This was actually the very first fighting game of one of the best Guilty Gear players of all time (PepperySplash). He's mentioned before how another funny quirk of the 3DS online play was that, due to the wireless slider, you could turn it off then on again to essentially lagswitch. During the freeze you could mash the touch screen buttons on ultra/super/whatever and once the match resumed the input would carry over but the other person wouldn't be able to block it, giving you a free hit
@@phil4863 For whatever reason, I had a hard time getting the the timing for canceling into focus and immediately doing the dash, I'd always do it too late. Being able to map functions to the touch screen let me break down how it's supposed to work without worrying about the inputs, and then I was able to work out how quickly I had to execute each part input-wise. Has more to do overall with the weird ass way my brain tends to break down fighting game mechanics, but the learning process was invaluable, and I was eventually able to translate it into a skill to use in the console versions.
I picked this up 3 weeks ago at a retro game store, having no idea how great it was. My mind was blown when I put it in my 2ds! Shout out The Game Zone in NJ, that's where I found it!
IIRC, There was a setting so that you can change the touch screen to just map button presses (like, all 3 punches, or all 3 kicks) instead of mapping specials and supers. And the game would match you online with other players who used those settings.
I absolutely love the sf4 port because it got me into fighting games when I was wayyy too young to be doing complex inputs. Even though my combo game was locked to two jabs in a row, I still had a ton of fun just spamming special moves against some dumbass cpu and watching those extremely dramatic ultras. Best childhood memories.
That's the first version of SF IV i played. Really enjoyed it. People using no charge Sonic Boom/Flash Kick with Guile, and Zangief throwing instant 360 and 720 where a nightmare, though.
Aaah the memories, I used to play with my friends and we were always trying to nail the umehara shoryuken just for fun (and with the bottom screen assist).
Honestly, the most infamous part of this port SHOULD be the fact that online, with or WITHOUT 3D enabled, ALWAYS ran at 30FPS. I was always bad at this game but I think that was at LEAST half the reason I raged so often at this game as a kid. That and the fact that Ono DID want to upgrade this port to Arcade Edition but couldn't for some reason. Yet the fucking iOS port did (and they even resold it as a different edition.... I'm still mad I bought vanilla iOS as a kid)
Used to work on subs and the 3DS dominated the PSP purely for the local network. Lads who didn't really play fighters loved it for the easy access, it's great fun for new players. Competitively it should be burned though, all charge characters were broken and people mained them having no idea how to actually charge a flashkick. Truly great memories.
I got this port alongside dead or alive dimensions on 3ds actually. I bought them online because they look insanely cool and those were the third and fourth games I got for my 3ds. The first two games were chronicles samurai warriors and Blazblue continuum shift 2.
never had a 3ds but i remember wanting one after seeing street fighter and tekken were releasing games for it. you should also do one on the vita ports of Marvel 3 and SFxTekken, I'm still curious how those turned out cos i never hear about them.
Thanks for watching! I'm interested in covering Vita Marvel 3 an SFXT in future, but I don't think that they're different enough to their respective home console versions to warrant making individual videos on both. Perhaps I could combine them into one video?
@@khanage1344 I think you could even take it further and cover all notable fighting games on the vita similar to the two psp videos you did. Don’t think there was that many of them outside rereleases of old games.
I played this version once on a friend’s 3DS and I had zero complaints. Especially with the instant special moves from the touch screen. It’s nice to be able to cheat a little like the CPU does.
Figure Battles were pretty fun for my Train Commute. There was a tiny bit of strategy involved in setting up your team and the order of your figures. Not terribly deep, but a good early use of Street Pass
I had this and Tekken 3D Advance (which came with the 3D Tekken animated movie.). I spent so much time with the 3DS Street Fighter it was my away from home practice when I want near my PS3
This was the first commercial for the 3DS that I saw and it blew my mind seeing that you could experience 3d images without glasses. when I got one I unfortunately was never able to get SSF4. Now I'm going to make sure I play it when I get a new 3DS.
For me, the static backgrounds and NPC's were inexcusable. I've seen other portable ports of SF stuff in as much as they could and still make it work. And though I've enjoyed playing this quite a bit, it's just a step down from Dead or Alive: Dimensions.
