I love how we have a good mix of blatantly bad takes, actually really good albeit unpopular takes, and then tons of in between. It gives the video a good flow as opposed to only looking at the worst takes possible!
Those Apple takes he read made me despair for the future of humanity. Swallowing corporate bullshit like that Max fellow as though it was the waters of life.
No idea why you havent made a series out of this on the side, it's a great way to fix misunderstandings and incorrect information regarding the tech we work with today
They aren’t flawed, they just aren’t fleshed out enough really. A proper hot takes series would probably allow that with testing to back up any claims made.
To be fair, those weren't 100% Linus eloquent rebuttals; if the credits are to be believed, Jake deserves some credit too as a writer of the episode. Not to take Mr Drop tips credit away of course, but to give some of it to the writer. Tho tbh, I think I'd kinda prefer it if there was less script and more pure "reaction" from Linus, more authentic I'd recon idk
Yeah, I really enjoyed this one! Almost didn't click on the video due to the classic excessively clickbaity nature. Speaking of that. I'm not against clickbait, however LTT thumbnails and titles are simply no longer informative. I can't tell what the video is about, especially when scrolling through the feed. I wish they improved on this aspect.
25:20 i preffer buttons over screens in cars For buttons you just build up muscle memory over time and you dont even have to look away from the road For touchscreens however you can just slip all the time and have tomlook away from the road all the time
@@BWB_Cubing ofc mechanical switches provide more response and better haptic feedback so its easier to use quickly without looking. no question - theres no reason for (touch)screens in a car. most people seem to try and create living room atmosphere in their vehicles - comfortable, cant feel the road, cant hear the suspension - thats why most of them create accidents. "quidquid agis, prudenter agas et respice finem." and dont forget to take a drivers safety training every other year! :)
@@t0mmy44h I try daily driving for month now and linux is much angry-generative. I tend to be much more frustrated when doing something (and i would consider myself a tech savy guy because i spend a lot time and study IT)
@@t0mmy44h Yeah, I tried switching a couple years ago but quality of life wasn’t good enough for me yet. I’ll definitely try switching again when I switch CPU though.
The switch to Discord originally also had a lot to do with Vent and Teamspeak. Discord essentially created a VOIP client that could replace Skype, Vent, and TeamSpeak for the people who were using more than one. For a lot of game communities, Skype was already not preferred but used for other things, so you were switching between clients a lot
Discord replaced 2 things we had to pay before for me. A TeamSpeak server and a Website with Forum. For my Guild it is used for Raiding and also for Social stuff like Picture sharing etc.
Skype was what I used before switching over to Discord. We really just liked the audio quality and the ability to easier form a group chat than on Skype. Also the fact that we didn't get our IPs leaked on Discord unlike Skype.
Man, I was hear thinking, there's one that you're missing then I realized you said Vent not Ventrilo, lol. My biggest problem with Discord is that they lowered the share screen bit rate after Nitro was introduced to try and force you to subscribe. I relate it to Linus's video on TH-cam wanting to charge for certain bitrate content. They are taking away something that has always been included, to charge for that same product and higher.
@@AbigatorMreally sucks that Discord's api is less open and full-featured than teamspeak because that is one of the things we lost along the way. I played several games that integrated directly with teamspeak for positional audio or automatically placing people in different channels when you joined a side in a game. For ArmA communities or large scale events where you need to sort people without manually going through, you just can't beat that
15:17 “20XX WILL BE THE YEAR OF THE LINUX DESKTOP!” This his literally been said of every year from 2000 to present. Your example (Steam Deck) is, as you said earlier in the video, a videogame console. Of those 1.5 million units I bet less than 100,000 are being used as general purpose computers and even fewer than that are being used by someone who doesn’t have a Mac or PC as their primary device.
@@Jcraft153 That makes sense! Linux is totally the choice of embedded systems everywhere. But until you see the average consumer considering a Linux desktop purchase it’s not the year of the Linux desktop
Man there were some insane hot takes on this one. RIP to Max for having been turned into a pure Apple zombie, never going to be able to make his own decisions in life again
That headphone jack take really got me. 1. That's a huge ass assumption that Bluetooth headphones were commonly owned enough to warrant removing headphone jacks. I remember the only reason I ever got Bluetooth headphones was *because* they got rid of the jacks in cell phones. 2. Yeah, sure. Cables can be annoying if they get tangled. Keyword being "if". But you know what's more annoying? Having one of your wireless earbuds fall out of your ear for one reason or another and either losing it or having to replace it because it broke. I can't tell you how many times my coworkers have lost at least one wireless earbud. One coworker lost it for weeks only to find it smashed to pieces out behind our store. 3. Where do you live that wired headphones are the same price as wireless? I can go into a gas station and get a set of wired earcandy headphones for like 8 USD. For a decent pair of wireless earbuds, I'm easily paying double or triple that to start. I'll gladly drop 8 bucks on some ear candies over 80+ for Raycon.
Look, I agree the original posters comments were stupid. That said, removing the headphones jack saves space on hardware where every mm counts. Furthermore, I believe it's much easier to waterproof the usbc port than the headphone jack. Waterproofing as a reliability feature is a must in this day and age I reckon. Samsung provide a relatively inexpensive usbc to headphone jack dongle too, as they understand not all people want to use wireless. I have ear beds, but also one of those "ear bud like ones connected by a cable" and that hangs around my neck, even if it falls out ofnmy ear. I hear you though, it's more $$$ to spend.
I agree with all but I have to say cheapo gas station wireless earbuds aren't the same but quite similar in price to gas station ear buds at least where I live (which is central alberta canada
Besides,the battery in the headphones (or earbuds) will eventually die, most of the time with no option to replace the batteries. This is of course TERRIBLE for the envoirement, and not to mention, also for your wallet.
I initially read that take as "It would make sense IF these three things happened" but it looks like they only put the "if" on the 1st one. Not sure if they meant that all three should be included with that but yeah, doesn't read that way. IF all those things happened? Yeah nah - screw charging/batteries/lossing tiny dongle things. Gimme my interference-less (well, when paying for proper shielded ones) wired headphones plz.
As a professional working in the built environment sector, specifically in architecture, i couldn't agree more that Mac is useless for the softwares that we use 😂
When I was in college, my friend who used a macbook just decides to run using windows just to run the softwares we used in classes, because it was non existant or not supported in mac os😂
13:50 I know this video is old, but still:: Have you seen Amsterdam in the 60s, 70s and 80s? It was horrible. But they turned around and managed to make it a walkable city.
@@real1cytv the car industry plays way too big a part in North American politics so he’s right that it won’t ever happen. It’s getting better, and he lives in greater Vancouver which has a lot of Tod and walkability but that’s only near sky train and certain arterials. It will never be as good as Europe, though it is improving at least
Between this the WAN show, and the Framework video- I’m digging the recent more relaxed vibe of things in your productions. Things were feeling rather sterile and overly serious for a bit, and I’ve laughed my ass off multiple times watching the recent vids. Keep up the good work folks.
Honestly the fact linus and everyone isn't afraid to talk about this stuff is great. Not having a PR team has been the best thing for it and I will be glad to be here to witness it for another 20+ years.
i mean have you seen any other company where the employees bully the CEO? one of the oldest video editors have completely seen the CEO naked, one of the employees have more leverage at his own house. Knowingly employees stealing stuff from work..
@@AshSabre most of the stuff they steal is trivial and not really being used at work anyway, Now.. if they were lifting 2,000 dollar GPUs, that'd be a different story
I have a hot take I hear from now and then - Games should have some kind of "returning to game" mode which will show you a progress you made and key points in the story if you haven't play the game for a long time. My boss at work has kids and he said he can't just play any story-heavy based games because he has so little time to play them and he can't remember a thing if he is getting back to the game after longer period of time.
I really support this idea. Some people can (and probably will) argue to "just read the journal that almost every game nowadays has", but in reality no one wants so sit and read 30 pages of plain text just to catch up on the story. I think a little something can make a really big difference on those story-heavy titles.
@@alio2269 Until Dawn would also be a great example. Not everybody likes the game, sure. But there was a recap between each chapter. Oh, and I think The Witcher 3 had a short recap, too when you got back. Like, not in huge detail, but a quick synopsis
THIS!! I haven't touch Yakuza 0 in ages and i completely forgot what's the main mission and what's the side mission. I ended up only play those mini 4WD mini games when i play it lol
Linus, thank you for addressing the frame rate myth about locking your frame rate So many folks believe they should stay at their monitor's base speeds (which due to budget constraints are typically 60hz) But basically if you hover just under twice the number (like 115-119) or just under three times the number (like 170-179) or other multiples like that will be giving you much more up-to-date render frames, and the efficiency peaks when you achieve a framerate that is *JUST* under the multiples, and resets to nill again when you hit the multiple itself. This trick only works if you very carefully balance the fps highs and lows manually, and if you have a decent machine in the first place (potatoes can ignore this advice and just jam everything to low)
In terms of the physical connector, honestly the lightning connector is far better, and they have a point about the usb c standard being kind of a mess, but that's usb for you, I don't think it was so much apple saying they're wrong as much as them seeing the writing on the wall and not wanting to rnd a new one that might be legally unusable anyway, trying to keep their lightning profits up while making it seem like they're changing over by stretching it out as long as they can, dropping the least profitable (in terms of the royalties) devices first. imo, usb c is a bit shit but it's the best we have for the purpose, and without a technological hurdle unexpectedly appearing, it's unlikely we'll see a better one, as linus says, it'll likely be wireless only at that point
@@eccomi21 well, to clarify, I did mean 'a bit' shit, it's not all bad, some good points are the bi-directional-ness, and the smooth outer surface. drawbacks, the less durable piece is the device side rather than cable side, the smooth outer design actually causes longevity issues with retention, it requiring 2x the pins to achieve the bi-directionality is not ideal, and this is why the connector is pretty big for it's low durability. I'd actually argue the size to durability ratio of the connector would actually be worse than micro-b (not suggesting it's weaker, but that the increase in size is much more than that of durability) this also leads into it direction, from experience I have had loads of micro-b cables break, but the device is always fine, I have so far experienced 3 usb c device side failures. finally, the simple feeling of use, Personally I'd say the headphone type jacks, of any size are the gold standard for this, when it's in it clicks very affirmatively and snappy even on lesser quality ones, I think lightning hits the mark while even high quality usb c is just meh, it's not horrendous like a vga type thing but it being overly standardised means that it's a one size fits most solution rather than a perfect solution for each application
@@audi4444player Its not fair better, but its easier to care of and far more repairable overall than average type C, Its still a worse connector in any other aspect, calling "type C a bit shit" its straight up dumb, the argument of overstandarization has existed for years and has been proved wrong time and time again, on reliability aspects, calling type C less reliable than Type B is just wrong, not only from own experience as a repair technician, but also stats speak for themselves, you are either very young or never really worked with other connectors enough to have a grasp outside of forums; lightning its an outdated connector from wherever you see, its propietary, slow and inefficient and the only reason it wasnt switched was pure greed, if you have4 had that many usb C port failures it talks more about the user itself or the manufactorer you are working with. Most specialized deviced that actually require a "perfect solution" as so you call it do have the port you consider it as. Standarization is the perfect way to avoid the need to have tons of cables when in practical needs it isnt practical, saving the hassle for the user to constantly switch between standards and manufactorers to break their head chosing a port for their device.
Here is a hot take: Not all gamers play competative shooters or e-sports titles. I play exclusively singleplayer games, especially RPGs and most review sites miss important differences in what metrics people care about. I usually care more about comfort and fidelity than I do frames and response times, and I doubt I am alone.
Action/shooter games take most of the market share and new games are released all the time making them the 1st to take advantage of new tech making them the best candidates for benchmarking and comparisons
Uh, I want frames and response in everything. Some genres are more forgiving, but that doesn't mean I want it to be better. 100% though on review sites and multiplayer games. Some have expressed that singleplayer games are dying in popular favor of multiplayer games. Not sure how true that is, considering we just don't get much innovation in anything anymore and it's been a while since a big title has come out (elder scrolls, gta, fallout, starcraft, unreal, half life) and most AAA titles that do come out end up being weirdly focused on the wrong things (final fantasy). I think in a perfect world, complete with top tier games in every genre, people would be a lot more diverse with their games they play, and that opportunity windows dictate more "preference" than actual preference.
Not played competitive in over a decade. Tho I used to play and organize leagues and tournaments. I still want my single player experience to be smooth, accurate and responsive.
That’s what I’m saying! I play exclusively driving sims and (sigh) Minecraft, and a huge part of judging speed in driving games is blur. It’s not a negotiable in driving games.
@@hihosh1 Unless you're on a vehicle, no. For human speeds, you can run and focus for a reason. Humans would be dead otherwise. Unless you deliberately choose to not focus, you should not have blurry vision when shaking your head.
As a person who went to school for art. Ray tracing is a godsend. I spent forever learning how light works only to have most games look like total eye sores. Ray tracing is the first time I felt that gaming graphics actually blew me away. If I can help it, I'm not going back. People go on about reflections and shadows but I find that it's the superior ambient occlusion that really does it for me.
The first time I ever saw HBAO in a video game I was so happy. Ambient Occlusion had looked... okay, up until that point, in my opinion. HBAO+ was something I noticed a huge difference in immediately. Ray Tracing is nice and if I could run games at 144fps with it on, I'd never turn it off. But it's way too much of a performance hit, and I often wonder if we'll ever optimize it to the point that it can run as efficiently as other settings that we now just take for granted and put on Ultra. (Like Anisotropic Filtering.)
Yeah people view raytracing as just fancy reflections or extra shadows but the Global illumination with the proper light bounces, AO and actual light sources is the real game changer. Less games have implemented RTGI since its a much bigger change to the dev process than adding on rt reflections and such but I hope the use will be far more common soon.
Like once you learn about good (or atleast pleasant to your ear) audio, you can't help but notice how bad cheap speakers are. If you are able to spot the difference in quality of lighting, then you know that ray tracing is amazing. If we just kept pumping framerates up and forgot about quality innovations we'd be playing at 700fps on displays that can't do anything near that, looking at games like WoW or CS source. Though, I do wish that the fact of life didn't push for fidelity at the limit. Like 15fps on decent gpus each time we get something new. Gpu developers can only do so much to make a new tech viable in the early stages but I wish each release of tech was 60fps minimum within the first year.
Ambient occlusion is a massive thing for visuals that most people glance over. Out of all RT techniques I think it's the one that improves the scene the most (relative to cost), SS-based AO is just bad, it fails constantly near the edges of the screen and it's impossible to ignore once you see it
That apple thing hits hard. My wife was guilt of it when we first met. She would gladly compare her $1500 macbook to $250 walmart laptops without a hint of irony.
It's how Apple has conditioned its rabid fans - to blatantly commit logical fallacies and do anything they can to make Apple look and sound good. It's also how cults work.
Thing is it pretty well holds true for everything under say 1200 bucks. The macbook air at 999 with an m1 and 8 gigs of ram is going to beat all but a few competitors below that price point and even some above it. Yes its stupid to compare at 300 dollar laptop to a 700 to 1k laptop, but when you go buy a 1k dell laptop usually you break even or even come out a head even so in favor of the macbook air (it wasn't like this a few years ago the m1 changed that, but now it very much is). Apple isn't really charging out of spec for their machines, there have been times in the past when they have, yes, but right now the only space where they are getting killed is gaming, and thats largely due to their lack of API support. If they opened things up just a bit and let vulcan run on their systems and helped the devs behind it, it'd likely be a different story.
@@mizinoinovermyhead.7523 If you mostly do productivity tasks that favor the M1 then sure. If you game then there are lots of cheaper options that perform massively better. If you do a mix of media consumption, gaming and light productivity, the other options are still more attractive as the windows ecosystem simply offers you a much bigger library of everything.
I bought a screen light bar a few weeks back. Im with andy on this one, 100%. when you set it up right the screen is not affected and i love having light on my whole desk. you should really try it
For the EV's and walkable cities hot take, you're right that complete change back to walkable cities may never happen in North America, but the reason you don't have even a coffee shop within walking distance of your house likely has more to do with zoning restrictions prohibiting businesses from existing there rather than a lack of demand. Reconsidering the norm of single-family zoning and encouraging mixed use would be a huge step in the right direction. And then you might get to enjoy a coffee shop a 15 minute walk from your house :)
And less people would drive there, which they might liko walking. Then they would ask for better sidewalks or paths, then a shoe store might pop up. Then bikes with a rack might be a good idea once a local grocer comes along, then a small bike shop that does in-house repairs. Then someone works frome home, sells their car, takes the train on a vacation every few months and says "this is the best thing that ever happened! It has saved me money, I'm less stressed on the road with my bike, I'm in the best shape in 15 years, and I have tons of time not stuck in traffic!" Then all their friends try it. In 25 years you have a walkable neighborhood that has extreme housing costs because it's so "favorable" that 5 other cities try it. A majority of the people I talk to think that more infrastructure for less cars is a good thing, it just needs a spark at this point.
After the pandemic and the riots of 2020, I think we know it is safer to live in rural areas. Living in cities isn't safe. EV's are also much harder on the environment and largely powered by coal plants.
This should totally be a long running series with various of the more tech-y people at LTT, with a irregular upload schedule to avoid too many fabricated takes for people to get into the vids. Love Linus' "wtf" reactions to some of these 🤣
Hey Linus, I think it'd be awesome if you could start this as a regular series on your channel and further more dedicated to debunking tech misconceptions of users and providing accurate info. It'll be super helpful for viewers and strengthen your channel's credibility. Keep up the great work!
