What is Ray Tracing?

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 1.6K

  • @abdur-raheem5316
    @abdur-raheem5316 5 ปีที่แล้ว +584

    What is Ray Tracing?
    Me: *Expensive*

    • @isaacmettle
      @isaacmettle 5 ปีที่แล้ว +3

      ARJ for know!! GIVE IT TIME BRO!!

    • @retrodragon2249
      @retrodragon2249 4 ปีที่แล้ว +5

      It's only expensive if you want it real time
      My computer's 12 yrs old and I've done quite a few ray-traced 3D renders.

    • @Lallint
      @Lallint 4 ปีที่แล้ว

      Haha gpu money huhuhuhu

    • @daringcuteseal
      @daringcuteseal 3 ปีที่แล้ว

      @@retrodragon2249 Ah that's so old- I ray trace with my CPU
      oops I path trace with my CPU

    • @e21big
      @e21big 3 ปีที่แล้ว +3

      One-Year Later: Sold out every where

  • @TechRide.
    @TechRide. 6 ปีที่แล้ว +2215

    "Just buy it" - Tom's Hardware

    • @eleanor-forte
      @eleanor-forte 6 ปีที่แล้ว +101

      "NO" - Gamers Nexus

    • @nickpickerwi7787
      @nickpickerwi7787 6 ปีที่แล้ว +70

      "NO" - Tom, THE Tom, formerly of Tom's Hardware.

    • @guyincognito566
      @guyincognito566 6 ปีที่แล้ว +72

      "It JuST WorKs" - Nvidia.

    • @shirshanyaroy287
      @shirshanyaroy287 6 ปีที่แล้ว +15

      "NO..speaking of which, why didn't you guys use the benchmark results for AMD graphics cards that I sent you?" - Igor of Tom's Hardware Germany.

    • @No-bb1jq
      @No-bb1jq 6 ปีที่แล้ว

      4Head

  • @FizzleFX
    @FizzleFX 6 ปีที่แล้ว +2858

    *you get a friend named Ray* ... and then follow him without knowing

    • @maj113
      @maj113 6 ปีที่แล้ว +6

      Lol 😆

    • @W1zardRyan
      @W1zardRyan 6 ปีที่แล้ว +7

      That profile pic 😎👌

    • @ninjasiren
      @ninjasiren 6 ปีที่แล้ว +54

      Not just follow him, also trace him as well.

    • @FizzleFX
      @FizzleFX 6 ปีที่แล้ว +2

      @@W1zardRyan , i link it to you, tomorrow... ;3

    • @W1zardRyan
      @W1zardRyan 6 ปีที่แล้ว

      @@FizzleFXheheh thx homie

  • @mal4797
    @mal4797 5 ปีที่แล้ว +2079

    Graphic keeps getting better and better while the physics are still bad

    • @strohhuttv8848
      @strohhuttv8848 5 ปีที่แล้ว +75

      Yes and no. If u for example walk on grass the grass moves with u same for high winds or for example if u swim or u jump to water u see the psychics of moving water. I don't think the problem is the psychics is. More likely the graphic is almost on the limit now is only one step over that and this is real life footage graphic that the graphic looks so realistic that u can't see a difference between for example rocks in game and rocks in real world...

    • @Trackrace29582
      @Trackrace29582 5 ปีที่แล้ว +121

      Depends on the engine the game uses

    • @radumirceabunica7492
      @radumirceabunica7492 5 ปีที่แล้ว +18

      ​u need to see that new unreal engine destruction demo

    • @kvmairforce
      @kvmairforce 5 ปีที่แล้ว +73

      Play a game a 15-year old game and tell my physics aren't 10x better at least.

    • @SillyFoxJade
      @SillyFoxJade 5 ปีที่แล้ว +4

      check out project Borealis, the physics are great!

  • @visibleconfusion9894
    @visibleconfusion9894 6 ปีที่แล้ว +697

    But i am in a dark room with no lights on

    • @nathanemerson9916
      @nathanemerson9916 6 ปีที่แล้ว +25

      The closet?

    • @randominternetuser1681
      @randominternetuser1681 6 ปีที่แล้ว +29

      Can we get 5000 subscribers with no videos? Your phone emits light or the monitor your using.

    • @lingalithumanjolo6653
      @lingalithumanjolo6653 6 ปีที่แล้ว +4

      Southeast Africa?

    • @iceman11766
      @iceman11766 6 ปีที่แล้ว +3

      I got the other problem, the lights are on but nobody is home

    • @vallii3012
      @vallii3012 6 ปีที่แล้ว +1

      Your monitor?

  • @LeoCoot
    @LeoCoot 6 ปีที่แล้ว +605

    they said it's easy for game developers to use RT you can just throw it in there, if that's true i just need one thing, RT for older games, New Vegas will be a good start.

    • @waynepayne9875
      @waynepayne9875 4 ปีที่แล้ว +19

      GTA 4 raytraced would be gorgeous

    • @jakedill1304
      @jakedill1304 4 ปีที่แล้ว +3

      @@waynepayne9875 th-cam.com/video/Uo7nu4fSWpA/w-d-xo.html
      even better... gta 5, it's like 4 but with gameplay and (characters?)

    • @jakedill1304
      @jakedill1304 4 ปีที่แล้ว +4

      @@waynepayne9875 but for real, this shit is pretty mindblowing albeit raw and messy as a throw in without currating the environment... still, looks better with than without, and that says something...

    • @jakedill1304
      @jakedill1304 4 ปีที่แล้ว +3

      @Tyler Russell I'm pretty sure they have Ray tracing for resident evil 2 in the sweet effects mod, or excuse me reshade or whatever the hell it is now the All MOD...
      I guess the real question is when is Adobe going to buy it reshade and add it as a plugin for Photoshop...

    • @jakedill1304
      @jakedill1304 4 ปีที่แล้ว

      @Tyler Russell what differentiates between whether it uses the RT cores or the regular processing? I mean theoretically you could configure it to use those cores right or is that something that only Nvidia does? cuz that would be an annoying licensing issue in general

  • @rei_2645
    @rei_2645 6 ปีที่แล้ว +654

    You mean Wallet Tracing?

  • @rohitbankar7579
    @rohitbankar7579 6 ปีที่แล้ว +1975

    how about games with no dlc and good storyline rather than having a super reflective spoon

    • @Fergesslich
      @Fergesslich 6 ปีที่แล้ว +261

      What about both?!

    • @svd355
      @svd355 6 ปีที่แล้ว +266

      Who doesn't love a super reflective spoon?

    • @ValentineC137
      @ValentineC137 6 ปีที่แล้ว +152

      There is no spoon..

    • @flameshana9
      @flameshana9 6 ปีที่แล้ว +91

      No wait guys, I found it! 🥄

    • @KindlingEffect
      @KindlingEffect 6 ปีที่แล้ว +36

      NVidia doesn't create games. And no company, that's actually creating games, is making super-reflective spoons.

