Or at least that's my baseless conjecture on why she's such a meme Should have uploaded this on Wendsday but I got lazy with editing xd Contrail analysis on Sunday probably. EDIT cause I'm too lazy to edit the vid: ik Pioneers have 4 6* as well but they should be two diffrent archetypes imo (defensive/offensive split) As far as ik there is no other archetype that has 4 6* but even if Im wrong (too lazy to actually check) think we have enough 6* executors
I'd prefer puller/pusher myself for meme purposes also only having 1 6* puller/pusher when they are one of the more interesting classes in the game is a bit lame
@@DrSilvergun Would be hilarious as a Hookmaster. Gladiia? Welfare. Snowsant? Welfare. Cliffheart? Not exactly welfare, but they give you her for free. Rope? Not exactly welfare, but they give you her for free too. Almond is the only one they don't give you for free. If Crownslayer was a Hookmaster, that would've been yet another Welfare Hookmaster.
How about liberator guard? Ambushers can block enemies if you increase their block count with artifacts in IS, their block count is not set to a specific value, like with liberators and flagbearers iirc
Imo the main issue with clownsigher is HG's inability to commit. If they didn't want her to be too dps based they could've made her either defence or CC based. Instead they gave her small amout of everything. And as Supah said in many of his videos, multitaskers aren't useful in a game where every unit holds a certain niche to perfection. If they wanted her to be a 6* gravel, they should've gone all out on defence. Give her shields, dodge, status resistance, high hp, def & res, etc. If they wanted her to be CC focused then have each skill have different debuffs. Have her be able to give stun, bind, fear etc on her skills. By trying to make her do everything, they made her useful for nothing. And that's truly a shame.
Yeah, its pretty sad that they didnt give her damage, but then didnt give her utility either. 28% base chance for CC (mod3, full pot) is bad, but look at ethan. His S2 give 3x multiplier and then he got hailed as one of the best binder in the game. Look at clown, even at M3, her S2 only give 2,5x talent multiplier. Dodge% mechanic can be good with high enough numbers (Flametail S3), so why is her S1 only give 50% chance for herself while Deepcolor can give 50% to everyone in her range? This is getting even more ridiculous since we know HG is willing to give welfare a good kit. Look at Civilight eterna. Her heal or atk buff can give higher value than skalter !!! Imagine a welfare being a sidegrade to a limited 6star unit. If only her S2 give " 10s of 90% accuracy debuff field, deploy it again on retreat" and her S3 is "deploy smoke screen field, inflict 0,5 stun whenever an enemy is attacking" kind of utility...
Phantom unironically power creeps Crownslayer. His numbers are better, he has better damage, better CC, is tougher and can literally be in 2 places at once.
i was checking if she could powercreep Red with S1 (both same skill same dodge but CS has higher ATK modifier and enemy hit rate reduction talent), but even that looked kinda impossible (as Red still has chip damage talent)
"Lutonada is bad" -> Silvergun tries to use Lutonada a few times -> "fuck yeah this rat saved my life/clear" "Crownslayer is bad" -> ???? (We are here)
nah, nobody expected free operator to be texas3. but she's worse than red. 5* that was released 5.5 years ago. (and worse than any other 4-5* fast redeploy as well). clownslayer was intentionally made in the worst way possible
@@ammarbaaguRed has a talent strong enough to kill patriot, so she retains her usefulness against a much wider range of defense. Cs s1 shits herself vs defense.
I think one thing they could have done was to lean into the smoke mechanic and kinda make it like a reverse emperor's blade, where you could deploy her and she would leave smoke in an area behind for some sort of permanent buff on the map, and this would incentivize you to deploy her everywhere to cover more field, and maybe even have like some payoff for smoking the entire map, making her like a survival/defensive support frd.
I'm gonna build her in the hope that 2 years after her release Hypergrph is gonna release a module for her that catapults her from "runt of the litter" to "okay, I guess"
Looking thoroughly at her kit. Pretty much the only skill people will regularly use on CS is her S1, not because it’s a very strong skill, but because it’s the least gimmicky. What’s more, her S1 is a near perfect replica of Red S1 just with a +100% damage buff. So her unique skills are very gimmicky while her best skill is just a copy of a skill from a 5 star. I’m not a fan of Crownslayer, but it’s very sad to see how hard they fumbled her in every aspect of her existence.
When Cantabile first came out, I was convinced she was an experiment for Crownslayer's eventual kit. It might've been good for balance too, because the vanguards have kinda gimped skills in exchange for printing dp. Cantabile/Ines have a skill that can make them sorta executors, but with double the redeployment time. I guess technically, only 1 executor is a non-limited 6-star that new players might reasonably be able to roll for, so there's space for CS? idk. Thanks, Silvergun, for turning on your brain and analyzing CS while I turn off my brain and finish H-stages with my shiny limited 6-stars.
If they wanted to make a good support unit, they should have committed to making her debuffs have more impact instead of giving her a 4-second stun and an abysmal 20% accuracy down (with module 25%). I seriously hope that they actually try to fix her instead of abandoning her like some failed project.
- Welfare Tax - They didn't want to give Phantom/Texas/Yato for free That's probably all there is to it. Still doesn't excuse the poor treatment she got. Vigil's module improved him noticeably and from what I heard the new one Lessing got also makes him somewhat decent so there's a chance next module could do the same thing to her
@@vanzeralltheway8638what is freedom of speech if the word *skill issue* debunked all your argument... Save your breath and retreat with honor is more humble to make this idiot happy man😑
When I saw her kit, I immediately thought that "Her kit looks like an ambusher's kit" like if they made her S3 a passive or infinite duration skill would actually make her a decent operator to have fun around with since she blinks in and out like an "ambusher" and ambussy all over the place
Her being an executor feels like a weird choice they only made to be thematic. Her kit mostly just tries and fails at doing what Ascalon does, she debuffs enemy accuracy but instead of making use of that like Ascalon taunting and stalling enemies, she just hides for a bit, tickles them, then runs away. I think if they wanted to go down this route for her identity she would've been more fun as a welfare 6-star agent, they're already often used as offensive, often stealthy units that aren't meant to fight long-term. They're partially the answer to how do you avoid the multi-Texas problem since their generally much weaker strength is made up for with DP gen and a bunch of small utilities. Even her existing kit while still not great would've made a bit more sense if it generated some DP.
As a side note, a genius design choice of HG that I like to yap about a lot is how they treat the welfare potential. Inherently, they all have higher dp cost by like 3 so the three -1 dp cost potentials is like a bandaid for that arbitrary limiter. So for Crownslayer here is just feels bad to be also suck ass and costs more than the other 6* Executor. also edited just to say that I just also noticed how they also modified her base redeployment time to be higher as well lmao so the -4 redeployment time just to make her to 18s which is the base of all executors. This is funny as hell.
no, they just need to use her once, you dont need any calculation or theory, simply using her is not fun in the slightest and she's very blatantly cant contribute, i cant imagine they actually tested her and said yep
I can easily see her as a dollkeeper similar to Iana’s design, there’s so much ways to utilise her iconic dash. Would be nice to see other class of specialist shine than another Taxes
Should have been an ambusher. Executor i makes some sense but... Well there was no way she could replace yato or texas as a free unit. I was not expecting her to be less useful than Red but i guess it makes sense lorewise.
If we’re recommending classes, I feel like dollmaster honestly fits and has a lot more room in their kits to explore niches(more defensive/supportive, etc.). Currently ambushers have covered most possible kit directions(other than support, which would be interesting).
How can she even do aoe damage? She literally only has a knife with her. Not to mention, ambusher is kinda loaded rn with everyone so far already filling their own niche. Executor would at least makes sense from a design standpoint, it just that they made her kit sucks, that's why it failed.
@@JM-nothing-more But again Yatlter/Texalter spam is already real, it's like adding a 6* Crusher to the already buff heavy AH squad. Jokes aside at at-least they don't have executor spam.
