@@clayhovamost of what i learned about the game was trough globalchat or people who helped me out. Very pessimistic point of view you got there. I played games where the community is like you describe but SC was not one of those for me yet
Nothing is ignorant in that statement. You just took it personal. This game in game social interactions are base in ppl talking about Reclaimers and/or begging... Which is better off hitting f12 or even better Alt F4@@AllergicFungus
@@clayhova What you just said makes no sense. Is English your second language? Firstly, you're saying everyone who plays sc is a greedy A-hole basically, and you couldn't be any more further from the truth. I play with folks who help others all the time in game. You're most likely a noob who got pirated and now hold a bitter stance... That isn't my problem, bro... But your statement is wrong.
Super cool video! Reminded me of my starting time in the verse, renting a freelancer trading laranite and gold. To switch up the game loop I rented a ROC and got some gems. Did that till i had enough to by a Caterpillar. Btw in 3.22 trading RMC from the new settlements is the most profitable way but also a very high risk and investment. At the moment you can buy for ~10k/SCU and sell for ~14k/SCU. You only need to find a TDD that has demand 😅
I had been thinking the same thing. I had wanted to buy a different hauler than the Freelancer Max - simple because I have bought that one in-game before, reviewed it, etc., but there wasn't a lot to choose from in that 100-200 range, at least that wasn't a massive and expensive ship (relative to the Max), and I didn't want to go all the way to a Caterpillar; so I agree - there seems to be gap there...even with the plethora of ship available!
Mid cargo will have sense when we have a tool to move cargo from one to other ship. Right now to use a carterpillar to move site to site, to buy... minerals, for example is lime to go with an elephant to a small shop. Slow, dificult to land... but if I can collect the cargo to a station to transfer from ca cutlass to a carterpillar and later, I can to tranfer from a few cartepillar to a hull-c I will be ready to move cargo system to system. With organitations will be more sense. It is lime real live. Big ships to cross oceans, from ships to truckers, to truckers to vans... and finally to the consumer.
I bought the game Sunday and I was gonna run cargo to get my early cash flow going. Only for them to drop a patch that completely broke any delivery type mission
I know the feeling.... I do the one package missions to get gear to horde, so I tried my hand at the 5 package missions, placed the first one and didn't register as a drop off. 😒
I'm sorry, what? Have you tried an introductory salvage mission? You're getting 80,000 just from the cutty/connie missions, which is completable by fracking in about 5 seconds, and can be chained to complete several in a row. You can easily make 500,000 an hour in a Vulture w/o ever once touching your RMC printer; and usually an extra million per full cargo grid + whatever extra you've got. Why would you ever take investment risk and waste a ton of time, just to make 4-6k credits a run, when each individual run is slower than completing a bounty or a salvage mission?
This video doesn't really have anything to do with maximum aUEC per hour or salvage; it's about both the viability and enjoyment aspect of doing small to mid-size cargo hauling in the current game version. This may change in the future versions with cargo loading mechanics, so creating a baseline of the experience now for comparison.
@@Oearth No I don't think I have. You made a statement that this pays more than introductory salvage missions, which is just wrong. And if you're assessing the viability, without considering opportunity costs, you're doing a poor job of it. Especially if, as you say in the description, you're trying to assess whether cargo running is "grindy" -- something that it very clearly is, in comparison to practically every other gameplay loop which provides more return on reward, with less risk, in a shorter amount of time.
If yourcargo hauling in anything less than a C2, your both doing it wrong, and scamming yourself. But hey, it's scam citizen after all. Most of you are used to being scammed in general at this point.
You can do that or you can pair up with bounty hunter and become his cargo hauler for a share that'll get you a lot of money very fast.
Good luck find anyone that can and/or wants to help out in this game
@@clayhovaignorance... I always help out or seek help from others doing salvage in my reclaimer. I always find someone.
@@clayhovamost of what i learned about the game was trough globalchat or people who helped me out. Very pessimistic point of view you got there.
