@@StarryEd1tz before the release of Skyward Sword (2011) some believe the Minish Cap (2004) was the earliest in the timeline (before Ocarina of Time) because it explained things like the origin of the four sword, Vaati, the Light Force being within Princess Zelda (power of the goddesses but not the Triforce), a Pandora's box explanation of monsters in Hyrule, and the origin of Link's hat. However unknown when or where Ganon would show up or if the Four Sword and the Master Sword were the same or different. Also Minish Cap was created by Capcom but still licensed through Nintendo so question if it counts or not, though the Oracle games are also made by Capcom they take place in Labrynna and Holodrum, not Hyrule and take place later in the timeline anyway. Now after the release of Skyward Sword, Hyrule Historia to place the timeline but events in Tears of The Kingdom with the Master Sword needing to be charged in light, it's not entirely certain where on the timeline it falls. In Skyward Sword, everyone lives in Skyloft and Link's outfit including the hat is just what knights wore, while in Minish Cap people live in Hyrule and there is an ancient tribe that eventually takes to the skies and takes their picori stone with them that you meet above veil falls. Minish Cap can't happen before Skyward Sword because Hyrule didn't exist until they came down from Skyloft, but maybe Link's hat shouldn't be the focus. Is Vaati Demise? And does that also go for Majora, Chancellor Cole, the Nightmares, Onox, or Veran? Vaati starts off as a Minish but with the hat Ezlo was going to give to mankind, Vaati becomes a sorcerer and is corrupted by the darkness in hearts, but it isn't until he drains the light force from Princess Zelda that he becomes the big bat wing eyeball from the other four sword games. Maybe light force was just meant to be power, not the Triforce of Power but just vaguely this thing he was after to get stronger. Anyway, which Link came first doesn't matter, what does matter is whether Minish Cap takes place before or after Ocarina of Time, because we can agree Wind Waker takes place after with the missing hero and gods flooding Hyrule. Hyrule Historia places Minish Cap before the time split, but the Four Sword only shows up in 3 games and isn't the Master Sword. Four Sword Adventures is the last game with Dark Link tricking you into freeing Vaati with the Four Sword but then turns out the Ganon was behind this. Maybe a way to get out of Ocarina of Time sealed between realms? But if Hyrule is missing its hero then the four sword should be fine? But it is the spirit of the hero missing, though also descended from the knights of Hyrule. The Zelda timeline is confusing. 100 years before Minish Cap, the tiny race came from the sky and brought the Picori Blade to the Hero of Men who used it to trap monsters in a chest, the winner of the tournament could touch the blade and Vaati believing the Light Force was in the bound chest as well went to touch the blade and open the chest only to find a bunch of monsters instead. The Picori Blade was broken and Link had to fix it which is how the Four Sword was made, but the Master Sword is made from the Goddess Sword. We don't see Picori in other games or things they left like the kinstones, though they are only visible to children none are around any game with Child Link. Stuff like kinstones they made aren't found anywhere unless wanting to count the bombos or aether medallion from Link to the Past or the medallion the awakened sages give in Ocarina of Time which could be a token of your bond with them from life. Minish Cap was released one year after Wind Waker so would be heavily influenced by its art style, Twilight Princess came out in 2006. It introduced its own take on a sky living civilization. Anyway, sorry for going all over the place but it doesn't make sense to me to have Minish Cap to be close in the time line to Wind Waker, but maybe I am missing something that makes it make more sense to you.
I'm a lifelong Zelda fan and lore-junkie, and "Nintendo doesn't care THAT MUCH about the story, which is why their story is shaped like a fork" is an A+ line. Got a solid cackle outta me. But yeah, the lore is messy, the timeline especially. But it adds up far more than it doesn't, overall. And so many character and story beats are made stronger for the game's interconnectedness, like tracking Dorf's different arcs across timelines. For example; the humbled, contemplative man in WW who's tasted defeat at the height of his power, juxtaposed against the arrogant, vengeful conqueror in TP who was blindsided by "nobodies" before his schemes got off the ground. Both still villainous, both still Ganondorf, but each molded in different ways from the same person (OoT Dorf) by time and circumstance. It makes for a fascinating character study to see how someone does and doesn't change depending on where their life takes them.
Thanks for putting this together, needing to argue with Zelda Timeline deniers has been rough for decades now, maybe this will be much easier for them to digest than the same thing in text form
Yeah to be honest it’s pretty pathetic that they couldn’t connect the dots putting it together while playing the F@$@@@ official Games themselves LOL 🤣
@@kerstin1719 It's more so them coming to the sections of the fanbase that discuss lore to only quote "IT'S CALLED THE LEGEND OF ZELDA FOR A REASON DUH!!".
I have been obsessed with think about Zelda for the last week, and i find most videos on the subject extremely frustrating. They almost all start with some claim that the timeline is confusing, or too complicated or that no one likes it. I have understood and appreciated the timeline since i was 13 years old. Seeing you delve into the fact that things have been consistent all along was immensely satisfting. The video was also INCREDIBLY well done and edited. Thank you!!
When people comment in theorizing threads/forums with "there isn't a timeline" or "it was made up with no effort because Nintendo doesn't care", they do so for one reason only: they want to shut down discussion. The comments are always visceral, bitter, and defensive. They get mad that people are even talking about the Zelda timeline, which is so stupid. If you aren't into theorizing, that's fine, but that doesn't mean you get to spoil the fun for everyone else who does enjoy it. It doesn't affect you.
Even worse, I can understand people not being into strictly theorization. Not everyone's down for needing fan-theory to connect dots. But that's just...not how an overwhelming majority of this series is??? It doesn't take an ounce of theory to explain OOT into wind waker into its 2 sequels. That's one entire timeline explicitly explained with no uncertainty. Zelda 1, is obviously followed up by Zelda 2. Why do people think A link to the past is called A link to the past? It was intended from the start to be a prequel. People denying the timeline's existence entirely is some willful media illiteracy.
It does affect you if you want to talk about something other than the timeline, and you're either bombarded by nothing but discussions of the timeline, or the thread you do get going ends up being derailed into discussing the timeline. Sometimes the things people enjoy actively are in direct contradiction with each other.
@Blurns I can't think of a single instance in which someone is theorizing about Zelda and the in-universe historical context of their theory topic isn't relevant to at least consider. That's all the timeline is: context.
I made a twitter thread a while back that basically said the exact same thing but I deleted it when it came off as really convoluted, so I really appreciate someone taking the time to take that information and put it in a more viewer friendly format.
So, I recommend "The Zelda Timeline Explained in 15 minutes" by Zeltik, who proposes that BOTW-TOTK are so far off in the future from the rest of the timeline that it does not matter to which timeline you connect it. Most importantly for the people who think the "Founding of Hyrule" and the "Imprisoning war" to be lore contradictory, well there also he proposes a simple solution. Who said Hyrule only had 1 founding ? Hyrule has been wrecked and destroyed or declining in every single timeline. There’s even New Hyrule in Spirit Tracks so it’s not like the name would just be lost to time either. Kingdoms have been lost and recreated and lost again in our own history so it makes perfect sense for it to be the case here. I believe that Rauru and Sophia's Hyrule is one founded long after the events of OoT. The Ganon they seal is simply a new incarnation of it that spawns hundred or thousands of years after the timelines.
I personally subscribe to the idea that Skyward Sword's ending created another timeline split. The details are a little messy, but it essentially allows for a reboot, as well as the opportunity for remakes if they were to go that route. Perhaps a version of Twilight Princess where Midna doesn't shatter the Mirror of Twilight?
honestly. botw/totk being in the downfall timeline makes the most sense. hyrule was decaying and the games are set in "old hyrule". with the land now wilted and only a little bit of civilization left. the zonai stubble upon this land and recreate hyrule.
Not only in the far future, but maybe BotW/TotK is actually the aftermath of the other three timelines fusing together at some point. That caused massive damage to the land, and resulted in the new, vast and mysterious land we explore in those games with all those new characters and myths mish-mashed together
While I don't agree with the final part of the video on TotK, this is the best video on the Zelda timeline yet. I've been saying for a while how the timeline is so easy to understand once you do two things: 1. Consider timeline placement at time of a game's release and you'll see OoT being a prequel to ALttP is explained. 2. Consider the Capcom stuff hard to place, including Four Swords Adventure even if it wasn't developed by Capcom.
What is disappointing is that ToTK didn't provide a semblance of answer to small mysteries about the world of BotW. I would love when a revisiting a place in Totk i'd get a new piece of information about something that makes you say "oh that's why ToTk is the sequel". ToTk quests should have been a reward to BotW players 100% completionist. By reward i mean ToTk side quests should have been for most to give a piece of answer that certain quests in botw gave. The actual main story for both botw and totk is whatever. But this is dissapointing to not exploit the full map to its rightful purpose. There is no point to explore in ToTK.
@@鹿野修哉-u2k Same... I did most of the stuff in BotW but when I started ToTK I quickly lost interest in all the side quests, and once I found out how disappointing the story and timeline situations were, I gave up entirely. There's really no point in playing ToTK at ALL IMO, since it just makes BotW world look stupid with things like kids not believing the Calamity was real despite it only having been 5-7 years since it ended, among others.
Just terrific stuff. I’m usually just as interested in the behind the scenes of lore-making as I am to the lore itself. I initially clicked thinking “please let this not be another timeline video,” and boy did you over deliver. I never minded having to place TOTK at the end of Zelda, but I didn’t know they implied that it might be a DIFFERENT HYRULE?! That’s not just disrespectful to us fans, but also people who worked on the previous games.
there is so much effort in this video, it's almost unbelievable that I found it with only 23 views. Looking forward to future video's of this Channel, keep up the good work! Edit: man i really need to change my tag, i comment so rarely that i forgot what it was xD
You've explained the situation very well. I think what has happened among Zelda fans is that there was so much of people forcing their ideas about why the timeline was important, that others started to push back with an equally inaccurate explanation for why it doesn't matter ("Nintendo made it up to appease fans"). When in actuality neither extreme is true, and there's elements of both: Nintendo _has_ always considered the timeline, they just don't _prioritize_ it. And it's up to you whether you want to care about it. I'll also add, in this video you used the old Fandom Zelda wiki, which is outdated and no longer maintained (and also just a bad site). Not only do I recommend the independent Zelda Wiki, where most editors have moved, but I recently did a major overhaul of that specific article on timeline quotes to be less speculative, cite its sources properly, and add the significant amount of info that has come since. I hope for it to be of use for discussions like this.
@@darkdagger5237 Yes. Here's the situation: Zelda Wiki used to be independent, but on a site called Gamepedia. Fandom, a "wiki farm" that cares more about riddling its pages with ads for money than actually having useful resources, bought Gamepedia and ZW was forced to move. Because the admins didn’t agree with Fandom's ad bloat and restrictions, they moved to a new independent site, which is allowed due to how most wikis work. Most editors moved with, but Fandom keeps the old site up against the community's wishes because they stand to gain revenue, and it still shows up first because of how much they pay for SEO. So I don’t blame people for clicking on the first result, but as a wiki editor I like to encourage use of the independent wiki.
Nintendo doesn't care about the timeline, they're not going to let pointless continuation stand in the way of innovative story and gameplay. Even with a direct sequel like ToTK set in the same world as BotW, the same time and the same characters they just magically let all Sheikah tech vanish, all guardians (wrecks) vanish, all divine beasts vanish and aren't mentioned because Nintendo doesn't care about continuity or a timeline. And this isn't even mentioning stuff like Zora and Rito existing in the same world.
They also never planned to publish it, and it surprised everyone when it was a marketing point of Hystoria. It felt like fan service because it was fan service. But that doesn't mean it was invented for the book.
I’ve been playing Zeldas since 1988, a few months after the release of Zelda II. I remember the straight up shouting matches between kids arguing whether or not Ocarina’s story was actually the Imprisoning War from LttP, or if the devs just didn’t care about story and just did whatever they wanted (been remembering that a lot more lately with how people “talk” about TotK-so much that I quit clicking on anything TotK related). All this has happened before, and all this will happen again.
that explains why i cant find anything about people knowing around release that ocarina of time did not fit with a link to the past because they were out of that faze by the time the internet was made
The timeline was perfect before ToTk now it’s all confusing All because they said the timeline makes no sense well because of that now it definitely makes no sense
its also quite upsetting how Totk directly recferences scenes and events from past games but then turns around and says, but this is not the same one as before. like the scene of ganondorf knelling to the king of hyrule. It couldve been so cool for that to be the same scene we saw in Oot. or the imprisoning war being a major part of the story, but not that imprisoning war, like if youre going to seperate the story completly then do that, tell a better story
Regardless of the explanation of the 3rd branch, I think the timeline splitting in 3 makes sense for a series with 3 as a major arc number. But I also like that there is no definitive placement for BotW/TotK and that they put references to all of the timelines so you can pick which one fit how you view the series. For me, I really like the idea that it somehow is in all 3 timelines. It's an inevitable future.
Also Age of Calamity retcons BOTW so the timeline splits again for more Hyrule Warriors games, that said I think the original Hyrule Warriors takes place after OOT but link stays in the future so it splits again. Yay more timelines to account for.
I'm guessing that by saying that "Nintendo should get rid of the Zelda timeline", I don't think they mean that Nintendo should say that all games in the series are no longer connected despite direct references to each other. Rather, I think their saying that from NOW ON, all Zelda games(that aren't direct sequels like TOTK) should be essentially reboots(soft or hard) and that new Zelda games should either ignore other Zelda stories or straight up consider them to not be Canon. I strongly disagree with this notion, however. Without games building off of each other's story, Zelda plots would either start becoming derivative in order to still feel like their stories in the same series, or their stories would feel so different that they don't feel like ZELDA stories, only like High Fantasy stories that are told in a Zelda game.
I think people that state that are not aware that the timeline is embeded into the games, they think they just cannonized fan theories in Hyrule Historia.
@@luisoncpp Right? As if the connection between OOT, WW, and MM/TP is some grand mystery. They have and are capable of crafting connective tissue between the games, that they've chosen not to in recent times is extremely upsetting.
I like that BOTW is a soft reboot of the series but I don't want that to be the setting for every new game going forward. It's nice that it and its sequel have breathing room for being so far separated from previous games, but I want to see the gaps get filled in for the old timeline too.
One solution to the fallen hero timeline I’ve always enjoyed is that that timeline canonically happens first-Link loses in the final fight of OoT for whatever reason, Zelda from Zelda II is awakened and for whatever reason dials time back to OoT to give Link another chance, he wins, then the timeline splits. Then we get the clusterf*** that is Breath of the Wild and Tears of the Kingdom, which I theorize has a convoluted timeline/reality because the timelines are trying to reunite but having trouble doing so since the events of TotK further tamper with time
Bro, this is fucking NUTS and you got an instant subscribe from me. I always knew they had something in mind for a timeline, as certain games referenced others or included the same Gannandorf (OOT/WW/TP), but I didn't know they planned it out from the beginning like this.
Fantastic video! We literally share the same thoughts. I have this cool theory that Skyward Sword caused the timeline split that lead to TotK and Botw but honestly seeing how Nintendo treated the lore of the past 2 games doesn't make me want to even talk about it. It feels like I am trying to headcanon stuff for myself knowing full well that Nintendo didn't even think about any of this for a second. They couldn't even keep the story consistent between Botw and it's direct sequel so it is super discouraging to talk about continuity nowadays.
By skyward Sword causing a split to Botw/Totk, do you mean that there'd be another split, right after SS, where it goes to botw and totk, and then the other one that then includes minish cap, Four Swords OOT, and then the 3 splits? Bc that sounds cool, i actually like that theory! (and while i havnt played botw or totk yet, i can certainly imagine that the game devs not caring all too much about the lore/timeline would certainly be discouraging (as the video states))
Fantastic job! Keep up the great work! I'm not a die hard fan of zelda by any means. But I've been there with it since the beginning. It seems to me history, and thus, timelines are woven into the fabric of the games. Almost integral to the stories. I couldn't imagine a zelda title without history.
It's so frustrating how loud the people who like to claim "it was all invented in 2011" are. It feels like it's a take that's echoed any and every time the timeline comes up at all. It makes trying to have an actual discussion on the matter far more difficult than it really should be. The timeline makes sense if you look at the games (and their surrounding media) in release order. Minor details might not line up 100% perfectly, but that's really just a byproduct of the fact that this is a long running franchise written as it goes by multiple writers with different visions and ideas. It feels like Zelda is the only fandom that seems incapable of understanding this half the time. I suppose this is all to say, I agree with you. Gonna rec this video any time someone gives that take now.
I think people talk like this because they are actually only fans of BOTW/TOTK and they don't want to/haven't played any of the other games People who've followed the entire series from the beginning are not confused and think the timeline was made up and invented suddenly and they don't complain about why there "needs to be one" or say "it should be done away with" People hear all the talk about the connections to other games and they're like "I don't want to have to play a bunch of old games"-it doesn't sound optional to them. So they resent it.
wrong, I've been a Zelda fan for years, played many games, enjoyed the timeline when it was released and got increasingly annoyed as people refused to let it go... the only constant in Zelda games is the involvement of Link, nothing else matters. The timeline is Hyrule Historia fluff from 2014 and isn't relevant for future games.
@@pokemonduck Nah sorry you're wrong. The timeline was always there, but they had said they don't plan on ever publishing it or making it fan knowledge. Then they did in Hystoria (even used it as part of the marketing) and it threw people off, especially because most had never considered a third branch. It felt like fan service because it was. But that doesn't mean it was made up then and there.
@@pokemonduckif that is the case then why do many of the Zelda games have details about other games in them? Why have a a game like Skyward Sword tell the origin story of the master sword and the reason why Link, Zelda, and Ganon keep coming back?
As an old zelda fan that hasnt gotten into the meat of BOTW or TOTK, i love the timeline for the most part. The only difference id want in the main timeline being the downfall timeline being an offshoot of Minish Cap rather then OoT. Minish Cap also had multiple endings, and i think it deserves the same "split timeline love" that OoT gets. I also think it makes four swords adventure fit better, as well as aesthetic choices with Ganon since that would make him a completely different Ganon. Id love to hear your take on it of you ever did a video on it. This one was excellent and very well made
A lot of people seem to have a problem with the existence of a "fallen hero" timeline for one reason or another, but I don't really understand why? The way I always thought of it was that the already existing timeline split 'broke' time in a way that made it ripe for breaking again. Like how cracked glass begets more cracks. I'm not even the only person that has thought of this. I've seen someone use this concept to create another split and tie Hyrule into a very well made Skyrim mod called Relics of Hyrule. Besides, who is to say other fallen hero timelines don't exist? Why would their existence be a problem? Do you not like the idea that our hero can lose? I do. A hero predestined to win is no hero at all, for courage can only appear in the possibility of failure.
My headcannon is that the Fallen Hero timeline is the result of Link travelling back to the past for the Well and Spirit Temple, and thus, returning to a slightly different timeline and the original timeline not having a hero
@@ripscort1896 This is actually the same way I always thought Nintendo should've resolved the third timeline issue ha ha. It's cool to see someone else had the same thought. It would've been cooler and more clever if they had made the 3rd timeline split be a result of Link going back in time during the Shadow/Spirit temple quests hahah. Creating a third timeline where there is no hero and the Sages have to band together themselves lol. It would've been in line with the way Time Travel works in Zelda too.
