Ya. When im getting ganged banged by BP and iron fist in the buckling. The team dies and says l healer in chat. The funny thing is that i always kill the BP and iron fist. Cuz I play loki and mantis
You did great my guy, but rocket has an extra layer of escapability. His wall running is so hard to track as an enemy, and its really easy to use. Just dash to a wall and go random directions till you find cover. If you dash while wall running, it also sends you to heaven, so its just another escapability maneuver. Enjoyed the video! Please keep playing rocket so people don't throw him aside
his wall run is also almost twice as fast as his normal walk speed so on top of being able to vary up his moment to juke people, its also your best option to physically get away from people when your dashes are on cooldown.
A thing you can do if you misplace the Res beacon is take it down then replace, it's only a 5 sec cool down if you destroy it compared to 45 if it gets destroyed by the enemy.
@@solarguard7301 I'm pretty sure the CD is proportional to how much health the beacon has, i.e. if it took like 20 damage it'll be short but if it took like 100 damage it'll be longer.
It’s so crazy to think that for the last like 6 years atleast so many people have been overwatch content creators, searching for fun and enjoyment in every aspect and corner of the game and in a flash all these people with tens of thousands of hours on overwatch just vanish to Marvel
Why invest any more energy in a game where the higher ups in charge clearly don't care? That game had infinite potential on launch and they let it slip right through their fingers.
flats has talked a few times about how big content creators who play a single game often "get stuck" as their skill doesn't transfer to other ongoing games and their content suffers quite a lot if they try. Rivals is new, so they get to start over with everyone and push ahead from their experience with overwatch. Most of them were not waiting, but *wishing* for a game like this to come out so they could finally hop off overwatch
@@mykeebaybayon7935the free res tends to get used up by your team’s weakest player as a lot of time it’s the player with the worst kill to death ratio using it up.
@@gwentarinokripperinolkjdsf683 Generally I place it down when I hear an enemy ult going off that is likely to 1 shot at least one unlucky person. Or I may place it just before a big team fight is about to happen to invalidate them getting a lucky early pick. But a good deal of the time, in either case, it's reviving the weakest player on our team. I could make more of an effort to "save" it for when I see a key player getting dangerously low, but here's the thing: if I SEE them getting low I can heal. If I don't see them low, then how would I know they are about to die? Trying to predict a specific player's death seems like a losing gamble, and trying to "save" revives for the right players will probably mean sitting on the revives way too often and just not getting value out of the ability. Instead, what I'd like to see is an option in the menu for the BRB to work as it does now, where it auto resses the next person who dies in range, OR a setting where Rocket manually chooses who to res (but obviously the res only goes off if he has a BRB in range.) Like it could either be a button press over a dead team mate's corpse, OR it could be an icon you put over a player's head that has them marked for res should they die.
@ I’m not a heal bot player that’s why i said that you don’t need to heal bot. But the reason he has a high win rate is cause he gets insane value from heal botting. He’s by far the most beginner friendly healer cause you can spam heals the entire game and win even. And I’m aware that his heals don’t stack that’s why I personally don’t heal bot
@@Finn-wc8nq The orbs don't stack for a reason, it's how you get maximum coverage. If someone is far in the enemy backline and you're trying to heal them, then shooting multiple orbs is how you guarantee it reaches them rather than stopping at the first teammate that takes chip damage. Yeah you can't just pump a single person full of enough healing to face-tank the enemy, but you can absolutely heal the entire team as rocket simultaneously that way.
Fantastic. Now we just need mouthbreathers like Tim to understand, that just because a strat doesn't have an ultimate that makes everyone immortal, that don't mean that strat is BAD by any means. Rocket having the only truly offensive ult among the strats is awesome, because it's both different AND it's a good ult
I do think that Rocket ult needs more visual impact when you are getting the boost like people say it doesn't feel like you dealt more dmg even tho you do or even add the bonus dmg your team dealt to a separate stat for Rocket instead of the amount of assist you got from it and similar to Mantis dmg boosting an ally I wish we got damage feedback for Rockets ult too it would feel a lot more satisfying
I’m a Rocket one trick, I think his ult is slept on but I still think it needs a bit of a rework. A squirrel girl treatment if you will. If it could drop shields like the ones from his BRB, I think it’d feel more impactful overall
Just a reminder that if you place your respawn point in a bad spot, you can immediately press "E" again and it will despawn on a 5 sec cooldown. Instead of waiting for it to be destroyed and then on a 45 second cooldown.
Rocket has great potential for Tank-shredding and chasing low-health enemies. Healbotting and scurrying away whenever you take damage works at lower ranks, but learning when to go on offense is critical for GREAT Rocket play. Also, B.R.B. placement, but that's a whole other can of worms
Healbotting as rocket is actually insane value and will win games, lower ranks might not be as efficient because you shouldn't rely on dps players to be able to play the role and get kills
Played against a storm and rocket and several times the storm damage boosted herself with e then ulted and rocket tossed ult on top of her right before she popped up in the tornado. I've never seen a team get wiped so fast.
I highly recommend if you plan to keep playing Rocket to go into the settings for him and turn off auto reload. This makes it so he doesn’t get forced to reload until BOTH magazines are empty, meaning if you run out of heals or damage and need to use the other you aren’t locked into the animation.
As a Lord Rocket Main he is fantastic. Consistent healing even out of LoS. He has a rez every 45 seconds and while the dive meta is huge I can run and still heal. He is goated.
Just reached lord on Rocket last night. I have literally only played 1 game on any other character after about 160 or so games lol. His long heal distance, healing around corners, no need to directly hit teammates with the orbs, and survivability(wall crawl) all make him one of the most fun healers I've ever played. Makes sense as I only played Lucio in OW.
My favorite movement character in the game with Groot on my team bouncing on and off around the walls like a mad me just makes me feel like I’m rocket in the comics.
For non rocket main, this is rocket's skill floor. Here are a few treats for you to think about: This shows flats playing LOS, you dont need LOS Flats was not climbing walls for escape options. Rocket can climb walls into hover and stay permanently in the air if a rocket wants to. We rocket mains are currently experimenting ways to force pull aggro on ourselves while keep heal up time and escape like a cockroach at the same time
You do the classic noob-Rocket thing where you just spam orbs at full health teammates instead of looking for damage! And you spam like 5 at one target instead of just bouncing them off the wall for more uptime!