I kinda wish HG would have lean more to the assassination aspect of her. Like, maybe she has bonus damage against elites, or “important” enemies (like casters, ‘leader’ variants, and other special units). So then, if Texas and Texas 2 are like nuclear weapons, she is more akin to a highly precise bomb filled with concrete. Yeah, it will only kill one, but that one is very dead. Maybe she could have a skill that buffed her attack and attack speed, maybe some dodge too, so that she can survive the fight with those stronger enemies, but it out-retreats her once the skill is done. Or heck, maybe she could have a talent that when she dies she causes some debuff or damage to enemies nearby her. But those are just some of my idea, I have also being playing for just 3 months… so I’m not sure if this would be still trash, but at least it sounds useful to me xD
As someone who has played for near 2 years, the auto-retreat once skill ends does sound pretty cool, reminds me of Caster Amiya S3 a little. Of course, she would've had to compete with units like Lessing who also does the whole "kill an enemy very dead" thing (AKA Helidrop) and is also a welfare. I feel like that might be why they didn't do it,but honestly i feel like you never know what goes on in HG's brain.
She didn't *have* to be bad. They *made* her bad when they didn't *have* to make her bad. I get she's a welfare, but at that point, why even bother making her a six star in the first place if she's not gonna be worth the investment? Six stars are expensive to work on, and when you make them mediocre like this, they're not worth it. People have waited a long time for her to finally be playable and this is all they get with their patience? It's honestly frustrating!
They could have made a new way to use a frd The one where you deploy near allies (away from enemies, lol) She'd give stealth/dodge to them, maybe even a small buff They'd still make her numbers crap sure but at least she'd be interesting...
That's literally what she does? Sure, the dodge chance could, and probably should, be higher but her entire gimmick is making a smokescreen for her allies
@@wheelotime2581 I'm saying the main part of her kit is literally she has an effect around her that gives allies dodge. Her s2 and s3 are technically attacks but they buff her smokescreen so you'd want to deploy her near allies. Her s3 makes her completely invincible while increasing the range and dodge chance of her smokescreen. idk how else to say her main function is giving allies dodge
@@hydragoon513 no she debuffs enemy accuracy So you deploy her near enemies, not allies, it's just that sometimes both these 2 things are true And even if the 2 things are too samey just replace dodge with camo like i said
Honestly a lot of arknights balance issues would have been fixed if hg just buffed op individually instead of their whole class at the same time just limits what they can do
It wasn't a one-time thing btw, they also did it with instructors and AoE casters. Hell, instructors' 120% damage buff on their trait wasn't there initially, it was added as a buff. Attempts at slightly buffing operators were a thing, and I liked to keep track of them in a google doc, before they gave up and introduced modules. Idk if TH-cam likes google docs links so I'll post 3/4 of the link instead /document/d/1I0k_DHufdnXDWeJRKSULxoXn4A9F2HjXs1wtjw4hCYA/edit?usp=sharing
@@castorrodentia2954 Gave brawlers/fighters a bit more hp and atk during Mansfield Break (Mountain event). You can see the changelog for Beehunter and the older fighters in their arknights wiki gg pages.
I feel like HG overvalues the effect of dodge and accuracy down, every operator that applies this effect seems to be extremely gimped in every other capacity by simply having dodge and accuracy down inside of their kit, the only exception feels like Narantuya who basically functions as she should but with accuracy down thrown on her talent randomly, although the potency of it is very low. as for crownslayers kit more specifically I think all 3 skills are incredibly boring, they all basically do the same job but marginally differently. S1 is self dodge, S2 is dodge for others, S3 is "dodge? nah I will just not get hit at all" but whats the point of not getting hit if you do literally nothing else. I feel like they could have done way more interesting things with this kit other than 3 flavours of damage avoidance even considering her lore, The immediate thing that comes to mind is just making the s3 give all operators in range that invis aswell like you'd expect it to, thats already 10x more interesting niche for an executor than self invis.
Invis to allies on S3 sounds like a great idea considering the accuracy down only affects ground units too, so it would offer more support than she is currently giving. Even if they still insisted on giving her dogshit numbers on talent 1 this would still be a cool niche to have, of ignoring ranged and slowing everyone down (very slightly) with her stuns. Hell, even if her S3 did nothing but give invis I think it would still be used more than her current S3 ever will lmao
clownstayer was cooked from the very moment she was asigned the executor archetype and the worse part is that they missed the chance to give her a weird gimmick based on her meme history with the game like giving her a pasive that allows her own team mates to move her as in pushing or pulling her away from her original position
I don't really understand the whole "wimp" argument. Narratively she's an assassin; that's literally her purpose. Being sneaky and assassinating targets behind enemy lines. And she would have nearly killed the Doctor, too. Like, compared to the superhumans of reunion and RI who brings the heavy guns as well, her running away has less to do with cowardice and more to do with intellect; smacking your head against a wall made out of poorly casted wax vs one made out of solid steel, basically. Her being defensive sort of makes sense, but she should have also had some damage. This is a kit beffiting a five star. Her being a welfare has nothing to do with her kit being awful- Gladiia, Lumen, Wild Mane and Olivia paradigmatic are all good-above average in their class and rarity.
She could've been the first fast redeploy you don't have to retreat to move bringing in a great utility for normal players who don't wanna bother with managing tight timings (since they're not gonna have all fast redeploys leveled, at best 1 or 2) but nooooo, that'd suck. Literally just had to give her a skill that allowed her to be instantly redeployed anywhere with health regenerated and a damage burst, PtN's Maid AI girl is one of the meta units with that kit because she's so reliable there, we could've ctrl C ctrl V'd this one time
i mostly don't understand why Yato is executor, she was vanguard so she able to be agent, but HG release two 6star executors in the short time and ruin possibilities for this class in future
So your saying that they where so afraid of making a Texas Alter 3.0 that they decided to go an look at the 4-5* Launch Executors and make a worse one? Then take a bat to her kneecaps by giving her the "Welfare" Treatment, which while a nuisance on most ops is much worse for FRD Operators. Also for those who doubt; Red does more DPS, Gravel has about 2.5-5x the effective HP and for CC it's debatable if Red's 2-3 second AoE stun INSTANTLY on tile is better than CS' 1.5-4 second ST with RNG targeting. Actually, no CS has worse CC IMHO as well. I would prefer a shorter, but 100% reliable Stun on a cheaper to deploy/build operator.
Like I said when people start blaming HG and demand a good balance they are gonna keep releasing their shitty alters that break game and give the operators everyone wanted bad experimental mechanics when it should be the contraty
But its not the only archetype. There are core casters (Eyja, Ceobe, Hool, Logos) and they went the opposite direction and made the newest one crazy strong.
In terms of her abilities and fighting style it makes sense for her to be an executor. I head maybe ambusher, but nothing about her fighting style would match the true-AoE damage and CC that archetype is generally about. The real question is why was Texas an executor.
Crownslayer has been a good girl. She tries her best to live to her fullest. Hypergryph's making her a trash reminds me how Mizuki fails in front of Chen alter and then Ascalon, also how Goldenglow was outgrown when Lappland alter came out.😢
Faster Than Light detected. o7 I will be writing my brief talk in Kukkicord about Crownslayer and why I don't think she is as bad as ppl make it out to be for her use cases, unlike Vigil. A 6star Gravel. That is a fine idea. About time we have a high-rarity variation of defensive FRD. Phantom S1 is also kinda defensive, but ppl don't usually use him for that, so we still have a proper space for dedicated defensive FRD. However, a dodge-based defense. We all know how we love RNG, so let's take a look at some of existing dodge operators: ambushers, brawlers, and Flametail. For Brawlers, we all know how important (not) their dodge as their survivability kit. Only 30% dodge is p much negligible in big picture. How about Ambushers? Kirara comes to mind. An ambusher to promote the deep-infiltration playstyle. How often does she survive an entire stage doing exactly that without support? (I tried, and 50% dodge really felt like 0% the moment they get taken out). That brings us to Ascalon's S3 with an amazing dodge equivalent of 75% and meaningful way to self-sustain. So we got our golden number 75% dodge as an acceptable value of "goodfeels dodge". What about Flametail and her 80% Dodge S3? Actually very good. I've been maining FT as Vanguard for a long time, and I count only one fail when I blind-run the new LT Annihilation a few days ago . Being an inherent trait of RNG, getting hit and fail will always be a present risk. However, I can confidently say 80% dodge is a goodfeels dodge. It won't be that huge deal for Crownslayer to fail dodging, but being able to confer such high dodge to other operators as a defensive option sounds really good. Let's see how big her dodge is. That's right. S2 is equivalent of 50% dodge. Literally the same as Ambusher's, with module raising it to 62.5%. It's not a goodfeels dodge as Flametail, not even Ascalon. When I deploy CS as a defensive play, I want her to nullify an enemy's attack. However, what we get instead is Ambusher's 50% copium.