"I've seen someone use this concept to create another split and _tie Hyrule into a very well made Skyrim mod called Relics of Hyrule."_ I am fucking stunned. Yeah, remember that time Ganondorf smoked a bowl with Dagoth Ur?
OoT provides a very clear and logical reason for at least two timelines to exist, that being the child and adult timeline. The actions of Zelda and Link directly caused the timeline to diverge when Zelda sends Link back in time to _before_ he pulled the Master Sword and he changes his actions afterwards due to his knowledge of the future. But where does a timeline where the hero loses come from? In order for there to be a timeline where the hero loses and also at least one timeline where the hero wins, there had to have been a split somewhere before that. Something, or someone, must have created that divergent timeline, otherwise the hero losing would be the only timeline. What made that split? We have never seen that initial split happening, therefore the validity of the fallen hero timeline becomes debatable. That doesn't mean it's true or false, just debatable.
@@DaShikuXI The Defeated split comes from that Ganondorf got the full Tri-force, which can be glean from Alttp, Hyrule Historia and the pipe organ scene in Oot which confirms that Zelda has the Tri-force of wisdom, Ganondorf has the Tri-force of power and Link has the Tri-force of courage and should Link be defeated in the fight that happen then, Ganondorf would get the full Tri-force.
I think that Fujibayashi is probably the most important person to be looking at in terms of the series' current stance on lore and timelines. He started with the Capcom games before directing Skyward Sword, BotW, and TotK, and in all of these he seems utterly unconcerned with continuity, instead focusing on taking elements from previous games and reinterpreting or retelling them. It seems very much a focus on the "legend" aspect: these are stories that have been passed down for generations, and in the process some of them have gotten retold or details confused or conflated. If you look at his works, he has a lot of similar elements (origin stories, ancient technologies, cities in the sky, the light force) he keeps coming back to, but in very different ways. I feel like his stance is that what you're seeing is an interpretation of what could have happened rather than literal historical events. That gives players flexibility for interpretation. It's not for everybody, but it's something I personally love.
Fantastic video. I was a forum using no-split theorist until TP came out and forced me to accept a split timeline. It was so cool how many options there seemed to be back then for placing the games this way or that. I have continued to resist further multiplication of realities in the franchise, and with HH’s “downfall” timeline and BotW’s “10,000 years” scale, it really seemed like they’re moving toward the “reinterpreted legend” model, sadly. You’ve done an awesome job of covering all sides here and I look forward to following you in the future. By the way, if you need help with Japanese translation I’d be happy to contribute. I used to translate professionally, though not in the tech industry.
@@LUVIIKUU haha it was recommended to me and if I’m anything like my demographic everyone else was about to click, and it was a gooooood video dude. I’m not surprised a lot of people clicked
As someone who loves lore and worldbuilding, I honestly had a fascination with the Zelda timeline ever since I found out about it, and after I recently found out how the continuity was being built from the first few games I've only grown to appreciate it even more. Besides from how to handle Four Swords Adventures and the Downfall Timeline (I personally think it works better if Minish Cap leads to its own timeline split [since it actually has a bad ending _in_ it] that then leads to the Four Swords games and in turn to A Link to the Past [and thus have FSA Ganon be the same Ganon as in the other games, just in a different timeline branch where he didn't enter the Temple of Time]), I also agree with you on the whole timeline situation; there's no reason to discard it, it's another part of making the series into the richly-crafted marvel that it is and that regardless of the solution to the TotK conundrum, it's just a big disappointment that intentionally complicates things for no reason.
four swords adventures was made to connect four swords to the rest of the timeline and then we got minish cap a prequel to four swords with an ending that does not work with four swords but it also had a bad ending one that better fit with four swords as far as i can tell four swords adventures was made to be a prequel to a link to the past something that ocarina of time failed to do
OoT kinda fucked it up first because of how they changed the LttP backstory. Ganon was successful in acquiring the entire triforce before LttP, which isn't what happened at the end of OoT. He only had the triforce of power. I'm sure you could rationalise it somehow, but it doesn't fit cleanly at all.
@@batatagan9087Yeah. Thats the reason the Hero dies in the Downfall-Timeline. People ridicule the fact that they added a "the hero dies" alternative reallity when in fact the story of ALTTP where Ganon was succesful came first and OoT later retconned it so that Ganon was not succesful. Saying the Hero died in the Downfall-Timeline so that Ganon could claim the whole Triforce was literally just true to the original story from ALTTP.
@@randomdude2026 Not to mention, if you analyze what happens in OoT the game itself can be thought to setup a third timeline. At the end Zelda sends you back to before you pulled the sword, but there's also a world you affected after you pulled the sword but before adult Link awakened - this is the world that child Link pulls the silver gauntlets and the Eye of Truth out of and takes them back to the future Adult timeline.
Also Four Swords Adventures had a section of the game about the Gerudo and Ganondorf so it had to have taken place somewhere where Ganondorf was important in the previous game and Ganondorf being defeated at the end of Twilight Princess explains why he comes back as the monster form of Ganon instead. You pointing out that the shield being a family heirloom of the Hero of Minish same as the Windwaker timeline also makes a lot of sense since it's a different timeline the shield also exist in that version of Hyrule.
Every Zelda fan who cares about the timeline should bookmark this video and use it as a answer to any naysayer. And yes, there's the issue with Eiji Aonuma and Hidemaru Fujibayashi's attitude with the whole issue feels dishonest. But not only because they seem to have lost interest in connecting older games together, they seem to have lost interest with even the simplest form of continuity. "Tears of the Kingdom" not having any clear connections with games previous to "Breath of the Wild" is one thing. But "Tears of the Kingdom" barely functioning as a narrative sequel to "Breath of the Wild"? That's a much, MUCH bigger pill to swallow. And that's the thing. I don't know if Aonuma and co. regret having a timeline or not. But the answer to that question is kind of irrelevant, because in either case, the problem seems to be that they don't really want to worry about continuity in it on itself anymore. So they have become lazy about it. Now, I'm gonna make another speculation, but I feel that maybe Aonuma and Fujibayashi made one miscalculation: they saw that traditional Zelda fans had become a tiny minority of their player base with BotW (around 15% to be precise. Yes, it can be calculated). So they thought that they didn't have to cater to those older fans anymore. That they could focus on newer fans and the complains of older fans would be little more than a drop in the bucket of praise from newer fans. However, they made one mistake: they assumed that newer fans wouldn't care about continuity... at all. That they would shrug off any contradictions between the stories of BotW and TotK, because they would be having too much creating Zonnai devices for them to even care. Unfortunately, they were kind of wrong, because even newer Zelda fans have called them out.
Playing OOT through Majora and TP (and WW by relation) there are very clear connections even if the developer didn't say a word. It's more than the names of areas, and each game focuses on the Triforce way more than nuZelda. Each game tells an aspect of the Hero of Time's story, either directly or covering the fallout from his actions. You'll never be able to tell a gripping story if your character doesn't even get to take part in it and sees it all in memory cutscenes.
As someone who's been playing Zelda since the first game came out? Even Miyamoto said he doesn't care about continuity. Gameplay first, story a far distant second. TotK was a great sequel, it's not anyone's fault but your own you didn't speak with NPCs in BotW then in TotK to see how they continued on in the sequel. Case and point, there's a couple in Hateno in BotW where the wife wants to move back to her home town of Lurelin. In TotK, after you rebuild Lurelin, you see that same couple in Lurelin and they talk about how they finally decided to make that move. You also see a tracker in Hateno in BotW who's at the inn and he thinks the innkeeper is cute but he's an adventure so he doesn't know if he wants to settle down. In TotK? He did settle down and they got married...There's so many examples of this in TotK but please, tell me how Divine Beasts being gone is the only thing most people focus on without realizing...Y'all complained about them, very loudly and now you wonder why they're gone? If the Divine Beasts weren't the issues in TotK and it was how same-y they were, y'all should've made that more clear. And before you say, "no one remembers Link" that's just not true, not everyone had interactions with the hero or even knew he was the hero in BotW...Do you think every person in the world knows who like, I don't know, Kurt Cobain is? Yes, he's wildly famous, but not everyone knows about him...Link is no different. Your entire comment is just zoomers dribble and nothing more. Most long time fans of the series (the ones who grew up with the 2d games) care mostly about gameplay. It wasn't until the 3d entries came out and the games had to get more linear due to technical limitations that it had a stronger focus on story and most of those stories outside of MM are very same-y, boring and might as well be OoT but with a gimmick 🤷♀️
@@chooongusbug724 Dude, you aren't fooling anyone. First you are contradicting yourself. First you put an example of continuity being preserved and put as an example of TotK being a good sequel and say it's our fault for not seeing that, and in literally the next paragraph you shrug off complains about places where continuity is not preserved as a non-issue? Make up your mind. And people not remembering Link complains aren't about every single NPC in the game, but rather characters who should know who Link is, given it's very likely players interacted with them quite often in BotW (unless you are going to say the canon story of BotW is from a freaking speedrun), like Hestu, Bolson or the Great Fairies. The continuity in TotK towards BotW is VERY inconsistent at best and nonsensical at worst. And sure, it's cute you say the stories from "The Wind Waker", "Twlight Princess" and "Skyward Sowrd" are "the same story as OoT with a gimmick", as if we still were in the early 2000s and people didn't see that as the goldfish pattern recognition based argument it actually was.
@@XanderVJ I didn't say SS, WW, and TP are the same stories. They have the same structure as OoT you dolt. Collect 3 mythical items, pick up Master Sword, go do a few more dungeons, fight Ganondorf...how isn't that samey? And yes, it is your fault for not noticing the continuity between BotW and TotK. You didn't speak with NPCs in BotW and now you're wondering why the games don't have continuity between them? They do, but the old good new bad crowd didn't give BotW a fair chance so TotK had no shot from people who only did the main quests of both and didn't go off the beaten path. But question, do you remember how Link introduces himself to NPCs in BotW? I don't think you do. Now, the Zelda timeline isn't misunderstood...it just sucks, but I'm not surprised that someone with an anime pfp is regurgitating TH-camr takes without forming their own opinion Edit: Bolson does remember Link you dolt lol. My dude really didn't play the game and just regurgitated things he heard on TH-cam lol
I could be mistaken, but since Hyrule Historia came out and before Breath of the Wild/Tears of the Kingdom existed as their own thing Nintendo went back and revised the timeline by not only adding in A Link Between Worlds and Tri Force Heroes, but they also flipped the order of the Oracle games with Link's Awakening. Link' Awakening is now before the Oracle games.
You're correct, they updated it a few years later in "hyrule Encyclopedia" (which is the timeline currently on the official zelda website). A lot of people ignore the update, which I think is fair even though I personally don't ignore it. A lot of people consider hyrule historia "more canon" than hyrule Encyclopedia due to more of the Zelda team being credited as involved in historia (iirc, i cant be bothered to verify right now), so that's part of why people don't always pay attention to the update. To me, I doubt a timelime update wouldn't be approved by Aonuma regardless, so I do consider Encyclopedia's update valid. But maybe I'm wrong. Another part of the reason people often prefer historias timeline is because the Oracle games heavily reference links awakening visually, especially the linked ending basically being the same scene as links awakenings opening. People who argue against historias placement note that Zelda and Link act like they don't know eachother in the Oracle games, which would be a continuity issue if they're supposed to be the same people from ALttP. People in favor of historias timeline usually say that Zelda acting like she and Link don't know eachother is moreso for the players and not meant to matter in the story, but I don't personally buy that at this point. Hyrule Encyclopedia didn't give an official explicit reason for moving the Oracle games (well they gave a vague explanation in the book, but not specifically about what was wrong with the old placement, just more generally that the timeline is subject to change for various reasons), but the change removes the continuity issue by making the Oracle games feature a different Link and Zelda, so I generally assume that was the main reason. The magazine article mentioned in the video is definitely solid evidence for the hyrule historia timeline. Buuuuut, if you want to be a stickler (like me), there was like a solid year between that article and the final game being released, and future promotional material doesn't seem to mention any connection. My personal wild speculation is just that that aspect of the story changed late in development, which is why there are so many references despite the text contridicting the connection. I figure the timeline being updated as it has strengthens that theory. But I definitely get the other side of it too, and it is a lot less satisfying this way. It's basically up to preference since it doesn't really matter in the grand scheme of things. This definitely isn't me disagreeing with the main point of the video though. This is still a minor set of games, which weren't even developed primarily at Nintendo. Just another very small hiccup, like four Swords Adventures. (Edited the comment to add stuff here and there)
The only explanation I can think of for BotW and TotK being the way they are is that the timelines converge so their histories, races, etc are all blurred together. This could have been decided on because they wanted to give the series a soft reboot. (That was the whole pitch for the game.) My problem is that Aonuma really never really cared about story in the games. You can tell this from a lot of the interviews. He understands the story and lore is a part of the series, but at best, just passively oversees it, and at worst is actively trying to move away from it with each game. BotW could have been the excuse to not focus on story. I'm hoping that Nintendo is noticing the lack of interest among the fans. and go back to the stlye of story telling the older games had. No need to throw away the gold with the rubble.
This was a great video to stumble on. Just looked down at my phone assuming this was a much larger channel after listening through. Got a subscriber, great content!
great video and amazing job at breaking down the continuities so well. As someone who isnt extremely focused on the timeline aspect, it great to hear everyone’s perspective
I love the objective drive of this video. The subject of the timeline has always been very heated and polarized. It’s refreshing to see a video that highlights the merit and flaws in the topic in such equal measure. All around, great stuff.
i love this!! it simly explains the existence of the timeline and debunks things i hate hearing like that it doesnt need to exist or when people say each game is a re-telling of the same story over and over. like so many of those viewpoints directly contradict the blatant connections.
It's kind of sad that a subset of fans are being phased out even if not intentionally. Sure I don't mind the direction they are going in. Though I'm more gameplay and character-focused (personality-wise) when it comes to Zelda. However, satisfying a fan like me should come at the cost of alienating fans who love lore and theorizing about it.
My theory is that the pre-BotW timeline is a legitimate timeline, for THAT story. But in BotW and TotK, it’s considered a myth. Or at least a loose retelling of what happened, as those events were passed on from generation to generation. Which is why TotK references many past events and characters, but changes the facts. I’m not saying I like that idea, but it makes sense.
THANK YOU for this video. I’ve seen a lot of discourse on the Zelda series’ chronology since Breath of the Wild, and it’s kinda become a personal pet peeve. This video captures my opinion on the series almost exactly - although there is some wiggle room, the series can fit together in a way that’s at worst harmless and at best beneficial to the other games. For them to have gone almost forty years of prequels and sequels with the only real issues being that Ocarina of Time is a bad adaptation of what was supposed to be the Imprisoning War and Four Swords Adventures getting rewritten from an Imprisoning War adaptation to something that doesn’t really fit cleanly is fairly impressive. (Funny how literally every issue with continuity in this series comes back to the Imprisoning War…) I do echo the other comments disagreeing with the ending points on Tears of the Kingdom. Although the Imprisoning War in that game isn’t one that lore nuts initially expected, I don’t think it’s irreconcilable with the rest of the series. Skyward Sword’s ending only shows that Skyloft’s Link and Zelda wanted to live in the unnamed land - the two directly founding Hyrule was a word of god thing. It’s entirely possible for the people of Skyloft to populate the land, and *then* Tears’ Rauru and Sonia become the first actual King and Queen. The “Imprisoning War” is a term that only existed in LttP’s manual, so if there was anything fair game to rewrite for Tears’ plot, it was probably that. I’d actually argue it improves the timeline - now there’s no need for this awkward offscreen middle period between Ocarina and LttP because Ocarina adapted the LttP backstory badly. A version of Ocarina simply *is* the LttP backstory now, making it a game we mostly saw play out. There’s not perfect explanations out there yet, but there are reasonable ones. Maybe the reason Zelda theories have been less prominent is simply because Tears is a less mysterious game? In Breath, players who didn’t follow the pre-release knew absolutely nothing about the setting, so there were so many unanswered questions to explore. In Tears, we already know the setting well, several questions about it are answered, and the backstory presented is self-contained and doesn’t ask players to be aware of other titles. It’s a shame that it’s not a mysterious game, but that doesn’t mean it belongs any less. Either way, I still support the talking points in this video. Good stuff!
Tied to the originals. When they said "Ganon reincarnated without his intelligence for the NES era", they meant he came back as the goofy Saturday Morning cartoon villain we see in the CDI games and the animated show.
Amazing video, great way to explain how every game fits together, even for someone like me that never really dug deep into reasearch nor has the Encyclopedia. I always found it fun to draw a clear line from Skyward Sword to Spirit Tracks just from memory and playing the games, but otherwise didn't really care that much if a game perfectly connected to each other or not when it comes to the series as a whole. If I was gonna give my take as to how the new games fit in the timeline, I would say it's either an alternate Hyrule that encompasses every other game, as if a retelling of the story; Or they rejoin the splits, but take place ages later, and all they have left is nothing but rebuilt ruins and forgotten legends. On some of the interviews and showcases, the directors said that BoTW originally was designed to have a fictional urban setting, where Link would ride a bike, have an electric guitar and fight UFOs. I'm gonna be honest, I think EDF Link would be easier to explain, but at least there's a precedent that these games take place much later than the others.
my only "issue" (for lack of a better term) with how the timeline was handled after BotW is that Nintendo had a VERY satisfying answer right in front of them and for some reason chose to ignore it. The plot of Hyrule Warriors and Hyrule Legends quite literally revolves around the three timelines collapsing into one. It would fit *perfectly* right before BotW and Age of Calamity and explain most if not all of the contradictions in BotW and TotK with only some minor retcons.
The only reason you'd need to merge multiple different stories that don't match each other is because they were all made up without thinking about how they might fit together.
I gotta say, you turned me around. I’m 34 years old, and I’ve been a Zelda fan since I was 4, starting with ALTTP. I’ve been voracious ever since, but I treated the series like FF: Games that are barely related, where the true star are the developers. The dungeons, the music, the combat, the puzzles. The stories are simply excuses to tie them all together. So I believed the timeline to be contrived bullshit, and it was frustrating to hop into the community and seeing so many people care about something so useless. However, your points actually made this a fun thought exercise. Like, it’s not serious at all, it’s just fun to talk about and theorize over. Thats actually really cool. Great video!
Yes thats the point. The time dose not have a practical reason to exist, its just a board to jump off of for fan speculation and encourages thought on the series and its continuity. Its all for fun and thats fine.
Great video my dude! I hope Nintendo changes their stance on the timeline in a future game. Not something that fixes everything but at the very least ties up loose ends.
Still one of the more underrated theories imo. My favorite “oh shit” moment when I first heard it was how the Champion blue color was inspired by Link’s blue scarf from that game.
This video is incredible. A lot of these things are things that I've tried explaining to people about the series, so it's really nice to see someone else put all of that information into a video that can be easily watched and understood by people.
