If I recall correctly, the "Sparks of the Future" scenario was intended to show off the then-new blocks and textures, and give players ideas on what to do with them. Kind of like how "Frostbite" showed off the frozen texture and that DLC's blocks.
@@Zer0sLegion It really feels out of place there. But I wonder if they did that to make it stand out against the custom world start options where it probably belongs? And I also wonder if people actually use many of those aside from the basic star system start. Might be a good poll and video for you to make.
@leXie They couldn't be more different. Sparks of the Future just shows off new blocks and builds with no story whatsoever. Frostbite is the longest of all the scenarios and has an enormous amount of guided content and story. I spent many weeks playing it (solo). Granted, I built up a massive base and overkilled the end as I had no clue what to expect. The end is far easier than the end of Learning to Survive, which was not shown at all in this video. Yes, Frostbite shows off the new Frostbite DLC blocks, but I read that it also uses the new (at the time) Visual Script Builder... I could be totally wrong about that though, just what I read in the forums.
Because there are data pads lay around with information for you to go and explore and it seems like to unlock certain parts of the area That's why it's a scenario at least that's what I believe with my opinion. I spent about four and a half hours in that scenario @@Zer0sLegion
The cool thing about Frostbite, pun intended, is that there is an alternate ending you can achieve if you pay attention to your surroundings and the notes left by the colony
To get the Never Surrender achievement, I did it the lazy way. I built a robust defense ship, complete with welders and projectors, parked it near the base so it could defend it. Left the game running, and went to sleep. Woke up in the morning, half the ship was gone, but achievement completed.
I actually spent a large portion of my time in the first jump scenario. Having levels and a boss fight to do cursed physics shenanigans in was a lot of fun, and I liked trying to find exploits or abusing cheats to sequence break it. I wish some of the naturally spawned structures on planets had similar layouts to the challenges in that scenario, it'd be fun to stumble onto 'boss chambers' or grounded surface bases from time to time.
When Keen introduced the Scenario Editor I really thought it would put Space Engineers on the map, given how much people liked making stuff and putting it in the Workshop. It looks like, though, is that most people are waiting for Keen to make all the Scenarios. Very few people have taken up the challenge of Scenario Creation, and for good reason. Writing a good Scenario is NOT EASY. Also, as with everything else in SE, making something that always runs smoothy is nearly impossible because the game itself isn't reliable. Although things work well enough, some players won't tolerate anything less than AAA video game performance. Keen's staff has done a good job of providing excellent example's of how it can be done but, let's face it, they are not the best story writers. It's important to remember that players will forgive a lot of glitches and missteps in execution if the story is compelling (at least through the first playthrough). If I recall correctly, there was a Keen scenario contest when they released the editor, and all of the stories started off with the player starting out in an emergency in progress and the players having to fight their way out. It's a lot like when Halo 3 came out with Forge. People just tended to create situations that required shooting stuff and/or ultimately fight a Final Boss. Generic campaign style gameplay. Making something truly spectacular requires time, and a feature you didn't mention. Scenarios can be stacked. You can create situations in a Scenario that will load a different Scenario. You can have several Scenario triggers in a Scenario, and each one will load a different Scenario, and each one of THOSE can trigger multiple Scenarios. You could make a Scenario where a player may not ever know how many other Scenarios there might be. Years ago Rexxar, the Fix It guy, wrote a script that allows linking servers, so one could, theoretically, have a Scenario with multiple imbedded Scenarios that have links to multiple servers that have Scenarios with multiple imbedded Scenarios... This is Space Engineers. Sometimes you just gotta think big 😉
thanks for pointing this out, If i could do it on xbox i would gladly make a giant campaign. like remaking sonic adventure 1 where you have to stop the egg carrier, a giant ship that goes on a rampage, using custom turrets to make AI. or make a survival campaign where there are several bases to raid, but each one has different defense systems that add a unique challange to each one
I know there have been plenty of scenarios. The problem is people would make the scenario then there would be an update that would completely break it. This happened over and over and over. People that made the scenarios just said FFFFFFF and stopped. Escape from Mars is a great example. It was made longgg ago. And basically sat there waiting for the game to stabilize enough to actually bother to fix and update it.
I'm new to the game and still learning how the game works, I recently built my first AI ship, I haven't gotten to scenario editing yet but I already have some ideas. You wake up from cryo to a wrecked ship in space, you run to escape pod to bail, you land on alien planet near deserted colony, solve mystery and realize you need to get the F off that planet, once you managed to get enough resources to build a ship to fly away, aliens ships take you out, because happy ends are over rated.
@@Zer0sLegion I'm in the same category as that... I tried one of the scenarios, I think frostbite, but was disinterested because it detracted from the building aspect initially.
Scenarios show you creative ways to use blocks for your own use or for creative storytelling features. And that's at the build level each scenario was made. Imagine how immersive and creative they would look with recent updates and/or DLC.
A friend and I did Frostbite recently, which I felt was quite good but too short. I'd have been happy if Frostbite was at least twice as long. Currently doing Lost Colony with the same friend
Frostbite can, but shouldn't be rushed through. Exploring and finding all the secrets is a huge part of the fun. If your only goal is to finish it, you're missing most of the scenario. I watched a video playthrough of it after I finished it and the guy missed countless secrets in the game, it's amazing he was able to finish it (and he did, but just barely). I found out, after reading the spoiler section of the wiki that I only missed one secret.
@@glabifrons there is a Steam guide that shows you only “need” to explore the underground base to complete Frostbite. The only thing you absolutely have to do is collect the blocks and get them to the landing pad. But that’s boring 😂
I feel like the fundamental of anything called a scenario is that it’s a “but what if x?” Situation. Sparks of the future, as a bad example, is “but what if cool base?” Meanwhile, lost colony is “but what if you were left at an abandoned colony with only the orders to find out what happened?”
I've tried doing the "Never Surrender" scenario many times, but every time either the waves break or the achievements break. It's too unstable. Whenever I get bored I usually start another "Frostbite" or "Lost Colony" scenario. They're good at encouraging you to play first person and modify the rovers to accommodate that -- especially "Lost Colony." That one even gives you a nice backdrop and established infrastructure for doing other stuff. Sometimes I do the "Learning to Survive" again. The challenge of taking out the planetary station without ever entering planetary gravity is pretty good for learning your way around remote control stuff. The first time I played "Frostbite" I spent no-telling-how-many hours digging out the elevator shaft in the old mining base and designing an inchworm elevator that could traverse it. I also converted the fuel station building into a power station and built an electrical substation in the empty central area to store additional batteries. I eventually got bored of it while building a warehouse to use the forklift in and subsequently deleted the world during a purge. Should have kept that one.
Yeah, the saving grace of Never Surrender is that reloading you save skips to the next wave. If I could be bothered, I would just reload the save to get to wave 100.
@@Zer0sLegion I had the HUD fully on when I played Never Surrender and all of the ships that were able to move under their own power will move out to just under 1km away once you destroy their weapons and just watch. Oddly, some went out there that still had viable weapons. I didn't know that until I loaded the save (have to sleep eventually) where instead of a wave of several ships, I had dozens coming at me (the majority of which were ones that had previously retreated). My ship is sparsely populated with guns and a very tiny fraction of the size of yours, so I spent the entire time between waves repairing and fortifying my ship and the base.
@@glabifrons The building that has the refinery has a "ruined elevator" inside the gate between the refinery and the garage with the mining rover. The place in the caves where the spider drone comes out from is where it's supposed to lead. I didn't get to dig that far down, so I don't know if it actually aligns properly, but the data pads suggest that it used to be a working elevator.
I only dug it deep enough to get to the ores so I could do some actual mining at the mining base. There's iron, cobalt, and I think nickel. It's been at least a year since I dug there, so I don't remember for sure.
I've recently been saying there's a reason why the new game screen starts with scenarios. I've written a tutorial and some examples on how to craft your own and hopefully my first scenario will be out soon.
My excuse for not playing scenarios (until now): I had been playing SE since very early versions, and when the scenarios first came out, they weren't very good. So it kinda got stuck in my head that they're just not fun, and I kinda didn't notice that there have since been 50+ updates improving them.