22:11 ugh, people that say this don't know ANYTHING about living off creations and doing freelance work putting words into a generator and getting soulless stuff that has no knowledge of basic forms (mainly anatomy and text) doesn't have the same effect of someone putting effort and passion into something unique, and art is all about having a soul being put into a creation, and the fact that these people are feeding our work without our permission to their AIs without any compensation and companies firing creative folk (mainly artists, writers and voice actors) with replacing them with something soulless is gonna make the world more look like a dystopia with everything having no passion, along with the general issue of the AI being fed with innapropriate stuff and, in consequence, being able to generate innapropriate or down right criminal stuff, which HAS happened before. we creative people aren't exploiting our creations for money, we are fighting for our own works' rights and we getting our hard work stolen to be fed with something that makes souless stuff and stop a potential generator of innapropriate stuff from spreading. by hiring real artists, you are giving the chance of other fellow human beings to get money while doing something they love, and in return getting something that has passion and soul being put in.
I don't care for motion blur in most games and it's usually the first thing I disable, however in racing games especially in the ones where you a supposed to go really fast (Grip, Red out) it greatly increases the feeling of speed. No its not going to make me a better driver, but it helps with the immersion of going so fast you cant see what's around you which makes those kind of games feel more fun.
The newer Forza games have a function similar to this visually, but it's done without motion blur, instead using some other processes to slightly tighten your field of view at high speeds, motion blur being on makes it look like a smeary mess instead, I think they somewhat conflict.
Ok, but you get the exact same effect with camera shake if the dev is smart enough to implement that. Forza horizon 1 is a perfect example, you have a really good sense of speed contrary to modern Forza games.
After using discord for years now I must say I agree. I hated the user interface at the beginning but the incompetence and inconvenience of competing alternatives was almost unbelievable. Also FREE helped a ton of course. Most gamers now a days don't even know what TeamSpeak is and it's for a reason
Yeah, bit sad so many other companies lagged behind in innovation and functionality (cough.. New Teamspeak 5 interface, they even skipped 4..). But there was a few trade offs moving to Discord like lack of local hosting, giving up data and bit higher resource usage. Funnily enough I'm still currently hosting an Aussie TeamSpeak Server as a number of our US friends are lets just say unwilling to move to using Discord on a daily basis. Personally I couldn't help but to be slowly pulled into Discord for daily use, Simply due to the usefulness of streaming game/screen to others! but then things like bots, better message system etc helped too.
Me and my group have been using teamspeak since 2014 and we've no reason to change. The audio quality that isn't 'locked' behind a paywall is a no brainer. We only use Discord to screenshare and nothing more.
@@platele Same, I just host a Teamspeak server myself on a Raspberry Pi. We dont need all the crap Discords offers, we just need a way to speak to each other in high quality and low latency.
As someone who used a smartphone with a physical keyboard (t9 of all things)I can honestly say they are better. Special characters come down to how well the keyboard is set up, and Samsung did a bang up job with this one. I've had this phone since 2017 and type super fast most of the time. Love my physical keyboards.
Touch screen keyboards would be better if these fucking mega corpos put some effort in and developed in-house implementations of multi-touch swipe keyboards. I suggest looking up and (if you can) trying out Nintype. It's sadly developed by one guy who has (as of right now) moved onto other projects AFAIK, so it's not being maintained anymore, but man, using Nintype is an absolute revolution, and I am genuinely BAFFLED nobody has picked up the idea.
Ive never been an Apple fan at all, disliked most of, if not all, of their business practices and never owned an Apple product except for a few phones, but honestly I sort of agree with Max's take here. Sure, Apple have (or had?) a monopoly over their own phone software, but despite what Luke inplied, there are other "buildings" since no one is stopping you from doing exactly what I did and switching to Android
Having had a shoulder injury, a split keyboard is invaluable because minimizing the travel of the right hand from the keyboard to the mouse is a huge deal. I still have major shoulder issues in large part because of the huge amount of built up strain moving my right hand back and forth. It's not about the angle of the wrists, it's about supporting the arms and shoulders, and an ergodox style split keyboard gives me both.
Samsung, and I'd imagine most Android phones with larger screens, has a split screen option for the keyboard in landscape mode. I'm 6'2 though so my hands are big enough to reach every point of the screen so I absolutely hate cramping my hands to use it.
Ergonomic keyboards does have their use, especially among people who have some sort of injury. My main gripe with them is that not one is alike another, so every time you switch you have to spend time getting used to something new. Meanwhile, all regular keyboards are pretty similar, especially mechanical ones. For the most part, people without injuries just doesn't need ergonomic keyboards, as there are numerous other things you can do to avoid long term injury, like stretching once in a while, changing your position, having a proper desk and chair, not sit with the arm resting halfway on the desk (Which is how I got carpal tunnel back in the day. Thanks corner-desk), etc. And there aren't a lot of mechanical ergonomic keyboards out there to begin with, which are just superior in every way, and the ones that do exist are expeeeensive and/or not suited for gaming
@@Excludos As the happy owner of a pair of ergodox ezs for work and home, I absolutely agree 100% about nonstandard ergonomic keyboard layouts and expense. I like them a lot, but I'm not going to lie and say they aren't expensive or that the ortholinear keyboard doesn't have a learning curve, but it was worth it for me, and I do think that overall it strains the body less, so I'd support that becoming the standard.
1. Yes. 2. No. I've never had wired Earphones last longer than a year at most just because they don't have batteries to fail doesn't mean they last any longer than wired headphones
@@dougalbadger4918 my last pair of earbuds (wired) lasted nearly 2 years before breaking. they broke because i forgot i was wearing them under my jacket and the right one got flattened in a mosh pit (left a nasty bruise on my chest too), so its not exactly fair (and the left one still worked perfectly)
@@dougalbadger4918take better care of your earbuds and/or buy quality ones. I suggest the KZ ZSN Pro which are cheap and high quality earbuds. Don’t just buy whatever you see at a gas station or Walmart.
Motion Blur is a lifesaver for low framerates, I am SO glad you emphasized that. Hardcore or even, like, just core gamers won't be okay with 30fps regardless, but if you have an old system that you just can't afford to upgrade or something like that, it makes it "playable". But like, to suggest motion blur as a "bonus" feature? Nah. I've heard some people compare it to bloom like "it's personal preference". Okay, ya, that's technically true. If there are people that like motion blur regardless of framerate, then it's clearly a personal preference. But as far as I can remember, motion blur was designed to make fast-paced scenes look better when running at, say 24fps or 30fps. Beyond that, idk...
man...gave me flashbacks on having to educate friends on why their $1000+ Macbook was so much faster than the $300 base windows machine they upgraded from 🤣
@@ademiravdic but comparing the iphone 13 to the s22 ultra, the iphone is still better no?, it has better battery life, it has a better cpu and it lauched at 100usd cheaper
@@searic3203 No. Unless you're already in the Apple ecosystem. Personally, I don't even understand in what world iPhones even make sense. Just a horrific jail if you don't absolutely fanboy over every stock app. Can you change than stock phone app already? SMS app? Camera app? Launcher you def can't. If they weren't forced to, they wouldn't even allow other browsers.
25:17 is actually pretty hilarious since one of the major criticisms of the 296GTB is that the dash loses a lot of it's functionality specifically because they have tried to bundle in the dash and infotainment. You lose half the dash functionality when trying to use maps or android auto/carplay. I don't think touch screens everywhere is a good idea, but having a dash for dash things and a screen for maps/music etc is a system that doesn't need to be changed for the sake of change.
I don't understand that take either. "Know what's better than being able to see more at once? Seeing less!". One example I could agree with is the screen in a Tesla model 3: there's nothing like the immediacy of a knob or button to control media, maps, AC, etc., and having a large HUD with some physical controls to at least supplement the center screen would have swayed me
I think it should be completely opposite. A digital dash always looks rubbish compared to analogue dials. I'm yet to see a car with a high enough resolution or that doesn't use some crappy style. Infotainment screens are fine, but a screen for speed and rpm is just stupid
@@jako1234567890jako The aftermarket makes some pretty good ones for race cars and such, but yeah, the ones the big car manufacturers use are fricken ancient tech.
Motion blur is nice when you use it very lightly on key elements. For exemple, Wreckfest, a racing game, mostly uses it just a tad on the racing track. It gives a nice impression of speed and smoothness without impacting clarity.
I'm not sure which company it was... but I read an interview with an executive (the company was working on acoustic shock absorbers at the time I think). The comment about reviewers seeing more products reminded me of something from the interview. The exec would hold job interviews at a moderately remote location where people would drive out to. He'd casually ask them about their trip, and the car they drove. He was mostly interviewing experienced engineers, so they usually were driving fairly nice cars- Mercedes, Lexus, BMW, etc. It was a trick question. Sometimes they'd brag about how great their car was. That wasn't what he was looking for. He wanted the guy driving a Lexus that wasn't happy with a couple small things about it, like where the cupholder was or the radio controls. He wanted engineers who were obsessive about fixing every little thing. As for fixing our cities in North America... it can be done in phases. The next time a developer in your town wants a variance to build a corner store in a suburb, or an apartment complex, don't jump on the NIMBY train. Vote to fund more mass transit, even if you don't use it... if you build it they will come can apply to mass transit too. Fight for bike lanes. Try to get the setbacks required for properties reduced a bit. Try to get even one extra floor allowed in zoning. Allow duplexes. Vote against new lanes for highways. It's kind of like planting a tree... you may not get all of the benefit of it yourself, but your kids will.
(i'm from eu, but) If they could get zoning laws changed in NA I think a lot of people in different professions could do a lot of good. But currently it seems really hard to get beneficial work done city planning wise in NA. But some places are improving and I hope the best for you all!
What is your view of "fixed"? Amsterdam? Do you understand why that won't work in Canada/U.S.? Do you even know about forced desegregation busing forcing families to the suburbs in the first place? No, we won't let you chip away at suburbia.
The transition to walkable cities starts in the downtown core, not in the surrounding residential areas. Langley in particular has a long ways to go, but it starts with replacing the surface parking and big box stores around 200th with multi-family residential and local small businesses.
THANK GOD someone said it! I wasn't expecting Linus to roast the guy and not urban planning politics! I strongly suggest channels NOT JUST BIKED and STRONG TOWNS.
Also, the change comes from zone reform, and things like allowing small stores (like coffee stores) in residential areas. Also, narrower streets, with protected bike lanes and sidewalks so CARS CAN'T SPEED THROUGH RESIDENTIAL STREETS AND THEN BLAME KIDS FOR "SUDDENLY RUNNING IN FRONT OF CAR". EDIT: Also not like the US is any stranger to bulldozing neighborhoods for infrastructure...
@@arahman56 its more a scocietal reform tbh. NOT JUST BIKES made a good video recently abbout the overly heavy SUV usage and how nonsensical it is. roads are costly and thus are usually build out of necessity. and since basically everyone in the US now drives a big ass car that needs 2 lanes, obviously roads need to be build wider...and people would most definitely get angry about narrower roads and only complain if you start there instead of the other way around. get the population to drive smaller, more practicable cars again and you dont need to build big ass roads any more.
@@arahman56 The US highway safety institute has been pushing for more regulation on trucks/SUVs for a while. Not really new class of licenses, but more safety features on vehicles over a certain size because they can't stop killing people in what would otherwise be mild fender benders. People in trucks regularly slam into people because they have huge blind spots in front of their ego machines.
The discord one was the hottest take for me. I used Skype with my friends for years and was constantly looking for something else because the audio quality was awful, connection dropped constantly, practically no noise cancellation, and almost no customizability with individual volumes and ringer volume and such. It might've gotten better since then, but when I found out about discord and used it for the first time, it was like the clouds parted and the storm let up
I'm so glad for your RT take. I've worked with Blender for nearly a decade now, and It's amazing how much time and effort of making game assets is faking and baking RT effects into textures, maps and models. If my time and energy could be focused on the lighting, materials, and style of my art without having to spend so much time figuring out how to make them look right in a non-rt engine, my life would be so much easier.
Even if raytracing in games is gimmicky and never becomes all that useful, raytracing for digital artists will keep dedicated raytracing hardware a marketable advantage for a long long time.
@@reaganharder1480yeah, also if the tech evolves, why the fuck not use it if it gets really good and affordablw (my guess is in the 7 year mark maybe,)
You're right, but the issue with that take I think is that OP framed it clumsily. If you have budget constraints, performance generally trumps graphics. I think that's what he was trying to say. I don't think he meant to say raytracing is not worth it in general.
For the Nvidia one, press ALT + Z and open the performance menu. You can actually change power and thermal limits. You can even have a sort of auto overclock feature that strictly follows your preference. Very useful
@@smol_yote Isn't Ansel the stop-time free-roam camera system or something? It's for screenshots, yes, but doesn't it take advantage of the in-game environment? Like controlling lighting, camera effects, etc.
Please do more of these Linus, I don't think you get enough credit when it comes to your knowledge and experience, especially if you look at the comments back on the Brian the Electrician hoarder video a lot of comments were genuinely impressed about your off the top knowledge on 15-25 year old CPUs and the way you were just rattling off information about them. I think videos like this are helpful to the community as long as they are ok with being called out and disagreed with in the polite and respectful way you do it. The only other place to really get to see you go into detail about your ideas and thoughts on community hot takes is maybe during the Wan show merch message responses but usually you guys have to somewhat rush through those because there are so many. I really think this should become a staple series on the channel, maybe like monthly or bi monthly, idk just a suggestion.
Has everyone forgotten about the big issues with random people joining skype calls that you or nobody else had any connection to? They were straight up able to take control of the call and mute or disconnect others and such, and not only that they were able to steal personal information stored unecrypted off of your device. That kinda scarred the gaming community (especially those of us young at the time) and we were eager to have discord with better security, ease of use, and stability.
For the motion blur, i'm a simracer. And motion blur ( combined with other things ) helps build the sense of speed. I can agree it doesn't really add anything positive for a shooter etc., but it has it's uses.
This is the thing about motion blur being bad. It's not the motion blur itself, but how it's being used. The effect of speed that you would call as motion blur is relative to the distance travelled with a point of view. The effect of motion blur in video games are, almost always, a generic effect of mixing rendered pixels based on proximity with a flat linear motion. There's a couple of technical reason why video game's motion blur is bad and will stay bad for a long while if not forever unless the whole tech changes. To have proper motion blur in a video game, you basically have to generate multiple layers of rendering separately so that you can overlay the layers that are supposed to be blurred with others that aren't. As an example with a racing game when motion blur would represent speed: Currently, the motion blur affect the background as well as the inside of the car and is triggered by even just moving your view around. This is because the motion blur is managed by the camera in 3D space. For it, turning your view 45 degrees in 1 sec is equal to moving 200m/s, but just in rotation instead of velocity (movements). The proper motion blur from speed would have to be related to the speed at which the player is moving, while factoring out anything that moves at the same speed as the player (like the car's body, other car around moving at the same speed, etc.) while also keeping a clear focus (focal point) so that when you look in any direction, you see what you're looking at. To do this with current technologies used in game engine, the number of things required to implement that kind of selective visual element is quite complex and demanding.
I *HATE* sim racing with motion blur. That’s with a three monitor setup (on a wooden rig i cobbled together. Please don’t sneeze on it, it’ll topple over)
Yeah most of them are wrong, but the one about 9:17 headphone jack removal is right. Linus says "but you lose them" Well I had three pairs in 5 years... all of them got replaced because I wanted to upgrade.. I still have all of six true wireless earbuds, never lost any of them. The secret? Earbuds are always either in my ears or in their case... it's that simple. If you lose them that's your fault, take care of your stuff better. Also in 2023 headphone jack has no business on a smartphone. Convinience is everything when it comes to small mobile devices like phones. I don't miss the days of dealing with stupid wires getting tangled and rounting them under the shirt. Get with the times, or just use the dongle to use your ghetto $3 walmart buds. Even the price argument is correct, you can find china knock offs for $10, sure they are terrible, but so are $10 wired buds
@@beardsntools When they removed the jack from the iPhone bluetooth earphones were not the standard. Only few people had them in 2016. And they were under 120/150$ they had terribile latency with bluetooth 4.0...
@@lorenzogazzola328 Some people already had them in 2012 and those who had them prefered them over dealing with dumb wires, even tho 2012 bt buds were awful. The problem is People tend to stick with old inferior technology for as long as it works, unless the push is made. It was time to move on and Apple did the correct choice, glad others followed that decision because it got bluetooth wide adoption, which means resources to innovate. Ever since that decision bluetooth has rapidly improven unlike in the 2004-2016 era. And even if you wanna argue 2016 was too early.. well now it's 2023 and you still have some people stuck in the past who cry about the jack that isn't coming back xD The vocal minority will always complain and make it seem like there's alot of people who still want their floppy, cd and now headphone back, but in reality vast majority is happy without that old tech, or simply doesn't care whenever it's present or not and just use the latest and superior option. even Samsung has found this with their own analytics and so they removed the jack.
I don't necessarily agree with everything said here, but I totally endorse this format, I enjoy the roasting, and feel really good with this honesty and engaged dialogue with the community, even if a little spicy. But Linus does give here a really good, reasonable points on things.
This is fantastic, would love more of this. It gives you a chance to respond and cover micro topics that you wouldn't be able to cover with larger videos. Would love to see one with Dennis (with camera hot takes) and other members with specialties roasting bad takes.
My 4790k build from 2014 lasted me until 2022. It still works fine, it was just showing its age. Upgraded the GPU in 2019, still have that GPU. Last year or two of use I added NVMe. 8 years is a good run. My first (custom) build from 2009 is still functional as well, also I had migrated the PSU from that unit to the 4790k build. I don't know anyone with a Mac that has gotten such a long life out of their hardware.
