For everyone in the comments thinking this is inherently an 8bitdo issue, it's not. It's not that they won't try to make the d-pad closer to the SNES and NES one. They *_can't_* . Nintendo was really specific in the patent of the d-pad with there being a ball underneath the center to prevent random diagonals and multiple button presses. That's why no other d-pad can match the NES and SNES d-pad to this day. Oddly enough though, apparently the d-pad on the Switch Pro Controller is terrible, because the 4 contact point board that is probably being used in this controller is the same exact structure they're using for that. While having the patent for the best d-pad ever in their back-pocket. Hope that helps clear up some confusion
I am curious if you have a source for this information. The original patent on the D-pad that Nintendo did have initially has now expired, was there a separate patent for the ball component?
@@LonSeidman I am sorry to say that I don't. I got the information in my original comment after hours of reading reddit posts and watching TH-cam videos after my own frustration with modern d-pads, and wished for a proper d-pad as I am a fighting game enthusiast without the means to afford an arcade stick. The knowledge of the patent expiring is new to me, and kind of fuels my frustration because that means that the perfect d-pad is free to use and no one is using it. Though I might be wrong there. Sorry for disappointing you and not doing enough research. I just wanted to pass on the information I had regarding the matter so people could think more logically before throwing 8bitdo under the bus. I would be really happy if someone can expand upon this topic because I really like d-pads, and would love something other than a DS4 with a bunch of adaptors. Also, sorry for the long comment
8bitdo's original famicom-style wireless controllers launched when that patent expired as a product that could use that patent's dpad design without worry. Errant dpad inputs are more likely to be a circuit board issue (I.e not using a pulldown resistor or ultra sensitive contact structure) than a problem with the structure of the dpad assuming they're using the formerly patented design. Usually you can fix contact problems by taping half of each pad
When I got my Super NT, I got a matching SN30 8bitdo controller. I tried Super Mario All Stars out and played Super Mario Bros. 2. I was climbing up a vine, and the thing registered a left input and they fell off the vine and died, on the very first level! I could almost never do a Shoryuken in Street Fighter on command. And when playing The Lion King on the SNES Simba would roll when I just wanted him to go forward. So I sent it back, and won't be purchasing another 8bitdo product until a fix is made to the D-pad. I really liked the idea of it though, I have like 3 or 4 SNES pads that I was able to directly compare with it. I just simply wanted one to have a wireless controller. Maybe one day 8bitdo you will make a fix.
Thanks for the video. Unfortunate they refuse to address the issue. It's caused by the PCB design... 4 contacts per direction instead of 2 on the original Nintendo brand controllers. A shame because if they fixed that these would be perfect. I'm wondering if it's a patent issue stopping them from copying the design.
Probably a patent issue but I don't see how considering they run out after a couple of decades. If not and they're dismissing the issue without a revision in the works then this is a very dumb move considering precise controls is what enthusiasts seek when looking into 3rd party controllers.
Once again Lon makes solid video. I was just about to order this new model, but decided to quickly check YT and what do you know. Lon talks about issue I've had in past with few controllers and it was something that annoyed me very much. Huge thanks for testing this. Looks like I'll skip this iteration unless it's fixable via firmware in future.
Lon, if you ever see this, any chance you could do a D-pad accuracy comparison between a new model SN30 Pro and an old model SN30-SF30 Pro with the binder reinforcement rings modification?
i actually suffor from a sickness i do not know how to say in english in which you end up uncontrollably shaking on the ground without any sense of where you are in the worst cases. i experienced a small outburst with the blinking in this video which made me feel not that well for a while, i managed to work through the rest of the video before having to lay down for a while but really a lot of the video was great. thanks, i want the one with handles though, the pro plus, looks like the ps4 controller sort of
I'm attempting to play the new Celeste DLC, and it's nearly impossible with the errant diagonals this controller keeps registering. Why did they have to use torx screws?! Oh how I miss you, iBuffalo...
