Your voice makes me feel comfy. Perfect timing, great explanations, you're close to perfection. I don't know how much time does it take you to create a new episode, but I do appreciate the effort you put into it. Thank you sharing this with us and keep up the good work.
Again thanks for this amazing tutorial !!! (memo) 0:35 : Flag and pot Material 2:44 : Leaves Material 4:20 : Fish and its materials 11:15 : Boat rope using Nurbs Curve 14:45 : Game optimization using "Decimate" modifier
Just wanted to say that these tutorials are brilliant and you're an exceptional teacher. I have often found myself frustrated with other TH-cam tutors in the way they assume prior knowledge and skip steps. Also with things like the Doughnut tutorials I think they jump to photorealism far too soon. Whereas your tutorials build on basic techniques, and achieve simple but great results. This encourages learning more. I heartily recommend.
Excellent again. I like spending quite a bit of time in these, test a lot of these features out. Those curves (bezier and nurbs) are so fun.. simulating how gravity would effect the rope and all. I went ahead and wrapped in around the bigger post a couple times. Great education here : )
Best tutorial series ive followed in a long while since i am having a lot of fun and getting a full scene making me feel ive done something, also a lot of handy tips and tricks i didn't knew before! I hope you keep on working with Low poly scenes to show the handy tips and tricks the do's and donts!^^
@@grabbitt I think you should change the naming scheme - drop "Beginner tutorial" and replace with a descirptive text like: Shack, Materials, Animation, please!
No, you can't. You can only bring the Adjust Last Operation menu back as long as you have not done another operation (that's why it's called that). You can bring it back if you dismissed it to orbit, for example, but not if you have resized or moved the object -- then pressing F9 will bring back the ALO menu for resizing / moving.
Thank you very much sir! Just finished modelling and shading everything. It's 3 am and I just had to finish it. Keep up the good work. You are inspiring so many people around the globe.
Weird things that might happen when you spend to much time blendering: #1 Trying to create a new folder in windows using SHIFT A. #2 Trying to pan the view of a Grant Abbitt tutorial on youtube
Thank you for this tutorial series! It took me a while to go through it, but I was able to make a mini animation out of it so it was worth it. Had a lot of fun on the way too!
Hi Grant, Just wanted to say that I have been struggling with Blender for a while. Now with the advent of 2.8 and your amazingly easy to follow tutorials, I'm doing in minutes what used to take me for ever with much banging of head on the table in frustration. Thanks for all your hard work. I look forward to your next tutorial series.
So much things to learn. I just finished the Floating Islands from you and thought i learnt so much thing. Now i see this and it´s like i am a beginner again xD Nice vid btw!
7:14 if you hit F9 with something selected in object mode you can get access to that menu. Great tutorials btw only picking up blender myself, I've done a bit of work in auto cad, sketchup and inventor over the years but blender is so much more and you have helped so much in getting around the interface!
You could easily reduce the polycount on the seabox by manually selecting for ex. every other edge loop and dissolving them. Decimate doesn't do a great job in general. Great series overall, thanks!
just notice when decimating a rock if they're all separate objects if you select all of them in object mode then ctrl + J to join them into one you can then apply a decimate modifier to all of them at once
I love your tutorials because 1. they are perfectly explained and 2. they are free (I can't pay any other course). And I can share my results on instagram
I love this tutorial so much! It's a little bit sad that the viewcount drops with every part. So thank you for extending this tutorial that much! I will work my way through all the videos!
Almoooooost . Made the rope on my own cause I thought you gave it to us as a task XD eh glad I did . bezier curves are a nightmare, but I think I got the hang of them. idk why my fishies don't look as vibrant as yours tho :") 11:20
While practicing the tutorial I found out a relatively convenient and easy way to "wrap" something like a rope around an object. Select the Object, go Edit mode, select an Edge Loop where you want the wraparound (or create one), then shift + D it and seperate the dupliaction to be its own object. Scale it out a little, then right click on it in object mode and convert -> Curve. Then give the curve some depth and if needed convert it back to Mesh. Bonus: If the shape of the wraparound is a bit more complex then I would work with the knife tool on the original mesh to cut the desired wraparound into it and then use the same procedure.
