This is less of a response and more of a redux on the original video where this time around we offer constructive criticism and actually discuss the topics rather than just playing for it for jokes. Now I know you're thinking wow, what an absolute meme that this guys made a 2h30m response video. I agree 100% and can't believe it ended up this long, but I'll put in timecodes to break up the topics a bit. Reminder that you can change the playback speed. Also, he didn't cover 100% of my video but if he did we'd be here all day. Also with Fire Giant free cam, I should add there a few bosses that require you to point the camera up, Morgott's sword rain, Elden Beast fly-by, Astel ceiling grab, Malenia jumping up in phase 2, Radahn meteor transition. I think people get confused because other bosses like Mohg and Godskin Noble you can easily see them by just staying locked on for that and just interpret having to look up as just a camera bug. The real sham is that the camera has been grandfathered into all these games without being reworked and fix the fact that it gets hung up on walls. I also think that when people complain that Torrent isn't available in a boss fight to help chase down like in Regal Ancestral Spirit or Elden Beast they should first hack in Torrent and fight mounted to see how stupidly it breaks those fights. And to clarify what I meant about having duo fights on the top 5 worst bosses list, if you're gonna consider all the duo fights separately I would not be able to imagine a list that isn’t only duo fights at that point.
Funnily enough, there is actually a video which shows someone fighting Elden Beast with Torrent through cheat engine, most of the comments under that video agreed that adding Torrent to the fight would genuinely be an improvement.
@@loopine TH-cam deletes my comment whenever I post links on them but I do know that the video is called "What If you could use Torrent in the Elden Beast Boss Fight?" Also I might have to disagree with the Dragon fight thing, imo I think Torrent really helps to take advantage of the open space that most of those fights take place in, plus it's not like the fights are made too easy through his inclusion as even when I had Torrent on I still found myself dying quite a lot to some of them. There's also the fact that Torrent getting knocked down during any of these fights is basically a death sentence. Though I'd love to hear more of your opinion.
@@peronafanman Thank you. My opinion on dragon fights is that they needed way more moves to make the fight cool if they were going to use them so much. Most of it is just the dragon goose stepping around. I love how they made the breath attacks so that you have to mount torrent and then run to avoid them, it feels great. I feel like the fight is just kinda lame when I stay fully mounted and stand under him swing and just easily move away from all his attacks so that they miss by a mile. And yea the Torrent stagger is a needed punishment I think, makes it more risk/reward and you have things like Fire Giant forcing you to dismount with shockwave.
@@loopine Yeah I can agree, 90% of the dragon fights are copy pasted from one another which really hinders them and imo I think that Torrent's full combat capabilities aren't really utilized well due to them being so samey. I think there would be some more variety in how people fight with Torrent if certain bossfights did allow for the use of them or if the dragon fights had more variety in their moveset.
@@loopine absolutely. Also the way you would ask your friends about his video was interesting. And what you said about his soulsbourne videos in general
It took me years to get into Souls Games until recently ngl, but when I did I found some genuinely fun Action Role-Playing Games that you can stuck into for hours on end. Both for the Gameplay and the Worldbuilding that they provide, without feeling the need to handhold you through everything or have hour-long expository dialogue like some other games nowadays would. A real callback to the Pre-PS3 days where Games could be challenging/fun and not have to babyfy/dumb-down the whole thing. So it really annoys me now seeing the whole angle of "Dark Souls being for HARDCORE GAMERS only" you see get parroted by Journos or otherwise, especially when the difficulty was (initially) just an incidental thing that came out of how Miyazaki and his team wanted to portray world they were taking their players to. And heck, when you get past how much damage you receive in these games, you find them to be more forgiving/intuitive when it comes to predicting/dodging attacks from Enemies & Bosses than even most action games tend to be. Making them a lot easier to pick-up/master in that regard. Tl;dr - We play Dark Souls/Bloodborne not for being hard, but for being a fun & really tight/responsive Action RPG. If it's not fun why bother playing?