  • @fayce7717
    @fayce7717 5 ปีที่แล้ว +2193

    I'm here because of ray traced minecraft videos

  • @WADEY216
    @WADEY216 5 ปีที่แล้ว +394

    2018:
    Nidia & AMD: Raytacing!!!
    Game Devs: BattleF13ld V!
    2019:
    Nvidia: RTX 2080ti!!!!
    Game Devs: Minecraft!!!!

    • @fgvcosmic6752
      @fgvcosmic6752 5 ปีที่แล้ว +18

      This is why I’m here

    • @solarstrike33
      @solarstrike33 4 ปีที่แล้ว

      And also Quake II!

    • @destiny_02
      @destiny_02 4 ปีที่แล้ว +6

      2020-
      Nvidia: RTX 3090 Ti
      Devs: Minecraft RTX at 8K 60fps

    • @cloudnine4157
      @cloudnine4157 3 ปีที่แล้ว

      Quake Quake going in to attack

    • @Lordecai
      @Lordecai 3 ปีที่แล้ว

      Is ray tracing in MicroSoft Paint possible?
      th-cam.com/video/vo9ztLY34n0/w-d-xo.html

  • @franticskunk2461
    @franticskunk2461 5 ปีที่แล้ว +112

    TH-cam is getting really brave now with these double ads

    • @prairiewolfedogg
      @prairiewolfedogg 5 ปีที่แล้ว

      Sort of makes you wanna fro' up, don't it?

    • @yolocholo9611
      @yolocholo9611 4 ปีที่แล้ว +5

      I close the video back to back and it eventually fks off

    • @waraichs40
      @waraichs40 3 ปีที่แล้ว +1

      @@yolocholo9611 thats exactly wat i do but shit it be popping up 10 times sometimes and the way u said " it eventually fucks off"😂

    • @fpshimanshuyadav171
      @fpshimanshuyadav171 3 ปีที่แล้ว

      Yeah sucks

  • @TheRealBleach
    @TheRealBleach 6 ปีที่แล้ว +98

    Thanks for making this video. I was confused on the topic

    • @rolan5948
      @rolan5948 6 ปีที่แล้ว +2

      It’ll probably be one of the greatest things to happen in gaming but it’s just not ready yet and anything under a 2080ti imo will be useless

  • @soejrd24978
    @soejrd24978 6 ปีที่แล้ว +158

    As a Blender Cyclic user, I love ray tracing

    • @NotHugs
      @NotHugs 6 ปีที่แล้ว +25

      Cycles*

    • @whydoineedausername1386
      @whydoineedausername1386 6 ปีที่แล้ว +6

      Cycles isn't raytracing. Classic Blender internal is raytracing. Cycles it pathtracing. The difference is that rays bounce in path tracing, they just end when you hit something in raytracing

    • @philmsproduction
      @philmsproduction 6 ปีที่แล้ว +35

      I would say path tracing is also a form of raytracing. It's just a far more sophisticated, realistic and expensive form of ray tracing than for example primitive whitted style raytracing. The main difference is that in pathtracing we trace a much higher number of rays.

    • @jm27232
      @jm27232 6 ปีที่แล้ว +10

      Correct, path tracing counts under ray tracing.

    • @fleshTH
      @fleshTH 6 ปีที่แล้ว +4

      Have you used EEvee yet?

  • @JacopoMTK
    @JacopoMTK 6 ปีที่แล้ว +25

    Could've been good to also add a frame where the ray bounces from an object to another object,and then to a light source, to show that it's not just a camera->1 obj bounce->light kind of thing. But overall, straightforward explanation.

  • @allansh828
    @allansh828 6 ปีที่แล้ว +209

    Would you make video about NV-Link as well?

    • @andrubernardo3436
      @andrubernardo3436 6 ปีที่แล้ว +1

      I second this

    • @nextlifeonearth
      @nextlifeonearth 6 ปีที่แล้ว +1

      Maybe they should only once consumers can get it. They haven't even tested it yet at LMG.

    • @Bobcat665
      @Bobcat665 6 ปีที่แล้ว

      Oh, please do, Linus!

  • @jackshi9500
    @jackshi9500 6 ปีที่แล้ว +9

    The old method is not necessarily just rasterization. It is a part of the vision pipeline (often the end). You would write a lighting model for your object. This result in bad shadow, reflection and refraction (although techniques such as shadow mapping does work to a degree).

  • @ly_is_music_alt
    @ly_is_music_alt 5 ปีที่แล้ว +187

    Funny how u show Minecraft as an example of no ray tracing but now we have ray tracing in Minecraft lol

    • @hystericallover5989
      @hystericallover5989 5 ปีที่แล้ว +1

      Mathias Gaming th-cam.com/video/lg5mjKD034w/w-d-xo.html

    • @Anewold
      @Anewold 5 ปีที่แล้ว +2

      actually u dont, u just have path tracing

    • @Gr8humanilation9TV
      @Gr8humanilation9TV 5 ปีที่แล้ว +5

      @@Anewold No it doesn't.

    • @ArmandoHernandez-ch4ul
      @ArmandoHernandez-ch4ul 5 ปีที่แล้ว

      Gr8humanilation9TV it does now

    • @God-ch8lq
      @God-ch8lq 5 ปีที่แล้ว +6

      @@Anewold path tracing is just glorified ray tracing (rays bounce of objects instead of returning immediately)

  • @NathanJohnson1999
    @NathanJohnson1999 5 ปีที่แล้ว +148

    2018: Why are we Tracing Ray?
    2020: PS5- I FOUND RAY!

