Roxas will cancel the guard endlag early and do this long range dodge in that direction complete with the Aerial Recovery flip and sound. It's especially good against Xion because many of her moves are designed around the block recoil and using Perfect Block to ignore it makes some of her moves unblockable. So yeah, always use Round Block and Block Jump and never use Perfect Block.
Also, Blizzard Block is surprisingly trash because it doesn't cancel the enemy's attack animation. The moment they unfreeze, their attack will continue which will get you killed if you try to attack them while frozen. It's so dumb and will actively make fights harder...
Yeah, Block Jump is kinda poorly explained (imagine Days poorly explaining mechanics…) But it was actually a permanent addition to my loadout once I figured out what it did.
Also, couldn’t you follow it up with an immediate air finisher after?
@@Sonnance I believe the finisher thing is either Block Counter or Aerial Payback. The DS games don't have a unique reprisal animation so they just have you use your combo finisher instead when triggered. If you don't have those, Block Jump will simply let you start comboing like normal.
really interesting to hear that about block jump, I guess I didnt hold a direction while blocking or hooded roxas cant use it?
@@supersaiyanmikito Ah, there it is. Memory’s doing things, I guess. Thanks!
@@StickmanSham It works with every character including hooded Roxas, you just have to hold a direction and press it just as you finish sliding back from recoil.
5:47 HOLY FUCK that was a slick transition!
I was looking for this!
I just subbed! Holy shit that was dope af
I'm glad I'm not the only one who saw this a year ago. 😊
The transition @ 5:46 had no business being that good.
I had to pause the video to appreciate it a bit more and comment this.
Great job! 😸😸
I chuckled at Sora getting smacked in the face with that fire at the end
Bbs is something else when it comes to bad commands, especially with "cool but awful" attacks
yeah its a bit of a shame that the most effective ones are the most boring ones, the elemental surge commands
@@dmas7749 Yeah man, at least using Time Splicer, Ars Solum and those character-exclusive spells on trash mobs was somewhat satisfying, actually why does so much games have awesome but impractical endgame moves anyways.
I'm often using these moves outside of bosses because they seem fun and I want to give them some use before they totally lose their functionality
I remember having 3 of each from the ones i consider goods
@@dmas7749For what it's worth, "boring but effective" attacks are the most realistically viable; in melee combat, flashy attacks will get you got
there are some points where you're reading a script and other points where you just really wanna tell the audience that a certain ability is dogshit, well done
Re:coded is always surprisingly solid as a game
The gameplay is so good along with the progression system.
it’s really bad.
@@seamino8329 you're really bad
@@Xpwnxage nah olympus is bad hollow bastion is bad agrabah is bad there’s nothing good
@@Xpwnxage have you every beaten any game at level 1? lololol
Didn't expect this video to turn into a "Re:Coded is actually pretty good" demonstration, but I am all for it
I'd also like to see a video explaining how busted magic in the KH series really is.
Starting with Reflect In KH2? xD
Really sad that what is probably the best version of the command deck system is doomed to be forgotten because of the game it was implemented in. Also Data-Sora does cooler stuff that the real one, another reason why he's the superior Sora.
Eh not true, Data Sora may be OP, but he’s in a shitty game (bad story gameplay is good) he will ALWAYS look like KH1 Sora no matter how much time has passed and his power level will relatively stay the same whereas Sora continues to grow being able to “technically” solo Xehanort by KH3 something Terra couldn’t do.
@@HatKidPeck Always looking like KH1 Sora isn't a bad thing, that's his best design. 😛
@@cheffdonty Real
@@cheffdonty Indeed, Smash proved this much by putting the other outfits in KH1 Sora.
@@cheffdonty his weird red onesey Mickey Mouse cosplay is his best design?
