The quick answer, use whatever you think is cool, and play it as such. There is no "best party" in the game, people just can't wrap their minds around that fact in games sometimes, "what party should I use?" "who should I marry?" "What toppings go best with vanilla ice cream?" Outside of maybe 4 Gadabouts there really isn't a bad party, and even the 4 Gad party can be done, it certainly can't be done in a traditional way, but it can be done.
I wanted a non conventional party, so I went with a Monster Wrangler, Thief and Merchant. I turned the Thief into a Sage, and the Merchant into a Martial Artist. Currently having a blast during the endgame.
I did the same thing, except when I got to all trades abbey I turned my monster wrangler to a warrior, the thief to a martial artist to a priest for healing options and back to a martial artist for endgame. For my merchant, a mage then immediately a sage.
Thinking of doing the same thing for a starting party. Seems it may have gone well for you guys, unless there were some struggles. As for job changes, thinking of changing my merchant to a Gadabout level 20 and then change to a sage after getting all his/her skills. As for the other two, either change the Thief to a Sage or Martial artist at level 20, and the Monster Wrangler after befriending 50 monsters to either a Sage to double cast spells or a Martial artist to hit hard twice with attack/skills. Any thoughts, suggestions?
@@MarioDS01 I'm glad I started with merchant and thief for service call and padfoot. I switched the merchant to warrior, and thief became MW after I changed the starting MW to a Sage. My only concern with your plan is getting a Gadabout all the way to level 45 for all skills. At that point of grinding you'd have been able to beat the game twice I'd imagine. It's really not necessary. If I could do anything different I may just take two monster wranglers since Pile-On is so absurdly strong. If anything I'd advice AGAINST a MW at all, just to give you a normal difficulty experience.
My starting party on my current playthrough is Monster Wrangler, Thief, and... Gadabout. Sort of had your idea of the speedster approach but with a quick and easy Sage in my back pocket. Planning on going MW -> Martial Artist, Thief -> Merchant -> Warrior, and of course, Gadabout -> Sage. As an extra bonus, it's a good way to get all of the spells and abilities for that trophy! lol
Character1: Merchant (20) > Beastwrangler (50 Beasts) > Sage (40) > Martial Artist (60-80) > Thief (99) Character2: Beastwrangler (50 Beasts) > Sage (40) > Martial Artist (60-80) > Thief (99) Character3: cleric (23) > Thief 33 > Gadabout (45) > Sage (99) Character4 Post game: (seed farmer) Thief 99 This gives you 2 Falcon sword melees for 2x persecutter, a very fast and durable sage who can instantly sleep at the start of each fight for wildside + persecutter, and access to all spells on everyone, and paced so that you wont be sitting waiting for sage scrolls to become available. gets you treasure hunting, mobile inn/shop, and beast wrangling skills ASAP to maximize exploration. comfortably cleared the game on draconic quest using this route. you generally want to stop leveling your martial artists once you hit 400-500 strength. you will want to feed stamina/life seeds to character 3, and once you hit post game, the hero should be removed from your party once hes in the upper 70s while griding metalic slimes. you can instead bring a thief, give them the metal slime boomerang and let them help soak up extra seeds while you grind.
@@salvao0000 you can grind effectively at a few spots: 1. Level 15-25: Tower of transcendence Top Floor. this aligns to your first jobchange usually when you get here. you can have your thief using a poison needle and eventually assassinate, to occassionally guaranteed kill targets. Beastwranglers Pile on skill hits 4 times distributed amongst targets, this will very often kill metal slimes when 2 beastwranglers are using it. 2. Level 35-45: Baramos's Lair: liquid metal slimes will infrequently appear here, but the area experience is great. by this point your hero will likely be getting close to knowing Kazap, and that will take care of most all encounters - use the godess ring, and meteorite bracelet to make sure they go first, and recover mp while traveling. if you've been feeding the hero all of your seeds, he/she will oneshot every single pull in there with kazap. 3. Level 40-99: Slime Island/Slime Hills: Certian "hills" only reachable with flying will have monster pools that are only slime types, including liquid metal slimes. in the underworld, theres an island just north of talontear tunnel that only has slime monsters. Martial Artists can use Hawk eye > Round house > and finally Critical claim to effectively damage, and eventually kill slimes. if you are feeling like grinding a ton, character3 can make a detour into martial artist for the stat boost, and critical claim, but its unnecessary. the weapons for each character dont matter here. if you're using the hero, give him the metal slime boomerang from the final monster arena battle reward (you can cheese the arena by putting the game on dracky quest for the arena fights, as the final one requires about 80+ monsters found to clear)
My party consists of the hero, a thief, a merchant, and a monster wrangler. I swear I did the most dad thing ever and named my party after my family lol
Haven't played the remake yet, but as far as the old versions, what I tended to go with: *Hero with Paragon/Vamp personality. *Priest->Warrior *Mage->Martial Artist *Warrior->Sage The Priest->Warrior transition results in a very buff Priest that goes at the end of the turn. I generally did this after learning Multiheal. Mage->Martial Artist gives a very fast character who will have a high crit chance on normal attacks, but can also lead off with spell AoE near the start of a turn. Very versatile, though a bit on the glass cannon side. Warrior->Sage gives another fairly strong (but slow) character who could support the party. If you don't take a mage early, you could go Priest->Martial Artist to gain a fast healer, then do something like Martial Artist->Sage to get a faster sage. (Martial Artist was *busted* in the originals; Warrior just existed to tank and fell off late game. You also didn't want an endgame mage as they tended too squishy.)
My personal "optimal" party if I had to redo my current save file (just beat Barney). 1: Hero with Vamp/Charmer for the stat growths. Since dudes can get the same personality in this version the only major difference would be the better endgame female gear, still would go female Hero however. 2: Male Merchant with Lucky Devil or Charmer, class change in the early 20s after getting the useful Merchant skills. He'd go into Monster Wrangler till level 45+50 monsters, then final class would be Monk. Lucky Devil makes the final class change into Monk a critical hit robot, the damage is actually ridiculous not to mention how fast they go because of the extra agility growth. 3: Female Gadabout with Vamp. They only really start to be annoying at level 15 or so. Easy class change to Sage at 24 after they learn the ability around that level. Level as Sage until all spells are learned 45ish. Final class could be any of Monk/Thief/Monster Wrangler whichever sprite you'd prefer to look at the most. If you want some extra stuff just in case, it actually might be worth leveling a Gadabout to 45 for the extra abilities if you can suffer to level that much, wouldn't bother with this until the 2nd world though. Sage pretty much covers everything they can learn besides the final ability at 45 that provides a huge boost to magic damage but I don't really think it's worth it unless you enjoy grinding. 4: Male Thief with Paragon or Lucky Devil. Class change at 24 to Sage after getting the scroll in the tower. Level them to 34/36 to learn Multiheal. Final class would be Warrior. With either of those personalities you either get a back-up magic user with big crit chance+speed or a slower magic user that can hit 500+ around level 30 as the final class. Major thing I find about this combo is the agility and luck from Thief/Lucky Devil helps with the downside of the Axe you get much later into the game when a warrior can actually make use of it. The game is fun enough to build whatever and still beat the game unless you do something silly like 3x Gads. The only major thing I'd really recommend is to never start the game with a Warrior or Monk since they get so much stronger as they level. Monk also suffers from really poor equipment selection until you get the second key so you'd already be around the mid 20s before they have anything decent to wear. They're just better over all "final" classes due to the stats and bonuses.