I'm glad that I follow a great content creator that can formulate disagreements and counter arguments in a respectful manners while also agreeing when it's due, recognizing its shortcomings. Don't know if this comments means something, but thank you. Goes to show that even after drinking you're one hell of a content creator! I also disagree with most of his points, primarily boss design, scrub mentality and pure melee (which is so busted and better than in DS3 and even DS1), but I can see where he comes from. Also, shout out to his music preference and humor, that deserves praise. It's that TH-cam Criticism, particularly in games, is so flawed and bloated that feels less like personal takes and more a bias of what certain people consider objective "good" design.
yea I unfortunately just believe that game criticism on TH-cam is just full blown meme tier garbage at this point so I jump the gun and forget about the person sometimes. On the other hand, I think it is important for good intelligent criticism where the critic tries to research and understand the art/media, or you know even ask someone who knows more about it or ask for other onions to broaden your perspective. You know, put in the bare minimum of effort. People spent years of their life making a game only for people to say that Margit is undodgeable and that the game is just an RNG simulator.
We’re in a super enclosed enclave of fans in FromSoft’s fan base. It was nice to see Quik’s response be so measured and still manage some good banter. Coming in later in this conversation was nice, too. Since we gain nothing from attacking each other I’d rather see us take a deserved L when needed.
I think since there’s people who do 30 min +0 Hitless boss fights it shows most RNG is fair … the most RNG attack is doing that elden stars trick and dodging the follow ups I think
The split Erdtree Advatar in Mountaintops are kind of fine in my opinion because they split like the best boss in Dark Souls 2: Darklurker. And I enjoyed that little small moment despite it being a reskin because I love Darklurker. Ds3 was kind of referencing Dark Souls 1 with a hint of two in there. Elden Ring has a little bit of Dark Souls 1 on it, but it really likes to reference Dark Souls 2.
If you do get a longer runback, I think it would be cool if they could design the level where there is the obvious pathway with a bunch of enemies, but then you look around and there is a couple of path ways that have no enemies and is much shorter. The Black Gultch is closest to what I'm talking about. Then you could have a runback such as Elana where the platforming sections have multiple ways of platforming and you try to find a way to get to it much faster more gradually through platforming. I also think Iron Passage has a neat idea for the runback being that a bunch of magical casters are after you and you must try to spirint away as fast as you can to not take any damage. Just get rid of slower speed spells and the melee enemies and it could be interesting if the boss wasn't hard. Then if you take a second in the dungeon sort of that break in the crevice where no enemy can hit you, there is an item that could help you defeat the boss such as a magic ring because Blue Smelter Demon does a lot of magic damage. Dark Souls 2 and Elden Ring realky bring the creativity out of me and I think Ds2 should get a proper next-gen remake someday in like 10 years with Tanimura due to that extremely troubled development cycle. I realize that's an unpopular opinion, but I think it could be awesome.
I appreciate the response. I’m pretty conflict averse so I wouldn’t know how to navigate this as well as you did, but kudos to both of you not going full Ape and beating your chests. I think it’s fair to say that Quik deserves some constructive criticism on his approach, just as much as he deserves a fair shake for his valid points. If I were to give the guy advice I’d say to try and branch out of the “Problem With” series because there’s a lot more creative potential in approaching games without a set framework in mind. Games will always have problems sure but it can be interesting to try and see the good where your initial impressions were sour, and find criticisms of something that won you over at first glance. It’s a bit too easy right now to go to the channel and come away with a first impression of “oh this guy’s just a serial complainer going for cheap cash grab content”. Personally I don’t care for that kind of stuff and I think it’s clear that Quik has more potential in his analysis than he’s currently putting forward. Not trying to be a pretentious A-hole, just I legit think that “The Problem With” series isn’t giving him the best platform to make compelling content. That said, we’re all in a bitter one sided conversation with the YT algorithm so I also get trying to appeal to the monkey brain side of this website that demands consistency and predictability above all else.
Yee it's kind of damned if you do damned if you don't but it feels weirder just to leave it be and ignore it. Imo it's hard af to make good criticism of art and media other than just dogpiling on obviously bad shit.
Bro I hear so many wildly different opinions about this game. First I have a friend who says this is the easiest Souls game ever and he basically slept through the whole game and it was boring for him, two try Radahn two try Malenia one try almost everyone else, and then there's this dude who said he had to do the Radahn runback for like 5 hours. For me the game was excellent and most bosses felt pretty much just right on the difficulty, but more importantly they were all very entertaining to watch and fight, so idk man.
The more time people spend on a game, the more they learn. Remember how everyone complained about the damage? Turns out most had low vigor and a scarseal/sorseal (which reduces damage) and more videos came out explaining how it works. The truth is most people aren't willing to learn from their mistakes, nor adapt to a new rulesets. Heck, you can learn how to posture break enemies in the tutorial; that alone informs you on a new playstyle.
