The Future of the Godot Game Engine

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 412

  • @ItzVic
    @ItzVic วันที่ผ่านมา +138

    it's good how they've finally decided to integrate Jolt Physics and funnily enough I noticed that in the merges today so I built the Engine from source to test it

    • @user-og6hl6lv7p
      @user-og6hl6lv7p วันที่ผ่านมา +16

      Too little too late. It shouldn't take 5 goddamn years to implement BASIC physics in a game engine. These guys are time wasters.

    • @SophiaWoessner
      @SophiaWoessner วันที่ผ่านมา

      @@user-og6hl6lv7p They already had "BASIC physics", they're just changing to a better physics engine.

    • @ItzVic
      @ItzVic วันที่ผ่านมา +12

      @user-og6hl6lv7p I agree, it looks as if they're doing nothing for most of the time which is weird

    • @twenty-fifth420
      @twenty-fifth420 วันที่ผ่านมา

      ⁠@@user-og6hl6lv7pYou know that you are lying, Jolt is not ‘basic physics’ and Godot had 3d physics even now, just not Jolt.
      and to the person below you, stop with the stupid conspiracy posting. Open Source is free and has dozens of more pressing issues, it is unrelated to the presumption of their ‘work ethic’.
      The fact you are basically a ghost profile and you are saying the most wrong thing in the world is proof to me that the internet is ‘dead’.

    • @paytondoomer528
      @paytondoomer528 22 ชั่วโมงที่ผ่านมา

      @@user-og6hl6lv7p theyd rather spend their time slapping together ragebait on twitter with culture war buzzwords than put in actually good useful features or trying to promote queer communities in a graceful, positive way.

  • @alexanderstreng4265
    @alexanderstreng4265 วันที่ผ่านมา +67

    Don’t confuse webgpu support with webgl. What godot currently has is only webgl renderer support for the web.

    • @TheRealAfroRick
      @TheRealAfroRick 11 ชั่วโมงที่ผ่านมา +1

      Getting WebGPU and support for C# supporting web export would be AMAZING and really make it a comparable platform to Unity in most of the ways that matter.

  • @etherealregions
    @etherealregions วันที่ผ่านมา +46

    They had me at improved multithreading. That's going to be a big deal, if and when they update the code architecture.

  • @Ratstail91
    @Ratstail91 วันที่ผ่านมา +45

    Slay the Spire 2 is built using Godot, that's kind of amazing.
    I'm planning on building my own engine in a few months. I have no illusions as to the difficulty of it...

    • @Bananenbauer123
      @Bananenbauer123 22 ชั่วโมงที่ผ่านมา +2

      that's really cool, what are you using for it?

    • @Ratstail91
      @Ratstail91 21 ชั่วโมงที่ผ่านมา +8

      @Bananenbauer123 My engine? I'm planning on using SDL3, and embedding my own scripting language called Toy into it.

    • @tritonmame1282
      @tritonmame1282 20 ชั่วโมงที่ผ่านมา +3

      that's cool, good luck! i'm using my own engine built on SDL too. although "engine" might be too big of a word, it's just all the tools and code snippets i've accumulated over the years.

    • @josephbrandenburg4373
      @josephbrandenburg4373 19 ชั่วโมงที่ผ่านมา +2

      You can do it

    • @zsheets7483
      @zsheets7483 16 ชั่วโมงที่ผ่านมา

      Building your own is certainly an undertaking, but there are some equally massive benefits. Not being reliant on a separate source for bug fixes and feature integration are the best reasons to go this route.

  • @Paruthi.618
    @Paruthi.618 วันที่ผ่านมา +20

    jolt as physics is good move

  • @theweapi
    @theweapi วันที่ผ่านมา +19

    2:45 Godot Physics was never removed, just made not the default for awhile.

  • @MattyDoesGameDev
    @MattyDoesGameDev วันที่ผ่านมา +107

    It’s exciting to see how far along Godot is coming. It’s gone from a little-known engine, to completely competing with the biggest engines out there.

    • @youngknight5589
      @youngknight5589 วันที่ผ่านมา +11

      I wouldn’t go that far but it does seem like an engines more indies will feel more comfortable using maybe AA could be wrong tho well see

    • @Mempler
      @Mempler วันที่ผ่านมา +11

      Not in 3d space, but it's definitely in 2D.
      Gamemaker and Unity specifically

    • @SirRichard94
      @SirRichard94 วันที่ผ่านมา +9

      ​@Mempler it's highest profile games are 3d. cruelty squad, cassette beasts, sonic colors, artic eggs....

    • @RenderingUser
      @RenderingUser วันที่ผ่านมา +7

      ​@@SirRichard94 don't forget kinitopet and Buckshot roulette

    • @user-og6hl6lv7p
      @user-og6hl6lv7p วันที่ผ่านมา +5

      @@SirRichard94 Those games are not high quality and have a lot of jank. They're only good because of their trash qualities.

  • @lunkums
    @lunkums ชั่วโมงที่ผ่านมา +1

    a little disappointed at the lack of pixel perfect 2D support. one of my biggest gripes about the engine

  • @Drejzer
    @Drejzer วันที่ผ่านมา +11

    I'm pretty happy the new Asset Store is on the horizon.

  • @LupusGr3y
    @LupusGr3y วันที่ผ่านมา +7

    So happy to see traits on the list. This will make composables so much easier and robust.

  • @SteinMakesGames
    @SteinMakesGames วันที่ผ่านมา +9

    Exciting news! I hope for the refactoring change and the traits system

  • @bnaZan6550
    @bnaZan6550 วันที่ผ่านมา +64

    I still can't believe someone at Godot thought returning a string dictionary from a raycast is a good idea

    • @ZedDevStuff
      @ZedDevStuff 20 ชั่วโมงที่ผ่านมา +3

      Holy shit what????

    • @Zuriki09
      @Zuriki09 19 ชั่วโมงที่ผ่านมา +4

      Yeah, especially when the node form has methods that return the collider object. So they definitely know how to do it properly...

    • @ivensauro
      @ivensauro 18 ชั่วโมงที่ผ่านมา +5

      It's because nothing is perfect or pretty good from the start, many people know and understand how to do things, many people can change or do it, even you can have contributed for it, like the guy from the raycast drama on c# have contributed.
      But not everything can be done from the start also, trash talking this is trash talking the core team and the collaborators because here is open.
      I really wanna understand what happened, but i believe that is not that simple

    • @rafaelbordoni516
      @rafaelbordoni516 16 ชั่วโมงที่ผ่านมา +3

      It's probably legacy behavior. Years ago everything was strings, strings everywhere and it was probably the biggest criticism they had.

    • @user-lk2vo8fo2q
      @user-lk2vo8fo2q 13 ชั่วโมงที่ผ่านมา

      @@ivensauro the "guy from the raycast drama on c#" tried to contribute but ultimately had his ideas ignored and condescended to. i don't think anything really came of it.