Im in early game, currently have Hero, Thief, Monster Wrangler and Priest. Once I'm able, the Thief is changing to Martial Artist, MW to Sage, and Priest to Warrior.
Yo bro; the cheesest combo you can do when you fight bosses who use spam spells, Make one of your casters cast bounce on your warrior then use your warriors ability forbearance and watch thems goons do 400 damage to themselves lol. The only real armor protection you need for your party is breath and i recommend equiping herbs on your warrior since bounce still reflect ally heals.
kind of off topic, but did finally find a decent video for learning skills in different classes/vocations. It is in one of my fav lists. Pretty useful. Still going to same with Monster Wrangler to Sage. But, with Mage, I am thinking of waiting until she can learn Kaboom, that way I have two good damage casters. As for Merchant, wait to learn one more skill before the money hire skill, don't want to get the last skill since I mostly use the A.I. of the party members and rather not have a character waste money.
Rolling with the thief, figher and monster wrangler is pretty fun. Just a group of ass kicking machines with a nice bit of healing from monster wrangler in a pinch.
I think that if I did "The Long Haul" party that you mentioned, I'd wind up changing not the Warrior and Gadabout into Sages since it would open the door to do so early, and it would make for a quick healer (former Gadabout) and a slow healer (former Warrior) if I needed it in a pinch, and then I'd change the martial artist into a Warrior right before Baramos so I'd have a physical powerhouse for the rest of the game, and I'd start getting stuff like Sword Dance and Multislash by endgame.
Nice choice! I used merchant-->warrior, thief -->sage, and mage-->martial artist(or thief, depending on preference). I relied on hero and items for healing in the early stages. Equipped the mage with elevating shoes and meteorite bracelet to keep her attacking first, and a couple levels higher than the group.
Great video as always. Thanks! I went thief, priest, MW. Plan is to use the first WoW on the thief, and level the priest up to multiheal (or maybe even kazing) and then change to a martial artist. MW sticking around until the 2nd WoW, then going sage. We’ll see if that changes as i go. I’ve used the gadabout to make a sage before, and it just feels like such a waste. Lousy stats get halved, and no cool abilities unless i wait til very high level. Pass
Hero (Wit so leaned into the caster archetype) Priest -> Warrior after KaZing Monster Wrangler -> Martial Artist after 50 monsters collected Merchant -> Sage to get $ early game and access to Service Call My party is doing very well. I kinda wish I put Thief between Monster Wrangler and Martial Artist just to get those utility spells. Still a really effective character.
I'm currently doing an interesting route. A monster wrangler, a priest, and a mage. Current plan is MW to gadabout, then sage. Priest to merchant, then warrior. Mage to thief, then martial artist. Edit forgot to mention all have vamp personality.
I went with merchant, priest, and mage. The reason being, the merchant with socialite is a good soldier with the added boon of occasionally doubling your gold gains. Priest and Mages were self explanitory, with one giving me sweet heals and the other big bang attacks.
Getting crazy this time around and alternating between all ten classes like the game encourages you to. Almost makes the party feel like something out of DQIV onwards, where you get a constant stream of unique characters throughout the game.
Thinking of doing the Random set-up, with modifications. For Hero, thinking of starting with the Tough Cookie to hit well and be able to take hits, then to Vamp late in the game to keep it pretty balance and have better Wisdom/MP for its excellent exclusive spells/skills, making it a balanced late game caster that can still tank and hit well when needed. For the Priest, to a warrior. Personality wise with Priest, go with Lone wolf or something balanced enough (really tricky with dice roll + seeds), then to Slippery Devil and Finally Genius. Change to warrior either after getting, insulatle (certain difficult boss), multiheal or kazing, might take a long time to get those with a Sage. As for Warrior Personality wise, Paragon/Tough Cookie. For the Merchant, change to Sage at level 20+. Personality, go with something that help balance it out, but go with Vamp ASAP with Garter to keep her balanced with a good/decent Wisdom/MP Growth for Sage. For Sage, change to Genius Personality wise. Last, the Thief. Change to Monster Wrangler First, then lastly Martial Artist. For Thief Personality, try to get Daredevil. Wish I could get Bat out of hell, but it is much harder than it looks to get it (dice roll + seeds), have to be lucky or be patient. For Monster Wrangler, Lucky Devil, balanced with nice agility boost and super high luck boost. For Martial Artist, either keep the personality from Monster Wrangler or change to Bat Out of Hell later in the game, or some other balance personality. Change to Monster Wrangler at level 20+, then Martial artist after getting 50 monsters. Hope this custom set-up will work really well. Might try one with a Mage someday, maybe not with the odd couple party.
Bit of a rocky start with building party members. Really lucky I was able to get Bat out of hell with my Thief, Resilience is lower, but some seeds might help. Still excellent since I did not have plans to change the personality until he becomes a Monster Wrangler, really lucked out. Rest should be OK with starting personalities, thankfully I will be able to change to something better early on as planned.
@@davidvinc Thanks! Took me many tries to use different videos, guides, my own playthroughs and a little of my input to figure it out. Not going to always turn out perfect on the adventure/journey, but overall, it should work pretty well for a reasonably balanced team. Also, I try to not leave spoilers for others, but at least some kind of know what I am talking about. Been to the late game in one of my files I still have just in case, still going to fly in a little blind, but I should be OK.
My party build now is hero thief mage and priest. I plan to make thief a wrangler for quick physicality and then the priest is a sage for BW magic, mage will be turned into a fighter for crits and BM and then a sage. Hero is tough cookie personality for physicality
I started with Thief, Monster Wrangler, and Priest and have felt pretty balanced. Haven't decided if I'll go Sage on my Thief or MW. And probably will change the non-Sage into a Martial Artist.
I don’t have the game yet, but plan on starting with monster w, thief, and merchant. Ending with turning the merchant into a sage, and possibly changing the thief into a martial artist.
I themed my party around a bunch of older game characters who were part of a crazy crossover universe my friends and I made up in the 90s and I continued to refine after everyone else got bored with the game. Which is why there's two Sages in the team...the "main" main characters consist of five people who have varying degrees of magic skill and one fighter. That and I love how my Martial Artists gets off Accelerate at the start of a big fight while the sages go for Kabuff and start Oomphing my hero.
Talking to dukey03 made me realize that I need to make a slight change in my all class run. While I'm still starting with a Gadabout who becomes a Sage who becomes a Monster Wrangler and a Merchant who becomes a Priest who becomes a Warrior, I should start with a Thief who becomes a Mage who becomes a Fighter instead of having the first 2 swapped like I originally planned. The Thief will make the early game so much easier, and it will be interesting to have an all caster trio for a time. My copy should be coming in today or tomorrow, I can't wait to dive right into it as soon as it arrives!
I took 3 fighters. Changed 2 of the fighters into sages at level 47 for critical claim. Then changed both sages into warriors after all spells were learned. God level tanks with all spells plus all fighter abilities. Left the 3rd fighter alone as a bat out of hell and meteorite bracer to out speed metal babbles (750+ agility). So my final party was hero, warrior, warrior, fighter.
I've always gone Merchant > Sage, with the personality that maxes vitality on the merchant, and skipped a healer initially. The game isn't hard enough where you need magical healing under level 20 that the hero or items can't provide.