One way that I test for this: In Super Mario Bros, World 1-2. Near the start of the stage, get the invincibility star. Then run to the right and duck/slide under the wall. With the normal NES controller, it's fairly easy to do. With the 8bitdo controller, it's much much harder and Mario will bump into the wall instead.
Interesting. Some people have similar complains on the Switch Pro Controller and apparently it can be mitigated by placing scotch tape on part of the pads in the PCB. Perhaps it's worth a shot in the 8bitdos. Thanks and kudos for doing the tests that no one else does!
Thanks for the video. I was aware of that flaw, though to be fair most players probably won’t notice. It seems the same problem exists on the official controllers for the mini consoles (SNES/NES).
Not at all. Firing of a hadouken with the official controllers, not a problem. Trying the same with an 8bitdo controller, damn near impossible. Horrible accuracy on those dpads.
I noticed this issue quite often while using the 8-bitdo controller and playing A Link to the Past on the SNES Mini. The included SNES controller did not have this issue.
I hate to say you did it wrong but 1 thing you missed is the G classic edition of the controller is supposed to have a tighter d-pad. The colored variations use the old style d-pad vs the g classic which has a different textured and more rigid d-pad. It also has purple a b x and y buttons
I've also had this problem with my older model. On Contra it makes it really hard to play because an errant down makes you lay down and an errant up makes you shoot up-right instead of right, and possibly die. Too bad they haven't fixed it :/
Love this video, Lon. Thanks so much for doing the follow up. It really has solidified my desire to not pick up one of these controllers, unfortunately, as they're a huge issue I've had with 8bitdo in the past. If you get a chance, I'd recommend you take a look at an old PC controller, the Logitech F710 wireless or its little brother the F310. They have floating DPADs that seem to work really for games sensitive to errant diagonals. Thanks, as always, for the great content!
I've had 2 of the F710's for years.. they're awesome controllers and the batteries last forever in them, but they require line of sight to the USB receiver, and it's actually pretty sensitive. I get a lot of temporary cut-outs if I'm not at a good angle to the receiver. Just a heads up
Thanks for doing this. On top of the slight input lag, this was a huge problem for me with the original 8bitdo controllers. Shame the issue has not been addressed on these. Fans of role playing games and maybe certain platformers won't notice this, but anyone that plays shoot 'em ups, top-down games and fighting games will definitely notice it since they rely on constant eight-way movement and motions.
My solution to this problem with my original NES30 controller was to swap in the D-pad and silicone membrane from an OG NES controller, and now it's just about perfect. But that's an expensive and sort of destructive measure to take (though I can always swap the parts back if I need to). My test for controller diagonals is to see how easy it is to make Super Mario crouch-slide in Super Mario Bros. 3. It should be very easy, but with a dodgy D-pad, it's much harder to pull off with any consistency.
I have the same diagonal issues with two SF30s designed to look like the Analogue Super NT, but not with an older SF30 Pro or the 8bitdo Zero. Oddly enough, the SF30 Pro had stiff diagonals rather than oversensitive ones.
this is why dish style (concave style) dpads are superior. Dpads such as the ones hori use do not have these issues, since they are designed to catch your finger moving side to side rather than having to rock like on nintendo dpads because of that concaveness. I just ordered one of these and ill see how well it works for me. ill also see if I can interchange it with an official super nintendo controller dpad. Until then, the Hori ps4 mini controller is still my perfect controller.
I've noticed this on my NES30 as well. Mainly on the down position. I've sort of trained myself to not rock the D-pad and instead pick up my thumb from one position to the other. Annoying, but I'm getting used to it.