I wish you could lock-on to the homing fireballs and detonate them with something like a spell or throwing knife. Then when it's right next to the boss, you can get a little bit of damage to him from the explosion. Pretty neat idea there I think. I also think Ds2 was beginning to solve that runback problem while trying to make bosses more interesting moveset wise. They missed it with Alonne, Darklurker, Smelter Demon, etc. But they got it correct on Authority, Royal Rat Vanguard, Sinh, Fume Knight, Ivory King, Aava's is ok, Pursuer, Last Giant, etc. Then they have a boss like Covetous Demon who is quite easy, but the level is hard in line with Demon's and Dark Souls 1. But because he is easy, I can accept a longer runback. Dark Souls 2 and Bloodborne's boss design is trying to figure this out as to what is frustrating versus what is not. Ds2 still has it's role in the series despite crossing some lines. Bloodborne still has trouble with some runbacks like Logarius, Vicar Amelia. and others. But they get it. Dark Souls 3 other than probably Midir shows that they get it. The only two bad runbacks in Elden Ring are Rennala and Dragonlord. Rennala is fine because of the trap and the lore to it. And Dragonlord's is fine because it has platforming in it and I think that area is a reference to Dragon Shrine with all of the dragons flying around and the boss in that area had a long runback as well.
"no-one likes duo fights" tfw godskin duo is my favourite fight in the game (for solo play i mean) also i've done rl1 ng+7 kills of radahn both pre and post nerf and ngl i could not tell a single difference lol
Like I don't hate them on a casual run or anything, they're fine if your leveled and even if I'm feeling lazy I just pop an ash summon nbd. Not as good as a shardbearer boss but I think people exaggerate how egregious they are
Totally appreciate that you seem to take the notion of "dying as intended gameplay" for granted to the extent that you haven't really mentioned it until the end of this video. But a lot of people have clearly come to elden ring from other games, in which dying is explicitly their own failure and implicitly an indictment for low talent, and think it's the same deal. And returning fans have been confused by the difficulty of encounters in sekiro and elden ring because they were able to beat those in previous titles using mostly reflexes without needing several tries, so the notion hasn't occurred to them either. I'm sure From introduced the increasingly non intuitive branching patterns in part to let those players experience Learning Through Failure, but unfortunately it's been lost on them and they believe they're still owed the right to beat encounters on the first try, and those of them with whom the notion is shared espouse that encounters are poorly designed if they have to learned. Even though being able to react to patterns is more important than ever (lol) they complain that it's less fun to "memorize" patterns than to react to them, I assume because they're reeling from the shattering of their belief that encounters in fromsoft games were a test of innate skill (because their egos hinged on it)
Your video had factual information for claiming that the Tree Sentinal Duo is a duo fight. If you just stand nearby one of them for a little bit without it seeing you the other will walk down the stairs and you can fight the one alone by luring it near the bonfire, or not. I found this out on my first fight so I'm assuming that this was intended by Miyazaki to not be a duo boss fight but really just fighting two tree sentinals one after another in succession.
this is the worst game of all time but i really like it also props to you for making elden ring my favourite game of all time, took 3 playthroughs to realise maybye the strongest bleed build in the game is less enjoyable than collossal sword
He def is . He is bad at a game then proceeds to call it broken he talks shit about flowchart, nature of ER bosses which means he should also dislike nameless king cuz he only does a followup if you are in follow up range. Also he dismisses completeley valid points of lupineOs just cuz he angy
This is less of a response and more of a redux on the original video where this time around we offer constructive criticism and actually discuss the topics rather than just playing for it for jokes.
Now I know you're thinking wow, what an absolute meme that this guys made a 2h30m response video. I agree 100% and can't believe it ended up this long, but I'll put in timecodes to break up the topics a bit. Reminder that you can change the playback speed. Also, he didn't cover 100% of my video but if he did we'd be here all day.
Also with Fire Giant free cam, I should add there a few bosses that require you to point the camera up, Morgott's sword rain, Elden Beast fly-by, Astel ceiling grab, Malenia jumping up in phase 2, Radahn meteor transition. I think people get confused because other bosses like Mohg and Godskin Noble you can easily see them by just staying locked on for that and just interpret having to look up as just a camera bug. The real sham is that the camera has been grandfathered into all these games without being reworked and fix the fact that it gets hung up on walls.
I also think that when people complain that Torrent isn't available in a boss fight to help chase down like in Regal Ancestral Spirit or Elden Beast they should first hack in Torrent and fight mounted to see how stupidly it breaks those fights.