So, yeah. Tl;dr, she's not a good defensive FRD. We have good templates of dodge operators, but instead, we got a lesser variant of it. HG is not committed to create a good defensive FRD.
I think a question worth asking is will HG go out of their way to improve her, or is she simply too flawed to ever be better under HG’s basic design principles? Because she has numerous flaws with her kit that they simply can’t directly touch and modules can only do so much. A simple solution is for them to simply is to stop bloating branches like Executor because they have plenty of ops in them already. That’s why Kestrel fell flat on her face with Pioneers. There was simply no reason for her to be there as outside of her RA talent the others fill out what she does already.
well anything can be fixed by giving 12 new talents from module realstically they won't do much to meaningfull improve her and we won't see another executor for a while
@ CN doesn’t pressure HG to buff ops unless they are really liked characters and they are basically unplayable (to them at least). That’s why Passenger along with the other chain casters at that time were the only ones to get major reworks and buffs.
as a person for whom phantom was the first e2 operator, I will say that she is quite on his level, if not more, since she can at least deal damage under invisibility and not be a shitty version of 5* operators, since phantom 1) worse than gravel because it blocks damage worse 2) worse than project red because its stun is random 3) its damage option is super unreliable because due to the fact that it deals damage for a very long time and it lives very little, it can only kill regular opponents, with the killing of which +100500 guards cope much better
I love Arknights, the story is a masterpiece and it is not even fair, the writers are literal Gods, but holy Gravel, their content design is as bad as the story is good. I won't rant about how bad 90% of the game modes are or the extremely bizarre balancing, but Crownslayer didn't deserve this, she does not deserve this and I do hope she gets a rework because this is straight up fucked up. They could have designed her around the concept of moving operators like Totally-Not-Artorias or something like Ines' S3, or even expand on the same debuff Saga and the Cat kid apply + movement to tiles with enemies marked with that debuff (and execute them). I honestly feel betrayed by how badly HG treated Crownslayer.
Why is everybody still surprised at how bad Crownslayer is? They should've realized a long time ago by how different HG treated someone like Vigil/Viviana compared to someone like W2/Degen.
Honestly, I'm glad she's utility based. But she could have been like, an Agent Vanguard with defensive utility or an Alchemist with Accuracy stuff. Her kit matches the cool scene out of Prelude to Dawn but that's also the same scene where she gets basically THRASHED by Margaret Nearl. Or an Ambusher with Ulpanius' movement niche might have been cool ngl. Or a Trapmaster. Or anything really. A defensive executor with no consistent defenses and only decent attack scalars was always going to suck in this meta though. If anything she needs a slow or AoE silence added in to help keep stuff locked down. Her reach and uptime is piss poor on everything but S3 and S3 isn't strong enough. If I want consistent defenses, I'm bringing Silence Alter, Shining, Nightingale or Heavyrain. They provide better utility options alongside their defensive capabilities. Hell, even the raw defense gap between the limiteds and crown slayer is at most about 35 and at most 100 more HP. Except Tex has DR before kills and an HP refresh on kill and Yato has effective immunity to CC effects during her skill. Yeah Crown is such a mess and I'm sorry for all her fans.
tldr: the fault lies within texalter!!!!!!! /j but for real I guess she’s an executor because she moves around a lot and breaks through defences(I guess they could’ve made her thrm ex 2 but they’ll just bump into the same problems you mentioned in the video-it ultimately results in the enemies dying easier) tbf my only qualm with poor crownslayer is that. god her kit is so unfocused lol. classic arknights role compression moment
ROCK AND STONE btw I uploaded a 20ish min solo scout run a couple weeks ago if u want to see me play it (vid isn't even monetized was just something I recorded for a friend)
Crownslayer's release pains me, because they committed to keeping her thematically fitting, which is GOOD! However, in usual Hypergryph fashion, they can't balance for shit, and after making her thematically interesting they entirely gave up on everything else, making her effectively useless. If they made her numbers good, then she would've been one of the more creative units in the game so far and an actually fun unit to use. Instead, you get a unit that's probably worse than Project Red in most actual use cases. She is still one of my most sought after units in the game and I will be M9ing her, but it will be through gritted teeth and tears.
For the last question, I feel like it's because they didn't want to use a 6-star to experiment with a new archetype. I feel like the perfect example of a soft introduction was Dossoles Holiday, where they introduced Tequila and La Pluma as a pair of new guard archetypes, and they are considered one of the better welfares and better 5-star units respectively. Risking a potential failure archetype as the event welfare would leave a bad taste in people's mouths for future ones of that archetype, especially if it's a showcase of the ceiling for how that archetype would work.
Remind me pls, when was the last time a first unit of a new class made decent? I feel like that still is tequila. First shaker was bad, first crusher was bad, first hunter was bad, first elecaster was underwhelming, first elesupp was so bad they had to x3 values on Virtuosa seemingly out of fear to fail
@@myonwontstfu caper in virtuosa's event, and upcoming tin man in IS5. Also between now and dossoles there was cantabile. And from first impressions it seems like contrail's gonna follow in their footsteps.
They should have gone all in to meme and made her have single target push/pull skill with strength just enough to push crownslayer into pit, ala Waai Fu type.
Perhaps they could’ve made it so that CS' talent be something like making her automatically execute elite enemies in range whose hp falls below, let's say, 20%. This could be improved via modules to 25% or even 30%.
Great video! I think the point that if you have enough Tex-asses, you can litteraly blind clear every map is a really strong one. With broken opps like W or Logos, some stages force you to at least pretend to understand them, but if you have enough Fast redeploys to just... kill every enemy on spawn.. anywhere on the map.. with no critical thought, than what is the point.
She's Basically Phantom, Defense/CC/DPS Hybrid which lead to an unreliable dodge, inconsistent stun, and underwhelming DPS who's too costly for being a 6* Welfare Her Talent being a 25/16 and 62.5/8 Accuracy reduction is too low I'd argue Deepcolor provides better dodge and aggro redirection it should be bumped to 30-35 on base and 80-90/ 15 on s2 Skill 1 is just a more expensive Red giving it a Debuff on hit like Waai Fu would be better S3 targeting is really bad they could do better with just prioritizing unstuned enemies and prolonging the stun or you could go with DPS support and hit enemies who are attacking and lower theIr DEF
> Why is she an executor. Exactly what I thought at the moment she was released. On the other hand, what else could she have been? An ambusher? A *pusher*/*puller* (for the memes)? I can imagine her being an agent like Ines. We don't have many agents in the game as of yet and there is no way Crownslayer could ever compete with Ines being a welfare unit, so this coud have been a solid choice. Both Cantabile and Ines gain stealth during skills, so giving stealth to Crownslayer would be logical both lore and gameplaywise. Considering agents gain ASPD buffs, Crownslayer could have got a trait/talent "a chance to stun a target" and a skill that doubles the trait/talent chance and ASPD making her somewhat useful for control. And this is just a surface-level idea of making Crownslayer at least decent instead of this dogwater we have now. She deserves to be better :(
The thing is, I feel like with the introduction of repositioning mechanics (Jessica being able to turn, Ulpianus'... whatever that is) they could have found a way to demonstrate her gameplay feature of dashing past operators without making her an executor. Something like an Swordsmaster guard that moves forward a tile and turns around or something. Though I don't know if they would have been inclined to put that much effort into designing her kit as the welfare unit. What really gets me though is that, ever since Dossoles Holiday, I have never heard a single positive thing about dodge mechanics. Not when you use it, not when the enemy uses it either. Flametail's S3 is only acceptable because it's so high it borders on invulnerability. People would probably be willing to see a utility for her if smokescreen were, say, a Shelter effect instead, but as it is it just looks like the RNG cherry on top of the undertuned sundae.
Devs treat crits and dodge as the same thing in games very often they're very diffrent tho Crit is a bigger number Monkey brain like But if no crit you still get damage thats ok But dodges u get no big number There's 2 possible cases for dodges 1. You dodge attacks that don't matter so you don't care 2. You dodge attacks that would have killed you, feels cool but will quickly lose it's charm when it becomes a regular thing (read as: if you base your strategy/build around it) TLDR dodging needs a gradient
normally i use clownslayer only for her s1, so i can have an another red ...and thats it, im not going to touch her other skills, she's already bad ever since our elementary years of arknights
I mean at least they could have given her some cc so at least she could stall enemies a bit but to me at least it feels like they realized halfway through that they are making just making another Texas so they decided to delay her dmg and slap a dodge gimmick on her and call it a day without even play testing her
So now the track record is everytime HG make Siracusa based event, the *6 welfare operator will become one of the weakest operator in the game and the limited *6 operator will become one of the strongest operator in the game.