To add to my already long wish list (which could be an extension series - game optimization tips, simple animations in the scene, etc.): would you please consider adding yet another episode about baking those textures? I guess the original model was created before this tutorial. In the future maybe you could also record the making of the original model as a short (5min) timelapse video, which I think would have a value in itself. Last but not least it's such a joy watching/listening to this tutorial! Thank you!
A super low speed turntable, animated flag, fishes, water & boat, and why not rocks getting wet (and back to dry) at every wave (dynamic paint?). Clouds slowly passing projecting their shadows. I'm not sure if this is feasible with blender, pseudo random behaviors for the fishes, and the scene playing to infinite would be awesome. Like a Blender aquarium screensaver ^^
Hello ! Just wanted to say a HUGE thank you for all the work you've put into making those amazing videos ! I've already made the well, the cottage and I'm about to finish the Sea Shack real soon ! I've also watched your Starting Out 3D Modelling video and I also fell in love with Polygon Runway's work ! So thanks for that too ! P.S: I was just curious also on how you made the bed and the hanging clothes please ? Cheers ! And I've also sent you a well deserved tip ! :)
You can also group the top vertices of the sea with "C" key and group them and then apply decimate modifier to them to lower the top poly count without loosing the bevel and without any distortion due to shark fin polies... Just a haddy tip :)
Modifiers of linked objects are separate so even if you had made linked duplicates, you wouldn't have been able to change them all at once without linking or copying the modifiers again after every change.
Hey Grant, Thanks a lot for your great afford making these wonderful tutorials. Also I have to ask how do you final render the water so clear and sharp? For me everything inside the water is always grainy and never has edges rendered sharply but blurred out somehow.
Hello Grant! Thx for your tutorial! Sorry for the stupid question. I need help, I can't figure out what to do with the render. I made the dimensions of the model approximately as in your video, but after rendering I get a picture that has a poor quality when enlarged.
@@grabbitt I mean poking thru the underside of the sea floor, or is that also fixed with shade smooth? You mentioned you might go thru it for game optimization in one of the earlier videos.
Thanks for all the great tutorial, they are seriously helpful! If I wanted to uv unwrap this, would I unwrap every single object on to one map or would you split it in to sections? Also if for example I wanted to make a few palm trees to use in multiple scenes would it be best to unwrap them just separately from anything else in the scene? I am tying to avoid to many UV maps
Grant, I am confused. Оn your sketchfab, there is that model fully textured. Does Blender bake automaticaly all principle BSDF materials or you bake them all by yourself?
Hi Grant. Do you have a tutorial where you go through the export steps to create the spinning graphic scene? I know you have a tutorial about setting up the camera to spin, but I mean beyond that: exporting images, how to link them together into a gif, best way to format them for posting on different websites (instagram, personal websites, etc).
I'm more interested in you moving on to hand painting! In particular, setting up brushes, and maybe any tricky stuff you're willing to show with vertex painting. I'm really interested in using vertex colors to drive animation like tree sway or fish swimming. Please cover that if you can!
@@grabbitt Sounds good! There's a really good example of both the vertex colors and the result in the GDC Firewatch talk at around 34:15 in. m.th-cam.com/video/hTqmk1Zs_1I/w-d-xo.html&t=34m15s
Hey, Grant as i noticed you still read comments on old video. So I just want to ask can you make a tutorial on making a character in blender give it animation like walk and idle, and import it in unity and control those animations using keys?
7:12 another thing to improve blender...there is the way to return options for objects, in terms of add-on...but I would like to see this as default in blender
on wave animation, I actually used the wave modifier because its quicker than adding physics simulation for those who have weak laptops like me. hehehe I'm not sure about animating the flag though, wave modifier does not look "realistic" on cloths so far when I'm playing blender.
Hey I am building the same scene from your awesome tutorials Thank You for sharing your precious knowledge However the shack in my scene gets the tint of blue from the hdri and the colours look dull I reduces the strength of hdri but still the colours don't pop like they do in your videos Any Suggestions?