    • @samuelaurora3632
      @samuelaurora3632 5 ปีที่แล้ว +3

      Xbox Scarlett tho

    • @MyDbzfan9000
      @MyDbzfan9000 5 ปีที่แล้ว +1

      @@samuelaurora3632 yuck

    • @samuelaurora3632
      @samuelaurora3632 5 ปีที่แล้ว

      MyDbzfan9000 I know I’m ugly but f you man

    • @SAMISHUKRI
      @SAMISHUKRI 4 ปีที่แล้ว +1

      @@MyDbzfan9000 guess what? xbox series x is more powerful than ps5 so hell yeah

    • @bonedoggle
      @bonedoggle 4 ปีที่แล้ว

      nintendo boys

  • @syntaxed2
    @syntaxed2 4 ปีที่แล้ว +8

    Below are two functions from my own code that showcases what raytracing can be in a basic way...the test is going to fire a ray from mouse and trace it to check if it collides with a triangle.Note: Raytracing for rendering involves firing not from the mouse but camera or other places - Millions of them.
    //// TRIANGLE INTERSECTION FUNCTION: (This is the test we want to run for every triangle in the scene)
    glm::vec3 PlaneN = glm::triangleNormal(v0, v1, v2); // uncertain if normal is rotated?
    glm::vec3 RayDirection = RayEnd - RayStart;
    RayDirection = glm::normalize(RayDirection);
    //// backface check
    //float loldot = glm::dot(RayDirection, PlaneN);
    //if (loldot > 0) {return false;}
    glm::vec3 PlanePointToRayStart = v0 - glm::vec3(RayStart);
    // PLANE EQUATION
    float t = glm::dot(PlanePointToRayStart, PlaneN) / glm::dot(RayDirection, PlaneN);
    HitReturn = glm::vec3(RayStart) + RayDirection * t;
    // compute triangle intersection
    glm::vec3 C;
    // edge 0
    glm::vec3 edge0 = v1 - v0;
    glm::vec3 InterToV0 = HitReturn - v0;
    C = glm::cross(edge0, InterToV0);
    float LeftEdgeDot = glm::dot(PlaneN, C);
    if (LeftEdgeDot < 0) { return false; }
    // edge 1
    glm::vec3 edge1 = v2 - v1;
    glm::vec3 InterToV1 = HitReturn - v1;
    C = glm::cross(edge1, InterToV1);
    float BottomEdgeDot = glm::dot(PlaneN, C);
    if (BottomEdgeDot < 0) { return false; }
    // edge 2
    glm::vec3 edge2 = v0 - v2;
    glm::vec3 InterToV2 = HitReturn - v2;
    C = glm::cross(edge2, InterToV2);
    float DiagonalEdgeDot = glm::dot(PlaneN, C);
    if (DiagonalEdgeDot < 0) { return false; }
    ///// THE LOOP: (below is the loop, it goes through all the triangles in scene and does the above test to see if there is a collision):
    for (auto &T : GL.TRIANGLES) { Triangle_Intersection(T, DistanceToHit); }

    • @kamalmanzukie
      @kamalmanzukie 2 ปีที่แล้ว +2

      sorry I don't speak Portuguese

  • @HelloKittyFanMan.
    @HelloKittyFanMan. 3 ปีที่แล้ว +21

    Very interesting, Linus, thanks for explaining that! I've been hearing the term for years, wondering what it meant, thinking about looking it up someday and then always forgetting or never getting around to it, and this video explains it pretty well!

  • @kurisu7885
    @kurisu7885 3 ปีที่แล้ว +17

    I just got an RTX capable graphics card after my old RX 580 started to die, and, it's freakin amazing.

  • @rhoharane
    @rhoharane 6 ปีที่แล้ว +209

    Jiggarays. JUST BUY IT

    • @Krisztian5HUN
      @Krisztian5HUN 6 ปีที่แล้ว +25

      The more you buy, the more you save

    • @elsholz2365
      @elsholz2365 6 ปีที่แล้ว

      jijarays yo mean

  • @ibsn87
    @ibsn87 5 ปีที่แล้ว +3

    I love how he just slides in his advertisements, gets me every time.

  • @sharif47
    @sharif47 6 ปีที่แล้ว +66

    I finally figured out what the RTX 2080 stands for
    Real Time + Ray Tracing
    =RT + RT
    RT X 2 X 10+80
    =RTX 20 + 80
    RTX 2080
    I have no idea what I'm doing right now.

    • @ocalyy
      @ocalyy 5 ปีที่แล้ว +2

      @ThaKos69 it should be
      (( Real Time x Ray Tracing) x 1040) + ti =
      (RT x 2 x 1040) + ti =
      RT x 2080 +ti =
      RTX 2080ti
      Smh😒

    • @LudwigvanBeethoven2
      @LudwigvanBeethoven2 5 ปีที่แล้ว +1

      R = 18th letter
      T = 20th letter
      X = 24th letter
      20+24-18 = 26
      26÷2=13
      Illuminati Confirmed

  • @veobro1456
    @veobro1456 6 ปีที่แล้ว +136

    Tay racing?

    • @lookatmypooranimatedface8726
      @lookatmypooranimatedface8726 6 ปีที่แล้ว +3

      VeoBroLIVE lil tays?

    • @anubs1786
      @anubs1786 6 ปีที่แล้ว +3

      😂😂😂😂 killer bro!

    • @rjfaber1991
      @rjfaber1991 6 ปีที่แล้ว +8

      No, it's Tray Racing, which is presumably what butlers do on their free time...

    • @veenavyas9518
      @veenavyas9518 5 ปีที่แล้ว +2

      Gay racing

    • @SimeonIsraelite
      @SimeonIsraelite 3 ปีที่แล้ว

      you stupid bro meaning funny LOL

  • @kstricl
    @kstricl 6 ปีที่แล้ว +8

    Once the api is taken fully advantage of, 3d rendering software is going to see a massive jump in rendering performance. I would think game developers may want to only use the technology to enhance specific parts of the game for now, while leaving the actual play rasterized for performance. Only time will tell.

  • @tonyv6815
    @tonyv6815 6 ปีที่แล้ว +15

    Come on guys, it's Ray tracing. It just works

  • @Bolt6265
    @Bolt6265 6 ปีที่แล้ว +88

    things not touched on here:
    path tracing,
    ray-object intersection methods,
    acceleration structures for ray-object intersection checks,
    multiple bounces/samples and other effects besides shadows
    noise issues encountered while ray tracing,
    nvidia's fancy pants filtering that turns noisy raytraced output into nice clean usable output.
    Im nerd boi and ive been thinkin about makin my own darn video about this that doesnt gloss over the fundamentals

    • @rotnmet6257
      @rotnmet6257 6 ปีที่แล้ว +14

      I'll watch it if it's shorter than 15 minutes

    • @drawingguy2003
      @drawingguy2003 6 ปีที่แล้ว +3

      Isn't that "noise" caused by the sparsity of rays used to cut the ray tracing to a more manageable task (something that a GPU can handle in a fraction of a second instead of days) rather than any consequence of Ray Tracing itself? And nvidia's fancy pants technique is to blur and approximate the missing data.