As far as I can tell from my testing while grinding out the achievements, Never Surrender only counts the destruction of the remote control blocks. They will sometimes also just not activate after being spawned in if you're not close enough to them. Actively hunting them with the Entity List, I managed to complete Scrap Delivery (destroy one thousand drones) at around wave 275ish. I wasn't paying attention anymore by that point, as you can imagine. >^.^< Overall, especially once Grid AI comes out, the scenarios could really use updating with more modern build styles, blocks, and game design conventions. Many also have small bugs that have been there since they were created that should be fixed.
I do wonder if updating them to use grid AI might be a waste of developer time as a lot of people aren't playing them but I would like them to do it just to fix those niche issues.
@@Zer0sLegion ive often thought the developers should ask the community for help to do things like that, there are many creative and passionate players who could get the scenarios working a dream.
It took me a long time to get to the scenarios but once I did I was not disappointed. I've even gone to the workshop to download more but have found that there's a severe lacking. Currently working on escape from Mars. I would like to see a lot more scenarios either by third party modders or keen software themselves
9:54 I remember about a year or two ago that the frostbite scenario achievement had about 1.1% complete so I think it is definitely skipped over by a large amount of the new players simply not being aware of scenarios or not caring to complete them.
Frostbite scenario was also pretty buggy. You could get to the end and not get the achievement. It happened to me, and I've seen others comment on it as well. Awhile back some updates were pushed that included fixes for Frostbite, so my friends and I gave it another shot. We got to the end and they got the achievement, but I did not. Lol. I'm not sure I'll be able to stomach a 3rd playthrough.
In order of favorites: 1. Frostbite is fantastic. There are so many hidden secrets, you can tell they spent an enormous amount of time putting it together. After I finished, I watched a playthrough and the guy missed the vast majority of them (I don't even know how he finished). There is one secret in the scenario that's never explained... when I first saw it, I thought it was part of the plot, but it's completely unrelated (think archaeology). NO SPOILERS, PLEASE! 2. Lost Colony has a similar amount of effort and hidden secrets, but is much smaller and less guided than Frostbite. Still was a lot of fun. The only bad part is the fact that it's hard to tell when you've completed it (you'll know if you find a note addressed *to you*). NO SPOILERS IN THE REPLIES, PLEASE. 3. Learning to Survive was a bit tame/easy/boring at first, but that's because when I played it I already had several hundred hours in the game. Once I got to the end, I was very surprised at how difficult it was to beat the boss (toughest ending of any of the scenarios I've played). 4. Never Surrender is great if you want combat. It's pretty much all there is. Depending on how you build, it'll either be frantic to keep up or it'll be trivial and boring. My ship was a tiny fraction of what you showed in the video with only about 6 guns visible from any angle, so I spent most of my time repairing between waves. I got the 100 waves achievement, but not the 1000 drones killed one (yet, I may go back to it). 5. First Jump was cute, but cut to the next part too abruptly. I wanted to explore and learn more in each site, as they're quite interesting. There were parts where the text came and went before I could read the entire thing and I missed certain things, like the location of the uranium I was supposed to collect. It's a good thing I hoarded a ton of it from the previous scene before it cut over, as I had more than enough for the ship and never found the stored stuff I was supposed to. Oddly, the (intentionally unnamed thing at the) end doesn't give you the achievement that appears that it should. NO SPOILERS, PLEASE. I've not played the road race one as I've never played multiplayer (in >1k hours).
My favourites are Escape from Mars, originally by duckroll now cared for by Wicorel; and the Learning to survive scenario, mainly because of the challenges of destroying a planet based facility without entering the planet's gravity field (to earn the Planetsaphobia achievement) but also because you can carry on playing after the scenario has been completed because there are enough SPRT encounters to keep me occupied for a good while.
You should maybe look into some of the player made scenario's. Escape From Mars being really the best of them imho. Also the Aww Scrap and Advanced Welding and Grinding mods pair very well with it. Really enjoy your style of vids.
I get asked all the time how I got the veterans outfit you get from completing the campaign. It’s underrated and super fun to work your way through. Especially the final mission when you need to blow up the base on the planet and the ship in space, ended up teaching myself how to create remote control missiles 🤙 10/10 would do it again
03:50 - In the "Never Surrender" scenario you have permission to go to the admin screen (by pressing alt+F10) while the world is running. So you wouldn't have to reload the world if a drone went missing and the next wave is not starting due to that. When the admin screen pops up on the right, select entity list in the box on the top of the screen and search for the missing drone by simply clicking through all list entries (a drone should either be called "drone" or "small grid". The spectator camera is then set to the grid, so you can also visually confirm it is debris you want to remove. If so select this list entry and press the "delete" button. Hope this helps, it did help me.
The problem with the Frostbite scenario is completing it doesn't always give the achievement. I've completed it twice, once when it first came out, and again after the Warfare II update. Both times, it didn't give me the achievement. Only when I reloaded the save at the end and beat the end a 3rd time, did I get the achievement. Also, I love flaunting the Veteran MkII suit. I've had so many people ask how to get that suit, and it's super straight forward: Complete the Learning to Survive scenario.
I think the Sparks map was a showcase for all the new stuff that had been added. I can appreciate that while you ask for Likes and Subs, you're not repetitive or annoying about it. A quick mention and then you move on. Well done. Also, I'm positive that your driving skills are wonderful.
Sparks of the future came out with one of the DLCs to showcase new blocks added. It is not a scenario really. Escape from Mars is a fantastic player made scenario. I think Frostbite and Lost Colony were made after it and are sort of the same style. Amaris at War is another heavily used player scenario that is more open ended survival gameplay in a living world with various NPC factions at war.
A couple of people have mentioned Escape from Mars, i'll have to check it out. Amaris at War is just more of a world that a scenario but it's definitely a lot of fun.
I have to say that playing a Survival game with multiple NPC factions that don't like each other is a blast! At one point I was driving along, headed for a mining site when debris started raining down on me from above! Two rivals had engaged each other above me and a cargo container had popped, causing the contents to fall all around me. I took shelter under a rock and waited for the fight to end so I could salvage what was left. It changed the whole dynamic of the game for me.
1:13 actually I was able to catch up with the ship that had the tank then I disassembled the remote control then took it right up to the fight since the enemies AI's Aren't enabled until you enter into the tank
I'd like the scenarios to just be part of every base survival game. If the appropriate planet is present. So just have the "star system" and have all the scenarios a part of it... One can dream.
Your titles always seem so click-bait-y, but then I find you make a very good point. I'm a decently experienced player (over a thousand hours) and I had an absolute blast with the scenarios. I did what I think most people did, and start with the scenarios to learn the game. Then I largely fell off the deep end of multiplayer servers and only recently came back to the scenarios. Frostbite is friggin amazing. For those in the back, FROSTBITE IS FRIGGIN AMAZING. I was both relieved to have survived the last objective but also sad that it was over. That's the mark of a great game. I'm currently on Never Surrender which needless to say is way easier now than when I first started, but I am trying to get that 100 wave achievement. So it's still hard
We have the same experience, both in time and enjoyment. :) I loved Frostbite (even with its bugs) and was a bit sad that it was over as it was so enjoyable. They put an incredible amount of effort into all the little hidden secrets. I'd actually still be playing in that world if they'd allow you to enable your jetpack after it was completed. At least provide the player with a parachute! :) I made flying craft in the game and was always paranoid that I was going to accidentally eject at altitude (I did while somewhat close to the ground a few times).
I've always wondered why nobody plays the scenarios, you would think player made game modes would be popular in a game like this, but no, for some reason people prefer survival, where there's nothing to do once you've built the base.
@@Zer0sLegion Not really. I've well over 1k hours in, and I'm only now just building my first ship with jump drives. Granted, well over 1/3 of that time was played in various scenarios. I spent a great deal of time in Frostbite and Lost Colony, as both have an enormous number of hidden secrets to find. I watched a playthrough after I finished Frostbite and the guy missed the vast majority of the secrets. You have to set your own goals when playing survival/solo. I've not even done automated transport of materials between mining sites and my main base location yet (hmm... I may start on that today). :)
Still playing the Frostbite scenario, build my own base there, mining and scavencing for ressources. I got the 4 data containers, but i want to secure the landing position first with multiple quad turrets ... ah yeah, can only play at my weekends on saturday, so far three saturdays passed ...
I didn't know people rarely used them, I use them to learn the game, especially when I need to relearn my skills. So I didn't know how unused they were. Though admittedly, scenarios are apparently very hard to make.