I literally watched all 3 videos that you provided clips from just before this video. Eerie. The history behind decisions made will always be interesting, even if some are not popular. It’s made me want to go back and play the older titles and theorize myself, even if it amounts to nothing. thank you for this topic.
Appreciate your take on this. Being disappointed in the continuity of Zelda's story across its games is a part of growing up. The older you are, the earlier it happened. People in their 30s & 40s have been disappointed at some point by Wind Waker, Twilight Princess, or Skyward Sword, just as people in their 20s have been disappointed somewhere between Breath of the Wild and Tears of the Kingdom. The more i hear about what others like and dislike, the better i understand my own feelings about it.
Excellent video, and I agree that nearly every game ended up in their originally intended places. As a whole, the timeline isn't confusing, it's just a few select problem spots that give that impression. Aside from the blatant "deliberately give ToTK bad writing just to screw over the lore enjoyers" thing, Four Sword Adventures' placement is another result of the exact same issue. Not only does FSA *clearly* feature the same Link and Zelda as in Four Swords (meaning the two games' placements should not be separated under *any* circumstance), but according to Aonuma, Miyamoto came in late in development and made them scrap a bunch of the story that they had already built the game around. Thanks to datamines in recent years, we now know that said story elements pertained to ALttP, such as being able to find but not use the Master Sword, which combined with all the clues that remained intact (like several major Knights of Hyrule getting killed off, meeting the creator of the Medallions, Frozen Hyrule thawing out and creating a large wetland South of the castle, ect.) was basically foreshadowing that ALttP was the next game chronologically, with the Imprisoning War likely happening not long after FSA. In short, about 95% of FSA was almost definitely created under the intention of being a prequel to ALttP, and this original vision would have remained intact if Miyamoto hadn't "Upended the tea table" at the last minute because of his disdain for stories with more than zero complications. If we factor this in, and place FSA between Four Swords and ALttP, with seemingly no other games happening between them, you might think that's a problem because of OoT supposedly being the Imprisoning War itself, yet clashing with FSA, but the truth of the matter is that although the idea of OoT being the Imprisoning War was their initial idea, they went on to change tons of details and make a brand new story, which shared *some* elements with the description of the Imprisoning War, but also deviated *vastly* in other ways, to the point that from before OoT even released, it was impossible for the two to be one and the same. So how can this be rectified in a way that keeps as much dev intention intact as possible without in-game information contradicting each other? How can Four Swords be the "oldest" game as of its release, while leading directly into FSA, which in turn was originally intended to be a prequel to ALttP and presumably the Imprisoning War before it, despite clashing with OoT which was originally planned to be the Imprisoning War itself but eventually deviated in too many major ways? And no, simply accepting FSA's placement on the official timeline as correct doesn't work, because as stated in *multiple* previous games, if Ganon is killed, his evil soul lingers in the underworld indefinitely unless resurrected via some form of ritual, meaning that *it's not possible* for him to just reincarnate as a new Ganon later. The one answer that makes sense is that FSA is instead a *different* origin story for the *same* Ganondorf, born in the *same* year that he was prior to OoT, but in a *different* timeline. Basically, the only proper solution for everything to fit when taking both in-game info and developer intentions into account is if the Downfall timeline doesn't branch off from OoT, but instead *before* Four Swords. If one branch leads to Four Swords and the other leads to OoT, everything fits together cleanly. Even the whole "Zelda 2 towns being named after OoT sages" thing doesn't actually hold up because Mido gets a town instead of Impa, and of course there's the "Unseen" sage Kasuto, but naturally, this isn't a problem if OoT is *not* the Imprisoning War to begin with and the Zelda 2 towns are named after the sages from the *actual* Imprisoning War, which are still technically what the devs wanted those towns to be named after, even if the connection to OoT is severed. At this point, one questions remains... is there a logical place for the Downfall Timeline to branch off from before Four Swords? And lo and behold, there is, courtesy of of our old foe Vaati. Namely, the fact that Minish Cap serves as his origin story, and yet the game's ending results in him completely destroyed, whereas Four Swords instead requires him to be sealed away but alive. Lucky for us, MC actually has a bad ending where Zelda dies and Vaati becomes stronger, but this outcome leaves Link still alive, with the potential to at least seal him away if killing him isn't an option. Lastly, while this "bad ending" in MC is technically an extended Game Over, it's still FAR less arbitrary than the Hero of Time just randomly running out of hearts and dropping dead to Ganon during OoT's finale, despite that being the branching point many people suggest since he'd need to save every Sage first for the "OoT is the Imprisoning War" idea to work, even though Twinrova are still alive in the Oracle games, meaning that those games *also* can't fall in a timeline where they were already killed sooner. Twinrova can seemingly extend their age indefinitely, but if they could come back from the dead then they'd show up far more often. Sorry if this went on a bit of a tangent there btw. I guess I'm just a bit frustrated that everything could have worked out so cleanly if the timeline was allowed to fall into place naturally instead of getting skewed by the meddling of the higher-ups for such dumb reasons.
The biggest conflict with them being the same Link and Zelda is the maidens that appear in only FSA. If Ganondorf/Ganon isn´t revived for a long time he reincarnate, we have two instance where he has reincarnated, FSA and Totk. There is two sages from Oot who don´t have a town not one, Impa and Zelda. MC isn´t a logical place to split the timeline because of Zelda, FS Zelda is a direct descendant of MC Zelda and Alttp Zelda is also a direct descendant of MC Zelda. Twinrova isn´t a good argument because we have other Zelda characters with multiple appearances.
@@Ahouro "The biggest conflict with them being the same Link and Zelda is the maidens that appear in only FSA." I don't see how the maidens disprove anything. Vaati broke out once already, so Zelda brought in the maidens after Four Swords to strengthen the seal, and for all intents and purposes it was working until they got third-party'd by Shadow Link. Also, Four Swords and FSA use the *exact* same design for Zelda (with the large red ribbon in her hair), which is different from how she looks in *every* other "Toon"-styled game. "If Ganondorf/Ganon isn´t revived for a long time he reincarnate, we have two instance where he has reincarnated, FSA and Totk." Except the whole point I'm trying to make is that that assumption is based on false information. The entire premise of Ganondorf reincarnating was only made as an explanation for FSA being placed after TP, which is *not* where it was meant to go in the first place. This also means the TotK Ganondorf shouldn't be a reincarnation either. The dude was sitting mummified but alive under Hyrule Castle from the age of the Zonai all the way until TotK, and no other Ganondorf was born during that time. Between this and all the other problems with TotK, the best explanation is that these games take place in their own, 4th timeline that branched off sometime around Skyward Sword. Which again, would mean that TotK Ganondorf is the same guy as FSA and OoT Ganondorf, all being born the same amount of time after Demise was slain, but in different timelines. "There is two sages from Oot who don´t have a town not one, Impa and Zelda." Which further proves my point. If the towns are named after the Sages from the Imprisoning War, then this is just further evidence that OoT is NOT the Imprisoning War because Impa and Zelda were *definitely* Sages in OoT while Mido was not and "Kasuto" just didn't appear at all. "MC isn´t a logical place to split the timeline because of Zelda, FS Zelda is a direct descendant of MC Zelda and Alttp Zelda is also a direct descendant of MC Zelda." It's literally the only place a split *could* happen, otherwise Vaati would be dead before Four Swords. Also, where is it stated that the FS and ALttP Zeldas in particular are direct descendants of MC Zelda? "Twinrova isn´t a good argument because we have other Zelda characters with multiple appearances." True, but Twinrova is unique in that they're explicitly shown to be able to extend their lives, meaning that it's entire possible they're the same people, whereas for most other reoccurring characters it's obviously impossible. Naturally Twinrova being in the Oracles is by no means a lynchpin, but it's a good supplement to the already-existing *mountain* of evidence pointing towards the "Downfall branches off from MC" theory.
@@Luigifan305 FS Zelda have a blue sash while FSA have a red, which proves they don't have the same design and are more likely not the same person. FSA takes place after the defeat of a previous Ganondorf because Ganon is called the ancient demon reborn and FSA Hyrule is relative safe so the only place it can fit is after TP. Botw/Totk don´t take place in a fourth timeline split this has been debunked by both the Zora monuments in Botw which confirms it takes place after Oot and Aonuma also confirmed it takes place after Oot on the timeline, source Game informer March 2017 page 48, even if it was a fourth split it wouldn't be same Ganondorf and FSA, Oot and Totk past don´t happen at the same time in different timelines. Kasuto can be a pseudonym for Impa since she is from the secretive Sheikah clan but Zelda wouldn´t have a town name after her because she also royalty. Every Zelda is a direct descendant from SS Zelda, what do you think would happen if you remove MC Zelda who was the only child of king Daltus and the split can only feasible happen in Oot because of the backstory of Alttp, it is because of the Tri-force. It isn´t possible for them to be the same persons because Link killed them in Oot which is before the Oracle games. MC split theory have more holes than Swiss cheese.
@@Ahouro Bruh, look at the artwork, it's a blue sash with red accents, and both sprites are part blue, part red. The fact that they're at slightly different resolutions is all it takes for the color ratio to shift a bit, which you'd know if you ever used a mosaic blur effect on literally anything. Are you really so desperate to ignore all the *identical* details that you'll resort to this black/blue dress vs. white/gold dress nonsense? Gee, I wonder if there's another ancient demon they could be referring to him being reborn from? *coughDemisecough* The issue with the history of the Zora in both BotW *and* TotK is that they don't exactly line up with OoT either, especially since the "Ruto" that Vah Ruta was named after is 99% likely to *actually* be the Sage from the Zonai era, aka the one that eventually passed on her Secret Stone to Sidon. Between that, and the fact that the Gerudo never had another male leader after TotK Ganondorf got mummified under the castle (a castle that gets completely destroyed in OoT yet doesn't release mummydorf btw), the fact of the matter is that it is fundamentally impossible for OoT to happen between the Zonai era and BotW. Also, "after OoT" could just as easily mean "set in a later year", like how Wind Waker is technically still "after" Majora's Mask, even if not connected linearly. Likewise, so long as Four Swords is set in an earlier year than OoT, it doesn't have to be in the same timeline to be considered "the oldest tale" as of its release. Ah yes, "This new name is totally just an alias for an existing character who had no problem letting people know she was a Sage, to the point where she had her own stained glass portrait alongside the rest.". That argument holds enough water that you could swap it out for an Empty Bottle and still have room for half a serving of Granny's Soup. Gee, without MC Zelda, the connection between Hylia and the Hylians would become so weak that the Hylian race as a whole would begin to dwindle, with their long ears becoming more rare with each generation. Y'know, *something that's stated to have been happening in the Downfall Timeline?* If anything, there's no more logical of a catalyst for the Hylian bloodline to start declining than for the descendant of the goddess herself to get taken out. (Also, if a direct descendant is *absolutely necessary*, there's no hard rule saying that Daltus couldn't try for another child. You'd be shocked at how old a person can be and still have kids.) Again, that only holds true if you take the objectively flawed timeline of the Historia as gospel instead of acknowledging the fact that FSA's placement on it was simply incorrect from the start (likely due to more tampering from Miyamoto or some other higher-up) and we should be using its original, *intended* placement as a direct sequel to Four Swords and a prequel to ALttP as our baseline instead if we want to determine the truth.
@@Luigifan305 If you look up the Zelda sprite from FS then you see that her sash main color is blue while FSA Zelda´s sash main color is red. At the time of FSA Demise didn´t exist and pair it with it´s official place on the timeline confirms that FSA Ganondorf is reincarnation. There is 0% chance that Vah Ruta is named after the water sage from Totk past and the Zonai age happens after Oot not before, king Rauru´s Hyrule is a refounding not the first founding of Hyrule. The stained glass is in a chamber that only selected few had access to, it wasn´t open to the public like the town. A MC split will not be canon until Nintendo says it is. FSA place in the timeline isn´t flawed, it can only be after Ganondorf/Ganon has been killed as he was called the ancient demon reborn and at the time of release only Ganondorf/Ganon existed no Demise existed at that time and Hyrule in FSA was relative safe that makes after TP the only logical place.
I like to put totk at the end of the adult timeline. Perhaps the zonai where responsible for wind waker's tower of the gods. Perhaps when the waters receded that land would be called hyrule, but not a kingdom, letting Rauru found it. This would also mean there's another kindom of New Hyrule, which I could imagine be shortened to Newrule. Perhaps the Zonai are variants of the Twilight, the mirror would not have been broken in the adult timeline. The only other possible ancestor might be the ooccoo, but that's not a pleasant idea.
I completely agree with this video. I'd like to add the fact of how the compact separation of the old games vs the post-Ocarina games was likely because of the fact that all games before Majora were made by Miyamoto while Aonuma worked all the rest (not counting the Capcom games). Similarly, Fujibayashi is the director of the series since Skyward Sword. Also I feel the Capcom games (Oracles and the Four Sword related games) shouldn't be part of the timeline, they always felt out of place and considering they have partial ownerships of the titles. I wouldn't mind if they were not treated canon. Not only that but you can tell those games didn't involve Nintendo as much since the stories don't exactly fit or had limited input from Aonuma.
@@Mudkip971so you're saying wind waker is just filler because it fills the important gap in story of what happens after link left the timeline or skyward sword because it filled the important gap in story of the origin of the master sword if that's not what you're saying then why bother labeling the capcom game as filler
@@Mudkip971so you're saying that you believe that just because they were made by capcom that they are meaningless and have no value to the story that's just shallow minded
That ending segment got me right in the ennui... I was pretty active on Zelda Wiki and the TrueZelda subreddit prior to TotK. Took a pause so I could avoid all spoilers. After playing the game, though, I just mostly didn't go back. I'm not done with Zelda, by a longshot, but I distinctly remember points during the game that I felt deflated. I remember all the discussions about BotW trying to narrow down a placement: how this Ganon was once a Gerudo, he was stopped by a hero, a princess, and sages Nabooru of the Gerudo and Ruto of the Zora. That's OoT! But no, there was a separate Imprisoning War. So it must be a different Nabooru, Ruto, and hero. I mean, I'm fine with the "Hyrule refounding," ultimately, and I'll still theorize. But instead of a new clue coming along to recontextualize what we knew, it was instead the reveal "those clues were fake, try again." Luckily, it doesn't feel so much like Echoes of Wisdom was doing that same thing!
Can you link the source for the 64 dream magazine quote about the Oracle games? That has been something people have been searching for for a long time.
Great video! I’ve recently come to the conclusion that the Wild Era games (against all of Nintendo’s weird posturing) take place in the Child Timeline. It would place all of the 3D era, non “Toon Link” stories in one timeline. And there is plenty of story and mission content to support it, assuming that all the little Easter eggs they’ve plugged into the games to muddle things are just that. Red herrings, basically.
I couldn't finish TotK because the repetitive, predictable, weak story made me feel my efforts were pointless. That's why lore matters. It makes our time matter.
Ive always found it odd that some people cant comprehend that things they don't like, such as theroizing about a time line, can be enjoyed by other people
I hope ToTK is a lore hiccup they'll polish over later. Its astounding that they seem to value consistency so little that even details from BoTW were glossed over.
My personal theory is that in Tears of the Kingdom when Zelda goes to the past, she alters Link's present, which is why the Sheikah shrines disappear, Zonai technology appears, and many people seem to not know Link.
The best explanation is it is the recreated OG Hyrule in the Wind Waker timeline made by the Koroks planting the trees. The Depths are just the original Hyrule surface.
@@happymask8042Two things. One, I think the Sheikah tech disappearance is directly linked to interrupting the Imprisonment of Ganondorf - the byproduct of Rauru's magic was being purified by the spike we see Ganondorf shoot gloom at during the beginning of the game. Only after this do we see Hyrule's surface, and then the Sheikah tech is gone. Two, I think the real reason a lot of people don't recognize Link, especially in Hateno, is because he doesn't go out of his way to show off his status as a hero. He saved Hyrule and is only really recognized by the people most closely associated with the remaining Royal Family, i.e. all of Lookout Landing and a lot of the Sheikah close to their Chief. There's been a lot of flowery flanderization of Link since BoTW released, and people often forget how closed off he was in BoTW. ToTK seems like the story's attempt to give Link back a team he hasn't been a part of since his days with the Champions.
It is worth noting that Wind Waker was Aonuma's first game he was the sole director of (he was co-director on Majora's Mask alongside Koizumi), so the contradiction with the Fallen Timeline MAY be reflecting his initial desire to retcon the first few games, that he later went back on. I don't have any evidence confirming this, but it's a possible reason for the confusing third timeline.
As a certified Lore Nerd, I 100% agree People make very stupid statements about the timeline because they don't understand it, or think they know more than they do, which is annoying imo As you said, the timeline IS a history of the series, and it does respect a lot of the design intentions of the developers from the time My favourite timeline fix is ZeldaLore's which rather than headcanon a way into the timeline uses actual manuals and interviews to support it, and it ends up mostly the same! The biggest difference is, of course, Four Swords Adventures, and that the Downfall timeline is because of the Bad Ending in Minish Cap, which makes it seem more plausible than a what if scenario. Check it out if you're interested
@@Ahourothere has been multiple zeldas at the same time like in oracle or there could be another member of the royal family from which the bloodline continues
the big problem with his placement of four swords adventure is he placed it before the sealing war when the information from the game would place it as the sealing war
They actually don't. They just make the games then figure out where the story fits best in the timeline after the fact. They might have a vague notion about where they want it, but usually not too specific until after it's done. Plus the contradictions usually become good material for a new game to focus on - how it's not actually a contradiction, but a bad assumption on the audience's part.
@@OtakuUnitedStudio except the difference in botw and totk is that they put in things to show that all timelines it could be connected which is obviously impossible
@@OtakuUnitedStudio Why dose it even need to give off the idea of it being a contradiction in the first place? Why not just make it make sense now. I get putting mysteries in your story, but TOTK takes it a bit too far.
Thank you for making this video. I wanted to do something like this for years, explaining how deep the timeline actually is in the story of the franchise, but didn't had the time or editing skills (maybe one day, I think I can add some things to it as well). The final bit about TOTK and BOTW summarizes my frustration with the new games. It's kinda sad that 'dense' people had make a bad impressiong on the lore aspect of the series (sorry if you can't understand a timeline man, is not my fault...), so much so that the devs started to care less about this stuff...
