It's such a blast to see you also having fun with a very light/"fun driven" game! A big change of scenery from the last videos that I saw! huahua Keep up the good work, guys! Hugs from Brazil!
All the best from South Australia. Love this TH-cam channel. Lovely people, very informative and helpful. Been collecting boardgames for about two years now.
@@skipenguins yup, that would work, but as pointed out above, my idea would not work in this game. The ramp would push on overhanging pieces when you try to push it up to the ring. Anyhow, I went all in on backing the current crowdfunding project, and will fiddle around with it eventually. 😀
Nice change of pace for the channel! Somehow this game seems more interesting to me than the original (with the posts and the tagging of the posts, etc.)
We’ve played the original game a few times in the past but never felt like it dragged. It had been a few years since our last play. This one we’ve definitely had a victory within the 10-15 minute mark.
I wonder why they didnt find some way to have a more guided movement of the finger on the pieces. I dont like this thing of "ops I went pushing too far" or the idea I could win because i moved a piece not perfectly straight. There would have been some quite easy ideas. Rail gudies (maybe 1 per disc size) and a thin upper border so that your finger would stop there. And only discs can pass between floor and that border. It's a no for me.
It's such a blast to see you also having fun with a very light/"fun driven" game! A big change of scenery from the last videos that I saw! huahua Keep up the good work, guys! Hugs from Brazil!
All the best from South Australia. Love this TH-cam channel. Lovely people, very informative and helpful.
Been collecting boardgames for about two years now.
If they just made the ramp 1 mm taller than the ring, then you'd notice the drop as your token enters the ring, and should stop pushing.
Wouldn't that push the partially hanging pieces when putting the ramp on the side of the ring?
@@ags3006 yes it certainly would, good call.
You could always mount the ramp on a piece of card to raise it up, if you wish to.
@@skipenguins yup, that would work, but as pointed out above, my idea would not work in this game. The ramp would push on overhanging pieces when you try to push it up to the ring. Anyhow, I went all in on backing the current crowdfunding project, and will fiddle around with it eventually. 😀
Nice change of pace for the channel! Somehow this game seems more interesting to me than the original (with the posts and the tagging of the posts, etc.)
Well i'd love more of these, great video !
Hahaha Naveen just be SHOVIN pieces on the board. Got really excited with that piece @18:15
The year of Naveeeen!
Looks awesome! Backing for sure
Liquifier seems really strong if the Xs get embedded into the board. Thanks for the preview!
Looks fun, guess ill wait until retail, the price of the game plus postage plus VAT to the uk makes it far to expensive unfortunately.
Was hoping you two would cover this. I see a lot of people saying the original game drags on with 2 people. Do you think this version fixes that?
Wondering this too
We’ve played the original game a few times in the past but never felt like it dragged. It had been a few years since our last play. This one we’ve definitely had a victory within the 10-15 minute mark.
did you guys remake this vid? I'm sure i watched you play it months ago. anyway, always enjoy watching you both. thanks for the fun times.
Looks like a lot of fun 🙂👍
I wonder if both games will all fit in one box.
i dont think so unless there a bigger box made.
Yeah we’re not too sure since this was a prototype, not sure in the engineering will change in the final copy.
looks like so much fun! would you say this one is better than the first?
Lol that was intense
I wonder why they didnt find some way to have a more guided movement of the finger on the pieces. I dont like this thing of "ops I went pushing too far" or the idea I could win because i moved a piece not perfectly straight.
There would have been some quite easy ideas. Rail gudies (maybe 1 per disc size) and a thin upper border so that your finger would stop there. And only discs can pass between floor and that border.
It's a no for me.
The chaos can be part of the fun. The game reminds me of coin pushers, which can be very unfair and unpredictable. Basically, gambling.
@@The_Wampymy fear in the game is not gambling, it's cheating (intentionally or not or...a little)
Deadpool kills the MCU. If that doesn't happen then I'm done. I've been done for awhile, but if Marvel doesn't change drastically I'm finished.