The mac would just show its age age too.. I still have my Apple II works flawless , also have my old commodore 64 and TSR80 from radio shack. All work fine many decades after production but are outdated by today's standards.. Daughter still uses her 2009 Macbook pro in 2023 because it does everything she needs to do with it still. Plenty of 2007-2012 Macs in perfect working service sold second hand. You find maybe a faction of that available in PC market space outside of older business used systems that people still end up having to put money in to get where they want it.
I got eight years out of my 2012 Macbook Pro. That said, the ONLY REASON why I did was because I was able to buy it used (hell no, I ain't buying a mac at Apple Store prices!) and I was able to upgrade the RAM from 4gb to 16gb. Four gigabytes of RAM didn't even cut it back in 2014. I don't know why Apple even _offered_ that spec... but hey, at least I could make it serviceable with a tiny upgrade. Eventually I replaced the HD with an SSD and got even more life out of that laptop. The fact that I wouldn't be able to do that today is one of the big reasons why I don't touch Apple products anymore. Everything's soldered. Everything's proprietary out the ass. Need a bigger drive? TOO BAD. If you didn't get enough storage when you bought it, you are SOL. Get used to having an external drive hanging off the friggen thunderbolt dongle for the next decade. Funny thing is, I wouldn't even get much utility out of a macbook nowadays. It's honestly surprising how much PCs and PC laptops have caught up in the media production space. When I was in school, a Mac was _essential_ if you were a musician. You had to rely on them for the build quality and low latency processing. But that definitely isn't the case anymore. Nowadays I'm running a bottom-of-the-barrel $400 refurbished HP laptop that I just picked up last fall and it has everything I would ever need. You really don't need that much horsepower to record and edit audio. Interfaces are all plug-n-play. The latency issues of old are pretty much _gone._ Yet I still hear people spouting that outdated conventional wisdom "if you're a musician, you _need_ to get a mac..." Bitch, I'm uploading 4k video streams through the modern-day equivalent of a Geo Metro and it runs just fine. Even my _cell phone_ can pair with this audio interface and lay down tracks. I don't want anyone telling me that I _need_ to pay top dollar for a mac in this day and age.
Walkable cities aren't shopping centers, actually in Europe you will find not so many shopping centers. A good first step to walkable cities starts with allowing garage businesses again, allow multi-purpose development (first floor is a store, second floor a house). One such a store in a suburb is already a massive boon to the suburb - if you can walk to a store and buy some groceries, that is a street away from your house, wouldn't you?
That's not the issue. In North America everything is just spread out too far. The entirety of Europe can fit in *half* of the US, and that's not including Canada and Mexico, just the USA. As such, the population density in European cities is just higher on average than in the US. Next, cities in Europe are *far older* than cities in the USA (obviously). Many of those cities were originally built surrounded by walls. This necessitated tight building constraints which made finding more space to build difficult. This is why many European cities can be walked from one end to the other in under an hour. In North America, there never was that issue with space. Cities could be build as spread out as people wanted. Multiple acre properties were the norm, not the exception. To make "walkable cities" in the US, (you can forget about remodeling any existing city, they're just too big and spread out as it currently is and that won't change), then we'd have to follow similar practices as other countries. Smaller overall footprint. All the stuff like homes, businesses, etc come after that initial design is made.
@@PacMonster0 The Netherlands actually razed half their cities to make them the same kind of car-centric urban hell the US was doing in the 70s. They figured out what they did was absolutely stupid and did a massive 180 and turned it into public transit and bicycle wonderland, but it shows that with enough drive for it, it's actually possible to make it at least somewhat better if not tremendous work in a few decades and with the right determination and goal in mind. US Cities also will eventually have to adapt as they essentially giant ponzi schemes that are desperately trying to grow in size to repay the maintenance of previously made suburban infrastructure - Not Just Bikes has a good "short" series explaining exactly the failures of US city planning, it's called Strong Towns, if you want to watch it. But yeah, on average european cities developed much more compact due to particular limitations between already owned lands and the parts within the walls of many cities.
@@Eliphaser He's right in that cities in general are a scam. But wrong as to why, which is typical of urbanists. Cities like to sell people on things like entertainment venues, a false culture. In a way you could look at a city as a really crappy amusement park, that you pay taxes and rent to for a crappy little apartment with crappy neighbors and government that pretends to care about you. In the end the arguments against living in the country and suburbs are similar to those that are against the city. Personally I hate cities, they are prisons in my mind.
@@Eliphaser I mean your example of a large scale infrastructure change was a disaster that took billions of dollars and decades to sort of fix. Just because change can theoretically happen doesn't mean it will or even should. Best solution is to just build somewhere else and use proper design principles from the start. As I said before, space isn't a problem for the USA. Even today we use a small fraction of available land. And that's even disregarding native American reservations, national park land, or land set aside strictly for farming.
I disable motion blur in most games I play, but I feel it's important in certain games, specially racing games, as it adds to the motion and speed experience, I think it is one of those things that I'm glad I can turn on or off, most of the time it will be off, but sometimes it's good that it's there.
Yup. Motion blur can be okay, it's Chromatic Aberration that should just stop existing at all. Nothing feels more immersive while playing some medieval-themed fantasy than emulation of visual artifacts of some old camera lenses. /s
@Naoya Yami Yes! I wish chromatic abberation would die in a fire! I looks so bad, I just don't understand why a lot of games won't let you turn it off...
Yup I was going to say motionblur is actually useful in racing games, it helps give a sense of speed which makes it easier to judge braking distances and closure between cars.
Finally, an educated take. Gamers hate motion blur because it is usually applied globally to the game's camera and not per-object. Removing motion blur entirely actually makes a _more_ artificial image.
As a game developer, raytracing is an incredible, useful tool for game development. It makes lighting incredibly simple and a breeze with proper implementation. You can cut your lighting team by half sometimes, depending on the project needs.
also neat to visualize baked light before you hit the bakery, even if raytracing wont be used in the final playable product, it can speed up so many creative processes.
It's kind of scary to think that a writer could say the same for GPT-3. It makes writing incredibly simple and a breeze with proper implementation. You can cut your writing team by half sometimes, depending on the project needs.
@@BaldMancTwat I work in Machine Learning and that was my first thought as well. The Ai that are coming out will make ChatGPT look primitive by comparison. Check out a channel called 2 Minute Papers for some examples.
Love videos like these. So many "techy people" think they know it all and as much as they want to know everything... no one does. Keep open minds, do your own research, and never stop learning!
22:05 i really want to add to this: I saw a lot of japanese illustrators whose art was stolen and used for AI art training, to then be sold on a market for the same price or even higher than the artists' commission prices. It sucks seeing my favorite artists' entire art style get stolen. I can't think of a way to solve this problem but if AI wants to stay in the creative field, this problem needs to be solved somehow
They were sold at the same price because getting AI to work and integrate nicely as a commission tool actually takes time and effort, which might shock you as people always like to say "it's just a button press" but that's just how it works. In the end it's just a tool that is available for artists to use, and artists still have full control over the final results. Also obviously learning is not stealing. People think it's stealing because they refuse to understand how these AIs work and cannot comprehend how the AI might be learning differently than human but still being capable of doing so without copying the original works.
There was just the first Japanese award expo with a cash prize for AI Art with some amazing pieces displayed. ARTIFICIAL INSANITY was a particularly good piece. There is not a unified view of AI Art in here or in Japan, and some professional artists are taking to it quickly to accelerate their own work. It is a tool, and it will not go away. Adobe just unveiled their own AI art model that's going to be part of their suite, and is all open source and licensed art. I use a model called Mitsua Diffusion One that is a public domain model, all CC0 images. Lastly, there is no way to stop people from training their own AI on anyone's style. The technology is open source and publicly released. You could grab 10 images of someone's style and train any model on that style or character privately. If you can see a picture of it on the internet, anyone can train a model now.
@@voidmain7902oh really? Try convincing me spending hours perfecting key words requires more effort than months if not years of learning about perspectives, textures and shading
there are several problems, I think, so it helps to be clear. Artists, or anyone, starving because AI reduced their income is a problem that needs to be solved. Artists leaving the field because they can no longer support themselves is a problem that needs to be solved. Fraud, specifically selling AI art while claiming it is not, it a problem that will need solving. AI "stealing" art styles is not a problem in and of itself. AI producing value with less human labor is not a problem. And make no mistake, AI will take over where it is profitable, whether we solve these problems or not. Economics usually wins.
" japanese illustrators whose art was stolen" And they stole it from somewhere else, and they stole it before them etc. Try drawing anime/manga without having ever seen it before. Same for AI.
I've actually found an an alternative mounting method for those screen bar lights that makes them more useful. The one I have clips perfectly into a standard sized shotgun microphone clip. From there I can throw it on any boom arm microphone stand and move it around wherever I need some extra light. It's been quite useful as a work light for soldering PCBs as I can position it reasonably close without it being in the way.
I bought a xiaomi light bar back in the day, and mounted it, but have never had the problem of it reflecting off my screen, so i really dont understand peoples issues with them. i guess many arent designed properly, but getting a good one that works is great.
Slightly cooling off the motion blur take In racing games it *dramatically* increases the sense of speed which makes it a far better experience, rarely do racing games actually make you feel like you're going the speed that you are actually going and motion blur helps a lot with that
Agreed. It also can help make driving games look better with lower detail settings, and provide a seemingly smoother experience on lower framerates. For most other games, however, it does suck.
all games should come with sliders for blur amount. I had to drop way too many games cause the blur was too high and just disabling it was not the way to go due to fps being too low..
Motion blur kind of makes a game more cinematic. In cyberpunk I enjoy the world more with motion blur and 90fps instead of of seeing everything sharp and crisp the whole time. Of course only when exploring the world not in a fight.
This is funny because a friend of mine runs an engineering company and she and her employees all used macbooks. She had to get a windows laptop just for one piece of software that Apple did not support 😅
@@LaceyArtemisare they software engineers? It really depends on the professional. Software engineering can easily be done on Mac and Linux and many coders actually prefer Mac due to it being Linux like but with better support. Also with a modern MacBook Pro you’re gonna get a decent laptop. Whereas often a software engineer like my dad gets stuck with the laptops the business teams use which are super underpowered.
@@tanvir.m85 they are actually all P.Eng so yes professional engineers and they deal with schematics for assembly lines and such. definitely not software engineers.
@@LaceyArtemis Great if it works for them but most CAD softeware, much less more specialized things(like Ansys that someone mentioned) barely work(if they boot in at all) with Mac. It just isn't a viable option most of the time.
6:15 Yeah in theory eGPU is good, but even if you're rich it's still not a good solution in most cases. Thunderbolt implementations seem to vary by laptop, and I've tested enough that I wouldn't recommend a Thunderbolt based eGPU setup to my worst enemy. When it works, it can be good if you're cool with leaving some performance on the table vs just running the graphics card in a desktop, but there are so many other random problems and instability it's just not worth it. Maybe with Thunderbolt 5 and more bandwidth it will hopefully suck less.
agree 💯. I was daily driving a laptop with a 1080Ti eGPU via TB3 for a year a while back. Not for gaming, but video editing and rendering. It was great when it worked, but in 8/10 cases there were weird issues. Also, every small driver or software update had the potential to just break everything. Great in theory, but that's it.
Really? Would it be cheaper to get a mid-level laptop and high-end desktop instead? I travel with my laptop but only play games at home so I assumed it could be a path to look forward to.
I don't think it's ever gonna become a good user experience. There's just not enough people with the money and need for this solution for companies to justify putting in the necessary effort. Just like SLI and Crossfire was always reserved for the tinkerers. It's not a mass-market compatible solution, thus they won't implement easy usability for the masses. There's no incentive here.
@@Magmagan depends, problem with gaming over thunderbolt is bandwidth, pcie has more contacts and lanes directly to the CPU and memory, thunderbolt goes from the CPU and memory to a terminal, to a cable, to a terminal and to the GPU, never used one but Id imagine reduced responsiveness and lower frames, trying to run a 3080 of thunderbolt would leave performance on the table, running an Rx 6500xt probably not as much if anything, and most of the down sides wouldn't actually be perceivable, casual gamimg would be fine and mostly a plug and play experience, 'competetive' wouldn't be the same although that's mostly rubbish imo, human response times high on adrenaline only hit around 15ms, so cap the fps and let the GPU render frames quicker as opposed to more and you'd be fine, the negatives are things like cost and software, software doesn't usually just work so some tinkering, but the less you mess with things the better, I'm confident in saying that almost any game will run on something like a 6500xt 6600 at 1080p and many at 1440p, I wouldn't bother with very high end cards in both a laptop or as an egpu, too much heat, power and the cost is extortionate for an experience that a far cheaper system could provide, long winded paragraph but I don't like short and sweet, computing is too expensive to tell you it's simply good or bad, it's better to understand and make the decision yourself, it's your money and your environment, egpu would be good for me, but then my set of games and lifestyle could be entirely different and I hate others simply giving yes or no, I've tried to educate you from my knowledge:)
This. I've been daily driving a laptop (Dell XPS15) with an eGPU for a year or so now, mostly because I move around a lot for work, and gaming and streaming on a laptop like that just isn't a smooth experience. With some tinkering, it does work, but it has literally never been a smooth experience. There are weird issues when unplugging the eGPU that my laptop refuses to recognize its onboard GPU, or if something was using the eGPU, it can randomly crash. For some reason, it also insists on charging via the eGPU, even with a regular charging cable plugged in, but then it *complains* that it's charging at reduced rate (because the eGPU only delivers 100Watt and the laptop takes 120Watt). Of my two XPS's, one only recognizes the eGPU if it is plugged in before I start the laptop, while the other seems largely fine, but sometimes does not recognize the eGPU unless it's plugged in after loading Windows. Did I mention that it only works on some USB-C ports but not others? And that it is extremely picky about which USB-C cables will work? Is it better than gaming on the laptop directly? Yes. Does it make it easier to connect multiple screens? Yes. But as soon as I settle down somewhere, I'm going back to a regular old desktop. It is far too much of a hassle. And if it's this difficult with top-end laptops with good Thunderbolt support, I can only imagine how it is on other machines. My wife's Razer Blade just flat out never recognizes the eGPU for example, even though it's a Razer eGPU enclosure.
Was playing Doom Eternal a couple weeks back. Was getting up close on some random computer screen or something, seeing if I could make out the text. Noticed a familiar shape reflecting off the screen, immediately turned around and killed the Cacodemon silently sneaking up on me that I had somehow missed. Was awesome. RT has plenty of potential gameplay benefits like that, being lighting, shadow or reflection-related. Whether devs take advantage of that or not is another question.
I do think that capping one's frame rate does make sense, at least for certain applications. For example, as a laptop gamer, I do it as it saves power and thermal headroom. So when a more demanding scene comes along, the GPU can use more resources to render that one at the same frame rate.
exactly, I often cap my fps on my laptop to prevent it hitting 80c because once it does, intel turbo boost seems to deactivate/thermal throttling and wont come back for some time. If I limit fps, it can stay under that temp for longer (sometimes indefinitely) and the performance is so much more consistent. If I take gta 4 for example, some interior spaces can go up to 70fps! but as soon as I step outside it drops to about 35ish, and there's random areas of the map that run in the 40s. It's distracting to go from 70fps one min, then immediately drop to 32, the back to 40 some other place etc.. So I just cap it at 30, so it doesn't matter if I'm shooting cops, or speeding around or walking on the beach, controller response will be the same no matter what. and its not only gta4 that can have moments like this. and a friend of mine with a 12900ks and rtx3090 was telling me how his cpu is often at 100c or near that, I told him to turn on vsync to cap the fps and his temps dropped by like 20c (he was still running at 144fps in a non competitive game)
Also, if you play certain games that have FPS dependent engines, ie. Fallout and Elder Scrolls. Letting your games run at 200+fps just make them unplayable.
Hearing a business owner and founder say "if a union is necessary, i have failed as a business owner" is very refreshing to hear, but unfortunately there are multitudes of businesses don't share that same sentiment and need legally binding consequences to ensure their employees are properly cared for
The issue is that many unions also cause so many issues that many people just seem to ignore. Look at the state of policing, most sport refereeing, and so on. Employees are just as corruptible and ill-advised as employers. At the end of the day, like everything, both sides on the issue are self-centred and rarely willing to find the middle ground solution
It's not refreshing to hear bc unions are the bare minimum. I get the sentiment, but collective bargaining via union is great a way to minimize even many subconscious abuses of power and ensure you can do more for your employees.
Not just that, but there's also the power imbalance between you and your management that will discourage most employees from bringing up issues, even if they are open and welcome discussion. It takes a certain amount DILLIGAF energy in an employee to have the confidence to broach even trivial problems with their management.
For the frame rate unlocking take, if your worried like I am just cause I use a stock cooler about temps you can always cap it at 2x or 1.5x your refresh rate as that will always work well without overworking the pc to get everything it can
An Addition to the Infotainment discussion. I drive a Mercedes C-Class W206 which has a huge touch screen in the center but I figured out that while driving I miss the touchpad of the the predecessor a lot because in my experience it is much easier to interact with while driving
I think Sabrent made the perfect moves. They proved that their budget-ish massive capacity drives were solid so they were always a choice on top of whatever base brand a given maker offered. So when people found issues with Samsung, it was such an easy, acceptable change. Bravo.
@@elusivelectron Not really a hot take everyone thinks that brown and tan is gross lol gladd they came out with the black versions for some of there products
i loved the video but if they make this a recurring thing this will just lead to people saying batshit insane nonsense just for the clout of being in a video, and it will devolve into moking people that are making points they don't even think it's true and people pretending to be shocked at someone's pretend opinion lmao
Please no, I don't want this to become a trend like the "roast videos" that every techtuber does bc they don't have a video ready and want to fire something quick off.