You have a 6 star unit who 2/3 skills are taken from 2 other 5 stars of the same subclass (Red and Kafka with their S1 skills), and the only "unique" skill she has a 2 second interval between attacks. Meaning that she'll only attack 8 times over the course of 16 seconds. At least decrease the interval to 1.5 at level 7, and 1 second at M3 or keep normal attack interval like the other executors.
I guess with name "crownslayer" she could have specialized on dealing with elite and boss enemies , yeah texas and yato don't care, they just annihilate everything, but CS could have had a debuf or something like that(maybe fragile but unique so it stacks with normal fragile, some move speed reduction and aspd, def and res shred depending on the skills)
I would have loved her as a fast redeploy ambusher. Kind of like how Ines is a pseudo fast redeploy. Maybe an on deploy skill that functions similar to Ascalon's S2, 0 block, and a 25 second redeploy.
Here is the thing with Crownslayer. I am all for her not being a good offensive operator but she could have been at least a somewhat serviceable defensive operator. In fact her kit is a nice idea in theory. The problem is the numbers are just too low. Not talking damage but the defensive utility she is supposed to have, had that smokescreen been 30-40% at base she would have been fine as her S2 would be a good way to lower damage to teammates and her S3 would feel lees garbanzo if the stun was a bit longer and she had that miss chance to keep allies alive. Or just had the ability to have smoke screens persist after she retreats, which would also be fine and would make her a decent helidrop to just take pressure off X unit. But no there is nothing like that going for her which is so sad. Like Vigil and Lessing aren't even this bad.
I think this video brings up some interesting points, but misses the more obvious explanation: Crownslayer is bad because Crownslayer being bad is lore-accurate and, more importantly, extremely funny.
@@DrSilvergun You did say it's lore-accurate, but just to clarify: I meant that I think you're overlooking how funny it is for her to be lore-accurately bad in her operator form. Personally, I'm not even joking when I say I would've been disappointed if they made her genuinely strong; not from a game balance perspective, but from a "who are you, and what have you done with the REAL Clownslayer" perspective.
@@cementrio Ah yes, because 0 character development is funny. Not like this is Crownslayer years later after Reunion's end or anything like that eh? Not like it's reasonable to assume that she would be different now compared to then, right?
I agree that Taxes and Ya2 were abominations that ruin the fundamentals of the class (which is a lot of 6*s nowadays), but I don’t see why they had to make her so bad numerically. The concept behind a utility 6* was fine, and she could’ve been like an inverse Flametail for a brief duration with S2, and have a mix of effects for S3. But instead they nerfed her numbers heavily for reasons that seem like it’s because she’s a half-anni welfare 6*. Why would I rely on her S2 when we have Silence Alter S2 which is almost the same rotation but a guaranteed effect instead of RNG? Only benefit is the nature of FRDs and deploy limit, but that’s not worth building for imo. I don’t think she had to be bad at all. It’d be nice to have a utility 6* Executor with a unique niche focused on accuracy debuffing. It wouldn’t have broken or a strong offensive nature - the duration is too short with S2 to properly extend dps over a buffer, and S3 could have a cool crowd control fringe value as well. If she was still a 5*, I wouldn’t even mind it (which I can say for Vigil and Lessing too). But ever since they made half anni welfares 6*s they seem to go out of their way to gut their kit with heavy numbers issues so that they no longer compare to other ops favourably. Don’t mind having 4 execs though, 2 are limited (one being collab) and nowadays it’s half utility, half damage. It would be nice if they explore more archetypes and effects, but they barely touch on design space nowadays apart from the 6*. Usually it’s just a rehashed version of some other kits for lower rarities.
Tbh we didnt need another Texalter, we just needed someone who wasnt ass. I dont know Crownslayer's kit, but the way people talk about it makes it sound like shes on par with the 4 star Executors, which sucks.
Or at least that's my baseless conjecture on why she's such a meme
Should have uploaded this on Wendsday but I got lazy with editing xd
Contrail analysis on Sunday probably.
EDIT cause I'm too lazy to edit the vid: ik Pioneers have 4 6* as well but they should be two diffrent archetypes imo (defensive/offensive split)
As far as ik there is no other archetype that has 4 6* but even if Im wrong (too lazy to actually check) think we have enough 6* executors
Core casters!
I thought you were making fun of Ho'olheyak when you said that since Logos was the 4th 6* core caster a while back
@@Khroniclas Eyja Ceobe Logos?
Who am I missing xd
@@Mint.Coffee nah I just didnd't know hool is a core caster
Guess my brain has a schema of
Bad caster -> AOE caster
@@DrSilvergun hoolheyak but she's just a core caster by name
thought that ambusher would have fit crown alot better. She passes through our ground units as a boss, ambushers don't even block at all.
I'd prefer puller/pusher myself for meme purposes
also only having 1 6* puller/pusher when they are one of the more interesting classes in the game is a bit lame
@@DrSilvergun Would be hilarious as a Hookmaster. Gladiia? Welfare. Snowsant? Welfare. Cliffheart? Not exactly welfare, but they give you her for free. Rope? Not exactly welfare, but they give you her for free too. Almond is the only one they don't give you for free. If Crownslayer was a Hookmaster, that would've been yet another Welfare Hookmaster.
@@ReinTenebres that's why almond is the worst puller, she ruined the chain of them all being free
@@DrSilvergun Yeah, it’s goofy that Gladiia and Weedy are still the only 6 star pullers/pushers.
How about liberator guard? Ambushers can block enemies if you increase their block count with artifacts in IS, their block count is not set to a specific value, like with liberators and flagbearers iirc
Imo the main issue with clownsigher is HG's inability to commit. If they didn't want her to be too dps based they could've made her either defence or CC based. Instead they gave her small amout of everything. And as Supah said in many of his videos, multitaskers aren't useful in a game where every unit holds a certain niche to perfection.
If they wanted her to be a 6* gravel, they should've gone all out on defence. Give her shields, dodge, status resistance, high hp, def & res, etc.
If they wanted her to be CC focused then have each skill have different debuffs. Have her be able to give stun, bind, fear etc on her skills.
By trying to make her do everything, they made her useful for nothing. And that's truly a shame.
Yeah like i need different type of damage sponge that is not rat
Ines
@@aquachrist The only exception until now. No other multitasking operators could barely function well, but there's always Ines.
@@hominhkhoi4016 People tend to forget because her DPS but Texalt is a utility OP, silence, stun, arts shred, AND a double health bar.
Yeah, its pretty sad that they didnt give her damage, but then didnt give her utility either.
28% base chance for CC (mod3, full pot) is bad, but look at ethan. His S2 give 3x multiplier and then he got hailed as one of the best binder in the game.
Look at clown, even at M3, her S2 only give 2,5x talent multiplier.
Dodge% mechanic can be good with high enough numbers (Flametail S3), so why is her S1 only give 50% chance for herself while Deepcolor can give 50% to everyone in her range?
This is getting even more ridiculous since we know HG is willing to give welfare a good kit. Look at Civilight eterna. Her heal or atk buff can give higher value than skalter !!! Imagine a welfare being a sidegrade to a limited 6star unit.
If only her S2 give " 10s of 90% accuracy debuff field, deploy it again on retreat" and her S3 is "deploy smoke screen field, inflict 0,5 stun whenever an enemy is attacking" kind of utility...
She basically has the same problems that Phantom has but has them even worse, somehow.
Even phantom has now more use
Phantom unironically power creeps Crownslayer.
His numbers are better, he has better damage, better CC, is tougher and can literally be in 2 places at once.
She is an executor because she wants to copy red
i was checking if she could powercreep Red with S1 (both same skill same dodge but CS has higher ATK modifier and enemy hit rate reduction talent), but even that looked kinda impossible (as Red still has chip damage talent)
@@DrSalt7064 since she is a 6 star, its more like "comparing the power difference". got to look at the amount of def enemy has i guess.