The reason I never completed learning to survive is because I smashed my ship against a rock and didn't know I could load my last save to recover. And then when I started it again, I couldn't find the next waypoints, and all the signals I could see were ones I'd already completed. I still want to complete it, it's just a lot of tedium to go through all the tutorials for a third time.
I eventually managed to finish frost bite. it took me a couple days, a lot of manual saves, and a couple wiki/youtube visits. It's not easy, some objectives are poorly explained, and you get ambushed by drones and turrets all the time. I may have gotten the achievement, but I wouldn't say I had fun.
@@Zer0sLegion oh I believe it. Definitely felt like it was one of those things a dev put together that was challenging to them, which usually means it's super hard for anyone else.
Seeing the Triton a few times in this reminded me that it's a cold environment, and that made me think that they should update and have am actual meaningful temperature system, and add in a fre types of heater blocks for large and small grid, and a few AC blocks for large and small grid. Would be cool to have to run around and keep yourself warm by staying around heaters, or having a heated room(s) like Dead Space 3 when you're on Tau Volantis. Snow and dust should gradually over time covered your blocks on Triton and Pertam respectively, and you should be able to clean it off. Heater blocks should keep the snow off blocks within its radius, and perhaps they could add blocks like fans (multiple types) for large and small grid that would blow blow away dust within a certain area in front of it
General reminder that the Frostbite Rovers (and possibly other scenarios' vehicles as well) use blocks made out of lies. They are way more durable than they should be, and its fascinating
I'll go back and play learning to survive every once in a while. Best part is that the final boss (the argentavis) no longer has ammo in it's turrets so you can just casually hydroman it to win your veteran space suit.
That wasn't my experience. It must've bugged out when you played it. I played it only a month or two ago and that thing was by far the toughest boss I've seen in the game. I had a small grid fighter I called "overkill" as I thought it was ridiculous how much weaponry I had. It did fairly well, had about 2/3 of the ship left when I was trying to take out the turrets between it's wings. It then spun back and forth to smash me with each of its wings and utterly destroyed that ship. I had to fall back to a smaller fighter I had as a backup in the distance... just barely beat the thing.
ive got close to 4500 hrs in this game and have only run a few of the scenarios. im gonna finally work on finishing Lost colony this weekend. SE has to be my favorite game out of 47 titles i purchased over 1 decade. and now i hear SE2 is gonna be a thing... if u do not own this game... ur missing out. It brings out the 12yr old imaginative engineer in me where id have friends come over for the weekend and we would play legos... we would build our designes and we would make small catapults to launch shooter marbles at each others crafts... we made a ton of noise in the house... parents hated it but let us do it as they understood our need to be boys ... otherwise we would be outdoors... shooting one another with our Daisy rifles. which we did in the summer time with our forts and fireworks... lol i remember strapping a battery of rockets onto my handlebars and chase one another in the woods trails over jumps and berms... over creeks etc... and our forts got to be so good... there were times we would camp in them on the weekend... mine was awesome... it had an underground part... but would wrap up around a large tree (pine) and we had a tower enclosure at the top... primarily build to keep an eye out for our parents who were pissed when they discovered we were firing pellets and copperhead bb's at one another. SE is all of that but there is no blood and no stepping on legos because we forgot to piclk them up when we were done.
I don't think low completion numbers on achievement means they're forgotten. Its good to see you enjoyed your time in them to completion but it more clearly an indication that people lose interest before the achievement is achieved. As you said at the end you don't think people actually have forgotten about the scenarios...you're right about that, they didn't because they tried them.... people just lost interest in it.
I wish they kept the legacy training missions ingame... I remember one taught you the basics of mining ice to dump into an oxygen generator to pressurize a room. another had you build a spaceship another had you jetpack race to the end of a room with proximity warheads heh good times
I'm not sure what the influx of new players for Space Engineers is like. I picked up the game in the update where survival mode was introduced and so when scenarios were introduced I played them but that was also before the achievements were linked to them.
Me and 3 mates are currently doing a custom story scenario all of us made with the intention of it being like a normal survival experience but with a catch. Keen need to really look into making a proper scenario editor for SE as it would vastly increase the replay ability of the game entirely.
I looked into it a little bit and there are tools for creating scenarios but I never really looked into how they work. My general assumption is that no one is making them as it's a lot of work.
i've tried playing through the learning to survive scenario for ages now but it's almost impossible to find all the objectives without flying aimlessly through space
Yeah, you need to marker when you see one so you can fly back to the marker if you miss it. It's not great, like I said, it needs to be compressed into one area.
I started my Space Engineers career with that scenario. My biggest problem was that I could not read what was going on, I'm dyslexic and there was no chance of that happening. I bet most people could not play and comprehend what was going on. A basic AI voice, text to speech system would be great!. What they did in Spaceborne 2 was fine. I much rather have AI voices reading things that I can not, because I'm drying to not die in the game. lol
First jump deserves some slack for coming out years before any other scenario to be fair. Even learning to survive only got introduced with the survival overhaul
For me "The Lost Colony" and "Frostbite" were the ultimate bamboozle... i simply didn't know where to go first or what to do anywhere before going further.
The singleplayer campaigns could really use a rework like you mentioned with voice acting on the first campaign. The focus has always been on sandbox, creative and mods though with survival multiplayer and singleplayer being an afterthought.
Would love to make scenarios for survival environments as side or main objectives to regular survival gameplay, but never figured out how to actually make scenarios
Another really cool video about "how to stay interested in SE until Grid AI is released" :-) I really think I should give a try to Frostbite and Lost Colony!
I loved this survival scenario chain and learned so much about the game. I keep suggesting to new players to play these scenarios but they are way too impatient. If a player is too impatent then this game is not for them
I played First Jump, Lost Colony, Frostbite, Sparks of the Future and Wasteland Race. I loved all the creations in Frostbite (especially the Fork-Lift and the Truck+Trailer), but i hated that most of the time i was underground i had a massive snow-storm (seriously, i was underground behind two layers of blocks) and i got tricked out of the achievement (the last data core i got from deep underground, didn´t count). About the achievements: You have to take into consideration the achievements the most (37%) of the people have: Less than 1% power before recharging. Seriously: Only people playing in sandbox mode or not playing the game at all, would never get into that situation. So only roughly a third of player are really invested into that game.
I agree with what you're saying but the 1% power thing isn't a good estimate as like you say a lot of people could be playing in creative or, like me, never got to 1% power. A lot other games have an achievement for completing the tutorial or first mission which a much better basis but we don't have it here.
That's a really weird assertion. I actually hate creative mode and do everything in survival. Just last night I hit 0 power and started taking damage at least half a dozen times while working on designing/building a very large ship. The time it takes to recharge and the frequency that you have to do so is probably the biggest irritation in the game. If you're not hitting this, I don't know what you're doing in the game.
A long time ago, when the first scenarios appeared in SE, the first scenario from the workshop appeared. The last Earth (Test Scenario) Great but it was killing my computer and as I looked at the SE workshop it is no longer developed.
My experience with Sparks of the Future was troubled right from the start. Klang hit the gondola while it was inside the hanger and the whole thing exploded and wrecked half the base but I was too far away to notice anything except a distant explosion and loss of pressure. That immediately soured my opinion of Sparks. For the most part, I think it's just a Show and Tell for all the new Sci--Fi features. Plus, I'm not interested in SE Combat so I tend to avoid any scenario with it.
I know how you feel... it seems many out there think that SE must be played as a war game. I'm not into that either. I do like occasional confrontations and battles, but it's not the goal. I'd recommend Lost Colony. It's far more mystery solving than combat. There are no drones at all. There are occasional turrets that you have to avoid/destroy to be able to find the secrets they're guarding though. It's possible to take them out without a weapon (eg: grinding their mount), but it's more work.
Seems like a great fix for that SE burnout and i don’t know what to do. I’m going to spin up scenarios tonight. Sounds fun. Plus I’m into achievements. Thanks Zero.