And to clarify what I meant about having duo fights on the top 5 worst bosses list, if you're gonna consider all the duo fights separately I would not be able to imagine a list that isn’t only duo fights at that point.
Funnily enough, there is actually a video which shows someone fighting Elden Beast with Torrent through cheat engine, most of the comments under that video agreed that adding Torrent to the fight would genuinely be an improvement.
@@peronafanman really, got a link? I feel like it would be so ehhhhh given how lame the dragon fights are when you stay mounted the entire time
@@loopine TH-cam deletes my comment whenever I post links on them but I do know that the video is called "What If you could use Torrent in the Elden Beast Boss Fight?"
Also I might have to disagree with the Dragon fight thing, imo I think Torrent really helps to take advantage of the open space that most of those fights take place in, plus it's not like the fights are made too easy through his inclusion as even when I had Torrent on I still found myself dying quite a lot to some of them.
There's also the fact that Torrent getting knocked down during any of these fights is basically a death sentence.
Though I'd love to hear more of your opinion.
@@peronafanman Thank you. My opinion on dragon fights is that they needed way more moves to make the fight cool if they were going to use them so much. Most of it is just the dragon goose stepping around.
I love how they made the breath attacks so that you have to mount torrent and then run to avoid them, it feels great. I feel like the fight is just kinda lame when I stay fully mounted and stand under him swing and just easily move away from all his attacks so that they miss by a mile. And yea the Torrent stagger is a needed punishment I think, makes it more risk/reward and you have things like Fire Giant forcing you to dismount with shockwave.
@@loopine Yeah I can agree, 90% of the dragon fights are copy pasted from one another which really hinders them and imo I think that Torrent's full combat capabilities aren't really utilized well due to them being so samey.
I think there would be some more variety in how people fight with Torrent if certain bossfights did allow for the use of them or if the dragon fights had more variety in their moveset.
Idk about y'all but I'm just over here yankin my crank
I loved the unofficial "making of" regarding the anderson video. Was really interesting
Started out pissed and 4 months later I'm just like damn I gotta just stop. Done is better than perfect
@@loopine absolutely. Also the way you would ask your friends about his video was interesting. And what you said about his soulsbourne videos in general
It took me years to get into Souls Games until recently ngl, but when I did I found some genuinely fun Action Role-Playing Games that you can stuck into for hours on end. Both for the Gameplay and the Worldbuilding that they provide, without feeling the need to handhold you through everything or have hour-long expository dialogue like some other games nowadays would.
A real callback to the Pre-PS3 days where Games could be challenging/fun and not have to babyfy/dumb-down the whole thing.
So it really annoys me now seeing the whole angle of "Dark Souls being for HARDCORE GAMERS only" you see get parroted by Journos or otherwise, especially when the difficulty was (initially) just an incidental thing that came out of how Miyazaki and his team wanted to portray world they were taking their players to.
And heck, when you get past how much damage you receive in these games, you find them to be more forgiving/intuitive when it comes to predicting/dodging attacks from Enemies & Bosses than even most action games tend to be. Making them a lot easier to pick-up/master in that regard.
Tl;dr - We play Dark Souls/Bloodborne not for being hard, but for being a fun & really tight/responsive Action RPG. If it's not fun why bother playing?
I'm glad that I follow a great content creator that can formulate disagreements and counter arguments in a respectful manners while also agreeing when it's due, recognizing its shortcomings. Don't know if this comments means something, but thank you. Goes to show that even after drinking you're one hell of a content creator!
I also disagree with most of his points, primarily boss design, scrub mentality and pure melee (which is so busted and better than in DS3 and even DS1), but I can see where he comes from. Also, shout out to his music preference and humor, that deserves praise. It's that TH-cam Criticism, particularly in games, is so flawed and bloated that feels less like personal takes and more a bias of what certain people consider objective "good" design.
yea I unfortunately just believe that game criticism on TH-cam is just full blown meme tier garbage at this point so I jump the gun and forget about the person sometimes.
On the other hand, I think it is important for good intelligent criticism where the critic tries to research and understand the art/media, or you know even ask someone who knows more about it or ask for other onions to broaden your perspective. You know, put in the bare minimum of effort. People spent years of their life making a game only for people to say that Margit is undodgeable and that the game is just an RNG simulator.
We’re in a super enclosed enclave of fans in FromSoft’s fan base. It was nice to see Quik’s response be so measured and still manage some good banter.
