What's Inside The Petrochem Complex? | Cyberpunk 2077
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- เผยแพร่เมื่อ 26 ส.ค. 2024
- Howdy all, this is the first "scheduled" video for the next 4 months. I'm no longer in the country so we're working with weekly (maybe more) uploads until mid April...
Besides that, here's a look into the seemingly cut Petrochem industrial park in Cyberpunk 2077. This place has always struck me as strange, what with its size and perceived importance, yet never accessible by the player. So let's crack this open and see what it's hiding...
Join the Kingdom! - / discord
to me the prison and the petrochem plant are clearly instances of "we planned to use them for something" with that "something" never materializing. remember, phantom liberty wasn't supposed to be the only expansion.
Multiplayer too. A la gta 5 😢
They also originally planned for the game to be a MMORPG but cut that due to time and budget. This is why if you play using a VR mod you see all of the amazing detail on everything even the vending machines etc with warning messages. They took the time to model so much to make it immersive. This plant could have been planned as a heist for open world questing and then cut out.
damn they were too ambitious for their own good
I am so glad we'll never have to watch this game sold like GTA V Online, and an MMO would've been awful.
I am happy to keep the dystopian consumerist stuff inside the game, instead of the microtransactions that an MMORPG Cyberpunk would offer. Pondsmith would never
No this is a prime case of upper management incompetence.@@marcuby
I still think that Meredith Stout was probably gonna play a larger role, perhaps as a sort of connection to us getting corporate gigs from Militech later on in the game.
i was disappointed that one of my fav characters from the demo ends up only offering a one night stand and never talking to you again
The food vendor stood out to me too when I decided to snoop around in there by jumping off one of the overpasses. Such an absurd little detail.
The existence of props is probably not an indication that the place was meant for use at some point. Most likely they're just meant to give the place some semblance of activity since you can see into the compound from multiple vantage points.
That's crazy dude. I'd love to see some community posts about your travels
SE Asia cut content. "Here you can see an empty field, where clearly a building was planned but never built."
Naw not really. The high end ups just got inpatient
Yeah I don't think anything was planned for this.
It's Petrochem. Like a fuel corporation, what would you even do? Sure they're bad but like it's not Arasaka.
Second, it kinda just serves a purpose in showing that these corporations just own everything in Night City and you can't escape them. So in a visual way it serves a purpose.
I mean they could easily create a story about them polluting Santo Domingo and working to stop them
I think all corpos are just as bad as eachother, some are better at hiding it, Militech breaks national laws with their blackwall stunts, NightCorp has mind control tech, corpos essentially hire gangers that will kill children infront of NCPD, etc. Petrochem flooded an entire town, and are the reason why Mr Hands is in hiding, operating in Dogtown and not showing his face. Johnny talks about how he saw oil companies strip innocent farmers of their land for urban development n stuff. I think it woulda been neat to have a quest to do with Mr Hands, El Capitan or Judy with Petrochem as the subject, since the Petrochem dam already has game-like parts to it.
Safe travels dude, can't wait to hear about your trip when you get back!
And thanks for pre- recording all the content for us!
you can actually go inside without cheating, you can use a spotlight at the back with the double jump
You can actually get into the facility with double jump leg, you would have to get on top of the spherical tank located at the back of the facility, jump across the tank, and then jump onto the road sign and then jump over the fence.
Edit: strangely enough the food cart actually has an Npc that sells food there
I was able to jump into here during one of my walks….. so technically useable location
if you dont wanna use a mod - get a truck - park underneath a traffic light next to the facility, climb up, jump aaaaaaaaand youre in.
in case you dont wanna load before you got inside, and wanna get out, make sure you got a pickup truck in your inventory and use the flatbed lid to push you through the gate.
should not have mentioned that, now CDPR is gonna patch it - womp womp
Alternatively, if you don't have access to a truck for whatever reason and have double jump, there's an onramp to an overpass nearby that you can use to get onto some pipes and wires that can take you into the facility.
You have to start up the ramp then jump down and towards the fence such that you hit the barbed wire and fall onto the pipes during the damage animation.
It's much easier to use a truck. But sometimes it's hard to find one. Jumping off the roof of any car makes this achievable.
For exiting the facility, with double jump you can get up onto one of the big fat smokestacks from a nearby building that kinda looks like a security outpost. Then you can just jump over the fence with a well timed double jump from the smokestack.
I think a lot of the people and food stands and a lot of that kinda stuff are procedurally populated and they are placed into sidewalk and stairway and other interior and exterior world prefabs based on things like the area of the map, the type of zone (industrial, corpo, etc). So it makes sense that NPCs just appear sitting on stairs and walking around in areas that don't quite make sense in terms of the world but do make sense in terms of prefab assets that intend to have random NPCs placed on them being used in places you're not supposed to go.
It's even more or less easy to enter the place.
