Wolverine is one the busted ones if you know how to use him Flats doesn't know anything I'm having fun and winnig with him so he doesn't need any buffs because then that wouldn't be fun.
Cool thing a lot of people don't realize about Wolverine is his damage is max HP based, meaning he's proportionally more effective against tanks. You can dash behind a tank and leap back into your team to kidnap a tank out of position and get your team a free pick. People compare him to Iron Fist, but they're fundamentally different roles. Wolverine's a bruiser who wants to bully enemy tanks and rip people out of the fight, while Iron Fist preys on squishies. That said, Wolverine does feel like he relies too much on his healers babysitting him and could maybe use damage leech that scales with rage.
I was gonna say I only feel useful on him fighting tanks or in the thick of it. Kidnapping seems like a good thing that high level wolverine’s will do. But yeah you will lose 75% of the 1v1s you have with squishies
Wolverine can also take on squishies, but ge relys on that kidnap way too much. For a character they portray as a shredder of teams he really struggles with more than 1 enemy. But he can get environmental kills if you use the leap right
I’m glad this is one of the top comments. I think Wolverine is still a bit underpowered, but he has a niche that he shines in. For some quick maths: His primary attack with full rage: Does 30dmg to a 250hp target Does 51dmg to a 600hp target Does 99dmg to a 1400hp target (Monster Hulk). It’s the same story for all his abilities. Play into his strengths & you’ll see he can be pretty viable.
I feel like a lot of characters would do much better with passive regen, sometimes you’re just stuck at 10 HP with no healers in sight and no health packs to pick you back up.
@Shuffles_Art Yeah but the problem with wolverine is that he really benefits from back lining, but unlike other back liners he doesn't have any good disengagement to get back to his healers
He has that. That's his passive. But it only activates when you don't have rage. IE the numbers stacking up in the middle of the screen when you attack or use abilities. At 0 rage he gets health regen. That super long cooldown on the screen is a passive burst heal when you get low that can activate even when in rage.
The very definition of "vindication" is struggling to do anything with your favorite character, watching someone else play him, and having it look almost identical to your gameplay while _also_ hearing your own thoughts be echoed the entire time.
Magik can teleport in and out of fights while generating shields, spiderman can swing out or run up a wall, black panther can wallclimb and dash out, while wolverine uses his dive to get into the fight and is trapped for 13 seconds with no escape and a regen passive with an insanely long cooldown. That is wolverines major issue. I think the devs should play into his lore and buff his regen and keep him in the fight rather than looking for an escape. Kind of like reaper without the teleport. Either way hes fun when he works. I wouldnt be mad if the devs just moved him into the vanguard category cuz he really feels like he should be a tank with a large healthpool and a JQ selfheal passive.
As a magik enjoyer she cannot teleport in and out of fights lol you literally go 1 step forward she needs team help to get out unless the enemies just let you go and the shields will not help you with all of the burst damage in this game. almost all of the melee only cast need buffs because range is just so much safer and just better.
I've found out that Wolverine works best as an "ambush" type of character. You can take a secondary route, flank your opposite team and lunge at their support. Using the forward slash also removes the melee attack cooldown when you do the 4 melee attacks, allowing you to mow down a support's life extremely fast.
You lower the cooldown on his regen with kills, he gets dmg reduction while enraged and dmg reduction on an ability. He's not really a diver like the others you mentioned, and more like a bruiser
You know there's a problem when Iron Fist has more health regen than Wolverine there's almost no point in playing Wolverine when you have a character like Iron Fist they need to make his healing Factor more of an emphasis of his character because as it is now it takes too much to get him started and even if you do you might get melted immediately even with his passive plus his lunge isn't even consistent with the snatch part of it
@@conanthelibrarian5139people actually wanted iron fist as strategist tbh but yeah Wolverine barely having heals is weird because that's his main ability
I'm still of the opinion that Wolverine should be a Vanguard. Give him 400 health and healing whenever he hits someone with the claws, he could be pretty bulky.
Just buff damage and give him a slight heal on kill and reduce the cool down on some of his abilities and I think that would bring him into line with the other characters tbh
He is hella fun, hitting the combo is free win (Dash into lunge then buffed melee into his DR thing). But his dash needs a lil more range and maybe some CD on lunge as hes a sitting duck sometimes
@@Sachock lunge gotta be the hardest ability to actually land in the game, with a long CD (kinda fair at base cuz the dmg buff its wild) Maybe make it chargeable. I think if his short dash had more range, wed be ok. Lowkey should be able to wall climb using his claws too.
@@GeneralCba I don’t see why we can’t just aim it wherever we want, it has a long cooldown and using it badly puts you out of bposition It’s a fair trade off
If you ask me, they should’ve given Wolverine some form of life steal or just passive healing mechanic because he gets melted so easily even with his damage reduction. Unfortunately one of the much weaker characters in the roster which kinda sucks considering Wolverine was one of the characters that I was the most excited for. But maybe with player feedback the devs can give some buffs and hopefully balance him out so he can compare to all of the other much better characters.
Well he does have passive that heals (unless you meant passive regen per second or something) it's just on a long cooldown that gets lowered with kills.
wolverine is my fav marvel character and i was disappointed with how he plays I think they could give him passive healing when he's got full rage or something
Your jump has two grab hit boxes, one when he first jumps, another when he’s got his claws extended. If you use your normal dash into a target, THEN leap point blank you basically kidnap them. So you can force them to go 1v1 you somewhere else! Then damage mitigation to survive it, and second life to for sure secure it. Def a unique playstyle for sure but it’s so fun
Bruh thank u everyone whining about buffs already when in a 1v1 as intended as a dive character he’s dog walking almost anybody in the game people aren’t even giving time to learn kits
@ I think the issue is that people think of Wolverine in the comics as a like, damage machine. People are thinking subconsciously about what they know about a character from media rather then what the kit does
@@Aschwiftbreeze Wolverine is not dogwalking "almost anybody" in 1v1, he can only beat someone with no mobility moves or no stun moves or no healing moves, granted he has his passive, because otherwise he might lose those too
@@jhNUUP52 give me a single vod of your game as wolverine where you're playing against enemy team with any space awareness and you're still securing kills as wolverine
to be honest ive played about 3 hours on wolverine and hes more of a flank and causeing stagger by abducting someone into your team or off the map, at least thats what ive been doing and its been fun and funny
Nah not a flank cause he has no escape like iron fist and spiderman . I think it be best when ever enemy vanguard bully your support, you pull them out and start going ham along with your team.