The 3DS is The GOAt! I played this game normally without the Touch Screen and it helped me play the game once I got it for Xbox 360 and started Fighting people Online. But ya, The Graphics and sound are great, stacked on top of the Fantastic Stereoscopic 3D. I was lucky that I could handle the 3D effect of 3DS just fine, so I was able to enjoy this game and a lot of others as intended with 3D. But I gotta mention that I didn't play much of the Over The Shoulder View in this game. I just kept it traditional with Stereoscopic 3D enabled.
I was demo'ing this at a GameStop I worked at and landed a solid Balrog combo ending in a one frame link from jab to ultra using a touch screen button for 3K instead of the full macro. Didn't sell a system but I felt like a damn fine salesman lmfao
Doa dimensions is the best fighter on the 3ds, it plays exactly the same with no need for comprising of controls for handheld .has great visuals and a big roster .
You forgot the second most infamous gimmick in this version, the autoblock. I remember this online Gief player named Fabio who traumatized me as a kid, all he did was walk forward spd, walk forward spd, walk forward spd...absolutely nothing could stop that man... Also being able to play Guile in an unintentional way compounded with autoblock made him a MENACE online
Remember when SF2 came out and everybody would be standing around one cabinet waiting for their turn to step up to the winner. That was the competitive scene, and yeah we got SNES and Sega Ports, but that was were you would play against your family or friends, but going to the arcade was where you really went to test your skills. Then we got these handheld system that improved immensely over the years, and by the time the 3ds came along you had wireless connectivity. I wonder why a competitive scene never built around these, especially with games like this that wasn't really scaled back from the other versions. I've never seen people out and about with a 3ds or any other portable run into another person with one and then just jump into a battle the way people would when we could only pop quarters in a cabinet.
This was my most-played 3DS game up until I got Project Mirai DX and it turned me into a big-time rhythm game enthusiast... Personally though, I just mapped the touch-screen to a grab and didn't use it otherwise, it felt wrong to not play 'the intended way'
The touchscreen macro options were bad enough, but the option to enable auto-block was the final nail in the coffin. With it enabled, all damage was blocked for you and was recoverable. You could only take damage from a throw or if the player with auto block pressed a button and your attack beat theirs
I remember being amazed with this port when i was 10 years old and got announced. Never got the game at the time, but played sometimes with friends. Now i have it cause a friend gave it to me, but my 3DS is falling into pieces and need a new one to play it properly. Capcom did a wonderful job with their IPs on this little great console. RE and MH are the goats as well.
Was absolutely blown away by this game when it released as a launch 3DS title. Not just the glasses-free 3D effect, but the graphics. I was definitely not expecting the 3DS to be capable of such graphical effects, especially coming off the DS and Wii. I recall prior to the 3DS official reveal, that there were some devs saying that graphics would be nearly on par with the PS360 - which was a bit hyperbolic in retrospect, it's more like a PSP with shaders/normal mapping. But damn, those shaders go a long way in making the graphics look far more modern. It was great considering that not even the Wii was capable of normal maps. When looking at it from a distance, the 3DS version of SSFIV looked like you were legit playing the console version, albeit on a 3.5 inch screen, not to mention the fact that the ENTIRE game was there, absolutely all content included, plus extra stuff exclusive to the 3DS, such as StreetPass stuff (which I sorely miss on the Switch). There was also stuff like Dead or Alive: Dimensions, which looked about as good as a PS2 game, and featured all of the huge stages and interactivity, as well as every character to ever appear in the series (including the bosses) and a story mode that ran through the entire franchise up til that point. Tekken 3D: Prime Edition, also looked great - like T5/T6 on the PSP, but now with normal mapping and dynamic lighting (and still ran at 60fps even in 3D). Unfortunately, the game seemed to be more of a tech demo, as there was virtually no worhtwhile single-player content, and they tried to 'justify' it by including that CGI movie with it. But then there's games like Resident Evil Mercenaries and Revelations, which looked incredible, probably the best looking games on the 3DS. And it goes to show that when Revelations was ported to home consoles, it barely looked better than the 3DS version - and yet it still didn't look out of place as a console Resident Evil title. Even Nintendo themselves got some good use out of the shader technology with StarFox 643D.