Hi! I have a problem. In the edit mode, when i assigned a another material on the face (like on flag you do), the face became a transparent in Solid and Eevee mode. In the Cycles all is look fine. I have checked a face orientation, its ok. This problem only with this project. I think i had clicked something. Help me please.
it might actually be a glitch in blender at the moment. I have found that this occasionally happens to me and if i restart the project its all ok. It's particularly bad on macs.
when you said press control B i got stuck in camera mode and have been trying for an HOUR to get out of the camera mode... I also lost the ability to select the dots... i keep deleting it and remaking it and i run into the same problem, the curve can't be selected
Hey :) can you please make a tutorial of how to upload model from blender to sketchfab (if you already have one can you please link it) thank you very much! love your tutorials!!
I watched the tutorial all the way upto part six but found many things skipped and not shown in the tutorial..specially texturing part..like how you make sea look like transparent etc..
I've seen countless digital artworks from the early 90's done without a tablet. I've seen countless current concept artists and digital illustrators who do not paint with sensitivity active on their tablet. They either always pick they color they want before each stroke and then blur/smudge to blend it or they adjust the opacity slider to exactly where they want it to be as they work.
I re-iterated on the water settings, but still look like poo poo.. i.imgur.com/2OF7bt0.png I also used reference for the fish and made it a bit higher poly. Then duplicated and squished it together for a variants: i.imgur.com/x0YlGAV.jpg Update: Maan, I figured it out why my water looks soo meh.. I had my rendering set to cycles. After setting the main renderer to eevee, and playing with the settings (roughness had the biggest effect) it started to look quite OK. I came to the realization my looking at your sun reflections on the surface and tried to figure out why it was orange and yellow, that's how I got to roughness.
@@grabbitt Yes I did see some strangeness when I played around with the roughness. It was a hard edge, then soft orange as for you and when I went further, it almost dissolved the reflection on top of the water.
Is there a way to render with the Eevee style rather than Cycles? I much prefer the Eevee look. The Cycles style takes away the cartoon-like look and makes the scene look more... photo-like, boring. I've messed with the settings but I cannot manage to get Cycles to look remotely like Eevee.
LOLOL! I've watched this so many times and finally, heard the that the seagulls were in the videos, not outside my house.🤣
Your voice makes me feel comfy. Perfect timing, great explanations, you're close to perfection. I don't know how much time does it take you to create a new episode, but I do appreciate the effort you put into it. Thank you sharing this with us and keep up the good work.
Thanks :)
Again thanks for this amazing tutorial !!!
(memo)
0:35 : Flag and pot Material
2:44 : Leaves Material
4:20 : Fish and its materials
11:15 : Boat rope using Nurbs Curve
14:45 : Game optimization using "Decimate" modifier
Just wanted to say that these tutorials are brilliant and you're an exceptional teacher. I have often found myself frustrated with other TH-cam tutors in the way they assume prior knowledge and skip steps. Also with things like the Doughnut tutorials I think they jump to photorealism far too soon. Whereas your tutorials build on basic techniques, and achieve simple but great results. This encourages learning more. I heartily recommend.
"I hope this tutorial series has been helpful to you"...
I was thanking my friend the other day for suggesting your channel to me :)
Excellent again. I like spending quite a bit of time in these, test a lot of these features out. Those curves (bezier and nurbs) are so fun.. simulating how gravity would effect the rope and all. I went ahead and wrapped in around the bigger post a couple times. Great education here : )
Thanks
Best tutorial series ive followed in a long while since i am having a lot of fun and getting a full scene making me feel ive done something, also a lot of handy tips and tricks i didn't knew before!
I hope you keep on working with Low poly scenes to show the handy tips and tricks the do's and donts!^^
I will do :)
@@grabbitt I think you should change the naming scheme - drop "Beginner tutorial" and replace with a descirptive text like: Shack, Materials, Animation, please!