I spent a whole day trying to figure this character out, I think I have his gameplay loop down tho. Ingage with right click, and use shift to di-ingage. With shift, you're hoping to scoop an enemy as you dive back to your team. Play your life and don't hard commit unless you're absolutely sure you'll secure a kill. Woliriene's damage is % based when he reaches max rage, so he's great at melting tanks. Use the E ability before you ingage and you shouldn't pop ur first life as long as you're being tickled by a little healing. His Ult is bad IMO, the damage is based on how rage you have built up, so it's kinda bait because you have to hard commit with of your abilities plus your ult just for maybe one kill if you're lucky, then you'll likey die right after.
They could start by changing how you’re stuck in that stupid trajectory with the dive, Let me dive where I am aiming maybe??? And he should heal on damage or something I have died to like 2 wolverines and 100 iron fists so obviously underpowered
@ I consistently have 30+ games with like 2 deaths on iron fist He needs a buff, I also don’t believe you post 3 games in a row of you hard carrying with him and I’ll send you 20 bucks cause I reckon you’re shit talking
@@HIIIBEAR Spider-Man can kidnap and blow mfers up in 2 seconds, wolverines feral leap never connects, I’ve hit like one person with it and I’ve never been hit by it He needs a buff it’s a simple as that if he’s getting that far outperformed by iron fist, t500 ow players are struggling with him right after tearing people up with iron fist and Spider-Man, who are both also hard to play
I feel like Wolverine is actually best as an anti-dive tank shredder. Tank dives your backline, you leap/kidnap them away from squishies and then go ham on the tank. Playing him as a flank just doesn’t work because he has no way to get out. I would like to see him get a healing factor passive as a buff and for lore reasons.
Yeah looking at this gameplay, flats tended to just Run into the entire enemy team. Like straight into their faces usually. I really do not know what his strategy is here half the time. Compare his effectiveness when he attacks a group versus picking people off. Added to a habit of just swapping targets entirely and it is clear at the very least Flats’s gameplay is not something that can be used to judge wolvies effectiveness
I have a crack theory that the devs didn’t actually intend for him to be played in the flank style. He was more meant to be next to the tank and ready to steal the enemy tank away if they stray out of position.
@@Lefuhq3I find it extremely fun with the tanks, since once you get the hang of kidnapping them, you can do it basically the whole game. I pop my damage reduction, use the short lunge, then use the grab and take their tank with me. Once I figured that strategy out he became 10x easier
Iron Fist gets a deflect, a triple jump, a self heal, armor on his basic attacks, tracking fists once he pops his alt fire, an advancing kick with linear movements, a wall run, and a Sol Badguy dragon install. Wolverine can gain temp go every 30 seconds and can bounce real good.
Wolverine is one of the hardest characters to learn. He’s a combo heavy style character, they need to adjust his lunge as well. He should also be the one character with passive healing, like they forgot about that and gave it to Iron Fist.
I've been playing Wolverine nonstop since the game's release three days ago, and I believe he deserves a 5-star rating instead of the given 3 stars for effective gameplay. Your positioning and choice of dive target are crucial when playing Wolverine. His leap ability is particularly important; it's best used to tackle enemies into your team's back line. Additionally, knowing how to manage his abilities to ensure a successful escape is vital
A lot of people are saying that taking someone with the leap with very important, but in my experience, the range for grabbing someone is so short that it's pretty hard to actually get someone. I think Wolverine really just needs some buffs. EDIT: I've been playing a lot more Wolverine, and I can now attest to the importance of Feral Leap. Isolating and shredding vanguards is pretty much Wolverine's entire game plan. Though I do still think that the grab range should be buffed.
Are you saying the leap distance doesn't go far enough even if you connect the ability? Like if you flank behind the enemy and leap with someone into your team it won't create a big enough gap? Serious question btw, I want to understand your comment.
@CJ-ct2mu I mean the grab range itself is pitiful. There've been countless times where I try to grab someone, but I just fly right over them. You have to be sniffing their booty cheeks to actually get them.
I see a few buffs/fix for him - a full auto attack, instead of the burst he has right now - a slow ability, because half of the time they can just run away from you - a better passive Reagen, for a character that is known for healing from a drop of his blood his he has none right now
I think when Wolverine hits 100 rage he should get some sort of life steal it doesn’t even need to be much like make 20% of dmg delt idk at least then he’ll feel like Wolverine cause he would actually have a healing factor
Honestly wolverine is fine but one thing i would like is a movment speed increase that scales with his rage to keep on targets as chracters can walk backwards and shoot with no movement penalty
I think wolverine plays more like OG dps doomfist. He has lethal ability to dive in, kill a single target, and get out quick. However, flats just jumped into the whole enemy team and died instantly. That will likely happen with any hero you play
I reckon if he had a sprint like Cap or a leech when he has high rage he'd feel great. If i were the devs I'd introduce a mechanic where his Dmg reduction heals or shields him dependant on his rage but spends his rage. That would be fun.
Wolverine is very strong but he's feast or famine and u have to land your abilities. I think a buff he could receive tho is faster base walking speed. Because i think the damage is there, he just needs to be able to get into position quicker.