This is my planned party comp including what level to change: 1. thief (lvl33 backdraft) --> warrior (lvl39 metalicker) --> martial artist (end result: 4 time crit MA w sword dance from warrior) 2. wrangler (50monsters) --> thief (lvl33 backdraft) --> sage (end result: fast af double hitting sage) 3. priest (lvl23 revive skill) --> (gadabout + merchant 20?) --> sage (lvl40) --> warrior (end result: paladin support that can heal at the end of the turn since it goes last) For 3rd party member thinking about adding Gadabout for his whistle skill (at lvl 13) and Merchant for his service call skill (at lvl 17). Figured they’re both fast to level and those are their only useful skills.
On my first play through I did Hero, Monster Wrangler, Priest, and Mage (eventually changed Priest and Mage into Sages). I’m doing my second play through now, and I replaced MW with a Martial Artist.
Martial artist, mage, and priest are my set up all with vamp personality. Will be changing the martial artist to thief then to warrior, mage into sage, *not* sure about the priest.
There are two Words of Wisdom (WoW). So I would start with Thief, Monster Wrangler (MW), and Merchant. Hero, MW, and items bought with extra gold covers healing well enough in the early game. All four party members can multi-hit groups and bash bosses. Use first WoW on Merchant ASAP for a Sage with dig/shop, use second WoW on MW after 50 captures for a doublecast Sage, and change Thief to Martial Artist with Hypnowhip at level 25. This setup does take a while to get moving- with the slower level up rate of Sage, having two would necessitate taking an hour each of grinding to get them up to speed. But this party gives you access to almost every useful spell in the game, without needing to make return trips to town for recovery if things go south in a random battle. Having one sage running buffs and the other debuffs in one turn helps with reducing the impact of not having a second party member with heavy armor, and your Martial Artist will outspeed most enemies anyway for spot healing items.
One tip I can give is for the super boss, it helps alot if all three party members have the beast wrangler skill that attacks multiple times, the boss is pretty much immune to physical damage and most spells costs so much MP, but this skill does 400-500 dmg for 8 MP, it was the only way I could beat him but I was probably underleveled at about 45.
My starting team was(and still is at the moment) Wrangler/Thief/Priest. This is my plan for my team: Wrangler-Gadabout-Sage Thief-Merchant-Martial Artist Priest-Mage-Warrior It'll take a while but im going to get all abilities and spells for each class and they'll all change vocations at the same time
I started with Wrangler-Priest-Mage. All the classic support spells and Wrangler's only flaw is his really low MP. At Alltrades, I put the Priest and Mage back at Patty's and took out the Thief and Gadabout. 20 levels of grinding later (a few hours real time) and Gadabout transitioned to Sage. This party is the "Completionist's Party", as all monsters are easily acquirable and the Thief can cast Snoop to spot all the hidden treasures while the Sage has spells and good enough Luck from being a Gadabout.
My party so far is Thief --> Sage, Mage --> Martial Artist and Priest -->Warrior or Wrangler (I havent decided yet lol) At first I thought about having two priests but I felt like it would be too boring plus the new Wrangler class seems really cool.
Best party for speedrunning: Hero, Thief, Wrangler, Wrangler ---> Hero, Wrangler, Warrior, Mage Explanation: - Thief is for padfoot, to avoid random encounters - One can easily route in 50 monsters to get Wild Side. When you get this, class change. This also brings Pile-On to deal approximately 300 damage total. With Wild Side, it's 600... PER PARTY MEMBER who has Pile-On and Wild Side. This destroys bosses at very early levels. - Once you get Ramia, get the Duplic Hat in the western mountain grass patch from Manoza for the mage. It synergizes with Wild Side and allows 4 casts of a single spell. With Kafrizz, it's give or take 1000 damage per turn. - Warrior to get Forebearance and tank, especially breath attacks with the Dragon Mail and the proper elemental earrings to become immune. Game can be ended in the early 30s with that comp.
Quite some good suggestions. Surprised to see the 2nd kind of party is the same one I began with in a new file: Merchant, Monster Wrangler and Mage. The only difference with my job change is I will change my merchant to a thief for useful technical abilities and a little stealing and then maybe to Martial Artist for a fast strong hitter with the useful out of battle abilities. For the Merchant, I learn in one video that around level 36 they learn a potential powerful money using ability. Not sure about holding out for it and it might be a waste until near end game. Not sure what you suggest, but I will go with changing to Thief around level 20 or so. As for Monster Wrangler, going to change to Sage after recruiting 50 monsters for the useful 2 action ability. Are there any other abilities the Monster Wrangler can learn if I get more than 50 monsters or is that the last one, besides leveling up? Finally making my Mage to a Fighter/Warrior to make her tanky and be able to have to option to do physical attacks. Not sure if I want to get all the powerful spells before changing her class or just do it after getting oomph.
Ran Monster Wrangler (changed to sage), Martial Artist(sage) and Priest(warrior) and just destroying everything, baramos was a cake walk🤩 Wild side + kabuff/pile-on/anything really is just so strong! Everyone can do physical or magic so always prepared
I had to go with the Thief and Monster Wrangler... I chose Priest as my fourth but very tempted to trade them in for a Fighter or Merchant... I also like to consider the utility of classes outside of combat, so the Thief and Merchant are appealing there. I've also read the Monster Wrangler gives you access to even more monsters for the arena later on.
Gadabout, Merchant and Monster Wrangler are working really well together. I recently got to the pyramid however and the enemies' fire attacks are starting to hurt a little.
I didn't get too flashy. Started with priest, thief and mage. Made my priest a warrior, my thief a martial artist and (I know it's redundant but) made my mage a sage. Tanky hard hitting healer, fast critical hitting fighter, and a blaster/back-up healer. Honestly I'd like to try monster wrangler or merchant next time I play, but it's going to be real hard to not start with a thief again. Nose for treasure, padfoot, access to whips and assassin stab are all so good!
My starting party was Hero, Monster wrangler, priest and Gadabout. I too used the monster wrangler mostly for his heals. I was not expecting the gadabout to be so bad. I put the elevating shoes on him and changed as soon as i could.😅
I had no plans to buy this remake. All of your videos have me reminiscing over all the fun I used to have on the GBA version and now I know what I'm doing this weekend. Thanks for the great videos!
1st time playing this, I went with priest, thief ❤, & M.W..so far happy with it pick I do want a merchant but I can't get it to be a Vamp personality with the seeds when I recruit them.
It's my first time playing 'Dragon Quest III' and I'm having a lot of fun with it. I don't know how long it'll take, but I'm going for: Thief > Merchant > Warrior Monster Wrangler > Mage > Martial Artist Priest > Gadabout > Sage
I am almost done the game, but I feel like if I knew what I know now, because I am the kind of player who likes to get everything, I wish I started with a thief and monster wrangler so that I had the abilities to check for treasures and monsters a lot earlier than I did. Going back to get them was a bit of a time sink. I honestly think the game is too easy on normal difficulty, that if you are playing on normal, it doesn't matter what you pick and you might as well pick a thief and monster wrangler for the maximum utility possible. On normal, this is probably the most optimal decision you can make. What make the 3rd character doesn't matter, but probably warrior is best.
My starting team is let my family pick lol My nephew was a getabout My sister was a thief My niece was priest Now I've turned my nephew into a a really fast and lucky sage My sister into a quick and strong monster rangler for rounding out the party a bit more My niece into a warrior to make a makeshift paladin for support
As someone who grew up with DQ3 and wanted to try something different in the remake, I went with Monster Wrangler, Thief, and Gadabout. Haven't yet decided if I'm turning my thief into a sage at the first opportunity (I will definitely be sage-ing the Gadabout).