That's not the problem, heal loading should be priority most of the time. The big problem was the lack of movement, to a true rocket main this rocket looks disabled with an amputated leg
Yes, he literally said its his second or so time playing rocket. Of course hes going to do the 'noob' thing on rocket. He was doing fine, just wasn't utilizing his movement was the only problem. Rockets damage is sort of cheeks, mainly cause of the projectile speed and spread
@@MonsterBitez you can instantly tell who actually plays rocket in the comments by seeing what are they commenting on, those who don't know will say damage because they don't know how he functions at all and the one who knows will understand that the real issue was movement
@@phantoomart699I play rocket second most played character and you absolutely should be doing damage or shooting ANYTHING like placeables. If you only shoot orbs you’re literally being useless because the orbs don’t stack heals. If you aren’t shooting where you can you’re not good at rocket, his gun does as much damage as punishers rifle at close range, USE IT. People like J5TIN and blacksmithbeaver have great examples of how to actually play rocket
@@Finn-wc8nq oh yeah placeables are rockets responsibility, as for stacking heals the way the orbs slow down it actually causes pocket gaps for forward positioned teammates at times. I find that you can contribute in one of two ways: shoot when able to (kind of not available in standard comp, works amazing in 3 support comps or during support defensive ult tho) and force aggro to self while also healing by doing crazy wall climb and running around in enemy sight line cuz there is no way the enemy will actually kill you
You did really good but I have some tips for you,stay near a wall cause your best escape is your wall running since a lot of people can’t really track rocket while he is running in the wall.Second when you are healing with rocket shoot the walls more than actually trying to heal your teammates I know that sounds crazy but healing is better with rocket when you’re ricocheting the heals of from walls instead of directly hitting your teammates with heals.Third always use your ult with someone else’s ult,rocket ult is 10 times better when it’s not just a solo ult since it’s just a damage boost.Forth shoot and heal,I know you want heal not the hole game but a lot of rockets do,get the heal balls out then shoot the enemy you get more value out of rocket.I hope this helps 🙏🏿
I find using his primary to be ineffective. The damage it does very rarely outweighs the slowing in healing. Everything else you said I agree with. He is great at destorying aunks and other stuff on the ground. I'm a lord on rocket btw.
@@Redeadman55 exactly what rocket primary attack should be, hope they change at least the bullet speed, it's like 90% of the time not worth to use on anything else
@Redeadman55 I disagree personally. I've been in instances where a tank/dps is rushing me and I laid headshots into them. I've solo melted so many people as rocket. You'd be surprised how much damage he does if you aren't too far into the backline.
@@Redeadman55his gun literally does as much damage as punishers rifle at close range…. Have you never been dived by a venom or hulk and shot them in the head and seen their hp absolutely get deleted???? I see why some rocket mains get hate lol yall are apart of the problem.
“in the higher ranks if you have a rocket and they don’t you just get lapped by support ults and it’s like alright what can ya do” - surefour a literal pro player. dUd tiM iS sO wRoNg!!!
You did pretty well for someone who's playing Rocket for the first time. However, a few things: 1. Rocket's BRB can be recalled when out (and not currently reviving someone), so if it's in a bad spot or if it starts taking damage you can pull it back so you don't have to wait the full 45 seconds to get another one. And- while this didn't seem like a problem within the video, the BRB does have a range in which if your ally dies too far away then they won't be revived (just another reason why recalling it can be important) 2. If you're wall running and use your dash then it'll propel him upwards a distance longer than the usual dash distance, which is really good for quickly flying away from close ranged enemies- it can also of course be used to make you a pseudo flying character (also wall running gives a lot more speed than just walking, I suggest for example when going to the point wall running there and dashing between walls when your current wall is suboptimal or ends) 3. His primary fire actually does pretty decent damage. If you're hitting your shots you can defend against divers, or sneak in some damage if no one on your team's low. If your Strange ults and no defensive ults are active you can choose a target to kill, or a tank to put at critical (he also can shred Strange's shield)
Right, if the opponent doesn't force you to do anything different it works and it provides value. But if you truly want to get value from him climb walls, fly around, force aggro onto yourself while healing as well and be a cockroach. Waste their energy while still healing your team. To a true rocket main his movement here looks like a disabled rocket with a leg amputated.
It'd be cool if Rocket did bonus damage to deployables like groot walls, namor turrets, etc. Have a healer who has the added utility of being very good at destroying ankhs and stuff that everyone else ignores
Best thing about rocket is how reliably you can heal. From crazy distances, into rooms, dont need line of sight a lot of the time, if a teammate is blocked by a groot wall you can easily jet dash over it to heal, or just climb over it. These are the things that make the hero super underrated imo. Hero has so many things going for it that other healers don't have. If enemy team has crazy backline killers like spidey or BP, i DO NOT want luna or mantis I 100% will switch to rocket because you can survive way better.
flats if ur gonna play rocket heres some tips: -your healing orbs heal yourself, so use it if you are dying -the healing orbs also have a max cap of 70hp/s so using multiple orbs at once isn't as efficient as shooting as well as healing -you can wall climb like a rat, so stay close to them -your gun shreds at close range, which is helpful for flankers or divers, but has a crazy falloff around 10m
That team up ability can go so crazy like bucky going from a 3 shot gun to infinite ammo and faster firing he can just obliterate anything its just an extra ult for him
one note, when you get dived, run up the walls, also rocket is best for keeping everyone's health topped off, that's why if you stop healing for one second everybody start to die. you need two to three shots to fill the health bar.
Saw you using his minigun on the Hydra game, and gotta say good rockets find balance. If you're heal-botting as Rocket, you're getting plenty of value, but you gotta be smart with your orbs, and not spend the whole clip of 'em. When you get low on orbs, you can maximize value by getting up in a tank's face and shredding them with your primary fire, then when you reload you get both ammos back. Someone compared his minigun to being less of a minigun and more of an "auto shotgun" and I absolutely see it. Hitting anyone in 10m with that thing consistently rips them apart to the point it's scary. Aggro Rocket is perfectly viable so long as you have an escape plan.
tip for rocket: when your on the high ground, dont aim your heals directly at your team, aim above them. rocket is short so if your aiming down at your team its just gonna bounce off of the high ground your standing on and fly to only god knows where. the range on his heal balls are very generous and they bounce around the terrain so dont be afraid to play out of los of your team.