    • @Bolt6265
      @Bolt6265 6 ปีที่แล้ว +14

      raytracing in its simplest form doesnt introduce any noise as youre only tracing as if all surfaces either dont reflect light in any direction but towards the camera or are only perfectly reflective. as you can imagine though in the real world light scatters off of surfaces in all directions (usually). so ray tracing in the simple form isnt noisy and also isnt super taxing, but that also wont give you: soft shadows, global illumination, things like caustics, etc. which nvidias stuff definitely allows for. to get things like, for this example soft shadows, in real life soft shadows are caused by the fact that there's no such thing as a point source light (infinitely small point light), all lights have volume. so in order to get soft shadows with ray tracing, when you sample shadow rays you need to sample randomly within the volume of the light source. and the keen among you may realize that once you start randomizing the direction of things whambamshapow, youve introduced noise into the picture (literally and figuratively). the same goes for things like global illumination where you need to take into account radiance of objects and smartly do multiple bounces off the initial object to simulate how light bounces around a scene and light from a green wall may reflect off and and onto other objects. theres randomness there that introduces noise as well. usually the way to deal with this kind of noise is just to render the same thing over and over and do a rolling average to converge the frames into a progressively less noisy image. but thats why this is hard to do in real time, you cant sample enough randomized paths to converge enough to the ground truth to look good in real time. at least, not without a good denoiser. and nvidias denoiser is really good, way more than just bluring/approximating. if its anything like the paper i read on a similar denoising technique, it uses machine learning combined with a rasterized render of the scene and some other wizardry to reconstruct the image. you can easily find examples of it being demonstrated with the denoiser on and off, basically can turn an unrecognizable noisy mess into a clean crisp image, with the occasional artifacting of course.
      hopefully this clears it up a little, so in one way yeah ya could say the noise is caused by making the task more managable, but i do think it is a fundamental issue with ray/path tracing. tho the more i think about it i guess if ya just had an insanely powerful computer that could crunch enough paths in realtime it wouldnt be an issue. its hard to word how i really feel about it but the noise is a fundamental property of light really. you get noise in the real world for similar reasons, like low photon count. things can look noisy just in your normal vision at night. and especially with cameras. just the fundamental way of basically accumulating photons looks noisy when you dont have enough photons. and same when you cant trace enough paths in ray tracing. so, eh, i guess ¯\_(ツ)_/¯

    • @shirshanyaroy287
      @shirshanyaroy287 6 ปีที่แล้ว +10

      @@Bolt6265 this channel is called "techquickie". Of course they'll gloss over fundamentals. Make your own video. I'm serious I'll watch it. Just don't make it a half-hour long thesis.

    • @petersonp84
      @petersonp84 6 ปีที่แล้ว +1

      Bolt Man Whoa there, we've got a know it all. lol kidding around but remember this is 'Techquickie' not Tech-hour-to-explain-every-single-detail-fully, dont get me wrong I would watch a longer vid with more detail but this channel is for quickies (I think around 7 mins or less fit that bill)

  • @pororotrr
    @pororotrr 4 ปีที่แล้ว +18

    2019: Ray Tracing
    2020: Contact Tracing.. lol

    • @ktowngypsyou8125
      @ktowngypsyou8125 3 ปีที่แล้ว +1

      Best comment on here...dude ! Hilarious

  • @MrCasatony
    @MrCasatony 6 ปีที่แล้ว +245

    who else knows "a lot" about ray tracing but still clicked on the video because its linus

    • @frosty9392
      @frosty9392 6 ปีที่แล้ว +63

      no matter how much you think you know, there is always more to learn. Even from simplified sources
      brains love to trick themselves into thinking they are perfect and all knowing

    • @unlokia
      @unlokia 6 ปีที่แล้ว +3

      NEVER use quotation marks for *_emphasis_*

    • @frosty9392
      @frosty9392 6 ปีที่แล้ว +8

      you're not my "real" mom!

    • @9yearoldepicgamersoldier129
      @9yearoldepicgamersoldier129 5 ปีที่แล้ว +1

      @@frosty9392 100% true

    • @SillyFoxJade
      @SillyFoxJade 5 ปีที่แล้ว

      me

  • @bibasik7
    @bibasik7 6 ปีที่แล้ว +341

    In America, you trace ray.
    In Soviet Russia, ray trace YOU!

    • @Riquelme4232
      @Riquelme4232 5 ปีที่แล้ว +13

      @ARCH - FX maybe because we're not in 2011 anymore

    • @TheFreshPeddler
      @TheFreshPeddler 5 ปีที่แล้ว +4

      You win
      For worst use of tired old joke.

    • @kakizakichannel
      @kakizakichannel 5 ปีที่แล้ว +9

      @@Riquelme4232 >2011
      I guess we all know when you started browsing the internet.

    • @quarryspanish
      @quarryspanish 5 ปีที่แล้ว

      Dead meme.

    • @lennywhere
      @lennywhere 5 ปีที่แล้ว +1

      God this joke is so dead and bad

  • @davidlavers5928
    @davidlavers5928 3 ปีที่แล้ว +2

    The first of the tech in games was called high dynamic range or HDR. It is light that changes color when reflecting with say a wall: Yellow light onto a red wall creates an orange orb. Raytracing it the same principle but with images: Ever see a shadow in an alley way of a cat. Now that cats shadow is controlled by the cats low light vision, hunting for food (ominous as to scare off bigger predators). Cypress hill said it best, I'd watch you back but it's best to watch your front. Another example of reflected image is our eyes are round and the World oval, it's why in low light we see images reflecting off shadow from straight shots. Humans lost night vision in place of color, to spot poisonous fruits and berries. But our nocturnal vision never really went aways. A child in the whom has blue eyes and then get's pigment from it's parents surroundings. Blue round eyes take the low light into the iris. As raytracing happens in everyday life. Now if the World was round not oval, you would not get it, the reflective World would not exist: The saying when you stare into the abyss sometimes something looks back means one thing, you may see your self.

  • @tomberberich7700
    @tomberberich7700 6 ปีที่แล้ว +33

    Linus, WHERE ARE THE CAT TIPS

    • @KangJangkrik
      @KangJangkrik 6 ปีที่แล้ว

      His cats are died

    • @tomerbaraban66
      @tomerbaraban66 6 ปีที่แล้ว +13

      Really? What color did he die them? Why would anyone die their cat anyway? seems weird

    • @KangJangkrik
      @KangJangkrik 6 ปีที่แล้ว

      Some of elder cats, i'm forgot which one

    • @tomerbaraban66
      @tomerbaraban66 6 ปีที่แล้ว +6

      @@KangJangkrik Not sure if you are pretending to be able to speak English and you can't, or you're pretending you can't speak English and you can

  • @hope_less
    @hope_less 4 ปีที่แล้ว

    Pulseway is the only ad I see when I see any video of techquickie...... But ngl I love it.

  • @ocalyy
    @ocalyy 5 ปีที่แล้ว +7

    I cracked nvidia's system guys
    (( Real Time x Ray Tracing) x $1040) + ti =
    (RT x 2 x 1040) + ti =
    RT x 2080 +ti =
    RTX 2080ti

  • @becreative7072
    @becreative7072 4 ปีที่แล้ว

    right for about 2:05 in the video and i fully understand that ray tracing is kinda shading and lightning on the scene which you will be seeing in the game while playing so just looking at the scene for example scene where two person talking in the room will be effecting them by lightning in the room and then shading on their faces like making it even more realistic at the same time while watching those two people talking to each other

  • @sarahmouhdach1927
    @sarahmouhdach1927 6 ปีที่แล้ว +20

    Oh, finally linus talked about RTX cards...