  • @MaxIzrin
    @MaxIzrin วันที่ผ่านมา +24

    Whatever makes C# easier to use is good in my book.
    You know what C# already has? Namespaces.
    I actually predicted this a few months ago (on another video from this channel), that if GDScript won't go away, it will become more like C#, inevitably.
    It's just not a good language (as it is now) to make any large scale projects,

    • @Aereto
      @Aereto วันที่ผ่านมา +6

      Pretty much what sets programming languages from scripting languages.

    • @zsheets7483
      @zsheets7483 16 ชั่วโมงที่ผ่านมา +3

      Engine-specific scripting languages will always be objectively inferior to more general use ones, especially compiled languages like the direct C family.

    • @user-lk2vo8fo2q
      @user-lk2vo8fo2q 14 ชั่วโมงที่ผ่านมา

      idk why you'd use c# with godot to be honest. c++ already works so much better for anything but really simple scripting, at which point you're better off with gdscript. it just seems like the worst aspects of both.

    • @Flooffy
      @Flooffy 14 ชั่วโมงที่ผ่านมา +7

      I don't think GDScript will go away, and it doesn't have to go away. This is a language they made specifically for their engine

    • @TheRealAfroRick
      @TheRealAfroRick 13 ชั่วโมงที่ผ่านมา +6

      @@Flooffy And while I use both from time to time, I actually prefer GDScript a LOT to C# and its very bloated enterprise system way of trying to do even simple things.

  • @ayzhol9620
    @ayzhol9620 วันที่ผ่านมา +30

    I will soon drop off Godot. I am just making my main gameplay in its engine then doing the port to unreal/CryEngine. I WILL return once I can trust it can pull off high quality textures, large environments and better lighting. Keeping an eye on the mesh streaming. I am ready to run back to and stay with Godot in the future however I unfortunately think its one or two years behind of where I want it to be in 3D.
    (I am not asking for anywhere near Unreal or CryEngine graphical fidelity. I just want it to push really cool graphics at a distance without effort)

    • @scottbates6412
      @scottbates6412 วันที่ผ่านมา +7

      same, was doing fine with it until it came time to really crank on it so i bit the bullet and just learned unreal, but i do miss godot

    • @askeladden450
      @askeladden450 วันที่ผ่านมา +9

      Yes, lack of mesh and texture streaming are the biggest pitfalls of 3d in Godot. The GI system itself isnt really good for large scenes either. Definitely some catching up to do.

    • @tlilmiztli
      @tlilmiztli วันที่ผ่านมา +3

      In the next year or two other engines will move on as well so Godot will always stay behind little bit.

    • @verendale1789
      @verendale1789 วันที่ผ่านมา +2

      Godot needs a decent even if basic IK system. Doesn't have to be Unreal but even Unity let's you do some rudimentary foot placement IK for slopes/stairs out of the box. Pretty basic and expected for 3D games now.

    • @Kiyuja
      @Kiyuja วันที่ผ่านมา

      wait, is cry engine free to use? That'd be nuts

  • @magnetomage
    @magnetomage วันที่ผ่านมา +31

    As a C# Godot-er i will wait to see if they are honest about the web export and documents; I cannot count the number of times i have had to guess at the .Net API equivilent becuase of the structure of their docs site

    • @burnheart2965
      @burnheart2965 วันที่ผ่านมา +4

      Same, the docs website is ass. C# is definitely very low on their priority list.

    • @feelSmoothie
      @feelSmoothie วันที่ผ่านมา +6

      Well it's our job to improve the docs, do the extra step and add it while you are at it

    • @braiesteanu
      @braiesteanu วันที่ผ่านมา

      they did say that the end of 2024 seems the most promising because of the usual microsoft updates, so maybe maybeeeee Q1-Q2 2025 is when we'll finally be free?

    • @ForeverZer0
      @ForeverZer0 วันที่ผ่านมา +2

      Docs are always the first casualty when managing where resources will be allocated. They are also the best place for people wishing to contribute, but not familiar enough with the internals of the project itself.

  • @renatosardinhalopes6073
    @renatosardinhalopes6073 วันที่ผ่านมา +17

    Competition leads to innovation :)

  • @acHe607
    @acHe607 วันที่ผ่านมา +25

    I'm surprised they don't mention streaming. It's one of the major thing holding godot back for big 3d worlds.
    Edit:my bad, they do at 4:50

    • @TrizZzle
      @TrizZzle วันที่ผ่านมา +7

      They do. See 4:50

    • @acHe607
      @acHe607 วันที่ผ่านมา +6

      ​@@TrizZzleoopsie, thanks 😅

    • @w花b
      @w花b 22 ชั่วโมงที่ผ่านมา

      They do. See 4:50

    • @Klayperson
      @Klayperson 21 ชั่วโมงที่ผ่านมา

      wasn't this technically already possible with ResourceLoader.load_threaded_*() methods?
      edit: nevermind, i guess what may be in the works is doing this automatically instead of forcing the users to have to write their own system for it

  • @JorgeRosa
    @JorgeRosa วันที่ผ่านมา +22

    So great news !! - It´s the only engine that I use to develop anything, and not only games. 🙂

    • @RarebitFiends
      @RarebitFiends วันที่ผ่านมา +5

      Interesting! What other kinds of software have you built using Godot? I hadn't considered using a game engine for applications, I am sincerely curious how you use it.

    • @JorgeRosa
      @JorgeRosa วันที่ผ่านมา +12

      @@RarebitFiends Examples: jorgerosa ( point ) itch ( point ) io
      - I have a few examples there ( all is free, as usual ), besides the games, I have a music and video player, brougth to life an vintage train ( that existed in my city ), the famous Botafogo ship and an dinossaurs "encyclopedia". More stuff will be added, I´m now on a "History of Portrugal" with all kings, etc. I have more at sourceforge and in the web too. Can´t remember all by now.
      - All this software are only my "excuses" to learn and having GREAT FUN with Godot. 🙂

    • @askeladden450
      @askeladden450 วันที่ผ่านมา +5

      ​​​@@RarebitFiendsthe Godot editor itself is built on Godot lol. So basically you can create any application you can think of. I guess its best for content creation apps like material creators, pixel art creator etc. I haven't built one myself so dont know exactly how its done but I'm guessing they just use Godot's regular UI system together with subviewports.

    • @RarebitFiends
      @RarebitFiends วันที่ผ่านมา +4

      @askeladden450 Oh wow, I didn't know the editor was actually built using Godot! 🤯 I have actually had an art application in mind, I may have to consider Godot myself. Thank you for the reply!

    • @RarebitFiends
      @RarebitFiends วันที่ผ่านมา +3

      @JorgeRosa Awesome, I will check out your works, thanks! And I hear you on having fun with Godot, it's one of my favorite open source projects.