I think you can hit F9 to get the "how detailed is my icosphere" menu back up on the screen after you move it or scale it.
thanks that's good to know
No, you can't. You can only bring the Adjust Last Operation menu back as long as you have not done another operation (that's why it's called that). You can bring it back if you dismissed it to orbit, for example, but not if you have resized or moved the object -- then pressing F9 will bring back the ALO menu for resizing / moving.
Thank you Grant Abbitt for all of your tutorials , i learn a lot from your videos.
Thank you very much sir! Just finished modelling and shading everything. It's 3 am and I just had to finish it. Keep up the good work. You are inspiring so many people around the globe.
Weird things that might happen when you spend to much time blendering:
#1 Trying to create a new folder in windows using SHIFT A.
#2 Trying to pan the view of a Grant Abbitt tutorial on youtube
Took me a full 3 minutes to realise that it was Grant's screen while trying to pan around the fish xD
Highly relatable XD
Shift selection :\\\
Haha. I tried using Shift + A to create a new object in Valheim and had a quick chuckle
I've tried to select all files pressing just A...
Thank you for this tutorial series! It took me a while to go through it, but I was able to make a mini animation out of it so it was worth it. Had a lot of fun on the way too!
Hi Grant,
Just wanted to say that I have been struggling with Blender for a while. Now with the advent of 2.8 and your amazingly easy to follow tutorials, I'm doing in minutes what used to take me for ever with much banging of head on the table in frustration.
Thanks for all your hard work. I look forward to your next tutorial series.
Thanks :)
That’s like me when using the Shading editor! The shading editor needs decimating! Scrap the lot and try to make a non-crap version! 🙏🏼
So much things to learn. I just finished the Floating Islands from you and thought i learnt so much thing. Now i see this and it´s like i am a beginner again xD
Nice vid btw!
Thanks :)
❤️❤️❤️ You spawn out this tutorials like a machinegun. ❤️❤️❤️
:)
7:14 if you hit F9 with something selected in object mode you can get access to that menu. Great tutorials btw only picking up blender myself, I've done a bit of work in auto cad, sketchup and inventor over the years but blender is so much more and you have helped so much in getting around the interface!
You could easily reduce the polycount on the seabox by manually selecting for ex. every other edge loop and dissolving them. Decimate doesn't do a great job in general. Great series overall, thanks!
yes that would be a better way I should have mentioned that one :)
Thanks Grant, your tutes are awesome :)
Thanks :)
just notice when decimating a rock if they're all separate objects if you select all of them in object mode then ctrl + J to join them into one you can then apply a decimate modifier to all of them at once
definitely enjoyed it
I love your tutorials because 1. they are perfectly explained and 2. they are free (I can't pay any other course). And I can share my results on instagram
I would def be interested in an animation portion for the sea or the flag
will do :)
Definitely for the sea that would be sick.
A little extra challenge: Make all animations in sync with one turn table rotation to get a seamless looping animation.
@@daniele.7913 +1
I love this tutorial so much! It's a little bit sad that the viewcount drops with every part. So thank you for extending this tutorial that much! I will work my way through all the videos!
Thanks :)
You're the Bob Ross of 3d!
Great series. thanks a lot. I think your vids are very very helpful for beginners like me.
thanks :)
Almoooooost . Made the rope on my own cause I thought you gave it to us as a task XD eh glad I did . bezier curves are a nightmare, but I think I got the hang of them. idk why my fishies don't look as vibrant as yours tho :") 11:20
While practicing the tutorial I found out a relatively convenient and easy way to "wrap" something like a rope around an object.
Select the Object, go Edit mode, select an Edge Loop where you want the wraparound (or create one), then shift + D it and seperate the dupliaction to be its own object. Scale it out a little, then right click on it in object mode and convert -> Curve. Then give the curve some depth and if needed convert it back to Mesh.
Bonus: If the shape of the wraparound is a bit more complex then I would work with the knife tool on the original mesh to cut the desired wraparound into it and then use the same procedure.
These tutorials are absolutely amazing.
Thanks :)
To add to my already long wish list (which could be an extension series - game optimization tips, simple animations in the scene, etc.): would you please consider adding yet another episode about baking those textures?