I am very much certain that with 2.1 CDPR was laying pipe for the sequel. They will no doubt use night city as it is as a design blueprint for Unreal "Orion" future installment. In game design terms - they are showcasing their considerable achievements to secure funding - a lot of up & coming game designers will be highly motivated to work for Orion, and CDPR is without a doubt dreaming to slice a bit of the GTA market. I am positive in Orion the de nsity of accessible content will be exponentially higher, a well as frequently updated algorithmically and by A.I. generation. In ten years someone at the company can probably enter ChatGPT-equivalent instructions to generate interactibles, 3D meshes, storylines, narratives, NPC speech etc. That means that every single building will being some way accessible, even if only by a few rooms/corridors. My estimate is that Orion will have "exponentially" (easily ten to a hundred) times the 'interaction units per square acre' over CP2077. A lot part of this interactability will be in the form of much more algorithmic content. If I use any model to describe it, I would use Eve Online NPC systems vis-a-vis gangs. If I were to express my desires, I would cautiously open up the game for very narrow group PC interactability - say, instancing equivalent groups. You don't want wild screaming sociopathic kids with helicopter dicks poisoning your online brand image. You want extremely well stylzed videos of diversified characters engaging in dauntingly fascinating, yet challenging, stimulating and unique collaborative experiences - so you enter a queue as a group, go through levels as a group, minimize crossfeeding of as**ole players, and allow only activity that's strictly constrained by mission operatives, in algorithmic "unpredictable" challenge models, in a persistent world. So if one of the group in an instanced event veers off mission and starts shooting kawai NPC girls with flamethrowers tanks, this will have very negative fallout consequences for the entire team. So if a team accepts a mission to engage a challenge in, say, the area around Petrochem, it may turn out an adversarial gang is active in a "procedurally generated tunnel system" (that from then on becomes persistent in world), they are on site blackhacking a subnet that is already compromized, these players may then face a group of competing players, etc. As I said, Eve does this reasonably well - however Eve can be a bit coldly mechanical, excessively complex and awkward on the social interaction component. Player-drive events should have persistent consequences - say, one day there's a megabuilding, and then stuff happens and the next day the megabuilding is a collapsed smoldering ruins surrounded by tents, cops, hazmat units, perimeter fences, etc. An evolving world so to speak.
You want content to be super unpredictable, or players will cheat with AI. What you want is content that is so engrossing just to watch that people online will watch it realtime.
You have quite the imagination
@@Vesperon I make about half a million a year with my fucked up imagination.
@@Khannea if you made that much you'd feel no need to tell strangers online how much you earn whilst also having a paypal donation request in your public bio and all your upload descriptions. we can only play make-believe for so long. You clearly have a large amount of spare time to talk to yourself, to no audience. It's very easy to say a lot of words.
Consider how the maker of this universe views it.
Mike Pondsmith views transhumanism as an objective ill, something that would be wielded as another societal expectation and another tool to control people. Look at its use in the tabletop games, specifically the price the player has to pay, and the depiction of those with large amounts of cyberware. It's never positive for a reason
I actually found a way to jump into the petrochem area with charged jumps.
hope you enjoy your time in Cambodia, man
mate be careful when traveling to the Philippines because you might like it so much that you'll want to stay forever haha
If you get a tall vehicle, you can park next to the wall, get on the vehicle and jump over the wall.
i have 1500 hours in this game how did i never see this lmfao
When the game launched on stadia, I got in there somehow and got into a shootout with security guards on the side with the silos. Looks they removed them. There was 4 or 5 of them just roaming around.
Hope you have a great trip!
SEA is lovely, I visited Singapore and Taiwan over a period of 37 days, had a great time and didn't get "trafficked". One day I'd like to go back and visit the other nations of the region.
2:30 Some Manager having a Hobby as a Hot Dog vendor 😂
These areas would be great for expansions.
I am more tiered of designers placing solar panels into narrow coridors between gigant buildings, under elevated highways and etc. Altho maybe i apreciate some metahumor about what is the corporates opinion on ecology and sustainability in this world 😂.
Imagine the rate of cancer around that facility
I genuinely can't believe just how undercooked the corps were in 2077!
I am constantly stunned by just the sheer amount of dead space in the game! A game that right up until it's launch branded itself as a huge interactive world with so many buildings you could enter... If all this shit was cut so early, why lie about it all in the marketing right up to it's launch day... there's always been something real fishy about that!
Anyway, enjoy your travels buddy 🙂
Greed, upper management incompetence, lies. the perfect triangle effect for disaster.
can you make a video where in the end of phantom liberty where v gets out of the coma and goes to vist vik. can you show night city and how its all little different i think that would look cool. love your videos also thanks for the content
gone 4 months bro hope u have a wonderful time there
Thanks man having a blast so far
Thank you for the interesting videos!
good look on ur vacation :)
Safe travels man!
Heeey I'm in Thailand, hope you have a good time exploring here :D
People complain about some areas in cyberpunk being off limits when closest thing to this we had before was gta 5 which had like less then 20 accesible interiors in the whole map, and even if some areas are detailed better then in cyberpunk, there is literally nothing to do in said areas. I mean would you prefer hideous fallout 4 map in which city feels like youre judy hopps in little rodentia?
0:52 in unrelated news I found a donor for my liver
Good luck in your travels! 4 months for a vacation?
The food cart is there so Petrochem employees can grab a scop-dog on their lunch break. Why decorate a location that isn't used for any reason in the game? Because it's part of the world. Being decorated and having NPC's in it makes it look functional, even if it doesn't have any quests occuring in there. They had to build a big city so a lot of it isn't going to be involved in game play. I'm willing to bet that, other than driving around, maybe 80% of the city is not involved in the game play.
Die Zug er war schon immer, da warst du über die Zugstrecke über den Zaun klettern konntest. Ohne Mods, dass du reinkommst..
GL and I hope you do not get trafficked.
Thank you, so far so good
enjoy ur travels
First 😎
Enjoy the trip choom! Give hell to the Arasakas whilst your there