A friend and I played frostbite but we goofed up right towards the end so we just kinda gave up. At least I got a blueprint of the cool drone from it (we just used the admin tools to go creative and mess around)
@@Zer0sLegion i found something in the mountain with a gattling gun and decided I'd make it run out of bullets by killing myself over and over, after the 30th or so time i got bored and decided to go make a fighter
honestly, im still stuck trying to get started, because building in creative is one thing, as you do not need to connect the weapons and the default binding is fine for most general fighters, but i cannot figure out how to correctly do it, let alone use custom bindings for weapons (mostly because i make strike fighters/fighter bombers) you got any help on that topic, cus the tutorials are not really in depth enough for me to even wrap my head around them
I played and completed most of the scenario once it twice but not much more, I remember the first jump but it was a bit too buggy for me and I never knew wat to do so I never retried it, I did learning to survive, 3-4 times because it's a good way to start a new playthrou you can add a few challenge along the way. Never surrender I did it once: I didn't know what was waiting for me so I built 5-6 massive capital ship with repair system and production system and all, they just blew everything away before any damage was done most of the time. I just stayed beside the button most of the fight. I did both lost colony and frostbite a 2 twice, it was fun but after the story and escape the planet I stopped there and they are not really more replayable. scrap race and uranium heist is not really my thing so I just visited the world in admin mode to see the props, same with spark of the future
I will gladly admit I haven't played though all of the Scenarios myself, haven played the first one though. Think I've actually tried it twice, still never gotten the achievement for it though, not sure why. Been meaning to try out Lost Colony and Frostbite as they seem very cool, just haven't gotten around to it yet. Play SE very casually, one a few hours here and there on the weekends, and I tend to muck about on my Star System where I start on Earth-like and have all the Assert, Reavers, Orks and all the other nasties coming after me.
Scenarios need proper hosting for people who just want to jump in without having to host a server from their own PCs. Course servers would have to be set to restart the scenarios. For example the average time it takes to finish Frostbite? Set the reset for double that time. Frostbite is by far my favorite. But Never Surrender with modded weapons for myself and the NPC ships is where it's at.
Maybe im one of few of these guys... but i play scenarios. Right now im playing lost colony. It reminds me adventure maps in minecraft. :D i love discovering mysteries.
i've tried a number of scenarios, though completing them may or may not happen... that being said, the ones i like i will visit occasionally... though i do wish we could combine some of the scenarios into one giant one...
100 waves in never surrender has a big problem in preparation time. Yes, you can build some defence and can scrap materials from drones, but you will need a lot of ammo, really high amount of it. I naively thought that 10,000 units would be enough, and if needed, I could make a few thousand more. How wrong I was. And you can't fix it in the middle of a session, because they will be hunt you always, and not only that, but after a few minutes the new wave will be spawn, regardless of existence of previous wave. So you may need a restart.
I guess the argument would be that you're supposed to be prepared when you arrive? But to be fair, I had so many waves get stuck, having time to repair was never a problem.
I ended up in the opposite situation. I overkilled the supplies, but not the weapons. I have just barely enough weapons to survive each wave, then spend 100% of the time between waves repairing the weapons for the next one. More than a few times, I've had to jetpack into the battle to manually take out some of the drones as I didn't have enough time to do all the repairs. But ammo? I just keep making more as I need it as I brought with me literal tons of magnesium (and everything else).
well im kinda happy u showed this, i think i did the first one ? but i jump pretty quick in to the game, and im like dang cant do anything so maybe i should do more scenarios to learn some stuff. the race thingy i didnt know about thats pretty cool.
iv played first jump, lost colony, learn to survive and frostbite and tried never surrender but gave up. i knew all these existed and i also have some workshop ones too
A big issue I had with scenarios is system performance. Regular SE singleplayer and even multilayer works fine for me, even with mods, but scenarios tend to stutter a fair bit for me.
I think basing how many people play frostbite on how many complete it is unfair. Everyone who bought the DLC has probably given it a shot, but actually getting the data cores back to the start is ridiculously difficult, between thw hostile drones and simply not flipping over and breaking them. Yeah, you have to transport 4 large grids on a rover across Tritons mountains to finish it and if the rover breaks you’re done for
It's meant to be difficult. I did it solo. I did roll that big rig at one point. It took me an enormous amount of time to flip it and its trailer back, but I made it. Also, don't try and bring 4 at once. Bring one on the flatbed truck with the landing gear in the front. Bring the other 3 with the semi (it only fits 3 and only has 3 landing gear to lock them).
thanx for the good info.. sorry have to ask again.. after you have done all scenarios then what? i am really struggle to stay engaged in the game.. in Single player mode and servival just build and mine...ext...
Later this year we're getting an AI update and after that we're getting exploration and endgame updates. More content is coming for you to engage with.
If I recall correctly, the "Sparks of the Future" scenario was intended to show off the then-new blocks and textures, and give players ideas on what to do with them. Kind of like how "Frostbite" showed off the frozen texture and that DLC's blocks.
Yeah, I get that, I just don't see why it's in the scenario section.
@@Zer0sLegion It really feels out of place there. But I wonder if they did that to make it stand out against the custom world start options where it probably belongs? And I also wonder if people actually use many of those aside from the basic star system start. Might be a good poll and video for you to make.
@@darkehartplays I wonder if it’s cause it uses scripting and custom worlds dont
@leXie They couldn't be more different. Sparks of the Future just shows off new blocks and builds with no story whatsoever.
Frostbite is the longest of all the scenarios and has an enormous amount of guided content and story. I spent many weeks playing it (solo). Granted, I built up a massive base and overkilled the end as I had no clue what to expect. The end is far easier than the end of Learning to Survive, which was not shown at all in this video.
Yes, Frostbite shows off the new Frostbite DLC blocks, but I read that it also uses the new (at the time) Visual Script Builder... I could be totally wrong about that though, just what I read in the forums.
Because there are data pads lay around with information for you to go and explore and it seems like to unlock certain parts of the area That's why it's a scenario at least that's what I believe with my opinion.
I spent about four and a half hours in that scenario @@Zer0sLegion
The cool thing about Frostbite, pun intended, is that there is an alternate ending you can achieve if you pay attention to your surroundings and the notes left by the colony
To get the Never Surrender achievement, I did it the lazy way. I built a robust defense ship, complete with welders and projectors, parked it near the base so it could defend it. Left the game running, and went to sleep.
Woke up in the morning, half the ship was gone, but achievement completed.
I actually spent a large portion of my time in the first jump scenario. Having levels and a boss fight to do cursed physics shenanigans in was a lot of fun, and I liked trying to find exploits or abusing cheats to sequence break it. I wish some of the naturally spawned structures on planets had similar layouts to the challenges in that scenario, it'd be fun to stumble onto 'boss chambers' or grounded surface bases from time to time.
They've indicated that they're working on adding that kind of stuff in the future but currently their focus is improving the AI
When Keen introduced the Scenario Editor I really thought it would put Space Engineers on the map, given how much people liked making stuff and putting it in the Workshop. It looks like, though, is that most people are waiting for Keen to make all the Scenarios. Very few people have taken up the challenge of Scenario Creation, and for good reason.
Writing a good Scenario is NOT EASY. Also, as with everything else in SE, making something that always runs smoothy is nearly impossible because the game itself isn't reliable. Although things work well enough, some players won't tolerate anything less than AAA video game performance. Keen's staff has done a good job of providing excellent example's of how it can be done but, let's face it, they are not the best story writers. It's important to remember that players will forgive a lot of glitches and missteps in execution if the story is compelling (at least through the first playthrough). If I recall correctly, there was a Keen scenario contest when they released the editor, and all of the stories started off with the player starting out in an emergency in progress and the players having to fight their way out. It's a lot like when Halo 3 came out with Forge. People just tended to create situations that required shooting stuff and/or ultimately fight a Final Boss. Generic campaign style gameplay. Making something truly spectacular requires time, and a feature you didn't mention.
Scenarios can be stacked. You can create situations in a Scenario that will load a different Scenario. You can have several Scenario triggers in a Scenario, and each one will load a different Scenario, and each one of THOSE can trigger multiple Scenarios. You could make a Scenario where a player may not ever know how many other Scenarios there might be. Years ago Rexxar, the Fix It guy, wrote a script that allows linking servers, so one could, theoretically, have a Scenario with multiple imbedded Scenarios that have links to multiple servers that have Scenarios with multiple imbedded Scenarios...
This is Space Engineers. Sometimes you just gotta think big 😉
thanks for pointing this out, If i could do it on xbox i would gladly make a giant campaign. like remaking sonic adventure 1 where you have to stop the egg carrier, a giant ship that goes on a rampage, using custom turrets to make AI.
or make a survival campaign where there are several bases to raid, but each one has different defense systems that add a unique challange to each one
I know there have been plenty of scenarios. The problem is people would make the scenario then there would be an update that would completely break it. This happened over and over and over. People that made the scenarios just said FFFFFFF and stopped. Escape from Mars is a great example. It was made longgg ago. And basically sat there waiting for the game to stabilize enough to actually bother to fix and update it.