I'm running a Martial Artist who will be a Thief named Erik, and Monster Wrangler who will be a Sage named Morrie and a Priest who will be a Warrior named Serenica.
I have started the game with my Hero in a versatile role of physical damage, magical damage and healing. A monster wrangler who gets all of my strength seeds who will become a martial artist. A priestest who will become a sage, an all utility merchant who will later become a thief
I started with a merchant, thief, and monster wrangler. My plan is as follows. When my Monster Wrangler recruits 50 monsters switch to Fighter My Merchant switches to Gadabout unit they get the magic boost then becomes a Sage. My Thief will switch to Priest until learns revive spell then to Warrior.
Maybe an interesting video would be to explain the buffs and debuffs and what attacks prevent what. I get a bit confused between whats a breath attack and whats normal magic for insualte vs barrier. Also just being able to use kabuff 3 times and so on. These small things people probably missed or dont understand.
I didn't even realize I was going with the Speed Queen Party.. I just wanted to play with a Thief and Monster Wrangler and I rarely picked Fighter xD.. I ironically did change my Thief to Sage so far.. Thinking about making the Martial Artist into Warrior but not sure when.
If I get the game I think I want Marshal artists, monster wriggler and warrior so I can call it Let's get physical and play that one song lyrics each time am in battle.
For me, a huge bummer is that merchant can't get vamp as a starting personality because they level so quickly and are easy to respec ASAP, so I went two thieves and a monster wrangler to start. Then I'll rotate through the jobs and probably end with an all martial artist party with all / most of the spells and abilities. Maybe one fighter? I know I'll buy it on Steam once I finish it on Switch so I'll probably try a couple setups over the next couple of years.
I just beat Baramos last night, and here's the party I went with! Heroine, Monster Rangler, Priest turned Thief (once she learned every spell), and Goofoff turned Sage (I turned before doing Kidnapper's Cave). My husband calls my team the Walking Hospital. I haven't had a single party wipe yet.
Nice!! I have a Hero, Priest, Rang and Merchant as my main. My secondary is Thief, Gad and Monk. I have two Mages hanging out just coz. I just made it to the Abbey.
I like vids like these cuz there r so many options its kind of off putting i like things simplistic which is odd cuz i prefer harder difficulties so u would think I'd experiment more 😅
I'm running a monster wrangler, a merchant, and a priest. Everyone gets an aoe something or other so they absolutely dumpster mobs. In boss fights, I've got heals, buffs, debuffs and really good damage.
Began the journey with *Monster Wrangler* *Priest* and *Mage* Monster Wrangler to try the new class and having an early party heal is so useful Priest because every RPG party needs a healer and they learn great mitigations against magic and breath attacks And Mage because I was a bit worried when I heard more enemies can fit the battle screen and Mage has the best AOE delete buttons and learn some utility like Oomph and Kabuff
I first played the iOS DQ3 a few years ago and my party was cleric, mage and thief since that's my fav party in most RPGs. But it was a massive struggle throughout the game, especially towards the end on bosses. Orochi and the final boss were particularly difficult and required good RNG. Looking back, I would replace thief with warrior since thief was nothing in combat.
that team in dq3 could work really well, but you definitely wanted to reclass the entire trio for it to pay off, thief has no business in the lategame as the dmg simply falls short by then so most simply see it as a sage candidate for that nice agility stat at base from thief, the mages can do an inverse and reclass into one of the physical classes warrior/mage, with this everyone can do some decent group heals and you have two characters who can sort out some buffing without being dependant on one character
Great guide. So my current team consists of the Hero, Warrior, Priest, and Thief so going by this guide it seems I should turn my Thief into a Sage and possibly my Priest into one of the physically stronger classes. However, since I already have a Warrior on my team I do not exactly know what direction I should go. I just got to the abbey so that is why I am trying to decide what direction to go with.
I haven't fully decided on my party yet. I really like the Thief & Gadabout but I also really want to try the new Monster Wrangler. Dora the Merchant though shall get to be in HD2D glory & be able to go on the adventure all over again like her days on the Game Boy Color :) although the Pachisi board game mini game being taken out is gonna be extremely disappointing :/ those were my favorite things to do on the Game Boy
I've got warrior, thief, mage atm Coming up on all trades soon but I'm kinda undecided on what I wanna switch them to Definitely need to pick up a healer, coming this far with hero heals has sucked lmao
I had so much fun with the game I decided to restart with a new party, lol. This game’s so addicting. My new starting team is Wrangler, Thief and Gadabout. I’m gonna change Thief into Fighter so that I can be extremely fast, have the random encounter repel, and better options for metal slime grinding😭😭 Also if you take requests can you make a video on where to find the best equipment for each class? Game8 doesn’t really have everything up to date as of yet.
Mon+Merch+Thief here. Because using spell based jobs is kind of boring since I used to play every version of the game. My Famicom party > Hero Priest Gadabout Gadabout > Hero Warrior Sage Sage SFC and GBA party > Hero Thief Gadabout Gadabout > Hero Sage Sage Sage (Boardgame gives Sage Destructiball so they can deal good damage) Mobile party > Hero Thief Gadabout Gadabout > Hero Fighter Sage Sage
You can never go wrong with the traditional party of the Warrior, Priest, and Mage, but I can easily see the merit in using unconventional classes My current party is Warrior, Priest, and Monster Wrangler. Planning to have the Priest become a Sage, and maybe the Warrior into a faster class like Thief or Martial Artist
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The quick answer, use whatever you think is cool, and play it as such. There is no "best party" in the game, people just can't wrap their minds around that fact in games sometimes, "what party should I use?" "who should I marry?" "What toppings go best with vanilla ice cream?" Outside of maybe 4 Gadabouts there really isn't a bad party, and even the 4 Gad party can be done, it certainly can't be done in a traditional way, but it can be done.
The answer to all is chocolate syrup
I wanted a non conventional party, so I went with a Monster Wrangler, Thief and Merchant. I turned the Thief into a Sage, and the Merchant into a Martial Artist.
Currently having a blast during the endgame.
I did the same thing, except when I got to all trades abbey I turned my monster wrangler to a warrior, the thief to a martial artist to a priest for healing options and back to a martial artist for endgame. For my merchant, a mage then immediately a sage.
That's the starting party I chose as well. Covers basically all utility options plus additional gold, items, and healing.
Same exact party and plan on doing the same!
Thinking of doing the same thing for a starting party. Seems it may have gone well for you guys, unless there were some struggles.
As for job changes, thinking of changing my merchant to a Gadabout level 20 and then change to a sage after getting all his/her skills. As for the other two, either change the Thief to a Sage or Martial artist at level 20, and the Monster Wrangler after befriending 50 monsters to either a Sage to double cast spells or a Martial artist to hit hard twice with attack/skills. Any thoughts, suggestions?
@@MarioDS01 I'm glad I started with merchant and thief for service call and padfoot. I switched the merchant to warrior, and thief became MW after I changed the starting MW to a Sage. My only concern with your plan is getting a Gadabout all the way to level 45 for all skills. At that point of grinding you'd have been able to beat the game twice I'd imagine. It's really not necessary. If I could do anything different I may just take two monster wranglers since Pile-On is so absurdly strong. If anything I'd advice AGAINST a MW at all, just to give you a normal difficulty experience.
I love your content David! As a new Dragon Quest player (first one I played was XI) these little videos have been quite helpful!
Glad I could help!