She's clown after all even her caster form also people say sucks for a Collab 😂😂😂
@@abrahamwijaya6631 I think you are talking about marcille and you are in the wrong reply thread buddy
@@Gavin-N I'm packing my bag then.
rip kyostinv, he will be missed
What
@@grumpych802 watch the video
@@grumpych802 6:15
@@grumpych802 watch the video
6:18 😢
"Lutonada is bad" -> Silvergun tries to use Lutonada a few times -> "fuck yeah this rat saved my life/clear"
"Crownslayer is bad" -> ???? (We are here)
Contrary to popular belief Crownslayer is not in fact a 4*
@@DrSilvergunBut are you sure
@@DrSilvergun It's ok, you can be DrCoppergun or DrGalliumgun for a day or two
@@DrSilvergun Just pretend she's the new Gravel skin
I nominate Crownslayer to be an honorary 4* for Silvergun
nah, nobody expected free operator to be texas3. but she's worse than red. 5* that was released 5.5 years ago. (and worse than any other 4-5* fast redeploy as well). clownslayer was intentionally made in the worst way possible
Let's be honest here. She is competing with Gravel, and the competition isn't look good on Crowslayer side
@@aablanco48 Gravel soloed in every way possible
Didn't people already calc that her S1 is better than Red skill? She's a very minor upgrade to Red then
@@ammarbaaguThey don't have to forfeit the hellish material cost that takes leveling a 6* for Red, that's the problem.
@@ammarbaaguRed has a talent strong enough to kill patriot, so she retains her usefulness against a much wider range of defense. Cs s1 shits herself vs defense.
"Only archetype to have 4 6*s"
Ingrid will remember this.
I think one thing they could have done was to lean into the smoke mechanic and kinda make it like a reverse emperor's blade, where you could deploy her and she would leave smoke in an area behind for some sort of permanent buff on the map, and this would incentivize you to deploy her everywhere to cover more field, and maybe even have like some payoff for smoking the entire map, making her like a survival/defensive support frd.
Crownslayer's S3 should've been unlimited duration.
Given how it works, it would make sense and add to her power without breaking her.
I'm gonna build her in the hope that 2 years after her release Hypergrph is gonna release a module for her that catapults her from "runt of the litter" to "okay, I guess"
this is true, Lessing got his second module with her release! /cope
Silvergun is really getting thumbnail mileage out of that Lutonda shovel image
Its both a cute and menacing looks from lutonada, lmao.
9:31 Core casters have 4 (Ceobe, Eyjafjalla, Ho'olheyak, Logos) and now pioneer vanguards too (flametail, Saga, Siege, Vulpisfoglia)
At some point we gotta study the full impact of Lutonada on this man
she should've been a 1 block guard that teleports forwards two spaces when she blocks an enemy
this is the only correct answer
Dont think i didnt see where this is going.
I know full well you guys would just intentionally place her facing a hole exactly 2 tiles away !!!
Looking thoroughly at her kit. Pretty much the only skill people will regularly use on CS is her S1, not because it’s a very strong skill, but because it’s the least gimmicky. What’s more, her S1 is a near perfect replica of Red S1 just with a +100% damage buff.
So her unique skills are very gimmicky while her best skill is just a copy of a skill from a 5 star. I’m not a fan of Crownslayer, but it’s very sad to see how hard they fumbled her in every aspect of her existence.
When Cantabile first came out, I was convinced she was an experiment for Crownslayer's eventual kit. It might've been good for balance too, because the vanguards have kinda gimped skills in exchange for printing dp. Cantabile/Ines have a skill that can make them sorta executors, but with double the redeployment time. I guess technically, only 1 executor is a non-limited 6-star that new players might reasonably be able to roll for, so there's space for CS? idk.
Thanks, Silvergun, for turning on your brain and analyzing CS while I turn off my brain and finish H-stages with my shiny limited 6-stars.
If they wanted to make a good support unit, they should have committed to making her debuffs have more impact instead of giving her a 4-second stun and an abysmal 20% accuracy down (with module 25%). I seriously hope that they actually try to fix her instead of abandoning her like some failed project.
given she is a free op i wouldn't put too much hope on that :D
I don't remember HG ever remake operator's whole kit so keep the cope bro
@@fridzqydaafiq.r.d1668 eh they famously did it twice with passenger, so who knows
@@fridzqydaafiq.r.d1668 Remake is not even necessary. Just bump up the numbers of the accuracy down and she can be better.
@@ThaDudeYeah but a module like Mostima's can atleast catapult an OP into some usefulness
even if CS had to be bad I will forever be salty that the character I wanted playable since the day I saw her was treated like this.
Usually, people love to have characters that are just as powerful and accurate to their boss version.
Not this time.
- Welfare Tax
- They didn't want to give Phantom/Texas/Yato for free
That's probably all there is to it. Still doesn't excuse the poor treatment she got.
Vigil's module improved him noticeably and from what I heard the new one Lessing got also makes him somewhat decent so there's a chance next module could do the same thing to her
At the end, beggar can't be choosers.
At least you have fast redeploy now, yay
Atleast s1 is useable. Its technically a more expensive red but yeah, beggar cant be choosers.
But they can at least complain, freedom of speech, yo !
@@vanzeralltheway8638what is freedom of speech if the word *skill issue* debunked all your argument...
Save your breath and retreat with honor is more humble to make this idiot happy man😑
When I saw her kit, I immediately thought that "Her kit looks like an ambusher's kit" like if they made her S3 a passive or infinite duration skill would actually make her a decent operator to have fun around with since she blinks in and out like an "ambusher" and ambussy all over the place
Her being an executor feels like a weird choice they only made to be thematic. Her kit mostly just tries and fails at doing what Ascalon does, she debuffs enemy accuracy but instead of making use of that like Ascalon taunting and stalling enemies, she just hides for a bit, tickles them, then runs away.
I think if they wanted to go down this route for her identity she would've been more fun as a welfare 6-star agent, they're already often used as offensive, often stealthy units that aren't meant to fight long-term. They're partially the answer to how do you avoid the multi-Texas problem since their generally much weaker strength is made up for with DP gen and a bunch of small utilities. Even her existing kit while still not great would've made a bit more sense if it generated some DP.
The video we all were looking forward to
As a side note, a genius design choice of HG that I like to yap about a lot is how they treat the welfare potential. Inherently, they all have higher dp cost by like 3 so the three -1 dp cost potentials is like a bandaid for that arbitrary limiter. So for Crownslayer here is just feels bad to be also suck ass and costs more than the other 6* Executor.
also edited just to say that I just also noticed how they also modified her base redeployment time to be higher as well lmao so the -4 redeployment time just to make her to 18s which is the base of all executors. This is funny as hell.
wellfares redeploy slower
.....
the lazy fucks
Whoever thought of crownslayer's kit needs to relearn every kit of every operator because they clearly did a terrible job
no, they just need to use her once, you dont need any calculation or theory, simply using her is not fun in the slightest and she's very blatantly cant contribute, i cant imagine they actually tested her and said yep
I can easily see her as a dollkeeper similar to Iana’s design, there’s so much ways to utilise her iconic dash.
Would be nice to see other class of specialist shine than another Taxes
Should have been an ambusher. Executor i makes some sense but... Well there was no way she could replace yato or texas as a free unit. I was not expecting her to be less useful than Red but i guess it makes sense lorewise.
If we’re recommending classes, I feel like dollmaster honestly fits and has a lot more room in their kits to explore niches(more defensive/supportive, etc.). Currently ambushers have covered most possible kit directions(other than support, which would be interesting).
How can she even do aoe damage? She literally only has a knife with her. Not to mention, ambusher is kinda loaded rn with everyone so far already filling their own niche.
Executor would at least makes sense from a design standpoint, it just that they made her kit sucks, that's why it failed.
the thing is Yalter and Texalter are both limited
she could've been their more accessible but worse sibling for players who started after their events
@@JM-nothing-more But again Yatlter/Texalter spam is already real, it's like adding a 6* Crusher to the already buff heavy AH squad.
Jokes aside at at-least they don't have executor spam.
@@IrvineTheHunterAH doesnt need executor, they either pull enemies into them (Gladiia, and ulpian S1) or _coming closer_ (Ulpian S3)
I kinda wish HG would have lean more to the assassination aspect of her. Like, maybe she has bonus damage against elites, or “important” enemies (like casters, ‘leader’ variants, and other special units).
So then, if Texas and Texas 2 are like nuclear weapons, she is more akin to a highly precise bomb filled with concrete. Yeah, it will only kill one, but that one is very dead.
Maybe she could have a skill that buffed her attack and attack speed, maybe some dodge too, so that she can survive the fight with those stronger enemies, but it out-retreats her once the skill is done.