I'm new to the game and still learning how the game works, I recently built my first AI ship, I haven't gotten to scenario editing yet but I already have some ideas.
You wake up from cryo to a wrecked ship in space, you run to escape pod to bail, you land on alien planet near deserted colony, solve mystery and realize you need to get the F off that planet, once you managed to get enough resources to build a ship to fly away, aliens ships take you out, because happy ends are over rated.
I honestly had absolutely no idea the scenarios had story driven elements. I thought they were just cool maps to use as starter bases
You see, this video served it's purpose then!
@@Zer0sLegion I'm in the same category as that... I tried one of the scenarios, I think frostbite, but was disinterested because it detracted from the building aspect initially.
Scenarios show you creative ways to use blocks for your own use or for creative storytelling features. And that's at the build level each scenario was made. Imagine how immersive and creative they would look with recent updates and/or DLC.
A friend and I did Frostbite recently, which I felt was quite good but too short. I'd have been happy if Frostbite was at least twice as long. Currently doing Lost Colony with the same friend
Lost colony is apparently a 12 hour play through and I'm trying to not let my friends know that when I ask them to play it lol.
Frostbite can, but shouldn't be rushed through. Exploring and finding all the secrets is a huge part of the fun. If your only goal is to finish it, you're missing most of the scenario.
I watched a video playthrough of it after I finished it and the guy missed countless secrets in the game, it's amazing he was able to finish it (and he did, but just barely). I found out, after reading the spoiler section of the wiki that I only missed one secret.
@@glabifrons there is a Steam guide that shows you only “need” to explore the underground base to complete Frostbite. The only thing you absolutely have to do is collect the blocks and get them to the landing pad. But that’s boring 😂
I feel like the fundamental of anything called a scenario is that it’s a “but what if x?” Situation. Sparks of the future, as a bad example, is “but what if cool base?” Meanwhile, lost colony is “but what if you were left at an abandoned colony with only the orders to find out what happened?”
I've tried doing the "Never Surrender" scenario many times, but every time either the waves break or the achievements break. It's too unstable.
Whenever I get bored I usually start another "Frostbite" or "Lost Colony" scenario. They're good at encouraging you to play first person and modify the rovers to accommodate that -- especially "Lost Colony." That one even gives you a nice backdrop and established infrastructure for doing other stuff. Sometimes I do the "Learning to Survive" again. The challenge of taking out the planetary station without ever entering planetary gravity is pretty good for learning your way around remote control stuff.
The first time I played "Frostbite" I spent no-telling-how-many hours digging out the elevator shaft in the old mining base and designing an inchworm elevator that could traverse it. I also converted the fuel station building into a power station and built an electrical substation in the empty central area to store additional batteries. I eventually got bored of it while building a warehouse to use the forklift in and subsequently deleted the world during a purge. Should have kept that one.
Yeah, the saving grace of Never Surrender is that reloading you save skips to the next wave. If I could be bothered, I would just reload the save to get to wave 100.
@@Zer0sLegion I had the HUD fully on when I played Never Surrender and all of the ships that were able to move under their own power will move out to just under 1km away once you destroy their weapons and just watch. Oddly, some went out there that still had viable weapons. I didn't know that until I loaded the save (have to sleep eventually) where instead of a wave of several ships, I had dozens coming at me (the majority of which were ones that had previously retreated).
My ship is sparsely populated with guns and a very tiny fraction of the size of yours, so I spent the entire time between waves repairing and fortifying my ship and the base.
I'm not sure why you'd spend time digging out the elevator that already works... all of the elevators in that scenario have call buttons.
@@glabifrons The building that has the refinery has a "ruined elevator" inside the gate between the refinery and the garage with the mining rover. The place in the caves where the spider drone comes out from is where it's supposed to lead. I didn't get to dig that far down, so I don't know if it actually aligns properly, but the data pads suggest that it used to be a working elevator.
I only dug it deep enough to get to the ores so I could do some actual mining at the mining base. There's iron, cobalt, and I think nickel. It's been at least a year since I dug there, so I don't remember for sure.
I've recently been saying there's a reason why the new game screen starts with scenarios. I've written a tutorial and some examples on how to craft your own and hopefully my first scenario will be out soon.
I'll look forward to seeing it!
My excuse for not playing scenarios (until now): I had been playing SE since very early versions, and when the scenarios first came out, they weren't very good. So it kinda got stuck in my head that they're just not fun, and I kinda didn't notice that there have since been 50+ updates improving them.
As far as I can tell from my testing while grinding out the achievements, Never Surrender only counts the destruction of the remote control blocks. They will sometimes also just not activate after being spawned in if you're not close enough to them. Actively hunting them with the Entity List, I managed to complete Scrap Delivery (destroy one thousand drones) at around wave 275ish. I wasn't paying attention anymore by that point, as you can imagine. >^.^<
Overall, especially once Grid AI comes out, the scenarios could really use updating with more modern build styles, blocks, and game design conventions. Many also have small bugs that have been there since they were created that should be fixed.
I do wonder if updating them to use grid AI might be a waste of developer time as a lot of people aren't playing them but I would like them to do it just to fix those niche issues.
@@Zer0sLegion ive often thought the developers should ask the community for help to do things like that, there are many creative and passionate players who could get the scenarios working a dream.
It took me a long time to get to the scenarios but once I did I was not disappointed. I've even gone to the workshop to download more but have found that there's a severe lacking. Currently working on escape from Mars. I would like to see a lot more scenarios either by third party modders or keen software themselves
It's probably stuff for modders to do as very few players play them so Keen would be better focused elsewhere.
9:54 I remember about a year or two ago that the frostbite scenario achievement had about 1.1% complete so I think it is definitely skipped over by a large amount of the new players simply not being aware of scenarios or not caring to complete them.
Frostbite scenario was also pretty buggy. You could get to the end and not get the achievement. It happened to me, and I've seen others comment on it as well. Awhile back some updates were pushed that included fixes for Frostbite, so my friends and I gave it another shot. We got to the end and they got the achievement, but I did not. Lol. I'm not sure I'll be able to stomach a 3rd playthrough.
Has this video piqued your interest in any of the scenarios OR do you have a favourite scenario? Let me know!
Yes! Only tried Frostbite and Scrap Race before. Good to know what to expect from the rest.
Thanks for telling me what i'm missing out on! Imma boot it right up!
Having completed all scenarios but Never surrender, I have to admit that Frostbite is my favourite. Lost colony second.
In order of favorites:
1. Frostbite is fantastic. There are so many hidden secrets, you can tell they spent an enormous amount of time putting it together. After I finished, I watched a playthrough and the guy missed the vast majority of them (I don't even know how he finished). There is one secret in the scenario that's never explained... when I first saw it, I thought it was part of the plot, but it's completely unrelated (think archaeology). NO SPOILERS, PLEASE!
2. Lost Colony has a similar amount of effort and hidden secrets, but is much smaller and less guided than Frostbite. Still was a lot of fun. The only bad part is the fact that it's hard to tell when you've completed it (you'll know if you find a note addressed *to you*). NO SPOILERS IN THE REPLIES, PLEASE.
3. Learning to Survive was a bit tame/easy/boring at first, but that's because when I played it I already had several hundred hours in the game. Once I got to the end, I was very surprised at how difficult it was to beat the boss (toughest ending of any of the scenarios I've played).
4. Never Surrender is great if you want combat. It's pretty much all there is. Depending on how you build, it'll either be frantic to keep up or it'll be trivial and boring. My ship was a tiny fraction of what you showed in the video with only about 6 guns visible from any angle, so I spent most of my time repairing between waves. I got the 100 waves achievement, but not the 1000 drones killed one (yet, I may go back to it).
5. First Jump was cute, but cut to the next part too abruptly. I wanted to explore and learn more in each site, as they're quite interesting. There were parts where the text came and went before I could read the entire thing and I missed certain things, like the location of the uranium I was supposed to collect. It's a good thing I hoarded a ton of it from the previous scene before it cut over, as I had more than enough for the ship and never found the stored stuff I was supposed to. Oddly, the (intentionally unnamed thing at the) end doesn't give you the achievement that appears that it should. NO SPOILERS, PLEASE.