  • @lordmuaddib
    @lordmuaddib วันที่ผ่านมา +5

    streaming, vm enhancement and namespaces should be at the top honestly

    • @Klayperson
      @Klayperson 21 ชั่วโมงที่ผ่านมา

      traits >>>>>> namespaces

    • @lordmuaddib
      @lordmuaddib 20 นาทีที่ผ่านมา

      @@Klayperson indeed, that's important aswell, but at least there are workarounds for traits

  • @josu_id
    @josu_id 19 ชั่วโมงที่ผ่านมา +3

    The proposed core performance improvements are incredible, but what did it for me is that they want to rework Skeleton2D
    Even right now you can create some incredible stuff with it, but it can be complicated to use. Not to mention it sometimes bugs out in strange ways
    I strongly believe that Godot has a 2D bone animation suite that can potentially rival the giants of the industry, and it is natively integrated within the engine. No need for third party software or runtimes. The 2D bone animation workflow just needs a bit, or a lot more love ❤

  • @reptiliannoizezz.413
    @reptiliannoizezz.413 16 ชั่วโมงที่ผ่านมา +2

    [insert "Waiting for Godot" joke]

  • @Community-Compute
    @Community-Compute วันที่ผ่านมา +5

    Really looking forward to traits!

  • @tlilmiztli
    @tlilmiztli วันที่ผ่านมา +7

    I see 100% focus on 3D, but 2D engine is far from being perfect and I would like to see improvements to 2D part of Godot too.

    • @Xero_Wolf
      @Xero_Wolf วันที่ผ่านมา +2

      The 3D part is even worse so it makes sense that they will have more work to do on that part. Also remember most Godot contributors are not paid so it's up to them on what features they want to work on and when.

    • @tlilmiztli
      @tlilmiztli วันที่ผ่านมา +4

      @@Xero_Wolf I agree. I have chosen Godot knowing all that. Its not a complain - more like "I wish 2D got some love too", thats all.

    • @Aeduo
      @Aeduo 21 ชั่วโมงที่ผ่านมา

      I hope a lot of the improvements to the 3D stuff can trickle down to the 2D stuff. There isn't much reason for them to be as separate as they are anyway, but the whole CanvasItem abstraction just seems to be very much its own separate world with only stuff like subviewports bringing them together.

    • @drinkwwwaterrr
      @drinkwwwaterrr 21 ชั่วโมงที่ผ่านมา

      2D in Godot is very good, 3D is minimally viable at best so it's good they're finally taking it seriously

    • @SenkaZver
      @SenkaZver 20 ชั่วโมงที่ผ่านมา

      I'd love to see more 2D stuff as I prefer 2D games, but I can wait for the 3D. It is lacking a lot. Some of it will trickle down to 2D too

  • @drinkwwwaterrr
    @drinkwwwaterrr 21 ชั่วโมงที่ผ่านมา +7

    Took them forever to integrate Jolt, better late than never I guess but they should've at least kept Bullet in the first place rather than making their own broken physics engine

    • @MyPer76
      @MyPer76 21 ชั่วโมงที่ผ่านมา +9

      Welcome to Godot. reinventing the wheel then scrapping it all over again.

    • @SenkaZver
      @SenkaZver 20 ชั่วโมงที่ผ่านมา

      ​@@MyPer76 you have no idea how frameworks and engines work, clearly

    • @psuw
      @psuw 19 ชั่วโมงที่ผ่านมา +2

      @@SenkaZver that has nothing todo with frameworks???

    • @twenty-fifth420
      @twenty-fifth420 18 ชั่วโมงที่ผ่านมา +1

      @@psuw Kind of, their point because you cherry picked half of it is that engines/frameworks change API's and components literally all the time. SO yeah,I would say they were right. 'Godot' 'reinventing the wheel' is literally every software job ever. Why did you think before AI that many copied code from Stack Overflow to make their code work?

    • @partymetroid
      @partymetroid 14 ชั่วโมงที่ผ่านมา +1

      The physics programmer was scouted by a AAA studio.

  • @Kiyuja
    @Kiyuja วันที่ผ่านมา +5

    Its funny they mention the lightmapper, because that is also a criticism of mine. The absolute majority of devs is going to have RT capable hardware, so why is the baking still done via the CPU? Even before hardware RT it would've been kinda weird. With hardware accelerated RT for baking I cant imagine it taking more than a handful of seconds, much better than previous "up to an hour" baking...

  • @verendale1789
    @verendale1789 วันที่ผ่านมา +19

    All nice on paper but who knows when most of this will actually make it in, will probably take years and years, Godot 5.+ era, since most of these haven't even begun getting contributed to or found any volunteers. Unity has an ambitious and awesome sounding roadmap too, and their history is shaky so who knows if they will execute most of it properly. But at least they have people on the paycheck working on it. Drawbacks of open source.

    • @Aereto
      @Aereto วันที่ผ่านมา +9

      And with the recent situation, they ostracized present and future sponsors. We'll see if the developers can deliver or flop.

    • @AHeinermann
      @AHeinermann วันที่ผ่านมา +17

      @@Aereto That drama died a while ago now, get over it. Sponsors are still sponsoring.

    • @SenkaZver
      @SenkaZver 20 ชั่วโมงที่ผ่านมา +5

      ​@@Aereto like 2 sponsors and zero devs. They gained devs and sponsors over it too.
      That drama is literally half a year old now. We all moved on, why can't you?

    • @MrERJ1992
      @MrERJ1992 19 ชั่วโมงที่ผ่านมา +5

      @@AHeinermann Wow, still hampering on people who are talking about the shitshow that happened involving Godot?
      "Sponsors are still sponsoring."
      The current ones, maybe, but what about those did sponsored for Godot in the past?

  • @question_mark
    @question_mark 23 ชั่วโมงที่ผ่านมา +5

    why can't I see it on their website

    • @dshcfh
      @dshcfh 21 ชั่วโมงที่ผ่านมา +1

      I can't find it either

    • @question_mark
      @question_mark 21 ชั่วโมงที่ผ่านมา +3

      @@dshcfh actually I just took another look and it's a link in the footer, in the "Project" section

  • @pouyansx7902
    @pouyansx7902 วันที่ผ่านมา +3

    hope there some more attention about multiplayer things

  • @scproinc
    @scproinc 14 ชั่วโมงที่ผ่านมา +1

    Godot's use of C# is horrendous. Why? Because the Godot Team (mostly Juan) deliberately chose to use C#, a compiled language, as a file-based interpreted script language. But also because it had to be used in a similar way as Unity does (as if picking up Unity's bad design ideas is good...) This absolutely sabotages C# and the utility and productivity it is capable to provide.
    Instead of looking into the assemblies of the solution through reflection to find relevant classes for nodes, it instead refer to classes through their cs file. This effectively makes it impossible to use external C# projects (such as libraries) outside of the game's directory, it makes it impossible to effectively use namespaces (directory paths of each files supersedes namespaces) and it makes it impossible to define partial classes (as it involves multiple cs file which messes up with Godot's Scripts Server).
    Then, for whatever works, Godot cannot display C# implementation of nodes correctly, nor debug them correctly in Visual Studio (only VS Code is "supported" for debugging). Furthermore, although there are nuggets for Godot to refer to from any c# projects, the engine will not find anything in projects within the game's directory EXCEPT the game cs project.
    I really don't know why the Godot Team is so obstinate in making C# into a script language. They could have the best of both world with gdscript as dynamic scripting language and C# as a compiled language. But no! Instead, using C# became completely useless if not counterproductive to use in Godot vs gdscript.
    Until C# is treated as the tool that it is, it will be impossible to create big projects using the language in Godot.