Thank you for this amazing video. The timeline was made following as many previous statements they had made as possible. I would prefer them to use exclusively in game information instead but its their choice. the only stuff that changes if you use in-game exclusivly are: ALttP and OoT don't connect because of contradiction the oracle games are connected with OoT (somehow?) (same Twinrova and Hyrule castle) FSA is a direct sequel to FS with the same link, and is also the prequel to ALttP ALBW goes with Oot (which dosent make sense) becasue the backstory and sages are clearly based on that game and going down that route would have even more hurdles to get things to work out.
no a link between worlds is triforce of the gods 2 it talks about a link to the past which is triforce of the gods and also talks about oracle which does not come after ocarina of time
I think the reason why its so easy for many people to believe that the timeline is retroactive is because many of the games have no real consequence for the next. Its just mostly a loop of ganondorf comming back, in a place called hyrule, that looks completely different and has some very important race or powerful item that everyone in that games talks about that will never be mentioned in any other game. Many games you can simply shuffle around in the timeline and it doesn't really matter. They are quite compartmentalized. People might just assume if you planned a timeline ahead of time, there would be some bigger reasons for it. Just saying "this game takes place after that one" in a manual and then the actual game content doesn't really have anything much to say about it just makes it hard for me to see why a timeline is meaningful. I would love it if breath of the wild or some newer game later in the timeline had the ruins of the temple of time or whatever, completely recreated from OoT in terms of the rooms and architecture. And the wider map couple be superimposed over each other and they could line up and you could see say, a river dried up in the 1000s of years or whatever that passed and now it was a little canyon and this town sprang up in the ruins of the spirit temple. Or like if some new game came out and it was the earliest game in the time line and at the end you fight ganon underground and you crack the earth in the battle and lava flows out and its like that fight was what caused death mountain or something. Something big and undeniable actually tying these games together. Something to make the lore feel meaningful and grandiose. Like NPCs referencing legends and you being able to recognize which game it is. An actual cohesive history that you were a part of. That would be cool. That would be something a game with this many entries could have been doing for years. That would need a timeline. As it is now, it just feels superfluous.
This was an incredibly insightful video. Or rather the first 22 minutes of it were an incredibly insightful video. Which is still good of course. No, Tears of the Kingdom's story is not "designed to prevent answers" or "trying to contradict". Those Zeldatubers you quoted are projecting their own disinterest in figuring out Tears of the Kingdom's lore onto the developers, who very obviously did care about what they were creating. Frankly anyone who *can't* find any interesting connections within Tears of the Kingdom's lore *should* stop making videos about; leave it to the people who do care. Part of it being a fragmented history is accepting that our understanding of history can be upturned by new information. When I watch videos by people who *do* accept the fact that Tears of the Kingdom is revealing the truth behind Hyrule's founding, it spirals into dozens of fun discussions. Meanwhile the people bitterly clinging to in-universe legends and artbook lore sidebars as things that *must* be precisely true have lost all joy from the act of theorizing and seem to want to make it everybody else's problem.
Zelda lore used to be very cut and dry for the most part. Sure there were some individual questions, like "what is Majora?" or "what does this one glyph on some random pillar mean?", but the continuity of the series was pretty clear. These Zeldatubers used that fact to make video's where they could pretend they were "solving lore" or "creating theories", when in reality the games did this for them. Their jobs were easy and all they had to do was package existing information in a fancy way. Now with BotW and TotK it's not so cut and dry and they actually have to put in work to figure things out. What do we see? They basically quit. The Zeldatubers are just mad that they can't shovel out easy regurgitated content anymore, and now actually have to put in work to be relevant.
@@DaShikuXI There's another factor and that is that when the timeline placements were told to us explicitly, Zelda theorists would, just ignore the kind of inconsistencies/retcons that they're getting mad about now. Twilight Princess as a follow up to the child ending of Ocarina of Time is a *really weird* placement if you look at the details, but because Aonuma laid out that timeline placement in advance, Zelda theorists spun all their theories to *fit* that timeline placement. And now Twilight Princess is retroactively perceived as having tightly adhered to continuity. And, as laid out in the video, Ocarina of Time is so inconsistent with the game it's meant to be a prequel to that it was eventually retconned that ALttP is specifically following and unseen "bad ending" of Ocarina of Time, and that fit *better* but still not perfectly. The Zelda team are willing to overlook inconsistencies with established lore in order to write the stories they want to write. The Zelda theorist community is willing to overlook inconsistencies with established lore *if and only if* the Zelda team tells them what they're meant to believe about the timeline.
@@LUVIIKUUIt all *could* be the reason, and even the reason why all timelines lead to Breath of the Wild. There will always be a Zelda who eventually travels back to before Ocarina of Time, and her presence always disrupts events in a way that leads to the events of the Downfall Timeline instead of Ocarina of Time. For example, because she showed up, the war that previously came before Ocarina of Time and orphaned Link DIDN'T orphan Link, so he never became the Hero of Time, and events unfolded more like the backstory of A Link to the Past, with the Sages being the ones to fight and imprison Ganon. The biggest discrepancy here is that he doesn't enter the Sacred Realm and that's not where he's sealed.
I remember being so excited when we got the first totk trailer and I saw Ganondorf and that wound in his chest. I had so much fun speculating about how botw and totk came after TP. I hypothesized that Ganondorf had actually been kept (barely) alive at the end of TP and sealed away in order to prevent the curse of Demise from being reborn, and that the outbreaks of Calamity Ganon were a result of the seal gradually weakening. I mean, why else would Ganondorf be here now? Why would they lean so heavily on this imagery of him if we weren't supposed to make a connection to other games? Thus, I was extremely let down when I played totk and I discovered that it wasn't connected to the other games at all, and the continuity was essentially being rebooted. I understand some others don't feel as strongly as I do, but I grew up with this series and being able to make connections between the games has been important for me because with every game I feel like I can step into a familiar world that has been with me for a long time, which is comforting in a strange way. I still enjoy the new games for what they are, but without that comfort of stepping into a familiar world, for me it feels like something crucial is missing 😔
This is what makes their recent continuity downfall so unbelievably pathetic. It is baffling that a team that used to care so much about connecting their games can suddenly just stop caring over the course of two games. Also... GET THIS MAN SOME VIEWS
it makes me so frustrated, because zelda drew me in with its lore, i can't really justify getting any of these two games (BOTW/TOTK), i won't deny that they're amazing as stand-alone games, but that's it, there isn't a real, tangible connection, because the devs didn't seem to care about continuity anymore :( it always felt awkward when zelda lore channels tried piecing together an "unified timeline" for BOTW, but honestly that's as good as it gets, if you reject the idea of these new games being a reboot (which i would say they are)
@fabi4183 Well, I'd say that botw is a phenomenal standalone game, but totk is kind of an insult to fans. Either way, it's sad to see the guy who directed one of the most heavily continuity-bound games just stop caring.
@@knatkniht like, i'm not even mad that they just gave up on continuity bc i understand how limiting it is given the whole scope of opportunities they have after developing that many games, but it would feel less insulting if they just outright stated that botw is a reboot, and instead just go "well we made it vague so you guys can figure it out" when it's not even vague, it's contradictory. can't be placed in any part of the timeline without being in direct conflict with any given aspect of a previous/later game (for example, can't be placed before TWW because then the Rito's evolution doesn't make sense, given that they are very explicitly becoming more bird-like as time goes on thanks to Valoo's scales, but it doesn't make much sense either to place it in a timeline where there isn't evidence of the Rito living in Hyrule)
I think BotW and TotK are on a whole new timeline at this point. They broke so many conventions that I think at this point it’s simply referencing events in the old games as the “tokens” of a Zelda story. They are adopting the classic Zelda themes to a new version of Hyrule. It’s a brand new Zelda for a new generation, which I find to be exciting as the old timeline can still exist and now we get a whole new version of Hyrule that pays tribute to the history yet does it’s own rendition of that story.
Sounds like they have a rough idea of a timeline but can't be bothered to check all the lore for plotholes so they want fans to do the hard work of placing the story in the timeline and they will retroactively "confirm" the placement later. Like with the defeated hero timeline.
One thing that I didn't like but accepted with time was the retcon between Zelda Oracles and Link's Awakening. I liked to believe that this was the same Link that did all of those 4 games (ALTTP, OoA, OoS and LA), but since there's a Zelda that doesn't recognizes him, with a totally different design, I learned to accept that ALTTP Link was only also in LA, and that the Oracles Link was another Link. I feel like BotW was supposed to be in the Downfall Timeline, far far after all of those events. And then I also realized that it would have been cool to also let it have its own timeline. But TotK's backstory was just badly written. Giving prologues a lot of questions is what Skyward Sword did. It felt weird in SS, but in TotK, it was even worst, since we won't have the possibilities to explore more about these games. It's just not questions, it's disappointing answers. And tons of things like references to the sages were retconned once again. The 8th heroine, was a great example. It felt forced to have a story, even disappointing, instead of just having theories.
The story of the Oracle games was inspired by the manual of Link's Awakening, where it's mentioned that Link was going back to Hyrule after traveling in foreign countries before he was shipwrecked. And we also see him leaving on a boat in the final scene when you finish both Oracle games. Here's the part from the game manual translated from Japanese: You recovered Hyrule’s peace from the evil clutches of the King of Evil, Ganon. However, without time to enjoy the peace of mind you obtained, you set out on a journey of training to prepare for new calamities. One day, when your training in foreign countries was over, you were on your way sailing back to beloved Hyrule. And how it is in the American version: Though you fulfilled the Hyrulian prophecy of the Legendary Hero and destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace. "Who knows what threats may arise from Ganon's ashes?" the restless people murmured as they knitted their brows and shook their heads. Ever vigilant, you decided to journey away from Hyrule on a quest for enlightenment, in search of wisdom that would make you better able to withstand the next threat to your homeland. Months of difficult travel passed. After a long and fruitful voyage, you breathed deeply the sea spray from the deck of the ship that carried you home to Hyrule. That was a great video, one that was needed. The Zelda timeline indeed does exist ever since the first games. I would go as far as to say that the games were more obviously connected back then than the games that come out today. The reason the Zelda timeline is difficult is because there are 20 Zelda games. All with self contained story, only linked together in the background. The logical next step, for me, as a follow up to this video would be a video about how the official timeline is flawed. To this day, a single decision holds back the Zelda timeline. Because to this day, people still insist that OOT is a prequel to ALTTP, and it causes more problems than it solves. If we let go of that idea, everything would be a lot simpler and fit better together. You would have in one timeline: the Four Sword trilogy that should have never been split up to begin with, ALTTP and its sequels, and the first two Zelda games. And in another timeline you would have OOT and its sequels in the two timelines. These two timelines, with a lot of parallels between them, are two versions of the history of Hyrule. I would connect them through Skyward Sword, but if you don't like that idea they also work well on their own. Ocarina of Time simply doesn't work as a prequel to ALTTP. While it's true that at the start of development it was the goal, changes during development made that idea more and more distant. Changes that you can see when you compare the beta to the original. OOT became its own thing, and looked more like a reboot than anything else. FSA is a better prequel to ALTTP than OOT ever was. My only gripe is the TOTK part of the video. I'm so tired of the relentless thrashing on TOTK's story. The state of the Zelda TH-cam is saddening. All these TH-camrs who just give up because the game isn't what they wanted. Who don't want to actually put in the effort and think, or even sometimes to simply understand the story. If you really think TOTK breaks the canon and contradicts the previous games, then you don't understand the story. And most importantly, you don't understand what BOTW and TOTK offer. They're a fresh start, not a reboot or retcon, so far in the future that the previous games are simply a foundation on top of which the story of this world has continued to be built. You victimize yourselves thinking that the devs don't care about the lore or actively fight against the fans. That's a biased way to see things, and very much untrue. As Fujibayashi said: Fundamentally The Legend of Zelda series is designed to present a story and a world that don't break apart. [...] We don't make things without thinking in a random way, like "wouldn't it be interesting if we did this here?" So I hope you will enjoy imagining the parts of the story that have not been told.
I honestly never made the connection between the Hero of Winds and the Heroes of the Four Sword due to their shield. That’s brilliant! Also thank you for addressing inane comments about how there never was a timeline or it didn’t matter when the games were explicitly said to be connected by Nintendo as sequels and prequels at the time of their release! (Literally my only complaint is Nintendo’s constant swapping of OoA/S with LA since they changed the order in Encyclopedia and say or try to posit that it’s a different Link). Also, with all Nintendo has said about BotW/TotK, I feel like people are treating Fujibayashi’s answer that the Kingdom of Hyrule may have collapsed as a cop-out when it really isn’t. There’s plenty of precedent for it going as far back as the original two games. The very first game takes place in a kingdom that’s completely collapsed and is a fraction of the kingdom that the second game features. It hasn’t collapsed to the point of no longer being the Kingdom of Hyrule, but it’s definitely declined and been on the decline in that timeline. And then in Wind Waker you have the kingdom collapse twice, once unintended by the people of Hyrule and the other by its king literally wishing the gods would do away with it. It gets flooded and buried and is no longer a kingdom at the end of that game, to the point that Spirit Tracks shows it’s established in a new land literally called New Hyrule. There’s no reason why BotW/TotK can’t take place at the end of any of the timelines where the kingdom has collapsed and been refounded. There’s no reason the Zonai can’t have been the people of Skyloft who thrived and developed amazing technologies and magical abilities and connected with and occupied the surface of the collapsed Hyrule until their civilization also collapsed, leading to Rauru and Mineru descending to establish the new Hyrule (or possibly new new Hyrule). Ganon’s nature has always been cyclical, why can’t the Imprisoning War be cyclical as well? People are giving up on the timeline when if anything they’re being given more that they can work with. Nintendo could definitely be better about this, but I don’t think they’re showing they don’t care about the timeline as people claim.
You purposefully showing how the relationship between the first 5 games hasnt changed in terms of their chronological order is the biggest clapback to any "there is no timeline" argument that ive ever seen.
18:46 This is the correct stance. Why do timelines bother people who supposedly don't care about timelines? How does people being curious about the timelines affect those who aren't? They don't.
Fuck THANK YOU! Finally, someone who has put all of my discordant thoughts into a succinct video! It's nice to have someone confirm that the games were always connected, even loosely and not just pretend they don't exist. And defending why we enjoy the timeline, not because we NEED it, but it makes the games world feel bigger and grander. Like that clip saying how BotW's story beneffitted from the idea that it was the same hyrule, so too did Calamity Ganon. Before ToTK, we thought it was THE ganon, who had slowly degenerated over centuries of loss into this nightmare. Now it's just an extrusion of a different Ganondorf. wooo. Also another thing I hated hearing, which wasn't mentioned here, was how people would claim the timeline makes no sense because "if the fallen timeline happens after link dying, shouldn't there be timelines for every game over?" Like...yes? That's how multiverse works. But ALttP wouldn't happen after Minish cap, or Phantom hourglass or Zelda 1, it was designed to be after OoT, so it was decided that would be where the loss happens. The devs didn't want to completely change its placement and stay true to its old spot, so they made this what if timeline instead. And they're not going to make a million extra what if timelines just for, it was a one off fix, and I never understood why people said it made no sense. Also for those saying Hyrule Historia doesn't count, Monster Maze did a video on the books, getting in touch with one of the main publishers who worked on it. He said that virtually everything had to be confirmed and checked with Nintendo themselves. Its not a random book made by some schmo, its done with Nintendo, so any contradictions (which there's far less than people make out) is most likely human error or a translation error.
You seem to have missed something about FSA. It was originally a redo of the Imprisoning War, a prequel to A Link to the Past, to allow Ocarina of Time to be the backstory for just the Child and Adult Timelines. This is why the game has so many echoes of ALttP and unused game text even references the Master Sword. It has the Knights, the Sages, the Sealing of Ganon. This would allow them to segregate the old 8-Bit and 16-Bit games in their own side timeline while letting the new 3D games do their own thing - much as TotK seems to be trying to do (by remaking the Imprisoning War story yet again, even including Sages who seem to be Ruto, Darunia, and Nabooru). FSA would naturally take this spot if Miyamoto hadn’t vetoed its intended timeline slot. Ocarina of Time was the last Zelda game Miyamoto directed, and he had intended it as a prequel to the previous Zelda titles he had made. He didn’t want that changed. But FSA naturally fits here: 1. TMC 2. FS 3. FSA 4. ALttP 5. Oracles, etc With SS -> OT -> split being separate. Luckily, we even have a mechanism for OT & FSA being alternate origin stories of Ganon: Cadence of Hyrule’s split timeline end that sets up both games quite well. So we could ignore the retcon of FSA’s placement, and have a tiered split to avoid the Downfall Timeline. Or we can just follow the HH and accept that death in the final battle is a separate ending possibility.
That little detail about Link's shield in Wind Waker potentially tying The Hero of Winds to Hero of Minish earned a like and subscribe
Aren't the hero of wind the same person as the hero of minish? I may be wrong lol
@@StarryEd1tz before the release of Skyward Sword (2011) some believe the Minish Cap (2004) was the earliest in the timeline (before Ocarina of Time) because it explained things like the origin of the four sword, Vaati, the Light Force being within Princess Zelda (power of the goddesses but not the Triforce), a Pandora's box explanation of monsters in Hyrule, and the origin of Link's hat. However unknown when or where Ganon would show up or if the Four Sword and the Master Sword were the same or different. Also Minish Cap was created by Capcom but still licensed through Nintendo so question if it counts or not, though the Oracle games are also made by Capcom they take place in Labrynna and Holodrum, not Hyrule and take place later in the timeline anyway.
Now after the release of Skyward Sword, Hyrule Historia to place the timeline but events in Tears of The Kingdom with the Master Sword needing to be charged in light, it's not entirely certain where on the timeline it falls.
In Skyward Sword, everyone lives in Skyloft and Link's outfit including the hat is just what knights wore, while in Minish Cap people live in Hyrule and there is an ancient tribe that eventually takes to the skies and takes their picori stone with them that you meet above veil falls. Minish Cap can't happen before Skyward Sword because Hyrule didn't exist until they came down from Skyloft, but maybe Link's hat shouldn't be the focus. Is Vaati Demise? And does that also go for Majora, Chancellor Cole, the Nightmares, Onox, or Veran? Vaati starts off as a Minish but with the hat Ezlo was going to give to mankind, Vaati becomes a sorcerer and is corrupted by the darkness in hearts, but it isn't until he drains the light force from Princess Zelda that he becomes the big bat wing eyeball from the other four sword games. Maybe light force was just meant to be power, not the Triforce of Power but just vaguely this thing he was after to get stronger.
Anyway, which Link came first doesn't matter, what does matter is whether Minish Cap takes place before or after Ocarina of Time, because we can agree Wind Waker takes place after with the missing hero and gods flooding Hyrule.
Hyrule Historia places Minish Cap before the time split, but the Four Sword only shows up in 3 games and isn't the Master Sword. Four Sword Adventures is the last game with Dark Link tricking you into freeing Vaati with the Four Sword but then turns out the Ganon was behind this. Maybe a way to get out of Ocarina of Time sealed between realms? But if Hyrule is missing its hero then the four sword should be fine? But it is the spirit of the hero missing, though also descended from the knights of Hyrule.
The Zelda timeline is confusing. 100 years before Minish Cap, the tiny race came from the sky and brought the Picori Blade to the Hero of Men who used it to trap monsters in a chest, the winner of the tournament could touch the blade and Vaati believing the Light Force was in the bound chest as well went to touch the blade and open the chest only to find a bunch of monsters instead. The Picori Blade was broken and Link had to fix it which is how the Four Sword was made, but the Master Sword is made from the Goddess Sword. We don't see Picori in other games or things they left like the kinstones, though they are only visible to children none are around any game with Child Link. Stuff like kinstones they made aren't found anywhere unless wanting to count the bombos or aether medallion from Link to the Past or the medallion the awakened sages give in Ocarina of Time which could be a token of your bond with them from life.