  • @shivy147
    @shivy147 6 ปีที่แล้ว +1

    Understandable. Have a nice day

  • @philb7789
    @philb7789 9 หลายเดือนก่อน +4

    you did a great job explaining it but I'm just too dumb to understand lol

  • @mrraretwinkie
    @mrraretwinkie 4 ปีที่แล้ว +1

    I like this guy’s energy. He makes me want to listen to anything he says.

  • @ravenman13
    @ravenman13 6 ปีที่แล้ว +13

    Love how every one memes/pokes fun at ray tracing, when it made many movies possible with realistic CGI (depending on who does it) and used in Pixar movies, Nvidia didn't invent ray tracing, it take time for this to get better. CGI and computer graphics wouldn't look so realistic without ray tracing.

    • @izvarzone
      @izvarzone 6 ปีที่แล้ว +2

      Nvidia didnt invented ray tracing, but they make it real time instead.

    • @def_not_dan
      @def_not_dan 6 ปีที่แล้ว +1

      All hail CUDA.

    • @michaelscott-joynt3215
      @michaelscott-joynt3215 6 ปีที่แล้ว +4

      But I think part of the criticism is that the video card market is suffocating, and the demand for affordable, significant upgrades has been met with immature technology that's costly in every way and might not be important until their next upgrade.

    • @shirshanyaroy287
      @shirshanyaroy287 6 ปีที่แล้ว +6

      The memes aren't making fun of the general technique of ray-tracing. They're making fun of RTX.

    • @alexatkin
      @alexatkin 6 ปีที่แล้ว +2

      There is more to rendering games than just throwing more cores at the problem. Its only logical someone HAD to move the technology forward, just as programmable shaders replaced fixed-function shaders, raytracing will slowly replace programmable shaders.
      Clinging on to a limited technology is never a good thing, even if it upsets people in the short term due to the cost it will improve game visuals and make developeing those games a bit easier in the long term.

  • @Sheisonlyevil
    @Sheisonlyevil 5 ปีที่แล้ว +1

    The original ray tracing algorithm was created by Appel back in the 60s. It just tells you if there is an obstacle between two points, which can then be used to compute shaows. The method explained in this video is actually called recursive ray tracing or Whitted ray tracing, which enables the computation of reflections and refractions. Photo realism can't be achieved with ray tracing alone. For that, you need more advanced methods such as path tracing, photon mapping, subsurface scattering, etc.

  • @JimGriffOne
    @JimGriffOne 6 ปีที่แล้ว +41

    I'm tracing a picture of my friend Ray right now. I'm "Ray Tracing".

  • @didrickkazowski2340
    @didrickkazowski2340 11 หลายเดือนก่อน +1

    Good explanation, thank-you

  • @uss_04
    @uss_04 6 ปีที่แล้ว +10

    Its the thing that your 4th grade teacher made you do with a straight edge and an arrow.

  • @phenomanII
    @phenomanII 6 ปีที่แล้ว +2

    This made me somewhat excited for this technology. It could be really cool. I hope in 3 years games can run well using this and I can enjoy those reflections on my Freesync IPS panel.

  • @boah1668
    @boah1668 5 ปีที่แล้ว +23

    Playstation 5 details officially came and they say it has a "Ray tracing".

    • @toasthead
      @toasthead 5 ปีที่แล้ว +16

      At the same time some guy named ray is getting paranoid because he swears he is seeing people following him

    • @axelkyamilov6272
      @axelkyamilov6272 5 ปีที่แล้ว +4

      @@toasthead Shut the fuck up

  • @shirayukinobunaga9424
    @shirayukinobunaga9424 4 ปีที่แล้ว +1

    Never knew that 3:22 also explains how Atom Heart Father works

  • @philmsproduction
    @philmsproduction 6 ปีที่แล้ว +3

    2:14 Well. You can get some pretty amazing raytraced graphics with a regular gaming PC, too, even without that much money. (or probably even a regular non gaming pc.) The bigger problem is just the time I would say. It is a big difference when you give your rendering software minutes or even hours to only render a single frame of an animation, instead of requiring your computer to render multiple images per second like in a computer game. I am pretty sure most people have computers capable of rendering this image at 2:30. Just not at all in real time.
    On the other hand if you have a lot of money you can save a lot of time. You just buy many computers and each computer can render a different frame of your animation simultaneously.

    • @benjaminmuller9348
      @benjaminmuller9348 5 ปีที่แล้ว

      'minutes or even hours' lol... I would be glad for that! Depending on the scene, minutes for a complete and somewhat noise free frame is pretty damn amazing.

  • @pusitai_pusiclin8059
    @pusitai_pusiclin8059 2 ปีที่แล้ว +1

    Wow in 3 years the graphics of videogames have evolved so much its amazing

  • @sionmarak1916
    @sionmarak1916 5 ปีที่แล้ว +54

    Minecraft is the most realistic graphics game I ever played.

    • @mythtech
      @mythtech 4 ปีที่แล้ว +4

      Same
      But it's the ONLY graphics game I've played

  • @Jesus.A.Torres83
    @Jesus.A.Torres83 ปีที่แล้ว +1

    You just convinced me to become a subscriber on the very first video that I watched from here. I found his explanation of a very complicated technology very user friendly! Good stuff!!

  • @shade3524
    @shade3524 5 ปีที่แล้ว +4

    "unless you're sitting in complete darkness" how did ya know?

  • @drawingguy2003
    @drawingguy2003 6 ปีที่แล้ว

    I think any and every game company would gladly embrace active ray tracing. It really is the "holy grail" as rather than approximating shadows in textures, faking reflections (or just outright duplicating objects), or skipping out on reflections and shadows to save time -- it would all be computed in real time creating a better result more easily.
    The problem is that we are not at that point yet. If the low amount of ray tracing paths and shortcuts used to make something renderable in real time yields a worse result than just faking it, then that will make companies less likely to adopt it. If the demand is too high on the current systems and it tanks the frame rate to unplayable rates, companies are less likely to adopt it. And both of those hard limitations are on top of the natural one of consumer adoption rate, which is an even tougher nut than most new graphic technologies. To cover people on old and new technologies, this would mean needing to do double the textures, and if the demand for any graphical improvement to the limited consumer pool doesn't outweigh the cost, most companies won't bother... and that cost is higher than most new technologies. I've seen it done before when 3D was becoming a thing - games that had both 2D and 3D objects created so older and newer systems could handle it. I also expect it to be the same type of result: the 2D looked much better than the 3D as the simple 2D image was able to use every pixel for detail, and losing object depth and angles was a small sacrifice compared to the detail loss required to make the 3D object manageable for the hardware of the time. Which means people with RTX cards may be playing even ray-traceable games without ray-tracing until the results can beat the current bag of tricks used to fake it.
    TL;DR - I think we're in the boat of Ray Tracing in real time not effectively being reached. The content does not only not exist yet, but the results it provides will likely fall short in many cases - I see low amounts of ray tracing paths the same as low amounts of polygons in early 3D. Though I still see it as the future, and this is the first real step. I'm hoping the line can be measured in years rather than decades, but we'll see.

