That's totally understandable, we're here to try and help for now, but later on tutorials for all this stuff will be added to the game as well. Easy build mode already does most of this stuff for you, luckily, but it's broken atm...
Note to self come back and watch this another 20 times and I'll probably figure it out LOL! Really good video mate you did a great job I can't wait to keep coming back for more information.
Does anyone know what would cause a maneuver thruster placed on the top of my ship to be constantly on when I am attempting to fly straight using my box thrusters?
The MFC uses the maneuver thrusters to make sure the ship flies straight (if it's slightly unbalanced), while also limiting some of the box thrusters to achieve the same goal... It'd be nice if we had an option to set preferences for that, but we don't atm :D There's a good chance the maneuver thrusters all around your ship are firing, too, just not as much as that top one probably.
I have a question. So you needed to have a component to jump through the teleportation thing's. But not everyone might be able to have that component so if I made a ship with several cargo lock thing's to transport people and their vehicles back and forth it could work if I didn't hit the material limit right? I have a similar question related if my vehicle was on to the teeth with weapons and was on the weapon limit and I tried transporting people with weapons would my ship then not work?
I'm fairly certain the first question is a yes; although we can't try it right now, it should be possible for ships to carry other ships while warping, so a "warp carrier" should be an option. As for your second question, I'm not 100% sure if that works, but I think that, too, should be alright. Carrying other ships is currently disabled, sadly, otherwise I'd go and try both of these options right now ^^
Do you know anywhere where where we can find a place to figure out how to set up more than one Main flight control computer? With pictures in detail. Lol.
They don't, you'll need a hardpoint for each. You can, however, put two hardpoints in between them back-to-back, and cable and pipe those two together, for some reason that does work :D
At 4:30 we can see an image of the flame shape of various thrusters. Does anyone know the actual length (cm or m) of the flame? Or, a methodology to determine the length of the flame?
I bet there's someone who's measured it, but I'm afraid I couldn't tell you any names, nor numbers on that... If you do find something on it, I'd love to know though!
@@Senkii Thanks for your reply! I'm curious as to who made the image at 4:30. I'll have a try on Starbase discord, I'll reply if I get info on the length of the flame.
@@berend-christiaanwijers3351 The image was actually shared by one of the developers, it's in the "official starbase media" channel (I believe). Unsure if they've ever wanted to give us pointers on the damage hitbox sizes though... Good luck on your search!
Sorry for the late reply... In case you haven't yet got it worked out; are you sure the hardpoints are bolted to the frame with at least two bolts, and the thrusters are bolted to those hardpoints? Also, in case you're using triangle thrusters; their hardpoint connections are slightly offset from where you would expect them to be, that might cause issues as well?
Awesome, welcome to the universe! I hope you're prepared for a lot of bugs, because those will be here for a few days still... But after that, it should be relatively smooth sailing ^^
Thanks a lot for the troubleshooting part, it helps a lot! Are broken pipes always highlighted? If I set thruster's name and value, it begins draining fuel, but nothing else happens.. Generator is generating, maneuvers work fine in the same network, but not that box thruster D:
Hm, broken pipes should always be highlighted as long as you have the tool in your hand, but if it drains fuel it's at least *sort of* working... Can always shoot me a message on Discord if you can't get it to work, I try to reply as soon as possible ^^
Hm, that is the hardest one to troubleshoot... - Is it bolted to a hardpoint, and does that hardpoint have power and propellant connected, and is the hardpoint bolted to the ship's frame? - Is the thruster's "IsEnabled" field set to 1? - Is the thruster correctly assembled? - Is the ship's "warp class" above 1? Also, does it work if you manually set the thruster's "ThrusterState" field to a value above like 1000? Or does that not turn it on either?
Not sure how well I can explain their full workings through a comment, but basically; you put a fuel chamber and generator unit together, put a fuel rod in, put a socket board on, and then put either coolant cells or a pipe socket board on, if you use a pipe socket board you'll want to have radiators on the ship. Then there's a lot of settings you can tweak... I should probably make a generator video, I think... :D Feel free to shoot me a message on Discord though, I might be able to assist some more there if necessary!