Been maining him for 3 days now on Ranked & im currently close to Diamond 1. Dunno why but his rechargable ability to revive along with the fact his healing projectiles can heal MULTIPLE people very steadily if they're all grouoed up + his ult being the perfect damage boost to another's ult or sick combo of moves and picks is why I'm *making him lord soon.* He's actually an underrated support & if you're running 2 other supports wigh defensive ults like Luna, Cloak or Mantis, I've seen the wildest of team wipes.
Rocket is the first hero I mained and become lord at. I learned that its important to create a pocket healing area. If you can bounce his healing ball so it comes back, it can stack continously
BRB is life. BRB is love. The range on it is 50 meters for those who don’t know…. Adam Warlock ult range is 30 meters plus however far he slowly walks. Put BRB behind a wall or cheeky corner. If it’s getting destroyed constantly it’s your fault.
i think rocket's a super fun char, being an unkillable little mobile gremlin is fun if you practice his wall climb, finding the good places to hide beacons is a fun minigame that reminds me of sym shield generator, figuring out how to heal your team around corners with the bouncy heal orbs is an interesting challenge, and finding places to weave in damage (bc his damage is actually higher than punisher's normal gun at close range) is fun optimization too
I haven't seen anyone say it, so idk if most people knew this or not but in the ping/comms wheel if you hit your keybind for an ability it will tell the team if it's ready or on cooldown(and how long). No audio for it but it has it in the text box. If this is old or not important information then I apologize lol
Good to know me playing my absolute best as rocket is about the same as flats playing him for the first time lol Only things I'll mention are character knowledge things; in most situations it's better to simply climb up walls than to dash on top of them, to save those dashes for getting out of danger. Also, if you place the BRB in a bad spot you can pick it up again by pressing E, it's like a 4 second cooldown but a lot better than letting it be destroyed
Hey @flats I am a rocket main. Some tips for you about the first map you were on. There is slant tops above that you can actually put your BRB on and they work and are out of sight. Amazing spots to drop them! 2nd, that giant pylon in the middle, you can run up and it is very tall. Lots of times my team will get pushed back / melt and I can hide up there with my wall run and heal up. Enemies just don't look up most of the time.
This character is the Mercy of the game, except he’s even easier to play and generally much better (aside from all the times Mercy was broken, which was often back in the day).
Not a bot Rocket main here. One thing I'm not seeing mentioned in the comments is Rocket's vertical play. When you have to save the team through groot ults, or whatever else, you can dash upwards and hold jump to slowfall. Better if you climb up walls/pillars and slowfall to heal, then dash back to the ground once targeted. Not only can you heal while raining down damage, but you get the enemy to look up and away from your team.
First and foremost, you did pretty great with positioning and wiping out enemy utility with your gun. Beisdes the stuff about wall climbing that other comments already mentioned, all that's left is to figure out the optimal resource usage of Rocket's kit in terms of positioning and timing. 1) The infinite ammo positioning could be worked on to give WS/Punisher better sightlines and the C.Y.A ult can usually be paired with infinite ammo or an ally ult (but not a hela ult) to up your team's aggressiveness in team fights (personal preferences are to save rocket ult for a Star Lord or a Punisher ult). 2) The B.R.B ammo packs can also be positioned better, but my tip is to also use it when you're recently respawned and you see an ally dying on site (like throw it asap as close to them as possible) to 'catch' them and get them back in action immediately. Alternatively you can use it to aid aggressive divers/Diver tanks and make sure there's no downtime of enemy backline feeling immense pressure.
i personally think that Rocket is one of the best supports in this game in a very specific way. He may not put out the most healing or have a crazy good ult in the way that Luna or Mantis do but his ability that let's a teammate get back into the fight quickly gives me a lot of why Mercy was so OP and dominated the meta of OW back when her ult was a rez but even still her ability to revive people is uncontested and incredibly useful. That and his ability to disengage and stay alive while still launching heals to himself and his team across the map can make him a great high priority target that is insanely hard to lock down the kill on.
Hey flats, at 4:30 why do you shoot the ulting Mag? I thought when Mag is ulting, projectiles shot at him just INCREASE the damage of his ult, what am I missing, or was that just a rare in the moment blunder?
@@rabitwarior2 His ult absorbs projectiles to get stronger and bigger yes - however there is a limit causing it to burst (aka cancel his ult) if it goes over that limit. Easy example is a punisher ult. A punisher ult can overload magento in a matter of seconds cancelling his ult.
I discovered a new trick with rocket yesterday just don’t know if it’s already a thing. You can super jump off walls going straight up by pressing shift right before you reach the top/ledge. I can then float mid air normally while being as high as an iron man or storm. Works really well at certain choke points for team fights. Is it already a tech or did I figure something out? Almost like mercy’s super jump but only in one scenario.
If you cancel your beacon if it’s placed badly, the cooldown is only 5 seconds - as soon as it takes damage, it turns to 30s, or a full 45s if it gets destroyed.
only rhink i wish they did for rocket was give a slight damage buff and projectile speed increase to his primery so you dont feel so much as a heal bot.
Only 1 rocket orb can heal that one teammate at a time for a couple of seconds. So its better to have a delay before dumping thw whole mag on somebody. It helps especially when the second orb you shoot zooms past ur target.
Tip: magneto can eat your heal balls during his ult and its kinda annoying, like he can suround your whole team and you cant heal them no more, yeah he can do that to most healers but its way more apparent to rocket, and only one heal ball can heal some one at a time so noo ned to launch 2 at one target if they bouce and hit them on the return, so your more free to shoot one at someone else in that time
As much as I understand that he's not the only one that has the situation of having to look directionally to dash (Hela for example).. I do genuinely hope they make it directional, not just for him but all of them
I duo with my wife who mained rocket to diamond, but we had to disable VC because of how toxic people were, and she essentially got bullied into mainly playing cloak and dagger. A few people actually called her slurs, gave death threats, or threw the game because rocket doesn't have invincibility ult. :(
@@MidnightRemake imo rocket is better then most of the invincibility ult supports because of just how far away you can heal from. that and you can get more reliable revives with rocket then you can with adam warlock
@MidnightRemake well firstly off amazing job reaching diamond. Secondly, I'm sorry to hear about her online abuse for it. I have experienced some hate myself. Stay strong 💪
I can easily see why rocket has such a high win rate. He can support the entire team all at once with both his heals and ult. when I play rocket I feel myself winning more matches
Rocket's healing orbs will go past targets if one orb is already healing a teammate or teammates so you should only shooting out a few and left clickin in the meantime. Heal botting is an option for him but Rocket's gun does a lotta damage allowing you to help burn down targets your teammates are focusing and build more ult faster. Also you can recall the relay and only have a 5 second cooldown instead of a 45 second one if no one uses it. I'm not saying Rocket is great but you can do more with him then just right click spam. His ult is pretty decent for holding or gaining ground you dont wanna lose. Rocket feels like they want him to be a "I'll protect my teammates by killing the enemy faster" then preventing death like the average support. That being said keeping your teammates alive is more important in comp as a support so I understand the hate towards him, yes being able to rez a teammate is good but at the same time preventing it is better.