I've not played the road race one as I've never played multiplayer (in >1k hours).
My favourites are Escape from Mars, originally by duckroll now cared for by Wicorel; and the Learning to survive scenario, mainly because of the challenges of destroying a planet based facility without entering the planet's gravity field (to earn the Planetsaphobia achievement) but also because you can carry on playing after the scenario has been completed because there are enough SPRT encounters to keep me occupied for a good while.
You should maybe look into some of the player made scenario's. Escape From Mars being really the best of them imho. Also the Aww Scrap and Advanced Welding and Grinding mods pair very well with it. Really enjoy your style of vids.
If you've got any additional recommendations, i'm all ears.
@@Zer0sLegion another really good one is surviving in hell a very hard but story driven exploration scenario
Ares & Agaris at War are two Scenarios that have garnered some decent popularity.
@@axialivanov6101 I haven't tried that one yet.
@@lordsherifftakari4127 AAW has gotten a lot of attention for sure.
I get asked all the time how I got the veterans outfit you get from completing the campaign. It’s underrated and super fun to work your way through. Especially the final mission when you need to blow up the base on the planet and the ship in space, ended up teaching myself how to create remote control missiles 🤙 10/10 would do it again
Yeah, I sent a bunch of warheads down from space to take out the base for the achievement.
3D printed turret pods with parachutes. This is what I like about scenarios, many ways to accomplish them
I liked the tank one. The boss was broken though. Found it easier than the other enemies.
Yeah, I saved all of my rockets up for him and absolutely destroyed him.
03:50 - In the "Never Surrender" scenario you have permission to go to the admin screen (by pressing alt+F10) while the world is running. So you wouldn't have to reload the world if a drone went missing and the next wave is not starting due to that.
When the admin screen pops up on the right, select entity list in the box on the top of the screen and search for the missing drone by simply clicking through all list entries (a drone should either be called "drone" or "small grid". The spectator camera is then set to the grid, so you can also visually confirm it is debris you want to remove. If so select this list entry and press the "delete" button.
Hope this helps, it did help me.
I did try that and deleted them didn't continue the wave
The problem with the Frostbite scenario is completing it doesn't always give the achievement.
I've completed it twice, once when it first came out, and again after the Warfare II update.
Both times, it didn't give me the achievement. Only when I reloaded the save at the end and beat the end a 3rd time, did I get the achievement.
Also, I love flaunting the Veteran MkII suit. I've had so many people ask how to get that suit, and it's super straight forward: Complete the Learning to Survive scenario.
Yeah, I normally hard save before I get any achievement in any game in case there's any steam based shenanigans
I think the Sparks map was a showcase for all the new stuff that had been added.
I can appreciate that while you ask for Likes and Subs, you're not repetitive or annoying about it. A quick mention and then you move on. Well done.
Also, I'm positive that your driving skills are wonderful.
My driving skills are perfect, don't ask the people in my discord.
Sparks of the future came out with one of the DLCs to showcase new blocks added. It is not a scenario really.
Escape from Mars is a fantastic player made scenario. I think Frostbite and Lost Colony were made after it and are sort of the same style.
Amaris at War is another heavily used player scenario that is more open ended survival gameplay in a living world with various NPC factions at war.
A couple of people have mentioned Escape from Mars, i'll have to check it out. Amaris at War is just more of a world that a scenario but it's definitely a lot of fun.
I have to say that playing a Survival game with multiple NPC factions that don't like each other is a blast! At one point I was driving along, headed for a mining site when debris started raining down on me from above! Two rivals had engaged each other above me and a cargo container had popped, causing the contents to fall all around me. I took shelter under a rock and waited for the fight to end so I could salvage what was left. It changed the whole dynamic of the game for me.
I've played a few scenarios to completion, but after watching this vid I'm interested in Frostbite. Thanks for the suggestion.
Glad I could help!
1:13 actually I was able to catch up with the ship that had the tank then I disassembled the remote control then took it right up to the fight since the enemies AI's Aren't enabled until you enter into the tank
I'd like the scenarios to just be part of every base survival game. If the appropriate planet is present.
So just have the "star system" and have all the scenarios a part of it... One can dream.
Your titles always seem so click-bait-y, but then I find you make a very good point.
I'm a decently experienced player (over a thousand hours) and I had an absolute blast with the scenarios. I did what I think most people did, and start with the scenarios to learn the game. Then I largely fell off the deep end of multiplayer servers and only recently came back to the scenarios. Frostbite is friggin amazing.
For those in the back, FROSTBITE IS FRIGGIN AMAZING.
I was both relieved to have survived the last objective but also sad that it was over. That's the mark of a great game.
I'm currently on Never Surrender which needless to say is way easier now than when I first started, but I am trying to get that 100 wave achievement. So it's still hard
"Your titles always seem so click-bait-y, but then I find you make a very good point." - I'm gonna use that as a 5 star review lol
We have the same experience, both in time and enjoyment. :) I loved Frostbite (even with its bugs) and was a bit sad that it was over as it was so enjoyable. They put an incredible amount of effort into all the little hidden secrets. I'd actually still be playing in that world if they'd allow you to enable your jetpack after it was completed. At least provide the player with a parachute! :) I made flying craft in the game and was always paranoid that I was going to accidentally eject at altitude (I did while somewhat close to the ground a few times).
I've always wondered why nobody plays the scenarios, you would think player made game modes would be popular in a game like this, but no, for some reason people prefer survival, where there's nothing to do once you've built the base.
Yeah, it's weird...
@@Zer0sLegion Not really. I've well over 1k hours in, and I'm only now just building my first ship with jump drives. Granted, well over 1/3 of that time was played in various scenarios. I spent a great deal of time in Frostbite and Lost Colony, as both have an enormous number of hidden secrets to find. I watched a playthrough after I finished Frostbite and the guy missed the vast majority of the secrets.
You have to set your own goals when playing survival/solo.
I've not even done automated transport of materials between mining sites and my main base location yet (hmm... I may start on that today). :)
I would definitely love to do the race scenario with the discord server
That sounds super fun
Soon! I think we'll do that one first as I don't want to have to endure the shooting mechanics for a week or so lol.
Still playing the Frostbite scenario, build my own base there, mining and scavencing for ressources. I got the 4 data containers, but i want to secure the landing position first with multiple quad turrets ... ah yeah, can only play at my weekends on saturday, so far three saturdays passed ...
I didn't know people rarely used them, I use them to learn the game, especially when I need to relearn my skills. So I didn't know how unused they were. Though admittedly, scenarios are apparently very hard to make.
The reason I never completed learning to survive is because I smashed my ship against a rock and didn't know I could load my last save to recover. And then when I started it again, I couldn't find the next waypoints, and all the signals I could see were ones I'd already completed. I still want to complete it, it's just a lot of tedium to go through all the tutorials for a third time.
Yeah, I had the same issues with the waypoints, luckily, they're all on the wiki so you can just find the ones you haven't done.
Looks like me and my friends are doing frostbite tonight
I eventually managed to finish frost bite. it took me a couple days, a lot of manual saves, and a couple wiki/youtube visits. It's not easy, some objectives are poorly explained, and you get ambushed by drones and turrets all the time. I may have gotten the achievement, but I wouldn't say I had fun.
You should see the video I did on it recently, it's rough😅
@@Zer0sLegion oh I believe it. Definitely felt like it was one of those things a dev put together that was challenging to them, which usually means it's super hard for anyone else.
I enjoyed playing through them recently. It was fun in a chill way
I'm an achievement hunter, & I've been hit by that goddamn rocket drone in Frostbite seven times. I gave up on my 100% run right then & there.
lol, hahaha 😅
Honestly scenarios have gotten more use from me than economy.
Seeing the Triton a few times in this reminded me that it's a cold environment, and that made me think that they should update and have am actual meaningful temperature system, and add in a fre types of heater blocks for large and small grid, and a few AC blocks for large and small grid.
Would be cool to have to run around and keep yourself warm by staying around heaters, or having a heated room(s) like Dead Space 3 when you're on Tau Volantis.
Snow and dust should gradually over time covered your blocks on Triton and Pertam respectively, and you should be able to clean it off.
Heater blocks should keep the snow off blocks within its radius, and perhaps they could add blocks like fans (multiple types) for large and small grid that would blow blow away dust within a certain area in front of it
There is a temperature system that was included in the same update.