It was the future of games and will eventually be... but the whole industry stalled cause supply and demand for new consoles and GPUs became scarcity and cost prohibitive for consumers. This forced developers to roll back ray tracing ambitions because consumers are still playing last-gen consoles, Switches and 3 generation old GPUs. They will be still baking in pre-rendered lighting until the last non-ray traced cow comes home.
The thing is, that games like Doom and other horror games wouldn't exactly benefit from it Playing Metro with Raytracing was kinda boring, because areas that were intended to be dark were bright af
They're still going to have to spend that time making sure all the parts of the level are lit up the way they want them to be, they just have to place actual in-game light sources for this to work. I don't see it being better in all or even most instances.
they don' t have to spend hours on baking lighting - it's called dynamic lightning for a reason and no, ray tracing is leaving more than 50% of the market not able to play the game.
Ray tracing has to standardize. History has proven if something is not applied by a developer, it will die off. And currently Nvidia is strong arming EVERYONE to lock them down to Nvidia ray tracing solution. And when we see Nvidias approach to problem is just throwing more ELECTRICITY at it... thats a still born idea from the get go.
for discord, i'd say the big thing isn't the user experience, it's the ADMIN experience. it's good at every level, you can create a quick server for your friends and you have instant good quality voice and persistent text with whatever rooms you want, but it also scales fairly well for larger servers and there are a lot of fine-grain controls you can get if you dig in. i have a server set up with a public jail channel and then i dole out rights to other channels depending on what i want each user to be able to see.
Yup, Discord's focus on servers/communities makes it much better for somewhat casual gaming. I did run raids using TeamSpeak, I've talked for hundreds of hours with my friends using Skype and I still think Discord is just much better for general use. And I don't even speak in 99% of servers I'm part of!
@@Quantum-Bullet Dozens? Teamspeak's free license only supports (or supported) 32 users. That's 2-ish dozen at most if that's really what you want to measure by....
@@asgdhgsfhrfgfd1170 ive never had a single issue with skype ever but it was never designed to support persistent chat rooms or calls with more than a few people at a time. Skype was interested in selling international voip service to people to be an alternative to landline phones which it fantastically failed at for many reasons and then skype never pivoted to other markets such as gamers. Ventrillo and teamspeak had the chance to beat Discord to the punch but they were an "old school" software company that was interested in selling software licenses and not transitioning to a live service web hosted model.
The headphone jack one really bothers me. You can get wonderful sounding wired earbuds for $20 (Salnotes Zero for a personal example) and they sound miles better than a majority of bluetooth options while being cheaper and much more sustainable because of the removable cables. The benefits of wireless simply don't outweigh the benefits of cheaper wired options, noise cancelling might be the only major argument.
It's like they're daft about cons. Weight, larger size or less room for proper acoustics/tuning, different BT profiles with some offering horrendous sound quality, questionable usage when they die (some cannot be plugged in to continue operation), etc. This doesn't even include the fact that you're losing a damn port for no reason. Want to convince me removing the 3.5MM makes sense? Replace it with an improved feature like a second USB-C port.
My IEMs never asked for a firmware upgrades. Nor did the required a proprietary, Android/iOS-exclusive app with tracking built into it. I never worry about charge and the connection is never flaky (and if it was, it's probably just time to replace the detachable cables).
yeah and even then if I want them to be wireless which in some cases I do because having my phone attached to my headphones. and if I really want wireless at any point I can buy something like a FiiO BTR5 and get excellent sound quality better than I've heard from. any comparable Bluetooth headphones today including the airpod maxes
23:53 Well, that isn't a Linux problem that Adobe doesn't make their programs for it, it's an Adobe problem. If I see a program that has a MacOS and a Window$ version, but not a Linux one I immediately stop caring for that specific program if I find any decent alternative. If I don't, I see if there's a way to make it work in WINE or any other way, otherwise I simply ignore the software because I can't be bothered to start my painfully-slow iMac or install malware on my PC (I see Window$ as malware, more specifically spyware) just to run a program I'm not even used to. If a program doesn't want to support Linux, I'm not supporting them. It's that simple (even though I see WINE compatibility as kinda-"Linux support").
28:30 Our company's nurse did a tour of the different teams talking about ergnomics recently. The tendency to sit with your arms on the table (or chair's arms level with the table) and the keyboard higher or even inclined (forcing wrists to be bent upwards), apparently is pretty bad and introduces strain. She told us we should have our armrests above the table, so our wrists bend downwards instead of up and that a flatter keyboard is healthier.
i thought this was common knowledge? not trying to be snarky here, but come on, do people really not feel the strain in their wrists after typing away for extended periods of time?
@excesssum I can actually say yes, a lot of people do not conscioisly notice the strain from it, especially in an age where people have grown up using computers their whole lives it is incredibly easy to get accustomed to it. Not only that, but there are people who flat out experience less strain in the same position due to typing techniques
Last one felt unfair. Lately I've been looking at a ton of keyboards because I want to make my own personal one and the thickness of a lot of them is something I noticed. There is a middle ground between thick ones and apple, and I think so much effort is put into the more traditional form factor just because its familiar.
5 min in and its easily one of the best vids on this channel ever. Linus and co are quite wise compared to most given their collective experience, to see silly folks get learnt is funny as heck
Ish. The problem comes when the color commentary is added in. Linus especially frequently talks about subjects he knows very, very little about - makes statements that show a clear lack of understanding of the subject. Although I will say that in general I find this happens most when he is talking about things in America.
I disagree on your problem with motion blur. if you turn your head fast, there is a second of motion blur, If you wave your hand fast in front of your face there is motion blur. If you spin really quickly the world gets blurred by motion blur around you until you stop. One way I can tell something is an old game is that it doesn't have motion blur yet
At the Motion Blur approach, there is one reason which almost never gets noticed. It visualizes pretty well the sense of speed especially in racing games.
I played F-Zero GX on my Gamecube connected to a big 60Hz Trinitron CRT and i felt the sense of speed from the gameplay itself without motion blur. THE speed of the game already creates natural motion blur because my eyes have to catchup. But F-Zero died 20 years ago and no one has played an absurdly fast racing game.
Absolutely. It's a must for racing games. The sense of speed is so much greater with motion blur. Competitive FPS games not so much. In more slow cinematic story-based games motionblur adds a more cinematic movie feel in my opinion. As if it was captured with a real camera.
To the 'nothing within walking distance' issue....there is an extremely easy fix. Modify/remove zoning restrictions. If there is enough demand for restaurants/convenience stores/whatever in an area, let people build them and/or convert part of their home. You'll end up with far more small family-owned businesses and that should be considered a positive thing by anyone.
Mixed zoning, dedicated infrastructure lanes(tram, bike). These can and should be included in periodic infrastructure repair. The difficult thing is the cultural aspect.
@@Naokarmayou can make drastic differences in pretty short time, but even Amsterdam used to be very car-centric with massive highways and big parking lots
Although videos like these tends to be 2x or more longer than the regular videos u upload daily, I found myself really enjoying watching this type of content, it's just u talking infront of the camera. It's fun. It's great. Please do more
@@saiko241 I mean I agree with what you said and on top of that I think all transport sucks if the destination is far away. The only way one can justify having a car is if you need it for shopping and the market is really far away.
I think the blind spot I saw for phone reviews was when everyone gave Google grief for opting for a Zoom over a wide angle on the Pixel 4. Like, I guess every tech reviewer just takes tons of wide angle shots for videos or something, but in the real world it's usually waaaay easier to just back up a bit to fit more in the frame than it is to get a good picture of something far away without zoom
And in the world of photography, the “zoom” is only 50mm equivalent, can’t even be classified as zoom. The main cameras on these phones are already very wide, I don’t need one that’s even wider
I’m in a bunch of hiking groups and we all upload our photos to the group pages. Rarely is wide angle used, but zoom is far more common, especially for things like wildlife or a cool rock formation. If hikers aren’t taking much advantage of wide angle, then how many regular people are?
Andy's "union strike" to Linus with the other boys was to much to handle! I literally blew food out my nose, my head still hurts!!! 😂😂😂 UNION! UNION! UNION!
And you know, even as someone who is violently pro-Union, I totally get where Linus is coming from; if he can't manage a small-ish organization and keep everyone taken care of, that it's a failure of his. 100% get that viewpoint, even if I don't entirely agree with it. Do I think 100 people is the point where a Union starts being required? No.... but it's also not far off; if his org were to double in size (which it is sure to at some point with current trends), then I'd say it becomes a necessity. Honestly, it's not even a matter of "making sure everyone is adequately taken care of" at that point, but just a simple matter of organization. I don't care how good your HR department is, at a certain scale, you're going to need an outside body to organize and handle employee disputes no matter how minor. That's just the healthiest way for EVERYONE to handle things.
The first step to walkable cities is bike infrastructure. It costs practically nothing compared to road maintenance, you can repurpose a single traffic lane for a pretty good bike path, you can repurpose like 4 or 5 American parking spaces into bike racks that can fit dozens of bikes, and if it's well implemented it will take a significant number of cars off the road.
Honestly I would see that as step 3 or 4, and even then it's not a perfect solution as you have issues with people are unable or unwilling to make the switch. The next solutions would be public transit, except in many places it is already overwhelmed even with having so many cars on the road. To create such a large switch would involve a complete restructure which means many existing businesses and homes would need to be torn down. Even if a small portion of those affected did not want the change, it would at minimum add years and tens of millions in legal costs before a single brick comes down. Many things become more complex when we are talking about a project which requires uprooting the status quo.
@@demon2441 It wouldn't be THAT expensive. About the overwhelmed public transit that's due to underfunding and because the US and Canada share roads with public transit. If a bus is stuck in the same traffic, no one would take a bus. This is why lightrail and bus only lanes are super important for walkable cities.
@@demon2441 bike lanes are a better first step than public transit since, as most cities are laid out right now, most things are too spread out to be efficiently linked via public transportation. Like, there's no point in taking a rail to a Best Buy that's in the middle of a parking lot the size of two football fields. Bikes bridge that gap as you could bike from the residential area you're in to a rail line or to your destination entirely. If more people started biking, there would be induced demand for more condensed building codes which would in turn make public transit much more logistically viable. Most of the infrastructure that bikes require would just be repurposing excess road lanes and parking spaces. Reduce parking and lot size minimums.
Not really. Good luck biking the 7 miles from my parents house to the nearest store, most of which is on a 4 lane 60 mph road. Half assing it won't fix shit. The first step is get rid of a lot of zoning laws that disallow mixed use, i.e. no shops in residential areas
2:47 I'm with this Stuart guy. He sees it as a hot take is because us "PCMR elitists" out there, FEEL need to suggest Samsung SSDs as the absolute golden standard and 99.99% of us will attack him for even trying to stray away from Samsung. Imagine trying to help a dude trying to put together a $700-some budget PC but all the elitists keep screaming at him "YOU NEED TO GET THE SAMSUNG EVO 690 PCIe 6.9 NVMe OR ELSE YOU'RE A PLEB" when the poor guy can barely afford it. Sure you can fit it, but how much CPU or GPU budget are you sacrificing at that point? Let's not get started with motherboards "needing heatsinks" as the bare minimum either.
I love how we have a good mix of blatantly bad takes, actually really good albeit unpopular takes, and then tons of in between. It gives the video a good flow as opposed to only looking at the worst takes possible!
It's the old American Idol method, works great.
At least we got to see that motion blur opinion taken to task.
and then there's max
Those Apple takes he read made me despair for the future of humanity. Swallowing corporate bullshit like that Max fellow as though it was the waters of life.
@@TooBiggoBritchesyup, i personally hate motion blur… but i do play at 17 fps often so even with that i prefer w/o blur
No idea why you havent made a series out of this on the side, it's a great way to fix misunderstandings and incorrect information regarding the tech we work with today
Don’t take everything he says as fact much of the arguments he made were flawed.
Linus did say he was thinking of creating a separate reaction channel couple months ago, wonder if that will ever happen
@@Nib_Nob-t7x such as?
They aren’t flawed, they just aren’t fleshed out enough really. A proper hot takes series would probably allow that with testing to back up any claims made.
@@Nib_Nob-t7x You can elaborate when making comments like that. If you don't, you just look like an idiot.
PLEASE MAKE THIS A RECURRING SERIES!!! Once or twice a year would be good. I love Linus's eloquent rebuttals.
Month would be better ;)
@@minecraftWithDanielD week*
To be fair, those weren't 100% Linus eloquent rebuttals; if the credits are to be believed, Jake deserves some credit too as a writer of the episode. Not to take Mr Drop tips credit away of course, but to give some of it to the writer.
Tho tbh, I think I'd kinda prefer it if there was less script and more pure "reaction" from Linus, more authentic I'd recon idk
If he has better takes sure, never had a micro B cable go out on me. Had plenty of lightning cables break tho
Yeah, I really enjoyed this one!
Almost didn't click on the video due to the classic excessively clickbaity nature. Speaking of that. I'm not against clickbait, however LTT thumbnails and titles are simply no longer informative. I can't tell what the video is about, especially when scrolling through the feed. I wish they improved on this aspect.
25:20 i preffer buttons over screens in cars
For buttons you just build up muscle memory over time and you dont even have to look away from the road
For touchscreens however you can just slip all the time and have tomlook away from the road all the time
yes!
who* wants to type WHILE driving anyways? wtf u people doin? x.x
@@MikeGrau0hr its nkt about typing, its about doing things as simple as just Controlling the music, or even just the ac
@@BWB_Cubing ofc mechanical switches provide more response and better haptic feedback so its easier to use quickly without looking.
no question - theres no reason for (touch)screens in a car.
most people seem to try and create living room atmosphere in their vehicles - comfortable, cant feel the road, cant hear the suspension - thats why most of them create accidents.
"quidquid agis, prudenter agas et respice finem."
and dont forget to take a drivers safety training every other year! :)
i dont mind touch screens for certain situations: music or gps
everything else should be more analog
For those outside the Linux community: "20XX is the year of the Linux desktop" is almost completely a meme at this point
Lol totally agree. Every single year, someone says "it's the year of the Linux desktop!"
yup, honestly i believe IF linux will take on then it will go unnoticed. I mean that the spike will be very quick and sudden.
2017 was my year, no regrets, but it's not for everyone. I'll be waiting to help anyone who decides to cross over
@@t0mmy44h I try daily driving for month now and linux is much angry-generative. I tend to be much more frustrated when doing something (and i would consider myself a tech savy guy because i spend a lot time and study IT)
@@t0mmy44h Yeah, I tried switching a couple years ago but quality of life wasn’t good enough for me yet. I’ll definitely try switching again when I switch CPU though.
"I miss micro-USB" is a disgusting take
Anyone who says that (and means it) should be tarred and feathered!
I hate it, but I agree with the guy above. Mini>Micro any day.
Same, almost threw my phone out the window when I heard that hot-take out loud. That HAS to be a deliberate sh*+post.
@@ph33lix agreed
for repair techs it's great
The switch to Discord originally also had a lot to do with Vent and Teamspeak. Discord essentially created a VOIP client that could replace Skype, Vent, and TeamSpeak for the people who were using more than one. For a lot of game communities, Skype was already not preferred but used for other things, so you were switching between clients a lot
Yep. Discord replaced Teamspeak and Mumble for me, not Skype.
Discord replaced 2 things we had to pay before for me. A TeamSpeak server and a Website with Forum. For my Guild it is used for Raiding and also for Social stuff like Picture sharing etc.
Skype was what I used before switching over to Discord. We really just liked the audio quality and the ability to easier form a group chat than on Skype. Also the fact that we didn't get our IPs leaked on Discord unlike Skype.
Man, I was hear thinking, there's one that you're missing then I realized you said Vent not Ventrilo, lol. My biggest problem with Discord is that they lowered the share screen bit rate after Nitro was introduced to try and force you to subscribe. I relate it to Linus's video on TH-cam wanting to charge for certain bitrate content. They are taking away something that has always been included, to charge for that same product and higher.
@@AbigatorMreally sucks that Discord's api is less open and full-featured than teamspeak because that is one of the things we lost along the way. I played several games that integrated directly with teamspeak for positional audio or automatically placing people in different channels when you joined a side in a game. For ArmA communities or large scale events where you need to sort people without manually going through, you just can't beat that
15:17 “20XX WILL BE THE YEAR OF THE LINUX DESKTOP!”
This his literally been said of every year from 2000 to present.
Your example (Steam Deck) is, as you said earlier in the video, a videogame console. Of those 1.5 million units I bet less than 100,000 are being used as general purpose computers and even fewer than that are being used by someone who doesn’t have a Mac or PC as their primary device.
I agree lol linux isnt ready for most people to get used to yet
@@safetinspector2 I saw a Ukrainian soldier using one to power his (real world) remote turret
@@Jcraft153 That makes sense! Linux is totally the choice of embedded systems everywhere. But until you see the average consumer considering a Linux desktop purchase it’s not the year of the Linux desktop
This definately needs to be a reoccurring series
Real
I definitaly agree
Real real
We need more!
I dafunotily agree as well
Man there were some insane hot takes on this one. RIP to Max for having been turned into a pure Apple zombie, never going to be able to make his own decisions in life again
Yeaaaaaah, it hurts reading his takes.
Max straight up a zombie. Blud thinks apple takes him as a representative 😭😭
braaaaaainzzzz
braaaaaaaaaaiiiinzzzzzz
Had to check to see if Max bought his blue checkmark and yep, he did.
Its because Max is a choding tabernak.
This was fantastic please do more lol. Cheap content to produce and I actually found it very insightful to see Linus' opinions on technology takes
If you like to hear Linus’s opinions, you should check out the Friday streams
Right? This was both hilarious, informative, and likely very cheap to make compared to most of their content, fucking brilliant.