Coming in later in this conversation was nice, too. Since we gain nothing from attacking each other I’d rather see us take a deserved L when needed.
I think since there’s people who do 30 min +0 Hitless boss fights it shows most RNG is fair … the most RNG attack is doing that elden stars trick and dodging the follow ups I think
The split Erdtree Advatar in Mountaintops are kind of fine in my opinion because they split like the best boss in Dark Souls 2: Darklurker. And I enjoyed that little small moment despite it being a reskin because I love Darklurker. Ds3 was kind of referencing Dark Souls 1 with a hint of two in there. Elden Ring has a little bit of Dark Souls 1 on it, but it really likes to reference Dark Souls 2.
I agree Darklurker is best boss
@@loopine Best gank in series man.
The best thing about the avatar duo is inflicting poison and rot on both of them, it's just beautiful
If you do get a longer runback, I think it would be cool if they could design the level where there is the obvious pathway with a bunch of enemies, but then you look around and there is a couple of path ways that have no enemies and is much shorter. The Black Gultch is closest to what I'm talking about. Then you could have a runback such as Elana where the platforming sections have multiple ways of platforming and you try to find a way to get to it much faster more gradually through platforming. I also think Iron Passage has a neat idea for the runback being that a bunch of magical casters are after you and you must try to spirint away as fast as you can to not take any damage. Just get rid of slower speed spells and the melee enemies and it could be interesting if the boss wasn't hard. Then if you take a second in the dungeon sort of that break in the crevice where no enemy can hit you, there is an item that could help you defeat the boss such as a magic ring because Blue Smelter Demon does a lot of magic damage. Dark Souls 2 and Elden Ring realky bring the creativity out of me and I think Ds2 should get a proper next-gen remake someday in like 10 years with Tanimura due to that extremely troubled development cycle. I realize that's an unpopular opinion, but I think it could be awesome.
1:36:11 what's crazy about this is that he has crazy damage resist during the phases transition as well
Mfw I realize he is the Lord of Blood not the Lord of Bleed Resist 😦
I appreciate the response. I’m pretty conflict averse so I wouldn’t know how to navigate this as well as you did, but kudos to both of you not going full Ape and beating your chests. I think it’s fair to say that Quik deserves some constructive criticism on his approach, just as much as he deserves a fair shake for his valid points.
If I were to give the guy advice I’d say to try and branch out of the “Problem With” series because there’s a lot more creative potential in approaching games without a set framework in mind. Games will always have problems sure but it can be interesting to try and see the good where your initial impressions were sour, and find criticisms of something that won you over at first glance.
It’s a bit too easy right now to go to the channel and come away with a first impression of “oh this guy’s just a serial complainer going for cheap cash grab content”. Personally I don’t care for that kind of stuff and I think it’s clear that Quik has more potential in his analysis than he’s currently putting forward. Not trying to be a pretentious A-hole, just I legit think that “The Problem With” series isn’t giving him the best platform to make compelling content. That said, we’re all in a bitter one sided conversation with the YT algorithm so I also get trying to appeal to the monkey brain side of this website that demands consistency and predictability above all else.
Yee it's kind of damned if you do damned if you don't but it feels weirder just to leave it be and ignore it.
Imo it's hard af to make good criticism of art and media other than just dogpiling on obviously bad shit.
This is a start of a legendary friendship
Bro I hear so many wildly different opinions about this game. First I have a friend who says this is the easiest Souls game ever and he basically slept through the whole game and it was boring for him, two try Radahn two try Malenia one try almost everyone else, and then there's this dude who said he had to do the Radahn runback for like 5 hours.
For me the game was excellent and most bosses felt pretty much just right on the difficulty, but more importantly they were all very entertaining to watch and fight, so idk man.
It is the easiest souls game by far, other than maybe Demon Souls.
The more time people spend on a game, the more they learn. Remember how everyone complained about the damage? Turns out most had low vigor and a scarseal/sorseal (which reduces damage) and more videos came out explaining how it works.
The truth is most people aren't willing to learn from their mistakes, nor adapt to a new rulesets. Heck, you can learn how to posture break enemies in the tutorial; that alone informs you on a new playstyle.
I wish you could lock-on to the homing fireballs and detonate them with something like a spell or throwing knife. Then when it's right next to the boss, you can get a little bit of damage to him from the explosion. Pretty neat idea there I think.