His regenerative healing is non existent and on a heavy CD. he needs the Reaper passive healing, and his Leap Berserk thing would be the his main source of healing due to high attackspeed to regen and the higher the rage, healing factor increases. making him scary when he's in rage. but right now, Punisher can just laugh and onetap him with a shotgun blast. He depends on a healer or else he's just dead from a pebble throw
From how I saw Necros play him with the Hulk team up, Wolverine is essentially like Roadhog. Hulk throws him in, Wolverine turns around and claw lunges someone from the enemy back to your team for a free kill. He essentially yoinks an enemy into your team, it's hilarious and so satisfying. 😂
@@paulakroy2635he’s just not though he gets blown up and doesn’t actually do enough damage you have to burn every single cooldown to get into rage mode I was so excited for him and he’s just pretty cheeks And before anyone says get good, I go 30-2 like every single game on other heroes like star lord Hawkeye and hela
Glass cannon is crazy. He has an ability which gives him 50% dmg resistance for like 5 seconds. Litteraly and Orisa fortify. Also, his passive gives him like 150 health whenever he gets low.
@@Wusyaname_ So (this is pulled from some LoL character design discussions): How a character works mechanically and how they feel is two different things. At no point in the game play I watched did Wolverine seem to me like a character with indestructible adamantium bones and an insane healing factor. After seeing Wolverine in comic books, other video games, movies, etc, this version comes off as fragile in a way that breaks the fantasy of wanting to play Wolverine in the first place. I get they have to balance the game, but he doesn't feel good. They need to tweak him, regardless of what his powers/numbers technically may be.
You wanna use right click to close the gap, shift to pin someone and power up your attacks, and your E before you start taking damage. Your E reduces damage taken, so it helps more at full health than low health. Your right click has a super low CD so you can use it to engage and disengage. And the shift can CC someone and empower your attacks to melt someone down.
The strategy i learned with Wolverine is to separate a Duelist or Strategist from them team with his Leap, so you can take them out quickly. That's what's given me the most success.
He def needed to be a vanguard or give him lifesteal everytime he attacks to play into the “healing factor” part of his character or make his damage higher to actually contest Iron Fist
Putting this comment before watching the video, so sorry if this is explained or shown in the video, but Wolverine's team up with Hulk is basically a Hulk Aimed Feral Leap - Wolverine gets the attack speed bonus, I've yet to see if you can grab enemies with it like normal, but honestly it makes Wolverine a lot stronger because he doesn't need to waste his abilities to engage. Without a doubt though because of how strong healers are his damage is still weak as hell, but he's a good distraction otherwise cause if he's unchecked he'll rip the backline up
I want Logan to be the strongest character in the game. I want him to have a stacking life steal per hit and when he roars it gives half of it to nearby teammates. I want him damage to also scale per hit. It just feels right.
He should have healing like reaper when he damages. He’s 100% melee character so either he needs something like doomfist that gives shield or like reaper which I think is best route that gives health on damage. Or have him just passively regain health and when he’s doing damage have it double its affect. Like a second wind healing
His ult is a little yank so they should fix it, Also I think they should reduce the cooldown on his passive for every kill, then increase the kidnap hit box and give him an option to do a spin slash like in the games mid jump, and maybe give him passive back when he ult and should be pretty good.
regardless of whether or not hes balanced, it feels like he could use another mobility. climbing walls with his claws or being able to do a jump off of one. he feels slightly stiff outside of skills
Ideas for buffs to make him viable: 1. His health slowly regenerates over time after not taking damage for a couple seconds to a max of 70% of your max health. 2. Decrease the cooldown on his dash in attack so he can dash into the backline use his abilities get a pick and then dash out so he can get cooldowns back. 3. Increase the damage or speed of his base melee attack or increase the max amount of slashes before the cooldown period. Half the time he just doesn’t do enough damage with his slashes or they’re too slow to even do anything before they get healed.
The thing about wolverine he's good with close range but his mobility is slacking. For a character with no long range projectiles he should be more evasive. For example... the same type of wall climb that rocket the racoon has. Even a double jump like spiderman. He feels underwhelming compared to others and we all know he has more to offer
Whenever I play against a wolverine, it’s definitely difficult but fair. But Iron Fist is something else entirely, he’s taken out my entire team at times if they don’t focus him
I loved the character when I played him…. But I feel like the fast ball should work more like a Black panther's dash with the same properties on the impact as it has now. I think it would be easier for both players.
I wish my ranked teammates would heal me a fraction as much as flats was getting. Ive found that wolverine is a tank killer and diversion. The best play is to flank, he is NOT meant for the front line. Leaping an enemy tank will distract a healer and maybe a dps, making a 1v3 for a solid 4-6 seconds. If you start with 6:6 in the front, wolverine can bring it to a 5:4 or a 5:3 if you're lucky. By himself he CANNOT take out those, but your team can push while they're distracted. And if he has a healer, you CAN and WILL make a number advantage Ive done mvp as Wolverine in ranked before, and it ONLY happened because i had a loyal healer. At first you may think a designated healer is a waste, but not with wolverine. But im only bronze, so take it with a grain of salt.
I disagree with the common consensus here. The core identity of wolverine’s power is not that he regenerates, but that his regenerative nature allows him to be a wielder of adamantium. For a genre where everybody quickly comes back alive after death - focusing on his berserker rage and ferocity in general is a much better approach than making him a self-healing tank
A lot of people are playing Wolverine wrong. His kit shines in tank-busting. All of his moves do increased damage based on the max health of the target. He’s still pretty underpowered imo, but that’s his area of expertise.
Wolverine seems like he's hyper dependent on jumping someone with 2v1s, and can't solo ambush like Iron Fist or Spider-Man would. I see the vision with the kidnap tactic, but he simply doesn't have the survivability, DPS, nor mobility to do a whole lot. It's a bit like the TF2 Spy effect- he goes in, _MAYBE_ get a kill then dies immediately as soon as the enemy team turn around. Even just getting a block ability or life-steal passive would go a long way for his ability to take 1v1s
He 100% should've been a Vanguard character with a massive health pool. Also, what a missed opportunity by not making Wolverine one of the characters that can climb walls. I'd love to see him climbing walls with his claws and it would help his flanking ability a bit.
I did use him once to counter a iron fist on the enemy team. It was one main tank 2 dps 2 healers and then just Wolverine punishing any flankers and dive tanks. The reach of the claws sometimes sucks though.