I mean, I guess if it works for the mouse, it can work humans lol
recoded is really cool because of the variety of the maps (they change every time) so even at endgame while grinding for ultima you dont get bored, there are so many modifiers and commands you can replace so you can play very differently
the best refined command style kh game so far
8:30 wait this is actually good, when Perfect Block is paired with Counter Block, your next attack becomes a critical hit regardless of chance
I'd been waiting for a voiced video ever since you mentioned it on the stream channel a while back but this surpased all my expectations! Your script was informative, funny and really well organized, on top of your usual excellent editing
Thanks for your recoded combos video now I can see why that game is underrated.
interesting to see the compare and contrast with some abilities from Chain of Memories because I never knew you could move while doing Ragnarok in GBA CoM
5:30 GBA Ragnarok actually does have timing, it deals more damage the higher up Sora is in the floating animation when you press A
The point was that you can effectively use it without timing, unlike other iterations of it where firing early gives you a limpwristed spattering of shots instead of the full barrage
7:34 sonic slide/impact can also trigger steep climb and rapid descent but that makes it worse since sonic slide can ONLY launch small enemies
if you use any air slide abilities on big enemies u get the blow-off flowmotion attack instead
God i fucking love Re:Coded's combat so much.
Holy shit I've never seen recoded gameplay but god DAMN does it look fun
Are u fucking kidding me with that ragnarok transition, what an S-tier editor
I forgot how wild the combat gets in re:coded.
Something notable about falling slash in 3 is that it can contextually replace one of your keyblade combo finishers unlike other modifiers in this game. I think it can even happens in the second, light, and dark forms
It actually does slightly more damage and has a weird "shockwave" effect if used as a finisher. Osaka knew what they were doing, they just don't care if it's dogshit.
People need to stop slandering Re:Coded man, its so fun to play. The best command deck game for sure.
People who hate on Coded only ever seen the cutscene compilation and think that's the entire game.
Re:Coded is based. Best combat ever. The commands actually hurt the enemies where as DDD & BBS commands make you think why I did buy this game anyway?
I love Re:Coded ! Sure the story is weak up until the end , but the gameplay is amazing .
@@keybladewar22 You bought the game to spam thunder surge and ballonra all day
@@kingdomkey2262 Lol yup that's all part of the plan to win.
“Maybe you think the downwards air slash in KH3 is good and I’m actually just a hater.” Finally, we got him and he admits it
Duh he was a crying when KH3 new game+ coming out ranting about
He aint admiting shit just telling what we think lol
The block mods in 358 were crazy good imo, perfect + counter made strength/crit nutty since the counter was just your combo finisher and it stacked well with elemental finishers too because of that
Bro that picture at 6:07 is terrifying
Man I totally dig this type of content from you. Very well edited and concise.
I genuinely thought re coded was the best game and I grew up with all the games and played in release order. It’s so fun and fast and you feel batshit unhinged
Im so excited for this new type of content, I'ma be binging this stuff forever
Now we gotta have a dedicated *Best Abilities* video!
Honest to God the command deck games would be so good if they just kept doing what re coded did. Re coded did shit right in that aspect and it's unfortunate it has like no impact on the plot + DS game
It was made by a more competent team
That 5:45 transition is in alone worth a like and sub
Re:coded Sora is built different... Literally.
It's almost as if his moveset is optimized by the computer simulation to have less flaws in his self taught fighting style than normal Sora/
The thing with Sora's self-taught style is that it is implied to be deleted from his brain post Dream Drop. No, not cause of what Xehanort did, I'm talking about what Yensid did in the first place.
I get the feeling he would've evolved further than even Data Sora if given the chance.
@@SonnyFRST Wait, what implies that?
@@akesan2374 What Yensid said at the start of DDD, that Sora and Riku were to forget their self-taugh mastery and learn from scratch.
Sora was always a mediocre with a key but a natural with a blade. Yensid forced a round peg into a square hole basically...
(it can fit but won't stay firm)
@@SonnyFRST I see, thanks
Something really interesting is that a ton of combo mods are just inherent to Sora in that game, but more notably, a lot of them are in DIFFERENT CONTEXTS where they're STRONGER, as noted, Heavy Arts has a "many enemies" finisher thats a Dodge Slash reuse
The basic attack set meanwhile uses ZANTETSUKEN as Sora's gapcloser, he does the same backhand sliding slash but with much better speed and range, and huge active frames as your gapcloser
God, that Re:coded clip was fucking fire
Easily the best of all the command deck games and it's not even close
Base KH3 has such a weird combo system lol
As someone who loves the game and didn't mind it on my first playthrough, I seriously could not ever go back after Re:Mind
You should definitely do this style of video more if you can! The script, editing, voiceover, all of it was really well put together and I would love to see you do more of it in the future!