Another thing to keep an eye on are D-pad pivots. As more focus is being placed on analog sticks and motion control, it seems people are overlooking this basic aspect in design of D-pads. According to some reports, even Nintendo's own Switch Pro Controller doesn't have a proper pivot and so the entire D-pad can be mashed down and all 4 directions can be activated at once. Not good. Do newly hired designers at these companies just not think of this when they're tasked with designing controllers with D-pads and hat switches?
my corded sn30 pro keeps failing to register diagonal inputs. wish i could get another iBuffalo SNES controller, that thing was basically perfect i can't understand why they stopped selling them
Hey man, no hate cause I like your videos but that flickering light really fast was horrible. You should cut that part out or at least issue a warning beforehand, might be a danger to some. Glad you address this issue though, I've been searching for the perfect retro pad with the perfect d pad for fighters. Guess I'll keep looking.
Playing f-zero one time with an 8bitdo snes styled controller made me realized they are just cheap usb gamepads in a snes shell. not an adequate replacement even in the slightest. very disappointing
I have the FC30 and I never really felt this issue before I actually ran a test like you did and I noticed it doing that but never have I had it hurt me in game the fact that your original NES controller does that just tells me your gonna get that regardless because its on a central pivot.really no big deal maybe if you play fighting games IDK about that but I didn't buy it for that. And Ive beaten contra many times with my 8bitdo and I never felt like the controller was screwing me up when I die it was totally my fault.
How do you enter update mode on these controllers? I haven't had any luck doing so, the instructions say to press Start+L+R for three seconds. I can't get it to work.
So if I can ask the userbase - what is the best retro DPad solution on modern consoles? I'm not a fan of the Switch Pro controller, the XBox One Pad, or the PS4 pad. (Actually, the XBO DPad isn't horrible, but yes, diagonals and the clicky nature of the pad are annoying) While I thought 8BitDo was supposed to be the return of a great DPad, it seems they are also flawed. What is the best solution then, to enjoy retro style games with minimal lag? I'm not about to start tracking down old school controllers and adapters that might introduce lag. I've bee playing Monster World IV on XBox One and the DPad really just isn't ideal.
Check out Hori Fighting Commander. Original SEGA Saturn Model 2 controller has the best dpad in history of gaming. Current copies, even official SEGA ones have nothing in common with the original one, and they have awful dpads. "SEGA Saturn Android Controller" has awful dpad. Stay away. Hori and Mad Catz do the best controllers for dpad fighting games.
Does anyone know if this problem is solved in the SN30PRO+? please, help. Everybody says "great d-pad" when I bought the SN30 pro (not +) and I keep dying to undesired diagonals...
Nope. Easy way to test this is doing a hadouken in Street Fighter II. Not a problem with the SNES Classic controllers. Damn near impossible with my 8bitdo SN30.
I consider this an issue but definitely not a deal-breaker, even if some may. If I were maybe a speedrunner or semi-pro, but for anybody who plays just for enjoyment, these 8bitdo controllers work 99% flawlessly. Thanks for all your continued tests. Greatly appreciated.
I never had an issue with that on my SF30 Pro. Now that you've mentioned it I can see there is diagonals being picked up, but only if I'm intentionally moving my finger left to right. Normally when I want to switch between left and right, I slide my finger across the surface, but I don't press anything until I've reached the other side. That's just me however so I could see this being a problem for some.
@Rabite890 I've played contra with 8BitDo's controllers and i had no problem here. Again i think the way i rock my thumb on the d-pad is the reason why so while i have no issues I can see this being a problem for others
you will always get that diaganal regestering with an eight directional dpad... the og nes controller only supported only four directions. its not overly sensitive.. its A) larger dpad than og nes giving it a larger margin for error and B) is an eight direction dpad. not sure if it will help, but you can try to put a small non-conductive spacer between the circuit board and the center of the dpad where it rocks on its centerpoint.
Maybe people are just shit in pressing the buttons ¯\_(ツ)_/¯ the original SNES d-pad was the same. A few years ago, I was wondering why people said the SNES d-pad was the best or why they did like it that much. Edit: The d-pad is the same, yes. But the pcb is different, and it sucks. You can mod it with tape though. But you can't fix it. Unfortunately.
