Glyph scaling values were all reduced by 50% (hit Eliminator hard) and a bunch of glyphs were changed homies so I gotta remake this. Top of my list right now is: Elementalist, Tactician, Destruction, Exploit, Flamefeeder, Unleash.
so is our favorite Enchanter glyph ruined? Thank you updating your list. I had my old board build completely built around the non-physical stacking which you helped come up with in one of your first Diablo IV videos.
@@baldis12it no longer gives the non-physical damage but it is giving me at level 37 the 117% bonus to all damage boost. I am looking to replace it with something once I get my other glyphs up higher.
Yo homie sorry for the slow response on this - they changed a bunch of the glyphs again even after I made this, but ya sadly Enchanter is not quite as crazy as it used to be. I still like it as well, but not having a bonus multiplier like other glyphs really hurts it now. The other dumb thing is that they changed it's value to "damage" instead of "non-physical damage" so it no longer interacts with Enlightenment. If it was still non-physical damage it would be solid. Top of my Glyph list right now is: Elementalist, Tactician, Destruction, Exploit, Flamefeeder, Unleash.
critical strike damage have 100% uptime in lightning spear builds. Also all 3 bonuses multipliers. It is obvious if you read lightning spear aspect description.
np bro , ngl our legendary nodes make me sad lol. I still think Frigid Fate is the best one by far, and the new Elemental Release one is good, but the rest are so meh. The pyro one is dec for fire build and icefall good for cold but that's about it imo, It's kinda lame we're almost forced to pick them up now with the board limit. They need to buff Enchanter legendary to be a bigger increase it's a cool idea just not that impactful on most enchantments
iam curious if you have changed this list as of now,. since we got destroyed,. i see no build what so ever using eliminator, and no bouild using exploit. all builds use : Destruction, unleash, elementalist, tactitian, and control or flamefeeder as the last one. I was wondering to try and change out controll, and testing eleiminator there, and stacking all int in that range,. but iam not sure i will do better than controll or flamefeeder. I mean if it was,. people would be using it.
Yes I need to just completely rework this video because they changed so much about the glyphs since this. The halving of intelligence really hit Eliminator hard, so def not as good as it was when I made this video. Top of my list right now is: Elementalist, Tactician, Destruction, Exploit, Flamefeeder, Unleash.
I think the seasonal rewards still give a resplendent spark with the final cache just like in season 5, so if you complete it on multiple characters they'll each get a spark. Also they changed the way Mythic crafting works to where I think we can do it with less resplendent sparks if we have the right runes - I don't know exactly how yet but I know runes can be used for mythic crafting now
Glyph scaling values were all reduced by 50% (hit Eliminator hard) and a bunch of glyphs were changed homies so I gotta remake this. Top of my list right now is: Elementalist, Tactician, Destruction, Exploit, Flamefeeder, Unleash.
so is our favorite Enchanter glyph ruined? Thank you updating your list. I had my old board build completely built around the non-physical stacking which you helped come up with in one of your first Diablo IV videos.
enchanter is not used atm
@@baldis12it no longer gives the non-physical damage but it is giving me at level 37 the 117% bonus to all damage boost. I am looking to replace it with something once I get my other glyphs up higher.
Yo homie sorry for the slow response on this - they changed a bunch of the glyphs again even after I made this, but ya sadly Enchanter is not quite as crazy as it used to be. I still like it as well, but not having a bonus multiplier like other glyphs really hurts it now. The other dumb thing is that they changed it's value to "damage" instead of "non-physical damage" so it no longer interacts with Enlightenment. If it was still non-physical damage it would be solid. Top of my Glyph list right now is: Elementalist, Tactician, Destruction, Exploit, Flamefeeder, Unleash.
critical strike damage have 100% uptime in lightning spear builds. Also all 3 bonuses multipliers. It is obvious if you read lightning spear aspect description.
Been looking forward to this for a while. Thanks, Zik! 🤩
Thoughts on the Legendary nodes?
np bro , ngl our legendary nodes make me sad lol. I still think Frigid Fate is the best one by far, and the new Elemental Release one is good, but the rest are so meh. The pyro one is dec for fire build and icefall good for cold but that's about it imo, It's kinda lame we're almost forced to pick them up now with the board limit. They need to buff Enchanter legendary to be a bigger increase it's a cool idea just not that impactful on most enchantments
@@Zikorik 💯 agree
@@yangermanagement are you sitting here staring at your screen waiting for voh like me lol
iam curious if you have changed this list as of now,. since we got destroyed,. i see no build what so ever using eliminator, and no bouild using exploit. all builds use : Destruction, unleash, elementalist, tactitian, and control or flamefeeder as the last one.
I was wondering to try and change out controll, and testing eleiminator there, and stacking all int in that range,. but iam not sure i will do better than controll or flamefeeder. I mean if it was,. people would be using it.
Yes I need to just completely rework this video because they changed so much about the glyphs since this. The halving of intelligence really hit Eliminator hard, so def not as good as it was when I made this video. Top of my list right now is: Elementalist, Tactician, Destruction, Exploit, Flamefeeder, Unleash.
Wanting to make Ice Shards work again in VoH. Can it synergize with Winterglass at all??
Ya check this chain shatter build out, it's Ice Shards with Winterglass + Shatter th-cam.com/video/D-qaO3kZdkc/w-d-xo.html
Can you tell us if players can still grind reputation for four resplendent sparks to craft a mythic unique?
I think the seasonal rewards still give a resplendent spark with the final cache just like in season 5, so if you complete it on multiple characters they'll each get a spark. Also they changed the way Mythic crafting works to where I think we can do it with less resplendent sparks if we have the right runes - I don't know exactly how yet but I know runes can be used for mythic crafting now