I love this game, it's the first version of SF4 that I played, and the reason I bought USF4. You didn't mention the one part of 3D edition that is the most hated though: Auto Block. If I ever see auto block in fighting game again, I will spontaneously combust. Funnily enough, Auto Block is why I secondaried Zangief, because that was the only way to beat Auto Block online. I love every other part about this game though, it really put the SF4 experience in my view.
I never had a 3ds so never heard of this. The whole collection mechanic sounds like it was so much fun! Thank you for such a well made and narrated video
Handhelds are well and alive. We just don't need dedicated ones anymore. The Steam Deck and all the other handheld PCs like the ROG Ally prove there's still a market for gaming handhelds.
I bought this game 4x. 3 physical and 1 digital. Once I don't have to sacrifice the focus button, it was game changer. 3P+Mk. (which was my red focus on usf4)
The answer to the last question is: MEver the switch is all we get we got phones and emulators and that conquers the market quite well you would need something incredbly giant and casual for it to stick
I've bought 8 3ds games this week and this is one of them. I'm a long time SF player and have never played this 3ds version tho i probably done 300+ hours on sf4 on 360. 3ds games are so cheap, I've spent £45 and have bought Super Mario 3d Land, SF4, Mario Golf, Mario Kart 7, Bravely Default, Mario and Luigi-Dream Team World, Pilotwings Resort, Zelda - A Link Between Worlds. Unbelievable value!!
The fact that Capcom choose the 3DS for this game but never made a PS Vita version of any kind was criminal especially since the PS Vita would had a much better control layout plus the second dual sticks could literally do the same thing the 3DS was doing on the lower screens.
I had played Street Fighter 4 for the first time on my friend's Xbox 360, I really wanted to play it at the time but I only had a Wii and a DS, later on I got a 3DS, when I found out that this game would arrive on the 3DS I found it surreal, a beautiful game from home consoles arriving in a tiny handheld. I played this version on the 3DS a lot, it was one of my first games for the console, to this day I find it incredible how Capcom managed to make such a perfect port and I'm a little frustrated that they didn't try the same with Street Fighter 6 on the Nintendo Switch.
What pissed me off in this edition is the lack of Japanese voices for characters and absence of updates further on. And no filter not to fight with people using the touch screen shortcuts. Besides that everything was great.
How does the Switch not count as a portable console when all of the ads are about playing on rooftops like some kind of 2008 hipster and when the VITA could technically be played on a TV with... PSTV. I and many others probably havnt docked a switch and played on a big screen since they got it
it was the most broken version of the game. charge chars dint use charge it was just guile corner locking you. only reason to have this game was to test out combos on your drive to college. i would not call it the goat but to each their own.
I personally don't really like the GBA version of the game but I totally understand why people do, it's just that the audio makes me want to cut my ears off
I remember Chris g, a pro player fgc player got made fun of because he loved this game. Remember him saying he played it differently. He would play it like he would as if he was playing on stick?
the best part about sf4 3D edition is picking guile and doing instant chargeless flash kicks and sonic booms
Instant super and ultra as well😂 however the game and its port are really great.
it broke the game. online became worthless do it.
Guile used to make me so angry online for the port
Instant Gief SPDs >>>>
@@SomniaCE you COULD argue we have that with sf6 modern.
This was actually the very first fighting game of one of the best Guilty Gear players of all time (PepperySplash). He's mentioned before how another funny quirk of the 3DS online play was that, due to the wireless slider, you could turn it off then on again to essentially lagswitch. During the freeze you could mash the touch screen buttons on ultra/super/whatever and once the match resumed the input would carry over but the other person wouldn't be able to block it, giving you a free hit
that's fucked
i need this game.
I love how he mentions the fact that the only way you had this game is if you got it when the 3ds had nothing else. That is a spot on obeservation
This game blew my mind playing it for the first time. The 3DS had a lot of great fighting games including Tekken, Dead or Alive, Guilty Gear,
I knew about the other games but GUILTY GEAR!!!