If you go straight across from left to right and vice versa, of course it's going to happen. You need to LIFT your finger. The D-pad is a solid piece of plastic. Think about it children.
For everyone in the comments thinking this is inherently an 8bitdo issue, it's not. It's not that they won't try to make the d-pad closer to the SNES and NES one. They *_can't_* . Nintendo was really specific in the patent of the d-pad with there being a ball underneath the center to prevent random diagonals and multiple button presses. That's why no other d-pad can match the NES and SNES d-pad to this day. Oddly enough though, apparently the d-pad on the Switch Pro Controller is terrible, because the 4 contact point board that is probably being used in this controller is the same exact structure they're using for that. While having the patent for the best d-pad ever in their back-pocket.
Hope that helps clear up some confusion
I am curious if you have a source for this information. The original patent on the D-pad that Nintendo did have initially has now expired, was there a separate patent for the ball component?
@@LonSeidman I am sorry to say that I don't. I got the information in my original comment after hours of reading reddit posts and watching TH-cam videos after my own frustration with modern d-pads, and wished for a proper d-pad as I am a fighting game enthusiast without the means to afford an arcade stick. The knowledge of the patent expiring is new to me, and kind of fuels my frustration because that means that the perfect d-pad is free to use and no one is using it. Though I might be wrong there.
Sorry for disappointing you and not doing enough research. I just wanted to pass on the information I had regarding the matter so people could think more logically before throwing 8bitdo under the bus. I would be really happy if someone can expand upon this topic because I really like d-pads, and would love something other than a DS4 with a bunch of adaptors.
Also, sorry for the long comment
they no longer own that patent to my knowledge. that design is free domain... not saying that the big n wont pay you to not use it lol.
8bitdo's original famicom-style wireless controllers launched when that patent expired as a product that could use that patent's dpad design without worry.
Errant dpad inputs are more likely to be a circuit board issue (I.e not using a pulldown resistor or ultra sensitive contact structure) than a problem with the structure of the dpad assuming they're using the formerly patented design. Usually you can fix contact problems by taping half of each pad
@@holopengin Yeah, I did refer to the board in my comment. The structure of the d-pad does help, though
This guy is awesome. Made an updated video quickly to address a question from his commenters.
Yes, that's awesome!
Mad respect for this guy
When I got my Super NT, I got a matching SN30 8bitdo controller. I tried Super Mario All Stars out and played Super Mario Bros. 2. I was climbing up a vine, and the thing registered a left input and they fell off the vine and died, on the very first level! I could almost never do a Shoryuken in Street Fighter on command. And when playing The Lion King on the SNES Simba would roll when I just wanted him to go forward. So I sent it back, and won't be purchasing another 8bitdo product until a fix is made to the D-pad. I really liked the idea of it though, I have like 3 or 4 SNES pads that I was able to directly compare with it. I just simply wanted one to have a wireless controller. Maybe one day 8bitdo you will make a fix.
Thanks for the video. Unfortunate they refuse to address the issue. It's caused by the PCB design... 4 contacts per direction instead of 2 on the original Nintendo brand controllers. A shame because if they fixed that these would be perfect. I'm wondering if it's a patent issue stopping them from copying the design.
Probably a patent issue but I don't see how considering they run out after a couple of decades. If not and they're dismissing the issue without a revision in the works then this is a very dumb move considering precise controls is what enthusiasts seek when looking into 3rd party controllers.
No patent issue here.
The patent expired, edit your comment
Once again Lon makes solid video. I was just about to order this new model, but decided to quickly check YT and what do you know. Lon talks about issue I've had in past with few controllers and it was something that annoyed me very much. Huge thanks for testing this. Looks like I'll skip this iteration unless it's fixable via firmware in future.
8bitdo really needs to see this video!!!