Saw these when I loaded the game, played them all before going into normal survival.
In frost bite there's a nickel magnesium and iron deposit between the garage and spawn landing pad
General reminder that the Frostbite Rovers (and possibly other scenarios' vehicles as well) use blocks made out of lies.
They are way more durable than they should be, and its fascinating
I dunno, my rover is pretty exploded.
I'll go back and play learning to survive every once in a while. Best part is that the final boss (the argentavis) no longer has ammo in it's turrets so you can just casually hydroman it to win your veteran space suit.
Yeah, the boss is pretty fun
That wasn't my experience. It must've bugged out when you played it. I played it only a month or two ago and that thing was by far the toughest boss I've seen in the game. I had a small grid fighter I called "overkill" as I thought it was ridiculous how much weaponry I had. It did fairly well, had about 2/3 of the ship left when I was trying to take out the turrets between it's wings. It then spun back and forth to smash me with each of its wings and utterly destroyed that ship. I had to fall back to a smaller fighter I had as a backup in the distance... just barely beat the thing.
@@glabifrons The bug was confirmed by Keen themselves. It happened after the warfare update.
@@GhostOfSnuffles Ah, I wonder if they fixed it since, as I only played the scenario after the last update (1.201 IIRC).
ive got close to 4500 hrs in this game and have only run a few of the scenarios. im gonna finally work on finishing Lost colony this weekend. SE has to be my favorite game out of 47 titles i purchased over 1 decade. and now i hear SE2 is gonna be a thing... if u do not own this game... ur missing out. It brings out the 12yr old imaginative engineer in me where id have friends come over for the weekend and we would play legos... we would build our designes and we would make small catapults to launch shooter marbles at each others crafts... we made a ton of noise in the house... parents hated it but let us do it as they understood our need to be boys ... otherwise we would be outdoors... shooting one another with our Daisy rifles. which we did in the summer time with our forts and fireworks... lol i remember strapping a battery of rockets onto my handlebars and chase one another in the woods trails over jumps and berms... over creeks etc... and our forts got to be so good... there were times we would camp in them on the weekend... mine was awesome... it had an underground part... but would wrap up around a large tree (pine) and we had a tower enclosure at the top... primarily build to keep an eye out for our parents who were pissed when they discovered we were firing pellets and copperhead bb's at one another. SE is all of that but there is no blood and no stepping on legos because we forgot to piclk them up when we were done.
I don't think low completion numbers on achievement means they're forgotten. Its good to see you enjoyed your time in them to completion but it more clearly an indication that people lose interest before the achievement is achieved. As you said at the end you don't think people actually have forgotten about the scenarios...you're right about that, they didn't because they tried them.... people just lost interest in it.
Yeah, that's why I commented on the length of them
I dont forget scenarios... My heart aches for hundreds more
I wish they kept the legacy training missions ingame...
I remember one taught you the basics of mining ice to dump into an oxygen generator to pressurize a room.
another had you build a spaceship
another had you jetpack race to the end of a room with proximity warheads heh good times
They've kinda been merged into other scenarios.
I'm not sure what the influx of new players for Space Engineers is like. I picked up the game in the update where survival mode was introduced and so when scenarios were introduced I played them but that was also before the achievements were linked to them.
ive tried these scenarios like frostbite but ive never found where to go after i get to the old colony waypoint
You only have to do a little bit of exploring before you find out what to do on lost Colony.
You do not need to use the handguns in the demo. You just need to dismantle all the robots before you check the anomaly.
There's a lot of in Easter eggs on the map asteroids and shuttle
Me and 3 mates are currently doing a custom story scenario all of us made with the intention of it being like a normal survival experience but with a catch. Keen need to really look into making a proper scenario editor for SE as it would vastly increase the replay ability of the game entirely.
I looked into it a little bit and there are tools for creating scenarios but I never really looked into how they work. My general assumption is that no one is making them as it's a lot of work.
Can't forget what I didn't know before hand
Shhhh you
forgotten? they are the only thing I use to play space engineers, I never used custom game
the 0.2% ladies and gentlemen
i've tried playing through the learning to survive scenario for ages now but it's almost impossible to find all the objectives without flying aimlessly through space
Yeah, you need to marker when you see one so you can fly back to the marker if you miss it. It's not great, like I said, it needs to be compressed into one area.
If the video doesn’t convince you to play the scenarios, you can get drip for completing some of them
True, all my homies have the veteran suit
And now almost a year later there’s a fun PvP one :)
I would play them if they were voice acted. I didn't know that Frostbite was I will try that one now.
I started my Space Engineers career with that scenario. My biggest problem was that I could not read what was going on, I'm dyslexic and there was no chance of that happening. I bet most people could not play and comprehend what was going on. A basic AI voice, text to speech system would be great!. What they did in Spaceborne 2 was fine. I much rather have AI voices reading things that I can not, because I'm drying to not die in the game. lol
Yeah, I imagine it's tough to play the scenarios with dyslexic
First jump deserves some slack for coming out years before any other scenario to be fair. Even learning to survive only got introduced with the survival overhaul
First jump is pretty good, my only real problem with it is the slow tutorial elements at the beginning. Once you get past that, it's pretty fun.
For me "The Lost Colony" and "Frostbite" were the ultimate bamboozle... i simply didn't know where to go first or what to do anywhere before going further.
I could understand Lost Colony but Frostbite is just a straight road! It even tells you where to go.
@@Zer0sLegion Maybe i should play them again. Don't think i saw any directions then. I just wandered off to anywhere lol
The singleplayer campaigns could really use a rework like you mentioned with voice acting on the first campaign. The focus has always been on sandbox, creative and mods though with survival multiplayer and singleplayer being an afterthought.
The game was originally creative only, they've been working backwards to include survival elements.
Would love to make scenarios for survival environments as side or main objectives to regular survival gameplay, but never figured out how to actually make scenarios
I think there's a guide on the wiki? I've not looked too much into it.
Another really cool video about "how to stay interested in SE until Grid AI is released" :-) I really think I should give a try to Frostbite and Lost Colony!
You should!
I loved this survival scenario chain and learned so much about the game. I keep suggesting to new players to play these scenarios but they are way too impatient. If a player is too impatent then this game is not for them
Lol, true
I just got the game and i am playing the learning to survive, and it DOES mention the build planner! But only a little bit, buti t does!
I played First Jump, Lost Colony, Frostbite, Sparks of the Future and Wasteland Race. I loved all the creations in Frostbite (especially the Fork-Lift and the Truck+Trailer), but i hated that most of the time i was underground i had a massive snow-storm (seriously, i was underground behind two layers of blocks) and i got tricked out of the achievement (the last data core i got from deep underground, didn´t count).
About the achievements: You have to take into consideration the achievements the most (37%) of the people have: Less than 1% power before recharging. Seriously: Only people playing in sandbox mode or not playing the game at all, would never get into that situation. So only roughly a third of player are really invested into that game.
I agree with what you're saying but the 1% power thing isn't a good estimate as like you say a lot of people could be playing in creative or, like me, never got to 1% power. A lot other games have an achievement for completing the tutorial or first mission which a much better basis but we don't have it here.
That's a really weird assertion. I actually hate creative mode and do everything in survival. Just last night I hit 0 power and started taking damage at least half a dozen times while working on designing/building a very large ship. The time it takes to recharge and the frequency that you have to do so is probably the biggest irritation in the game. If you're not hitting this, I don't know what you're doing in the game.
I think I got bored around the 300th wave if I remember right... fun times. tried a lot of weapon mods along the way
A long time ago, when the first scenarios appeared in SE, the first scenario from the workshop appeared. The last Earth (Test Scenario)
Great but it was killing my computer and as I looked at the SE workshop it is no longer developed.
It might be playable even if it's not getting updated anymore.
My experience with Sparks of the Future was troubled right from the start. Klang hit the gondola while it was inside the hanger and the whole thing exploded and wrecked half the base but I was too far away to notice anything except a distant explosion and loss of pressure. That immediately soured my opinion of Sparks. For the most part, I think it's just a Show and Tell for all the new Sci--Fi features.
Plus, I'm not interested in SE Combat so I tend to avoid any scenario with it.
I know how you feel... it seems many out there think that SE must be played as a war game. I'm not into that either. I do like occasional confrontations and battles, but it's not the goal.