    • @stupidburp
      @stupidburp 14 ชั่วโมงที่ผ่านมา

      The best of both worlds would be Zig and Mojo

    • @user-lk2vo8fo2q
      @user-lk2vo8fo2q 13 ชั่วโมงที่ผ่านมา

      Yeah c# in godot sucks. Just use C++ tbh. I have seen some action around moving it to the gdextension api instead of the weird script approach it uses now (juan even wrote up a proposal for it); not sure how far that has progressed though.

  • @qwarybatrad9142
    @qwarybatrad9142 43 นาทีที่ผ่านมา

    So what about structs and raycasts performance? I can't find anything about it.

  • @gigalodon14
    @gigalodon14 19 ชั่วโมงที่ผ่านมา +3

    I think the actual big showcases for Godot will be in 1 or 2 years when all the devs that migrated after Godot 4 and the Unity fiasco have their games ready.

    • @frfrankie23
      @frfrankie23 53 นาทีที่ผ่านมา

      Its already been 1 year since then... No one of actual value moved

    • @gigalodon14
      @gigalodon14 43 นาทีที่ผ่านมา

      @ your view on the industry and the art of video games as a whole is very questionable

  • @ihydf
    @ihydf วันที่ผ่านมา +1

    You misunderstood the "Reliable headless command line export" improvement.

  • @scproinc
    @scproinc 15 ชั่วโมงที่ผ่านมา +1

    Where is the link to the article?

  • @ianm87
    @ianm87 23 ชั่วโมงที่ผ่านมา +1

    A more or less perfect list, can't wait, though it seems like many of these enhancements will have to wait for Godot 5 and beyond!

  • @yol_n
    @yol_n 43 นาทีที่ผ่านมา

    Someone tell this to the people on the open source project that said "fragmentations is bad" when godot only did this after the fork. With competition everyone wins.

  • @colin_actually
    @colin_actually วันที่ผ่านมา +11

    Hardly anything 2D related on there. Sucks. They're so caught up in trying to compete with the other 3D engines.

    • @rahuldey8539
      @rahuldey8539 วันที่ผ่านมา +3

      May I ask what do you want from 2D?

    • @beandob
      @beandob วันที่ผ่านมา +1

      What sort of stuff, just out of curiosity? I listened to the annual update of the rendering engine at GodotCon and the lead mentions that performance wise, it's basically at a point they're happy with, and mentions some ideas like enhanced lighting or integrating Rive

    • @Xero_Wolf
      @Xero_Wolf วันที่ผ่านมา +9

      Well duh the 2D part of the engine is more developed so it makes sense they will have a lot more to do and the 3D side. It's funny people always complain about how bad the 3D is in Godot but when they make steps to improve that I always see people selfishly complaining that 2D isn't getting more features yet the 2D in Godot is already way more solid and capable of making professional games.

    • @Kiyuja
      @Kiyuja วันที่ผ่านมา +6

      they should compete with other 3D engines tho. 3D has always been a major weakpoint for Godot. They focused so much on 2D in the past and did cool stuff, but there is only so much you can achieve with 1990s Contra style of tech. Especially if Godot ever hopes to get picked up by a bigger studio

    • @edschafer7216
      @edschafer7216 23 ชั่วโมงที่ผ่านมา

      @@rahuldey8539for example the polygon 2D workflow for animating 2.5D like animations could get some improvements.

  • @HE360
    @HE360 วันที่ผ่านมา +16

    I'm still using Godot 3.6 🤣.I haven't had a reason to change!

    • @ADITYA3GAME
      @ADITYA3GAME วันที่ผ่านมา +4

      What kind of games do you make?

    • @fxcallowkids4344
      @fxcallowkids4344 วันที่ผ่านมา

      yeah, no gles2 is the killer for me

    • @HE360
      @HE360 วันที่ผ่านมา +1

      @@ADITYA3GAME I make various 2D and 3D games. Some are posted on my channel.

    • @MrERJ1992
      @MrERJ1992 19 ชั่วโมงที่ผ่านมา +2

      For me, I'm still on 3.4.5.

    • @HE360
      @HE360 18 ชั่วโมงที่ผ่านมา +1

      @@MrERJ1992That's great! I'm glad that I'm not the only one who still uses the old version of Godot.

  • @Ilikeeverythingyouwantedmetobe
    @Ilikeeverythingyouwantedmetobe วันที่ผ่านมา +3

    jolt is the goat! great that they are using it

    • @scottbates6412
      @scottbates6412 วันที่ผ่านมา

      @@Ilikeeverythingyouwantedmetobe it was usable before you just had to turn it on 🤷‍♂️

  • @desktorp
    @desktorp ชั่วโมงที่ผ่านมา

    Engine aside, they should address the management problems that scared away so many contributors to fork projects. Should've been a learning experience for them, but instead they doubled down on their cult-like behavior.. now instead of 1 cult-like organization, we have 2 or 3 and they hate eachother. Not good. Forks are normally good for development but the Godot people didn't handle this well at all. In fact they couldn'tve handled it any worse.

  • @pdd5793
    @pdd5793 20 ชั่วโมงที่ผ่านมา +1

    i just have one thing to say: typed dictionaries

  • @ZoroBoiInd_laman
    @ZoroBoiInd_laman วันที่ผ่านมา +3

    I hope godot 4.5 become better i Will come and try development my dream game at godot

    • @igorthelight
      @igorthelight วันที่ผ่านมา +5

      Why not now? What it doesn't have right now? ;-)

    • @tequilasunset4651
      @tequilasunset4651 16 ชั่วโมงที่ผ่านมา

      Certainly don't wait around, learn now and port over when 4.5 releases

  • @kiyasuihito
    @kiyasuihito วันที่ผ่านมา +2

    Finally! Why did they wait so long to do this? 💐

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls วันที่ผ่านมา

      Because it was a smaller team with a lot less money for a looooong time. It's only recently the godot team is basically "rich"

    • @SenkaZver
      @SenkaZver 20 ชั่วโมงที่ผ่านมา +1

      It was also a lower priority. The engine's strength quickly became 2D where high quality physics and stuff were less important or work aroundable. Plus jolt could be added easily, the beauty of foss, so why waste resources on a not urgent feature?

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls 20 ชั่วโมงที่ผ่านมา

      @@SenkaZver exactly

  • @635574
    @635574 วันที่ผ่านมา

    Wait huh so what are script traits?
    Is there something that isnt calling the original fucntion or replacing it?

  • @TrizZzle
    @TrizZzle วันที่ผ่านมา

    They have listed the majority of things that I'm currently not satisfied with in Godot. I like Godot more every new update or post they make. I'm curious what it'll look like in 10 years.

  • @NihongoWakannai
    @NihongoWakannai 22 ชั่วโมงที่ผ่านมา +1

    1:50 do you mean CPUs? GPU code is inherently multithreaded.

  • @DylanCalaf
    @DylanCalaf วันที่ผ่านมา +3

    Sounds pretty good.