I think that Wolverine shouldve been a vanguard with self healing capabilities like junkerqueen, that or at least replace his passive with a better, less convoluted self heal
guys, dont use leap to engage unless its only 1 enemy. use it to leap away WITH an enemy to mow em down. cross slash to close distance or extend combo after a 3rd basic attack since you stop attacking for a second after it. When u leap in u get dogged and cant escape. Leap away to 1v1 and ur passive will guarantee u win against the person you kidnapped. Go this playstyle and watch how many wins you get
playing wolverine to disrupt and displace enemies is def the way to go. his dmg leaves a bit to be desired and his cooldowns are insane. his ultimate is also a little difficult to get consistent with but i could just be terrible.
@@paulakroy2635 would have loved him as a vanguard, regen on hit, left shift the crawl dash he does, E ability is fine and maybe an ult that inflicts a strong bleed or something maybe work it like junkerqueens without the antiheal
Yeah he is kind missing some kit, especially the health regen part. But is there a cooldown for the Hulk riding? Because if you look at it, having Hulk to help you get in and move around solve so many problems Wolverine has.
Definitely needs a movement speed buff after his leap, I’ve been outran and just slashing the air too many times after catching someone with the leap, doesn’t feel good getting kited that easily
I really feel like they shouldve leaned more into the vanguard / tank direction with wolverine. A close range brawler with a degree of CC that is difficult to kill? Tank.
I been using Wolverine like doomist. He is in my opinion one of the faster characters in the game. So you can use a lot of his movement to get out of fights too. With that in mind I always try to go in and out of fights when I can. Also if I have someone to dive with me I try to focus a tank. With my Feral Leap I always “try” and grab an enemies tank and take them back line towards my teammates. I can basically get a tank one tap or half health with the slashes after I jump. But I honestly been playing Namor a lot too so I ain’t the best lmao.
I like using him to take out of position players farther into my team to make them easier to kill aswell as jumping on weaker enemies that’s how he’s the most fun for me
His kill speed also should be as fast as starlords like he’s a damage character and doing less vanguard damage .. that many claw attacks health should be shredded!!
It’s really easy to use your cool downs right when you dive in while playing wolverine 😂 i’m sure once you play more you’ll get the hang of him. you really wanna get to that back line so you get the healers out of the way and maybe when you dive back out use your dash ability and carry one of the damage or tanks back into your team to just get deleted
for a basically invincible character with regeneration powers, he dies quite easily lol
Not when you pick your fights. I've absorbed more damage than a tank in some games lol. Good healers go a long way too.
@@Lefuhq3 Yeah, Wolverine is famously known for avoiding fights with large groups and carefully choosing his enemies.
@charleskirby2890 and Adam Warlock is famous for standing back and healing his teammates right?
Wolverine is usually defeated VERY easily. It’s just his healing factor that’s the problem.
Wolverine is one the busted ones if you know how to use him Flats doesn't know anything I'm having fun and winnig with him so he doesn't need any buffs because then that wouldn't be fun.
Cool thing a lot of people don't realize about Wolverine is his damage is max HP based, meaning he's proportionally more effective against tanks. You can dash behind a tank and leap back into your team to kidnap a tank out of position and get your team a free pick. People compare him to Iron Fist, but they're fundamentally different roles. Wolverine's a bruiser who wants to bully enemy tanks and rip people out of the fight, while Iron Fist preys on squishies. That said, Wolverine does feel like he relies too much on his healers babysitting him and could maybe use damage leech that scales with rage.
Yeah he’s a big target and easy to focus just like venom. But venom has abilities and hp to defend himself.
@@SupaSoldierLegend crazy how big his hitbox is given he's canonically 5'3 lol
I was gonna say I only feel useful on him fighting tanks or in the thick of it. Kidnapping seems like a good thing that high level wolverine’s will do. But yeah you will lose 75% of the 1v1s you have with squishies
Wolverine can also take on squishies, but ge relys on that kidnap way too much. For a character they portray as a shredder of teams he really struggles with more than 1 enemy. But he can get environmental kills if you use the leap right
I’m glad this is one of the top comments. I think Wolverine is still a bit underpowered, but he has a niche that he shines in.
For some quick maths:
His primary attack with full rage:
Does 30dmg to a 250hp target
Does 51dmg to a 600hp target
Does 99dmg to a 1400hp target (Monster Hulk).
It’s the same story for all his abilities. Play into his strengths & you’ll see he can be pretty viable.
Passive Regen on healing factor would do wonders in making wolverine good
I feel like a lot of characters would do much better with passive regen, sometimes you’re just stuck at 10 HP with no healers in sight and no health packs to pick you back up.
@Shuffles_Art Yeah but the problem with wolverine is that he really benefits from back lining, but unlike other back liners he doesn't have any good disengagement to get back to his healers
Every character should have passive healing, being this reliant on support makes a game without role lock feeling even more inconsistent
He has that. That's his passive. But it only activates when you don't have rage. IE the numbers stacking up in the middle of the screen when you attack or use abilities. At 0 rage he gets health regen. That super long cooldown on the screen is a passive burst heal when you get low that can activate even when in rage.
I really wish he did have that, he is way too squishy
The very definition of "vindication" is struggling to do anything with your favorite character, watching someone else play him, and having it look almost identical to your gameplay while _also_ hearing your own thoughts be echoed the entire time.
RIGHT LOL
Right thank God I really thought I was just bad
Magik can teleport in and out of fights while generating shields, spiderman can swing out or run up a wall, black panther can wallclimb and dash out, while wolverine uses his dive to get into the fight and is trapped for 13 seconds with no escape and a regen passive with an insanely long cooldown. That is wolverines major issue.
I think the devs should play into his lore and buff his regen and keep him in the fight rather than looking for an escape. Kind of like reaper without the teleport. Either way hes fun when he works. I wouldnt be mad if the devs just moved him into the vanguard category cuz he really feels like he should be a tank with a large healthpool and a JQ selfheal passive.