7:35 Actually that is incorrect, they can be used after using impact (the attack that comes after using air slide or dodge roll) into enemies but not going into sliding sidewinder or whatever riku's is called. I'd also like to add the kh3 base air attack has a lot of parry frames if used a bit further away from an enemy.
This has some banger editing and presentation, well done.
8:47
The problem is, the abilities are in Re:Coded, which is a game with (relatively) good gameplay but an agonizingly rehashed plot that you're forced to get through in order to get the lore breadcrumbs at the end of it.
I happen to know this because I have never played Re:Coded before, and am thusly an expert on it and have every right to criticize it.
I mean, you can just skip the cutscenes
It doesn't excuse the shoddy plot, but it at least makes your personal playthrough more enjoyable
@@prof_kolorado it’s literally not even bad
Wow it's almost like it was pretty much meant to be a filler game with good, replayable gameplay to keep people occupied until the next game came out (DDD lmaooo)
Don't worry, a bunch of people who have played Re:Coded also can't ignore its silly plot and miss the very good gameplay!
The plot honestly isn't very bad if you just accept it as Chain of Memories 2 for DS and let it be that. Especially now that we have a KH3 and not every KH game needs to be KH3 level plot-defining. There's a lot of great character moments with D-Sora, Donald, Goofy, and D-Riku. It's at least less offensive than the mess of the KH2 or DDD plots
Perfect Block was actually my go-to in Days. If I recall correctly, Perfect Block allows for you to completely forgo the wind-up frames of blocking, great for players who rely on reflexively reaction-blocking or otherwise have trouble with timing their standard blocks. Honestly I remember it being very useful for those times where I'd see an attack coming too late for a standard block to defend against. Admittedly, one could simply dodge in most cases such as the aforementioned, but hey, blocking attacks grants an opening for retaliation for a good handful of enemies (not to mention, it just feels cool).
This is true but was never an issue for me since this is like the only KH game to let you hold block for a while
@@rouge-ish324 I don't remember the exact amount of time you can hold a block for in Days, it's been almost a decade since I've played, so I'll take your word for it.
5:46 that transition single handedly caused me to need a change of pants.
5:46 Holy transition.
Sora doing a perfect slow mo ars arcanum just to get hit at the end is what I needed lmao.
Those KH 1 attack animations are still so lovely
I love that Re:coded has started to gain some respect in the KH community. I've been saying for years that it has the best implementation of the Command System.
Damn, all those attacks in Re:Coded came out so fast and so fluid.
It's genuinely the best version of the Command Deck, you can combo into and out of Commands in a way that makes sense and feels good.
that transition at 5:46 was goated
The damn kh 3 front flip slash was a banger cause you can just air dash and start the combo over at that point and it nets good damage. It actually helped me.
It's been so many years since i last played Re:Coded, but I flat don't remember being able to do that and now I wanna replay it just to do so.
Well, recoded does have pulse tracer and magnet grab, but while they're bad in recoded they still work as intended.
Re:Coded was actually my first Kingdom Hearts Game. I loved the combat in it, it felt so snappy and satisfying. Every other game afterwards, wasn’t a complete downgrade, but it never Re:Captured that feeling I got combining skills together to make stronger ones.
I think what KH should do about abilities before equipping them is show a preview of what the ability does like how that did it with the Devil May Cry series. So that way if you want to remove ability like dodge slash in KH2 where you know it’s buns, you can just remove it without being confused what was the name of it
“And now your third eye is open” lmao that’s easily my favorite part
It was interesting to see Sham make an informative video like this unlike his other content which is just funny stuff. Good video
Nice editing on the video! It’s super clean man. It’s always nice seeing your edited content.
As usual, re coded comes out on top as the superior game. Though I gotta say, just playing those games once or twice casually I never really took the time to dig into the moveset upgrades abilities in KH1/2. I just assumed I had to tic every box for Sora to be stronger. The only instance I reconsidered was for negative combo of course (which isn't bad but situational)
My dude mocking Perfect Block in Days like the perfect-block-counter setup isn't BUSTED AS FUCK
Such an amazingly put together video, loved its research, editing, and presentation.