I guess the original model was created before this tutorial. In the future maybe you could also record the making of the original model as a short (5min) timelapse video, which I think would have a value in itself.
Last but not least it's such a joy watching/listening to this tutorial! Thank you!
Thanks I'll give it some though :)
Great series Grant really enjoyed it. Looking forward to the hand painted series as I'm struggling to get to grips with that still lol!
Thanks :)
Beautiful work.. thanks
Thanks :)
Your tutorials are amazing Grant. Keep it up man.
Thanks :)
A super low speed turntable, animated flag, fishes, water & boat, and why not rocks getting wet (and back to dry) at every wave (dynamic paint?). Clouds slowly passing projecting their shadows. I'm not sure if this is feasible with blender, pseudo random behaviors for the fishes, and the scene playing to infinite would be awesome. Like a Blender aquarium screensaver ^^
I will do most of these probably not the rocks getting wet as that's a bit more complicated than a beginners tutorial :)
@@grabbitt awesome
Thank you very much Grant
Thanks :)
I love your vids! 😍
Thanks :)
Hello ! Just wanted to say a HUGE thank you for all the work you've put into making those amazing videos ! I've already made the well, the cottage and I'm about to finish the Sea Shack real soon ! I've also watched your Starting Out 3D Modelling video and I also fell in love with Polygon Runway's work ! So thanks for that too ! P.S: I was just curious also on how you made the bed and the hanging clothes please ? Cheers ! And I've also sent you a well deserved tip ! :)
Simple curve with basic planes cut out
You can also group the top vertices of the sea with "C" key and group them and then apply decimate modifier to them to lower the top poly count without loosing the bevel and without any distortion due to shark fin polies... Just a haddy tip :)
yes i was probably going to put that in the next animation tutorial :)
Thanks alot i learned alot from this project.
16:12 , i think you can click on various meshes( items ) and use the decimate on all selected :)
Please do make a hand painted tutorial, it's something I do want to get into :)
will do :)
@@grabbitt Awesome *_*
You just earned a subscription! :)
Excellent tutorial again ! That would be great if you could animate the flag, the sea and the boat by the waves of the sea...
will do :)
@@grabbitt 🙏🙏🙏🎊
One of the ways that I use to lower my poly count is to dissolve edges. I've found that to be a quick and dirty way of making low-poly models.
yes makes sense
I got around that by joining all the rocks toguether and applying decimate to all of them at the same time
Had no idea about the linked duplicate option at 10:12. Holy moly, that'll come in handy.
indeed
Modifiers of linked objects are separate so even if you had made linked duplicates, you wouldn't have been able to change them all at once without linking or copying the modifiers again after every change.
yes good point.
You are amazing, thank you so much for your content!
Thanks :)
Awesome!
Thanks :)
can you do a loop animation to the flag?
will do :)
really love your work! when looking at your video of the final result I see white distortions behind the fish! What can you do against this?
That's the ior
Hey Grant, Thanks a lot for your great afford making these wonderful tutorials.
Also I have to ask how do you final render the water so clear and sharp? For me everything inside the water is always grainy and never has edges rendered sharply but blurred out somehow.
possibly the ior needs adjusting
Hello Grant! Thx for your tutorial! Sorry for the stupid question. I need help, I can't figure out what to do with the render. I made the dimensions of the model approximately as in your video, but after rendering I get a picture that has a poor quality when enlarged.
thanks
Thanks :)
Yay! I got like #4!
:)
Hi Grant, did you go through how to clean up the rocks poking through the bottom of the sea floor in other videos? Thanks.
i might have done. i think i just right click shade smooth
@@grabbitt I mean poking thru the underside of the sea floor, or is that also fixed with shade smooth? You mentioned you might go thru it for game optimization in one of the earlier videos.
Thanks for all the great tutorial, they are seriously helpful! If I wanted to uv unwrap this, would I unwrap every single object on to one map or would you split it in to sections? Also if for example I wanted to make a few palm trees to use in multiple scenes would it be best to unwrap them just separately from anything else in the scene? I am tying to avoid to many UV maps
Very tricky to say probably best on a few maps
@@grabbitt thank you!