@@dantesparda8524guilty gear isn't on 3ds
damn,
OP prob. got mixed with BlazBlu
@@falcon5822
Don’t forget BLAZBLUE and dbz extreme butoden
I legitimately learned how to FADC properly thanks to this version. Will always love it for that, I put so much time into this port
How did this version help you
@@phil4863 time and portability
@@phil4863portability
what's FADC? been seeing it everywhere
@@phil4863 For whatever reason, I had a hard time getting the the timing for canceling into focus and immediately doing the dash, I'd always do it too late. Being able to map functions to the touch screen let me break down how it's supposed to work without worrying about the inputs, and then I was able to work out how quickly I had to execute each part input-wise. Has more to do overall with the weird ass way my brain tends to break down fighting game mechanics, but the learning process was invaluable, and I was eventually able to translate it into a skill to use in the console versions.
I actually have a copy of this signed by Ono.
The man looked surprised to actually see someone with it.
You can actually map ALL the buttons to any functions, not just the touch screen. You can even do shortcuts like Focus Attack
So can I map guile no-charge flash kick to a button
You WHAAT????
ARE YOU SERIOUS??? I DIDNT EVEN KNOW
@@harrylane4 Yes
@@harrylane4Yes. And it totally ruined the online gameplay
"Sony hasn't released a psp successor", literally shows the vita which was the successor
Major props on the Ryu combos in the entire video if anyone noticed they were hard frame link chains.
Yeah lol as if the player uses an arcade stick to do that
This isn’t his footage
The power of the MT Framework engine and being as scalable as it is
I picked this up 3 weeks ago at a retro game store, having no idea how great it was. My mind was blown when I put it in my 2ds!
Shout out The Game Zone in NJ, that's where I found it!
3d is where it's at though...
This game was the main reason I picked up a 3DS back in the day. Still surprised they haven't released the game on Switch yet.
IIRC, There was a setting so that you can change the touch screen to just map button presses (like, all 3 punches, or all 3 kicks) instead of mapping specials and supers. And the game would match you online with other players who used those settings.
I absolutely love the sf4 port because it got me into fighting games when I was wayyy too young to be doing complex inputs. Even though my combo game was locked to two jabs in a row, I still had a ton of fun just spamming special moves against some dumbass cpu and watching those extremely dramatic ultras. Best childhood memories.
I put an absurd amount of time inti tvis game as a kid, it's rhe reason i got into fgs and the fgc. Great vid as always!!!
That's the first version of SF IV i played. Really enjoyed it.
People using no charge Sonic Boom/Flash Kick with Guile, and Zangief throwing instant 360 and 720 where a nightmare, though.
Oh hell yea, this game got me more into the fgc since I didn’t really have a PC/ console in high school
Aaah the memories, I used to play with my friends and we were always trying to nail the umehara shoryuken just for fun (and with the bottom screen assist).
Honestly, the most infamous part of this port SHOULD be the fact that online, with or WITHOUT 3D enabled, ALWAYS ran at 30FPS. I was always bad at this game but I think that was at LEAST half the reason I raged so often at this game as a kid. That and the fact that Ono DID want to upgrade this port to Arcade Edition but couldn't for some reason. Yet the fucking iOS port did (and they even resold it as a different edition.... I'm still mad I bought vanilla iOS as a kid)
Used to work on subs and the 3DS dominated the PSP purely for the local network. Lads who didn't really play fighters loved it for the easy access, it's great fun for new players. Competitively it should be burned though, all charge characters were broken and people mained them having no idea how to actually charge a flashkick. Truly great memories.
The figurine collection was fun but deleting doubles was annoying af.
It really feels like an Impossible port, but then again SFA3 also worked surprisingly well on GBA
You can play it with 60 FPS if you disable the 3D in the options. For everyone who didn't know yet.
I got this port alongside dead or alive dimensions on 3ds actually. I bought them online because they look insanely cool and those were the third and fourth games I got for my 3ds. The first two games were chronicles samurai warriors and Blazblue continuum shift 2.
never had a 3ds but i remember wanting one after seeing street fighter and tekken were releasing games for it. you should also do one on the vita ports of Marvel 3 and SFxTekken, I'm still curious how those turned out cos i never hear about them.