I'd recommend Lost Colony. It's far more mystery solving than combat. There are no drones at all. There are occasional turrets that you have to avoid/destroy to be able to find the secrets they're guarding though. It's possible to take them out without a weapon (eg: grinding their mount), but it's more work.
I had one of the cable cars get stuck when I played but that was right after I fired all those rockets in the shoot range.
Seems like a great fix for that SE burnout and i don’t know what to do. I’m going to spin up scenarios tonight. Sounds fun. Plus I’m into achievements.
Thanks Zero.
Have fun!
2000h in the game and I totally missed that.
I want to gather a few friends and do scrap race and make a video doing the halo 3 warthog run theme over it XD
Hahaha, sound like fun!
I've only done first scenario. the rest I didn't actually realize exist. probably added a few years ago.
The old classic skipping over the scenarios page to custom world I take it lol.
@@Zer0sLegion well back in the day they didn't exist :P
I really need to start playing this again.
A friend and I played frostbite but we goofed up right towards the end so we just kinda gave up. At least I got a blueprint of the cool drone from it (we just used the admin tools to go creative and mess around)
The drones in frostbite are pretty advanced, I love messing around with them.
Ive played through a bunch of them, but the abandoned colony one was too difficult to find where I'm actually supposed to go
It's a bit fast and loose but eventually it becomes clear.
@@Zer0sLegion i found something in the mountain with a gattling gun and decided I'd make it run out of bullets by killing myself over and over, after the 30th or so time i got bored and decided to go make a fighter
honestly, im still stuck trying to get started, because building in creative is one thing, as you do not need to connect the weapons and the default binding is fine for most general fighters, but i cannot figure out how to correctly do it, let alone use custom bindings for weapons (mostly because i make strike fighters/fighter bombers) you got any help on that topic, cus the tutorials are not really in depth enough for me to even wrap my head around them
I've got a video on building custom missiles if you want to check it out. And one on custom turrets.
@@Zer0sLegion it might get me somewhere....not sure where tho...im already destructive enough...i'll check it out, thanks
I played and completed most of the scenario once it twice but not much more, I remember the first jump but it was a bit too buggy for me and I never knew wat to do so I never retried it,
I did learning to survive, 3-4 times because it's a good way to start a new playthrou you can add a few challenge along the way.
Never surrender I did it once: I didn't know what was waiting for me so I built 5-6 massive capital ship with repair system and production system and all, they just blew everything away before any damage was done most of the time. I just stayed beside the button most of the fight.
I did both lost colony and frostbite a 2 twice, it was fun but after the story and escape the planet I stopped there and they are not really more replayable.
scrap race and uranium heist is not really my thing so I just visited the world in admin mode to see the props, same with spark of the future
I’d like to play some scenarios. Just don’t have the will to do them solo.
Yeah, I feel that. I've been trying to rangle some friends to play them with me for 12-16 hours lol
Wait is there other way to play space engeeners then trough scenarios?
lol
I will gladly admit I haven't played though all of the Scenarios myself, haven played the first one though. Think I've actually tried it twice, still never gotten the achievement for it though, not sure why.
Been meaning to try out Lost Colony and Frostbite as they seem very cool, just haven't gotten around to it yet. Play SE very casually, one a few hours here and there on the weekends, and I tend to muck about on my Star System where I start on Earth-like and have all the Assert, Reavers, Orks and all the other nasties coming after me.
Thank you. will do. Did not know here was racing which would be very fun.
It is very fun! Unless you're a TH-camr and the rest of the competitors ram you off the road right at the beginning of every race!😭
Scenarios need proper hosting for people who just want to jump in without having to host a server from their own PCs. Course servers would have to be set to restart the scenarios. For example the average time it takes to finish Frostbite? Set the reset for double that time.
Frostbite is by far my favorite. But Never Surrender with modded weapons for myself and the NPC ships is where it's at.
You can just host them public on the multiplayer settings on the world but it would only be persistent whilst you're online.
Maybe im one of few of these guys... but i play scenarios. Right now im playing lost colony. It reminds me adventure maps in minecraft. :D i love discovering mysteries.
i've tried a number of scenarios, though completing them may or may not happen... that being said, the ones i like i will visit occasionally... though i do wish we could combine some of the scenarios into one giant one...
That'd be cool but I have no idea what that would look like.
100 waves in never surrender has a big problem in preparation time. Yes, you can build some defence and can scrap materials from drones, but you will need a lot of ammo, really high amount of it. I naively thought that 10,000 units would be enough, and if needed, I could make a few thousand more. How wrong I was. And you can't fix it in the middle of a session, because they will be hunt you always, and not only that, but after a few minutes the new wave will be spawn, regardless of existence of previous wave. So you may need a restart.
I guess the argument would be that you're supposed to be prepared when you arrive? But to be fair, I had so many waves get stuck, having time to repair was never a problem.
I ended up in the opposite situation. I overkilled the supplies, but not the weapons. I have just barely enough weapons to survive each wave, then spend 100% of the time between waves repairing the weapons for the next one. More than a few times, I've had to jetpack into the battle to manually take out some of the drones as I didn't have enough time to do all the repairs. But ammo? I just keep making more as I need it as I brought with me literal tons of magnesium (and everything else).
well im kinda happy u showed this, i think i did the first one ? but i jump pretty quick in to the game, and im like dang cant do anything so maybe i should do more scenarios to learn some stuff. the race thingy i didnt know about thats pretty cool.
We did a race on the discord on the weekend and I may or may not have been involved in a four car pile up on the first corner.
iv played first jump, lost colony, learn to survive and frostbite and tried never surrender but gave up. i knew all these existed and i also have some workshop ones too
You should give first jump and learning to survive another chance, they're not that long.
@@Zer0sLegion yep i know i finished those i only gave up on never surrender
I was under the impression that sparks of the future was mainly meant to be a first person shooter between players
I don't think it is, I think it's supposed to show off the new blocks from the DLC of the same name.
A big issue I had with scenarios is system performance. Regular SE singleplayer and even multilayer works fine for me, even with mods, but scenarios tend to stutter a fair bit for me.
I've never had any issues
I think basing how many people play frostbite on how many complete it is unfair. Everyone who bought the DLC has probably given it a shot, but actually getting the data cores back to the start is ridiculously difficult, between thw hostile drones and simply not flipping over and breaking them.
Yeah, you have to transport 4 large grids on a rover across Tritons mountains to finish it and if the rover breaks you’re done for
Nor fun given that its cargo bed is a trailer too
Yeah, I get that, that's why I included all of the scenario achievements, not just that one.
It's meant to be difficult. I did it solo. I did roll that big rig at one point. It took me an enormous amount of time to flip it and its trailer back, but I made it.
Also, don't try and bring 4 at once. Bring one on the flatbed truck with the landing gear in the front. Bring the other 3 with the semi (it only fits 3 and only has 3 landing gear to lock them).
I should probably play the scenarios
I have 4 accounts and have 100% the Steam achievements on all of them. Yes, I have a SE obsession, I'm aware, thanks
You could probably change wheels friction to reduce constant rolling ;)
Shhh you, I am a perfect driver 😋
My main problem with the scenarios is that they are really finicky and tend to break if you don't do them exactly right.
I mean, I didn't have any issues and I was trying to sequence break the entire time
When I did Frostbite I was so slow that the bases ran out of power
thanx for the good info.. sorry have to ask again.. after you have done all scenarios then what? i am really struggle to stay engaged in the game.. in Single player mode and servival just build and mine...ext...
Later this year we're getting an AI update and after that we're getting exploration and endgame updates. More content is coming for you to engage with.
Only scenario i still meed to do is lost colony.... but the time....
Yeah, it's quite the commitment
I play this game sice 2013 - they are not forgotten, just ignored.
We did not have these back in the day so we create personal maps
🤦♀️ I say multiple times in the video what I mean by forgotten.
As one of the 0.2% I can confirm that completing that mission is pretty worth it. The end is worth your trouble.
Just don't get attached to your rover ;)
Too late, I was already attached 😢
I was recently just thinking about that I should play the escape from Mars scenario from the workshop
Yeah, a lot of people have told me about that.
Most TH-cam getting started tutorials tell new players to start with custom solar system right away.
Yeah, I used to believe that but honestly, the two tutorial scenarios are really good.
I tried to play the scenarios long ago, however they were insanely un-optimized at the time and I couldn't get enough FPS to get through any of them
They were fine for me
@@Zer0sLegion "at the time"
They are much better now