Aerial dive in KH3 sure is better than falling slash. I understand what that ability was for, but it really ruins air combat especially in mob fights & don't get me started on the combos not resetting whenever the combos shift somewhere else because of the way the combat was handle in kh3.
This video just further convinced me that it KH went towards a DMC style combat system it’d be MUCH better off
Aeriel sweep in KH2: This move stinks, get it out of here.
Aerial sweep in Smash Brothers: *Kills Bowser at 56%*
I’ve never really been a fan of Aerial Finish, especially against mobs. It keeps you suspended for so long which really gets annoying when you kill your target with its first swing, leaving you out in the open. Also the default air finishers are just so euphorically snappy
So true, considering how much people say they hate “floatiness” I don’t understand the appeal of a move that leaves you suspended in air for 3 seconds, especially considering how much better it feels to use your normal air finish
If nothing else, at least it gives you i-frames like a lot of BBS moves don't?
@@FallenStar2565 idk about i-frames (cant say ive had recent experience with it) but maybe some parry frames? Either way it’s too slow for me i feel it stalls combat too much like dodge slash
@@shodai2054 Either way, you're still safe while the animation plays and that has saved my ass a few times. Granted, after the finisher is over, you're left pretty much defenseless until you can get to the ground, though.
@Memes Within Memes Awaits You that actually stuns enemies amazingly and spamming it with the right setup is the key to all the JJ requirements for the underworld cups on level 1
Re:Coded has the best command deck combat and is probably the most combo-friendly game in the series besides 2. So fast and fluid, with virtually no starting or ending lag for almost every move in the game. Such an underrated game.
Ragnarok was mainly decent for the final boss in re:chain of memories as it shreds his first form.
I remember one ability in Days that I believe it was called rocket glide? It was supposed to make you faster while gliding and also clear the time mission better, but you’d end up against any wall and get stun basically immediately because you had no way to regulate the pace of the flight.
That Ragnarok transition at 5:46 spicy 👌
Having dumped several hundred hours into Re:coded because of its portability, I can personally vouch for the beauty in its commands and combat.
If I had any complaints about commands, it's the fact that you need Judgment Triad to make Zantetsuken, which is quite literally a serious downgrade even with the Ultima Weapon equipped. (Zero/One is a favorite for life, sorry Ultima)
Zero/One is the best final weapon in the series by far 😅 just feels so extremely satisfying
@@hedwyn8803 I never knew I wanted Targeting Scope until it happened
@@zaqareemalcolm it feels so busted but it's such an awesome reward for buckling down and beating all those shitty gimmick sections
I never really understood the point of Zero/One tbh because targeting scope comes in righr before the finisher does. It does so little work that it always felt useless, it disrupted the flow of the combat if anything.
@@lpfan4491 For the record, I turn off my Combo and Air Combo Plus abilities when using it (not that I need to, but getting to combo finisher attacks quickly works quite well with it). Though Targeting Scope only triggers at max overclock, I never had a problem getting there or using it because you can build Command decks centered entirely around getting the clock to max quite easily, Judgment Triad of which also can deal serious damage, as an example. Also, iirc some of the clock finishers (like the directional button one) also benefit from Target Scope, so you can rail in long range finisher hits the whole way through. Combined with the other attack enhancements on it, it turns into the highest potential DPS keyblade in the game.
Against ads, it will frequently hit multiple enemies or all at once with midair combo finishers, but is still quite adequate on the ground. Against bosses, it provides constant staggering (especially with "All Criticals") and enables constant aggressive attacking, no matter how they move (exceptions being attacks they use that can't be interrupted and are fast, like Dark Riku's teleporting dash attack or Pete's D-Thundara attack).
Tl;Dr: The way it's used can be quite impacting on how well it can be used. Considering Re:coded has one of the best KH combat systems (fitting for it's lack of story lol), it's a good idea to experiment, particularly with a weapon that has long range potential.