As a magik enjoyer she cannot teleport in and out of fights lol you literally go 1 step forward she needs team help to get out unless the enemies just let you go and the shields will not help you with all of the burst damage in this game.
almost all of the melee only cast need buffs because range is just so much safer and just better.
@ArgumentStarterr nice name
I've found out that Wolverine works best as an "ambush" type of character. You can take a secondary route, flank your opposite team and lunge at their support. Using the forward slash also removes the melee attack cooldown when you do the 4 melee attacks, allowing you to mow down a support's life extremely fast.
You lower the cooldown on his regen with kills, he gets dmg reduction while enraged and dmg reduction on an ability. He's not really a diver like the others you mentioned, and more like a bruiser
Wait... he actually DOES have a ho regen?
he either needs passive regen or longer range on his movement abilities. or just make him a vanguard lol
He should be a Vanguard because his regeneration means in you don't shoot him he never dies. Which is fitting
@@Taygon45 agreed
I bet there saving the regen passive for deadpool
He has passive regen, it only works when he's got no Rage, the meter in the middle.
Honestly just make him Vanguard, he should've been anyways just for role balancing.
You know there's a problem when Iron Fist has more health regen than Wolverine there's almost no point in playing Wolverine when you have a character like Iron Fist they need to make his healing Factor more of an emphasis of his character because as it is now it takes too much to get him started and even if you do you might get melted immediately even with his passive plus his lunge isn't even consistent with the snatch part of it
If youre comparing him to iron fist then you’re doing it wrong. He kidnaps people
This shit is egregious that Iron fist has a healing ability and wolvy doesn't.
@@orientmaple7254 Fr. Wolvy’s main power is his ridiculous healing factor, no idea why that wasn’t the focal point of his kit
Yeah 😂
@@conanthelibrarian5139people actually wanted iron fist as strategist tbh but yeah Wolverine barely having heals is weird because that's his main ability
I'm still of the opinion that Wolverine should be a Vanguard. Give him 400 health and healing whenever he hits someone with the claws, he could be pretty bulky.
Less fun tbh. Just give him passive regen when he hits someone. Like brig inspire 😂
that just sounds like melee mauga and nobody wants that
@@wolfbreath1925I mean to be fair that’s also reaper, and he’s fine. So it can work, maugas just a mess lol
Just buff damage and give him a slight heal on kill and reduce the cool down on some of his abilities and I think that would bring him into line with the other characters tbh
He does heal when he deals damage, just not enough
He is hella fun, hitting the combo is free win (Dash into lunge then buffed melee into his DR thing). But his dash needs a lil more range and maybe some CD on lunge as hes a sitting duck sometimes
Feels like lunge arc is too high. Need more control over it like Hulk have without making it too easy
@@Sachock lunge gotta be the hardest ability to actually land in the game, with a long CD (kinda fair at base cuz the dmg buff its wild) Maybe make it chargeable. I think if his short dash had more range, wed be ok. Lowkey should be able to wall climb using his claws too.
@@GeneralCba I don’t see why we can’t just aim it wherever we want, it has a long cooldown and using it badly puts you out of bposition
It’s a fair trade off
How also surprised he can't wall climb
@@diamonshade7484 he has adimantium claws. mf should be able to climb anything. he's a low elo gimmicl hero rn
If you ask me, they should’ve given Wolverine some form of life steal or just passive healing mechanic because he gets melted so easily even with his damage reduction. Unfortunately one of the much weaker characters in the roster which kinda sucks considering Wolverine was one of the characters that I was the most excited for. But maybe with player feedback the devs can give some buffs and hopefully balance him out so he can compare to all of the other much better characters.
Well he does have passive that heals (unless you meant passive regen per second or something) it's just on a long cooldown that gets lowered with kills.
wolverine is my fav marvel character and i was disappointed with how he plays I think they could give him passive healing when he's got full rage or something
Give him like 200 extra health, call him a vanguard and call it day
Your jump has two grab hit boxes, one when he first jumps, another when he’s got his claws extended. If you use your normal dash into a target, THEN leap point blank you basically kidnap them. So you can force them to go 1v1 you somewhere else! Then damage mitigation to survive it, and second life to for sure secure it. Def a unique playstyle for sure but it’s so fun
Bruh thank u everyone whining about buffs already when in a 1v1 as intended as a dive character he’s dog walking almost anybody in the game people aren’t even giving time to learn kits
@ I think the issue is that people think of Wolverine in the comics as a like, damage machine. People are thinking subconsciously about what they know about a character from media rather then what the kit does
@@Aschwiftbreeze Wolverine is not dogwalking "almost anybody" in 1v1, he can only beat someone with no mobility moves or no stun moves or no healing moves, granted he has his passive, because otherwise he might lose those too
@@alekseyraikouu got to use him better then. He's a machine up close 1v1 and can chase
@@jhNUUP52 give me a single vod of your game as wolverine where you're playing against enemy team with any space awareness and you're still securing kills as wolverine
to be honest ive played about 3 hours on wolverine and hes more of a flank and causeing stagger by abducting someone into your team or off the map, at least thats what ive been doing and its been fun and funny
I ambush the enemy tank and drag em in. Just hope that your supports aren’t slow
Nah not a flank cause he has no escape like iron fist and spiderman . I think it be best when ever enemy vanguard bully your support, you pull them out and start going ham along with your team.
He needs a little bit of a buff, he is fun tho.
I spent a whole day trying to figure this character out, I think I have his gameplay loop down tho. Ingage with right click, and use shift to di-ingage. With shift, you're hoping to scoop an enemy as you dive back to your team. Play your life and don't hard commit unless you're absolutely sure you'll secure a kill. Woliriene's damage is % based when he reaches max rage, so he's great at melting tanks. Use the E ability before you ingage and you shouldn't pop ur first life as long as you're being tickled by a little healing. His Ult is bad IMO, the damage is based on how rage you have built up, so it's kinda bait because you have to hard commit with of your abilities plus your ult just for maybe one kill if you're lucky, then you'll likey die right after.
Wolvirine is pretty hard at the very least, kinda bad if you ask me.
Ayyyy same!