Thanks for watching! I'm interested in covering Vita Marvel 3 an SFXT in future, but I don't think that they're different enough to their respective home console versions to warrant making individual videos on both. Perhaps I could combine them into one video?
@@khanage1344 I think you could even take it further and cover all notable fighting games on the vita similar to the two psp videos you did. Don’t think there was that many of them outside rereleases of old games.
I played this version once on a friend’s 3DS and I had zero complaints. Especially with the instant special moves from the touch screen. It’s nice to be able to cheat a little like the CPU does.
btw, that demo of RE5 later became Mercenaries 3D. Honestly I think I would have went completely crazy if I had 4 and 5 on a handheld.
Figure Battles were pretty fun for my Train Commute. There was a tiny bit of strategy involved in setting up your team and the order of your figures. Not terribly deep, but a good early use of Street Pass
I had this and Tekken 3D Advance (which came with the 3D Tekken animated movie.). I spent so much time with the 3DS Street Fighter it was my away from home practice when I want near my PS3
The King of Fighters 95 and 96 for the gameboy WIPE the floor with the rest of Fighters on that handheld.
This was the first commercial for the 3DS that I saw and it blew my mind seeing that you could experience 3d images without glasses. when I got one I unfortunately was never able to get SSF4. Now I'm going to make sure I play it when I get a new 3DS.
For me, the static backgrounds and NPC's were inexcusable. I've seen other portable ports of SF stuff in as much as they could and still make it work. And though I've enjoyed playing this quite a bit, it's just a step down from Dead or Alive: Dimensions.
The 3DS is The GOAt!
I played this game normally without the Touch Screen and it helped me play the game once I got it for Xbox 360 and started Fighting people Online.
But ya, The Graphics and sound are great, stacked on top of the Fantastic Stereoscopic 3D.
I was lucky that I could handle the 3D effect of 3DS just fine, so I was able to enjoy this game and a lot of others as intended with 3D. But I gotta mention that I didn't play much of the Over The Shoulder View in this game. I just kept it traditional with Stereoscopic 3D enabled.
3D Edition is like Dead or Alive: Dimensions, another fighting game port/compilation for the 3DS.
I still play this from time to time on an emulator on my phone
I was demo'ing this at a GameStop I worked at and landed a solid Balrog combo ending in a one frame link from jab to ultra using a touch screen button for 3K instead of the full macro. Didn't sell a system but I felt like a damn fine salesman lmfao
I never had this but i did have UMvC3 on Vita and it felt like black magic how well it ran. In some ways it was BETTER than the console release
I saw Max Dood stream this version back then and this was busted asf but fun.
Chris g was the best player in this port. Remember the fgc made fun of him for it. He played this game differently. Like a stick?
Doa dimensions is the best fighter on the 3ds, it plays exactly the same with no need for comprising of controls for handheld .has great visuals and a big roster .
Agree.
You forgot the second most infamous gimmick in this version, the autoblock.
I remember this online Gief player named Fabio who traumatized me as a kid, all he did was walk forward spd, walk forward spd, walk forward spd...absolutely nothing could stop that man...
Also being able to play Guile in an unintentional way compounded with autoblock made him a MENACE online
This game I put so many hours into. This is how I got my Ryu practice in. It's also the game that I first managed to get to the secret boss fight.
Part of me wishes that one day, Capcom will port this and UMVC3 onto Nintendo Switch.
Remember when SF2 came out and everybody would be standing around one cabinet waiting for their turn to step up to the winner. That was the competitive scene, and yeah we got SNES and Sega Ports, but that was were you would play against your family or friends, but going to the arcade was where you really went to test your skills. Then we got these handheld system that improved immensely over the years, and by the time the 3ds came along you had wireless connectivity. I wonder why a competitive scene never built around these, especially with games like this that wasn't really scaled back from the other versions. I've never seen people out and about with a 3ds or any other portable run into another person with one and then just jump into a battle the way people would when we could only pop quarters in a cabinet.
Man, the game that got me into street fighter, I’ll never forget this
This was my most-played 3DS game up until I got Project Mirai DX and it turned me into a big-time rhythm game enthusiast...