My starting party on my current playthrough is Monster Wrangler, Thief, and... Gadabout. Sort of had your idea of the speedster approach but with a quick and easy Sage in my back pocket. Planning on going MW -> Martial Artist, Thief -> Merchant -> Warrior, and of course, Gadabout -> Sage. As an extra bonus, it's a good way to get all of the spells and abilities for that trophy! lol
I love the way you can change party compositions for each play through, it reminds me of the different party combinations I would do in FF-1
Thanks! I'm enjoying the game and these videos are helping me get the most about it
Character1: Merchant (20) > Beastwrangler (50 Beasts) > Sage (40) > Martial Artist (60-80) > Thief (99)
Character2: Beastwrangler (50 Beasts) > Sage (40) > Martial Artist (60-80) > Thief (99)
Character3: cleric (23) > Thief 33 > Gadabout (45) > Sage (99)
Character4 Post game: (seed farmer) Thief 99
This gives you 2 Falcon sword melees for 2x persecutter, a very fast and durable sage who can instantly sleep at the start of each fight for wildside + persecutter, and access to all spells on everyone, and paced so that you wont be sitting waiting for sage scrolls to become available. gets you treasure hunting, mobile inn/shop, and beast wrangling skills ASAP to maximize exploration. comfortably cleared the game on draconic quest using this route. you generally want to stop leveling your martial artists once you hit 400-500 strength. you will want to feed stamina/life seeds to character 3, and once you hit post game, the hero should be removed from your party once hes in the upper 70s while griding metalic slimes. you can instead bring a thief, give them the metal slime boomerang and let them help soak up extra seeds while you grind.
Best one I’ve seen so far gj 👍
If you don’t mind me asking, how are you grinding levels? Is there a specific spot and weapon you’re using?
@@salvao0000 you can grind effectively at a few spots:
1. Level 15-25: Tower of transcendence Top Floor. this aligns to your first jobchange usually when you get here. you can have your thief using a poison needle and eventually assassinate, to occassionally guaranteed kill targets. Beastwranglers Pile on skill hits 4 times distributed amongst targets, this will very often kill metal slimes when 2 beastwranglers are using it.
2. Level 35-45: Baramos's Lair: liquid metal slimes will infrequently appear here, but the area experience is great. by this point your hero will likely be getting close to knowing Kazap, and that will take care of most all encounters - use the godess ring, and meteorite bracelet to make sure they go first, and recover mp while traveling. if you've been feeding the hero all of your seeds, he/she will oneshot every single pull in there with kazap.
3. Level 40-99: Slime Island/Slime Hills: Certian "hills" only reachable with flying will have monster pools that are only slime types, including liquid metal slimes. in the underworld, theres an island just north of talontear tunnel that only has slime monsters. Martial Artists can use Hawk eye > Round house > and finally Critical claim to effectively damage, and eventually kill slimes. if you are feeling like grinding a ton, character3 can make a detour into martial artist for the stat boost, and critical claim, but its unnecessary. the weapons for each character dont matter here. if you're using the hero, give him the metal slime boomerang from the final monster arena battle reward (you can cheese the arena by putting the game on dracky quest for the arena fights, as the final one requires about 80+ monsters found to clear)
@ just what I needed tysm
why keeping thief as end class? is it strong enough to finish end game? i feel like my thief does 0 damage
My party consists of the hero, a thief, a merchant, and a monster wrangler. I swear I did the most dad thing ever and named my party after my family lol
My party... Chrono, Tidus, Lulu, Rosa!
Nice pfp
Rydia the heroine, Tiffany the warrior, Midna the mage, and Celes the priest.
What happened to Yuna?
@@fightingplayboy4087 Seymour got her pregnant. She can't fight.
Rosa..? Who was that in FF10?
Thanks for all the DQIII content!
Glad you like them!
Haven't played the remake yet, but as far as the old versions, what I tended to go with:
*Hero with Paragon/Vamp personality.
*Priest->Warrior
*Mage->Martial Artist
*Warrior->Sage
The Priest->Warrior transition results in a very buff Priest that goes at the end of the turn. I generally did this after learning Multiheal.
Mage->Martial Artist gives a very fast character who will have a high crit chance on normal attacks, but can also lead off with spell AoE near the start of a turn. Very versatile, though a bit on the glass cannon side.
Warrior->Sage gives another fairly strong (but slow) character who could support the party.
If you don't take a mage early, you could go Priest->Martial Artist to gain a fast healer, then do something like Martial Artist->Sage to get a faster sage. (Martial Artist was *busted* in the originals; Warrior just existed to tank and fell off late game. You also didn't want an endgame mage as they tended too squishy.)
My personal "optimal" party if I had to redo my current save file (just beat Barney).
1: Hero with Vamp/Charmer for the stat growths. Since dudes can get the same personality in this version the only major difference would be the better endgame female gear, still would go female Hero however.
2: Male Merchant with Lucky Devil or Charmer, class change in the early 20s after getting the useful Merchant skills. He'd go into Monster Wrangler till level 45+50 monsters, then final class would be Monk. Lucky Devil makes the final class change into Monk a critical hit robot, the damage is actually ridiculous not to mention how fast they go because of the extra agility growth.
3: Female Gadabout with Vamp. They only really start to be annoying at level 15 or so. Easy class change to Sage at 24 after they learn the ability around that level. Level as Sage until all spells are learned 45ish. Final class could be any of Monk/Thief/Monster Wrangler whichever sprite you'd prefer to look at the most. If you want some extra stuff just in case, it actually might be worth leveling a Gadabout to 45 for the extra abilities if you can suffer to level that much, wouldn't bother with this until the 2nd world though. Sage pretty much covers everything they can learn besides the final ability at 45 that provides a huge boost to magic damage but I don't really think it's worth it unless you enjoy grinding.
4: Male Thief with Paragon or Lucky Devil. Class change at 24 to Sage after getting the scroll in the tower. Level them to 34/36 to learn Multiheal. Final class would be Warrior. With either of those personalities you either get a back-up magic user with big crit chance+speed or a slower magic user that can hit 500+ around level 30 as the final class. Major thing I find about this combo is the agility and luck from Thief/Lucky Devil helps with the downside of the Axe you get much later into the game when a warrior can actually make use of it.
The game is fun enough to build whatever and still beat the game unless you do something silly like 3x Gads. The only major thing I'd really recommend is to never start the game with a Warrior or Monk since they get so much stronger as they level. Monk also suffers from really poor equipment selection until you get the second key so you'd already be around the mid 20s before they have anything decent to wear. They're just better over all "final" classes due to the stats and bonuses.
Im in early game, currently have Hero, Thief, Monster Wrangler and Priest. Once I'm able, the Thief is changing to Martial Artist, MW to Sage, and Priest to Warrior.
Thank you as always. I plan to start this soon, but I need to finish Scarmonde 1st.
You can do it!
Yo bro; the cheesest combo you can do when you fight bosses who use spam spells, Make one of your casters cast bounce on your warrior then use your warriors ability forbearance and watch thems goons do 400 damage to themselves lol. The only real armor protection you need for your party is breath and i recommend equiping herbs on your warrior since bounce still reflect ally heals.
kind of off topic, but did finally find a decent video for learning skills in different classes/vocations. It is in one of my fav lists. Pretty useful. Still going to same with Monster Wrangler to Sage. But, with Mage, I am thinking of waiting until she can learn Kaboom, that way I have two good damage casters. As for Merchant, wait to learn one more skill before the money hire skill, don't want to get the last skill since I mostly use the A.I. of the party members and rather not have a character waste money.