He needs a serious buff, connecting with his dive is super clunky
Compared to iron fist and Spider-Man he’s pretty bad
They could start by changing how you’re stuck in that stupid trajectory with the dive, Let me dive where I am aiming maybe??? And he should heal on damage or something
I have died to like 2 wolverines and 100 iron fists so obviously underpowered
he doesn’t need a buff u need to get good 😂 i hard carry with wolverine
@ I consistently have 30+ games with like 2 deaths on iron fist
He needs a buff, I also don’t believe you post 3 games in a row of you hard carrying with him and I’ll send you 20 bucks cause I reckon you’re shit talking
Neither of those characters can kidnap someone like he can
@@HIIIBEAR Spider-Man can kidnap and blow mfers up in 2 seconds, wolverines feral leap never connects, I’ve hit like one person with it and I’ve never been hit by it
He needs a buff it’s a simple as that if he’s getting that far outperformed by iron fist, t500 ow players are struggling with him right after tearing people up with iron fist and Spider-Man, who are both also hard to play
I feel like Wolverine is actually best as an anti-dive tank shredder. Tank dives your backline, you leap/kidnap them away from squishies and then go ham on the tank.
Playing him as a flank just doesn’t work because he has no way to get out. I would like to see him get a healing factor passive as a buff and for lore reasons.
He's also really good at isolating healers. I love diving and carrying them with me to my team's backlines and we all just have at it lol.
@@Lefuhq3so He’s most effective when players are alone
Makes sense.
Yeah looking at this gameplay, flats tended to just
Run into the entire enemy team. Like straight into their faces usually. I really do not know what his strategy is here half the time. Compare his effectiveness when he attacks a group versus picking people off. Added to a habit of just swapping targets entirely and it is clear at the very least Flats’s gameplay is not something that can be used to judge wolvies effectiveness
I have a crack theory that the devs didn’t actually intend for him to be played in the flank style. He was more meant to be next to the tank and ready to steal the enemy tank away if they stray out of position.
@@Lefuhq3I find it extremely fun with the tanks, since once you get the hang of kidnapping them, you can do it basically the whole game.
I pop my damage reduction, use the short lunge, then use the grab and take their tank with me. Once I figured that strategy out he became 10x easier
Iron Fist gets a deflect, a triple jump, a self heal, armor on his basic attacks, tracking fists once he pops his alt fire, an advancing kick with linear movements, a wall run, and a Sol Badguy dragon install.
Wolverine can gain temp go every 30 seconds and can bounce real good.
Flats gets a kill
Flats: "I Understand"
Flats gets killed
Flats:" I don't Understand"
Gets another kill
Flats: "I understand a Lil bit"
Wolverine is one of the hardest characters to learn. He’s a combo heavy style character, they need to adjust his lunge as well.
He should also be the one character with passive healing, like they forgot about that and gave it to Iron Fist.
What passive healing does Iron Fist have?
I've been playing Wolverine nonstop since the game's release three days ago, and I believe he deserves a 5-star rating instead of the given 3 stars for effective gameplay. Your positioning and choice of dive target are crucial when playing Wolverine. His leap ability is particularly important; it's best used to tackle enemies into your team's back line. Additionally, knowing how to manage his abilities to ensure a successful escape is vital
A lot of people are saying that taking someone with the leap with very important, but in my experience, the range for grabbing someone is so short that it's pretty hard to actually get someone. I think Wolverine really just needs some buffs.
EDIT: I've been playing a lot more Wolverine, and I can now attest to the importance of Feral Leap. Isolating and shredding vanguards is pretty much Wolverine's entire game plan. Though I do still think that the grab range should be buffed.
Are you saying the leap distance doesn't go far enough even if you connect the ability? Like if you flank behind the enemy and leap with someone into your team it won't create a big enough gap?
Serious question btw, I want to understand your comment.
@CJ-ct2mu I mean the grab range itself is pitiful. There've been countless times where I try to grab someone, but I just fly right over them. You have to be sniffing their booty cheeks to actually get them.
I see a few buffs/fix for him
- a full auto attack, instead of the burst he has right now
- a slow ability, because half of the time they can just run away from you
- a better passive Reagen, for a character that is known for healing from a drop of his blood his he has none right now
And make him a vanguard bit more health
7:03 funny how he did the Punisher meme while facing off against Punisher
I think when Wolverine hits 100 rage he should get some sort of life steal it doesn’t even need to be much like make 20% of dmg delt idk at least then he’ll feel like Wolverine cause he would actually have a healing factor
Honestly wolverine is fine but one thing i would like is a movment speed increase that scales with his rage to keep on targets as chracters can walk backwards and shoot with no movement penalty
I was a little disappointed that wolverine’s regeneration works as a second HP bar as opposed to, you know, regenerating HP passively.
if he gained bonus movement speed with the build up of his rage he would be okay but rn people can just walk away from you and youre fucked
I think wolverine plays more like OG dps doomfist. He has lethal ability to dive in, kill a single target, and get out quick. However, flats just jumped into the whole enemy team and died instantly. That will likely happen with any hero you play
I reckon if he had a sprint like Cap or a leech when he has high rage he'd feel great. If i were the devs I'd introduce a mechanic where his Dmg reduction heals or shields him dependant on his rage but spends his rage. That would be fun.
Wolverine is very strong but he's feast or famine and u have to land your abilities.
I think a buff he could receive tho is faster base walking speed.
Because i think the damage is there, he just needs to be able to get into position quicker.
His regenerative healing is non existent and on a heavy CD.
he needs the Reaper passive healing, and his Leap Berserk thing would be the his main source of healing due to high attackspeed to regen and the higher the rage, healing factor increases. making him scary when he's in rage. but right now, Punisher can just laugh and onetap him with a shotgun blast.
He depends on a healer or else he's just dead from a pebble throw
From how I saw Necros play him with the Hulk team up, Wolverine is essentially like Roadhog. Hulk throws him in, Wolverine turns around and claw lunges someone from the enemy back to your team for a free kill. He essentially yoinks an enemy into your team, it's hilarious and so satisfying. 😂
The fact that he kept activating his damage reduction ability when he already took so much damage was hilarious lol
Honestly wolverine's like a Glass-Canon...
