Mortal Online 2 Territory Control Tower and First Buildings and How TC Feels its playable 4K

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  • เผยแพร่เมื่อ 6 ก.ย. 2024

ความคิดเห็น • 28

  • @jsthompson84
    @jsthompson84 ปีที่แล้ว +2

    I'm glad your excited, I am as well.

  • @rosetank
    @rosetank ปีที่แล้ว +4

    They should've tied in a full server wipe with the release of TC's so that everyone was on equal playing fields

    • @AlexisA90
      @AlexisA90 ปีที่แล้ว +6

      So you lose 400 hours or more of playing session. Wipe is not and will never be the answer.

    • @simonsn4996
      @simonsn4996 ปีที่แล้ว +1

      @@AlexisA90 Sure, its sad but a partial wipe will probably be necessary at some point. There are villages everywhere because you couldn't siege them, theres probably more exploited ressources than legitimatley gathered stuff, stunningly overpowered trinkets and all in the hands of people who already exploited the first game. (since SV just copy/pasted most of the games mechanic in there, each and every exploit worked at some point)

    • @1up3dgames72
      @1up3dgames72 ปีที่แล้ว

      ​@@AlexisA90so you get a keep and territory essentially unchallenged?

    • @AlexisA90
      @AlexisA90 ปีที่แล้ว

      @@1up3dgames72 No so I don't lose my time spent on the game.

    • @1up3dgames72
      @1up3dgames72 ปีที่แล้ว

      @@AlexisA90 and everyone else? As of now i don't see a reason why the map won't just stay static. There are ways to do it that address both sides.

  • @thibni_
    @thibni_ ปีที่แล้ว +1

    Well said!
    Party Hard!!

  • @RogueFiveGaming
    @RogueFiveGaming ปีที่แล้ว +1

    Love your vids. Probably could have included how the brokers are still broke, more bugs have returned since patch... but nah lets have some FUN! lol. Move out of the snow and come join the fight boys

    • @WolfszeitYT
      @WolfszeitYT  ปีที่แล้ว

      XD yeah the broken brokers is kind of a show stopper xD but it is how it is. I hope they will fix that soon.

  • @jeffdumpster1470
    @jeffdumpster1470 ปีที่แล้ว +2

    Steam charts look weak we'll see if the weekend can push past 2k.

    • @crashgaming247
      @crashgaming247 ปีที่แล้ว +7

      My guild thinks it's definitely less than Henrik expected. Release day was about 600 more players peak than usual. I really believe until they work on the crim system, new players flooding in won't happen. But if StarVault can show their game respects players time (mining, pet leveling, clade gains, more pois, dungeon exits, repercussion for newbies when murdered, on and on) then we'll see the population increase by a couple thousand. Though the land can't support 6-10k people. And expansion continents are far off.

    • @jeffdumpster1470
      @jeffdumpster1470 ปีที่แล้ว

      @@crashgaming247 When they gave away the game for a free test a few weeks ago now it barely moved the needle on numbers. That's when I though everyone who wanted to try this game already has.
      All the things you mentioned would surely help and are needed the problem is that it would take a year or more and by then most have lost interest and moved on.

    • @cosm0850
      @cosm0850 ปีที่แล้ว

      I feel like this patch is more enjoyable for the zerg guilds or 30-50 active player guilds. I know people that actively want to play the game but can't because of how ridiculous the crime system is. Until they add actual consequences for randomly killing people there will never really be a mainstream audience. As of current the game is literally just about who has the most people.@@crashgaming247

  • @cracko800
    @cracko800 ปีที่แล้ว +2

    GFs guys I enjoy fight against the most party hard guild

  • @justdom866
    @justdom866 ปีที่แล้ว +1

    ephemeral ftw

  • @user-xq6xk7yl7x
    @user-xq6xk7yl7x ปีที่แล้ว +1

    ngl kinda alot in jungle in my opinion

  • @TakaChan569
    @TakaChan569 ปีที่แล้ว +1

    This game is still going, i mean hey i'f people are happy then it's all good still not a game i will touch with a 10 foot pole but i did like watching content on.

  • @1up3dgames72
    @1up3dgames72 ปีที่แล้ว +1

    Haha i expect it up be a functional game bro. Why does everyone make excuses for griefers? There is no excuse now, you have actual PVP. The game isn't supposed to be that way, they are trying to change that specifically.
    Griefers and RPKrs cry so hard when called out. You make this game suck! You stop people from being able to do actual PVP.

  • @simonsn4996
    @simonsn4996 ปีที่แล้ว +1

    Argh.. The biggest problem is that a good amount of builds got screwed over with the patch. I won't log in because i will lose my pet because SV decreased CC and ACC. WTF? Could have just decreased swordfighting... wouldn't have been a 250-500g loss then. For a solo player thats pretty devastating. Would have loved to try the patch but i guess Im not going to. The other thing is this game needs a working/ intelligent Alliance system. But SV just pushed out TC-content without much thought, while their CEO is talking constant crap about "most immersive/ best game ever" and now there's basically 2 or 3 huge alliances and everyone else is essentially fucked, nice. The sheer incompetence when it comes to game-systems with SV is astonishing. I mean look at the supply-towers and the map in general. If you were working for a company working on a RTS game and you came up with a map that is this unbalanced, you'd be fired.

    • @WolfszeitYT
      @WolfszeitYT  ปีที่แล้ว +2

      There will always be just 2-3 big alliances and beside that nearly nothing becauae smaller groups will get overrun by them. This ist how it was in mo1 aswell. But its an mmo so yeah. Its natural that the side with the more players have a higher chance to win.

    • @simonsn4996
      @simonsn4996 ปีที่แล้ว +1

      @@WolfszeitYT Of course there's gonna be one side with more players.Thats not what i mean. The thing Im ranting on about is that the alliances are "discord-specific". There is no Khurite, Sarduucan or Tindremic Alliance. Its only a bunch of people ganging up on other people based on the current guild-discord drama. If you're not willing to read pages over pages of degenerates talking shit about each other, you won't get to understand the Alliances, especially when it can change on the basis that someone called someone else a b!tch.

    • @WolfszeitYT
      @WolfszeitYT  ปีที่แล้ว +3

      @@simonsn4996 yeah alliances are very fragile because often people cant keep their feelings under control and cant judge rationally with logic. But we will see wich alliances will survive and wich dont.

    • @simonsn4996
      @simonsn4996 ปีที่แล้ว +2

      @@WolfszeitYT Sure but isn't it strange that the PvE Towns have an actual Alliance system and the guilds are completely detached from that? Tindrem, MK and Meduli/Sarduuca should just crown a king imo to get the Alliance system implemented in PvP. The Empires are suppossed to be at war with one another, right?! So let them fight for territory and let guilds from the same alliance fight for the crown. It would also help with griefing, since griefing your own alliances noobs is bad and griefing in other Empires will lead to PvP with a different Empire.

    • @WolfszeitYT
      @WolfszeitYT  ปีที่แล้ว +1

      @simonsn4996 would be more fun i guess