  • @Creosignum
    @Creosignum วันที่ผ่านมา +4

    I thing that the streaming, the full integration with Jolt, the better multithreading support and the headless capabilities should have the max priority cause those are necessary improvements to allow Godot to become a real competitive option in the market for studies making at least AA games and not just little indie games. Also I could suggest a better solution for specular aliasing but maybe that's just me.
    I haven't developed nothing for IOs with Godot until now but the fact that they only mention Metal renderer but nothing about IOs (but they do for Android) make me think that either the support for IOs works like a charm or more probably they don´t care.

  • @ApolloMcrib
    @ApolloMcrib 8 ชั่วโมงที่ผ่านมา +1

    They could get nanite and luman and I wouldn't care after their political b.s.

  • @cd2028
    @cd2028 วันที่ผ่านมา

    Mike, are you currently make a game?

  • @pity4657
    @pity4657 2 ชั่วโมงที่ผ่านมา

    The only i find missing on the roadmap is the swarm entities feature.

  • @dshcfh
    @dshcfh 22 ชั่วโมงที่ผ่านมา

    I was looking for the page that you're going over to look at myself, but couldn't find it annoyingly.

  • @TheRealAfroRick
    @TheRealAfroRick 13 ชั่วโมงที่ผ่านมา

    C# Web Export is probably one of the more annoying things that I have to deal with...

  • @doradoro_com
    @doradoro_com วันที่ผ่านมา +12

    And this is the list of things that are too much for them, and they expect the community to handle... because hiring people? I doubt they'll do it, as it could disrupt the power balance within their sect.

    • @Alex-vq7fz
      @Alex-vq7fz 23 ชั่วโมงที่ผ่านมา +1

      Tell me you don't know how OSS works without telling me how OSS works

    • @doradoro_com
      @doradoro_com 23 ชั่วโมงที่ผ่านมา +9

      ​@@Alex-vq7fz Tell me you don't know how the real world of OSS works without telling me how the real world of OSS works

  • @Kioki1-x8p
    @Kioki1-x8p วันที่ผ่านมา

    RIVE is absolutely required.

  • @pewpeee
    @pewpeee วันที่ผ่านมา +6

    where is the link?

    •  วันที่ผ่านมา +2

      I also can't find the link

  • @Flooffy
    @Flooffy 13 ชั่วโมงที่ผ่านมา

    0:30 Maybe they will make it happen in Godot 5

  • @rafaelbordoni516
    @rafaelbordoni516 16 ชั่วโมงที่ผ่านมา

    NAMESPACES FIIIIIIINALLY

  • @Endangereds
    @Endangereds วันที่ผ่านมา +1

    what happened to the other forked project?

    • @LyubomirIko
      @LyubomirIko 22 ชั่วโมงที่ผ่านมา +5

      They wait for the new version of Godot so they can change the logo and theme. It's pretty useless. Much interesting fork with a completely unique direction is "The Mirror".

    • @hipflipped
      @hipflipped 19 ชั่วโมงที่ผ่านมา +6

      They just mindlessly mirror everything from the main site and pretend that it means something.

    • @MrERJ1992
      @MrERJ1992 19 ชั่วโมงที่ผ่านมา

      @@LyubomirIko Holp up now, didn't GFS posted a video not long ago about how the devs behind The Mirror would no longer be forking Godot and that they will be moving onto something else?

    • @LyubomirIko
      @LyubomirIko 18 ชั่วโมงที่ผ่านมา

      @@MrERJ1992 and that's why it's a much more interesting and unique project. But I think they will still be able to fork new updates and functionalities.

  • @carlwong1919
    @carlwong1919 22 ชั่วโมงที่ผ่านมา +6

    I dont like there're two officially supported languages in godot. It creates fragmentation in the addon ecosystem. Godot should focus on C#.

  • @ulrich-tonmoy
    @ulrich-tonmoy วันที่ผ่านมา +4

    why not update godot physics or work on its improvement

    • @Alex-vq7fz
      @Alex-vq7fz วันที่ผ่านมา +12

      No reason to spend the huge amount of resources to fix Godot physics when jolt is already better. Just use Jolt.

    • @ulrich-tonmoy
      @ulrich-tonmoy วันที่ผ่านมา

      @@Alex-vq7fz Jolt is good compared to godot physics but not that good compared to other game enigne

    • @Kiyuja
      @Kiyuja วันที่ผ่านมา +1

      @@ulrich-tonmoy I heard Rapier is pretty good. But idk if they want to implement it

    • @ulrich-tonmoy
      @ulrich-tonmoy วันที่ผ่านมา

      @@Kiyuja i think and its available as an addon but not integrated to the engine and similar to jolt not much improvement

    • @drinkwwwaterrr
      @drinkwwwaterrr 21 ชั่วโมงที่ผ่านมา

      Godot physics is broken and they have nobody with knowledge on making a physics engine so it's good they finally decided to bite the bullet and use a third party solution

  • @ColtonPhillips
    @ColtonPhillips 22 ชั่วโมงที่ผ่านมา

    Trait system is my most excited for feature

  • @kipa_chu
    @kipa_chu วันที่ผ่านมา +9

    I personally think they are wasting time with internal code editor. Only hobbyist developers use Godot's inbuilt editor. Anyone with slightest bit of experience prefer using VSCode or Ryder. They could have offloaded that work and could have simply focused on writing a plugin for VSCode that doesn't suck.

    • @verendale1789
      @verendale1789 วันที่ผ่านมา +9

      Godot foundation wasting precious contributor workhours is nothing new tbh. Look at the physics. Or how community is building 10 different Terrain plug ins all spread out instead of unifying to build one Official good one cuz Juan doesn't think it belongs as a core feature.

    • @Xero_Wolf
      @Xero_Wolf วันที่ผ่านมา +2

      @@verendale1789 I think this mentality is holding Godot back in a lot of ways. GD Extensions was made to make Godot even more modular, so I don't see why they can't have an official Terrain editor but as an extension download. This is the route Blender has taken now and it makes sense in practice.

    • @Xero_Wolf
      @Xero_Wolf วันที่ผ่านมา +7

      I must say though that the internal editor was instrumental in helping me get into coding my games. Before that I was only using the blueprints in Unreal Engine but when I tried Godot and saw how easy it was to use Gd script in the editor I was hooked. I still think the internal editor is an excellent feature for get new people getting into game dev. Especially those who know little to nothing about coding. Then as they get more experienced they will move to VS code.

    • @robertbutchko5066
      @robertbutchko5066 วันที่ผ่านมา +9

      I'm an idiot amateur hobbiest, and I was able to get into and learn Godot partially because it had an inbuilt code editor that was super easy to start with. Therefore, purely as a tutorial for fools like me with no understanding of technology, I really appreciate the work put into it. I may never make a game but I learned a lot and had a lot of fun thanks to them making it comically easy to start.

    • @Alex-vq7fz
      @Alex-vq7fz 23 ชั่วโมงที่ผ่านมา +6

      The internal code editor is a gateway drug for devs new to coding, it's a good thing overall imo

  • @gargleblasta
    @gargleblasta 23 ชั่วโมงที่ผ่านมา

    I want headless ...