Lol they talked about this exact sentiment on the wan show
Every time someone brings up MSN messenger, I remember the good old days and get teary eyed.
Yeeee
It's been so long
That headphone jack take really got me.
1. That's a huge ass assumption that Bluetooth headphones were commonly owned enough to warrant removing headphone jacks. I remember the only reason I ever got Bluetooth headphones was *because* they got rid of the jacks in cell phones.
2. Yeah, sure. Cables can be annoying if they get tangled. Keyword being "if". But you know what's more annoying? Having one of your wireless earbuds fall out of your ear for one reason or another and either losing it or having to replace it because it broke. I can't tell you how many times my coworkers have lost at least one wireless earbud. One coworker lost it for weeks only to find it smashed to pieces out behind our store.
3. Where do you live that wired headphones are the same price as wireless? I can go into a gas station and get a set of wired earcandy headphones for like 8 USD. For a decent pair of wireless earbuds, I'm easily paying double or triple that to start. I'll gladly drop 8 bucks on some ear candies over 80+ for Raycon.
Look, I agree the original posters comments were stupid.
That said, removing the headphones jack saves space on hardware where every mm counts. Furthermore, I believe it's much easier to waterproof the usbc port than the headphone jack. Waterproofing as a reliability feature is a must in this day and age I reckon.
Samsung provide a relatively inexpensive usbc to headphone jack dongle too, as they understand not all people want to use wireless.
I have ear beds, but also one of those "ear bud like ones connected by a cable" and that hangs around my neck, even if it falls out ofnmy ear.
I hear you though, it's more $$$ to spend.
I agree with all but I have to say cheapo gas station wireless earbuds aren't the same but quite similar in price to gas station ear buds at least where I live (which is central alberta canada
Besides,the battery in the headphones (or earbuds) will eventually die, most of the time with no option to replace the batteries. This is of course TERRIBLE for the envoirement, and not to mention, also for your wallet.
Okay, but no one's dumb enough to buy Raycons. They're overpriced anyway. You can get decent wireless earbuds for around AU$40, not US$80
I initially read that take as "It would make sense IF these three things happened" but it looks like they only put the "if" on the 1st one. Not sure if they meant that all three should be included with that but yeah, doesn't read that way.
IF all those things happened? Yeah nah - screw charging/batteries/lossing tiny dongle things. Gimme my interference-less (well, when paying for proper shielded ones) wired headphones plz.
honestly, i'm learning the reasoning behind tech products even more in this single video than any other videos. love this kind of content.
what did you learned from linus ?
Pilots pl🥺
As a professional working in the built environment sector, specifically in architecture, i couldn't agree more that Mac is useless for the softwares that we use 😂
same... Autocad is the main reason I stay away from Macs and also Linux.. that doesn't mean I don't hate Autocad with a passion though...
People in my Uni who got a macbook to do Electrical Engineering stuff are also regretting their decision. Half the programs just don't exist.
When I was in college, my friend who used a macbook just decides to run using windows just to run the softwares we used in classes, because it was non existant or not supported in mac os😂
fair, but thats not the only engineering discipline there is. software plus macs are an amazing combo
@@itemushmush nothing a windows pc couldn't do either, at probably half the price
13:50 I know this video is old, but still:: Have you seen Amsterdam in the 60s, 70s and 80s? It was horrible. But they turned around and managed to make it a walkable city.
@@real1cytv the car industry plays way too big a part in North American politics so he’s right that it won’t ever happen. It’s getting better, and he lives in greater Vancouver which has a lot of Tod and walkability but that’s only near sky train and certain arterials. It will never be as good as Europe, though it is improving at least
@@real1cytv lmao it’s still unwalkable nowadays, but for different reasons
Between this the WAN show, and the Framework video- I’m digging the recent more relaxed vibe of things in your productions. Things were feeling rather sterile and overly serious for a bit, and I’ve laughed my ass off multiple times watching the recent vids. Keep up the good work folks.
Are they finally getting rid of that? I haven't watched him for awhile because it felt too scripted.
Honestly the fact linus and everyone isn't afraid to talk about this stuff is great. Not having a PR team has been the best thing for it and I will be glad to be here to witness it for another 20+ years.
i mean have you seen any other company where the employees bully the CEO? one of the oldest video editors have completely seen the CEO naked, one of the employees have more leverage at his own house. Knowingly employees stealing stuff from work..
@@AshSabre I know another companye where the employees bully the CEO and is Cover corp the ones that made Hololive.
@@Ms666slayer Stay humble, Yagoo.
@@AshSabre most of the stuff they steal is trivial and not really being used at work anyway, Now.. if they were lifting 2,000 dollar GPUs, that'd be a different story
I have a hot take I hear from now and then - Games should have some kind of "returning to game" mode which will show you a progress you made and key points in the story if you haven't play the game for a long time. My boss at work has kids and he said he can't just play any story-heavy based games because he has so little time to play them and he can't remember a thing if he is getting back to the game after longer period of time.
This is why I only play one game of this kind a year.
I really support this idea. Some people can (and probably will) argue to "just read the journal that almost every game nowadays has", but in reality no one wants so sit and read 30 pages of plain text just to catch up on the story. I think a little something can make a really big difference on those story-heavy titles.
Arkham games did this well and it was nicely done
@@alio2269 Until Dawn would also be a great example. Not everybody likes the game, sure. But there was a recap between each chapter.
Oh, and I think The Witcher 3 had a short recap, too when you got back. Like, not in huge detail, but a quick synopsis
THIS!! I haven't touch Yakuza 0 in ages and i completely forgot what's the main mission and what's the side mission. I ended up only play those mini 4WD mini games when i play it lol
Linus, thank you for addressing the frame rate myth about locking your frame rate
So many folks believe they should stay at their monitor's base speeds (which due to budget constraints are typically 60hz)
But basically if you hover just under twice the number (like 115-119) or just under three times the number (like 170-179)
or other multiples like that will be giving you much more up-to-date render frames, and the efficiency peaks when you achieve a framerate that is *JUST* under the multiples, and resets to nill again when you hit the multiple itself.
This trick only works if you very carefully balance the fps highs and lows manually, and if you have a decent machine in the first place (potatoes can ignore this advice and just jam everything to low)
"Don't take my word for it, Apple thinks you're wrong..." That got me more than it should have.
In terms of the physical connector, honestly the lightning connector is far better, and they have a point about the usb c standard being kind of a mess, but that's usb for you, I don't think it was so much apple saying they're wrong as much as them seeing the writing on the wall and not wanting to rnd a new one that might be legally unusable anyway, trying to keep their lightning profits up while making it seem like they're changing over by stretching it out as long as they can, dropping the least profitable (in terms of the royalties) devices first. imo, usb c is a bit shit but it's the best we have for the purpose, and without a technological hurdle unexpectedly appearing, it's unlikely we'll see a better one, as linus says, it'll likely be wireless only at that point
@@audi4444player what makes usb c shit in your opinion?
@@eccomi21 well, to clarify, I did mean 'a bit' shit, it's not all bad, some good points are the bi-directional-ness, and the smooth outer surface. drawbacks, the less durable piece is the device side rather than cable side, the smooth outer design actually causes longevity issues with retention, it requiring 2x the pins to achieve the bi-directionality is not ideal, and this is why the connector is pretty big for it's low durability. I'd actually argue the size to durability ratio of the connector would actually be worse than micro-b (not suggesting it's weaker, but that the increase in size is much more than that of durability) this also leads into it direction, from experience I have had loads of micro-b cables break, but the device is always fine, I have so far experienced 3 usb c device side failures. finally, the simple feeling of use, Personally I'd say the headphone type jacks, of any size are the gold standard for this, when it's in it clicks very affirmatively and snappy even on lesser quality ones, I think lightning hits the mark while even high quality usb c is just meh, it's not horrendous like a vga type thing but it being overly standardised means that it's a one size fits most solution rather than a perfect solution for each application
@@audi4444player hot take "usb-c is not better than usb a" 🫨🫨🫨🫨🫨
@@audi4444player Its not fair better, but its easier to care of and far more repairable overall than average type C, Its still a worse connector in any other aspect, calling "type C a bit shit" its straight up dumb, the argument of overstandarization has existed for years and has been proved wrong time and time again, on reliability aspects, calling type C less reliable than Type B is just wrong, not only from own experience as a repair technician, but also stats speak for themselves, you are either very young or never really worked with other connectors enough to have a grasp outside of forums; lightning its an outdated connector from wherever you see, its propietary, slow and inefficient and the only reason it wasnt switched was pure greed, if you have4 had that many usb C port failures it talks more about the user itself or the manufactorer you are working with. Most specialized deviced that actually require a "perfect solution" as so you call it do have the port you consider it as. Standarization is the perfect way to avoid the need to have tons of cables when in practical needs it isnt practical, saving the hassle for the user to constantly switch between standards and manufactorers to break their head chosing a port for their device.
Here is a hot take: Not all gamers play competative shooters or e-sports titles. I play exclusively singleplayer games, especially RPGs and most review sites miss important differences in what metrics people care about. I usually care more about comfort and fidelity than I do frames and response times, and I doubt I am alone.
Yes, we are a silent part of the market. Maybe there is an opportunity for content creators.
Action/shooter games take most of the market share and new games are released all the time making them the 1st to take advantage of new tech making them the best candidates for benchmarking and comparisons
Doesn't more frames and less response times feel more comfortable though, the smoothness of the game definitely adds to it
Uh, I want frames and response in everything. Some genres are more forgiving, but that doesn't mean I want it to be better.
100% though on review sites and multiplayer games. Some have expressed that singleplayer games are dying in popular favor of multiplayer games. Not sure how true that is, considering we just don't get much innovation in anything anymore and it's been a while since a big title has come out (elder scrolls, gta, fallout, starcraft, unreal, half life) and most AAA titles that do come out end up being weirdly focused on the wrong things (final fantasy).
I think in a perfect world, complete with top tier games in every genre, people would be a lot more diverse with their games they play, and that opportunity windows dictate more "preference" than actual preference.
Not played competitive in over a decade. Tho I used to play and organize leagues and tournaments.
I still want my single player experience to be smooth, accurate and responsive.
I wish this video was even longer, this was so fun to watch, please keep more of these coming in the future LTT!
I did actually think, "Wait, is it over?"
Agree
WAN show time
When the segway to sponsor appeared i was like ""Nooooo its already over? I want more D:"
12:44 Motion blur is amazing in car/racing games, but in fps games its your worst enemy
That’s what I’m saying! I play exclusively driving sims and (sigh) Minecraft, and a huge part of judging speed in driving games is blur. It’s not a negotiable in driving games.
May be your worst enemy, but it is realistic. If I shake my head I can see motion blur around me
@@hihosh1 it's not. Your eyes are built to stabilise, if it looks blurred, please get an appointment for a doctor to have it checked up
@@TragicGFuel nope, it's complete natural when your head is in motion. your eyes stabilize when you stop moving your head
@@hihosh1 Unless you're on a vehicle, no. For human speeds, you can run and focus for a reason. Humans would be dead otherwise.
Unless you deliberately choose to not focus, you should not have blurry vision when shaking your head.
As a person who went to school for art. Ray tracing is a godsend. I spent forever learning how light works only to have most games look like total eye sores. Ray tracing is the first time I felt that gaming graphics actually blew me away. If I can help it, I'm not going back. People go on about reflections and shadows but I find that it's the superior ambient occlusion that really does it for me.
The first time I ever saw HBAO in a video game I was so happy. Ambient Occlusion had looked... okay, up until that point, in my opinion. HBAO+ was something I noticed a huge difference in immediately. Ray Tracing is nice and if I could run games at 144fps with it on, I'd never turn it off. But it's way too much of a performance hit, and I often wonder if we'll ever optimize it to the point that it can run as efficiently as other settings that we now just take for granted and put on Ultra. (Like Anisotropic Filtering.)
Yeah people view raytracing as just fancy reflections or extra shadows but the Global illumination with the proper light bounces, AO and actual light sources is the real game changer. Less games have implemented RTGI since its a much bigger change to the dev process than adding on rt reflections and such but I hope the use will be far more common soon.
Like once you learn about good (or atleast pleasant to your ear) audio, you can't help but notice how bad cheap speakers are.
If you are able to spot the difference in quality of lighting, then you know that ray tracing is amazing.
If we just kept pumping framerates up and forgot about quality innovations we'd be playing at 700fps on displays that can't do anything near that, looking at games like WoW or CS source. Though, I do wish that the fact of life didn't push for fidelity at the limit. Like 15fps on decent gpus each time we get something new. Gpu developers can only do so much to make a new tech viable in the early stages but I wish each release of tech was 60fps minimum within the first year.
Case in point, Minecraft ray tracing looks incredible, and the game is blocks.
Ambient occlusion is a massive thing for visuals that most people glance over. Out of all RT techniques I think it's the one that improves the scene the most (relative to cost), SS-based AO is just bad, it fails constantly near the edges of the screen and it's impossible to ignore once you see it
Make this a regular series! Hot takes w/Linus! I see the potential for a juicy sponsorship deal too.
DBRND?
no its just waste of time watching twitter trolls posting shit
Yeah, I enjoyed this one.
@@mfatihy70 Well then you don't need to watch it
Hot Pockets!
That apple thing hits hard. My wife was guilt of it when we first met. She would gladly compare her $1500 macbook to $250 walmart laptops without a hint of irony.
Everyone I know does that it's absolutely mind boggling
It's how Apple has conditioned its rabid fans - to blatantly commit logical fallacies and do anything they can to make Apple look and sound good. It's also how cults work.
I do it too. But I do it in jest. Never serious about it.
Thing is it pretty well holds true for everything under say 1200 bucks. The macbook air at 999 with an m1 and 8 gigs of ram is going to beat all but a few competitors below that price point and even some above it. Yes its stupid to compare at 300 dollar laptop to a 700 to 1k laptop, but when you go buy a 1k dell laptop usually you break even or even come out a head even so in favor of the macbook air (it wasn't like this a few years ago the m1 changed that, but now it very much is). Apple isn't really charging out of spec for their machines, there have been times in the past when they have, yes, but right now the only space where they are getting killed is gaming, and thats largely due to their lack of API support. If they opened things up just a bit and let vulcan run on their systems and helped the devs behind it, it'd likely be a different story.
@@mizinoinovermyhead.7523 If you mostly do productivity tasks that favor the M1 then sure. If you game then there are lots of cheaper options that perform massively better. If you do a mix of media consumption, gaming and light productivity, the other options are still more attractive as the windows ecosystem simply offers you a much bigger library of everything.
I bought a screen light bar a few weeks back. Im with andy on this one, 100%. when you set it up right the screen is not affected and i love having light on my whole desk. you should really try it
For the EV's and walkable cities hot take, you're right that complete change back to walkable cities may never happen in North America, but the reason you don't have even a coffee shop within walking distance of your house likely has more to do with zoning restrictions prohibiting businesses from existing there rather than a lack of demand. Reconsidering the norm of single-family zoning and encouraging mixed use would be a huge step in the right direction. And then you might get to enjoy a coffee shop a 15 minute walk from your house :)
And less people would drive there, which they might liko walking. Then they would ask for better sidewalks or paths, then a shoe store might pop up. Then bikes with a rack might be a good idea once a local grocer comes along, then a small bike shop that does in-house repairs. Then someone works frome home, sells their car, takes the train on a vacation every few months and says "this is the best thing that ever happened! It has saved me money, I'm less stressed on the road with my bike, I'm in the best shape in 15 years, and I have tons of time not stuck in traffic!" Then all their friends try it. In 25 years you have a walkable neighborhood that has extreme housing costs because it's so "favorable" that 5 other cities try it. A majority of the people I talk to think that more infrastructure for less cars is a good thing, it just needs a spark at this point.
@@byronday8696 exactly
The best time to plan efficient cities was 100 years ago, the second best time is right now.
After the pandemic and the riots of 2020, I think we know it is safer to live in rural areas. Living in cities isn't safe. EV's are also much harder on the environment and largely powered by coal plants.
Do you know when in the video this was discussed? Could you provide a time stamp?
This should totally be a long running series with various of the more tech-y people at LTT, with a irregular upload schedule to avoid too many fabricated takes for people to get into the vids.
Love Linus' "wtf" reactions to some of these 🤣
The console peastant quotes series is pretty good
Anthony
He's only stereotyping that Linuses can rant, see: Linux creator, Linus Torvalds 🤣
Hey Linus, I think it'd be awesome if you could start this as a regular series on your channel and further more dedicated to debunking tech misconceptions of users and providing accurate info. It'll be super helpful for viewers and strengthen your channel's credibility. Keep up the great work!
I can see the title "sh!t tweets say"
"Correcting Twidiots" - Need this series!
This would make a great series!
Now this is a w take
22:11
ugh, people that say this don't know ANYTHING about living off creations and doing freelance work
putting words into a generator and getting soulless stuff that has no knowledge of basic forms (mainly anatomy and text) doesn't have the same effect of someone putting effort and passion into something unique, and art is all about having a soul being put into a creation, and the fact that these people are feeding our work without our permission to their AIs without any compensation and companies firing creative folk (mainly artists, writers and voice actors) with replacing them with something soulless is gonna make the world more look like a dystopia with everything having no passion, along with the general issue of the AI being fed with innapropriate stuff and, in consequence, being able to generate innapropriate or down right criminal stuff, which HAS happened before.
we creative people aren't exploiting our creations for money, we are fighting for our own works' rights and we getting our hard work stolen to be fed with something that makes souless stuff and stop a potential generator of innapropriate stuff from spreading. by hiring real artists, you are giving the chance of other fellow human beings to get money while doing something they love, and in return getting something that has passion and soul being put in.
I'm hooked. Do more of these, Linus. Quick, informative takes on a wide swath of topics, with great humor, too.