Incredibly informative and well edited video with just the right pace! 👏 Will recommend it to all new players interested in ship building.
Thank you so much! :D
All game tutorials need to be like this. Flawlessly executed.
Thank you so much for the kind words! Glad you like it ^^
@@Senkii you’re welcome. The huge influx of players are going to spike the demand for more tutorials. Keep up the great work!
Hey man wanna thank you for making these tutorials for us new players, honestly good job
Thank you so much for the kind words! ^^
Dude your video editing and composition is on another level I am in awe!
Thank you so much! :D
Holy shit, the camera work is on point! Really awesome and helpful videos!
Thank you very much, glad you like it! ^^
Best ship building series out right now. Thanks!
Thank you so much!
The editing in this video is phenomenal! Keep up the great work, and I hope to see you in the verse!
Thanks! ^^
everyone that understands how to do all this amaze me. I am awful at games like this and can't figure anything out
That's totally understandable, we're here to try and help for now, but later on tutorials for all this stuff will be added to the game as well.
Easy build mode already does most of this stuff for you, luckily, but it's broken atm...
Note to self come back and watch this another 20 times and I'll probably figure it out LOL! Really good video mate you did a great job I can't wait to keep coming back for more information.
Thanks a lot, glad you like it!
I see you have been enlightened and remembered the ears, I can rest at peace now
Yeah, I couldn't leave them out of this video after you reminded me ^^
yeah that video is top notch, subscribed!
Senkii! Good to see you are making content
And awesome to see you here! Hope you're doing good ^^
@@Senkii yeah we'll have to link up so i can be your underling
Didn't know you made YT videos, last time i saw you was when i was on the starsacpe doscord server almost half a year ago
Haha, that's been a while then ^^
Great video! Can you do one on how to repair please? Using the tool, repairing pipes, cables, cockpits etc.
Ooh, that'd be a good one, I feel like that would benefit a lot of people!
Fantastic video!
Thank you very much, glad you like it!
Thanks, now i know why my triangles don't work!
Awesome, glad you got it!
Does anyone know what would cause a maneuver thruster placed on the top of my ship to be constantly on when I am attempting to fly straight using my box thrusters?
The MFC uses the maneuver thrusters to make sure the ship flies straight (if it's slightly unbalanced), while also limiting some of the box thrusters to achieve the same goal... It'd be nice if we had an option to set preferences for that, but we don't atm :D
There's a good chance the maneuver thrusters all around your ship are firing, too, just not as much as that top one probably.
I have a question. So you needed to have a component to jump through the teleportation thing's. But not everyone might be able to have that component so if I made a ship with several cargo lock thing's to transport people and their vehicles back and forth it could work if I didn't hit the material limit right? I have a similar question related if my vehicle was on to the teeth with weapons and was on the weapon limit and I tried transporting people with weapons would my ship then not work?
I'm fairly certain the first question is a yes; although we can't try it right now, it should be possible for ships to carry other ships while warping, so a "warp carrier" should be an option.
As for your second question, I'm not 100% sure if that works, but I think that, too, should be alright.
Carrying other ships is currently disabled, sadly, otherwise I'd go and try both of these options right now ^^
Ok 🙂
Do you know anywhere where where we can find a place to figure out how to set up more than one Main flight control computer? With pictures in detail. Lol.
I don't, right now, though if you're in the Starbase Discord server feel free to ping me, I can try to explain there :D
really great editing 🙂
Thanks a lot! :D
Do box thrusters also share fuel and data when next to each other? If not then how do I connect multiple?
They don't, you'll need a hardpoint for each. You can, however, put two hardpoints in between them back-to-back, and cable and pipe those two together, for some reason that does work :D
At 4:30 we can see an image of the flame shape of various thrusters. Does anyone know the actual length (cm or m) of the flame? Or, a methodology to determine the length of the flame?
I bet there's someone who's measured it, but I'm afraid I couldn't tell you any names, nor numbers on that... If you do find something on it, I'd love to know though!
@@Senkii Thanks for your reply! I'm curious as to who made the image at 4:30. I'll have a try on Starbase discord, I'll reply if I get info on the length of the flame.