  • @SnakeEngine
    @SnakeEngine วันที่ผ่านมา +14

    Much promise, little action.

  • @LunarEchox
    @LunarEchox วันที่ผ่านมา +2

    better be good

  • @Novascrub
    @Novascrub วันที่ผ่านมา +36

    This is weird. Some very angry very weird dudes assured me Godot would be dead by now.

    • @Beanibirb
      @Beanibirb วันที่ผ่านมา +2

      Can't wait to see Threat Interactive try and claim all this is a bad thing

    • @raphmoite
      @raphmoite 22 ชั่วโมงที่ผ่านมา

      It's not and it sure won't be anywhere near that when well known game studios are switching over or have already started making their games on it.

    • @SenkaZver
      @SenkaZver 20 ชั่วโมงที่ผ่านมา

      The only time those guys are right, is when they change their stance to match reality to gaslight their cultist followers with the illusion of intelligence.

    • @fantomas1770
      @fantomas1770 9 ชั่วโมงที่ผ่านมา

      @@SenkaZver you are absolutely right, my lil chap :D

  • @sanyi9667
    @sanyi9667 10 ชั่วโมงที่ผ่านมา

    one word. JOLT!

  • @SimeonRadivoev
    @SimeonRadivoev วันที่ผ่านมา +6

    Unity at first also had a simpler language, there was a reason they deprecated it.

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls วันที่ผ่านมา +5

      You must not be a Unity user, they depreciate most of their features at some point. It's their MO. They over promise and when it doesn't immediately meet expectations they just trash it and promise a better alternative that may or may not come. GDScript itself is wayyyy older than the lifespan of Unity having a it's own scripting language.
      The reason they deprecated it is because they can't commit to anything long term and actually try to improve it.

    • @ZedDevStuff
      @ZedDevStuff 20 ชั่วโมงที่ผ่านมา +1

      ​@@GoblinArmyInYourWallsnah, it just sucked and people eventually prefered C# so it replaced Boo and UnityScript

    • @Capewearer
      @Capewearer 11 ชั่วโมงที่ผ่านมา

      @@GoblinArmyInYourWalls nitpicking Unity for deprecating features and praising Godot at the same time is the hypocrisy. Here's the list of known Godot regressions:
      1). OpenGL backend in 4 is not complete, half-year ago it didn't even support reflection probes.
      2). Occlusion culling has been remade, yet it still not able to work with dynamic occluders. When you turn on/off visibility, you get CPU spikes. Older occlusion system was less CPU-intensive and it was more accurate.
      3). Lightmapping. Yeah, sure, it's moved on GPU, but why can't you produce shadows from transparent objects?
      4). Global illumination. SDFGI was announced as significant feature of fourth version. But it drops framerate each time you move camera. What a wonderful innovation from Juan Linietsky! He planned to rewrite it into HDDAGI, but it was postponed two times (to 4.3 and 4.4), and now the pull request is stated in draft condition, because it was postponed third time!
      And you can continue that list further.

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls 11 ชั่วโมงที่ผ่านมา

      @@ZedDevStuff yeah, it sucked because they didn't give it time to mature

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls 11 ชั่วโมงที่ผ่านมา

      @@Capewearer this is apples and oranges, almost like you didn't bother to actually try and comprehend me and just want to argue for the sake of arguing. Sad, get a life

  • @AlanDarkworld
    @AlanDarkworld 19 ชั่วโมงที่ผ่านมา +1

    Generally speaking I think they focus on the right things. The one thing I cannot fathom is how any larger project (10.000 lines of code and more) could ever live with a propgramming language that doesn't have a "global error checker" a.k.a. a compiler. That's a non-starter from the get go. I get that GDScript is nice for beginners and tutorials, but for any kind of serious work I wouldn't even write a single line of code in it.

  • @Pewafamath
    @Pewafamath วันที่ผ่านมา +3

    To reiterate the description, LIKE to add.

  • @zsheets7483
    @zsheets7483 16 ชั่วโมงที่ผ่านมา +1

    Imagine that, the things people complained about when the community managers were banning people left and right are the things they're now focused on. Maybe they should have just addressed these issues at the time without all the unnecessary drama.

  • @dysfunc121
    @dysfunc121 21 ชั่วโมงที่ผ่านมา +17

    Not a good climate for this engine, it used to be a kind of wholesome community with good feelings, now it's community is honestly insufferable and toxic, acting like Godot is perfect and the devs can do no wrong, it's cultish and fanatical.

    • @SenkaZver
      @SenkaZver 20 ชั่วโมงที่ผ่านมา +3

      No one cares. It's you anti godot people who are unwelcoming and toxic. Literally chased your two lead devs out within a few weeks. Including the one you tried martyring against godot.
      Just go away.

    • @cepheus3d
      @cepheus3d 17 ชั่วโมงที่ผ่านมา +6

      Reminds me of a lot of Linux distro communities tbh

    • @dysfunc121
      @dysfunc121 16 ชั่วโมงที่ผ่านมา +4

      @@SenkaZver I did go away, I am here because I follow this channel not Godot or any of the forks you appear to be referencing.

    • @Capewearer
      @Capewearer 11 ชั่วโมงที่ผ่านมา +1

      @@cepheus3d I do believe that's a coping mechanism, that has been known as long as humanity lived. The fable of Fox and Grapes is about such people.

    • @fantomas1770
      @fantomas1770 9 ชั่วโมงที่ผ่านมา

      @@dysfunc121 don't mind that lil chap here, he a bit salty but he alright, talks about forks all the time :D

  • @TinyTakinTeller
    @TinyTakinTeller 6 ชั่วโมงที่ผ่านมา

    c# web export crying in the corner

  • @ADITYA3GAME
    @ADITYA3GAME วันที่ผ่านมา +2

    They could have added support for rive as well...just like Defold.

  • @vikingzeppelin
    @vikingzeppelin วันที่ผ่านมา +4

    I need Rive for Godot please

    • @igorthelight
      @igorthelight วันที่ผ่านมา +2

      Already is in Alpha (as an extension)

  • @stupidburp
    @stupidburp 14 ชั่วโมงที่ผ่านมา

    No mention of improved support for modern languages such as Zig, Rust, and Mojo. They are still in development too but if it was a priority it should be on the roadmap. No mention of it seems like they are going to rely on others to enable that support.

  • @aburak621
    @aburak621 23 ชั่วโมงที่ผ่านมา +1

    I really want a modular vfx system like Niagara. Current one is too limiting.

    • @drinkwwwaterrr
      @drinkwwwaterrr 21 ชั่วโมงที่ผ่านมา +1

      The current particle system is honestly awful. Dozens of options crammed into a small window and no shape preview makes creating particles a giant pain in the ass

  • @sisqobmx
    @sisqobmx 9 ชั่วโมงที่ผ่านมา +2

    godots biggest issue is not being on any mainsteam language like c++/c or c#.

    • @ahettinger525
      @ahettinger525 36 นาทีที่ผ่านมา

      Godot natively supports c#, and can be used with c and c++.