Minish Cap was released one year after Wind Waker so would be heavily influenced by its art style, Twilight Princess came out in 2006. It introduced its own take on a sky living civilization.
Anyway, sorry for going all over the place but it doesn't make sense to me to have Minish Cap to be close in the time line to Wind Waker, but maybe I am missing something that makes it make more sense to you.
@@Skellybeans it's alright dw lol
@@Skellybeans I enjoyed reading this comment.
I like timelines. They make me appreciate the universe, the characters, the landmarks and the prophecies/plot points better
I'm a lifelong Zelda fan and lore-junkie, and "Nintendo doesn't care THAT MUCH about the story, which is why their story is shaped like a fork" is an A+ line. Got a solid cackle outta me.
But yeah, the lore is messy, the timeline especially. But it adds up far more than it doesn't, overall.
And so many character and story beats are made stronger for the game's interconnectedness, like tracking Dorf's different arcs across timelines. For example; the humbled, contemplative man in WW who's tasted defeat at the height of his power, juxtaposed against the arrogant, vengeful conqueror in TP who was blindsided by "nobodies" before his schemes got off the ground. Both still villainous, both still Ganondorf, but each molded in different ways from the same person (OoT Dorf) by time and circumstance.
It makes for a fascinating character study to see how someone does and doesn't change depending on where their life takes them.
Until totk irreparably fucked it up
Thanks for putting this together, needing to argue with Zelda Timeline deniers has been rough for decades now, maybe this will be much easier for them to digest than the same thing in text form
Yeah to be honest it’s pretty pathetic that they couldn’t connect the dots putting it together while playing the F@$@@@ official Games themselves LOL 🤣
Why do you feel the need to argue with someone who doesn't agree with you?
@@kerstin1719 It's more so them coming to the sections of the fanbase that discuss lore to only quote "IT'S CALLED THE LEGEND OF ZELDA FOR A REASON DUH!!".
@@anubhavkumarc I get why that would make you upset. It seems kinda rude entering a lore discussion just to troll people.
@@kerstin1719 HK Vessel pfp :D
I have been obsessed with think about Zelda for the last week, and i find most videos on the subject extremely frustrating. They almost all start with some claim that the timeline is confusing, or too complicated or that no one likes it. I have understood and appreciated the timeline since i was 13 years old.
Seeing you delve into the fact that things have been consistent all along was immensely satisfting. The video was also INCREDIBLY well done and edited.
Thank you!!
Im sayin!!! Ocarinahero was the first person who i saw make an unofficial one and he blew my 11 year old mind specifically because it all made sense!!
When people comment in theorizing threads/forums with "there isn't a timeline" or "it was made up with no effort because Nintendo doesn't care", they do so for one reason only: they want to shut down discussion. The comments are always visceral, bitter, and defensive. They get mad that people are even talking about the Zelda timeline, which is so stupid. If you aren't into theorizing, that's fine, but that doesn't mean you get to spoil the fun for everyone else who does enjoy it. It doesn't affect you.
I hate when people are like that.
Even worse, I can understand people not being into strictly theorization. Not everyone's down for needing fan-theory to connect dots. But that's just...not how an overwhelming majority of this series is??? It doesn't take an ounce of theory to explain OOT into wind waker into its 2 sequels. That's one entire timeline explicitly explained with no uncertainty. Zelda 1, is obviously followed up by Zelda 2. Why do people think A link to the past is called A link to the past? It was intended from the start to be a prequel.
People denying the timeline's existence entirely is some willful media illiteracy.
prideful bitter midwits are the bane of society
It does affect you if you want to talk about something other than the timeline, and you're either bombarded by nothing but discussions of the timeline, or the thread you do get going ends up being derailed into discussing the timeline. Sometimes the things people enjoy actively are in direct contradiction with each other.
@Blurns I can't think of a single instance in which someone is theorizing about Zelda and the in-universe historical context of their theory topic isn't relevant to at least consider. That's all the timeline is: context.
I made a twitter thread a while back that basically said the exact same thing but I deleted it when it came off as really convoluted, so I really appreciate someone taking the time to take that information and put it in a more viewer friendly format.
So, I recommend "The Zelda Timeline Explained in 15 minutes" by Zeltik, who proposes that BOTW-TOTK are so far off in the future from the rest of the timeline that it does not matter to which timeline you connect it. Most importantly for the people who think the "Founding of Hyrule" and the "Imprisoning war" to be lore contradictory, well there also he proposes a simple solution. Who said Hyrule only had 1 founding ? Hyrule has been wrecked and destroyed or declining in every single timeline. There’s even New Hyrule in Spirit Tracks so it’s not like the name would just be lost to time either. Kingdoms have been lost and recreated and lost again in our own history so it makes perfect sense for it to be the case here.
I believe that Rauru and Sophia's Hyrule is one founded long after the events of OoT. The Ganon they seal is simply a new incarnation of it that spawns hundred or thousands of years after the timelines.
I personally subscribe to the idea that Skyward Sword's ending created another timeline split. The details are a little messy, but it essentially allows for a reboot, as well as the opportunity for remakes if they were to go that route. Perhaps a version of Twilight Princess where Midna doesn't shatter the Mirror of Twilight?
Thank You!!!
honestly. botw/totk being in the downfall timeline makes the most sense. hyrule was decaying and the games are set in "old hyrule". with the land now wilted and only a little bit of civilization left. the zonai stubble upon this land and recreate hyrule.
@@mikethehunter5212I also like that timeline as it gets rid of the downfall timeline
Not only in the far future, but maybe BotW/TotK is actually the aftermath of the other three timelines fusing together at some point. That caused massive damage to the land, and resulted in the new, vast and mysterious land we explore in those games with all those new characters and myths mish-mashed together
While I don't agree with the final part of the video on TotK, this is the best video on the Zelda timeline yet. I've been saying for a while how the timeline is so easy to understand once you do two things:
1. Consider timeline placement at time of a game's release and you'll see OoT being a prequel to ALttP is explained.
2. Consider the Capcom stuff hard to place, including Four Swords Adventure even if it wasn't developed by Capcom.
What is disappointing is that ToTK didn't provide a semblance of answer to small mysteries about the world of BotW. I would love when a revisiting a place in Totk i'd get a new piece of information about something that makes you say "oh that's why ToTk is the sequel". ToTk quests should have been a reward to BotW players 100% completionist. By reward i mean ToTk side quests should have been for most to give a piece of answer that certain quests in botw gave.
The actual main story for both botw and totk is whatever. But this is dissapointing to not exploit the full map to its rightful purpose.
There is no point to explore in ToTK.
@@鹿野修哉-u2k Same... I did most of the stuff in BotW but when I started ToTK I quickly lost interest in all the side quests, and once I found out how disappointing the story and timeline situations were, I gave up entirely. There's really no point in playing ToTK at ALL IMO, since it just makes BotW world look stupid with things like kids not believing the Calamity was real despite it only having been 5-7 years since it ended, among others.
@@鹿野修哉-u2k I explored to see how the world changed. I actually wish it had changed more, but I enjoyed the game.
Bro how does this only have 37 views, this vid has great editing and is well written! Keep up the good work man!
You might want to refresh that
29K now!
I’m looking at 37k now haha
How soon after the video was posted did you comment?
Just terrific stuff. I’m usually just as interested in the behind the scenes of lore-making as I am to the lore itself. I initially clicked thinking “please let this not be another timeline video,” and boy did you over deliver. I never minded having to place TOTK at the end of Zelda, but I didn’t know they implied that it might be a DIFFERENT HYRULE?! That’s not just disrespectful to us fans, but also people who worked on the previous games.
there is so much effort in this video, it's almost unbelievable that I found it with only 23 views. Looking forward to future video's of this Channel, keep up the good work!
Edit: man i really need to change my tag, i comment so rarely that i forgot what it was xD
You've explained the situation very well. I think what has happened among Zelda fans is that there was so much of people forcing their ideas about why the timeline was important, that others started to push back with an equally inaccurate explanation for why it doesn't matter ("Nintendo made it up to appease fans"). When in actuality neither extreme is true, and there's elements of both: Nintendo _has_ always considered the timeline, they just don't _prioritize_ it. And it's up to you whether you want to care about it.
I'll also add, in this video you used the old Fandom Zelda wiki, which is outdated and no longer maintained (and also just a bad site). Not only do I recommend the independent Zelda Wiki, where most editors have moved, but I recently did a major overhaul of that specific article on timeline quotes to be less speculative, cite its sources properly, and add the significant amount of info that has come since. I hope for it to be of use for discussions like this.
so this wiki is just zelda wiki right?
@@darkdagger5237 Yes. Here's the situation: Zelda Wiki used to be independent, but on a site called Gamepedia. Fandom, a "wiki farm" that cares more about riddling its pages with ads for money than actually having useful resources, bought Gamepedia and ZW was forced to move. Because the admins didn’t agree with Fandom's ad bloat and restrictions, they moved to a new independent site, which is allowed due to how most wikis work. Most editors moved with, but Fandom keeps the old site up against the community's wishes because they stand to gain revenue, and it still shows up first because of how much they pay for SEO. So I don’t blame people for clicking on the first result, but as a wiki editor I like to encourage use of the independent wiki.
Nintendo doesn't care about the timeline, they're not going to let pointless continuation stand in the way of innovative story and gameplay. Even with a direct sequel like ToTK set in the same world as BotW, the same time and the same characters they just magically let all Sheikah tech vanish, all guardians (wrecks) vanish, all divine beasts vanish and aren't mentioned because Nintendo doesn't care about continuity or a timeline. And this isn't even mentioning stuff like Zora and Rito existing in the same world.
They also never planned to publish it, and it surprised everyone when it was a marketing point of Hystoria. It felt like fan service because it was fan service. But that doesn't mean it was invented for the book.
I’ve been playing Zeldas since 1988, a few months after the release of Zelda II. I remember the straight up shouting matches between kids arguing whether or not Ocarina’s story was actually the Imprisoning War from LttP, or if the devs just didn’t care about story and just did whatever they wanted (been remembering that a lot more lately with how people “talk” about TotK-so much that I quit clicking on anything TotK related).
All this has happened before, and all this will happen again.
that explains why i cant find anything about people knowing around release that ocarina of time did not fit with a link to the past because they were out of that faze by the time the internet was made
I think the people wanting to get rid of the timeline are newer fans who don’t want to play the older games.
The timeline was perfect before ToTk now it’s all confusing All because they said the timeline makes no sense well because of that now it definitely makes no sense
its also quite upsetting how Totk directly recferences scenes and events from past games but then turns around and says, but this is not the same one as before. like the scene of ganondorf knelling to the king of hyrule. It couldve been so cool for that to be the same scene we saw in Oot. or the imprisoning war being a major part of the story, but not that imprisoning war, like if youre going to seperate the story completly then do that, tell a better story
this video may be the start of my Zelda hyperfixation
Welcome to the rabbit hole, you'll be stuck here for a while
Ah if only I could have marked the day as clearly
Been here for over 20 yrs. Cheers mate 🍻
ONE OF US
ONE OF US
Me too 😂
Regardless of the explanation of the 3rd branch, I think the timeline splitting in 3 makes sense for a series with 3 as a major arc number. But I also like that there is no definitive placement for BotW/TotK and that they put references to all of the timelines so you can pick which one fit how you view the series. For me, I really like the idea that it somehow is in all 3 timelines. It's an inevitable future.
Also Age of Calamity retcons BOTW so the timeline splits again for more Hyrule Warriors games, that said I think the original Hyrule Warriors takes place after OOT but link stays in the future so it splits again. Yay more timelines to account for.
@@CreativeWM_PersonalWarriors games aren't canon. They're amazing works, especially as a celebration of Zelda, but they aren't canon at all.
I'm guessing that by saying that "Nintendo should get rid of the Zelda timeline", I don't think they mean that Nintendo should say that all games in the series are no longer connected despite direct references to each other. Rather, I think their saying that from NOW ON, all Zelda games(that aren't direct sequels like TOTK) should be essentially reboots(soft or hard) and that new Zelda games should either ignore other Zelda stories or straight up consider them to not be Canon.
I strongly disagree with this notion, however. Without games building off of each other's story, Zelda plots would either start becoming derivative in order to still feel like their stories in the same series, or their stories would feel so different that they don't feel like ZELDA stories, only like High Fantasy stories that are told in a Zelda game.
I think people that state that are not aware that the timeline is embeded into the games, they think they just cannonized fan theories in Hyrule Historia.
@@luisoncpp prolly a little bit of both.
@@luisoncpp Right? As if the connection between OOT, WW, and MM/TP is some grand mystery. They have and are capable of crafting connective tissue between the games, that they've chosen not to in recent times is extremely upsetting.
I like that BOTW is a soft reboot of the series but I don't want that to be the setting for every new game going forward. It's nice that it and its sequel have breathing room for being so far separated from previous games, but I want to see the gaps get filled in for the old timeline too.
One solution to the fallen hero timeline I’ve always enjoyed is that that timeline canonically happens first-Link loses in the final fight of OoT for whatever reason, Zelda from Zelda II is awakened and for whatever reason dials time back to OoT to give Link another chance, he wins, then the timeline splits.
Then we get the clusterf*** that is Breath of the Wild and Tears of the Kingdom, which I theorize has a convoluted timeline/reality because the timelines are trying to reunite but having trouble doing so since the events of TotK further tamper with time
I'm legitimately interested in where Zelda II comes in to play for OoT. Got a source?
I mean the names of the towns in zelda 2 are the names of the sages in ocarina of time, but other than that, there ain't much.
Bro, this is fucking NUTS and you got an instant subscribe from me. I always knew they had something in mind for a timeline, as certain games referenced others or included the same Gannandorf (OOT/WW/TP), but I didn't know they planned it out from the beginning like this.
Amazing video, it's criminal that this doesn't have more views. Hope to see more videos from you!
Fantastic video! We literally share the same thoughts. I have this cool theory that Skyward Sword caused the timeline split that lead to TotK and Botw but honestly seeing how Nintendo treated the lore of the past 2 games doesn't make me want to even talk about it. It feels like I am trying to headcanon stuff for myself knowing full well that Nintendo didn't even think about any of this for a second. They couldn't even keep the story consistent between Botw and it's direct sequel so it is super discouraging to talk about continuity nowadays.
By skyward Sword causing a split to Botw/Totk, do you mean that there'd be another split, right after SS, where it goes to botw and totk, and then the other one that then includes minish cap, Four Swords OOT, and then the 3 splits?
Bc that sounds cool, i actually like that theory!
(and while i havnt played botw or totk yet, i can certainly imagine that the game devs not caring all too much about the lore/timeline would certainly be discouraging (as the video states))
Great video. I'm currently working on a video rethinking the Zelda timeline, so this was fun to see.
Fantastic job! Keep up the great work! I'm not a die hard fan of zelda by any means. But I've been there with it since the beginning. It seems to me history, and thus, timelines are woven into the fabric of the games. Almost integral to the stories. I couldn't imagine a zelda title without history.
It's so frustrating how loud the people who like to claim "it was all invented in 2011" are. It feels like it's a take that's echoed any and every time the timeline comes up at all. It makes trying to have an actual discussion on the matter far more difficult than it really should be.
The timeline makes sense if you look at the games (and their surrounding media) in release order. Minor details might not line up 100% perfectly, but that's really just a byproduct of the fact that this is a long running franchise written as it goes by multiple writers with different visions and ideas. It feels like Zelda is the only fandom that seems incapable of understanding this half the time.
I suppose this is all to say, I agree with you. Gonna rec this video any time someone gives that take now.
I think people talk like this because they are actually only fans of BOTW/TOTK and they don't want to/haven't played any of the other games
People who've followed the entire series from the beginning are not confused and think the timeline was made up and invented suddenly and they don't complain about why there "needs to be one" or say "it should be done away with"
People hear all the talk about the connections to other games and they're like "I don't want to have to play a bunch of old games"-it doesn't sound optional to them. So they resent it.
wrong, I've been a Zelda fan for years, played many games, enjoyed the timeline when it was released and got increasingly annoyed as people refused to let it go... the only constant in Zelda games is the involvement of Link, nothing else matters. The timeline is Hyrule Historia fluff from 2014 and isn't relevant for future games.
I can refute this through my personal lived experience of timeline deniers being just as omnipresent before BotW came along.
@@pokemonduck Nah sorry you're wrong. The timeline was always there, but they had said they don't plan on ever publishing it or making it fan knowledge.
Then they did in Hystoria (even used it as part of the marketing) and it threw people off, especially because most had never considered a third branch. It felt like fan service because it was. But that doesn't mean it was made up then and there.
This may be how it feels to you but isn't really accurate at all. Maybe for some people, but not the Zelda zeitgeist of the time.
@@pokemonduckif that is the case then why do many of the Zelda games have details about other games in them? Why have a a game like Skyward Sword tell the origin story of the master sword and the reason why Link, Zelda, and Ganon keep coming back?
As an old zelda fan that hasnt gotten into the meat of BOTW or TOTK, i love the timeline for the most part.
The only difference id want in the main timeline being the downfall timeline being an offshoot of Minish Cap rather then OoT. Minish Cap also had multiple endings, and i think it deserves the same "split timeline love" that OoT gets. I also think it makes four swords adventure fit better, as well as aesthetic choices with Ganon since that would make him a completely different Ganon.
Id love to hear your take on it of you ever did a video on it. This one was excellent and very well made
A lot of people seem to have a problem with the existence of a "fallen hero" timeline for one reason or another, but I don't really understand why?
The way I always thought of it was that the already existing timeline split 'broke' time in a way that made it ripe for breaking again. Like how cracked glass begets more cracks. I'm not even the only person that has thought of this. I've seen someone use this concept to create another split and tie Hyrule into a very well made Skyrim mod called Relics of Hyrule.
Besides, who is to say other fallen hero timelines don't exist? Why would their existence be a problem? Do you not like the idea that our hero can lose? I do. A hero predestined to win is no hero at all, for courage can only appear in the possibility of failure.
My headcannon is that the Fallen Hero timeline is the result of Link travelling back to the past for the Well and Spirit Temple, and thus, returning to a slightly different timeline and the original timeline not having a hero
@@ripscort1896 This is actually the same way I always thought Nintendo should've resolved the third timeline issue ha ha. It's cool to see someone else had the same thought. It would've been cooler and more clever if they had made the 3rd timeline split be a result of Link going back in time during the Shadow/Spirit temple quests hahah. Creating a third timeline where there is no hero and the Sages have to band together themselves lol. It would've been in line with the way Time Travel works in Zelda too.
"I've seen someone use this concept to create another split and _tie Hyrule into a very well made Skyrim mod called Relics of Hyrule."_ I am fucking stunned. Yeah, remember that time Ganondorf smoked a bowl with Dagoth Ur?
OoT provides a very clear and logical reason for at least two timelines to exist, that being the child and adult timeline. The actions of Zelda and Link directly caused the timeline to diverge when Zelda sends Link back in time to _before_ he pulled the Master Sword and he changes his actions afterwards due to his knowledge of the future.