He’s a very tanky glass cannon
@@paulakroy2635he’s just not though he gets blown up and doesn’t actually do enough damage you have to burn every single cooldown to get into rage mode
I was so excited for him and he’s just pretty cheeks
And before anyone says get good, I go 30-2 like every single game on other heroes like star lord Hawkeye and hela
Glass cannon is crazy. He has an ability which gives him 50% dmg resistance for like 5 seconds. Litteraly and Orisa fortify. Also, his passive gives him like 150 health whenever he gets low.
@ not whenever he gets low, once every 90 seconds lol
@@Wusyaname_ So (this is pulled from some LoL character design discussions): How a character works mechanically and how they feel is two different things. At no point in the game play I watched did Wolverine seem to me like a character with indestructible adamantium bones and an insane healing factor. After seeing Wolverine in comic books, other video games, movies, etc, this version comes off as fragile in a way that breaks the fantasy of wanting to play Wolverine in the first place. I get they have to balance the game, but he doesn't feel good. They need to tweak him, regardless of what his powers/numbers technically may be.
You wanna use right click to close the gap, shift to pin someone and power up your attacks, and your E before you start taking damage. Your E reduces damage taken, so it helps more at full health than low health. Your right click has a super low CD so you can use it to engage and disengage. And the shift can CC someone and empower your attacks to melt someone down.
I was really hoping his healing factor would work like junker queens. Causing blleed and healing from the damage.
Wolverine needs lifesteal on slashes.
Maybe passive regen. Maybe make his roar start health regen and/or give a health bump.
It’s kind of ridiculous how iron fist is more durable than the dude known for being practically immortal
The strategy i learned with Wolverine is to separate a Duelist or Strategist from them team with his Leap, so you can take them out quickly. That's what's given me the most success.
He def needed to be a vanguard or give him lifesteal everytime he attacks to play into the “healing factor” part of his character or make his damage higher to actually contest Iron Fist
Putting this comment before watching the video, so sorry if this is explained or shown in the video, but Wolverine's team up with Hulk is basically a Hulk Aimed Feral Leap - Wolverine gets the attack speed bonus, I've yet to see if you can grab enemies with it like normal, but honestly it makes Wolverine a lot stronger because he doesn't need to waste his abilities to engage.
Without a doubt though because of how strong healers are his damage is still weak as hell, but he's a good distraction otherwise cause if he's unchecked he'll rip the backline up
When every character in this damn game has some type of health regen or overhealth, the character known for his healing factor just has no identity
I want Logan to be the strongest character in the game. I want him to have a stacking life steal per hit and when he roars it gives half of it to nearby teammates. I want him damage to also scale per hit. It just feels right.
They did Wolverine dirty lol. That and I think he really needs to be by hulk to have some resistance with hulk’s shield
He should have healing like reaper when he damages. He’s 100% melee character so either he needs something like doomfist that gives shield or like reaper which I think is best route that gives health on damage. Or have him just passively regain health and when he’s doing damage have it double its affect. Like a second wind healing
His ult is a little yank so they should fix it, Also I think they should reduce the cooldown on his passive for every kill, then increase the kidnap hit box and give him an option to do a spin slash like in the games mid jump, and maybe give him passive back when he ult and should be pretty good.
1:17 you locked in wolverine
regardless of whether or not hes balanced, it feels like he could use another mobility. climbing walls with his claws or being able to do a jump off of one. he feels slightly stiff outside of skills
Ideas for buffs to make him viable:
1. His health slowly regenerates over time after not taking damage for a couple seconds to a max of 70% of your max health.
2. Decrease the cooldown on his dash in attack so he can dash into the backline use his abilities get a pick and then dash out so he can get cooldowns back.
3. Increase the damage or speed of his base melee attack or increase the max amount of slashes before the cooldown period. Half the time he just doesn’t do enough damage with his slashes or they’re too slow to even do anything before they get healed.
I feel like his leap should be atleast 6 seconds not 12
It’s from the comics: The Fast Ball special!
When I see an enemy wolverine i feel more confident about the win lmao
He needs a sprint or something or a shorter cooldown for his dash. It’s too easy for characters to gain distance on him then you’re screwed.
The thing about wolverine he's good with close range but his mobility is slacking. For a character with no long range projectiles he should be more evasive. For example... the same type of wall climb that rocket the racoon has. Even a double jump like spiderman. He feels underwhelming compared to others and we all know he has more to offer
What blows my mind is that his passive cooldown doesnt reset between rounds on the 3 capture point maps.
The amount of damage he does to Jeff is actually insane
You need to use the right click for general mobility more, and then use the shift lunge to isolate vulnerable targets and kidnap them
Im surprised he survived this fight for that long without popping his E
Whenever I play against a wolverine, it’s definitely difficult but fair. But Iron Fist is something else entirely, he’s taken out my entire team at times if they don’t focus him
Flats making me hate being at work. I just wanna play rhis game again lol
I loved the character when I played him…. But I feel like the fast ball should work more like a Black panther's dash with the same properties on the impact as it has now. I think it would be easier for both players.
I wish my ranked teammates would heal me a fraction as much as flats was getting. Ive found that wolverine is a tank killer and diversion. The best play is to flank, he is NOT meant for the front line. Leaping an enemy tank will distract a healer and maybe a dps, making a 1v3 for a solid 4-6 seconds. If you start with 6:6 in the front, wolverine can bring it to a 5:4 or a 5:3 if you're lucky. By himself he CANNOT take out those, but your team can push while they're distracted. And if he has a healer, you CAN and WILL make a number advantage
Ive done mvp as Wolverine in ranked before, and it ONLY happened because i had a loyal healer. At first you may think a designated healer is a waste, but not with wolverine.
But im only bronze, so take it with a grain of salt.