  • @KingOfTheBeyond23
    @KingOfTheBeyond23 6 ปีที่แล้ว +12

    Yeah but I kinda need the mathematical logic behind this to program it in a framework.

    • @I25mI25
      @I25mI25 6 ปีที่แล้ว +4

      One of the first papers (if not the first) about ray tracing has formulas for it: citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.156.1534 . But there might be improved formulas or already existing libraries/frameworks out there.

    • @Cepheid_
      @Cepheid_ 6 ปีที่แล้ว

      Take a physics class in optics

    • @Great.Milenko
      @Great.Milenko 6 ปีที่แล้ว +2

      th-cam.com/video/frLwRLS_ZR0/w-d-xo.html heres a disney video explaining the physics logic behind ray tracing :D

    • @Lordecai
      @Lordecai 3 ปีที่แล้ว

      Is ray tracing in MicroSoft Paint possible?
      th-cam.com/video/vo9ztLY34n0/w-d-xo.html

  • @francisbalfour1243
    @francisbalfour1243 ปีที่แล้ว +1

    So basically, it renderes the enviroment in 3d simulation, then simulates where light would travel from said lightsources. And wether your in the those lines detirmines the shades that are rendered.

  • @PeterJansen
    @PeterJansen 6 ปีที่แล้ว +3

    3:08 "consumer grade ray tracing". Production renderers do the same thing (trace from the camera into the scene), it'd make no sense to just trace a shit load of rays that aren't going to randomly actually hit the camera lens. So that isn't how ray tracing for games differs.
    It differs from production rendering in that it only renders a few rays per pixel, and then the AI tensor cores use a deep neural network to denoise the result. Rasterizing is still the main rendering tech, and takes care of anti aliasing. In a production renderer, thousands of camera rays may be shot out per pixel for good anti aliasing, and they may be distributed across time (for motion blur) or space (across the area of a lens for bokeh effects). From each camera ray, thousands of shading rays may be cast too (reflections, refractions, both of which could be rough, requiring way more rays than glossy), and then finally directed towards a light. All the different types of shading rays, multiplied by thousands of camera rays exponentially increases the number of rays cast.
    So its really the same thing, just far fewer rays.

    • @jcm2606
      @jcm2606 6 ปีที่แล้ว +1

      Was thinking this exact thing when I got to that part of the video, legit had to pause and have a "hang on, what did he say?" moment.
      Also, fun fact, Turing also accelerates the actual process of tracing individual rays, as the RT cores accelerate structure traversal and intersection tests. That, combined with the AI denoiser cleaning up the image, is what allows Turing to do "real time" raytracing.

    • @pottuvoi2
      @pottuvoi2 6 ปีที่แล้ว

      Description of rasterization was all kinds of funky as well..
      Most nvidia demos used standard bilateral filtering and so on, will be very interesting to see what techniques we will see in future.

  • @bigad23
    @bigad23 5 ปีที่แล้ว +1

    Well made video. Thank you for keeping it to about 5minutes.

  • @foist101
    @foist101 6 ปีที่แล้ว +5

    Ray tracing will be the future of lighting in games, real time always follows production as hardware allows (PBR being one of the most recent huge jumps in quality brought in from production rendering) but I don't think it is anything more than enthusiast right now. Just imagine not needing to adjust shadow map quality, or enable some shadow softening options, or even decide which AO you want because those are all tricks and techniques to try and simulate those things ray tracing just does. It doesn't even necessarily help production, as we've had real time previewers in things like octane and even the free blender for years, so personally I'm going to hold off a few generations. Very exciting advancement though, and great explanation.

    • @yulfine1688
      @yulfine1688 6 ปีที่แล้ว

      give it a few years..

    • @monowavy
      @monowavy 6 ปีที่แล้ว

      I really hope so!

    • @izvarzone
      @izvarzone 6 ปีที่แล้ว +2

      In few years, people wont even remember they complained about ray tracing.

    • @alexatkin
      @alexatkin 6 ปีที่แล้ว

      Its not what you wanted but it IS what you need.

    • @benjaminmuller9348
      @benjaminmuller9348 5 ปีที่แล้ว

      it does help production IMO, at least for individuals. I mean, with RTX integration into many raytracing render engines, you see quite a decent speedup, which is great, especially for previewing a scene (for finals, you might have a renderfarm anyway).

  • @606films9
    @606films9 3 ปีที่แล้ว +2

    You told me something I actually needed to know in under ten minutes!
    Schools should take notes

    • @Lordecai
      @Lordecai 3 ปีที่แล้ว

      Is ray tracing in MicroSoft Paint possible?
      th-cam.com/video/vo9ztLY34n0/w-d-xo.html

  • @__archive50472
    @__archive50472 5 ปีที่แล้ว +3

    But to understand ray-tracing, me must fist talk about alternate universes

  • @hikaru-live
    @hikaru-live 6 ปีที่แล้ว

    As a KiCad user, it can take minutes to hours to trace out a moderately complicated PCB design with component models, even on a dual Xeon E5-2680 machine and the consumer-grade reverse tracing techniqe employed by KiCad. However the tracing result of KiCad is often a superb visual experience.

  • @AdriansNetlis
    @AdriansNetlis 6 ปีที่แล้ว +6

    No idea why I watched this when I know more about ray tracing than Linus knows about how to hold his PC hardware firmly in his hands.
    Anyways, almost every game developer has dreamed of being able to use ray tracing in their games some day. I'd say that there is 0 chance that developers won't develop games with ray tracing support. It's more likely that they'll try to do anything to help the ray tracing technology be available to as many people as possible so that they had a chance to rely entirely on it. Ray tracing can save so much work for developers, you can't even imagine.

    • @Great.Milenko
      @Great.Milenko 6 ปีที่แล้ว +1

      not only that but its actually less work to develop for a ray tracing API and for the most part rasterized work will only be improved by ray tracing techniques with zero input from the developer (unless they want to aim for photorealism ofc), I can see engines like unreal and unity working in both raytracing and rasterization really soon.