Also sorry, so it is best to put the whole seaside shack and the rocks etc on one UV?
@@wastegash0077 yes that's ok and will work well
Grant, I am confused. Оn your sketchfab, there is that model fully textured. Does Blender bake automaticaly all principle BSDF materials or you bake them all by yourself?
not completely. in this case the materials were fairly transferable but the water needed a bit of adjustment
17:56 the ocean looks like it's wrapped in plastic because of the decimate modifier, which could be useful or destructive.
Hi Grant. Do you have a tutorial where you go through the export steps to create the spinning graphic scene? I know you have a tutorial about setting up the camera to spin, but I mean beyond that: exporting images, how to link them together into a gif, best way to format them for posting on different websites (instagram, personal websites, etc).
yes my tutorial on camera turnaround
I'm more interested in you moving on to hand painting! In particular, setting up brushes, and maybe any tricky stuff you're willing to show with vertex painting. I'm really interested in using vertex colors to drive animation like tree sway or fish swimming. Please cover that if you can!
Hmm I'll look into it but that may be in the future :)
@@grabbitt Sounds good! There's a really good example of both the vertex colors and the result in the GDC Firewatch talk at around 34:15 in. m.th-cam.com/video/hTqmk1Zs_1I/w-d-xo.html&t=34m15s
If someone wants to access this menu 6:49 again, press f9 and it will come back but only if you haven't modified the scale.
How did u do the material for that water? Looks really cool!
just really low roughness mainly
wait i already go over this part 6 video. Can i ask ? is there a part 7, because the next video in your playlist got alot of new stuff .
You should be ok
Can you go over how the change the world background color while still keeping the lighting from an HDRI
I will do a quick video on that :)
@@grabbitt Thank you so much!!!!
крутяк! ваще крутяк чо получается! я в щенячем восторге!
Hey, Grant as i noticed you still read comments on old video. So I just want to ask can you make a tutorial on making a character in blender give it animation like walk and idle, and import it in unity and control those animations using keys?
That's what my paid for course does as it's a very in depth process
7:12 another thing to improve blender...there is the way to return options for objects, in terms of add-on...but I would like to see this as default in blender
indeed I think its pretty tough though
on wave animation, I actually used the wave modifier because its quicker than adding physics simulation for those who have weak laptops like me. hehehe I'm not sure about animating the flag though, wave modifier does not look "realistic" on cloths so far when I'm playing blender.
nice idea :)
how do you texture the wood to make it more realistic?
see my painting tutorials or my texturing tutorials
Hi Grant, i have a question, how can I put a monocromatic background on my render, without interfer qith the HDRI shading?
I render with a transparent background then add in post - photoshop or gimp
@@grabbitt thanks!
Depends on the game engine some only accept single materials per object and require an atlas
true
how can i import this to site like Sketchfab so it will look the same, with correct lightning, transparent water etc.?
You have to recreate the textures
part 6*
Thanks :) sorted
can you go through the animation in details ?
check my beginner guide to animation playlist
Hey I am building the same scene from your awesome tutorials
Thank You for sharing your precious knowledge
However the shack in my scene gets the tint of blue from the hdri and the colours look dull
I reduces the strength of hdri but still the colours don't pop like they do in your videos
Any Suggestions?
up the contrast in colour management in the render settings
@@grabbitt Thank you I will try that
@@grabbitt Still the plank color brown which is brown looks greenish due to the blue hue from HDRI
@@abdulhannanshaikh4786 change the hdri perhaps
@@grabbitt Ah got it
Just a stupid mistake with environment texture
fixed yeayyy
You can link modifiers just like materials
that's a good point i'd forgotten that :)
Bro, after working sometimes in shading my zoom in & out , pan option doesn't work , what may be the reason
unsure
Hi! I have a problem. In the edit mode, when i assigned a another material on the face (like on flag you do), the face became a transparent in Solid and Eevee mode. In the Cycles all is look fine. I have checked a face orientation, its ok. This problem only with this project. I think i had clicked something. Help me please.
it might actually be a glitch in blender at the moment. I have found that this occasionally happens to me and if i restart the project its all ok. It's particularly bad on macs.