Or heck, maybe she could have a talent that when she dies she causes some debuff or damage to enemies nearby her.
But those are just some of my idea, I have also being playing for just 3 months… so I’m not sure if this would be still trash, but at least it sounds useful to me xD
As someone who has played for near 2 years, the auto-retreat once skill ends does sound pretty cool, reminds me of Caster Amiya S3 a little.
Of course, she would've had to compete with units like Lessing who also does the whole "kill an enemy very dead" thing (AKA Helidrop) and is also a welfare.
I feel like that might be why they didn't do it,but honestly i feel like you never know what goes on in HG's brain.
She didn't *have* to be bad.
They *made* her bad when they didn't *have* to make her bad.
I get she's a welfare, but at that point, why even bother making her a six star in the first place if she's not gonna be worth the investment?
Six stars are expensive to work on, and when you make them mediocre like this, they're not worth it.
People have waited a long time for her to finally be playable and this is all they get with their patience? It's honestly frustrating!
She joins Vigil & Lessing.
They could have made a new way to use a frd
The one where you deploy near allies (away from enemies, lol)
She'd give stealth/dodge to them, maybe even a small buff
They'd still make her numbers crap sure but at least she'd be interesting...
That's literally what she does? Sure, the dodge chance could, and probably should, be higher but her entire gimmick is making a smokescreen for her allies
@hydragoon513 one engages the enemies and one stays away from them
Which one suits her more
@@wheelotime2581 I'm saying the main part of her kit is literally she has an effect around her that gives allies dodge. Her s2 and s3 are technically attacks but they buff her smokescreen so you'd want to deploy her near allies. Her s3 makes her completely invincible while increasing the range and dodge chance of her smokescreen.
idk how else to say her main function is giving allies dodge
@@hydragoon513 no she debuffs enemy accuracy
So you deploy her near enemies, not allies, it's just that sometimes both these 2 things are true
And even if the 2 things are too samey just replace dodge with camo like i said
@@wheelotime2581 Okay, I misunderstood how her smokescreen worked
I really want HG to push balance patches like they did ONCE with brawlers. But at the same time i dread the time they actually would
Honestly a lot of arknights balance issues would have been fixed if hg just buffed op individually instead of their whole class at the same time just limits what they can do
What did they do and when was this?
@@castorrodentia2954back when mansfield break released years ago with mountain. all the brawlers were given stat buffs
It wasn't a one-time thing btw, they also did it with instructors and AoE casters. Hell, instructors' 120% damage buff on their trait wasn't there initially, it was added as a buff.
Attempts at slightly buffing operators were a thing, and I liked to keep track of them in a google doc, before they gave up and introduced modules.
Idk if TH-cam likes google docs links so I'll post 3/4 of the link instead
/document/d/1I0k_DHufdnXDWeJRKSULxoXn4A9F2HjXs1wtjw4hCYA/edit?usp=sharing
@@castorrodentia2954 Gave brawlers/fighters a bit more hp and atk during Mansfield Break (Mountain event). You can see the changelog for Beehunter and the older fighters in their arknights wiki gg pages.
My favorite part was when Popukar was just as valuable as Walter, even if for just a moment
I feel like HG overvalues the effect of dodge and accuracy down, every operator that applies this effect seems to be extremely gimped in every other capacity by simply having dodge and accuracy down inside of their kit, the only exception feels like Narantuya who basically functions as she should but with accuracy down thrown on her talent randomly, although the potency of it is very low.
as for crownslayers kit more specifically I think all 3 skills are incredibly boring, they all basically do the same job but marginally differently. S1 is self dodge, S2 is dodge for others, S3 is "dodge? nah I will just not get hit at all" but whats the point of not getting hit if you do literally nothing else. I feel like they could have done way more interesting things with this kit other than 3 flavours of damage avoidance even considering her lore, The immediate thing that comes to mind is just making the s3 give all operators in range that invis aswell like you'd expect it to, thats already 10x more interesting niche for an executor than self invis.
Invis to allies on S3 sounds like a great idea considering the accuracy down only affects ground units too, so it would offer more support than she is currently giving. Even if they still insisted on giving her dogshit numbers on talent 1 this would still be a cool niche to have, of ignoring ranged and slowing everyone down (very slightly) with her stuns. Hell, even if her S3 did nothing but give invis I think it would still be used more than her current S3 ever will lmao
i thought Vigil was the most underwhelming operator.
i was wrong.
clownstayer was cooked from the very moment she was asigned the executor archetype and the worse part is that they missed the chance to give her a weird gimmick based on her meme history with the game like giving her a pasive that allows her own team mates to move her as in pushing or pulling her away from her original position
I don't really understand the whole "wimp" argument. Narratively she's an assassin; that's literally her purpose. Being sneaky and assassinating targets behind enemy lines. And she would have nearly killed the Doctor, too.
Like, compared to the superhumans of reunion and RI who brings the heavy guns as well, her running away has less to do with cowardice and more to do with intellect; smacking your head against a wall made out of poorly casted wax vs one made out of solid steel, basically.
Her being defensive sort of makes sense, but she should have also had some damage. This is a kit beffiting a five star. Her being a welfare has nothing to do with her kit being awful- Gladiia, Lumen, Wild Mane and Olivia paradigmatic are all good-above average in their class and rarity.
She could've been the first fast redeploy you don't have to retreat to move bringing in a great utility for normal players who don't wanna bother with managing tight timings (since they're not gonna have all fast redeploys leveled, at best 1 or 2) but nooooo, that'd suck.
Literally just had to give her a skill that allowed her to be instantly redeployed anywhere with health regenerated and a damage burst, PtN's Maid AI girl is one of the meta units with that kit because she's so reliable there, we could've ctrl C ctrl V'd this one time
i mostly don't understand why Yato is executor, she was vanguard so she able to be agent, but HG release two 6star executors in the short time and ruin possibilities for this class in future
so because of this not even Crownslayer can't be good executor, but Red alter too
"There are good and bad operators, but the problem still mainly at the Dokutah"
Update for the famous no bad operators line
So your saying that they where so afraid of making a Texas Alter 3.0 that they decided to go an look at the 4-5* Launch Executors and make a worse one? Then take a bat to her kneecaps by giving her the "Welfare" Treatment, which while a nuisance on most ops is much worse for FRD Operators.
Also for those who doubt; Red does more DPS, Gravel has about 2.5-5x the effective HP and for CC it's debatable if Red's 2-3 second AoE stun INSTANTLY on tile is better than CS' 1.5-4 second ST with RNG targeting.
Actually, no CS has worse CC IMHO as well. I would prefer a shorter, but 100% reliable Stun on a cheaper to deploy/build operator.
Like I said when people start blaming HG and demand a good balance they are gonna keep releasing their shitty alters that break game and give the operators everyone wanted bad experimental mechanics when it should be the contraty
Oh... That final question is a good one...
But its not the only archetype. There are core casters (Eyja, Ceobe, Hool, Logos) and they went the opposite direction and made the newest one crazy strong.
@plazinga they made a strong primal caster outside of the primal caster branch
In terms of her abilities and fighting style it makes sense for her to be an executor. I head maybe ambusher, but nothing about her fighting style would match the true-AoE damage and CC that archetype is generally about. The real question is why was Texas an executor.
Having her being Executor was lore-accurate, she's an assassin in the first place, the problem is her kit, just that.
her kit is just fine, the actual problem is the number in her kit.
'Only archetype to have 4 6-stars' you almost had me there
2:00 We shall not tolerate this Ch'en slander
where is this "we"
@HelterwithoutSkelter Ch'en Awesome enjoyers are everywhere, including in the walls
@@BillyONeal Don't reveal our secrets to the public or you have to answer to the COUNCIL
@@dragichav2810 I am the Senate^WCouncil
Yea Crownslayer is weak and all but what baffles me more it why she couldnt be a agent vanguard instead of another executor specialist :/
So what i get from this is... Texas and Yato did an oopsie and Clownslayer paid for it.
Yeah, Rhodes isn't beating the War criminal allegations.
Crownslayer has been a good girl. She tries her best to live to her fullest. Hypergryph's making her a trash reminds me how Mizuki fails in front of Chen alter and then Ascalon, also how Goldenglow was outgrown when Lappland alter came out.😢
Faster Than Light detected. o7
I will be writing my brief talk in Kukkicord about Crownslayer and why I don't think she is as bad as ppl make it out to be for her use cases, unlike Vigil.