Personally though, I just mapped the touch-screen to a grab and didn't use it otherwise, it felt wrong to not play 'the intended way'
If anybody can finish seth's combo challenges! Let me know, please! It feels impossible to get his last close standing fierce combo!
This was my favorite ds game ever , this and extreme butoden, i was heartbroken when i lost my 3ds , my copy of sf4 was in there
The touchscreen macro options were bad enough, but the option to enable auto-block was the final nail in the coffin. With it enabled, all damage was blocked for you and was recoverable. You could only take damage from a throw or if the player with auto block pressed a button and your attack beat theirs
I remember being amazed with this port when i was 10 years old and got announced. Never got the game at the time, but played sometimes with friends. Now i have it cause a friend gave it to me, but my 3DS is falling into pieces and need a new one to play it properly.
Capcom did a wonderful job with their IPs on this little great console. RE and MH are the goats as well.
Was absolutely blown away by this game when it released as a launch 3DS title. Not just the glasses-free 3D effect, but the graphics. I was definitely not expecting the 3DS to be capable of such graphical effects, especially coming off the DS and Wii. I recall prior to the 3DS official reveal, that there were some devs saying that graphics would be nearly on par with the PS360 - which was a bit hyperbolic in retrospect, it's more like a PSP with shaders/normal mapping. But damn, those shaders go a long way in making the graphics look far more modern. It was great considering that not even the Wii was capable of normal maps.
When looking at it from a distance, the 3DS version of SSFIV looked like you were legit playing the console version, albeit on a 3.5 inch screen, not to mention the fact that the ENTIRE game was there, absolutely all content included, plus extra stuff exclusive to the 3DS, such as StreetPass stuff (which I sorely miss on the Switch).
There was also stuff like Dead or Alive: Dimensions, which looked about as good as a PS2 game, and featured all of the huge stages and interactivity, as well as every character to ever appear in the series (including the bosses) and a story mode that ran through the entire franchise up til that point. Tekken 3D: Prime Edition, also looked great - like T5/T6 on the PSP, but now with normal mapping and dynamic lighting (and still ran at 60fps even in 3D). Unfortunately, the game seemed to be more of a tech demo, as there was virtually no worhtwhile single-player content, and they tried to 'justify' it by including that CGI movie with it. But then there's games like Resident Evil Mercenaries and Revelations, which looked incredible, probably the best looking games on the 3DS. And it goes to show that when Revelations was ported to home consoles, it barely looked better than the 3DS version - and yet it still didn't look out of place as a console Resident Evil title. Even Nintendo themselves got some good use out of the shader technology with StarFox 643D.
I love this game, it's the first version of SF4 that I played, and the reason I bought USF4. You didn't mention the one part of 3D edition that is the most hated though: Auto Block. If I ever see auto block in fighting game again, I will spontaneously combust. Funnily enough, Auto Block is why I secondaried Zangief, because that was the only way to beat Auto Block online. I love every other part about this game though, it really put the SF4 experience in my view.
I never had a 3ds so never heard of this. The whole collection mechanic sounds like it was so much fun! Thank you for such a well made and narrated video
I have over 1,000 hours into this and I remember when I finally 100%’d the trial mode… Ah. This is my favourite version for sure.
The L&R and d-pad buttons placement of the 3DS hurt this game.
3:17; The Spinning Lariat has a 1 button command even w. pro controls!😊
It was the first sf game I ever own and I spent countless hours playing it.
The algorithm when Khanage releases a sf vid
OMG I HAVE THIS! I played this game so often!
7:05; I ❤d how easy the Demon Armageddon was w. Lite or Pro controls.😊
Handhelds are well and alive. We just don't need dedicated ones anymore. The Steam Deck and all the other handheld PCs like the ROG Ally prove there's still a market for gaming handhelds.
This game was the Street Fighter Zero/Alpha 3 Double Upper of the 3DS.