  • @wtfsalt
    @wtfsalt 5 ปีที่แล้ว +1

    one of the better explanations of raytracing. nice vid 💪

  • @UbuntuLinuxTutorials
    @UbuntuLinuxTutorials 4 ปีที่แล้ว +3

    0:11 pause it, he looks serious

  • @angel_of_rust
    @angel_of_rust ปีที่แล้ว +1

    mom i want linus tech tips
    we got linus tech tips at home
    linus tech tips at home:

  • @nopparuj
    @nopparuj 6 ปีที่แล้ว +5

    2:59
    >Linus : one frame per day
    >Image says 29 hours
    There is 29 hours in a day.

  • @JukeyPlays
    @JukeyPlays 6 ปีที่แล้ว +2

    Thank you so much for explaining Linus

  • @Smash_ter
    @Smash_ter 5 ปีที่แล้ว +4

    We've been using ray tracing in Blender for years, yet for games it's difficult. Within the next few years we will see games use ray tracing

  • @2Drip007
    @2Drip007 6 ปีที่แล้ว +1

    From deep takes to real time ray tracing, TECHKNOWLEGEDY!

  • @frosty9392
    @frosty9392 6 ปีที่แล้ว +3

    It feels like when we went from 2d graphics, to 3d graphics, to 3d photo-realistic graphics and people said that it "probably wasn't worth the power required since it was going to perform so poorly"
    To anyone *not* excited about it. Just remember things iterate. And this is one of those things normal people dont consciously notice or think about

  • @naughtyisami154
    @naughtyisami154 4 ปีที่แล้ว

    I watched different videos and different channels but somehow are all him. This guy is everywhere.

  • @ForgottenT
    @ForgottenT 6 ปีที่แล้ว +4

    I really hope this feature will become the new norm, it'll be a giant leap in graphics.
    And yes a huge cost in performance, but as people have said this is just the first generation, you gotta start somewhere.

    • @allanlansdowne340
      @allanlansdowne340 6 ปีที่แล้ว +1

      "become" is the word. There is nothing for the normal gamer to use it for.

    • @yulfine1688
      @yulfine1688 6 ปีที่แล้ว +2

      indeed even with better drivers and software to work with i dont think youll be seeing much in the well mainly tripple A games that have ray tracing built in and youll be lucky to see a 60fps at 1080p with a 2080ti or 2080. It requires a lot of power to render per second and the fact they nvidia and amd have been able to do so in real time at 30-60 frames per second that is god damn impressive.

    • @ShirokiMaki
      @ShirokiMaki 6 ปีที่แล้ว

      See as how a lot of PC Master Races are allergic to sub 120 fps images, probably won't see much sheeple celebration for it in a while as well.

    • @chipmo
      @chipmo 6 ปีที่แล้ว +1

      It's exciting tech but give it time. Not currently practical if you prioritise fps over visuals (like competitive gamers)

    • @alexatkin
      @alexatkin 6 ปีที่แล้ว

      Why is nobody considering that using RTX actually reduces the load on the shaders?
      If developers allow people to choose the RTX complexity in the scene you could easily have a gorgeous 60fps game while still allowing much higher frame rates at the cost of it not looking as good, but likely STILL better than shaders alone.

  • @ericbarryofficial1895
    @ericbarryofficial1895 10 หลายเดือนก่อน +1

    Someone correct me if i'm wrong..ray tracing determines how an object in a game would look when light is interacted onto tuat object wh8ch give it a shadow in certain area.

  • @John-lt5rl
    @John-lt5rl 6 ปีที่แล้ว +19

    something that costs u 1.2k

    • @alexatkin
      @alexatkin 6 ปีที่แล้ว +3

      Because you HAVE to buy the top-end model, right?

    • @bruhboi4692
      @bruhboi4692 4 ปีที่แล้ว

      Ey

  • @kuromiLayfe
    @kuromiLayfe 6 ปีที่แล้ว +1

    RT seems most useable for VR (as it already uses polygon counting for rendering the environments and objects) and rasterization for regular 3D rendering on a monitor or tv

  • @jiggerypokery2962
    @jiggerypokery2962 ปีที่แล้ว +5

    Is anyone else in complete darkness?

    • @MrKingNica
      @MrKingNica 4 หลายเดือนก่อน

      Me right here. The first 30 seconds did nothing to explain tovme or make sense, how in the world am I going to follow another line if my eyes can only see to that point that's what I don't understand

  • @monowavy
    @monowavy 6 ปีที่แล้ว +1

    on a simple note... I hope games begin to use it. it does seems like the next step of graphics and I would appreciate if we evolved a little bit on that. it does not seem to be a complicated tool for developers to use either.

  • @bhuvanchandra2848
    @bhuvanchandra2848 6 ปีที่แล้ว +83

    Wtf is am incidentally sitting in a dark room.

    • @circuit10
      @circuit10 6 ปีที่แล้ว

      Bhuvan Chandra And me

    • @danm2368
      @danm2368 6 ปีที่แล้ว +4

      Engrrrish.

    • @DonatasCer
      @DonatasCer 6 ปีที่แล้ว +8

      Is your screen on? Because that is a source of light.

    • @pr9101
      @pr9101 6 ปีที่แล้ว

      im sitting in a room with light. but that light comes from behind my slightly open door, not giving me a visible light source to use

    • @jamesmnguyen
      @jamesmnguyen 6 ปีที่แล้ว

      @@pr9101 That just means you have to switch to path tracing.

  • @ElindorBG
    @ElindorBG 2 ปีที่แล้ว +2

    1:05 how could you even say "usually triangles" :D

  • @yeetdaz4784
    @yeetdaz4784 4 ปีที่แล้ว +3

    I would like to see a ray traced
    lightning in real life, with nvidia series.

  • @karepmuu
    @karepmuu 3 ปีที่แล้ว +1

    rtx: it’s on
    Kidney: it’s gon

  • @picklerick98
    @picklerick98 6 ปีที่แล้ว +5

    BUT I AM SITTING IN COMPLETE DARKNESS ITS A LIFESTYLE CHOICE!

    • @alexatkin
      @alexatkin 6 ปีที่แล้ว

      I call BS, how would you watch the video? :p

    • @acatisfinetoo3018
      @acatisfinetoo3018 5 ปีที่แล้ว

      I am sitting here in bright sunlight "puts on shades"

    • @bruhboi4692
      @bruhboi4692 4 ปีที่แล้ว

      You're the funniest thing I've ever seen

  • @NickMig
    @NickMig 6 ปีที่แล้ว +1

    love this channel so far! super useful and cool info in not a lot of time! well done

  • @ironingot8988
    @ironingot8988 4 ปีที่แล้ว +3

    Anyone here because next gen consoles have ray tracing?

    • @esmith2k2
      @esmith2k2 4 ปีที่แล้ว

      2 years behind

  • @stringstorm
    @stringstorm 6 ปีที่แล้ว +2

    "Just buy it™"
    ~ Avram Piltch

  • @mrinalmukund1
    @mrinalmukund1 5 ปีที่แล้ว +3

    Can't understand a thing

  • @Nithyanandan.S
    @Nithyanandan.S 6 ปีที่แล้ว +1

    Such a great clarity on your Explanation Just educated me about Ray tracing... Thanks for the Video Linus...