A 6star Gravel. That is a fine idea. About time we have a high-rarity variation of defensive FRD. Phantom S1 is also kinda defensive, but ppl don't usually use him for that, so we still have a proper space for dedicated defensive FRD.
However, a dodge-based defense. We all know how we love RNG, so let's take a look at some of existing dodge operators: ambushers, brawlers, and Flametail.
For Brawlers, we all know how important (not) their dodge as their survivability kit. Only 30% dodge is p much negligible in big picture. How about Ambushers?
Kirara comes to mind. An ambusher to promote the deep-infiltration playstyle. How often does she survive an entire stage doing exactly that without support? (I tried, and 50% dodge really felt like 0% the moment they get taken out). That brings us to Ascalon's S3 with an amazing dodge equivalent of 75% and meaningful way to self-sustain. So we got our golden number 75% dodge as an acceptable value of "goodfeels dodge".
What about Flametail and her 80% Dodge S3? Actually very good. I've been maining FT as Vanguard for a long time, and I count only one fail when I blind-run the new LT Annihilation a few days ago .
Being an inherent trait of RNG, getting hit and fail will always be a present risk. However, I can confidently say 80% dodge is a goodfeels dodge. It won't be that huge deal for Crownslayer to fail dodging, but being able to confer such high dodge to other operators as a defensive option sounds really good. Let's see how big her dodge is.
That's right. S2 is equivalent of 50% dodge. Literally the same as Ambusher's, with module raising it to 62.5%. It's not a goodfeels dodge as Flametail, not even Ascalon. When I deploy CS as a defensive play, I want her to nullify an enemy's attack. However, what we get instead is Ambusher's 50% copium.
So, yeah. Tl;dr, she's not a good defensive FRD. We have good templates of dodge operators, but instead, we got a lesser variant of it. HG is not committed to create a good defensive FRD.
cant wait for your analysis for contrail, been enjoying her s2 in IS and general content
I think a question worth asking is will HG go out of their way to improve her, or is she simply too flawed to ever be better under HG’s basic design principles?
Because she has numerous flaws with her kit that they simply can’t directly touch and modules can only do so much.
A simple solution is for them to simply is to stop bloating branches like Executor because they have plenty of ops in them already. That’s why Kestrel fell flat on her face with Pioneers. There was simply no reason for her to be there as outside of her RA talent the others fill out what she does already.
well anything can be fixed by giving 12 new talents from module
realstically they won't do much to meaningfull improve her and we won't see another executor for a while
Shes just so bad
HG has RARELY ever changed an operator after release. Even with CN pressuring them to buff operators.
@ CN doesn’t pressure HG to buff ops unless they are really liked characters and they are basically unplayable (to them at least). That’s why Passenger along with the other chain casters at that time were the only ones to get major reworks and buffs.
Keep the cope, HG rarely remake operator's kit after their initial release
as a person for whom phantom was the first e2 operator, I will say that she is quite on his level, if not more, since she can at least deal damage under invisibility and not be a shitty version of 5* operators, since phantom
1) worse than gravel because it blocks damage worse
2) worse than project red because its stun is random
3) its damage option is super unreliable because due to the fact that it deals damage for a very long time and it lives very little, it can only kill regular opponents, with the killing of which +100500 guards cope much better
I love Arknights, the story is a masterpiece and it is not even fair, the writers are literal Gods, but holy Gravel, their content design is as bad as the story is good.
I won't rant about how bad 90% of the game modes are or the extremely bizarre balancing, but Crownslayer didn't deserve this, she does not deserve this and I do hope she gets a rework because this is straight up fucked up. They could have designed her around the concept of moving operators like Totally-Not-Artorias or something like Ines' S3, or even expand on the same debuff Saga and the Cat kid apply + movement to tiles with enemies marked with that debuff (and execute them).
I honestly feel betrayed by how badly HG treated Crownslayer.
Why is everybody still surprised at how bad Crownslayer is?
They should've realized a long time ago by how different HG treated someone like Vigil/Viviana compared to someone like W2/Degen.
Ehhh the story is not that great, heavily dragged down by how needlessly long it is
@@DronesOverTheMoonehhh that ehhh this
@@hermanwillem7057 Uhhhh you could have actually come with an interesting argument but here we are 😔.
Honestly, I'm glad she's utility based. But she could have been like, an Agent Vanguard with defensive utility or an Alchemist with Accuracy stuff. Her kit matches the cool scene out of Prelude to Dawn but that's also the same scene where she gets basically THRASHED by Margaret Nearl. Or an Ambusher with Ulpanius' movement niche might have been cool ngl. Or a Trapmaster. Or anything really.
A defensive executor with no consistent defenses and only decent attack scalars was always going to suck in this meta though. If anything she needs a slow or AoE silence added in to help keep stuff locked down. Her reach and uptime is piss poor on everything but S3 and S3 isn't strong enough. If I want consistent defenses, I'm bringing Silence Alter, Shining, Nightingale or Heavyrain. They provide better utility options alongside their defensive capabilities.
Hell, even the raw defense gap between the limiteds and crown slayer is at most about 35 and at most 100 more HP. Except Tex has DR before kills and an HP refresh on kill and Yato has effective immunity to CC effects during her skill. Yeah Crown is such a mess and I'm sorry for all her fans.
tldr: the fault lies within texalter!!!!!!! /j
but for real I guess she’s an executor because she moves around a lot and breaks through defences(I guess they could’ve made her thrm ex 2 but they’ll just bump into the same problems you mentioned in the video-it ultimately results in the enemies dying easier)
tbf my only qualm with poor crownslayer is that. god her kit is so unfocused lol. classic arknights role compression moment
Huge DRG gameplay. Rock and stone brother!
ROCK AND STONE
btw I uploaded a 20ish min solo scout run a couple weeks ago if u want to see me play it (vid isn't even monetized was just something I recorded for a friend)
Crownslayer's release pains me, because they committed to keeping her thematically fitting, which is GOOD!
However, in usual Hypergryph fashion, they can't balance for shit, and after making her thematically interesting they entirely gave up on everything else, making her effectively useless. If they made her numbers good, then she would've been one of the more creative units in the game so far and an actually fun unit to use. Instead, you get a unit that's probably worse than Project Red in most actual use cases.
She is still one of my most sought after units in the game and I will be M9ing her, but it will be through gritted teeth and tears.
For the last question, I feel like it's because they didn't want to use a 6-star to experiment with a new archetype.
I feel like the perfect example of a soft introduction was Dossoles Holiday, where they introduced Tequila and La Pluma as a pair of new guard archetypes, and they are considered one of the better welfares and better 5-star units respectively.
Risking a potential failure archetype as the event welfare would leave a bad taste in people's mouths for future ones of that archetype, especially if it's a showcase of the ceiling for how that archetype would work.
Remind me pls, when was the last time a first unit of a new class made decent? I feel like that still is tequila. First shaker was bad, first crusher was bad, first hunter was bad, first elecaster was underwhelming, first elesupp was so bad they had to x3 values on Virtuosa seemingly out of fear to fail
@@myonwontstfu caper in virtuosa's event, and upcoming tin man in IS5. Also between now and dossoles there was cantabile. And from first impressions it seems like contrail's gonna follow in their footsteps.
you’d think after more than half a decade they would learn how to make 6 stars that don’t do absolutely nothing of value to no degree of success.
They should have gone all in to meme and made her have single target push/pull skill with strength just enough to push crownslayer into pit, ala Waai Fu type.
Automatically a great video because of FTL OST. 'nuff said
I’ll still love her 😔
She executed any hopes people had in her avenging her reputation as “Baby Boss”
Perhaps they could’ve made it so that CS' talent be something like making her automatically execute elite enemies in range whose hp falls below, let's say, 20%. This could be improved via modules to 25% or even 30%.
Will crownslayer be fighting vigil for worst 6* op.
Great video! I think the point that if you have enough Tex-asses, you can litteraly blind clear every map is a really strong one.
With broken opps like W or Logos, some stages force you to at least pretend to understand them, but if you have enough Fast redeploys to just... kill every enemy on spawn.. anywhere on the map.. with no critical thought, than what is the point.
"Being bad is lore-accurate."
Yeah, that's definitely true.