I disagree with the common consensus here. The core identity of wolverine’s power is not that he regenerates, but that his regenerative nature allows him to be a wielder of adamantium. For a genre where everybody quickly comes back alive after death - focusing on his berserker rage and ferocity in general is a much better approach than making him a self-healing tank
A lot of people are playing Wolverine wrong.
His kit shines in tank-busting. All of his moves do increased damage based on the max health of the target.
He’s still pretty underpowered imo, but that’s his area of expertise.
Wolverine seems like he's hyper dependent on jumping someone with 2v1s, and can't solo ambush like Iron Fist or Spider-Man would.
I see the vision with the kidnap tactic, but he simply doesn't have the survivability, DPS, nor mobility to do a whole lot. It's a bit like the TF2 Spy effect- he goes in, _MAYBE_ get a kill then dies immediately as soon as the enemy team turn around. Even just getting a block ability or life-steal passive would go a long way for his ability to take 1v1s
He 100% should've been a Vanguard character with a massive health pool. Also, what a missed opportunity by not making Wolverine one of the characters that can climb walls. I'd love to see him climbing walls with his claws and it would help his flanking ability a bit.
Fr if cap is on there he should be to and probably more so cause every about him is not dieing and they both can and could play as sub tanks
The best thing is to dash then dive after a few hits
* tries to 1 v 5 *
"i dont understand what im doing wrong"
2:17 Wolverine beat the Hulk but lost to Bruce Banner
I did use him once to counter a iron fist on the enemy team. It was one main tank 2 dps 2 healers and then just Wolverine punishing any flankers and dive tanks. The reach of the claws sometimes sucks though.
It’s either that or just throwing the wolverine at a flying character and hoping he lands the lunge xD.
Playing wolve makes me even more excited for when deadpool evebtually wins the community charector poll.
I think that Wolverine shouldve been a vanguard with self healing capabilities like junkerqueen, that or at least replace his passive with a better, less convoluted self heal
guys, dont use leap to engage unless its only 1 enemy. use it to leap away WITH an enemy to mow em down. cross slash to close distance or extend combo after a 3rd basic attack since you stop attacking for a second after it. When u leap in u get dogged and cant escape. Leap away to 1v1 and ur passive will guarantee u win against the person you kidnapped. Go this playstyle and watch how many wins you get
playing wolverine to disrupt and displace enemies is def the way to go. his dmg leaves a bit to be desired and his cooldowns are insane. his ultimate is also a little difficult to get consistent with but i could just be terrible.
Wolverine was 1000% designed as a vanguard. The fact he isn’t probably says that the devs realize he would have been like Mauga
@@paulakroy2635 would have loved him as a vanguard, regen on hit, left shift the crawl dash he does, E ability is fine and maybe an ult that inflicts a strong bleed or something maybe work it like junkerqueens without the antiheal
nah, I think he was designed to play next to the vanguard.
He is melee tho
Look at everyone on the roster and say that again
Yeah he is kind missing some kit, especially the health regen part.
But is there a cooldown for the Hulk riding? Because if you look at it, having Hulk to help you get in and move around solve so many problems Wolverine has.
Definitely needs a movement speed buff after his leap, I’ve been outran and just slashing the air too many times after catching someone with the leap, doesn’t feel good getting kited that easily
I really feel like they shouldve leaned more into the vanguard / tank direction with wolverine. A close range brawler with a degree of CC that is difficult to kill? Tank.
my guy, do not ignore the loki clones. you'd charge your fury and deal with enemy resources.
“He is like ironfist not really that good” bro iron fist is mad OP AHAHHAAH just cause your bad doesnt mean the character is
If youre dying to ironfist youre bad lmao.
@@nostra533 always someone who thinks they're above everyone else iron fist is really good right now
I do agree the character isn’t weak, but I can 100% guarantee Seagull is better than you lol
Iron fist if u have a competent backline sucks lol u can easily kill him and if u have good supports iron fist wont get value
@@shuffle_3gz yeah if youre bad lmao, outrange him ez
I been using Wolverine like doomist. He is in my opinion one of the faster characters in the game. So you can use a lot of his movement to get out of fights too. With that in mind I always try to go in and out of fights when I can. Also if I have someone to dive with me I try to focus a tank. With my Feral Leap I always “try” and grab an enemies tank and take them back line towards my teammates. I can basically get a tank one tap or half health with the slashes after I jump. But I honestly been playing Namor a lot too so I ain’t the best lmao.
Wolverine Needs dive tanks to do anything. Enemy wolv with poke tanks is just a free kill
10:18 when will someone do a video on the Wolverine rollouts
the best part about wolverine is when you land a full combo on someone and the start gaining health as you slash them. 'tis but a scratch.
Wolverine is antitank and nothing else, specifically anti dive tank. Hes basically backline baby sitter. Every other dps beats him.
Shout out to the editor he’s hilarious
editor is doing their best to make this funny XD
I think positioning and target focus were wrong, and that wolverine's combos may pop off better in team scenarios, rather than solo
SWAGMASTER WAS SWAGGIN’
they should give him a life steal like reaper
First 5 mins looks exactly like my experience playing wolverine. When I vs a wolverine though they destroy the lobby.
I like using him to take out of position players farther into my team to make them easier to kill aswell as jumping on weaker enemies that’s how he’s the most fun for me
His kill speed also should be as fast as starlords like he’s a damage character and doing less vanguard damage .. that many claw attacks health should be shredded!!
What's that Sound at 8:23
It’s really easy to use your cool downs right when you dive in while playing wolverine 😂 i’m sure once you play more you’ll get the hang of him. you really wanna get to that back line so you get the healers out of the way and maybe when you dive back out use your dash ability and carry one of the damage or tanks back into your team to just get deleted
I honestly thought he was going to have lifesteal once his claws reached a certain point. That might make him too strong, though.
Meanwhile I've seen Wolverines just walk forwards and kill people, because my teams refuse to help each other, and choose to just ignore all threats
You got iron fist with punchss snd kicks doing more damage than a guy with foot long claws that cut thru anything. And his healing is bad too
I was really disappointed to not see him as a tank. Short range, tanky, regens his health. Maybe the devs thought that was too annoyingly strong.