Lon, if you ever see this, any chance you could do a D-pad accuracy comparison between a new model SN30 Pro and an old model SN30-SF30 Pro with the binder reinforcement rings modification?
i actually suffor from a sickness i do not know how to say in english in which you end up uncontrollably shaking on the ground without any sense of where you are in the worst cases. i experienced a small outburst with the blinking in this video which made me feel not that well for a while, i managed to work through the rest of the video before having to lay down for a while but really a lot of the video was great. thanks, i want the one with handles though, the pro plus, looks like the ps4 controller sort of
Sounds like epilepsy (in case you're interested in learning a new word in English, especially one relevant to you).
@@Lemonicii hey thanks i needed that! Very much apreciated
Epilepsy
I'm attempting to play the new Celeste DLC, and it's nearly impossible with the errant diagonals this controller keeps registering. Why did they have to use torx screws?! Oh how I miss you, iBuffalo...
utilize hole reinforcement labels on the contacts that does help with the sensitivity.
One way that I test for this: In Super Mario Bros, World 1-2. Near the start of the stage, get the invincibility star. Then run to the right and duck/slide under the wall. With the normal NES controller, it's fairly easy to do. With the 8bitdo controller, it's much much harder and Mario will bump into the wall instead.
Interesting. Some people have similar complains on the Switch Pro Controller and apparently it can be mitigated by placing scotch tape on part of the pads in the PCB. Perhaps it's worth a shot in the 8bitdos.
Thanks and kudos for doing the tests that no one else does!
Thanks for the video. I was aware of that flaw, though to be fair most players probably won’t notice. It seems the same problem exists on the official controllers for the mini consoles (SNES/NES).
Not at all. Firing of a hadouken with the official controllers, not a problem. Trying the same with an 8bitdo controller, damn near impossible. Horrible accuracy on those dpads.
I noticed this issue quite often while using the 8-bitdo controller and playing A Link to the Past on the SNES Mini. The included SNES controller did not have this issue.
Way to follow up, man! This is exactly the information I was after and I didn’t find it anywhere else
I hate to say you did it wrong but 1 thing you missed is the G classic edition of the controller is supposed to have a tighter d-pad. The colored variations use the old style d-pad vs the g classic which has a different textured and more rigid d-pad. It also has purple a b x and y buttons
I've also had this problem with my older model. On Contra it makes it really hard to play because an errant down makes you lay down and an errant up makes you shoot up-right instead of right, and possibly die. Too bad they haven't fixed it :/
Is it better now?
Love this video, Lon. Thanks so much for doing the follow up. It really has solidified my desire to not pick up one of these controllers, unfortunately, as they're a huge issue I've had with 8bitdo in the past. If you get a chance, I'd recommend you take a look at an old PC controller, the Logitech F710 wireless or its little brother the F310. They have floating DPADs that seem to work really for games sensitive to errant diagonals.
Thanks, as always, for the great content!
I've had 2 of the F710's for years.. they're awesome controllers and the batteries last forever in them, but they require line of sight to the USB receiver, and it's actually pretty sensitive. I get a lot of temporary cut-outs if I'm not at a good angle to the receiver. Just a heads up
Oh yeah? I've never had issues with that but I'll do some testing on it. It's been pretty solid for me but I'm fairly close to my receiver.
Thanks for doing this. On top of the slight input lag, this was a huge problem for me with the original 8bitdo controllers. Shame the issue has not been addressed on these. Fans of role playing games and maybe certain platformers won't notice this, but anyone that plays shoot 'em ups, top-down games and fighting games will definitely notice it since they rely on constant eight-way movement and motions.
Wishing you more success! You are really awesome and im pretty sure you will grow more and more!
Where is the link to how to fix it?