Iirc this is their test run for the react channel they're planning
Except he's wrong. Lightning can do USB 3 speeds. USB-C can do USB 2.0 speeds on a lot of devices.
I don't care for motion blur in most games and it's usually the first thing I disable, however in racing games especially in the ones where you a supposed to go really fast (Grip, Red out) it greatly increases the feeling of speed. No its not going to make me a better driver, but it helps with the immersion of going so fast you cant see what's around you which makes those kind of games feel more fun.
The newer Forza games have a function similar to this visually, but it's done without motion blur, instead using some other processes to slightly tighten your field of view at high speeds, motion blur being on makes it look like a smeary mess instead, I think they somewhat conflict.
Yea that’s the only time I like motion blur. Making it look like your zooming is nice but everything else is gross
Ew
Ok, but you get the exact same effect with camera shake if the dev is smart enough to implement that. Forza horizon 1 is a perfect example, you have a really good sense of speed contrary to modern Forza games.
EXACTLY
After using discord for years now I must say I agree.
I hated the user interface at the beginning but the incompetence and inconvenience of competing alternatives was almost unbelievable. Also FREE helped a ton of course.
Most gamers now a days don't even know what TeamSpeak is and it's for a reason
TeamSpeak and Ventrillo , let's gooo haha
Yeah, bit sad so many other companies lagged behind in innovation and functionality (cough.. New Teamspeak 5 interface, they even skipped 4..). But there was a few trade offs moving to Discord like lack of local hosting, giving up data and bit higher resource usage.
Funnily enough I'm still currently hosting an Aussie TeamSpeak Server as a number of our US friends are lets just say unwilling to move to using Discord on a daily basis. Personally I couldn't help but to be slowly pulled into Discord for daily use, Simply due to the usefulness of streaming game/screen to others! but then things like bots, better message system etc helped too.
Me and my group have been using teamspeak since 2014 and we've no reason to change. The audio quality that isn't 'locked' behind a paywall is a no brainer. We only use Discord to screenshare and nothing more.
and now discord continues getting worse with busywork for the sake of busywork or just blatantly taking themes & QoL plugins from BD lol
@@platele Same, I just host a Teamspeak server myself on a Raspberry Pi. We dont need all the crap Discords offers, we just need a way to speak to each other in high quality and low latency.
As someone who used a smartphone with a physical keyboard (t9 of all things)I can honestly say they are better. Special characters come down to how well the keyboard is set up, and Samsung did a bang up job with this one. I've had this phone since 2017 and type super fast most of the time. Love my physical keyboards.
I would 1 million percent take my old blackberry bold keyboard over ANY touch screen keyboard, any day. I hate tough screens for typing.
Touch screen keyboards would be better if these fucking mega corpos put some effort in and developed in-house implementations of multi-touch swipe keyboards. I suggest looking up and (if you can) trying out Nintype. It's sadly developed by one guy who has (as of right now) moved onto other projects AFAIK, so it's not being maintained anymore, but man, using Nintype is an absolute revolution, and I am genuinely BAFFLED nobody has picked up the idea.
'Except there's other f@~%&£g buildings!!' from behind the camera had me in stitches 🤣
that one Max is a nugget XD
im conviced that max guy is just rage baiting.
@@krisvaras7801 he actually believes that stuff sadly
@@krisvaras7801 Max is the typical techno-optimist who is just too naive
Ive never been an Apple fan at all, disliked most of, if not all, of their business practices and never owned an Apple product except for a few phones, but honestly I sort of agree with Max's take here. Sure, Apple have (or had?) a monopoly over their own phone software, but despite what Luke inplied, there are other "buildings" since no one is stopping you from doing exactly what I did and switching to Android
Having had a shoulder injury, a split keyboard is invaluable because minimizing the travel of the right hand from the keyboard to the mouse is a huge deal. I still have major shoulder issues in large part because of the huge amount of built up strain moving my right hand back and forth. It's not about the angle of the wrists, it's about supporting the arms and shoulders, and an ergodox style split keyboard gives me both.
bro just get a better shoulder
Have you tried using a trackball?
Samsung, and I'd imagine most Android phones with larger screens, has a split screen option for the keyboard in landscape mode.
I'm 6'2 though so my hands are big enough to reach every point of the screen so I absolutely hate cramping my hands to use it.
Ergonomic keyboards does have their use, especially among people who have some sort of injury. My main gripe with them is that not one is alike another, so every time you switch you have to spend time getting used to something new. Meanwhile, all regular keyboards are pretty similar, especially mechanical ones.
For the most part, people without injuries just doesn't need ergonomic keyboards, as there are numerous other things you can do to avoid long term injury, like stretching once in a while, changing your position, having a proper desk and chair, not sit with the arm resting halfway on the desk (Which is how I got carpal tunnel back in the day. Thanks corner-desk), etc. And there aren't a lot of mechanical ergonomic keyboards out there to begin with, which are just superior in every way, and the ones that do exist are expeeeensive and/or not suited for gaming
@@Excludos As the happy owner of a pair of ergodox ezs for work and home, I absolutely agree 100% about nonstandard ergonomic keyboard layouts and expense. I like them a lot, but I'm not going to lie and say they aren't expensive or that the ortholinear keyboard doesn't have a learning curve, but it was worth it for me, and I do think that overall it strains the body less, so I'd support that becoming the standard.
9:25
1. You can’t forget to charge wired headphones
2. Wired batteries will never go bad
1. Yes.
2. No. I've never had wired Earphones last longer than a year at most just because they don't have batteries to fail doesn't mean they last any longer than wired headphones
@@dougalbadger4918 my last pair of earbuds (wired) lasted nearly 2 years before breaking. they broke because i forgot i was wearing them under my jacket and the right one got flattened in a mosh pit (left a nasty bruise on my chest too), so its not exactly fair (and the left one still worked perfectly)
@@dougalbadger4918take better care of your earbuds and/or buy quality ones. I suggest the KZ ZSN Pro which are cheap and high quality earbuds. Don’t just buy whatever you see at a gas station or Walmart.
Motion Blur is a lifesaver for low framerates, I am SO glad you emphasized that. Hardcore or even, like, just core gamers won't be okay with 30fps regardless, but if you have an old system that you just can't afford to upgrade or something like that, it makes it "playable".
But like, to suggest motion blur as a "bonus" feature? Nah. I've heard some people compare it to bloom like "it's personal preference". Okay, ya, that's technically true. If there are people that like motion blur regardless of framerate, then it's clearly a personal preference.
But as far as I can remember, motion blur was designed to make fast-paced scenes look better when running at, say 24fps or 30fps. Beyond that, idk...
Unionizing over a screen light bar is the best reason in the world to fight for your employee rights. #GoAndy
man...gave me flashbacks on having to educate friends on why their $1000+ Macbook was so much faster than the $300 base windows machine they upgraded from
🤣
also...the lightbar/union section was gold!
or iphone 13 people comparing it to samsung s5 or s6 saying how much better it is lol
@@ademiravdic but comparing the iphone 13 to the s22 ultra, the iphone is still better no?, it has better battery life, it has a better cpu and it lauched at 100usd cheaper
@@searic3203 No. Unless you're already in the Apple ecosystem. Personally, I don't even understand in what world iPhones even make sense. Just a horrific jail if you don't absolutely fanboy over every stock app. Can you change than stock phone app already? SMS app? Camera app? Launcher you def can't. If they weren't forced to, they wouldn't even allow other browsers.
@@esaedvik you’ve had 3rd party options for all of those for years 💀
25:17 is actually pretty hilarious since one of the major criticisms of the 296GTB is that the dash loses a lot of it's functionality specifically because they have tried to bundle in the dash and infotainment. You lose half the dash functionality when trying to use maps or android auto/carplay. I don't think touch screens everywhere is a good idea, but having a dash for dash things and a screen for maps/music etc is a system that doesn't need to be changed for the sake of change.
That's the exact reason I haven't bought a 296GTB yet. The only reason, honestly, nothing to do with money, nope, just the infotainment
I don't understand that take either. "Know what's better than being able to see more at once? Seeing less!". One example I could agree with is the screen in a Tesla model 3: there's nothing like the immediacy of a knob or button to control media, maps, AC, etc., and having a large HUD with some physical controls to at least supplement the center screen would have swayed me
I think it should be completely opposite. A digital dash always looks rubbish compared to analogue dials. I'm yet to see a car with a high enough resolution or that doesn't use some crappy style. Infotainment screens are fine, but a screen for speed and rpm is just stupid
@@jako1234567890jako The aftermarket makes some pretty good ones for race cars and such, but yeah, the ones the big car manufacturers use are fricken ancient tech.
Also, having a separate screen means I can delegate GPS and playlist duties to the copilot while I focus on breaking the car.
Motion blur is nice when you use it very lightly on key elements. For exemple, Wreckfest, a racing game, mostly uses it just a tad on the racing track. It gives a nice impression of speed and smoothness without impacting clarity.
I legitimately want more of this, it’s like everyone gets smarter the more this short and gorgeous man talks.
And. Short *and.* The two are not mutually exclusive. ;-)
I'm not sure which company it was... but I read an interview with an executive (the company was working on acoustic shock absorbers at the time I think). The comment about reviewers seeing more products reminded me of something from the interview. The exec would hold job interviews at a moderately remote location where people would drive out to. He'd casually ask them about their trip, and the car they drove. He was mostly interviewing experienced engineers, so they usually were driving fairly nice cars- Mercedes, Lexus, BMW, etc. It was a trick question. Sometimes they'd brag about how great their car was. That wasn't what he was looking for. He wanted the guy driving a Lexus that wasn't happy with a couple small things about it, like where the cupholder was or the radio controls. He wanted engineers who were obsessive about fixing every little thing.
As for fixing our cities in North America... it can be done in phases. The next time a developer in your town wants a variance to build a corner store in a suburb, or an apartment complex, don't jump on the NIMBY train. Vote to fund more mass transit, even if you don't use it... if you build it they will come can apply to mass transit too. Fight for bike lanes. Try to get the setbacks required for properties reduced a bit. Try to get even one extra floor allowed in zoning. Allow duplexes. Vote against new lanes for highways.
It's kind of like planting a tree... you may not get all of the benefit of it yourself, but your kids will.
(i'm from eu, but) If they could get zoning laws changed in NA I think a lot of people in different professions could do a lot of good. But currently it seems really hard to get beneficial work done city planning wise in NA. But some places are improving and I hope the best for you all!
What is your view of "fixed"? Amsterdam? Do you understand why that won't work in Canada/U.S.? Do you even know about forced desegregation busing forcing families to the suburbs in the first place? No, we won't let you chip away at suburbia.
The transition to walkable cities starts in the downtown core, not in the surrounding residential areas. Langley in particular has a long ways to go, but it starts with replacing the surface parking and big box stores around 200th with multi-family residential and local small businesses.
THANK GOD someone said it! I wasn't expecting Linus to roast the guy and not urban planning politics! I strongly suggest channels NOT JUST BIKED and STRONG TOWNS.
Also, the change comes from zone reform, and things like allowing small stores (like coffee stores) in residential areas. Also, narrower streets, with protected bike lanes and sidewalks so CARS CAN'T SPEED THROUGH RESIDENTIAL STREETS AND THEN BLAME KIDS FOR "SUDDENLY RUNNING IN FRONT OF CAR".
EDIT: Also not like the US is any stranger to bulldozing neighborhoods for infrastructure...
@@arahman56 its more a scocietal reform tbh. NOT JUST BIKES made a good video recently abbout the overly heavy SUV usage and how nonsensical it is. roads are costly and thus are usually build out of necessity. and since basically everyone in the US now drives a big ass car that needs 2 lanes, obviously roads need to be build wider...and people would most definitely get angry about narrower roads and only complain if you start there instead of the other way around. get the population to drive smaller, more practicable cars again and you dont need to build big ass roads any more.
@@mr.hanfblatt9152 We could start by requiring a new class of license for these oversized death machines...
@@arahman56 The US highway safety institute has been pushing for more regulation on trucks/SUVs for a while. Not really new class of licenses, but more safety features on vehicles over a certain size because they can't stop killing people in what would otherwise be mild fender benders. People in trucks regularly slam into people because they have huge blind spots in front of their ego machines.
The discord one was the hottest take for me. I used Skype with my friends for years and was constantly looking for something else because the audio quality was awful, connection dropped constantly, practically no noise cancellation, and almost no customizability with individual volumes and ringer volume and such. It might've gotten better since then, but when I found out about discord and used it for the first time, it was like the clouds parted and the storm let up
I'm so glad for your RT take. I've worked with Blender for nearly a decade now, and It's amazing how much time and effort of making game assets is faking and baking RT effects into textures, maps and models. If my time and energy could be focused on the lighting, materials, and style of my art without having to spend so much time figuring out how to make them look right in a non-rt engine, my life would be so much easier.
Completely agree with you, but I really just wanna say I find your username hilarious, don't mind me.
@@Naokarma SOYLENT GREEN IS PEOPLE
ITS PEOPLE
Even if raytracing in games is gimmicky and never becomes all that useful, raytracing for digital artists will keep dedicated raytracing hardware a marketable advantage for a long long time.
@@reaganharder1480yeah, also if the tech evolves, why the fuck not use it if it gets really good and affordablw (my guess is in the 7 year mark maybe,)
You're right, but the issue with that take I think is that OP framed it clumsily. If you have budget constraints, performance generally trumps graphics. I think that's what he was trying to say. I don't think he meant to say raytracing is not worth it in general.
For the Nvidia one, press ALT + Z and open the performance menu. You can actually change power and thermal limits. You can even have a sort of auto overclock feature that strictly follows your preference. Very useful
Not mentioning Ansel
@@GIBbeerDST remind me again what does ansel do? All I remember is the pascal launch with super resolution screenshots on supported games
Came for this.
@@smol_yote Isn't Ansel the stop-time free-roam camera system or something? It's for screenshots, yes, but doesn't it take advantage of the in-game environment? Like controlling lighting, camera effects, etc.
I can't be bothered to watch the whole video. What is this comment referring to? :D
Please do more of these Linus, I don't think you get enough credit when it comes to your knowledge and experience, especially if you look at the comments back on the Brian the Electrician hoarder video a lot of comments were genuinely impressed about your off the top knowledge on 15-25 year old CPUs and the way you were just rattling off information about them. I think videos like this are helpful to the community as long as they are ok with being called out and disagreed with in the polite and respectful way you do it. The only other place to really get to see you go into detail about your ideas and thoughts on community hot takes is maybe during the Wan show merch message responses but usually you guys have to somewhat rush through those because there are so many. I really think this should become a staple series on the channel, maybe like monthly or bi monthly, idk just a suggestion.
Has everyone forgotten about the big issues with random people joining skype calls that you or nobody else had any connection to? They were straight up able to take control of the call and mute or disconnect others and such, and not only that they were able to steal personal information stored unecrypted off of your device. That kinda scarred the gaming community (especially those of us young at the time) and we were eager to have discord with better security, ease of use, and stability.
For the motion blur, i'm a simracer.
And motion blur ( combined with other things ) helps build the sense of speed.
I can agree it doesn't really add anything positive for a shooter etc., but it has it's uses.
This is the thing about motion blur being bad. It's not the motion blur itself, but how it's being used. The effect of speed that you would call as motion blur is relative to the distance travelled with a point of view. The effect of motion blur in video games are, almost always, a generic effect of mixing rendered pixels based on proximity with a flat linear motion.
There's a couple of technical reason why video game's motion blur is bad and will stay bad for a long while if not forever unless the whole tech changes.
To have proper motion blur in a video game, you basically have to generate multiple layers of rendering separately so that you can overlay the layers that are supposed to be blurred with others that aren't.
As an example with a racing game when motion blur would represent speed:
Currently, the motion blur affect the background as well as the inside of the car and is triggered by even just moving your view around. This is because the motion blur is managed by the camera in 3D space. For it, turning your view 45 degrees in 1 sec is equal to moving 200m/s, but just in rotation instead of velocity (movements).
The proper motion blur from speed would have to be related to the speed at which the player is moving, while factoring out anything that moves at the same speed as the player (like the car's body, other car around moving at the same speed, etc.) while also keeping a clear focus (focal point) so that when you look in any direction, you see what you're looking at.
To do this with current technologies used in game engine, the number of things required to implement that kind of selective visual element is quite complex and demanding.
Sense of speed is exclusively a FOV thing. if you don't see the braking points to your side clearly, you have a huge problem.
@@creationsmaxo motion blur on shooters is fine
I *HATE* sim racing with motion blur. That’s with a three monitor setup (on a wooden rig i cobbled together. Please don’t sneeze on it, it’ll topple over)
@@creationsmaxoper object motion blur is pretty common now. The same motion vectors that make dlss work can add motion blur.
I'd like to see this become a regular thing. It was entertaining to watch, and in some cases informative.
There will be too much butthurt
didn't know it was that entertaining, need to get my popcorns ready next time
@@Bill_Ackman I hear lidocaine works wonders
@@gemyellow I found Linus' exasperation entertaining, as well as some of the claims some people put forth.
Can't believe I watched 29 minutes of this and still find myself wanting more😂
Yeah most of them are wrong, but the one about 9:17 headphone jack removal is right. Linus says "but you lose them" Well I had three pairs in 5 years... all of them got replaced because I wanted to upgrade.. I still have all of six true wireless earbuds, never lost any of them. The secret? Earbuds are always either in my ears or in their case... it's that simple. If you lose them that's your fault, take care of your stuff better.
Also in 2023 headphone jack has no business on a smartphone. Convinience is everything when it comes to small mobile devices like phones. I don't miss the days of dealing with stupid wires getting tangled and rounting them under the shirt. Get with the times, or just use the dongle to use your ghetto $3 walmart buds.