  • @SevenDeMagnus
    @SevenDeMagnus 5 ปีที่แล้ว +5

    Hi. This has been in 3D software like Maya 20 years ago or so but using software, using the CPU (slow, not in real time- unless it's a renderfarm, like mentioned).
    God bless, Proverbs 31

    • @benjaminmuller9348
      @benjaminmuller9348 5 ปีที่แล้ว

      a renderfarm is usually used for animation rendering tho, to keep rendertimes below centuries, so I wouldn't really call it 'real time'. But I mean, real time is pretty vague. If you have a good PC, you can often preview your scene somewhat interactively (if it doesn't contain really computationally expensive things like detailed volumes etc).

  • @senditall152
    @senditall152 6 ปีที่แล้ว +1

    Thanks I was quite curious about how this works.

  • @IAMDIMITRI
    @IAMDIMITRI 5 ปีที่แล้ว +5

    "Ray tracing has made headlines lately as the rendering method of the future for games" Didn't we use ray tracing for a really long time, we just baked lights onto texture in order to save CPU power.

    • @alexbaker1569
      @alexbaker1569 3 ปีที่แล้ว +1

      No, we didn't use ray tracing before this in 3D games, before baked lights we just didn't have lighting

    • @IAMDIMITRI
      @IAMDIMITRI 3 ปีที่แล้ว

      @@alexbaker1569 im just saying that we had baked lights for a long time.

    • @alexbaker1569
      @alexbaker1569 3 ปีที่แล้ว

      @@IAMDIMITRI true, but that's not what you were saying, you said we have used ray tracing in games before, which is false

    • @IAMDIMITRI
      @IAMDIMITRI 3 ปีที่แล้ว

      @@alexbaker1569 That's what you do in for example counter strike 1.6 when you create maps. Light gets ray traced and baked onto textures. I'm certain that the whole quake engine uses this method.

    • @alexbaker1569
      @alexbaker1569 3 ปีที่แล้ว

      @@IAMDIMITRI yes, we used ray tracing to create maps, but once the maps were created it was baked in, we have never before used real time ray tracing, the kind that is now starting to used in games

  • @HDSQ
    @HDSQ 6 ปีที่แล้ว +1

    You only need to watch until 0:30

  • @frostya1029
    @frostya1029 5 ปีที่แล้ว +77

    ps5 anyone?

  • @PandasticVoyage
    @PandasticVoyage 2 ปีที่แล้ว +1

    Thank you. I hear it all the time but didn't really get it. This was super simple. 👌

  • @josephcano8074
    @josephcano8074 6 ปีที่แล้ว +3

    0:49 wait a second, you used that same clip of Minecraft from "Intel's coolest CPU... Thanks to AMD!" video! Do you guys even play Minecraft?!

    • @Mismatch-
      @Mismatch- 6 ปีที่แล้ว +1

      Yeah, they spend their every waking moment playing games so that they can put different clips on their videos for your personal enjoyment.
      No, they have more important things to do than play games during work (at least most of the time).

    • @josephcano8074
      @josephcano8074 6 ปีที่แล้ว

      @@Mismatch- lol, I was joking.

  • @Gamer-cj3ug
    @Gamer-cj3ug 4 ปีที่แล้ว +1

    I have a question...If i use a Dvi-d (dual link) to displayport adapter and use the rtx gpu, does ray tracing performance get affected...

  • @deemonk7860
    @deemonk7860 6 ปีที่แล้ว +8

    PhysX 2.0

    • @TheFoxyGamerOfficial
      @TheFoxyGamerOfficial 6 ปีที่แล้ว

      How could it be PhysX 2.0? The Ray-tracing technology has nothing to do with physics at all.

    • @deemonk7860
      @deemonk7860 6 ปีที่แล้ว

      @@TheFoxyGamerOfficial I was sarcastic...look this is my personal opinion,but picture it like this.Giant corporate chess game and Nvidia just made their move.Just like they did with SLI,PhysX,GameWorks,GPP...and now Ray Tracing.The question is does the other side have a counter move or is it game over?I compared it to PhysX because thats another technology customers didnt really want at the time it was introduced.Bottom line...its business thats what it is..

    • @HeavenlyWarrior
      @HeavenlyWarrior 6 ปีที่แล้ว

      What you mean by a counter move? Ray tracing is here since 4/5 years, just almost nobody is using it, that's why for gamers there's no point in using windows 10 because ray tracing is only used in directx 12.

  • @Traulma
    @Traulma 5 ปีที่แล้ว

    I enjoy ray tracing very much and prefer it. The one thing I do have against it is that sometimes I feel as though the reflectiveness is a little strong. I'm not an expert or a coder though, is this from ray tracing or something else? For example 1:55 - 2:01 shows the images side by side with a very noticeable difference in light reflection between the two, BUT why does the tea pot have a mirrored effect and the normal one has absolutely none? Was this only introduced with ray tracing or is it to make more of eye catch to make the second image look better?

    • @benjaminmuller9348
      @benjaminmuller9348 5 ปีที่แล้ว

      the latter. You can simulate rough and diffuse materials in raytracing too. It just isn't as different from normal game engines.

    • @benjaminmuller9348
      @benjaminmuller9348 5 ปีที่แล้ว

      *doesn't look as different

  • @ApexPredatorWithSungGlasses
    @ApexPredatorWithSungGlasses 6 ปีที่แล้ว +3

    Would this give me a ton of FPS?
    Because I couldn't care less about ultra fancy looking tech if it won't give me a shit ton of FPS. FPS is what makes a game feel great. A good looking game that can reach 144hz is always superior to an ultra looking game but could only be spewed at 60.

    • @flameshana9
      @flameshana9 6 ปีที่แล้ว +1

      >"only" 60fps
      Console peasants be like :(

    • @alexatkin
      @alexatkin 6 ปีที่แล้ว +1

      We don't know yet. People keep making conclusions about games that had two-weeks to implement RTX on Alpha drivers and assuming that's what we are going to get.
      Logically if RTX handles things shaders traditionally did, then in some circumstances it might increase the frame rate, depending on if you can tweak the accuracy of RTX to get a balanced GPU load.

    • @HeavenlyWarrior
      @HeavenlyWarrior 6 ปีที่แล้ว +2

      I rather play at 60hz with ultra realism than at 144 fps with crappy visuals. FPS above 60 means nothing at all, only if you're on competitive gaming, even though it isn't a must, just for the ones who want the best result possible.

  • @rayansattarkhan6807
    @rayansattarkhan6807 4 ปีที่แล้ว +1

    Thank you for this much simple and easy explanation.