6:04 missed opportunity to say "The elephant in the room lies in the heart of battle"
I bought this game 4x. 3 physical and 1 digital. Once I don't have to sacrifice the focus button, it was game changer. 3P+Mk. (which was my red focus on usf4)
the fact this was on the 3ds but they didnt couldnt even put this on a nintendo home console is a spit in the face. sf4 is classic
I came home with this and my new red 3ds xl, awesome day
Dead or Alive Dimensions and Tekken 3D Prime Edition were also really good launch games for 3DS
The answer to the last question is: MEver the switch is all we get we got phones and emulators and that conquers the market quite well you would need something incredbly giant and casual for it to stick
This was the first edition of Modern Controls.
This was a decent port, except for the static backgrounds
i really like the dynamic mode. i wish a new fighting game would come out with that camera angle
I've bought 8 3ds games this week and this is one of them. I'm a long time SF player and have never played this 3ds version tho i probably done 300+ hours on sf4 on 360. 3ds games are so cheap, I've spent £45 and have bought Super Mario 3d Land, SF4, Mario Golf, Mario Kart 7, Bravely Default, Mario and Luigi-Dream Team World, Pilotwings Resort, Zelda - A Link Between Worlds.
Unbelievable value!!
I loved this version
The fact that Capcom choose the 3DS for this game but never made a PS Vita version of any kind was criminal especially since the PS Vita would had a much better control layout plus the second dual sticks could literally do the same thing the 3DS was doing on the lower screens.
Sfiv:3D was how I got into sf4 and the fgc as a whole
charge moves while walking forward were so busted, lol
i remember when the 3ds first came out playing this game on the displays at gamestop
I had played Street Fighter 4 for the first time on my friend's Xbox 360, I really wanted to play it at the time but I only had a Wii and a DS, later on I got a 3DS, when I found out that this game would arrive on the 3DS I found it surreal, a beautiful game from home consoles arriving in a tiny handheld.
I played this version on the 3DS a lot, it was one of my first games for the console, to this day I find it incredible how Capcom managed to make such a perfect port and I'm a little frustrated that they didn't try the same with Street Fighter 6 on the Nintendo Switch.
Playing this was absolute torture.
Goated game. I'm biased towards this and sf4 mobile cause they took over my free time at one point
Guilty gear x advance is GOATED
The Steam Deck can play Street Fighter 6!
I still play this online on my 3DS all the time
I’m playing USF4 on steam deck right now.
What pissed me off in this edition is the lack of Japanese voices for characters and absence of updates further on. And no filter not to fight with people using the touch screen shortcuts.
Besides that everything was great.
Childhood memories 😅
How does the Switch not count as a portable console when all of the ads are about playing on rooftops like some kind of 2008 hipster and when the VITA could technically be played on a TV with... PSTV. I and many others probably havnt docked a switch and played on a big screen since they got it
4:23 Every member of Critical Role: ᴹᵃᵏᶦⁿ' ᵐʸ ʷᵃʸ
Might consider the 3DS one just for the novelty.
Well, SF6 Just did the same with modern controls, now you can use supers without doing the execution
Why capcom never ported Ultra street fighter 4 on the Nintendo switch ?
Same reason why V and VI are not on the Switch.
I never much cared for Super Street Fighter 4: 3D Edition. Online players would cheat by using auto-block in that game.
Def jam is the Best fighter on a handheld right next to Tekken 6 all on the psp
Had to Sub...I still own it 💯💜 #Respect to you and this video #Solid ...and I do still play it from time to time...#Appreciate you my G 💯🫡
I use to go hard with makoto even though this version was her worst build but she hit like a mac truck.
It WAS the goat back then.
Guilty Gear on GBA was good.
I Got SUPER STREET FIGHTER 4 On Nintendo 3DS.
Great game but, DOA dimensions is best 3ds fighter. But this is one of the best fighters on handheld next to the neo geo pocket fighters
it was the most broken version of the game. charge chars dint use charge it was just guile corner locking you. only reason to have this game was to test out combos on your drive to college. i would not call it the goat but to each their own.
Guilty gear x advanced isn't that bad besides the music and computer opponents
I personally don't really like the GBA version of the game but I totally understand why people do, it's just that the audio makes me want to cut my ears off
I remember Chris g, a pro player fgc player got made fun of because he loved this game. Remember him saying he played it differently. He would play it like he would as if he was playing on stick?