She's Basically Phantom, Defense/CC/DPS Hybrid which lead to an unreliable dodge, inconsistent stun, and underwhelming DPS who's too costly for being a 6* Welfare
Her Talent being a 25/16 and 62.5/8 Accuracy reduction is too low I'd argue Deepcolor provides better dodge and aggro redirection it should be bumped to 30-35 on base and 80-90/ 15 on s2
Skill 1 is just a more expensive Red giving it a Debuff on hit like Waai Fu would be better
S3 targeting is really bad they could do better with just prioritizing unstuned enemies and prolonging the stun or you could go with DPS support and hit enemies who are attacking and lower theIr DEF
> Why is she an executor.
Exactly what I thought at the moment she was released. On the other hand, what else could she have been? An ambusher? A *pusher*/*puller* (for the memes)?
I can imagine her being an agent like Ines. We don't have many agents in the game as of yet and there is no way Crownslayer could ever compete with Ines being a welfare unit, so this coud have been a solid choice. Both Cantabile and Ines gain stealth during skills, so giving stealth to Crownslayer would be logical both lore and gameplaywise. Considering agents gain ASPD buffs, Crownslayer could have got a trait/talent "a chance to stun a target" and a skill that doubles the trait/talent chance and ASPD making her somewhat useful for control. And this is just a surface-level idea of making Crownslayer at least decent instead of this dogwater we have now. She deserves to be better :(
1:04 okay this clip alone was enough. bullying is bad man
She should be a merchant, so she could be bad BUT also consume all your DP.
The thing is, I feel like with the introduction of repositioning mechanics (Jessica being able to turn, Ulpianus'... whatever that is) they could have found a way to demonstrate her gameplay feature of dashing past operators without making her an executor. Something like an Swordsmaster guard that moves forward a tile and turns around or something. Though I don't know if they would have been inclined to put that much effort into designing her kit as the welfare unit.
What really gets me though is that, ever since Dossoles Holiday, I have never heard a single positive thing about dodge mechanics. Not when you use it, not when the enemy uses it either. Flametail's S3 is only acceptable because it's so high it borders on invulnerability. People would probably be willing to see a utility for her if smokescreen were, say, a Shelter effect instead, but as it is it just looks like the RNG cherry on top of the undertuned sundae.
Devs treat crits and dodge as the same thing in games very often
they're very diffrent tho
Crit is a bigger number
Monkey brain like
But if no crit you still get damage thats ok
But dodges u get no big number
There's 2 possible cases for dodges
1. You dodge attacks that don't matter so you don't care
2. You dodge attacks that would have killed you, feels cool but will quickly lose it's charm when it becomes a regular thing (read as: if you base your strategy/build around it)
TLDR dodging needs a gradient
somebody already did their "feelsgood" calc and 75% dodge chance is the sweet spots
normally i use clownslayer only for her s1, so i can have an another red
...and thats it, im not going to touch her other skills, she's already bad ever since our elementary years of arknights
I mean at least they could have given her some cc so at least she could stall enemies a bit but to me at least it feels like they realized halfway through that they are making just making another Texas so they decided to delay her dmg and slap a dodge gimmick on her and call it a day without even play testing her
S3 is definitely Taxes S3 variant (the fun one at that, too) until they realize that it was busted and put 'atk interval is 2s' as a nerf, lmao.
I imagine executors sell really, really well.
I agree that they definitely could not have made her into another texan, I just don't know why she wasn't allowed to join the theatre.
Also, I'm disappointed she wasn't made a shifter of some type. Would've had some very "if you can't beat them, join them" energy.
I don't care that she's bad I've been her #1 fan for over 4 years now I LOVE her and she's getting my M9 immediately!!!
She should have been a limited operator while having the current kit
It pains me to see her failed to redeem herself as playable character but well the meme must keep going
So now the track record is everytime HG make Siracusa based event, the *6 welfare operator will become one of the weakest operator in the game and the limited *6 operator will become one of the strongest operator in the game.
Should've change her to agents, add fp charge in her kit, and that's solve the problem for her dealing low dmg while also not really tanky
Crownslayer bullying never ends
You have a 6 star unit who 2/3 skills are taken from 2 other 5 stars of the same subclass (Red and Kafka with their S1 skills), and the only "unique" skill she has a 2 second interval between attacks. Meaning that she'll only attack 8 times over the course of 16 seconds. At least decrease the interval to 1.5 at level 7, and 1 second at M3 or keep normal attack interval like the other executors.
I guess with name "crownslayer" she could have specialized on dealing with elite and boss enemies , yeah texas and yato don't care, they just annihilate everything, but CS could have had a debuf or something like that(maybe fragile but unique so it stacks with normal fragile, some move speed reduction and aspd, def and res shred depending on the skills)
They made her bad so that no one skips her her inevitable alter version. She was designed by the CEO, they ain't gonna trash her character.
Why Clownslayer HAD to be bad?
Lorewise he had to be weaker then Red (a 5*)
The moment I saw she was executor, I knew it was over.
I would have loved her as a fast redeploy ambusher. Kind of like how Ines is a pseudo fast redeploy. Maybe an on deploy skill that functions similar to Ascalon's S2, 0 block, and a 25 second redeploy.
Here is the thing with Crownslayer. I am all for her not being a good offensive operator but she could have been at least a somewhat serviceable defensive operator. In fact her kit is a nice idea in theory. The problem is the numbers are just too low. Not talking damage but the defensive utility she is supposed to have, had that smokescreen been 30-40% at base she would have been fine as her S2 would be a good way to lower damage to teammates and her S3 would feel lees garbanzo if the stun was a bit longer and she had that miss chance to keep allies alive.
Or just had the ability to have smoke screens persist after she retreats, which would also be fine and would make her a decent helidrop to just take pressure off X unit. But no there is nothing like that going for her which is so sad. Like Vigil and Lessing aren't even this bad.
I think this video brings up some interesting points, but misses the more obvious explanation: Crownslayer is bad because Crownslayer being bad is lore-accurate and, more importantly, extremely funny.
1:31 I said it myself 😭
@@DrSilvergun You did say it's lore-accurate, but just to clarify: I meant that I think you're overlooking how funny it is for her to be lore-accurately bad in her operator form. Personally, I'm not even joking when I say I would've been disappointed if they made her genuinely strong; not from a game balance perspective, but from a "who are you, and what have you done with the REAL Clownslayer" perspective.
@@cementrio Ah yes, because 0 character development is funny. Not like this is Crownslayer years later after Reunion's end or anything like that eh? Not like it's reasonable to assume that she would be different now compared to then, right?
8:50 That's lovely Dark Souls reference.
When I googled shield I got ugly AI slop so I had to be more specific
I'll proably still try her out. Even if she is worse then Gravel, It will be refreshing to use new free unit
omg SilverGun using other operators other than 4 stars omg no way
Hey Silvergun, how does it feel to get a welfare 4* for Siracusa event?
Gravel is better
wdym 4*? she's 3*
Wym 3*?even 1* is more useful. @@lustynairu
@@DrSilvergun surprisingly not an hyperbolic statement, I believe.
Gravel is better
I agree that Taxes and Ya2 were abominations that ruin the fundamentals of the class (which is a lot of 6*s nowadays), but I don’t see why they had to make her so bad numerically. The concept behind a utility 6* was fine, and she could’ve been like an inverse Flametail for a brief duration with S2, and have a mix of effects for S3. But instead they nerfed her numbers heavily for reasons that seem like it’s because she’s a half-anni welfare 6*. Why would I rely on her S2 when we have Silence Alter S2 which is almost the same rotation but a guaranteed effect instead of RNG? Only benefit is the nature of FRDs and deploy limit, but that’s not worth building for imo.
I don’t think she had to be bad at all. It’d be nice to have a utility 6* Executor with a unique niche focused on accuracy debuffing. It wouldn’t have broken or a strong offensive nature - the duration is too short with S2 to properly extend dps over a buffer, and S3 could have a cool crowd control fringe value as well. If she was still a 5*, I wouldn’t even mind it (which I can say for Vigil and Lessing too). But ever since they made half anni welfares 6*s they seem to go out of their way to gut their kit with heavy numbers issues so that they no longer compare to other ops favourably.
Don’t mind having 4 execs though, 2 are limited (one being collab) and nowadays it’s half utility, half damage. It would be nice if they explore more archetypes and effects, but they barely touch on design space nowadays apart from the 6*. Usually it’s just a rehashed version of some other kits for lower rarities.
Tbh we didnt need another Texalter, we just needed someone who wasnt ass. I dont know Crownslayer's kit, but the way people talk about it makes it sound like shes on par with the 4 star Executors, which sucks.