But where does a timeline where the hero loses come from? In order for there to be a timeline where the hero loses and also at least one timeline where the hero wins, there had to have been a split somewhere before that. Something, or someone, must have created that divergent timeline, otherwise the hero losing would be the only timeline. What made that split?
We have never seen that initial split happening, therefore the validity of the fallen hero timeline becomes debatable. That doesn't mean it's true or false, just debatable.
@@DaShikuXI The Defeated split comes from that Ganondorf got the full Tri-force, which can be glean from Alttp, Hyrule Historia and the pipe organ scene in Oot which confirms that Zelda has the Tri-force of wisdom, Ganondorf has the Tri-force of power and Link has the Tri-force of courage and should Link be defeated in the fight that happen then, Ganondorf would get the full Tri-force.
I think that Fujibayashi is probably the most important person to be looking at in terms of the series' current stance on lore and timelines. He started with the Capcom games before directing Skyward Sword, BotW, and TotK, and in all of these he seems utterly unconcerned with continuity, instead focusing on taking elements from previous games and reinterpreting or retelling them. It seems very much a focus on the "legend" aspect: these are stories that have been passed down for generations, and in the process some of them have gotten retold or details confused or conflated.
If you look at his works, he has a lot of similar elements (origin stories, ancient technologies, cities in the sky, the light force) he keeps coming back to, but in very different ways. I feel like his stance is that what you're seeing is an interpretation of what could have happened rather than literal historical events. That gives players flexibility for interpretation. It's not for everybody, but it's something I personally love.
been a zelda nerd for more than half of my life and found this well researched, great vid man!!
Fantastic video. I was a forum using no-split theorist until TP came out and forced me to accept a split timeline. It was so cool how many options there seemed to be back then for placing the games this way or that. I have continued to resist further multiplication of realities in the franchise, and with HH’s “downfall” timeline and BotW’s “10,000 years” scale, it really seemed like they’re moving toward the “reinterpreted legend” model, sadly.
You’ve done an awesome job of covering all sides here and I look forward to following you in the future.
By the way, if you need help with Japanese translation I’d be happy to contribute. I used to translate professionally, though not in the tech industry.
The algorithm is about to do you well my friend. Good job
Woah, are you a witch? The views are suddenly kicking up, how did you know?
@@LUVIIKUU haha it was recommended to me and if I’m anything like my demographic everyone else was about to click, and it was a gooooood video dude. I’m not surprised a lot of people clicked
True
As someone who loves lore and worldbuilding, I honestly had a fascination with the Zelda timeline ever since I found out about it, and after I recently found out how the continuity was being built from the first few games I've only grown to appreciate it even more.
Besides from how to handle Four Swords Adventures and the Downfall Timeline (I personally think it works better if Minish Cap leads to its own timeline split [since it actually has a bad ending _in_ it] that then leads to the Four Swords games and in turn to A Link to the Past [and thus have FSA Ganon be the same Ganon as in the other games, just in a different timeline branch where he didn't enter the Temple of Time]), I also agree with you on the whole timeline situation; there's no reason to discard it, it's another part of making the series into the richly-crafted marvel that it is and that regardless of the solution to the TotK conundrum, it's just a big disappointment that intentionally complicates things for no reason.
four swords adventures was made to connect four swords to the rest of the timeline and then we got minish cap a prequel to four swords with an ending that does not work with four swords but it also had a bad ending one that better fit with four swords as far as i can tell four swords adventures was made to be a prequel to a link to the past something that ocarina of time failed to do
OoT kinda fucked it up first because of how they changed the LttP backstory. Ganon was successful in acquiring the entire triforce before LttP, which isn't what happened at the end of OoT. He only had the triforce of power. I'm sure you could rationalise it somehow, but it doesn't fit cleanly at all.
Wait, he got the entire Triforce after defeating Link since it's the fallen hero timeline, right?
@@batatagan9087Yeah. Thats the reason the Hero dies in the Downfall-Timeline. People ridicule the fact that they added a "the hero dies" alternative reallity when in fact the story of ALTTP where Ganon was succesful came first and OoT later retconned it so that Ganon was not succesful. Saying the Hero died in the Downfall-Timeline so that Ganon could claim the whole Triforce was literally just true to the original story from ALTTP.
@@randomdude2026 Not to mention, if you analyze what happens in OoT the game itself can be thought to setup a third timeline. At the end Zelda sends you back to before you pulled the sword, but there's also a world you affected after you pulled the sword but before adult Link awakened - this is the world that child Link pulls the silver gauntlets and the Eye of Truth out of and takes them back to the future Adult timeline.
Also Four Swords Adventures had a section of the game about the Gerudo and Ganondorf so it had to have taken place somewhere where Ganondorf was important in the previous game and Ganondorf being defeated at the end of Twilight Princess explains why he comes back as the monster form of Ganon instead.
You pointing out that the shield being a family heirloom of the Hero of Minish same as the Windwaker timeline also makes a lot of sense since it's a different timeline the shield also exist in that version of Hyrule.
In FSA backstory Ganondorf became Ganon because he stole the trident from the pyramid.
@@Ahourono the existence of the dark world means that ganon has the triforce
They could always go back and make prequels explaining ToTK.
Every Zelda fan who cares about the timeline should bookmark this video and use it as a answer to any naysayer.
And yes, there's the issue with Eiji Aonuma and Hidemaru Fujibayashi's attitude with the whole issue feels dishonest. But not only because they seem to have lost interest in connecting older games together, they seem to have lost interest with even the simplest form of continuity. "Tears of the Kingdom" not having any clear connections with games previous to "Breath of the Wild" is one thing. But "Tears of the Kingdom" barely functioning as a narrative sequel to "Breath of the Wild"? That's a much, MUCH bigger pill to swallow.
And that's the thing. I don't know if Aonuma and co. regret having a timeline or not. But the answer to that question is kind of irrelevant, because in either case, the problem seems to be that they don't really want to worry about continuity in it on itself anymore. So they have become lazy about it.
Now, I'm gonna make another speculation, but I feel that maybe Aonuma and Fujibayashi made one miscalculation: they saw that traditional Zelda fans had become a tiny minority of their player base with BotW (around 15% to be precise. Yes, it can be calculated). So they thought that they didn't have to cater to those older fans anymore. That they could focus on newer fans and the complains of older fans would be little more than a drop in the bucket of praise from newer fans.
However, they made one mistake: they assumed that newer fans wouldn't care about continuity... at all. That they would shrug off any contradictions between the stories of BotW and TotK, because they would be having too much creating Zonnai devices for them to even care.
Unfortunately, they were kind of wrong, because even newer Zelda fans have called them out.
And they didn't assume the size of the old zelda fanbanse could grow so people could care even more about continuity after playing the old games
Playing OOT through Majora and TP (and WW by relation) there are very clear connections even if the developer didn't say a word. It's more than the names of areas, and each game focuses on the Triforce way more than nuZelda. Each game tells an aspect of the Hero of Time's story, either directly or covering the fallout from his actions. You'll never be able to tell a gripping story if your character doesn't even get to take part in it and sees it all in memory cutscenes.
As someone who's been playing Zelda since the first game came out? Even Miyamoto said he doesn't care about continuity. Gameplay first, story a far distant second.
TotK was a great sequel, it's not anyone's fault but your own you didn't speak with NPCs in BotW then in TotK to see how they continued on in the sequel. Case and point, there's a couple in Hateno in BotW where the wife wants to move back to her home town of Lurelin. In TotK, after you rebuild Lurelin, you see that same couple in Lurelin and they talk about how they finally decided to make that move. You also see a tracker in Hateno in BotW who's at the inn and he thinks the innkeeper is cute but he's an adventure so he doesn't know if he wants to settle down. In TotK? He did settle down and they got married...There's so many examples of this in TotK but please, tell me how Divine Beasts being gone is the only thing most people focus on without realizing...Y'all complained about them, very loudly and now you wonder why they're gone? If the Divine Beasts weren't the issues in TotK and it was how same-y they were, y'all should've made that more clear.
And before you say, "no one remembers Link" that's just not true, not everyone had interactions with the hero or even knew he was the hero in BotW...Do you think every person in the world knows who like, I don't know, Kurt Cobain is? Yes, he's wildly famous, but not everyone knows about him...Link is no different. Your entire comment is just zoomers dribble and nothing more. Most long time fans of the series (the ones who grew up with the 2d games) care mostly about gameplay. It wasn't until the 3d entries came out and the games had to get more linear due to technical limitations that it had a stronger focus on story and most of those stories outside of MM are very same-y, boring and might as well be OoT but with a gimmick 🤷♀️
@@chooongusbug724 Dude, you aren't fooling anyone.
First you are contradicting yourself. First you put an example of continuity being preserved and put as an example of TotK being a good sequel and say it's our fault for not seeing that, and in literally the next paragraph you shrug off complains about places where continuity is not preserved as a non-issue? Make up your mind.
And people not remembering Link complains aren't about every single NPC in the game, but rather characters who should know who Link is, given it's very likely players interacted with them quite often in BotW (unless you are going to say the canon story of BotW is from a freaking speedrun), like Hestu, Bolson or the Great Fairies. The continuity in TotK towards BotW is VERY inconsistent at best and nonsensical at worst.
And sure, it's cute you say the stories from "The Wind Waker", "Twlight Princess" and "Skyward Sowrd" are "the same story as OoT with a gimmick", as if we still were in the early 2000s and people didn't see that as the goldfish pattern recognition based argument it actually was.
@@XanderVJ I didn't say SS, WW, and TP are the same stories. They have the same structure as OoT you dolt. Collect 3 mythical items, pick up Master Sword, go do a few more dungeons, fight Ganondorf...how isn't that samey?
And yes, it is your fault for not noticing the continuity between BotW and TotK. You didn't speak with NPCs in BotW and now you're wondering why the games don't have continuity between them? They do, but the old good new bad crowd didn't give BotW a fair chance so TotK had no shot from people who only did the main quests of both and didn't go off the beaten path. But question, do you remember how Link introduces himself to NPCs in BotW? I don't think you do.
Now, the Zelda timeline isn't misunderstood...it just sucks, but I'm not surprised that someone with an anime pfp is regurgitating TH-camr takes without forming their own opinion
Edit: Bolson does remember Link you dolt lol. My dude really didn't play the game and just regurgitated things he heard on TH-cam lol
I could be mistaken, but since Hyrule Historia came out and before Breath of the Wild/Tears of the Kingdom existed as their own thing Nintendo went back and revised the timeline by not only adding in A Link Between Worlds and Tri Force Heroes, but they also flipped the order of the Oracle games with Link's Awakening. Link' Awakening is now before the Oracle games.
You're correct, they updated it a few years later in "hyrule Encyclopedia" (which is the timeline currently on the official zelda website). A lot of people ignore the update, which I think is fair even though I personally don't ignore it.
A lot of people consider hyrule historia "more canon" than hyrule Encyclopedia due to more of the Zelda team being credited as involved in historia (iirc, i cant be bothered to verify right now), so that's part of why people don't always pay attention to the update. To me, I doubt a timelime update wouldn't be approved by Aonuma regardless, so I do consider Encyclopedia's update valid. But maybe I'm wrong.
Another part of the reason people often prefer historias timeline is because the Oracle games heavily reference links awakening visually, especially the linked ending basically being the same scene as links awakenings opening. People who argue against historias placement note that Zelda and Link act like they don't know eachother in the Oracle games, which would be a continuity issue if they're supposed to be the same people from ALttP. People in favor of historias timeline usually say that Zelda acting like she and Link don't know eachother is moreso for the players and not meant to matter in the story, but I don't personally buy that at this point.
Hyrule Encyclopedia didn't give an official explicit reason for moving the Oracle games (well they gave a vague explanation in the book, but not specifically about what was wrong with the old placement, just more generally that the timeline is subject to change for various reasons), but the change removes the continuity issue by making the Oracle games feature a different Link and Zelda, so I generally assume that was the main reason.
The magazine article mentioned in the video is definitely solid evidence for the hyrule historia timeline. Buuuuut, if you want to be a stickler (like me), there was like a solid year between that article and the final game being released, and future promotional material doesn't seem to mention any connection. My personal wild speculation is just that that aspect of the story changed late in development, which is why there are so many references despite the text contridicting the connection. I figure the timeline being updated as it has strengthens that theory.
But I definitely get the other side of it too, and it is a lot less satisfying this way. It's basically up to preference since it doesn't really matter in the grand scheme of things.
This definitely isn't me disagreeing with the main point of the video though. This is still a minor set of games, which weren't even developed primarily at Nintendo. Just another very small hiccup, like four Swords Adventures.
(Edited the comment to add stuff here and there)
The only explanation I can think of for BotW and TotK being the way they are is that the timelines converge so their histories, races, etc are all blurred together. This could have been decided on because they wanted to give the series a soft reboot. (That was the whole pitch for the game.)
My problem is that Aonuma really never really cared about story in the games. You can tell this from a lot of the interviews. He understands the story and lore is a part of the series, but at best, just passively oversees it, and at worst is actively trying to move away from it with each game. BotW could have been the excuse to not focus on story. I'm hoping that Nintendo is noticing the lack of interest among the fans. and go back to the stlye of story telling the older games had. No need to throw away the gold with the rubble.
This was a great video to stumble on. Just looked down at my phone assuming this was a much larger channel after listening through. Got a subscriber, great content!
great video and amazing job at breaking down the continuities so well. As someone who isnt extremely focused on the timeline aspect, it great to hear everyone’s perspective
I love the objective drive of this video. The subject of the timeline has always been very heated and polarized. It’s refreshing to see a video that highlights the merit and flaws in the topic in such equal measure. All around, great stuff.
i love this!! it simly explains the existence of the timeline and debunks things i hate hearing like that it doesnt need to exist or when people say each game is a re-telling of the same story over and over. like so many of those viewpoints directly contradict the blatant connections.
Thank you, man! I used to believe that the timeline was some sort of retcon, but your video made me appreciate it more
It's kind of sad that a subset of fans are being phased out even if not intentionally. Sure I don't mind the direction they are going in. Though I'm more gameplay and character-focused (personality-wise) when it comes to Zelda. However, satisfying a fan like me should come at the cost of alienating fans who love lore and theorizing about it.
My theory is that the pre-BotW timeline is a legitimate timeline, for THAT story. But in BotW and TotK, it’s considered a myth. Or at least a loose retelling of what happened, as those events were passed on from generation to generation. Which is why TotK references many past events and characters, but changes the facts. I’m not saying I like that idea, but it makes sense.
The problem, is, then which one does it follow? It doesn’t make sense that it follows all of them.
This video is so good and of high quality, I really hope you blow up
Will definitely be telling everyone about this channel! You deserve more this video is amazing
Thank you for giving a prpper out-universe story and repass of all of this, it was much needed.
THANK YOU for this video. I’ve seen a lot of discourse on the Zelda series’ chronology since Breath of the Wild, and it’s kinda become a personal pet peeve. This video captures my opinion on the series almost exactly - although there is some wiggle room, the series can fit together in a way that’s at worst harmless and at best beneficial to the other games. For them to have gone almost forty years of prequels and sequels with the only real issues being that Ocarina of Time is a bad adaptation of what was supposed to be the Imprisoning War and Four Swords Adventures getting rewritten from an Imprisoning War adaptation to something that doesn’t really fit cleanly is fairly impressive. (Funny how literally every issue with continuity in this series comes back to the Imprisoning War…)
I do echo the other comments disagreeing with the ending points on Tears of the Kingdom. Although the Imprisoning War in that game isn’t one that lore nuts initially expected, I don’t think it’s irreconcilable with the rest of the series. Skyward Sword’s ending only shows that Skyloft’s Link and Zelda wanted to live in the unnamed land - the two directly founding Hyrule was a word of god thing. It’s entirely possible for the people of Skyloft to populate the land, and *then* Tears’ Rauru and Sonia become the first actual King and Queen. The “Imprisoning War” is a term that only existed in LttP’s manual, so if there was anything fair game to rewrite for Tears’ plot, it was probably that. I’d actually argue it improves the timeline - now there’s no need for this awkward offscreen middle period between Ocarina and LttP because Ocarina adapted the LttP backstory badly. A version of Ocarina simply *is* the LttP backstory now, making it a game we mostly saw play out. There’s not perfect explanations out there yet, but there are reasonable ones.
Maybe the reason Zelda theories have been less prominent is simply because Tears is a less mysterious game? In Breath, players who didn’t follow the pre-release knew absolutely nothing about the setting, so there were so many unanswered questions to explore. In Tears, we already know the setting well, several questions about it are answered, and the backstory presented is self-contained and doesn’t ask players to be aware of other titles. It’s a shame that it’s not a mysterious game, but that doesn’t mean it belongs any less.
Either way, I still support the talking points in this video. Good stuff!
That connection between the Hero of Winds and the Hero of Minish blew my mind.
Now if only someone would place the CD-I Zelda games into the timeline.
They are just the nightmares OoT Link had
I mean we know he had dreams with Zelda in them haha
@@Yeyo-gg2dbor his dream while he was asleep with the master sword in which Ganondorf fking explodes
i made a video years ago about one of the bone structures in BotW, being in one of the CD-I games lol
Tied to the originals. When they said "Ganon reincarnated without his intelligence for the NES era", they meant he came back as the goofy Saturday Morning cartoon villain we see in the CDI games and the animated show.
Post Zelda 2.
Amazing video, great way to explain how every game fits together, even for someone like me that never really dug deep into reasearch nor has the Encyclopedia.
I always found it fun to draw a clear line from Skyward Sword to Spirit Tracks just from memory and playing the games, but otherwise didn't really care that much if a game perfectly connected to each other or not when it comes to the series as a whole.
If I was gonna give my take as to how the new games fit in the timeline, I would say it's either an alternate Hyrule that encompasses every other game, as if a retelling of the story; Or they rejoin the splits, but take place ages later, and all they have left is nothing but rebuilt ruins and forgotten legends. On some of the interviews and showcases, the directors said that BoTW originally was designed to have a fictional urban setting, where Link would ride a bike, have an electric guitar and fight UFOs. I'm gonna be honest, I think EDF Link would be easier to explain, but at least there's a precedent that these games take place much later than the others.
my only "issue" (for lack of a better term) with how the timeline was handled after BotW is that Nintendo had a VERY satisfying answer right in front of them and for some reason chose to ignore it. The plot of Hyrule Warriors and Hyrule Legends quite literally revolves around the three timelines collapsing into one. It would fit *perfectly* right before BotW and Age of Calamity and explain most if not all of the contradictions in BotW and TotK with only some minor retcons.
The ending of Hyrule warriors puts everything back where it was prior to the game, so everything was unmerge at the end.
The only reason you'd need to merge multiple different stories that don't match each other is because they were all made up without thinking about how they might fit together.
I appreciate this video so much, i always hate when people say that the timeline is made up and stuff, thank you so much
I gotta say, you turned me around. I’m 34 years old, and I’ve been a Zelda fan since I was 4, starting with ALTTP. I’ve been voracious ever since, but I treated the series like FF: Games that are barely related, where the true star are the developers. The dungeons, the music, the combat, the puzzles. The stories are simply excuses to tie them all together. So I believed the timeline to be contrived bullshit, and it was frustrating to hop into the community and seeing so many people care about something so useless.