I also think Ds2 was beginning to solve that runback problem while trying to make bosses more interesting moveset wise. They missed it with Alonne, Darklurker, Smelter Demon, etc. But they got it correct on Authority, Royal Rat Vanguard, Sinh, Fume Knight, Ivory King, Aava's is ok, Pursuer, Last Giant, etc. Then they have a boss like Covetous Demon who is quite easy, but the level is hard in line with Demon's and Dark Souls 1. But because he is easy, I can accept a longer runback. Dark Souls 2 and Bloodborne's boss design is trying to figure this out as to what is frustrating versus what is not. Ds2 still has it's role in the series despite crossing some lines. Bloodborne still has trouble with some runbacks like Logarius, Vicar Amelia. and others. But they get it. Dark Souls 3 other than probably Midir shows that they get it.
The only two bad runbacks in Elden Ring are Rennala and Dragonlord. Rennala is fine because of the trap and the lore to it. And Dragonlord's is fine because it has platforming in it and I think that area is a reference to Dragon Shrine with all of the dragons flying around and the boss in that area had a long runback as well.
Might be able to roll the first and spell parry the 2nd but I actually have no idea
I edited that comment when you replied as well. Haha.
your funny dude just found your stuff after getting back in to elden ring after the dlc trailer love this drama lol 1 year late
Great vid bro. Subbed
"no-one likes duo fights"
tfw godskin duo is my favourite fight in the game (for solo play i mean)
also i've done rl1 ng+7 kills of radahn both pre and post nerf and ngl i could not tell a single difference lol
Like I don't hate them on a casual run or anything, they're fine if your leveled and even if I'm feeling lazy I just pop an ash summon nbd. Not as good as a shardbearer boss but I think people exaggerate how egregious they are
@@loopine Bro, I don't even know how you will do Godskin Duo on your challenge run. I'll be very impressed that's for sure. That just seems fucked.
@@anonymousperson8903 to my knowledge only one person has done Godskin duo with even remotely similar restrictions. It's gonna be a grind
recommend the video DSP 2 Hours On Crucible Knight
I'm just gonna say... anyone who says faith builds suck is just being disingenuous. Faith is nutty in this game.
1:52:30 This is a Persona 5 soundtrack, don’t know which one though. Still I recommend giving the soundtrack a listen, it has many good songs
I can't wait for a Co-op playthrough of the best Elden Ring couple!
😳
Totally appreciate that you seem to take the notion of "dying as intended gameplay" for granted to the extent that you haven't really mentioned it until the end of this video. But a lot of people have clearly come to elden ring from other games, in which dying is explicitly their own failure and implicitly an indictment for low talent, and think it's the same deal. And returning fans have been confused by the difficulty of encounters in sekiro and elden ring because they were able to beat those in previous titles using mostly reflexes without needing several tries, so the notion hasn't occurred to them either. I'm sure From introduced the increasingly non intuitive branching patterns in part to let those players experience Learning Through Failure, but unfortunately it's been lost on them and they believe they're still owed the right to beat encounters on the first try, and those of them with whom the notion is shared espouse that encounters are poorly designed if they have to learned. Even though being able to react to patterns is more important than ever (lol) they complain that it's less fun to "memorize" patterns than to react to them, I assume because they're reeling from the shattering of their belief that encounters in fromsoft games were a test of innate skill (because their egos hinged on it)
Yea to me easy games are just so damn boring. Absolute snoozefest as you just walk through a game without learning anything new past the 3rd hour.
Your video had factual information for claiming that the Tree Sentinal Duo is a duo fight. If you just stand nearby one of them for a little bit without it seeing you the other will walk down the stairs and you can fight the one alone by luring it near the bonfire, or not. I found this out on my first fight so I'm assuming that this was intended by Miyazaki to not be a duo boss fight but really just fighting two tree sentinals one after another in succession.
this is the worst game of all time but i really like it
also props to you for making elden ring my favourite game of all time, took 3 playthroughs to realise maybye the strongest bleed build in the game is less enjoyable than collossal sword
oof and ouch
I dunno, I still think Quik Reviews is pretty cring ngl 💀
You're an anime loving incel gamer. You have no idea what's cringe or what isn't.
I'm afraid to break it to you dude, but I definitely get way more dick than you do 🙂
@@Ameliaorate_ not hard, getting p**sy is hard
He def is . He is bad at a game then proceeds to call it broken he talks shit about flowchart, nature of ER bosses which means he should also dislike nameless king cuz he only does a followup if you are in follow up range. Also he dismisses completeley valid points of lupineOs just cuz he angy