My solution to this problem with my original NES30 controller was to swap in the D-pad and silicone membrane from an OG NES controller, and now it's just about perfect. But that's an expensive and sort of destructive measure to take (though I can always swap the parts back if I need to). My test for controller diagonals is to see how easy it is to make Super Mario crouch-slide in Super Mario Bros. 3. It should be very easy, but with a dodgy D-pad, it's much harder to pull off with any consistency.
I have the same diagonal issues with two SF30s designed to look like the Analogue Super NT, but not with an older SF30 Pro or the 8bitdo Zero. Oddly enough, the SF30 Pro had stiff diagonals rather than oversensitive ones.
Awesome video!
Thanks man!
this is why dish style (concave style) dpads are superior. Dpads such as the ones hori use do not have these issues, since they are designed to catch your finger moving side to side rather than having to rock like on nintendo dpads because of that concaveness. I just ordered one of these and ill see how well it works for me. ill also see if I can interchange it with an official super nintendo controller dpad. Until then, the Hori ps4 mini controller is still my perfect controller.
On another note, I modify dpads a lot to match my needs. I'm definitely willing to mess with mine a bit to see what I can improve regarding diagonals.
I've noticed this on my NES30 as well. Mainly on the down position. I've sort of trained myself to not rock the D-pad and instead pick up my thumb from one position to the other. Annoying, but I'm getting used to it.
Another thing to keep an eye on are D-pad pivots. As more focus is being placed on analog sticks and motion control, it seems people are overlooking this basic aspect in design of D-pads. According to some reports, even Nintendo's own Switch Pro Controller doesn't have a proper pivot and so the entire D-pad can be mashed down and all 4 directions can be activated at once. Not good. Do newly hired designers at these companies just not think of this when they're tasked with designing controllers with D-pads and hat switches?
That's a flaw. They need to fix that.
It is not the dpad itself but the rubber silicone a little bit thinner I replaced them and not false diagonals!
my corded sn30 pro keeps failing to register diagonal inputs. wish i could get another iBuffalo SNES controller, that thing was basically perfect i can't understand why they stopped selling them
Hey man, no hate cause I like your videos but that flickering light really fast was horrible. You should cut that part out or at least issue a warning beforehand, might be a danger to some. Glad you address this issue though, I've been searching for the perfect retro pad with the perfect d pad for fighters. Guess I'll keep looking.
I like the clicking style of the one controller. Unless it clicks it won't register the input.
Will you be reviewing the "N30 Pro 2" when it gets released?
I just got one in !
That doesn't look too bad honestly, I get way more random diagonal inputs on the wii u pro & switch pro controllers.
Playing f-zero one time with an 8bitdo snes styled controller made me realized they are just cheap usb gamepads in a snes shell. not an adequate replacement even in the slightest. very disappointing
I have the FC30 and I never really felt this issue before I actually ran a test like you did and I noticed it doing that but never have I had it hurt me in game the fact that your original NES controller does that just tells me your gonna get that regardless because its on a central pivot.really no big deal maybe if you play fighting games IDK about that but I didn't buy it for that. And Ive beaten contra many times with my 8bitdo and I never felt like the controller was screwing me up when I die it was totally my fault.
Haha Lon, you need to put a warning up for possible seizures with that crazy flickering.
How do you enter update mode on these controllers? I haven't had any luck doing so, the instructions say to press Start+L+R for three seconds. I can't get it to work.
So if I can ask the userbase - what is the best retro DPad solution on modern consoles? I'm not a fan of the Switch Pro controller, the XBox One Pad, or the PS4 pad. (Actually, the XBO DPad isn't horrible, but yes, diagonals and the clicky nature of the pad are annoying) While I thought 8BitDo was supposed to be the return of a great DPad, it seems they are also flawed. What is the best solution then, to enjoy retro style games with minimal lag? I'm not about to start tracking down old school controllers and adapters that might introduce lag. I've bee playing Monster World IV on XBox One and the DPad really just isn't ideal.
Check out Hori Fighting Commander.