If you pair rockets ult with namors ult it will also kill Luna through her ult, and I find rockets revive beacon is great cuz sometimes there’s situations your team CANT live through, 4 ults going off at once someone will prolly drop and ur brb will catch them
dashing twice into the air and slowfalling while healing is a good way to deal with aoe ults. not enough people use air rocket when the time is right. People dont expect you to be in the air
Rocket is low-key High tier. Get his movement down and he becomes near unkillable unless you have multiple people diving him. Add that to a fast Moira heal and you have a great group healer if they are dedicated.
Just play Rocket like you're playing Titanfall. I've been finding my instincts from my Northstar days have come in real handy with our little trash panda
The reason you died in namor ult is not cause of you not looking in the right direction. It's because namor stops all movement abilities for anyone inside the circle when it's activated. This includes rockets rockets from dashing out
My man you need to learn the wall runs and the Rocket Jump (Where you get like 2x launch distance). Other than that solid Rocketeering I struggle on getting damage in with him at the right time.
Hello mr Flats, I would like to request some more viewer review games If possible. Thank you mr Flats, I really enjoy those videos. They are very Informative and helpful.
His ult is relatively meh especially for tiktok highlights, but his rez is a bit op, almost backwards. Your wolverine kidnaps an enermy into the lava, excellent lulz. With a raccoon rez, youre at a significant advantage now.
“Looked away for one second almost everyone almost died”
The life of a support main
fr 😂 Just one second of shooting with rocket and team is half dead
@@JacobLeex fax. i play support, i look away for a second to heal myself, next thing i know my team is dead and the dps are spamming L healer in chat
Ya. When im getting ganged banged by BP and iron fist in the buckling. The team dies and says l healer in chat. The funny thing is that i always kill the BP and iron fist. Cuz I play loki and mantis
You did great my guy, but rocket has an extra layer of escapability. His wall running is so hard to track as an enemy, and its really easy to use. Just dash to a wall and go random directions till you find cover. If you dash while wall running, it also sends you to heaven, so its just another escapability maneuver. Enjoyed the video! Please keep playing rocket so people don't throw him aside
Also running up high and shooting orbs as you descend is a great way of healing on the run.
his wall run is also almost twice as fast as his normal walk speed so on top of being able to vary up his moment to juke people, its also your best option to physically get away from people when your dashes are on cooldown.
you can also jump onto groot from downtown then dash off of him for extra distance
You can do the heaven jump sideways too! Its really good when you need to duck for cover fast
thank you vegito
DO NOT let Tim see this
Who’s Tim?
@@YggdrasilGosling TimTheTatMan probably
@@Amy_399 Is he a steamer like flats?
Tim is bad
85 hours should be bannable
A thing you can do if you misplace the Res beacon is take it down then replace, it's only a 5 sec cool down if you destroy it compared to 45 if it gets destroyed by the enemy.
Specifically if you destroy it if it hasn’t taken any damage, if it takes a hit of damage and then you destroy it yourself, it has the long cooldown
@@solarguard7301 I'm pretty sure the CD is proportional to how much health the beacon has, i.e. if it took like 20 damage it'll be short but if it took like 100 damage it'll be longer.
Did not know that. That is a huge tip.
what if the beacon takes dmg, but isn't destroyed. does the CD stay short after awhile with no more dmg onto it?
@@shadylady1 beacon cd is proportional to how much dmg it has taken, 5-45 seconds
It’s so crazy to think that for the last like 6 years atleast so many people have been overwatch content creators, searching for fun and enjoyment in every aspect and corner of the game and in a flash all these people with tens of thousands of hours on overwatch just vanish to Marvel
Even tho I’m not a content creator I understand 3k hrs on ow but after rivals dropped I never looked back
Cause OW2 sucks
Why invest any more energy in a game where the higher ups in charge clearly don't care? That game had infinite potential on launch and they let it slip right through their fingers.
How is that crazy? Playing the same game for 6 years is going to get boring eventually
flats has talked a few times about how big content creators who play a single game often "get stuck" as their skill doesn't transfer to other ongoing games and their content suffers quite a lot if they try. Rivals is new, so they get to start over with everyone and push ahead from their experience with overwatch. Most of them were not waiting, but *wishing* for a game like this to come out so they could finally hop off overwatch
- Rocket ults win points.
- The actual fun is figuring out the geometry to heal people behind walls, and running away from your enemies!
Don’t forget the free res every 50seconds lol
@@mykeebaybayon7935the free res tends to get used up by your team’s weakest player as a lot of time it’s the player with the worst kill to death ratio using it up.
@@makingmonsterart its still a plus 1 life, especially in higher ranks
@@makingmonsterart unless you place it down before the person you want to revive dies like you should be doing roughly half the time
@@gwentarinokripperinolkjdsf683 Generally I place it down when I hear an enemy ult going off that is likely to 1 shot at least one unlucky person. Or I may place it just before a big team fight is about to happen to invalidate them getting a lucky early pick. But a good deal of the time, in either case, it's reviving the weakest player on our team. I could make more of an effort to "save" it for when I see a key player getting dangerously low, but here's the thing: if I SEE them getting low I can heal. If I don't see them low, then how would I know they are about to die? Trying to predict a specific player's death seems like a losing gamble, and trying to "save" revives for the right players will probably mean sitting on the revives way too often and just not getting value out of the ability.