However, your points actually made this a fun thought exercise. Like, it’s not serious at all, it’s just fun to talk about and theorize over. Thats actually really cool. Great video!
@@FlyBird Thanks! I appreciate it!
Yes thats the point. The time dose not have a practical reason to exist, its just a board to jump off of for fan speculation and encourages thought on the series and its continuity. Its all for fun and thats fine.
Great video my dude! I hope Nintendo changes their stance on the timeline in a future game. Not something that fixes everything but at the very least ties up loose ends.
I always liked the idea that Warriors brought the 3 timelines together, and BotW and TotK followed after.
Still one of the more underrated theories imo. My favorite “oh shit” moment when I first heard it was how the Champion blue color was inspired by Link’s blue scarf from that game.
This video is incredible. A lot of these things are things that I've tried explaining to people about the series, so it's really nice to see someone else put all of that information into a video that can be easily watched and understood by people.
I literally watched all 3 videos that you provided clips from just before this video. Eerie.
The history behind decisions made will always be interesting, even if some are not popular. It’s made me want to go back and play the older titles and theorize myself, even if it amounts to nothing. thank you for this topic.
Appreciate your take on this. Being disappointed in the continuity of Zelda's story across its games is a part of growing up. The older you are, the earlier it happened. People in their 30s & 40s have been disappointed at some point by Wind Waker, Twilight Princess, or Skyward Sword, just as people in their 20s have been disappointed somewhere between Breath of the Wild and Tears of the Kingdom. The more i hear about what others like and dislike, the better i understand my own feelings about it.
Excellent video, and I agree that nearly every game ended up in their originally intended places. As a whole, the timeline isn't confusing, it's just a few select problem spots that give that impression. Aside from the blatant "deliberately give ToTK bad writing just to screw over the lore enjoyers" thing, Four Sword Adventures' placement is another result of the exact same issue. Not only does FSA *clearly* feature the same Link and Zelda as in Four Swords (meaning the two games' placements should not be separated under *any* circumstance), but according to Aonuma, Miyamoto came in late in development and made them scrap a bunch of the story that they had already built the game around.
Thanks to datamines in recent years, we now know that said story elements pertained to ALttP, such as being able to find but not use the Master Sword, which combined with all the clues that remained intact (like several major Knights of Hyrule getting killed off, meeting the creator of the Medallions, Frozen Hyrule thawing out and creating a large wetland South of the castle, ect.) was basically foreshadowing that ALttP was the next game chronologically, with the Imprisoning War likely happening not long after FSA. In short, about 95% of FSA was almost definitely created under the intention of being a prequel to ALttP, and this original vision would have remained intact if Miyamoto hadn't "Upended the tea table" at the last minute because of his disdain for stories with more than zero complications.
If we factor this in, and place FSA between Four Swords and ALttP, with seemingly no other games happening between them, you might think that's a problem because of OoT supposedly being the Imprisoning War itself, yet clashing with FSA, but the truth of the matter is that although the idea of OoT being the Imprisoning War was their initial idea, they went on to change tons of details and make a brand new story, which shared *some* elements with the description of the Imprisoning War, but also deviated *vastly* in other ways, to the point that from before OoT even released, it was impossible for the two to be one and the same.
So how can this be rectified in a way that keeps as much dev intention intact as possible without in-game information contradicting each other? How can Four Swords be the "oldest" game as of its release, while leading directly into FSA, which in turn was originally intended to be a prequel to ALttP and presumably the Imprisoning War before it, despite clashing with OoT which was originally planned to be the Imprisoning War itself but eventually deviated in too many major ways? And no, simply accepting FSA's placement on the official timeline as correct doesn't work, because as stated in *multiple* previous games, if Ganon is killed, his evil soul lingers in the underworld indefinitely unless resurrected via some form of ritual, meaning that *it's not possible* for him to just reincarnate as a new Ganon later.
The one answer that makes sense is that FSA is instead a *different* origin story for the *same* Ganondorf, born in the *same* year that he was prior to OoT, but in a *different* timeline. Basically, the only proper solution for everything to fit when taking both in-game info and developer intentions into account is if the Downfall timeline doesn't branch off from OoT, but instead *before* Four Swords. If one branch leads to Four Swords and the other leads to OoT, everything fits together cleanly. Even the whole "Zelda 2 towns being named after OoT sages" thing doesn't actually hold up because Mido gets a town instead of Impa, and of course there's the "Unseen" sage Kasuto, but naturally, this isn't a problem if OoT is *not* the Imprisoning War to begin with and the Zelda 2 towns are named after the sages from the *actual* Imprisoning War, which are still technically what the devs wanted those towns to be named after, even if the connection to OoT is severed.
At this point, one questions remains... is there a logical place for the Downfall Timeline to branch off from before Four Swords? And lo and behold, there is, courtesy of of our old foe Vaati. Namely, the fact that Minish Cap serves as his origin story, and yet the game's ending results in him completely destroyed, whereas Four Swords instead requires him to be sealed away but alive. Lucky for us, MC actually has a bad ending where Zelda dies and Vaati becomes stronger, but this outcome leaves Link still alive, with the potential to at least seal him away if killing him isn't an option.
Lastly, while this "bad ending" in MC is technically an extended Game Over, it's still FAR less arbitrary than the Hero of Time just randomly running out of hearts and dropping dead to Ganon during OoT's finale, despite that being the branching point many people suggest since he'd need to save every Sage first for the "OoT is the Imprisoning War" idea to work, even though Twinrova are still alive in the Oracle games, meaning that those games *also* can't fall in a timeline where they were already killed sooner. Twinrova can seemingly extend their age indefinitely, but if they could come back from the dead then they'd show up far more often.
Sorry if this went on a bit of a tangent there btw. I guess I'm just a bit frustrated that everything could have worked out so cleanly if the timeline was allowed to fall into place naturally instead of getting skewed by the meddling of the higher-ups for such dumb reasons.
The biggest conflict with them being the same Link and Zelda is the maidens that appear in only FSA.
If Ganondorf/Ganon isn´t revived for a long time he reincarnate, we have two instance where he has reincarnated, FSA and Totk.
There is two sages from Oot who don´t have a town not one, Impa and Zelda.
MC isn´t a logical place to split the timeline because of Zelda, FS Zelda is a direct descendant of MC Zelda and Alttp Zelda is also a direct descendant of MC Zelda.
Twinrova isn´t a good argument because we have other Zelda characters with multiple appearances.
@@Ahouro
"The biggest conflict with them being the same Link and Zelda is the maidens that appear in only FSA."
I don't see how the maidens disprove anything. Vaati broke out once already, so Zelda brought in the maidens after Four Swords to strengthen the seal, and for all intents and purposes it was working until they got third-party'd by Shadow Link. Also, Four Swords and FSA use the *exact* same design for Zelda (with the large red ribbon in her hair), which is different from how she looks in *every* other "Toon"-styled game.
"If Ganondorf/Ganon isn´t revived for a long time he reincarnate, we have two instance where he has reincarnated, FSA and Totk."
Except the whole point I'm trying to make is that that assumption is based on false information. The entire premise of Ganondorf reincarnating was only made as an explanation for FSA being placed after TP, which is *not* where it was meant to go in the first place. This also means the TotK Ganondorf shouldn't be a reincarnation either. The dude was sitting mummified but alive under Hyrule Castle from the age of the Zonai all the way until TotK, and no other Ganondorf was born during that time. Between this and all the other problems with TotK, the best explanation is that these games take place in their own, 4th timeline that branched off sometime around Skyward Sword. Which again, would mean that TotK Ganondorf is the same guy as FSA and OoT Ganondorf, all being born the same amount of time after Demise was slain, but in different timelines.
"There is two sages from Oot who don´t have a town not one, Impa and Zelda."
Which further proves my point. If the towns are named after the Sages from the Imprisoning War, then this is just further evidence that OoT is NOT the Imprisoning War because Impa and Zelda were *definitely* Sages in OoT while Mido was not and "Kasuto" just didn't appear at all.
"MC isn´t a logical place to split the timeline because of Zelda, FS Zelda is a direct descendant of MC Zelda and Alttp Zelda is also a direct descendant of MC Zelda."
It's literally the only place a split *could* happen, otherwise Vaati would be dead before Four Swords. Also, where is it stated that the FS and ALttP Zeldas in particular are direct descendants of MC Zelda?
"Twinrova isn´t a good argument because we have other Zelda characters with multiple appearances."
True, but Twinrova is unique in that they're explicitly shown to be able to extend their lives, meaning that it's entire possible they're the same people, whereas for most other reoccurring characters it's obviously impossible. Naturally Twinrova being in the Oracles is by no means a lynchpin, but it's a good supplement to the already-existing *mountain* of evidence pointing towards the "Downfall branches off from MC" theory.
@@Luigifan305 FS Zelda have a blue sash while FSA have a red, which proves they don't have the same design and are more likely not the same person.
FSA takes place after the defeat of a previous Ganondorf because Ganon is called the ancient demon reborn and FSA Hyrule is relative safe so the only place it can fit is after TP.
Botw/Totk don´t take place in a fourth timeline split this has been debunked by both the Zora monuments in Botw which confirms it takes place after Oot and Aonuma also confirmed it takes place after Oot on the timeline, source Game informer March 2017 page 48, even if it was a fourth split it wouldn't be same Ganondorf and FSA, Oot and Totk past don´t happen at the same time in different timelines.
Kasuto can be a pseudonym for Impa since she is from the secretive Sheikah clan but Zelda wouldn´t have a town name after her because she also royalty.
Every Zelda is a direct descendant from SS Zelda, what do you think would happen if you remove MC Zelda who was the only child of king Daltus and the split can only feasible happen in Oot because of the backstory of Alttp, it is because of the Tri-force.
It isn´t possible for them to be the same persons because Link killed them in Oot which is before the Oracle games.
MC split theory have more holes than Swiss cheese.
@@Ahouro
Bruh, look at the artwork, it's a blue sash with red accents, and both sprites are part blue, part red. The fact that they're at slightly different resolutions is all it takes for the color ratio to shift a bit, which you'd know if you ever used a mosaic blur effect on literally anything. Are you really so desperate to ignore all the *identical* details that you'll resort to this black/blue dress vs. white/gold dress nonsense?
Gee, I wonder if there's another ancient demon they could be referring to him being reborn from? *coughDemisecough*
The issue with the history of the Zora in both BotW *and* TotK is that they don't exactly line up with OoT either, especially since the "Ruto" that Vah Ruta was named after is 99% likely to *actually* be the Sage from the Zonai era, aka the one that eventually passed on her Secret Stone to Sidon. Between that, and the fact that the Gerudo never had another male leader after TotK Ganondorf got mummified under the castle (a castle that gets completely destroyed in OoT yet doesn't release mummydorf btw), the fact of the matter is that it is fundamentally impossible for OoT to happen between the Zonai era and BotW. Also, "after OoT" could just as easily mean "set in a later year", like how Wind Waker is technically still "after" Majora's Mask, even if not connected linearly. Likewise, so long as Four Swords is set in an earlier year than OoT, it doesn't have to be in the same timeline to be considered "the oldest tale" as of its release.
Ah yes, "This new name is totally just an alias for an existing character who had no problem letting people know she was a Sage, to the point where she had her own stained glass portrait alongside the rest.". That argument holds enough water that you could swap it out for an Empty Bottle and still have room for half a serving of Granny's Soup.
Gee, without MC Zelda, the connection between Hylia and the Hylians would become so weak that the Hylian race as a whole would begin to dwindle, with their long ears becoming more rare with each generation. Y'know, *something that's stated to have been happening in the Downfall Timeline?* If anything, there's no more logical of a catalyst for the Hylian bloodline to start declining than for the descendant of the goddess herself to get taken out. (Also, if a direct descendant is *absolutely necessary*, there's no hard rule saying that Daltus couldn't try for another child. You'd be shocked at how old a person can be and still have kids.)
Again, that only holds true if you take the objectively flawed timeline of the Historia as gospel instead of acknowledging the fact that FSA's placement on it was simply incorrect from the start (likely due to more tampering from Miyamoto or some other higher-up) and we should be using its original, *intended* placement as a direct sequel to Four Swords and a prequel to ALttP as our baseline instead if we want to determine the truth.
@@Luigifan305 If you look up the Zelda sprite from FS then you see that her sash main color is blue while FSA Zelda´s sash main color is red.
At the time of FSA Demise didn´t exist and pair it with it´s official place on the timeline confirms that FSA Ganondorf is reincarnation.
There is 0% chance that Vah Ruta is named after the water sage from Totk past and the Zonai age happens after Oot not before, king Rauru´s Hyrule is a refounding not the first founding of Hyrule.
The stained glass is in a chamber that only selected few had access to, it wasn´t open to the public like the town.
A MC split will not be canon until Nintendo says it is.
FSA place in the timeline isn´t flawed, it can only be after Ganondorf/Ganon has been killed as he was called the ancient demon reborn and at the time of release only Ganondorf/Ganon existed no Demise existed at that time and Hyrule in FSA was relative safe that makes after TP the only logical place.
I like to put totk at the end of the adult timeline. Perhaps the zonai where responsible for wind waker's tower of the gods.
Perhaps when the waters receded that land would be called hyrule, but not a kingdom, letting Rauru found it. This would also mean there's another kindom of New Hyrule, which I could imagine be shortened to Newrule.
Perhaps the Zonai are variants of the Twilight, the mirror would not have been broken in the adult timeline. The only other possible ancestor might be the ooccoo, but that's not a pleasant idea.
I completely agree with this video. I'd like to add the fact of how the compact separation of the old games vs the post-Ocarina games was likely because of the fact that all games before Majora were made by Miyamoto while Aonuma worked all the rest (not counting the Capcom games). Similarly, Fujibayashi is the director of the series since Skyward Sword.
Also I feel the Capcom games (Oracles and the Four Sword related games) shouldn't be part of the timeline, they always felt out of place and considering they have partial ownerships of the titles. I wouldn't mind if they were not treated canon. Not only that but you can tell those games didn't involve Nintendo as much since the stories don't exactly fit or had limited input from Aonuma.
they filled important gaps in the story like the resurrection of ganon and connecting the original timeline with ocarina of time
@@darkdagger5237 Not really, they're just filler.
@@Mudkip971so you're saying wind waker is just filler because it fills the important gap in story of what happens after link left the timeline or skyward sword because it filled the important gap in story of the origin of the master sword if that's not what you're saying then why bother labeling the capcom game as filler
@@darkdagger5237 No I'm saying that the Capcom games are filler.
@@Mudkip971so you're saying that you believe that just because they were made by capcom that they are meaningless and have no value to the story that's just shallow minded
That ending segment got me right in the ennui...
I was pretty active on Zelda Wiki and the TrueZelda subreddit prior to TotK. Took a pause so I could avoid all spoilers. After playing the game, though, I just mostly didn't go back. I'm not done with Zelda, by a longshot, but I distinctly remember points during the game that I felt deflated. I remember all the discussions about BotW trying to narrow down a placement: how this Ganon was once a Gerudo, he was stopped by a hero, a princess, and sages Nabooru of the Gerudo and Ruto of the Zora. That's OoT!
But no, there was a separate Imprisoning War. So it must be a different Nabooru, Ruto, and hero.
I mean, I'm fine with the "Hyrule refounding," ultimately, and I'll still theorize. But instead of a new clue coming along to recontextualize what we knew, it was instead the reveal "those clues were fake, try again."
Luckily, it doesn't feel so much like Echoes of Wisdom was doing that same thing!
Can you link the source for the 64 dream magazine quote about the Oracle games? That has been something people have been searching for for a long time.
Loved this video bro, I was surprised when I saw how small your channel was, this was top tier. Keep it up💯
Great video! I’ve recently come to the conclusion that the Wild Era games (against all of Nintendo’s weird posturing) take place in the Child Timeline. It would place all of the 3D era, non “Toon Link” stories in one timeline. And there is plenty of story and mission content to support it, assuming that all the little Easter eggs they’ve plugged into the games to muddle things are just that. Red herrings, basically.
I couldn't finish TotK because the repetitive, predictable, weak story made me feel my efforts were pointless. That's why lore matters. It makes our time matter.
doesn’t the downfall timeline exist because by the time they finished creating ocarina of time it didn’t match the backstory of alttp anymore
Ive always found it odd that some people cant comprehend that things they don't like, such as theroizing about a time line, can be enjoyed by other people
I hope ToTK is a lore hiccup they'll polish over later. Its astounding that they seem to value consistency so little that even details from BoTW were glossed over.
My personal theory is that in Tears of the Kingdom when Zelda goes to the past, she alters Link's present, which is why the Sheikah shrines disappear, Zonai technology appears, and many people seem to not know Link.
The best explanation is it is the recreated OG Hyrule in the Wind Waker timeline made by the Koroks planting the trees. The Depths are just the original Hyrule surface.
@@happymask8042 Thats my theory as well.
@@happymask8042Two things. One, I think the Sheikah tech disappearance is directly linked to interrupting the Imprisonment of Ganondorf - the byproduct of Rauru's magic was being purified by the spike we see Ganondorf shoot gloom at during the beginning of the game. Only after this do we see Hyrule's surface, and then the Sheikah tech is gone.
Two, I think the real reason a lot of people don't recognize Link, especially in Hateno, is because he doesn't go out of his way to show off his status as a hero. He saved Hyrule and is only really recognized by the people most closely associated with the remaining Royal Family, i.e. all of Lookout Landing and a lot of the Sheikah close to their Chief. There's been a lot of flowery flanderization of Link since BoTW released, and people often forget how closed off he was in BoTW. ToTK seems like the story's attempt to give Link back a team he hasn't been a part of since his days with the Champions.
Oh my god you used the Shadow Tower death sound. I love you.
"If you create a necessity to understand the lore in a long running franchise..." you get Kingdom Hearts.
It is worth noting that Wind Waker was Aonuma's first game he was the sole director of (he was co-director on Majora's Mask alongside Koizumi), so the contradiction with the Fallen Timeline MAY be reflecting his initial desire to retcon the first few games, that he later went back on. I don't have any evidence confirming this, but it's a possible reason for the confusing third timeline.
As a certified Lore Nerd, I 100% agree
People make very stupid statements about the timeline because they don't understand it, or think they know more than they do, which is annoying imo
As you said, the timeline IS a history of the series, and it does respect a lot of the design intentions of the developers from the time
My favourite timeline fix is ZeldaLore's which rather than headcanon a way into the timeline uses actual manuals and interviews to support it, and it ends up mostly the same! The biggest difference is, of course, Four Swords Adventures, and that the Downfall timeline is because of the Bad Ending in Minish Cap, which makes it seem more plausible than a what if scenario. Check it out if you're interested
I've seen it, it's a cool theory.
Downfall timeline can´t be because of the bad ending in MC because then the Zelda´s unbroken bloodline is severed.
@@Ahourothere has been multiple zeldas at the same time like in oracle or there could be another member of the royal family from which the bloodline continues
the big problem with his placement of four swords adventure is he placed it before the sealing war when the information from the game would place it as the sealing war
@@darkdagger5237 There are not multiple Princesses in the Oracle games.