@@berend-christiaanwijers3351 The image was actually shared by one of the developers, it's in the "official starbase media" channel (I believe). Unsure if they've ever wanted to give us pointers on the damage hitbox sizes though... Good luck on your search!
@@Senkii This is superb information. I'll ask if the developers are willing to share these secrets. I'll let you know what I find.
all my thrusters are at 0 but the cables and names are fine the the mcu fcu are connected been trying to fix it for hours going slowly crazy ?
Sorry for the late reply... In case you haven't yet got it worked out; are you sure the hardpoints are bolted to the frame with at least two bolts, and the thrusters are bolted to those hardpoints? Also, in case you're using triangle thrusters; their hardpoint connections are slightly offset from where you would expect them to be, that might cause issues as well?
@@Senkii ty it was one wire behind stuff so I couldn't see i cable to a grid system now
@@TheCrash1983 Awesome, glad you figured it out!
@@Senkii ty it was one wire behind stuff so I couldn't see i cable to a grid system now
Senkii with tha upload :0
Good video! I just got the game :D
Awesome, welcome to the universe! I hope you're prepared for a lot of bugs, because those will be here for a few days still... But after that, it should be relatively smooth sailing ^^
are these still up to date? or are there new/better guides out there?
Looks like Starbase is going to be EVE, but you can build ships.
Haven't personally ever played EVE, so I wouldn't be able to tell you, I'm afraid :D
75% travel time... confirmed lol
please make a quick guide on how to conquer the universe
Hm, I'm afraid I haven't been too succesful at that myself yet ^^
Thanks a lot for the troubleshooting part, it helps a lot! Are broken pipes always highlighted? If I set thruster's name and value, it begins draining fuel, but nothing else happens.. Generator is generating, maneuvers work fine in the same network, but not that box thruster D:
Hm, broken pipes should always be highlighted as long as you have the tool in your hand, but if it drains fuel it's at least *sort of* working... Can always shoot me a message on Discord if you can't get it to work, I try to reply as soon as possible ^^
Ik herken dit accent direct haha. Dutch space representative
Yess, got me there ^^
i cant get my plasma thruster working any ideas?
Hm, that is the hardest one to troubleshoot...
- Is it bolted to a hardpoint, and does that hardpoint have power and propellant connected, and is the hardpoint bolted to the ship's frame?
- Is the thruster's "IsEnabled" field set to 1?
- Is the thruster correctly assembled?
- Is the ship's "warp class" above 1?
Also, does it work if you manually set the thruster's "ThrusterState" field to a value above like 1000? Or does that not turn it on either?
@@Senkii all sorted thanks was a couple of ducts not connecting properly ive left a video on my channel showing how to
@@GarDjinn Aah, glad you got it figured out, and thanks for making someone else's life easier as well, with the video!
I didn't think they got that big...
Yeah, the plasma thrusters truly are massive!
Saved... for the 29th :D
Yess, soon!
Game seems complex. im downloading it now :P
Ooh, have fun! (Though be prepared for a good few bugs, too)
Hi Senkii, maybe you can help me with thruster issue ?
How do generators work?
Not sure how well I can explain their full workings through a comment, but basically; you put a fuel chamber and generator unit together, put a fuel rod in, put a socket board on, and then put either coolant cells or a pipe socket board on, if you use a pipe socket board you'll want to have radiators on the ship.
Then there's a lot of settings you can tweak... I should probably make a generator video, I think... :D
Feel free to shoot me a message on Discord though, I might be able to assist some more there if necessary!
@@Senkii That helps a bunch already. Thanks for the help!
@@sarbe6625 Awesome, glad I could help!
Hi snek!
Heya!
Wait... So you don't have to watch a timelapse to learn how to name the thrusters :p
Oh crap that's a good point time to remove that from the video!
You can't have a three-thruster ship?
Aww man.
I bet there's a way, but I haven't seen a setup that works reliably and keeps good control over the ship yet ^^
Broh the Heresy Blob looks weird.
It is quite an unconventional ship, agreed ^^
It's still too big for a workable ship design