Rolling with the thief, figher and monster wrangler is pretty fun. Just a group of ass kicking machines with a nice bit of healing from monster wrangler in a pinch.
Another banger, David. Rooting for you to get those final 10K subs!
So close!
I think that if I did "The Long Haul" party that you mentioned, I'd wind up changing not the Warrior and Gadabout into Sages since it would open the door to do so early, and it would make for a quick healer (former Gadabout) and a slow healer (former Warrior) if I needed it in a pinch, and then I'd change the martial artist into a Warrior right before Baramos so I'd have a physical powerhouse for the rest of the game, and I'd start getting stuff like Sword Dance and Multislash by endgame.
Thief, monster w and merchant for me Extra gold and padfoot came in very handy Monster w has some healing too and busted monster pile-on
I am pretty much using different parties per boss in the game. I am having a blast doing so.
Nice choice! I used merchant-->warrior, thief -->sage, and mage-->martial artist(or thief, depending on preference). I relied on hero and items for healing in the early stages. Equipped the mage with elevating shoes and meteorite bracelet to keep her attacking first, and a couple levels higher than the group.
Great video as always. Thanks!
I went thief, priest, MW. Plan is to use the first WoW on the thief, and level the priest up to multiheal (or maybe even kazing) and then change to a martial artist. MW sticking around until the 2nd WoW, then going sage. We’ll see if that changes as i go.
I’ve used the gadabout to make a sage before, and it just feels like such a waste. Lousy stats get halved, and no cool abilities unless i wait til very high level. Pass
Hero (Wit so leaned into the caster archetype)
Priest -> Warrior after KaZing
Monster Wrangler -> Martial Artist after 50 monsters collected
Merchant -> Sage to get $ early game and access to Service Call
My party is doing very well. I kinda wish I put Thief between Monster Wrangler and Martial Artist just to get those utility spells. Still a really effective character.
I'm currently doing an interesting route. A monster wrangler, a priest, and a mage. Current plan is MW to gadabout, then sage. Priest to merchant, then warrior. Mage to thief, then martial artist. Edit forgot to mention all have vamp personality.
I went with merchant, priest, and mage. The reason being, the merchant with socialite is a good soldier with the added boon of occasionally doubling your gold gains. Priest and Mages were self explanitory, with one giving me sweet heals and the other big bang attacks.
I love your content, you totally deserve 100k sub.❤
Getting crazy this time around and alternating between all ten classes like the game encourages you to.
Almost makes the party feel like something out of DQIV onwards, where you get a constant stream of unique characters throughout the game.
Thinking of doing the Random set-up, with modifications. For Hero, thinking of starting with the Tough Cookie to hit well and be able to take hits, then to Vamp late in the game to keep it pretty balance and have better Wisdom/MP for its excellent exclusive spells/skills, making it a balanced late game caster that can still tank and hit well when needed.
For the Priest, to a warrior. Personality wise with Priest, go with Lone wolf or something balanced enough (really tricky with dice roll + seeds), then to Slippery Devil and Finally Genius. Change to warrior either after getting, insulatle (certain difficult boss), multiheal or kazing, might take a long time to get those with a Sage. As for Warrior Personality wise, Paragon/Tough Cookie.
For the Merchant, change to Sage at level 20+. Personality, go with something that help balance it out, but go with Vamp ASAP with Garter to keep her balanced with a good/decent Wisdom/MP Growth for Sage. For Sage, change to Genius Personality wise.
Last, the Thief. Change to Monster Wrangler First, then lastly Martial Artist. For Thief Personality, try to get Daredevil. Wish I could get Bat out of hell, but it is much harder than it looks to get it (dice roll + seeds), have to be lucky or be patient. For Monster Wrangler, Lucky Devil, balanced with nice agility boost and super high luck boost. For Martial Artist, either keep the personality from Monster Wrangler or change to Bat Out of Hell later in the game, or some other balance personality. Change to Monster Wrangler at level 20+, then Martial artist after getting 50 monsters.
Hope this custom set-up will work really well. Might try one with a Mage someday, maybe not with the odd couple party.
Bit of a rocky start with building party members. Really lucky I was able to get Bat out of hell with my Thief, Resilience is lower, but some seeds might help. Still excellent since I did not have plans to change the personality until he becomes a Monster Wrangler, really lucked out. Rest should be OK with starting personalities, thankfully I will be able to change to something better early on as planned.
That sounds like a really well-thought-out plan!
@@davidvinc Thanks! Took me many tries to use different videos, guides, my own playthroughs and a little of my input to figure it out. Not going to always turn out perfect on the adventure/journey, but overall, it should work pretty well for a reasonably balanced team. Also, I try to not leave spoilers for others, but at least some kind of know what I am talking about. Been to the late game in one of my files I still have just in case, still going to fly in a little blind, but I should be OK.
My party build now is hero thief mage and priest. I plan to make thief a wrangler for quick physicality and then the priest is a sage for BW magic, mage will be turned into a fighter for crits and BM and then a sage. Hero is tough cookie personality for physicality
I started with Thief, Monster Wrangler, and Priest and have felt pretty balanced.
Haven't decided if I'll go Sage on my Thief or MW. And probably will change the non-Sage into a Martial Artist.
I don’t have the game yet, but plan on starting with monster w, thief, and merchant. Ending with turning the merchant into a sage, and possibly changing the thief into a martial artist.
for my party i went
martial artist -> sage
mage -> thief
priest -> monster wrangler
so far so good, and it's fun
I themed my party around a bunch of older game characters who were part of a crazy crossover universe my friends and I made up in the 90s and I continued to refine after everyone else got bored with the game. Which is why there's two Sages in the team...the "main" main characters consist of five people who have varying degrees of magic skill and one fighter. That and I love how my Martial Artists gets off Accelerate at the start of a big fight while the sages go for Kabuff and start Oomphing my hero.
Talking to dukey03 made me realize that I need to make a slight change in my all class run. While I'm still starting with a Gadabout who becomes a Sage who becomes a Monster Wrangler and a Merchant who becomes a Priest who becomes a Warrior, I should start with a Thief who becomes a Mage who becomes a Fighter instead of having the first 2 swapped like I originally planned. The Thief will make the early game so much easier, and it will be interesting to have an all caster trio for a time. My copy should be coming in today or tomorrow, I can't wait to dive right into it as soon as it arrives!
I took 3 fighters. Changed 2 of the fighters into sages at level 47 for critical claim. Then changed both sages into warriors after all spells were learned. God level tanks with all spells plus all fighter abilities. Left the 3rd fighter alone as a bat out of hell and meteorite bracer to out speed metal babbles (750+ agility). So my final party was hero, warrior, warrior, fighter.
Thanks for the tips David. Helping me to enjoy the game better!😊
Glad to hear it!
I've always gone Merchant > Sage, with the personality that maxes vitality on the merchant, and skipped a healer initially. The game isn't hard enough where you need magical healing under level 20 that the hero or items can't provide.
This is my planned party comp including what level to change:
1. thief (lvl33 backdraft) --> warrior (lvl39 metalicker) --> martial artist (end result: 4 time crit MA w sword dance from warrior)
2. wrangler (50monsters) --> thief (lvl33 backdraft) --> sage (end result: fast af double hitting sage)
3. priest (lvl23 revive skill) --> (gadabout + merchant 20?) --> sage (lvl40) --> warrior (end result: paladin support that can heal at the end of the turn since it goes last)
For 3rd party member thinking about adding Gadabout for his whistle skill (at lvl 13) and Merchant for his service call skill (at lvl 17). Figured they’re both fast to level and those are their only useful skills.