I played games where the community is like you describe but SC was not one of those for me yet
Nothing is ignorant in that statement. You just took it personal. This game in game social interactions are base in ppl talking about Reclaimers and/or begging...
Which is better off hitting f12 or even better Alt F4@@AllergicFungus
@@clayhova What you just said makes no sense. Is English your second language?
Firstly, you're saying everyone who plays sc is a greedy A-hole basically, and you couldn't be any more further from the truth. I play with folks who help others all the time in game. You're most likely a noob who got pirated and now hold a bitter stance... That isn't my problem, bro... But your statement is wrong.
Thanks so much. I was just thinking about cargo hauling in my Lancer, but afraid it was still nerfed. I was a longtime booze hauler and loved it.
I adore my Taurus
My favorite Cutlass?
'72 Olds Cutlass. Yellow with a white top.
Super cool video! Reminded me of my starting time in the verse, renting a freelancer trading laranite and gold. To switch up the game loop I rented a ROC and got some gems. Did that till i had enough to by a Caterpillar.
Btw in 3.22 trading RMC from the new settlements is the most profitable way but also a very high risk and investment.
At the moment you can buy for ~10k/SCU and sell for ~14k/SCU. You only need to find a TDD that has demand 😅
we need more midgrade cargo hauling stuff between the taurus and the cat something with 200-300 scu
Perhaps the Railen or the Hull-B? :)
I had been thinking the same thing. I had wanted to buy a different hauler than the Freelancer Max - simple because I have bought that one in-game before, reviewed it, etc., but there wasn't a lot to choose from in that 100-200 range, at least that wasn't a massive and expensive ship (relative to the Max), and I didn't want to go all the way to a Caterpillar; so I agree - there seems to be gap there...even with the plethora of ship available!
Mid cargo will have sense when we have a tool to move cargo from one to other ship. Right now to use a carterpillar to move site to site, to buy... minerals, for example is lime to go with an elephant to a small shop. Slow, dificult to land... but if I can collect the cargo to a station to transfer from ca cutlass to a carterpillar and later, I can to tranfer from a few cartepillar to a hull-c I will be ready to move cargo system to system. With organitations will be more sense. It is lime real live. Big ships to cross oceans, from ships to truckers, to truckers to vans... and finally to the consumer.
Good video
Good info
Looking forward to your next one 👍
I bought the game Sunday and I was gonna run cargo to get my early cash flow going. Only for them to drop a patch that completely broke any delivery type mission
I know the feeling.... I do the one package missions to get gear to horde, so I tried my hand at the 5 package missions, placed the first one and didn't register as a drop off. 😒
I'm sorry, what? Have you tried an introductory salvage mission? You're getting 80,000 just from the cutty/connie missions, which is completable by fracking in about 5 seconds, and can be chained to complete several in a row. You can easily make 500,000 an hour in a Vulture w/o ever once touching your RMC printer; and usually an extra million per full cargo grid + whatever extra you've got. Why would you ever take investment risk and waste a ton of time, just to make 4-6k credits a run, when each individual run is slower than completing a bounty or a salvage mission?
This video doesn't really have anything to do with maximum aUEC per hour or salvage; it's about both the viability and enjoyment aspect of doing small to mid-size cargo hauling in the current game version. This may change in the future versions with cargo loading mechanics, so creating a baseline of the experience now for comparison.
@@Oearth No I don't think I have. You made a statement that this pays more than introductory salvage missions, which is just wrong. And if you're assessing the viability, without considering opportunity costs, you're doing a poor job of it. Especially if, as you say in the description, you're trying to assess whether cargo running is "grindy" -- something that it very clearly is, in comparison to practically every other gameplay loop which provides more return on reward, with less risk, in a shorter amount of time.
Thanks for sharing
If yourcargo hauling in anything less than a C2, your both doing it wrong, and scamming yourself.
But hey, it's scam citizen after all. Most of you are used to being scammed in general at this point.