Original SEGA Saturn Model 2 controller has the best dpad in history of gaming. Current copies, even official SEGA ones have nothing in common with the original one, and they have awful dpads. "SEGA Saturn Android Controller" has awful dpad. Stay away.
Hori and Mad Catz do the best controllers for dpad fighting games.
It's easy to fix with a little tape inside.
I heard you can refresh the rubber membrane on the old nes controller by boiling the rubber membrane.
Don't forget to add some salt and oregano!
Thank you sir.
What about the 8bitdo bluetooth mod kits?
th-cam.com/video/48Nvk2XUsfA/w-d-xo.html
Does anyone know if this problem is solved in the SN30PRO+? please, help. Everybody says "great d-pad" when I bought the SN30 pro (not +) and I keep dying to undesired diagonals...
Do the SNES Classic controllers do this?
Nope. Easy way to test this is doing a hadouken in Street Fighter II. Not a problem with the SNES Classic controllers. Damn near impossible with my 8bitdo SN30.
I've never had a problem with the 8bitdo d-pads.
How did you get a green one?!?! Wth?
Hello,
Is it the same problem on the sn30 pro ?
Regard’s
No it is not. I have the SN30 Pro and the SN30 (two versions of the SN30 actually) and the Pro works flawlessly.
I consider this an issue but definitely not a deal-breaker, even if some may. If I were maybe a speedrunner or semi-pro, but for anybody who plays just for enjoyment, these 8bitdo controllers work 99% flawlessly. Thanks for all your continued tests. Greatly appreciated.
They're pretty much useless for fighting games. So I wouldn't call them 99% flawless.
Have they fixed magical quest starring Mickey Mouse you have limited ability to move especially with jumps
I really hate the new button layout. I'm going to stick to the older model.
LIke my 8bitdo controller, but for SF2 and Ken Griffey Baseball I use an old SNES controller on my Super NT.
And thats why im going to send my 8Bitdo back!
Bought one for Mario Maker 2, but its absolutely useless for that game with the phantom up presses :/
I never had an issue with that on my SF30 Pro. Now that you've mentioned it I can see there is diagonals being picked up, but only if I'm intentionally moving my finger left to right. Normally when I want to switch between left and right, I slide my finger across the surface, but I don't press anything until I've reached the other side. That's just me however so I could see this being a problem for some.
@Rabite890 I've played contra with 8BitDo's controllers and i had no problem here. Again i think the way i rock my thumb on the d-pad is the reason why so while i have no issues I can see this being a problem for others
you will always get that diaganal regestering with an eight directional dpad... the og nes controller only supported only four directions. its not overly sensitive.. its A) larger dpad than og nes giving it a larger margin for error and B) is an eight direction dpad. not sure if it will help, but you can try to put a small non-conductive spacer between the circuit board and the center of the dpad where it rocks on its centerpoint.
Yer i am gonna pass till they sort this out, thanks lonnie
I KNEW I WASNT CRAZY
Please search 8bitdo paper donuts fix on Reddit.
The OEM SNES DPad is not perfect, and people need to realize this before taking shots at a 3rd party company trying to recreate the older controllers.
Yes it is.
At least it has no problem doing hadoukens and other fighting game moves flawlessly, unlike the 8bitdo dpad. So yeah, it IS pretty much perfect.
This is exactly why I won't be purchasing this product. Awesome video!
Maybe people are just shit in pressing the buttons ¯\_(ツ)_/¯ the original SNES d-pad was the same. A few years ago, I was wondering why people said the SNES d-pad was the best or why they did like it that much.
Edit: The d-pad is the same, yes. But the pcb is different, and it sucks. You can mod it with tape though. But you can't fix it. Unfortunately.
8 bit do controllers are the worst for fighting games
If you go straight across from left to right and vice versa, of course it's going to happen. You need to LIFT your finger. The D-pad is a solid piece of plastic. Think about it children.
It doesn't happen on official SNES or SNES classic controllers.