On my first play through I did Hero, Monster Wrangler, Priest, and Mage (eventually changed Priest and Mage into Sages). I’m doing my second play through now, and I replaced MW with a Martial Artist.
Martial artist, mage, and priest are my set up all with vamp personality. Will be changing the martial artist to thief then to warrior, mage into sage, *not* sure about the priest.
There are two Words of Wisdom (WoW). So I would start with Thief, Monster Wrangler (MW), and Merchant. Hero, MW, and items bought with extra gold covers healing well enough in the early game. All four party members can multi-hit groups and bash bosses. Use first WoW on Merchant ASAP for a Sage with dig/shop, use second WoW on MW after 50 captures for a doublecast Sage, and change Thief to Martial Artist with Hypnowhip at level 25.
This setup does take a while to get moving- with the slower level up rate of Sage, having two would necessitate taking an hour each of grinding to get them up to speed. But this party gives you access to almost every useful spell in the game, without needing to make return trips to town for recovery if things go south in a random battle. Having one sage running buffs and the other debuffs in one turn helps with reducing the impact of not having a second party member with heavy armor, and your Martial Artist will outspeed most enemies anyway for spot healing items.
One tip I can give is for the super boss, it helps alot if all three party members have the beast wrangler skill that attacks multiple times, the boss is pretty much immune to physical damage and most spells costs so much MP, but this skill does 400-500 dmg for 8 MP, it was the only way I could beat him but I was probably underleveled at about 45.
My starting team was(and still is at the moment) Wrangler/Thief/Priest. This is my plan for my team:
Wrangler-Gadabout-Sage
Thief-Merchant-Martial Artist
Priest-Mage-Warrior
It'll take a while but im going to get all abilities and spells for each class and they'll all change vocations at the same time
I started with Wrangler-Priest-Mage. All the classic support spells and Wrangler's only flaw is his really low MP.
At Alltrades, I put the Priest and Mage back at Patty's and took out the Thief and Gadabout. 20 levels of grinding later (a few hours real time) and Gadabout transitioned to Sage. This party is the "Completionist's Party", as all monsters are easily acquirable and the Thief can cast Snoop to spot all the hidden treasures while the Sage has spells and good enough Luck from being a Gadabout.
My party so far is Thief --> Sage, Mage --> Martial Artist and Priest -->Warrior or Wrangler (I havent decided yet lol) At first I thought about having two priests but I felt like it would be too boring plus the new Wrangler class seems really cool.
Best party for speedrunning: Hero, Thief, Wrangler, Wrangler ---> Hero, Wrangler, Warrior, Mage
Explanation:
- Thief is for padfoot, to avoid random encounters
- One can easily route in 50 monsters to get Wild Side. When you get this, class change. This also brings Pile-On to deal approximately 300 damage total. With Wild Side, it's 600... PER PARTY MEMBER who has Pile-On and Wild Side. This destroys bosses at very early levels.
- Once you get Ramia, get the Duplic Hat in the western mountain grass patch from Manoza for the mage. It synergizes with Wild Side and allows 4 casts of a single spell. With Kafrizz, it's give or take 1000 damage per turn.
- Warrior to get Forebearance and tank, especially breath attacks with the Dragon Mail and the proper elemental earrings to become immune.
Game can be ended in the early 30s with that comp.
Loving all the DQ coverage. I'm probably gonna put way too much time into this game just trying job class combinations xD
Quite some good suggestions. Surprised to see the 2nd kind of party is the same one I began with in a new file: Merchant, Monster Wrangler and Mage. The only difference with my job change is I will change my merchant to a thief for useful technical abilities and a little stealing and then maybe to Martial Artist for a fast strong hitter with the useful out of battle abilities.
For the Merchant, I learn in one video that around level 36 they learn a potential powerful money using ability. Not sure about holding out for it and it might be a waste until near end game. Not sure what you suggest, but I will go with changing to Thief around level 20 or so.
As for Monster Wrangler, going to change to Sage after recruiting 50 monsters for the useful 2 action ability. Are there any other abilities the Monster Wrangler can learn if I get more than 50 monsters or is that the last one, besides leveling up?
Finally making my Mage to a Fighter/Warrior to make her tanky and be able to have to option to do physical attacks. Not sure if I want to get all the powerful spells before changing her class or just do it after getting oomph.
Ran Monster Wrangler (changed to sage), Martial Artist(sage) and Priest(warrior) and just destroying everything, baramos was a cake walk🤩 Wild side + kabuff/pile-on/anything really is just so strong! Everyone can do physical or magic so always prepared
I had to go with the Thief and Monster Wrangler... I chose Priest as my fourth but very tempted to trade them in for a Fighter or Merchant... I also like to consider the utility of classes outside of combat, so the Thief and Merchant are appealing there. I've also read the Monster Wrangler gives you access to even more monsters for the arena later on.
Gadabout, Merchant and Monster Wrangler are working really well together. I recently got to the pyramid however and the enemies' fire attacks are starting to hurt a little.
I didn't get too flashy. Started with priest, thief and mage. Made my priest a warrior, my thief a martial artist and (I know it's redundant but) made my mage a sage. Tanky hard hitting healer, fast critical hitting fighter, and a blaster/back-up healer. Honestly I'd like to try monster wrangler or merchant next time I play, but it's going to be real hard to not start with a thief again. Nose for treasure, padfoot, access to whips and assassin stab are all so good!
Thanks David!! I remember back in the days there was a challenge in Nintendo Power to run the game with 3 goof offs lol … I’ve never tried it!
I remember that too! And the little cards it came with
My starting party was Hero, Monster wrangler, priest and Gadabout. I too used the monster wrangler mostly for his heals. I was not expecting the gadabout to be so bad. I put the elevating shoes on him and changed as soon as i could.😅
Went with a 23 priest-40 warrior- 50 collected MW for wildside- sage, a mage to sage, and a thief to MA.
It’s been very good
I had no plans to buy this remake. All of your videos have me reminiscing over all the fun I used to have on the GBA version and now I know what I'm doing this weekend. Thanks for the great videos!
Enjoy!
1st time playing this, I went with priest, thief ❤, & M.W..so far happy with it pick I do want a merchant but I can't get it to be a Vamp personality with the seeds when I recruit them.
It's my first time playing 'Dragon Quest III' and I'm having a lot of fun with it. I don't know how long it'll take, but I'm going for:
Thief > Merchant > Warrior
Monster Wrangler > Mage > Martial Artist
Priest > Gadabout > Sage
I am almost done the game, but I feel like if I knew what I know now, because I am the kind of player who likes to get everything, I wish I started with a thief and monster wrangler so that I had the abilities to check for treasures and monsters a lot earlier than I did. Going back to get them was a bit of a time sink.
I honestly think the game is too easy on normal difficulty, that if you are playing on normal, it doesn't matter what you pick and you might as well pick a thief and monster wrangler for the maximum utility possible. On normal, this is probably the most optimal decision you can make. What make the 3rd character doesn't matter, but probably warrior is best.
Thanks for all these tips!!! ❤
My starting team is let my family pick lol
My nephew was a getabout
My sister was a thief
My niece was priest
Now I've turned my nephew into a a really fast and lucky sage
My sister into a quick and strong monster rangler for rounding out the party a bit more
My niece into a warrior to make a makeshift paladin for support
As someone who grew up with DQ3 and wanted to try something different in the remake, I went with Monster Wrangler, Thief, and Gadabout. Haven't yet decided if I'm turning my thief into a sage at the first opportunity (I will definitely be sage-ing the Gadabout).