Edit: I am aware that one particular flaw in the combat system is the lack of revenge value, which results in things like Bug Dark Sora being able to be defeated by attacking once over and over till he's dead, without him counterattacking...
Great analysis video! Love learning more in-depth about the properties of moves in these games, what makes them good, bad, & their intracies! Thanks for uploading!
Maybe something about how broken magic is?
Another big one is the aerial dodge in KH3 Crit runs. You start with 3 air slides at the beginning.
9:33 ah yes, my favorite action series being related to each other. I love to see it.
Honestly sold, gonna replay re:coded very soon. I knew the gameplay of that game was sick, but I forgot just how sick it was till you just reminded me.
You just showed me why the Game Boy Advance Chain of Memories is kind of the superior one
Right now im learning how to properly play kh games. After seeing tons of your randomizer runs i started to grasp abilities a lot better and im loving how well it plays. Thanks Sham! Now i know what not to touch in these games! You gonna so a good abilities or best abilities/ finishers? Or the ones that appeared here are enough? Sometimes i wonder if ripple in kh1 with diamond dust is better than blitz with divine rose.
What do you mean properly play. The only proper way to play it is just how you want to.
@@darienb1127 replying after one year oh well.
There is always a 'proper' way to play even if you are given multiple choices.
If you want to, you can lvl up to lvl99 on Destiny Islands. Doesn't mean that you will have fun doing so meaning you aren't playing the game 'properly'.
Sort of like a Shoot everyone on sight run in Fallout New Vegas. You can do that. You can even play through the game like that.
But at that point you're just playing a worse CoD. Extreme examples of course just make my point clear.
I remember Bizkit047 made basically this video like 6 years ago or something with similiar information but im just happy to have it presented in an updated way
If I remember correctly I found one of the blocks upgrades in 358 useful as a kid. I think it was circular block? It allowed for the block to block attacks from any direction regardless of the way the character is facing.
Round Block, which is just hands down phenomenal
Block-Jump is also really good, Sham didn't actually use it, when it does is let you do an Aerial Recovery style flip if you push a direction + jump, and this occurs faster than jumping out of blockstun normally
fun fact about dodge slash, i dont remember if this is 2 original or 2FM or both, but its dmg multi actually does do more then 1 if all 3 hits lands causing its actual ttl dmg output to be good per RV(if the RV isnt actually different for the move, this im unaware of). main issue is the fact wiffs does make it worse for dmg, and need certain keyblades to not have this issue.
Re:Coded is legit fun, a real shame it's slept on so much
It sucks we won’t get a 358/2 Days and Re: Coded anytime soon. It seems they just want to move forward with the series.
358/2 Days is my favorite in the series with the first and second games coming in second and third respectively. Birth by Sleep is fourth.
@@jordanholloman5907I loved 358/2 Days as well.
@@coldandstinky I like how close it is to the original gameplay in terms of combat. No flashy moves. Just pure control.
8:47 Re:Coded once again reconfirmed to be the best Kingdom Hearts game.
Recoded is so good. It’s my second favorite game in the series gameplay wise. I wish we got a remake instead of just a movie
i've watched your streams for so long that scripted high-quality-mic sham sounds cursed.
I just love how two of Sora most iconic abilities are thrash in one version or another in COM
I've never seen recoded gameplay. It looks sick
daaaang i didn't know recoded was THAT swag with its gameplay!
I needed this video so bad. thank you
a year, almost 2 years late here, but very based SMT soundtrack usage. was shocked to hear Unseen Vortex in the intro after only having first heard it almost a week ago lmao
8:57 The rare and deserved re:coded W
This is definitely one of the videos of all time.
dang I really wish recoded's gameplay actually came to PS even more now
Bro forgot retaliating slash in kh2💀
Retaliating Slash is mediocre but it Works Well at what it does, it does its function and sometimes its the better option over a simple recovery
Bro I lost my mind with that Dmc reference. 😂😂😂
Let's F*cking go. Not enough of these videos out there. Teach em SHAM
"DDD's command list is a lot more well rounded" I felt like an insane man knowing this truth, and I truly feel validated
It would be cool to see a good abilities video or something going into what makes the combat systems works.