@@grabbitt Thanks for the answer!! But restart project has not help. Well, i'll be waiting to the future patches, they are fix that maybe.
when you said press control B i got stuck in camera mode and have been trying for an HOUR to get out of the camera mode... I also lost the ability to select the dots... i keep deleting it and remaking it and i run into the same problem, the curve can't be selected
Ctrl b??
how to export blender to unity 3d help
will do :)
@@grabbitt export to Unity including the also requested animation(s)? :P
Can you do some simple animation to the scene
will do :)
Three-eyed fish as easter egg?
A bevel modifier would have been a better choice for the sea from the beginning.
Yes i find it can be a little confusing for beginners so stick to bevels to start with and introduce it later when they understand the process
please do both
will do :)
@@grabbittthank you
Are you going to do a little pirate ship?
would be nice :)
how did you make the water textre
its just very glossy so hardly any roughness
@@grabbitt Thankyou
how to make a background for this? I'm struggling to create a good background that doesn't wash the water/ocean out.
i think i talk about that somewhere in the series
Grant Abbitt I found it and watched it this morning! it makes the project look better
how to make water more darker when its deeper
Gradient
Man....plz make a tutorial on cloud in Eevee..plzzz man
I'll look into it
@@grabbitt thanks buddy
Hey :) can you please make a tutorial of how to upload model from blender to sketchfab (if you already have one can you please link it)
thank you very much!
love your tutorials!!
I will do that :)
@@grabbitt thank you !!! :)
I watched the tutorial all the way upto part six but found many things skipped and not shown in the tutorial..specially texturing part..like how you make sea look like transparent etc..
Texturing the water and making it transparent: Part 3 - starts from minute 8.
th-cam.com/video/TEZVzHGh1fM/w-d-xo.htmlsi=lS3GzkwQSJ4DPMqA&t=487
you meant part 6?
Thanks :) sorted
I can only paint using my mouse.
Without a pen and pressure sensitivity, it's hard to do good mesh paints. :/
indeed it is
I do too
I've seen countless digital artworks from the early 90's done without a tablet. I've seen countless current concept artists and digital illustrators who do not paint with sensitivity active on their tablet. They either always pick they color they want before each stroke and then blur/smudge to blend it or they adjust the opacity slider to exactly where they want it to be as they work.
I am unable to decimate in v2.9. It doesn't have any effect on my mesh and faces. Does anyone know how to decimate in v2.9?
You must be in object modes to see effects
Great
Great! Watching your video every day has become my living habit. *&*
nice :)
I re-iterated on the water settings, but still look like poo poo..
i.imgur.com/2OF7bt0.png
I also used reference for the fish and made it a bit higher poly. Then duplicated and squished it together for a variants:
i.imgur.com/x0YlGAV.jpg
Update: Maan, I figured it out why my water looks soo meh.. I had my rendering set to cycles. After setting the main renderer to eevee, and playing with the settings (roughness had the biggest effect) it started to look quite OK. I came to the realization my looking at your sun reflections on the surface and tried to figure out why it was orange and yellow, that's how I got to roughness.
i think you should bring down the roughness of your water a bit more that may help
@@grabbitt Yes I did see some strangeness when I played around with the roughness. It was a hard edge, then soft orange as for you and when I went further, it almost dissolved the reflection on top of the water.
Night Scene please! :D
Done :) see playlist :)
This is part 6 and it says part 5 :)
Thanks :)
Is there a way to render with the Eevee style rather than Cycles? I much prefer the Eevee look. The Cycles style takes away the cartoon-like look and makes the scene look more... photo-like, boring. I've messed with the settings but I cannot manage to get Cycles to look remotely like Eevee.
Just render with eevee instead
Plz sir animation plz....
will do :)
Got 5 on the title
Thanks :) sorted