I'm running a Martial Artist who will be a Thief named Erik, and Monster Wrangler who will be a Sage named Morrie and a Priest who will be a Warrior named Serenica.
Rn, im running Hero, Thief, Priest and Martial artist.
Thinking about turning the Priest into a sage, and martial artist into a monster wrangler.
I have started the game with my Hero in a versatile role of physical damage, magical damage and healing. A monster wrangler who gets all of my strength seeds who will become a martial artist. A priestest who will become a sage, an all utility merchant who will later become a thief
Current party with warrior, thief and priest. Priest to sage once I unlock it, then thief to monster wrangler. Warrior no idea to what
I started with a merchant, thief, and monster wrangler. My plan is as follows.
When my Monster Wrangler recruits 50 monsters switch to Fighter
My Merchant switches to Gadabout unit they get the magic boost then becomes a Sage. My Thief will switch to Priest until learns revive spell then to Warrior.
Dude your channel is awesome. Not to mention you pretty ripped man!
I appreciate that!
Maybe an interesting video would be to explain the buffs and debuffs and what attacks prevent what.
I get a bit confused between whats a breath attack and whats normal magic for insualte vs barrier.
Also just being able to use kabuff 3 times and so on. These small things people probably missed or dont understand.
I didn't even realize I was going with the Speed Queen Party.. I just wanted to play with a Thief and Monster Wrangler and I rarely picked Fighter xD.. I ironically did change my Thief to Sage so far.. Thinking about making the Martial Artist into Warrior but not sure when.
I am going with Monster Wrangler, Their and Gadabout
If I get the game I think I want Marshal artists, monster wriggler and warrior so I can call it Let's get physical and play that one song lyrics each time am in battle.
For me, a huge bummer is that merchant can't get vamp as a starting personality because they level so quickly and are easy to respec ASAP, so I went two thieves and a monster wrangler to start. Then I'll rotate through the jobs and probably end with an all martial artist party with all / most of the spells and abilities. Maybe one fighter? I know I'll buy it on Steam once I finish it on Switch so I'll probably try a couple setups over the next couple of years.
Addicted to this game rn on switch
I just beat Baramos last night, and here's the party I went with!
Heroine, Monster Rangler, Priest turned Thief (once she learned every spell), and Goofoff turned Sage (I turned before doing Kidnapper's Cave).
My husband calls my team the Walking Hospital. I haven't had a single party wipe yet.
Nice!! I have a Hero, Priest, Rang and Merchant as my main. My secondary is Thief, Gad and Monk. I have two Mages hanging out just coz. I just made it to the Abbey.
I’ll keep hero class for my party class thief for fast and stealing- priest for healing and defense support and finally mage
I like vids like these cuz there r so many options its kind of off putting i like things simplistic which is odd cuz i prefer harder difficulties so u would think I'd experiment more 😅
I'm running a monster wrangler, a merchant, and a priest. Everyone gets an aoe something or other so they absolutely dumpster mobs. In boss fights, I've got heals, buffs, debuffs and really good damage.
I plan on using fighter, monster wrangler, and priest.
Began the journey with *Monster Wrangler* *Priest* and *Mage*
Monster Wrangler to try the new class and having an early party heal is so useful
Priest because every RPG party needs a healer and they learn great mitigations against magic and breath attacks
And Mage because I was a bit worried when I heard more enemies can fit the battle screen and Mage has the best AOE delete buttons and learn some utility like Oomph and Kabuff
I first played the iOS DQ3 a few years ago and my party was cleric, mage and thief since that's my fav party in most RPGs. But it was a massive struggle throughout the game, especially towards the end on bosses. Orochi and the final boss were particularly difficult and required good RNG. Looking back, I would replace thief with warrior since thief was nothing in combat.
that team in dq3 could work really well, but you definitely wanted to reclass the entire trio for it to pay off, thief has no business in the lategame as the dmg simply falls short by then so most simply see it as a sage candidate for that nice agility stat at base from thief, the mages can do an inverse and reclass into one of the physical classes warrior/mage, with this everyone can do some decent group heals and you have two characters who can sort out some buffing without being dependant on one character
Great guide. So my current team consists of the Hero, Warrior, Priest, and Thief so going by this guide it seems I should turn my Thief into a Sage and possibly my Priest into one of the physically stronger classes. However, since I already have a Warrior on my team I do not exactly know what direction I should go. I just got to the abbey so that is why I am trying to decide what direction to go with.
Makes me sad that the Mage isn't used that much. So i went:
Cleric to Mage
Thief to Warrior
Monster Wrangler to Gadabout
I'm liking the party:
Hero
Monster wrangler > Martial artist (after recruiting 50 monsters)
Thief > Sage (asap)
Priest > Warrior (after learning all priest spells)
I'm trying Merchant, Thief, Monster Wrangler. Hopefully it isn't too rough in early game.
I love the boo top on x because it's like your body is saying boo as things pop out lol
I haven't fully decided on my party yet. I really like the Thief & Gadabout but I also really want to try the new Monster Wrangler. Dora the Merchant though shall get to be in HD2D glory & be able to go on the adventure all over again like her days on the Game Boy Color :) although the Pachisi board game mini game being taken out is gonna be extremely disappointing :/ those were my favorite things to do on the Game Boy
I'm going to try Hero + Monster Wrangler > Sage + Mage > Warrior + Priest > Martial Artist
I've got warrior, thief, mage atm
Coming up on all trades soon but I'm kinda undecided on what I wanna switch them to
Definitely need to pick up a healer, coming this far with hero heals has sucked lmao
I had so much fun with the game I decided to restart with a new party, lol. This game’s so addicting.
My new starting team is Wrangler, Thief and Gadabout.
I’m gonna change Thief into Fighter so that I can be extremely fast, have the random encounter repel, and
better options for metal slime grinding😭😭
Also if you take requests can you make a video on where to find the best equipment for each class? Game8 doesn’t really have everything up to date as of yet.
Mon+Merch+Thief here. Because using spell based jobs is kind of boring since I used to play every version of the game.
My Famicom party > Hero Priest Gadabout Gadabout > Hero Warrior Sage Sage
SFC and GBA party > Hero Thief Gadabout Gadabout > Hero Sage Sage Sage (Boardgame gives Sage Destructiball so they can deal good damage)
Mobile party > Hero Thief Gadabout Gadabout > Hero Fighter Sage Sage
right now im trying monster wrangler, thief and mage, pretty fun so far, ill prob change my mage into a warrier later, not sure about the others
I’m rollin with Male Lone-Wolf Thief, Male Tough-Cookie Warrior, Female Vamp Monster Wrangler and a Paragon Male Hero
I plan on going Priest - - -> Mage - - - -> Warrior, Merchant - - - - > Sage - - - -> MA, and Wrangler - - - -> Thief - - - -> MA/Warrior
You can never go wrong with the traditional party of the Warrior, Priest, and Mage, but I can easily see the merit in using unconventional classes
My current party is Warrior, Priest, and Monster Wrangler. Planning to have the Priest become a Sage, and maybe the Warrior into a faster class like Thief or Martial Artist
It's so tempting to use a Gadabout and get them to Sage. But it sounds like a headache 😂
I started with a martial artist, monster wrangler and a cleric and wrangled every monster i could find. Wild side + pile on is busted
I’m using fighter, merchant, and priest