  • @s4uss
    @s4uss วันที่ผ่านมา

    WebGPU must be one of top 3 priorities, so important to publish games on the web since it supports all platforms, and no downloads needed.

  • @polhikkii
    @polhikkii 17 ชั่วโมงที่ผ่านมา +7

    No "get a new twitter manager"? Sad, would have liked to try it out :(

    • @reptiliannoizezz.413
      @reptiliannoizezz.413 16 ชั่วโมงที่ผ่านมา +6

      If you wanna try it out, why should you let some Twitter drama stop you?

    • @polhikkii
      @polhikkii 16 ชั่วโมงที่ผ่านมา

      @reptiliannoizezz.413 Probably because of my unproductive elitism

    • @user-lk2vo8fo2q
      @user-lk2vo8fo2q 13 ชั่วโมงที่ผ่านมา +6

      making decisions based on twitter drama lol

    • @polhikkii
      @polhikkii 7 ชั่วโมงที่ผ่านมา

      @user-lk2vo8fo2q >ignoring red flags

  • @llamaboss1434
    @llamaboss1434 วันที่ผ่านมา +4

    We should forget 3D graphic fidelity, and focus on 2D functionality and improvements, as well as 3D functionality. Don't bother competing with UNDREAL and UNITY on the AAA quality front.

    • @josephbrandenburg4373
      @josephbrandenburg4373 19 ชั่วโมงที่ผ่านมา

      Hard disagree. 3D is esential

    • @Capewearer
      @Capewearer 11 ชั่วโมงที่ผ่านมา

      For 2D you can use any other engine, there's a sh*tton of them and all are good.

  • @felineboy
    @felineboy 23 ชั่วโมงที่ผ่านมา

    I can't take GDScript seriously without nullable types. And it seems it isn't a priority for them to implement that (despite there being already at least one PR implementing it). What a pity.

    • @richbuilds_com
      @richbuilds_com 17 ชั่วโมงที่ผ่านมา +1

      We must have wildly different ideas about what a nullable type is, because Godot 4 has had them for ages. I use them extensively.

    • @user-lk2vo8fo2q
      @user-lk2vo8fo2q 13 ชั่วโมงที่ผ่านมา +1

      variant is nullable fwiw. also everything that derives from Object, though that's more like a null pointer.

  • @Capewearer
    @Capewearer 23 ชั่วโมงที่ผ่านมา +7

    Mike trying to milk out more views from Godot community:

    • @SenkaZver
      @SenkaZver 20 ชั่วโมงที่ผ่านมา +5

      More like milk out more views from antigodot types lmao.
      We still show up in his other videos. You people only show up when godot is in the title.

    • @MrERJ1992
      @MrERJ1992 19 ชั่วโมงที่ผ่านมา +1

      @@SenkaZver "More like milk out more views from antigodot types lmao"
      And here we go with the diehard Godot fans already coming out of the woodwork....

    • @Capewearer
      @Capewearer 12 ชั่วโมงที่ผ่านมา +1

      @@SenkaZver cope harder. You can't handle criticism so you have to demonize any people who criticised Godot, even if I blame Mike for clickbait.

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls 9 ชั่วโมงที่ผ่านมา

      @@Capewearer oh so this makes sense. You're a chud

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls 9 ชั่วโมงที่ผ่านมา

      @@Capewearer seriously dude, get a life

  • @Damisj
    @Damisj 10 ชั่วโมงที่ผ่านมา +3

    Might be hard when most programmers are banned.. =/

    • @brahillms1374
      @brahillms1374 5 ชั่วโมงที่ผ่านมา +1

      objectively untrue, most programmers are not banned

  • @matthewb192
    @matthewb192 วันที่ผ่านมา +1

    MIKE MIKE MIKE ON A TRIKE DO DO DO!

  • @scottcastle9119
    @scottcastle9119 23 ชั่วโมงที่ผ่านมา +3

    I tried Godot last night but just couldn't do it.

    • @Vegan_Kebab_In_My_Hand
      @Vegan_Kebab_In_My_Hand 22 ชั่วโมงที่ผ่านมา +6

      It takes more than one day to get a good idea about any engine

    • @scottcastle9119
      @scottcastle9119 22 ชั่วโมงที่ผ่านมา +1

      @Vegan_Kebab_In_My_Hand just wasn't for me. But that's good it's getting more updates.

    • @Brice31
      @Brice31 20 ชั่วโมงที่ผ่านมา

      @@scottcastle9119 it's hard for me to use other engines now that I'm used to Godot. It's understandable if you don't like it, it's not the same for everyone obviously...

    • @niggacockball7995
      @niggacockball7995 13 ชั่วโมงที่ผ่านมา

      Ehhh if you want to make something simple and fast then godot is a no brainer and compared to other engines it's learning curve is much better
      But i'll agree. GDscript is an absolute cancer to use, the .net integration is held together by ducktape and there are so many problems with either no fix online or you'll spend hours/days trying to implement an imperfect solution.

  • @novac1
    @novac1 วันที่ผ่านมา +1

    nicee

  • @bobbybooshay5388
    @bobbybooshay5388 20 ชั่วโมงที่ผ่านมา +6

    Huh. Weird. I was told Godot was going to die because of a bunch of very fragile dudes got easily offended at a joke and forked it.

  • @Aereto
    @Aereto วันที่ผ่านมา +7

    I would consider Godot for low poly game projects.
    But given the schism, I'll look into Godot forks to see which team of developers prove themselves capable if they have improvements or tweaks that give them a performance edge over the main on specific situations.

    • @tapo9478
      @tapo9478 22 ชั่วโมงที่ผ่านมา +4

      there is no schism, and road to vostok is a great example of a high fidelity 3D FPS survival game.

    • @verendale1789
      @verendale1789 20 ชั่วโมงที่ผ่านมา +3

      @@tapo9478 "high fidelity" is questionable, it looks closer to a Source game like Half Life 2 or some Xbox 360 titles than anything really modern like Battlefield 5 or Doom Eternal. But then again it is a Solo project so still impressive. And not like Tarkov is a looker either.

    • @Capewearer
      @Capewearer 11 ชั่วโมงที่ผ่านมา

      @@tapo9478 take off the drugs. RtV looks like a cheap "tactical" shooter made from generic assets. Lighting is flat, vegetation is from early 2000s, buildings are flat boxes with projected textures.
      And what's bad, it stutters. Of course, it doesn't work well on old hardware.

    • @Morokiane
      @Morokiane 7 ชั่วโมงที่ผ่านมา

      @@tapo9478 Sûre it’s good now…but Godot doesn’t scale well for big games; it’s going to be interesting to see what happens with it.

  • @chaosmachines934
    @chaosmachines934 วันที่ผ่านมา +1

    damn now i am hyped.

  • @DiiaBloodyRain
    @DiiaBloodyRain วันที่ผ่านมา +4

    No terrain lmao

    • @tapo9478
      @tapo9478 22 ชั่วโมงที่ผ่านมา

      what's wrong with terrain3d? a lean core with modules means that specific features like terrain can be iterated on much more rapidly because they can ship and update on their own schedule. a bugfix or feature update can come out immediately without waiting on a whole new engine release.