Instead, what I'd like to see is an option in the menu for the BRB to work as it does now, where it auto resses the next person who dies in range, OR a setting where Rocket manually chooses who to res (but obviously the res only goes off if he has a BRB in range.) Like it could either be a button press over a dead team mate's corpse, OR it could be an icon you put over a player's head that has them marked for res should they die.
I love that rocket doesn’t need to heal bot but heal botting gives him so much value. And for a character who heals 90% of the game he is quite fun
No it doesn’t his orbs don’t even stack ur apart of why ppl hate rocket players if ur heal botting- another rocket player
@ I’m not a heal bot player that’s why i said that you don’t need to heal bot. But the reason he has a high win rate is cause he gets insane value from heal botting. He’s by far the most beginner friendly healer cause you can spam heals the entire game and win even. And I’m aware that his heals don’t stack that’s why I personally don’t heal bot
I do heal bot but now I’m not anymore
@@Finn-wc8nq The orbs don't stack for a reason, it's how you get maximum coverage. If someone is far in the enemy backline and you're trying to heal them, then shooting multiple orbs is how you guarantee it reaches them rather than stopping at the first teammate that takes chip damage. Yeah you can't just pump a single person full of enough healing to face-tank the enemy, but you can absolutely heal the entire team as rocket simultaneously that way.
“Doesn’t need to heal bot”
He very much needs to heal bot. You should almost never do damage with him.
Fantastic. Now we just need mouthbreathers like Tim to understand, that just because a strat doesn't have an ultimate that makes everyone immortal, that don't mean that strat is BAD by any means.
Rocket having the only truly offensive ult among the strats is awesome, because it's both different AND it's a good ult
I do think that Rocket ult needs more visual impact when you are getting the boost like people say it doesn't feel like you dealt more dmg even tho you do or even add the bonus dmg your team dealt to a separate stat for Rocket instead of the amount of assist you got from it
and similar to Mantis dmg boosting an ally I wish we got damage feedback for Rockets ult too it would feel a lot more satisfying
It's because the immortality ults are insane, they turn the tide of battle with a click of a button.
I’m a Rocket one trick, I think his ult is slept on but I still think it needs a bit of a rework. A squirrel girl treatment if you will. If it could drop shields like the ones from his BRB, I think it’d feel more impactful overall
@@tsony5641 shields and the double jumps would be nice
@TheSparkingZeroNoob if taken advantage of, rockets ult can actually out damage some of the top support ults
Just a reminder that if you place your respawn point in a bad spot, you can immediately press "E" again and it will despawn on a 5 sec cooldown. Instead of waiting for it to be destroyed and then on a 45 second cooldown.
Petition to let Rocket dash directionally
I mean you kind of can already with spinning your camera already but I can see how that might be a nice kind of toggle option.
Even just being able to go backwards would be huge, especially if it automatically sends you up at a 45degree at the same time
@@magicalduckye2356 that's fair, I just think it would feel much more fluid to play
@@tsony5641 if you play rocket you will know why him dashing towards where you're pointing is actually the best thing
@@phantoomart699I’ve played him but not as my main character. I don’t know why
Rocket has great potential for Tank-shredding and chasing low-health enemies. Healbotting and scurrying away whenever you take damage works at lower ranks, but learning when to go on offense is critical for GREAT Rocket play. Also, B.R.B. placement, but that's a whole other can of worms
well, 1 guy unbind his primary attack and got diamond out of it so we can't call it ineffective
@@nguyentrananhnguyen7900yeah that dude was definitely getting carried in some games tho
@@Finn-wc8nq *Most healbot supports get carried. As long as they learn to not stand next to the tanks, their team will take care of them.
Healbotting as rocket is actually insane value and will win games, lower ranks might not be as efficient because you shouldn't rely on dps players to be able to play the role and get kills
@@Finn-wc8nqI mean sure, but it goes to show that you can be better than average plat players with left click unbound
once you get his mobility down you can lead magiks, panthers and any other dive heroes on a filed trip all while healing.
Played against a storm and rocket and several times the storm damage boosted herself with e then ulted and rocket tossed ult on top of her right before she popped up in the tornado. I've never seen a team get wiped so fast.
I highly recommend if you plan to keep playing Rocket to go into the settings for him and turn off auto reload. This makes it so he doesn’t get forced to reload until BOTH magazines are empty, meaning if you run out of heals or damage and need to use the other you aren’t locked into the animation.
I just reached lord on Rocket last night and somehow didn't even know this. This changes everything.
Gotta use your wall run and jet pack more. Gives you major sight lines across the map
As a Lord Rocket Main he is fantastic. Consistent healing even out of LoS. He has a rez every 45 seconds and while the dive meta is huge I can run and still heal. He is goated.
Just reached lord on Rocket last night. I have literally only played 1 game on any other character after about 160 or so games lol. His long heal distance, healing around corners, no need to directly hit teammates with the orbs, and survivability(wall crawl) all make him one of the most fun healers I've ever played. Makes sense as I only played Lucio in OW.
3:12 Namor also cancels your movement abilities
youd think someone at his rank would know basic game mechanics rofl
The only thing I learned playing rocket is that if you die you are trolling, you simply should not die with two dashes ,auto heals and wallclimbing.
My favorite movement character in the game with Groot on my team bouncing on and off around the walls like a mad me just makes me feel like I’m rocket in the comics.
For non rocket main, this is rocket's skill floor. Here are a few treats for you to think about:
This shows flats playing LOS, you dont need LOS
Flats was not climbing walls for escape options.
Rocket can climb walls into hover and stay permanently in the air if a rocket wants to.
We rocket mains are currently experimenting ways to force pull aggro on ourselves while keep heal up time and escape like a cockroach at the same time
like a cockroach 😂
Is there any geometry bounces so I cn stay in spawn, spam heals to the attacking point?
Any at all?
@@IronMan-jj2fd even if there is the bounce limit will make it not effective
@@phantoomart699 wdym?
You do the classic noob-Rocket thing where you just spam orbs at full health teammates instead of looking for damage! And you spam like 5 at one target instead of just bouncing them off the wall for more uptime!
