Excellent guide. I got a few gems and good reminders. Time4's guide really helped me get my footing when I started, I'm sure this will help a lot of of new people the same way.... Love this type of content, Thank you!
Thanks for the guide, it's my 4th day playing the game and both your streams on twitch and this guide have been invaluable! You do a great job explainimg things, keeping it both simple and insightful.
New player here. I appreciate this video. I have definitely been positioning too far forward and i havent even considered putting chaff units in the back to arrive late.
Hi Rooster, great video. Watch you on Twitch a lot and learned about this video from Reddit/Discord or something. Anyway, for a future video idea could you have a stab at explaining how you transition from mid to late game. How you eye up a 'win condition' situation. I know this might be a tricky topic but it is something I've recently noticed is a weakness of mine. I'll often win early/mid game... Then tail off or let my oppo back into the game. So any thoughts on this situation would be appreciated! Thanks
thank you for this video. I've been searching for a composition guide for this game and you did amazing explaining your comps, why you use them and how they work and how they fail. liked and subbed will check your channel for more useful tips soon!
Great guide thanks. just got to the aggro section so you may answer this but, how/when do you choose to play aggressively? I usually just try to go for a balanced build but knowing when and how to load up on one side would be helpful. Is it just based on initial composition?
@@joeyanderson2612 Great question! Firstly, one of the reasons I like to play aggro is because it creates an imbalance on the board which largely prevents mirror matchups. This should mean both you and your opponent have different board compositions leading to an overall more interesting game with multiple opportunities for either player. Other reasons for playing aggro may be due to starting packs/specialist matchups. Closing the distance on stormcallers if you have a crawler/steelball opener will likely give better results as you play to your units' strengths. It may also be the case that you do not think you can outscale your opponent in a standard game because they have a better specialist bonus for it (e.g. they are giant specialist and you are a speed specialist). When deciding to play aggro, you also have the option to start with a symmetrical push so as to see how your opponent reacts and which side is more vulnerable to load up on in a later round. A lot of experience goes into creating a successful push, as well as in defending one (no 2 games are the same).
What a pity. You talk about your positioning in specific games, showed it and then - instead of saying: "Lets take a look how it goes!" so that you can show if your talking was correct and how it played out - you said: "Ok lets see how the board developed". What?? That makes it worthless ....
Awsome contribution. A full guide on one type of aggro would be immensely valuable to me.
I'll keep it in mind! Might do a gameplay highlight where I explain my choices for aggro
Thanks! This kind of "guide" is a lot of work but really helps us get better 🙏 Thanks again
Excellent guide. I got a few gems and good reminders. Time4's guide really helped me get my footing when I started, I'm sure this will help a lot of of new people the same way.... Love this type of content, Thank you!
Thanks for the guide, it's my 4th day playing the game and both your streams on twitch and this guide have been invaluable! You do a great job explainimg things, keeping it both simple and insightful.
As a new player this guide was so helpful, subbed
loved the video as well as the point that these are ideas to interpret as the game goes on. keep it up!
This is so helpful! 🙏 I never thought of slow units being a good thing for tower defense.
Great to see more mechabellum content! thanks & subbed
Excellent video - I just started playing so found lots of the ideas here useful! 👍👍
Thanks, this was exactly what I was looking for! :)
Solid Guide my man!! Good stuff!
New player here.
I appreciate this video. I have definitely been positioning too far forward and i havent even considered putting chaff units in the back to arrive late.
I really enjoyed your guide. Thank you!
Been watching your matches on Cobrak. Good to get some advice from a good player I've seen win a lot.
I was so sure I've had that last game just like this before (but as your opponent) so I had to check like 3 times it wasnt me haha
Good job man, I'll subscribe to you here
This is so helpful ❤
Lovely video!
Hi Rooster, great video. Watch you on Twitch a lot and learned about this video from Reddit/Discord or something. Anyway, for a future video idea could you have a stab at explaining how you transition from mid to late game. How you eye up a 'win condition' situation. I know this might be a tricky topic but it is something I've recently noticed is a weakness of mine. I'll often win early/mid game... Then tail off or let my oppo back into the game. So any thoughts on this situation would be appreciated! Thanks
thank you for this video. I've been searching for a composition guide for this game and you did amazing explaining your comps, why you use them and how they work and how they fail. liked and subbed will check your channel for more useful tips soon!
Much love!
I will try and be a little more active on TH-cam from this month onwards. Thanks for the support!
Great guide thanks. just got to the aggro section so you may answer this but, how/when do you choose to play aggressively? I usually just try to go for a balanced build but knowing when and how to load up on one side would be helpful. Is it just based on initial composition?
@@joeyanderson2612 Great question!
Firstly, one of the reasons I like to play aggro is because it creates an imbalance on the board which largely prevents mirror matchups. This should mean both you and your opponent have different board compositions leading to an overall more interesting game with multiple opportunities for either player. Other reasons for playing aggro may be due to starting packs/specialist matchups. Closing the distance on stormcallers if you have a crawler/steelball opener will likely give better results as you play to your units' strengths. It may also be the case that you do not think you can outscale your opponent in a standard game because they have a better specialist bonus for it (e.g. they are giant specialist and you are a speed specialist). When deciding to play aggro, you also have the option to start with a symmetrical push so as to see how your opponent reacts and which side is more vulnerable to load up on in a later round. A lot of experience goes into creating a successful push, as well as in defending one (no 2 games are the same).
@@RoosterTH-cam thx.
Great info! Echt top :)
Sorry, I tried googling but failed, what is your MMR please?
2100 MMR currently!
Very good video
great video,l u might wanna reupload it cut in 2+ parts, people might get scared by long video
Bork!
defensive game 2 comes before defensive game 1 xD
Left the video once I heard this wasn't the end all and be all of positioning.
Skill issue
pulling chaff away. thats what ill do when i play today in the evening
aggro pulling is basically everything
2 min just blabla for the intro was too much and im looking for something else, i wish i had a attention span longer than that
What a pity. You talk about your positioning in specific games, showed it and then - instead of saying: "Lets take a look how it goes!" so that you can show if your talking was correct and how it played out - you said: "Ok lets see how the board developed". What?? That makes it worthless ....
Horrible video, unfollowing immediately