Even the price argument is correct, you can find china knock offs for $10, sure they are terrible, but so are $10 wired buds
Damn. Felt like 10 minutes
@@beardsntools
When they removed the jack from the iPhone bluetooth earphones were not the standard. Only few people had them in 2016.
And they were under 120/150$ they had terribile latency with bluetooth 4.0...
@@beardsntools find me a $20 wireless that is as high quality as Moondrop Chu or Salnote Zero
@@lorenzogazzola328 Some people already had them in 2012 and those who had them prefered them over dealing with dumb wires, even tho 2012 bt buds were awful. The problem is People tend to stick with old inferior technology for as long as it works, unless the push is made. It was time to move on and Apple did the correct choice, glad others followed that decision because it got bluetooth wide adoption, which means resources to innovate. Ever since that decision bluetooth has rapidly improven unlike in the 2004-2016 era.
And even if you wanna argue 2016 was too early.. well now it's 2023 and you still have some people stuck in the past who cry about the jack that isn't coming back xD The vocal minority will always complain and make it seem like there's alot of people who still want their floppy, cd and now headphone back, but in reality vast majority is happy without that old tech, or simply doesn't care whenever it's present or not and just use the latest and superior option. even Samsung has found this with their own analytics and so they removed the jack.
I don't necessarily agree with everything said here, but I totally endorse this format, I enjoy the roasting, and feel really good with this honesty and engaged dialogue with the community, even if a little spicy.
But Linus does give here a really good, reasonable points on things.
This is fantastic, would love more of this. It gives you a chance to respond and cover micro topics that you wouldn't be able to cover with larger videos. Would love to see one with Dennis (with camera hot takes) and other members with specialties roasting bad takes.
My 4790k build from 2014 lasted me until 2022. It still works fine, it was just showing its age. Upgraded the GPU in 2019, still have that GPU. Last year or two of use I added NVMe. 8 years is a good run. My first (custom) build from 2009 is still functional as well, also I had migrated the PSU from that unit to the 4790k build. I don't know anyone with a Mac that has gotten such a long life out of their hardware.
I'm still using a 4790k, although i do plan on building a new pc later this year.
The mac would just show its age age too.. I still have my Apple II works flawless , also have my old commodore 64 and TSR80 from radio shack. All work fine many decades after production but are outdated by today's standards.. Daughter still uses her 2009 Macbook pro in 2023 because it does everything she needs to do with it still. Plenty of 2007-2012 Macs in perfect working service sold second hand. You find maybe a faction of that available in PC market space outside of older business used systems that people still end up having to put money in to get where they want it.
I ran a 2500k from 2011 to 2019. Upgraded the GPU once or twice in that time, and threw in an SSD at some point
I got eight years out of my 2012 Macbook Pro. That said, the ONLY REASON why I did was because I was able to buy it used (hell no, I ain't buying a mac at Apple Store prices!) and I was able to upgrade the RAM from 4gb to 16gb. Four gigabytes of RAM didn't even cut it back in 2014. I don't know why Apple even _offered_ that spec... but hey, at least I could make it serviceable with a tiny upgrade. Eventually I replaced the HD with an SSD and got even more life out of that laptop.
The fact that I wouldn't be able to do that today is one of the big reasons why I don't touch Apple products anymore. Everything's soldered. Everything's proprietary out the ass. Need a bigger drive? TOO BAD. If you didn't get enough storage when you bought it, you are SOL. Get used to having an external drive hanging off the friggen thunderbolt dongle for the next decade.
Funny thing is, I wouldn't even get much utility out of a macbook nowadays. It's honestly surprising how much PCs and PC laptops have caught up in the media production space. When I was in school, a Mac was _essential_ if you were a musician. You had to rely on them for the build quality and low latency processing. But that definitely isn't the case anymore. Nowadays I'm running a bottom-of-the-barrel $400 refurbished HP laptop that I just picked up last fall and it has everything I would ever need. You really don't need that much horsepower to record and edit audio. Interfaces are all plug-n-play. The latency issues of old are pretty much _gone._ Yet I still hear people spouting that outdated conventional wisdom "if you're a musician, you _need_ to get a mac..." Bitch, I'm uploading 4k video streams through the modern-day equivalent of a Geo Metro and it runs just fine. Even my _cell phone_ can pair with this audio interface and lay down tracks. I don't want anyone telling me that I _need_ to pay top dollar for a mac in this day and age.
@@ConfinedSpiral-xy8qzif you use a less bloated OS then it even can get faster ;)
(Talking about minimalist Linux distros :3)
Walkable cities aren't shopping centers, actually in Europe you will find not so many shopping centers. A good first step to walkable cities starts with allowing garage businesses again, allow multi-purpose development (first floor is a store, second floor a house). One such a store in a suburb is already a massive boon to the suburb - if you can walk to a store and buy some groceries, that is a street away from your house, wouldn't you?
The issue is we don't have buildings where 2nd story buildings make sense in suburbs. Also it won't stop people from driving to it.
That's not the issue. In North America everything is just spread out too far. The entirety of Europe can fit in *half* of the US, and that's not including Canada and Mexico, just the USA. As such, the population density in European cities is just higher on average than in the US. Next, cities in Europe are *far older* than cities in the USA (obviously). Many of those cities were originally built surrounded by walls. This necessitated tight building constraints which made finding more space to build difficult. This is why many European cities can be walked from one end to the other in under an hour. In North America, there never was that issue with space. Cities could be build as spread out as people wanted. Multiple acre properties were the norm, not the exception.
To make "walkable cities" in the US, (you can forget about remodeling any existing city, they're just too big and spread out as it currently is and that won't change), then we'd have to follow similar practices as other countries. Smaller overall footprint. All the stuff like homes, businesses, etc come after that initial design is made.
@@PacMonster0 The Netherlands actually razed half their cities to make them the same kind of car-centric urban hell the US was doing in the 70s. They figured out what they did was absolutely stupid and did a massive 180 and turned it into public transit and bicycle wonderland, but it shows that with enough drive for it, it's actually possible to make it at least somewhat better if not tremendous work in a few decades and with the right determination and goal in mind.
US Cities also will eventually have to adapt as they essentially giant ponzi schemes that are desperately trying to grow in size to repay the maintenance of previously made suburban infrastructure - Not Just Bikes has a good "short" series explaining exactly the failures of US city planning, it's called Strong Towns, if you want to watch it. But yeah, on average european cities developed much more compact due to particular limitations between already owned lands and the parts within the walls of many cities.
@@Eliphaser He's right in that cities in general are a scam. But wrong as to why, which is typical of urbanists. Cities like to sell people on things like entertainment venues, a false culture. In a way you could look at a city as a really crappy amusement park, that you pay taxes and rent to for a crappy little apartment with crappy neighbors and government that pretends to care about you. In the end the arguments against living in the country and suburbs are similar to those that are against the city. Personally I hate cities, they are prisons in my mind.
@@Eliphaser I mean your example of a large scale infrastructure change was a disaster that took billions of dollars and decades to sort of fix. Just because change can theoretically happen doesn't mean it will or even should. Best solution is to just build somewhere else and use proper design principles from the start. As I said before, space isn't a problem for the USA. Even today we use a small fraction of available land. And that's even disregarding native American reservations, national park land, or land set aside strictly for farming.
motion blur in racing games is actually amazing. Gives youa much better sense of speed. also high FOV
I disable motion blur in most games I play, but I feel it's important in certain games, specially racing games, as it adds to the motion and speed experience, I think it is one of those things that I'm glad I can turn on or off, most of the time it will be off, but sometimes it's good that it's there.
Linus is stuck in the old days, he isn't aware of what per-object motion blur is. lFP4cGGXeyI
Yup. Motion blur can be okay, it's Chromatic Aberration that should just stop existing at all.
Nothing feels more immersive while playing some medieval-themed fantasy than emulation of visual artifacts of some old camera lenses. /s
@Naoya Yami Yes! I wish chromatic abberation would die in a fire! I looks so bad, I just don't understand why a lot of games won't let you turn it off...
Yup I was going to say motionblur is actually useful in racing games, it helps give a sense of speed which makes it easier to judge braking distances and closure between cars.
Finally, an educated take. Gamers hate motion blur because it is usually applied globally to the game's camera and not per-object. Removing motion blur entirely actually makes a _more_ artificial image.
As a game developer, raytracing is an incredible, useful tool for game development. It makes lighting incredibly simple and a breeze with proper implementation. You can cut your lighting team by half sometimes, depending on the project needs.
also neat to visualize baked light before you hit the bakery, even if raytracing wont be used in the final playable product, it can speed up so many creative processes.
It's kind of scary to think that a writer could say the same for GPT-3. It makes writing incredibly simple and a breeze with proper implementation. You can cut your writing team by half sometimes, depending on the project needs.
Sucks that mainstream hardware isn't catching up due some companies' greed.
Im not planning to buy a $1000 gpu, sry
@@BaldMancTwat I work in Machine Learning and that was my first thought as well. The Ai that are coming out will make ChatGPT look primitive by comparison. Check out a channel called 2 Minute Papers for some examples.
Love videos like these. So many "techy people" think they know it all and as much as they want to know everything... no one does. Keep open minds, do your own research, and never stop learning!
Alot of these were contrarian for the sakes of being contrarian
This is one of the most engaging and entertaining Ltt videos for me in basically ever. More of this please
This was a very entertaining video. Please do more of these. Maybe like a monthly series?
22:05 i really want to add to this:
I saw a lot of japanese illustrators whose art was stolen and used for AI art training, to then be sold on a market for the same price or even higher than the artists' commission prices. It sucks seeing my favorite artists' entire art style get stolen. I can't think of a way to solve this problem but if AI wants to stay in the creative field, this problem needs to be solved somehow
They were sold at the same price because getting AI to work and integrate nicely as a commission tool actually takes time and effort, which might shock you as people always like to say "it's just a button press" but that's just how it works. In the end it's just a tool that is available for artists to use, and artists still have full control over the final results.
Also obviously learning is not stealing. People think it's stealing because they refuse to understand how these AIs work and cannot comprehend how the AI might be learning differently than human but still being capable of doing so without copying the original works.
There was just the first Japanese award expo with a cash prize for AI Art with some amazing pieces displayed. ARTIFICIAL INSANITY was a particularly good piece. There is not a unified view of AI Art in here or in Japan, and some professional artists are taking to it quickly to accelerate their own work.
It is a tool, and it will not go away. Adobe just unveiled their own AI art model that's going to be part of their suite, and is all open source and licensed art.
I use a model called Mitsua Diffusion One that is a public domain model, all CC0 images.
Lastly, there is no way to stop people from training their own AI on anyone's style. The technology is open source and publicly released. You could grab 10 images of someone's style and train any model on that style or character privately. If you can see a picture of it on the internet, anyone can train a model now.
@@voidmain7902oh really? Try convincing me spending hours perfecting key words requires more effort than months if not years of learning about perspectives, textures and shading
there are several problems, I think, so it helps to be clear. Artists, or anyone, starving because AI reduced their income is a problem that needs to be solved. Artists leaving the field because they can no longer support themselves is a problem that needs to be solved. Fraud, specifically selling AI art while claiming it is not, it a problem that will need solving. AI "stealing" art styles is not a problem in and of itself. AI producing value with less human labor is not a problem. And make no mistake, AI will take over where it is profitable, whether we solve these problems or not. Economics usually wins.
" japanese illustrators whose art was stolen" And they stole it from somewhere else, and they stole it before them etc. Try drawing anime/manga without having ever seen it before. Same for AI.
I've actually found an an alternative mounting method for those screen bar lights that makes them more useful. The one I have clips perfectly into a standard sized shotgun microphone clip. From there I can throw it on any boom arm microphone stand and move it around wherever I need some extra light. It's been quite useful as a work light for soldering PCBs as I can position it reasonably close without it being in the way.
I actually did Something similiar, but with a cheapo ring light and a fan behind it, to suck solder fumes away
I bought a xiaomi light bar back in the day, and mounted it, but have never had the problem of it reflecting off my screen, so i really dont understand peoples issues with them. i guess many arent designed properly, but getting a good one that works is great.
thoroughly enjoyed this, make it a series please!
Slightly cooling off the motion blur take
In racing games it *dramatically* increases the sense of speed which makes it a far better experience, rarely do racing games actually make you feel like you're going the speed that you are actually going and motion blur helps a lot with that
the ONLY exception
Agreed. It also can help make driving games look better with lower detail settings, and provide a seemingly smoother experience on lower framerates. For most other games, however, it does suck.
Exactly
all games should come with sliders for blur amount. I had to drop way too many games cause the blur was too high and just disabling it was not the way to go due to fps being too low..
Motion blur kind of makes a game more cinematic. In cyberpunk I enjoy the world more with motion blur and 90fps instead of of seeing everything sharp and crisp the whole time. Of course only when exploring the world not in a fight.
I literally burst out laughing when he said the bit about how "MacOS is dog$#!7 for [professional engineers]"! Right you are sir. 👍👍
This is funny because a friend of mine runs an engineering company and she and her employees all used macbooks. She had to get a windows laptop just for one piece of software that Apple did not support 😅
@@LaceyArtemisare they software engineers? It really depends on the professional. Software engineering can easily be done on Mac and Linux and many coders actually prefer Mac due to it being Linux like but with better support.
Also with a modern MacBook Pro you’re gonna get a decent laptop. Whereas often a software engineer like my dad gets stuck with the laptops the business teams use which are super underpowered.
@@tanvir.m85 No doubt. I work with Ansys, and it's unlikely that it'd even boot without an Nvidia GPU installed.
@@tanvir.m85 they are actually all P.Eng so yes professional engineers and they deal with schematics for assembly lines and such. definitely not software engineers.
@@LaceyArtemis Great if it works for them but most CAD softeware, much less more specialized things(like Ansys that someone mentioned) barely work(if they boot in at all) with Mac. It just isn't a viable option most of the time.
6:15 Yeah in theory eGPU is good, but even if you're rich it's still not a good solution in most cases. Thunderbolt implementations seem to vary by laptop, and I've tested enough that I wouldn't recommend a Thunderbolt based eGPU setup to my worst enemy. When it works, it can be good if you're cool with leaving some performance on the table vs just running the graphics card in a desktop, but there are so many other random problems and instability it's just not worth it. Maybe with Thunderbolt 5 and more bandwidth it will hopefully suck less.
agree 💯. I was daily driving a laptop with a 1080Ti eGPU via TB3 for a year a while back. Not for gaming, but video editing and rendering. It was great when it worked, but in 8/10 cases there were weird issues. Also, every small driver or software update had the potential to just break everything.
Great in theory, but that's it.
Really? Would it be cheaper to get a mid-level laptop and high-end desktop instead? I travel with my laptop but only play games at home so I assumed it could be a path to look forward to.
I don't think it's ever gonna become a good user experience. There's just not enough people with the money and need for this solution for companies to justify putting in the necessary effort.
Just like SLI and Crossfire was always reserved for the tinkerers. It's not a mass-market compatible solution, thus they won't implement easy usability for the masses. There's no incentive here.
@@Magmagan depends, problem with gaming over thunderbolt is bandwidth, pcie has more contacts and lanes directly to the CPU and memory, thunderbolt goes from the CPU and memory to a terminal, to a cable, to a terminal and to the GPU, never used one but Id imagine reduced responsiveness and lower frames, trying to run a 3080 of thunderbolt would leave performance on the table, running an Rx 6500xt probably not as much if anything, and most of the down sides wouldn't actually be perceivable, casual gamimg would be fine and mostly a plug and play experience, 'competetive' wouldn't be the same although that's mostly rubbish imo, human response times high on adrenaline only hit around 15ms, so cap the fps and let the GPU render frames quicker as opposed to more and you'd be fine, the negatives are things like cost and software, software doesn't usually just work so some tinkering, but the less you mess with things the better, I'm confident in saying that almost any game will run on something like a 6500xt 6600 at 1080p and many at 1440p, I wouldn't bother with very high end cards in both a laptop or as an egpu, too much heat, power and the cost is extortionate for an experience that a far cheaper system could provide, long winded paragraph but I don't like short and sweet, computing is too expensive to tell you it's simply good or bad, it's better to understand and make the decision yourself, it's your money and your environment, egpu would be good for me, but then my set of games and lifestyle could be entirely different and I hate others simply giving yes or no, I've tried to educate you from my knowledge:)
This. I've been daily driving a laptop (Dell XPS15) with an eGPU for a year or so now, mostly because I move around a lot for work, and gaming and streaming on a laptop like that just isn't a smooth experience.
With some tinkering, it does work, but it has literally never been a smooth experience. There are weird issues when unplugging the eGPU that my laptop refuses to recognize its onboard GPU, or if something was using the eGPU, it can randomly crash. For some reason, it also insists on charging via the eGPU, even with a regular charging cable plugged in, but then it *complains* that it's charging at reduced rate (because the eGPU only delivers 100Watt and the laptop takes 120Watt). Of my two XPS's, one only recognizes the eGPU if it is plugged in before I start the laptop, while the other seems largely fine, but sometimes does not recognize the eGPU unless it's plugged in after loading Windows.
Did I mention that it only works on some USB-C ports but not others? And that it is extremely picky about which USB-C cables will work?
Is it better than gaming on the laptop directly? Yes. Does it make it easier to connect multiple screens? Yes. But as soon as I settle down somewhere, I'm going back to a regular old desktop. It is far too much of a hassle. And if it's this difficult with top-end laptops with good Thunderbolt support, I can only imagine how it is on other machines. My wife's Razer Blade just flat out never recognizes the eGPU for example, even though it's a Razer eGPU enclosure.