That's not the problem, heal loading should be priority most of the time. The big problem was the lack of movement, to a true rocket main this rocket looks disabled with an amputated leg
Yes, he literally said its his second or so time playing rocket. Of course hes going to do the 'noob' thing on rocket. He was doing fine, just wasn't utilizing his movement was the only problem. Rockets damage is sort of cheeks, mainly cause of the projectile speed and spread
@@MonsterBitez you can instantly tell who actually plays rocket in the comments by seeing what are they commenting on, those who don't know will say damage because they don't know how he functions at all and the one who knows will understand that the real issue was movement
@@phantoomart699I play rocket second most played character and you absolutely should be doing damage or shooting ANYTHING like placeables. If you only shoot orbs you’re literally being useless because the orbs don’t stack heals. If you aren’t shooting where you can you’re not good at rocket, his gun does as much damage as punishers rifle at close range, USE IT. People like J5TIN and blacksmithbeaver have great examples of how to actually play rocket
@@Finn-wc8nq oh yeah placeables are rockets responsibility, as for stacking heals the way the orbs slow down it actually causes pocket gaps for forward positioned teammates at times. I find that you can contribute in one of two ways: shoot when able to (kind of not available in standard comp, works amazing in 3 support comps or during support defensive ult tho) and force aggro to self while also healing by doing crazy wall climb and running around in enemy sight line cuz there is no way the enemy will actually kill you
You did really good but I have some tips for you,stay near a wall cause your best escape is your wall running since a lot of people can’t really track rocket while he is running in the wall.Second when you are healing with rocket shoot the walls more than actually trying to heal your teammates I know that sounds crazy but healing is better with rocket when you’re ricocheting the heals of from walls instead of directly hitting your teammates with heals.Third always use your ult with someone else’s ult,rocket ult is 10 times better when it’s not just a solo ult since it’s just a damage boost.Forth shoot and heal,I know you want heal not the hole game but a lot of rockets do,get the heal balls out then shoot the enemy you get more value out of rocket.I hope this helps 🙏🏿
I find using his primary to be ineffective. The damage it does very rarely outweighs the slowing in healing. Everything else you said I agree with. He is great at destorying aunks and other stuff on the ground. I'm a lord on rocket btw.
@@Redeadman55 exactly what rocket primary attack should be,
hope they change at least the bullet speed, it's like 90% of the time not worth to use on anything else
@Redeadman55 I disagree personally. I've been in instances where a tank/dps is rushing me and I laid headshots into them. I've solo melted so many people as rocket. You'd be surprised how much damage he does if you aren't too far into the backline.
@@Redeadman55his gun literally does as much damage as punishers rifle at close range…. Have you never been dived by a venom or hulk and shot them in the head and seen their hp absolutely get deleted???? I see why some rocket mains get hate lol yall are apart of the problem.
“in the higher ranks if you have a rocket and they don’t you just get lapped by support ults and it’s like alright what can ya do” - surefour a literal pro player. dUd tiM iS sO wRoNg!!!
You did pretty well for someone who's playing Rocket for the first time. However, a few things:
1. Rocket's BRB can be recalled when out (and not currently reviving someone), so if it's in a bad spot or if it starts taking damage you can pull it back so you don't have to wait the full 45 seconds to get another one. And- while this didn't seem like a problem within the video, the BRB does have a range in which if your ally dies too far away then they won't be revived (just another reason why recalling it can be important)
2. If you're wall running and use your dash then it'll propel him upwards a distance longer than the usual dash distance, which is really good for quickly flying away from close ranged enemies- it can also of course be used to make you a pseudo flying character (also wall running gives a lot more speed than just walking, I suggest for example when going to the point wall running there and dashing between walls when your current wall is suboptimal or ends)
3. His primary fire actually does pretty decent damage. If you're hitting your shots you can defend against divers, or sneak in some damage if no one on your team's low. If your Strange ults and no defensive ults are active you can choose a target to kill, or a tank to put at critical (he also can shred Strange's shield)
I mean yeah... Rocket is a right click simulator if you play him like that
Don’t worry, it’s generally the right play and… why is he healing while a Cloak ult is up?
@@thatonedude675yeah when you hear a support ult is usually when you can start left clicking, the biggest problem is that the movement was not there
Right, if the opponent doesn't force you to do anything different it works and it provides value. But if you truly want to get value from him climb walls, fly around, force aggro onto yourself while healing as well and be a cockroach. Waste their energy while still healing your team. To a true rocket main his movement here looks like a disabled rocket with a leg amputated.
It'd be cool if Rocket did bonus damage to deployables like groot walls, namor turrets, etc. Have a healer who has the added utility of being very good at destroying ankhs and stuff that everyone else ignores
Yo when both of flats and the other raccoon ulted together that was amazing
Love Rocket. Way more complex than people suggest. He can shred people in duels if you learn his weapon well. Good strategy to his ult and rez too
Best thing about rocket is how reliably you can heal. From crazy distances, into rooms, dont need line of sight a lot of the time, if a teammate is blocked by a groot wall you can easily jet dash over it to heal, or just climb over it. These are the things that make the hero super underrated imo. Hero has so many things going for it that other healers don't have. If enemy team has crazy backline killers like spidey or BP, i DO NOT want luna or mantis I 100% will switch to rocket because you can survive way better.
flats if ur gonna play rocket heres some tips:
-your healing orbs heal yourself, so use it if you are dying
-the healing orbs also have a max cap of 70hp/s so using multiple orbs at once isn't as efficient as shooting as well as healing
-you can wall climb like a rat, so stay close to them
-your gun shreds at close range, which is helpful for flankers or divers, but has a crazy falloff around 10m
Welcome to the rocket mafia 🚀🦝
That team up ability can go so crazy like bucky going from a 3 shot gun to infinite ammo and faster firing he can just obliterate anything its just an extra ult for him
one note, when you get dived, run up the walls,
also rocket is best for keeping everyone's health topped off, that's why if you stop healing for one second everybody start to die. you need two to three shots to fill the health bar.
Seeing flats use an elevator as rocket was painful
Im convinced People who hate having a rocket on the team just hate the idea of a support protecting themselves
Rocket is my favorite support and I'm tired of acting like he's not the goat
Saw you using his minigun on the Hydra game, and gotta say good rockets find balance. If you're heal-botting as Rocket, you're getting plenty of value, but you gotta be smart with your orbs, and not spend the whole clip of 'em. When you get low on orbs, you can maximize value by getting up in a tank's face and shredding them with your primary fire, then when you reload you get both ammos back.