Amazing video man, keep it up!
Holy shit you defined so perfectly why I'm upset about the timeline. They intentionally put contradictory stuff so we cant figure out the timeline
They actually don't. They just make the games then figure out where the story fits best in the timeline after the fact. They might have a vague notion about where they want it, but usually not too specific until after it's done.
Plus the contradictions usually become good material for a new game to focus on - how it's not actually a contradiction, but a bad assumption on the audience's part.
@@OtakuUnitedStudio except the difference in botw and totk is that they put in things to show that all timelines it could be connected which is obviously impossible
@@espeonix1245Broad strokes, that makes it easier to handwave any inconsistency.
@@OtakuUnitedStudio Why dose it even need to give off the idea of it being a contradiction in the first place? Why not just make it make sense now. I get putting mysteries in your story, but TOTK takes it a bit too far.
Thank you for making this video. I wanted to do something like this for years, explaining how deep the timeline actually is in the story of the franchise, but didn't had the time or editing skills (maybe one day, I think I can add some things to it as well).
The final bit about TOTK and BOTW summarizes my frustration with the new games. It's kinda sad that 'dense' people had make a bad impressiong on the lore aspect of the series (sorry if you can't understand a timeline man, is not my fault...), so much so that the devs started to care less about this stuff...
I shared it in my discord hopefully more people will come see it
Hey, thanks!
Thank you for this amazing video. The timeline was made following as many previous statements they had made as possible. I would prefer them to use exclusively in game information instead but its their choice.
the only stuff that changes if you use in-game exclusivly are:
ALttP and OoT don't connect because of contradiction
the oracle games are connected with OoT (somehow?) (same Twinrova and Hyrule castle)
FSA is a direct sequel to FS with the same link, and is also the prequel to ALttP
ALBW goes with Oot (which dosent make sense) becasue the backstory and sages are clearly based on that game
and going down that route would have even more hurdles to get things to work out.
no a link between worlds is triforce of the gods 2 it talks about a link to the past which is triforce of the gods and also talks about oracle which does not come after ocarina of time
I think the reason why its so easy for many people to believe that the timeline is retroactive is because many of the games have no real consequence for the next. Its just mostly a loop of ganondorf comming back, in a place called hyrule, that looks completely different and has some very important race or powerful item that everyone in that games talks about that will never be mentioned in any other game. Many games you can simply shuffle around in the timeline and it doesn't really matter. They are quite compartmentalized. People might just assume if you planned a timeline ahead of time, there would be some bigger reasons for it. Just saying "this game takes place after that one" in a manual and then the actual game content doesn't really have anything much to say about it just makes it hard for me to see why a timeline is meaningful.
I would love it if breath of the wild or some newer game later in the timeline had the ruins of the temple of time or whatever, completely recreated from OoT in terms of the rooms and architecture. And the wider map couple be superimposed over each other and they could line up and you could see say, a river dried up in the 1000s of years or whatever that passed and now it was a little canyon and this town sprang up in the ruins of the spirit temple. Or like if some new game came out and it was the earliest game in the time line and at the end you fight ganon underground and you crack the earth in the battle and lava flows out and its like that fight was what caused death mountain or something. Something big and undeniable actually tying these games together. Something to make the lore feel meaningful and grandiose. Like NPCs referencing legends and you being able to recognize which game it is. An actual cohesive history that you were a part of. That would be cool. That would be something a game with this many entries could have been doing for years. That would need a timeline. As it is now, it just feels superfluous.
Holy shit this video is incredible. Good luck on youtube man I hope Bandit sees this
This was an incredibly insightful video. Or rather the first 22 minutes of it were an incredibly insightful video. Which is still good of course.
No, Tears of the Kingdom's story is not "designed to prevent answers" or "trying to contradict". Those Zeldatubers you quoted are projecting their own disinterest in figuring out Tears of the Kingdom's lore onto the developers, who very obviously did care about what they were creating. Frankly anyone who *can't* find any interesting connections within Tears of the Kingdom's lore *should* stop making videos about; leave it to the people who do care.
Part of it being a fragmented history is accepting that our understanding of history can be upturned by new information. When I watch videos by people who *do* accept the fact that Tears of the Kingdom is revealing the truth behind Hyrule's founding, it spirals into dozens of fun discussions. Meanwhile the people bitterly clinging to in-universe legends and artbook lore sidebars as things that *must* be precisely true have lost all joy from the act of theorizing and seem to want to make it everybody else's problem.
Zelda lore used to be very cut and dry for the most part. Sure there were some individual questions, like "what is Majora?" or "what does this one glyph on some random pillar mean?", but the continuity of the series was pretty clear. These Zeldatubers used that fact to make video's where they could pretend they were "solving lore" or "creating theories", when in reality the games did this for them. Their jobs were easy and all they had to do was package existing information in a fancy way.
Now with BotW and TotK it's not so cut and dry and they actually have to put in work to figure things out. What do we see? They basically quit.
The Zeldatubers are just mad that they can't shovel out easy regurgitated content anymore, and now actually have to put in work to be relevant.
@@DaShikuXI There's another factor and that is that when the timeline placements were told to us explicitly, Zelda theorists would, just ignore the kind of inconsistencies/retcons that they're getting mad about now. Twilight Princess as a follow up to the child ending of Ocarina of Time is a *really weird* placement if you look at the details, but because Aonuma laid out that timeline placement in advance, Zelda theorists spun all their theories to *fit* that timeline placement. And now Twilight Princess is retroactively perceived as having tightly adhered to continuity.
And, as laid out in the video, Ocarina of Time is so inconsistent with the game it's meant to be a prequel to that it was eventually retconned that ALttP is specifically following and unseen "bad ending" of Ocarina of Time, and that fit *better* but still not perfectly.
The Zelda team are willing to overlook inconsistencies with established lore in order to write the stories they want to write. The Zelda theorist community is willing to overlook inconsistencies with established lore *if and only if* the Zelda team tells them what they're meant to believe about the timeline.
This video needs more views asap. Phenomenal job
I think it was a missed opportunity that they didn't use Zelda's time travel in Tears of the Kingdom to explain why there was a third branch.
Y'know, it did kind of seem like that's what they were implying in the intro, didn't it?
@@LUVIIKUUIt all *could* be the reason, and even the reason why all timelines lead to Breath of the Wild. There will always be a Zelda who eventually travels back to before Ocarina of Time, and her presence always disrupts events in a way that leads to the events of the Downfall Timeline instead of Ocarina of Time.
For example, because she showed up, the war that previously came before Ocarina of Time and orphaned Link DIDN'T orphan Link, so he never became the Hero of Time, and events unfolded more like the backstory of A Link to the Past, with the Sages being the ones to fight and imprison Ganon.
The biggest discrepancy here is that he doesn't enter the Sacred Realm and that's not where he's sealed.
@@cobaltwolfknight This is why I agree with leaving it to the fans. I like having our own hypotheses to think about and play with.
I remember being so excited when we got the first totk trailer and I saw Ganondorf and that wound in his chest. I had so much fun speculating about how botw and totk came after TP. I hypothesized that Ganondorf had actually been kept (barely) alive at the end of TP and sealed away in order to prevent the curse of Demise from being reborn, and that the outbreaks of Calamity Ganon were a result of the seal gradually weakening. I mean, why else would Ganondorf be here now? Why would they lean so heavily on this imagery of him if we weren't supposed to make a connection to other games? Thus, I was extremely let down when I played totk and I discovered that it wasn't connected to the other games at all, and the continuity was essentially being rebooted. I understand some others don't feel as strongly as I do, but I grew up with this series and being able to make connections between the games has been important for me because with every game I feel like I can step into a familiar world that has been with me for a long time, which is comforting in a strange way. I still enjoy the new games for what they are, but without that comfort of stepping into a familiar world, for me it feels like something crucial is missing 😔
This is what makes their recent continuity downfall so unbelievably pathetic. It is baffling that a team that used to care so much about connecting their games can suddenly just stop caring over the course of two games. Also...
GET THIS MAN SOME VIEWS
it makes me so frustrated, because zelda drew me in with its lore, i can't really justify getting any of these two games (BOTW/TOTK), i won't deny that they're amazing as stand-alone games, but that's it, there isn't a real, tangible connection, because the devs didn't seem to care about continuity anymore :( it always felt awkward when zelda lore channels tried piecing together an "unified timeline" for BOTW, but honestly that's as good as it gets, if you reject the idea of these new games being a reboot (which i would say they are)
@fabi4183 Well, I'd say that botw is a phenomenal standalone game, but totk is kind of an insult to fans. Either way, it's sad to see the guy who directed one of the most heavily continuity-bound games just stop caring.
@@knatkniht like, i'm not even mad that they just gave up on continuity bc i understand how limiting it is given the whole scope of opportunities they have after developing that many games, but it would feel less insulting if they just outright stated that botw is a reboot, and instead just go "well we made it vague so you guys can figure it out" when it's not even vague, it's contradictory. can't be placed in any part of the timeline without being in direct conflict with any given aspect of a previous/later game (for example, can't be placed before TWW because then the Rito's evolution doesn't make sense, given that they are very explicitly becoming more bird-like as time goes on thanks to Valoo's scales, but it doesn't make much sense either to place it in a timeline where there isn't evidence of the Rito living in Hyrule)
@@knatkniht Totk isn't even just an insult to general Zelda fans either, it's also an insult to specifically Botw fans as well.
@@WretchedRedoran Absolutely.
I think BotW and TotK are on a whole new timeline at this point. They broke so many conventions that I think at this point it’s simply referencing events in the old games as the “tokens” of a Zelda story. They are adopting the classic Zelda themes to a new version of Hyrule. It’s a brand new Zelda for a new generation, which I find to be exciting as the old timeline can still exist and now we get a whole new version of Hyrule that pays tribute to the history yet does it’s own rendition of that story.
Sounds like they have a rough idea of a timeline but can't be bothered to check all the lore for plotholes so they want fans to do the hard work of placing the story in the timeline and they will retroactively "confirm" the placement later. Like with the defeated hero timeline.
One thing that I didn't like but accepted with time was the retcon between Zelda Oracles and Link's Awakening. I liked to believe that this was the same Link that did all of those 4 games (ALTTP, OoA, OoS and LA), but since there's a Zelda that doesn't recognizes him, with a totally different design, I learned to accept that ALTTP Link was only also in LA, and that the Oracles Link was another Link.
I feel like BotW was supposed to be in the Downfall Timeline, far far after all of those events. And then I also realized that it would have been cool to also let it have its own timeline. But TotK's backstory was just badly written. Giving prologues a lot of questions is what Skyward Sword did. It felt weird in SS, but in TotK, it was even worst, since we won't have the possibilities to explore more about these games. It's just not questions, it's disappointing answers. And tons of things like references to the sages were retconned once again. The 8th heroine, was a great example. It felt forced to have a story, even disappointing, instead of just having theories.
The story of the Oracle games was inspired by the manual of Link's Awakening, where it's mentioned that Link was going back to Hyrule after traveling in foreign countries before he was shipwrecked. And we also see him leaving on a boat in the final scene when you finish both Oracle games.
Here's the part from the game manual translated from Japanese:
You recovered Hyrule’s peace from the evil clutches of the King of Evil, Ganon. However, without time to enjoy the peace of mind you obtained, you set out on a journey of training to prepare for new calamities. One day, when your training in foreign countries was over, you were on your way sailing back to beloved Hyrule.
And how it is in the American version:
Though you fulfilled the Hyrulian prophecy of the Legendary Hero and destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace. "Who knows what threats may arise from Ganon's ashes?" the restless people murmured as they knitted their brows and shook their heads. Ever vigilant, you decided to journey away from Hyrule on a quest for enlightenment, in search of wisdom that would make you better able to withstand the next threat to your homeland.
Months of difficult travel passed. After a long and fruitful voyage, you breathed deeply the sea spray from the deck of the ship that carried you home to Hyrule.
That was a great video, one that was needed. The Zelda timeline indeed does exist ever since the first games. I would go as far as to say that the games were more obviously connected back then than the games that come out today. The reason the Zelda timeline is difficult is because there are 20 Zelda games. All with self contained story, only linked together in the background.
The logical next step, for me, as a follow up to this video would be a video about how the official timeline is flawed. To this day, a single decision holds back the Zelda timeline. Because to this day, people still insist that OOT is a prequel to ALTTP, and it causes more problems than it solves. If we let go of that idea, everything would be a lot simpler and fit better together.
You would have in one timeline: the Four Sword trilogy that should have never been split up to begin with, ALTTP and its sequels, and the first two Zelda games.
And in another timeline you would have OOT and its sequels in the two timelines.
These two timelines, with a lot of parallels between them, are two versions of the history of Hyrule. I would connect them through Skyward Sword, but if you don't like that idea they also work well on their own.
Ocarina of Time simply doesn't work as a prequel to ALTTP. While it's true that at the start of development it was the goal, changes during development made that idea more and more distant. Changes that you can see when you compare the beta to the original. OOT became its own thing, and looked more like a reboot than anything else. FSA is a better prequel to ALTTP than OOT ever was.
My only gripe is the TOTK part of the video. I'm so tired of the relentless thrashing on TOTK's story. The state of the Zelda TH-cam is saddening. All these TH-camrs who just give up because the game isn't what they wanted. Who don't want to actually put in the effort and think, or even sometimes to simply understand the story. If you really think TOTK breaks the canon and contradicts the previous games, then you don't understand the story. And most importantly, you don't understand what BOTW and TOTK offer. They're a fresh start, not a reboot or retcon, so far in the future that the previous games are simply a foundation on top of which the story of this world has continued to be built.
You victimize yourselves thinking that the devs don't care about the lore or actively fight against the fans. That's a biased way to see things, and very much untrue.
As Fujibayashi said:
Fundamentally The Legend of Zelda series is designed to present a story and a world that don't break apart. [...] We don't make things without thinking in a random way, like "wouldn't it be interesting if we did this here?" So I hope you will enjoy imagining the parts of the story that have not been told.
I honestly never made the connection between the Hero of Winds and the Heroes of the Four Sword due to their shield. That’s brilliant!
Also thank you for addressing inane comments about how there never was a timeline or it didn’t matter when the games were explicitly said to be connected by Nintendo as sequels and prequels at the time of their release! (Literally my only complaint is Nintendo’s constant swapping of OoA/S with LA since they changed the order in Encyclopedia and say or try to posit that it’s a different Link).
Also, with all Nintendo has said about BotW/TotK, I feel like people are treating Fujibayashi’s answer that the Kingdom of Hyrule may have collapsed as a cop-out when it really isn’t. There’s plenty of precedent for it going as far back as the original two games. The very first game takes place in a kingdom that’s completely collapsed and is a fraction of the kingdom that the second game features. It hasn’t collapsed to the point of no longer being the Kingdom of Hyrule, but it’s definitely declined and been on the decline in that timeline. And then in Wind Waker you have the kingdom collapse twice, once unintended by the people of Hyrule and the other by its king literally wishing the gods would do away with it. It gets flooded and buried and is no longer a kingdom at the end of that game, to the point that Spirit Tracks shows it’s established in a new land literally called New Hyrule. There’s no reason why BotW/TotK can’t take place at the end of any of the timelines where the kingdom has collapsed and been refounded. There’s no reason the Zonai can’t have been the people of Skyloft who thrived and developed amazing technologies and magical abilities and connected with and occupied the surface of the collapsed Hyrule until their civilization also collapsed, leading to Rauru and Mineru descending to establish the new Hyrule (or possibly new new Hyrule). Ganon’s nature has always been cyclical, why can’t the Imprisoning War be cyclical as well? People are giving up on the timeline when if anything they’re being given more that they can work with. Nintendo could definitely be better about this, but I don’t think they’re showing they don’t care about the timeline as people claim.
You purposefully showing how the relationship between the first 5 games hasnt changed in terms of their chronological order is the biggest clapback to any "there is no timeline" argument that ive ever seen.
18:46 This is the correct stance. Why do timelines bother people who supposedly don't care about timelines? How does people being curious about the timelines affect those who aren't? They don't.
Fuck THANK YOU! Finally, someone who has put all of my discordant thoughts into a succinct video! It's nice to have someone confirm that the games were always connected, even loosely and not just pretend they don't exist. And defending why we enjoy the timeline, not because we NEED it, but it makes the games world feel bigger and grander. Like that clip saying how BotW's story beneffitted from the idea that it was the same hyrule, so too did Calamity Ganon. Before ToTK, we thought it was THE ganon, who had slowly degenerated over centuries of loss into this nightmare. Now it's just an extrusion of a different Ganondorf. wooo.
Also another thing I hated hearing, which wasn't mentioned here, was how people would claim the timeline makes no sense because "if the fallen timeline happens after link dying, shouldn't there be timelines for every game over?" Like...yes? That's how multiverse works. But ALttP wouldn't happen after Minish cap, or Phantom hourglass or Zelda 1, it was designed to be after OoT, so it was decided that would be where the loss happens. The devs didn't want to completely change its placement and stay true to its old spot, so they made this what if timeline instead. And they're not going to make a million extra what if timelines just for, it was a one off fix, and I never understood why people said it made no sense.
Also for those saying Hyrule Historia doesn't count, Monster Maze did a video on the books, getting in touch with one of the main publishers who worked on it. He said that virtually everything had to be confirmed and checked with Nintendo themselves. Its not a random book made by some schmo, its done with Nintendo, so any contradictions (which there's far less than people make out) is most likely human error or a translation error.
I love that you recorded using a 3DS camera, makes this video feel vintage.
I recorded it with a Canon DSLR, so I was just as shocked as you are that it looks awful.
Still a great video regardless, was just memeing.
@@omegamerk Thanks!
You seem to have missed something about FSA. It was originally a redo of the Imprisoning War, a prequel to A Link to the Past, to allow Ocarina of Time to be the backstory for just the Child and Adult Timelines.
This is why the game has so many echoes of ALttP and unused game text even references the Master Sword. It has the Knights, the Sages, the Sealing of Ganon. This would allow them to segregate the old 8-Bit and 16-Bit games in their own side timeline while letting the new 3D games do their own thing - much as TotK seems to be trying to do (by remaking the Imprisoning War story yet again, even including Sages who seem to be Ruto, Darunia, and Nabooru).
FSA would naturally take this spot if Miyamoto hadn’t vetoed its intended timeline slot. Ocarina of Time was the last Zelda game Miyamoto directed, and he had intended it as a prequel to the previous Zelda titles he had made. He didn’t want that changed.
But FSA naturally fits here:
1. TMC
2. FS
3. FSA
4. ALttP
5. Oracles, etc
With SS -> OT -> split being separate.
Luckily, we even have a mechanism for OT & FSA being alternate origin stories of Ganon: Cadence of Hyrule’s split timeline end that sets up both games quite well.
So we could ignore the retcon of FSA’s placement, and have a tiered split to avoid the Downfall Timeline.
Or we can just follow the HH and accept that death in the final battle is a separate ending possibility.
Finally someone I can relate my thoughts on the timeline to. Great video!