    • @drinkwwwaterrr
      @drinkwwwaterrr 21 ชั่วโมงที่ผ่านมา +2

      Don't expect it any time soon. The Godot team is super reluctant to add any significant feature even if it's been requested for several years.
      Either way if you need terrain in Godot use Terrain3D, it seems to work pretty well.

    • @user-lk2vo8fo2q
      @user-lk2vo8fo2q 13 ชั่วโมงที่ผ่านมา +1

      this is a weird one. i've heard the justification about wanting to keep the core simple and generic, but then you've got stuff like a whole vehicle system that nobody ever uses because it doesn't work and a bunch of rendering features that nobody uses because they're so niche and a bunch of specialized UI components that only exist because the editor uses them... like i really feel like more games have terrain than tree-based menu interactions or janky car physics.

    • @Capewearer
      @Capewearer 11 ชั่วโมงที่ผ่านมา

      @@tapo9478 that's third-party solution, it may be broken with each Godot update.

  • @airbrushdungeon
    @airbrushdungeon วันที่ผ่านมา +35

    Hi Mike. Godot lost me with their little woke political tantrum. Have you seen the Redot fork?

    • @Killi-onaire
      @Killi-onaire วันที่ผ่านมา +3

      You’re a victim of Twitter bait. Redot is already dead. Just pulling from the Godot repo

    • @CoffeeDrinkerKim
      @CoffeeDrinkerKim วันที่ผ่านมา +36

      What tantrum? You mean the tantrum that a bunch of people threw at Godot for joking about calling themselves Wokedot? Or the people spamming the GitHub?

    • @Killi-onaire
      @Killi-onaire วันที่ผ่านมา +40

      You’re a victim of Twitter bait

    • @Pewafamath
      @Pewafamath วันที่ผ่านมา +4

      lol

    • @RarebitFiends
      @RarebitFiends วันที่ผ่านมา +23

      He posted a video about it shortly after the kerfuffle. In short, he will report on engine forks when they do something notable and distinct in the source code, covering the fork itself is pointless since nothing has changed really from a code/features perspective just yet.

  • @actepukc
    @actepukc วันที่ผ่านมา +1

    I'm still curious why the launcher refers to it as the 'Godot Game Engine,' especially now that Godot is used for so much more than just games. With apps, tools, and all sorts of creative projects being built on it, calling it just 'Godot Engine' feels more fitting-or maybe that's just me! Either way, it's exciting to see how the engine is evolving. Thanks for sharing this update with us, Mike!

  • @SuperSky9
    @SuperSky9 วันที่ผ่านมา +14

    Does it still comes with a politically radicalized pr team?

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls วันที่ผ่านมา +22

      One twitter drama and you dorks latch on it forever. Is this your whole personality or something?

    • @the_mastermage
      @the_mastermage วันที่ผ่านมา +6

      @@GoblinArmyInYourWalls 100 Points it is.

    • @LyubomirIko
      @LyubomirIko 22 ชั่วโมงที่ผ่านมา +6

      Are you are an actual dev who wants to make games, or someone who wants to cash on Twitter posts all day?

    • @SenkaZver
      @SenkaZver 20 ชั่วโมงที่ผ่านมา +2

      ​@@GoblinArmyInYourWallsthey literally can't survive without drama and never matured enough to move on from things.

    • @hipflipped
      @hipflipped 19 ชั่วโมงที่ผ่านมา +4

      I wish your comments came with a bit of intelligence. But I guess not....

  • @sayrith
    @sayrith 19 ชั่วโมงที่ผ่านมา

    Was hoping there would be some effort for visual scripting/programming.

  • @azeemiqbal181
    @azeemiqbal181 22 ชั่วโมงที่ผ่านมา +7

    Redot Game Devs 💪💪

    • @SenkaZver
      @SenkaZver 20 ชั่วโมงที่ผ่านมา +6

      Redot? That woke engine that chased away based financial supporter Starkium? Nah

    • @azeemiqbal181
      @azeemiqbal181 18 ชั่วโมงที่ผ่านมา

      @SenkaZver Redot is about Game Development Progress not Politics. Redot is doing things for the game devs that really matter.

    • @reptiliannoizezz.413
      @reptiliannoizezz.413 16 ชั่วโมงที่ผ่านมา

      ​@@SenkaZver Wasn't Redot supported by the _anti_ woke...?

    • @yol_n
      @yol_n 46 นาทีที่ผ่านมา +1

      @@reptiliannoizezz.413 yes, and godot isn't. Makes it one of the better choices

  • @carfox1860
    @carfox1860 วันที่ผ่านมา +21

    👎Woke game engine. 👎

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls วันที่ผ่านมา +15

      Snowflake

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls วันที่ผ่านมา +8

      Oh dear lord wow a *checks notes* a Twitter drama had rotted this man's brain

    • @vxvicky
      @vxvicky วันที่ผ่านมา

      @@GoblinArmyInYourWalls I would say that the snowflakes are the devs of the engine.
      There was an ongoing fork without the bullsh1t, just dev'ving. reddot.

    • @vxvicky
      @vxvicky 22 ชั่วโมงที่ผ่านมา

      @@GoblinArmyInYourWalls go check the thread. Wokot team even banned platinum sponsors, in a full woke rage attack.

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls 22 ชั่วโมงที่ผ่านมา +4

      @vxvicky ...they banned people who spammed. Deserved bans.

  • @Louis-L186
    @Louis-L186 วันที่ผ่านมา +17

    Meh, Redot's looking really interesting right now

    • @Volt-Eye.
      @Volt-Eye. วันที่ผ่านมา +18

      How?

    • @RarebitFiends
      @RarebitFiends วันที่ผ่านมา +24

      Really? Are there new features? I was under the impression it was just a fork for political brain rot spergs who don't like the other side political brain rot spergs. Are you saying it has some new and unique features though? Do tell?

    • @local.interloper
      @local.interloper วันที่ผ่านมา +9

      ​@@RarebitFiends some ppl just wanna kick back, relax and not think about politics when working on something they like. At least for me it sometimes feels like ads but for other ppls opinions instead of commercial products and I support having a right to not associate yourself with politics whan you just wanna do what makes you happy :P

    • @Reyjakai
      @Reyjakai วันที่ผ่านมา +4

      This only matters if Redot ends up performing better than Godot in some way, or if it has features that Godot lacks.

    • @Cleefbag71
      @Cleefbag71 วันที่ผ่านมา +6

      No it isn't.

  • @BunnyRabbit.
    @BunnyRabbit. 22 ชั่วโมงที่ผ่านมา

    I was a bit worried about what might happen after the whole Godot Twitter disaster, especially since the dev supported it. But honestly, I’m hopeful that the Godot Engine will keep getting better like it always has!

  • @muhammadyusoffjamaluddin
    @muhammadyusoffjamaluddin 20 ชั่วโมงที่ผ่านมา

    They gonna GoFork themselves or what?
    I'm confused.