Someone compared his minigun to being less of a minigun and more of an "auto shotgun" and I absolutely see it. Hitting anyone in 10m with that thing consistently rips them apart to the point it's scary.
Aggro Rocket is perfectly viable so long as you have an escape plan.
In the options you can make it so it doesn't force reload when out of ammo
@@clashingimagesHoly shit I absolutely needed to know that
6:00 best reaction possible in this situation😂😂
Guys please don’t tell everyone that rocket wall running is super good escapability…
Now all the braindead right click rockets will be doing it 💀
Title alone is why you take Flats rants with a grind of salt.
tip for rocket: when your on the high ground, dont aim your heals directly at your team, aim above them. rocket is short so if your aiming down at your team its just gonna bounce off of the high ground your standing on and fly to only god knows where. the range on his heal balls are very generous and they bounce around the terrain so dont be afraid to play out of los of your team.
Been maining him for 3 days now on Ranked & im currently close to Diamond 1.
Dunno why but his rechargable ability to revive along with the fact his healing projectiles can heal MULTIPLE people very steadily if they're all grouoed up + his ult being the perfect damage boost to another's ult or sick combo of moves and picks is why I'm *making him lord soon.*
He's actually an underrated support & if you're running 2 other supports wigh defensive ults like Luna, Cloak or Mantis, I've seen the wildest of team wipes.
Rocket is the first hero I mained and become lord at. I learned that its important to create a pocket healing area. If you can bounce his healing ball so it comes back, it can stack continously
BRB is life. BRB is love. The range on it is 50 meters for those who don’t know…. Adam Warlock ult range is 30 meters plus however far he slowly walks. Put BRB behind a wall or cheeky corner. If it’s getting destroyed constantly it’s your fault.
i think rocket's a super fun char, being an unkillable little mobile gremlin is fun if you practice his wall climb, finding the good places to hide beacons is a fun minigame that reminds me of sym shield generator, figuring out how to heal your team around corners with the bouncy heal orbs is an interesting challenge, and finding places to weave in damage (bc his damage is actually higher than punisher's normal gun at close range) is fun optimization too
I haven't seen anyone say it, so idk if most people knew this or not but in the ping/comms wheel if you hit your keybind for an ability it will tell the team if it's ready or on cooldown(and how long). No audio for it but it has it in the text box. If this is old or not important information then I apologize lol
3:14 well you can't dash in namor ult as well which probably was the thing that made you confused
Btw rocket ult + namor ult can kill through Luna ult and probably other combos too
Good to know me playing my absolute best as rocket is about the same as flats playing him for the first time lol
Only things I'll mention are character knowledge things; in most situations it's better to simply climb up walls than to dash on top of them, to save those dashes for getting out of danger. Also, if you place the BRB in a bad spot you can pick it up again by pressing E, it's like a 4 second cooldown but a lot better than letting it be destroyed
Hey @flats I am a rocket main. Some tips for you about the first map you were on. There is slant tops above that you can actually put your BRB on and they work and are out of sight. Amazing spots to drop them! 2nd, that giant pylon in the middle, you can run up and it is very tall. Lots of times my team will get pushed back / melt and I can hide up there with my wall run and heal up. Enemies just don't look up most of the time.
This character is the Mercy of the game, except he’s even easier to play and generally much better (aside from all the times Mercy was broken, which was often back in the day).
Not a bot Rocket main here. One thing I'm not seeing mentioned in the comments is Rocket's vertical play. When you have to save the team through groot ults, or whatever else, you can dash upwards and hold jump to slowfall. Better if you climb up walls/pillars and slowfall to heal, then dash back to the ground once targeted. Not only can you heal while raining down damage, but you get the enemy to look up and away from your team.
Personally I think Rocket is one of the most fun characters in the game. Then again I love anytime a game lets me have a Gatling gun
First and foremost, you did pretty great with positioning and wiping out enemy utility with your gun.
Beisdes the stuff about wall climbing that other comments already mentioned, all that's left is to figure out the optimal resource usage of Rocket's kit in terms of positioning and timing.
1) The infinite ammo positioning could be worked on to give WS/Punisher better sightlines and the C.Y.A ult can usually be paired with infinite ammo or an ally ult (but not a hela ult) to up your team's aggressiveness in team fights (personal preferences are to save rocket ult for a Star Lord or a Punisher ult).
2) The B.R.B ammo packs can also be positioned better, but my tip is to also use it when you're recently respawned and you see an ally dying on site (like throw it asap as close to them as possible) to 'catch' them and get them back in action immediately. Alternatively you can use it to aid aggressive divers/Diver tanks and make sure there's no downtime of enemy backline feeling immense pressure.
i personally think that Rocket is one of the best supports in this game in a very specific way. He may not put out the most healing or have a crazy good ult in the way that Luna or Mantis do but his ability that let's a teammate get back into the fight quickly gives me a lot of why Mercy was so OP and dominated the meta of OW back when her ult was a rez but even still her ability to revive people is uncontested and incredibly useful. That and his ability to disengage and stay alive while still launching heals to himself and his team across the map can make him a great high priority target that is insanely hard to lock down the kill on.
Hey flats, at 4:30 why do you shoot the ulting Mag? I thought when Mag is ulting, projectiles shot at him just INCREASE the damage of his ult, what am I missing, or was that just a rare in the moment blunder?
The magneto bubble has a limit of how much it can absorb so he was hoping they would be able to pop the bubble before they could get it off.
@mr.fergustires2559 I thought it was the ultimate itself that absorbed projectiles and increased the ult's "size"(damage)?
@@rabitwarior2 His ult absorbs projectiles to get stronger and bigger yes - however there is a limit causing it to burst (aka cancel his ult) if it goes over that limit. Easy example is a punisher ult. A punisher ult can overload magento in a matter of seconds cancelling his ult.
@ Gotcha, thanks for the info
Flats needs to spectate the rocket that was able to kill his own team in ranked
After seeing Tim crashout over Rocket the other day, someone send him this.
I discovered a new trick with rocket yesterday just don’t know if it’s already a thing. You can super jump off walls going straight up by pressing shift right before you reach the top/ledge. I can then float mid air normally while being as high as an iron man or storm. Works really well at certain choke points for team fights. Is it already a tech or did I figure something out? Almost like mercy’s super jump but only in one scenario.