Was playing Doom Eternal a couple weeks back. Was getting up close on some random computer screen or something, seeing if I could make out the text. Noticed a familiar shape reflecting off the screen, immediately turned around and killed the Cacodemon silently sneaking up on me that I had somehow missed. Was awesome. RT has plenty of potential gameplay benefits like that, being lighting, shadow or reflection-related. Whether devs take advantage of that or not is another question.
I do think that capping one's frame rate does make sense, at least for certain applications.
For example, as a laptop gamer, I do it as it saves power and thermal headroom. So when a more demanding scene comes along, the GPU can use more resources to render that one at the same frame rate.
exactly, I often cap my fps on my laptop to prevent it hitting 80c because once it does, intel turbo boost seems to deactivate/thermal throttling and wont come back for some time. If I limit fps, it can stay under that temp for longer (sometimes indefinitely) and the performance is so much more consistent.
If I take gta 4 for example, some interior spaces can go up to 70fps! but as soon as I step outside it drops to about 35ish, and there's random areas of the map that run in the 40s. It's distracting to go from 70fps one min, then immediately drop to 32, the back to 40 some other place etc.. So I just cap it at 30, so it doesn't matter if I'm shooting cops, or speeding around or walking on the beach, controller response will be the same no matter what. and its not only gta4 that can have moments like this.
and a friend of mine with a 12900ks and rtx3090 was telling me how his cpu is often at 100c or near that, I told him to turn on vsync to cap the fps and his temps dropped by like 20c (he was still running at 144fps in a non competitive game)
it just depends on the hardware and or games
@@A_Chocolate_Cookie Try messing around with 45fps~
I sometimes do it so that I always have a consistent frame time latency, helps with rhythm games or games with lots of specific inputs required.
Also, if you play certain games that have FPS dependent engines, ie. Fallout and Elder Scrolls. Letting your games run at 200+fps just make them unplayable.
Hearing a business owner and founder say "if a union is necessary, i have failed as a business owner" is very refreshing to hear, but unfortunately there are multitudes of businesses don't share that same sentiment and need legally binding consequences to ensure their employees are properly cared for
Yeah if linus doesnt suck thats great but its about the workers who have bosses that do suck
The issue is that many unions also cause so many issues that many people just seem to ignore. Look at the state of policing, most sport refereeing, and so on. Employees are just as corruptible and ill-advised as employers. At the end of the day, like everything, both sides on the issue are self-centred and rarely willing to find the middle ground solution
It's not refreshing to hear bc unions are the bare minimum. I get the sentiment, but collective bargaining via union is great a way to minimize even many subconscious abuses of power and ensure you can do more for your employees.
Not just that, but there's also the power imbalance between you and your management that will discourage most employees from bringing up issues, even if they are open and welcome discussion. It takes a certain amount DILLIGAF energy in an employee to have the confidence to broach even trivial problems with their management.
@bruv It is also a great way to bankrupt businesses and protect incompetent employees... People just seem to ignore this.
For the frame rate unlocking take, if your worried like I am just cause I use a stock cooler about temps you can always cap it at 2x or 1.5x your refresh rate as that will always work well without overworking the pc to get everything it can
upgrade bro@@seigeengine
@@seigeengine jelly
An Addition to the Infotainment discussion. I drive a Mercedes C-Class W206 which has a huge touch screen in the center but I figured out that while driving I miss the touchpad of the the predecessor a lot because in my experience it is much easier to interact with while driving
Please do more audience participation stuff like this! It was fun!
This needs to be a series. Weekly.
Hard agRee
Yes. Just like JxmyHighroller with basketball/sports.
y e s
That already exists - WAN Show!
myabe not weekkly, but quarterly maybe
I think Sabrent made the perfect moves. They proved that their budget-ish massive capacity drives were solid so they were always a choice on top of whatever base brand a given maker offered. So when people found issues with Samsung, it was such an easy, acceptable change. Bravo.
i like motion blur in specifically racing games, makes everything feel faster
Make this a series. Maybe weekly hot takes.
I would say Bi-weekly or monthly to really let the spice build up for the takes and get some good ones
Hot take: Noctua colors are hideous.
@@elusivelectron Not really a hot take everyone thinks that brown and tan is gross lol gladd they came out with the black versions for some of there products
i loved the video but if they make this a recurring thing this will just lead to people saying batshit insane nonsense just for the clout of being in a video, and it will devolve into moking people that are making points they don't even think it's true and people pretending to be shocked at someone's pretend opinion lmao
Please no, I don't want this to become a trend like the "roast videos" that every techtuber does bc they don't have a video ready and want to fire something quick off.
Ray tracing is definitely the future of games, imagine if designers didn't have to spend hundreds of hours on baked lighting
It was the future of games and will eventually be... but the whole industry stalled cause supply and demand for new consoles and GPUs became scarcity and cost prohibitive for consumers. This forced developers to roll back ray tracing ambitions because consumers are still playing last-gen consoles, Switches and 3 generation old GPUs.
They will be still baking in pre-rendered lighting until the last non-ray traced cow comes home.
The thing is, that games like Doom and other horror games wouldn't exactly benefit from it
Playing Metro with Raytracing was kinda boring, because areas that were intended to be dark were bright af
They're still going to have to spend that time making sure all the parts of the level are lit up the way they want them to be, they just have to place actual in-game light sources for this to work. I don't see it being better in all or even most instances.
they don' t have to spend hours on baking lighting - it's called dynamic lightning for a reason and no, ray tracing is leaving more than 50% of the market not able to play the game.
Ray tracing has to standardize. History has proven if something is not applied by a developer, it will die off. And currently Nvidia is strong arming EVERYONE to lock them down to Nvidia ray tracing solution. And when we see Nvidias approach to problem is just throwing more ELECTRICITY at it... thats a still born idea from the get go.
for discord, i'd say the big thing isn't the user experience, it's the ADMIN experience. it's good at every level, you can create a quick server for your friends and you have instant good quality voice and persistent text with whatever rooms you want, but it also scales fairly well for larger servers and there are a lot of fine-grain controls you can get if you dig in. i have a server set up with a public jail channel and then i dole out rights to other channels depending on what i want each user to be able to see.
I disagree. I only use Discord because the user experience makes Skype look like it's from '95 and adds useful group features.
Yup, Discord's focus on servers/communities makes it much better for somewhat casual gaming.
I did run raids using TeamSpeak, I've talked for hundreds of hours with my friends using Skype and I still think Discord is just much better for general use.
And I don't even speak in 99% of servers I'm part of!
@@Quantum-Bullet Dozens? Teamspeak's free license only supports (or supported) 32 users. That's 2-ish dozen at most if that's really what you want to measure by....
@@asgdhgsfhrfgfd1170 ive never had a single issue with skype ever but it was never designed to support persistent chat rooms or calls with more than a few people at a time. Skype was interested in selling international voip service to people to be an alternative to landline phones which it fantastically failed at for many reasons and then skype never pivoted to other markets such as gamers. Ventrillo and teamspeak had the chance to beat Discord to the punch but they were an "old school" software company that was interested in selling software licenses and not transitioning to a live service web hosted model.
Removing the headphone jack was a good choice
More internal space for better specs
The headphone jack one really bothers me. You can get wonderful sounding wired earbuds for $20 (Salnotes Zero for a personal example) and they sound miles better than a majority of bluetooth options while being cheaper and much more sustainable because of the removable cables. The benefits of wireless simply don't outweigh the benefits of cheaper wired options, noise cancelling might be the only major argument.
It's like they're daft about cons. Weight, larger size or less room for proper acoustics/tuning, different BT profiles with some offering horrendous sound quality, questionable usage when they die (some cannot be plugged in to continue operation), etc.
This doesn't even include the fact that you're losing a damn port for no reason. Want to convince me removing the 3.5MM makes sense? Replace it with an improved feature like a second USB-C port.
Sony Xperia 5 IV👀
I'm holding on to the headphone jack as long as I can. The wire is proven technology.
My IEMs never asked for a firmware upgrades. Nor did the required a proprietary, Android/iOS-exclusive app with tracking built into it. I never worry about charge and the connection is never flaky (and if it was, it's probably just time to replace the detachable cables).
yeah and even then if I want them to be wireless which in some cases I do because having my phone attached to my headphones. and if I really want wireless at any point I can buy something like a FiiO BTR5 and get excellent sound quality better than I've heard from. any comparable Bluetooth headphones today including the airpod maxes
This definately needs to be a reoccurring series!
Agreed!
Yeah definitely, I think I agreed with everything Linus said.
I was fine with all of them until the 'I love motion blur' one, where I actually considered throwing my monitor (and myself) out of the window
Why didn't you :(
23:53 Well, that isn't a Linux problem that Adobe doesn't make their programs for it, it's an Adobe problem. If I see a program that has a MacOS and a Window$ version, but not a Linux one I immediately stop caring for that specific program if I find any decent alternative. If I don't, I see if there's a way to make it work in WINE or any other way, otherwise I simply ignore the software because I can't be bothered to start my painfully-slow iMac or install malware on my PC (I see Window$ as malware, more specifically spyware) just to run a program I'm not even used to.
If a program doesn't want to support Linux, I'm not supporting them. It's that simple (even though I see WINE compatibility as kinda-"Linux support").
28:30 Our company's nurse did a tour of the different teams talking about ergnomics recently. The tendency to sit with your arms on the table (or chair's arms level with the table) and the keyboard higher or even inclined (forcing wrists to be bent upwards), apparently is pretty bad and introduces strain. She told us we should have our armrests above the table, so our wrists bend downwards instead of up and that a flatter keyboard is healthier.
Bending your wrists down to type is literally how you give yourself carpal tunnel.
@@MemeMan42069 versus bending upwards?
As horizontal as possible seems the most logical position?
i thought this was common knowledge? not trying to be snarky here, but come on, do people really not feel the strain in their wrists after typing away for extended periods of time?
If the arms of my chair are above my desk then my feet will not touch the floor🤣. So either way I'm buying another ergo accessory
@excesssum I can actually say yes, a lot of people do not conscioisly notice the strain from it, especially in an age where people have grown up using computers their whole lives it is incredibly easy to get accustomed to it. Not only that, but there are people who flat out experience less strain in the same position due to typing techniques
Last one felt unfair. Lately I've been looking at a ton of keyboards because I want to make my own personal one and the thickness of a lot of them is something I noticed. There is a middle ground between thick ones and apple, and I think so much effort is put into the more traditional form factor just because its familiar.
Columnar stagger low profile choc pink 34 keys colemak home row mods gang here
Try the Logitech G815 or G915
I switched to low-profile mechanical switches a few months ago, it made all the difference
@@grzzltn I have always preferred full-stroke switches and Cherry profile keys, but the new low-profile Gaterons with XDA keys is a total game changer
Low profile mechanicals exist, look at the nuphy air ones, they are great
5 min in and its easily one of the best vids on this channel ever. Linus and co are quite wise compared to most given their collective experience, to see silly folks get learnt is funny as heck
Ish. The problem comes when the color commentary is added in. Linus especially frequently talks about subjects he knows very, very little about - makes statements that show a clear lack of understanding of the subject. Although I will say that in general I find this happens most when he is talking about things in America.
@@NightRogue77 To be fair, America is a very confusing shitshow, and I live here.
I disagree on your problem with motion blur. if you turn your head fast, there is a second of motion blur, If you wave your hand fast in front of your face there is motion blur. If you spin really quickly the world gets blurred by motion blur around you until you stop. One way I can tell something is an old game is that it doesn't have motion blur yet
At the Motion Blur approach, there is one reason which almost never gets noticed.
It visualizes pretty well the sense of speed especially in racing games.
True
I played F-Zero GX on my Gamecube connected to a big 60Hz Trinitron CRT and i felt the sense of speed from the gameplay itself without motion blur.
THE speed of the game already creates natural motion blur because my eyes have to catchup.
But F-Zero died 20 years ago and no one has played an absurdly fast racing game.
I also like some amount of motion blur, depending on the game. Sometimes it makes the game look more cinematic and thus more immersive
It is especially true for racing games. Playing a racing game with motion blur off looks extremely odd and possibly disorienting.
Absolutely. It's a must for racing games. The sense of speed is so much greater with motion blur. Competitive FPS games not so much. In more slow cinematic story-based games motionblur adds a more cinematic movie feel in my opinion. As if it was captured with a real camera.
To the 'nothing within walking distance' issue....there is an extremely easy fix. Modify/remove zoning restrictions. If there is enough demand for restaurants/convenience stores/whatever in an area, let people build them and/or convert part of their home. You'll end up with far more small family-owned businesses and that should be considered a positive thing by anyone.
Mixed zoning, dedicated infrastructure lanes(tram, bike). These can and should be included in periodic infrastructure repair. The difficult thing is the cultural aspect.
That'd help, but it really wouldn't fix anything - especially not heavily developed cities - for a long time.
@@Naokarmayou can make drastic differences in pretty short time, but even Amsterdam used to be very car-centric with massive highways and big parking lots
Also, no need for a shopping mall within walking distance.
And just expand public transport? I have a 40 minute walk to get into town yet I can take a bus every 5 minutes.
Although videos like these tends to be 2x or more longer than the regular videos u upload daily, I found myself really enjoying watching this type of content, it's just u talking infront of the camera.
It's fun. It's great. Please do more
“i think you’ve never commuted in public transport” 10 min after saying “north america is built for cars” is one of the moments of all time
I live in Europe where you have everything close to you but I still had to commute 1h to and 1h from work, it sucks no matter what you take.
@@mihair2854 what does that have to do with anything, i also live in europe? i’m just saying he’s using the same problem to make 2 opposing points
@@saiko241 I mean I agree with what you said and on top of that I think all transport sucks if the destination is far away. The only way one can justify having a car is if you need it for shopping and the market is really far away.
I think the blind spot I saw for phone reviews was when everyone gave Google grief for opting for a Zoom over a wide angle on the Pixel 4. Like, I guess every tech reviewer just takes tons of wide angle shots for videos or something, but in the real world it's usually waaaay easier to just back up a bit to fit more in the frame than it is to get a good picture of something far away without zoom
And in the world of photography, the “zoom” is only 50mm equivalent, can’t even be classified as zoom. The main cameras on these phones are already very wide, I don’t need one that’s even wider
I’m in a bunch of hiking groups and we all upload our photos to the group pages. Rarely is wide angle used, but zoom is far more common, especially for things like wildlife or a cool rock formation.
If hikers aren’t taking much advantage of wide angle, then how many regular people are?
Andy's "union strike" to Linus with the other boys was to much to handle! I literally blew food out my nose, my head still hurts!!! 😂😂😂 UNION! UNION! UNION!
And you know, even as someone who is violently pro-Union, I totally get where Linus is coming from; if he can't manage a small-ish organization and keep everyone taken care of, that it's a failure of his. 100% get that viewpoint, even if I don't entirely agree with it. Do I think 100 people is the point where a Union starts being required? No.... but it's also not far off; if his org were to double in size (which it is sure to at some point with current trends), then I'd say it becomes a necessity. Honestly, it's not even a matter of "making sure everyone is adequately taken care of" at that point, but just a simple matter of organization. I don't care how good your HR department is, at a certain scale, you're going to need an outside body to organize and handle employee disputes no matter how minor. That's just the healthiest way for EVERYONE to handle things.
@@tomshotdogs6645 AMEN TO THAT
The first step to walkable cities is bike infrastructure. It costs practically nothing compared to road maintenance, you can repurpose a single traffic lane for a pretty good bike path, you can repurpose like 4 or 5 American parking spaces into bike racks that can fit dozens of bikes, and if it's well implemented it will take a significant number of cars off the road.
Honestly I would see that as step 3 or 4, and even then it's not a perfect solution as you have issues with people are unable or unwilling to make the switch. The next solutions would be public transit, except in many places it is already overwhelmed even with having so many cars on the road. To create such a large switch would involve a complete restructure which means many existing businesses and homes would need to be torn down. Even if a small portion of those affected did not want the change, it would at minimum add years and tens of millions in legal costs before a single brick comes down. Many things become more complex when we are talking about a project which requires uprooting the status quo.
@@demon2441 It wouldn't be THAT expensive. About the overwhelmed public transit that's due to underfunding and because the US and Canada share roads with public transit. If a bus is stuck in the same traffic, no one would take a bus. This is why lightrail and bus only lanes are super important for walkable cities.
@@demon2441 bike lanes are a better first step than public transit since, as most cities are laid out right now, most things are too spread out to be efficiently linked via public transportation. Like, there's no point in taking a rail to a Best Buy that's in the middle of a parking lot the size of two football fields. Bikes bridge that gap as you could bike from the residential area you're in to a rail line or to your destination entirely. If more people started biking, there would be induced demand for more condensed building codes which would in turn make public transit much more logistically viable. Most of the infrastructure that bikes require would just be repurposing excess road lanes and parking spaces. Reduce parking and lot size minimums.
Not really. Good luck biking the 7 miles from my parents house to the nearest store, most of which is on a 4 lane 60 mph road. Half assing it won't fix shit. The first step is get rid of a lot of zoning laws that disallow mixed use, i.e. no shops in residential areas
2:47
I'm with this Stuart guy. He sees it as a hot take is because us "PCMR elitists" out there, FEEL need to suggest Samsung SSDs as the absolute golden standard and 99.99% of us will attack him for even trying to stray away from Samsung. Imagine trying to help a dude trying to put together a $700-some budget PC but all the elitists keep screaming at him "YOU NEED TO GET THE SAMSUNG EVO 690 PCIe 6.9 NVMe OR ELSE YOU'RE A PLEB" when the poor guy can barely afford it. Sure you can fit it, but how much CPU or GPU budget are you sacrificing at that point? Let's not get started with motherboards "needing heatsinks" as the bare minimum either.