If you cancel your beacon if it’s placed badly, the cooldown is only 5 seconds - as soon as it takes damage, it turns to 30s, or a full 45s if it gets destroyed.
The one thing i keep forgetting is that i can heal myself with my bullets whilst on the run because im so used to baptiste where that doesn't work
1:40 great comms by mantis, You aint gonna kill a Jeff in the ground as rocket, Not by yourself at least
6:00 is the same face im sure ive made when getting shot IN THE TAIL by a Hawkeye and it being a "headshot"
Hes also a bit of a soft counter to groot and hitscan gun is somewhat serviceable for AA duties, kind of the current metas.
Man I was really hoping you would be a sneaky backline diving hybrid DPS with him.
only rhink i wish they did for rocket was give a slight damage buff and projectile speed increase to his primery so you dont feel so much as a heal bot.
Only 1 rocket orb can heal that one teammate at a time for a couple of seconds. So its better to have a delay before dumping thw whole mag on somebody. It helps especially when the second orb you shoot zooms past ur target.
6:02 his face bro
as a rocket main, him not throwing his z down for bucky for so long made me cry lol
Rocket feels real nice his biggest issue is that he doesn't have a healing ult like all the strong healers
Lol the dash backwards got him too. Learned that the hard way
Tip: magneto can eat your heal balls during his ult and its kinda annoying, like he can suround your whole team and you cant heal them no more, yeah he can do that to most healers but its way more apparent to rocket, and only one heal ball can heal some one at a time so noo ned to launch 2 at one target if they bouce and hit them on the return, so your more free to shoot one at someone else in that time
You can also cancel your b.r.b (battle respawn becon)if you throw it in the wrong spot and only have a 5 second cooldown as long as it was undamaged
for a nerfed hela, rocket is a menace, she can't take people out quickly anymore
A raccoon gets an armor/Jump Boots generator and us dwarves hafta fight bugs to get them? Not very Rock N Stone of the fellas are RND.
As much as I understand that he's not the only one that has the situation of having to look directionally to dash (Hela for example).. I do genuinely hope they make it directional, not just for him but all of them
Yay, people that love rocket!!! I was able to make it to diamond so far with this little monster 🎉
I duo with my wife who mained rocket to diamond, but we had to disable VC because of how toxic people were, and she essentially got bullied into mainly playing cloak and dagger. A few people actually called her slurs, gave death threats, or threw the game because rocket doesn't have invincibility ult. :(
@@MidnightRemake imo rocket is better then most of the invincibility ult supports because of just how far away you can heal from. that and you can get more reliable revives with rocket then you can with adam warlock
@MidnightRemake well firstly off amazing job reaching diamond. Secondly, I'm sorry to hear about her online abuse for it. I have experienced some hate myself. Stay strong 💪
@@membranealpha5961 exactly he doesn't need direct line of sight light most of the other healers
@ and if you die you can start healing your team way sooner because of it.
infinite ammo doesnt work on punisher turret btw
I just played a ranked match today with rocket where I had 0 deaths, 8 revives, and over 40k healing and we lost.
I think if they buffed his guns bullet velocity a bit it would put him in a pretty good place. Also could make his ult buff healing too
I can easily see why rocket has such a high win rate. He can support the entire team all at once with both his heals and ult. when I play rocket I feel myself winning more matches
you are able to destroy the revive bot by hitting the same button again
Rocket's healing orbs will go past targets if one orb is already healing a teammate or teammates so you should only shooting out a few and left clickin in the meantime. Heal botting is an option for him but Rocket's gun does a lotta damage allowing you to help burn down targets your teammates are focusing and build more ult faster. Also you can recall the relay and only have a 5 second cooldown instead of a 45 second one if no one uses it. I'm not saying Rocket is great but you can do more with him then just right click spam. His ult is pretty decent for holding or gaining ground you dont wanna lose. Rocket feels like they want him to be a "I'll protect my teammates by killing the enemy faster" then preventing death like the average support. That being said keeping your teammates alive is more important in comp as a support so I understand the hate towards him, yes being able to rez a teammate is good but at the same time preventing it is better.
If you pair rockets ult with namors ult it will also kill Luna through her ult, and I find rockets revive beacon is great cuz sometimes there’s situations your team CANT live through, 4 ults going off at once someone will prolly drop and ur brb will catch them
dashing twice into the air and slowfalling while healing is a good way to deal with aoe ults. not enough people use air rocket when the time is right. People dont expect you to be in the air
Rocket is low-key High tier. Get his movement down and he becomes near unkillable unless you have multiple people diving him. Add that to a fast Moira heal and you have a great group healer if they are dedicated.
Editor why you blur the end i cant see stats
If you misplace your BRB beacon you can cancel it and it only goes on a cd for 5 seconds.
Shanks not picking up bad rocket packs hurts, i hope he realises it in the video im only 2 mins in
Im ngl im enjoying the metro exodus play through does he finish the game?
Just play Rocket like you're playing Titanfall. I've been finding my instincts from my Northstar days have come in real handy with our little trash panda
as someone who has lord on rocket and play him in GM lobbies, PLEASE PLACE YOUR RESPAWN BEACONS OUT OF LOS OF THE ENEMY TEAM
The reason you died in namor ult is not cause of you not looking in the right direction. It's because namor stops all movement abilities for anyone inside the circle when it's activated.
This includes rockets rockets from dashing out
When you're standing in namors ult circle, you can't use any movement abilities at all
My man you need to learn the wall runs and the Rocket Jump (Where you get like 2x launch distance). Other than that solid Rocketeering I struggle on getting damage in with him at the right time.
The fact that he bronze skill level played the Raccoon and still won says everything you need to know about Raccoon.
Hello mr Flats, I would like to request some more viewer review games If possible. Thank you mr Flats, I really enjoy those videos. They are very Informative and helpful.
So fun fact: Rocket's heal orbs don't stack. An orb can't heal someone who is already being healed by another orb. They won't even slow down.
Happy to see you trying PEAK
Its all good. ALL the rockets Im forced to play with either NEVER use the inf ammo skill or drops it about a mile away from where Im at.
Why blur out the stats at the end?
His ult is relatively meh especially for tiktok highlights, but his rez is a bit op, almost backwards. Your wolverine kidnaps an enermy into the lava, excellent lulz. With a raccoon rez, youre at a significant advantage now.