I definitely agree that the devs need to implement copy limits more to help balance problematic spells. Every TCG that I know of has copy limits for a reason. Personally I would also like to see them make certain spells require multiple school pips as well. I would have rather seen them put something like a 4 copy limit on mana burn and make it require two balance pips instead of banning it because I do think Wiz lacks a lot of true control spells. I think the same could be applied to the big healing spells as well. Making the new heal require 3 life pips would make it so that it restricts the ability of people who want to heal to use off school counters giving a proper trade off imo. Idk I just think that there are a lot of interesting ways that the devs could balance spells more that they currently aren't taking advantage of.
Besides the crazy requirements to lvl up spell weaving, i also am a little miffed that most spells are divide and doesn't have a PvE option where it can be a AoE too.
A mechanic I could see working out well is a multiplier that for every heal cast, a 4-8% permanent decrease on incoming could be applied to the player who cast the heal. They could simply increase and decrease this multiplier until a jading strat isn't viable and mixed strategies become the most viable strategy for a majority of players.
Why is Taweret another hot and not a damage spell??:D life sits between storm and fire, they need to incentivize and encourage offensive play for life in a way similar to ice if both of are gonna be "tank" schools. (Health tank vs resist tank). Overall it's an issue of value for OT's. They're school identities for life and fire and they're still classified as hanging effects like blades/shields/etc. But they cost significantly more to actually create and they don't stay indefinitely. I don't know if they can be balanced in the same way as other hanging effects. Do wanna say though that I don't agree with 2x copy limit on heals. Just cause some ppl do pack every heal doesn't mean every life does. I could maybe see a total copy limit on heals but 2x limit on each one isn't it.
I mean to be fair the last 4 newest life spells have been damage spells. Life hasn't gotten a new mainline healing spell since Empyrea which was 6 years ago, so it doesn't seem to left field that life would get a new heal spell instead of a damage spell.
I definitely agree that the devs need to implement copy limits more to help balance problematic spells. Every TCG that I know of has copy limits for a reason. Personally I would also like to see them make certain spells require multiple school pips as well. I would have rather seen them put something like a 4 copy limit on mana burn and make it require two balance pips instead of banning it because I do think Wiz lacks a lot of true control spells. I think the same could be applied to the big healing spells as well. Making the new heal require 3 life pips would make it so that it restricts the ability of people who want to heal to use off school counters giving a proper trade off imo. Idk I just think that there are a lot of interesting ways that the devs could balance spells more that they currently aren't taking advantage of.
Besides the crazy requirements to lvl up spell weaving, i also am a little miffed that most spells are divide and doesn't have a PvE option where it can be a AoE too.
I really enjoy these discussion style videos Liahm. Thanks for the vid
I love the zombies content
They need to decouple raids from pvp so that any nerfs to the already garbage situation for life in raids doesn’t get worse…
not taking accountability for it being a game design problem is wild behavoir from devs
Fr, they act like this because they believe they know better than the players which is crazy
Perfect timing, my friends and I got obliterated doing the last part of the Easter egg on Terminus
A mechanic I could see working out well is a multiplier that for every heal cast, a 4-8% permanent decrease on incoming could be applied to the player who cast the heal. They could simply increase and decrease this multiplier until a jading strat isn't viable and mixed strategies become the most viable strategy for a majority of players.
IM WEAK AS FUCK “the new hippo lady”
Why can't there ever be a goated wiz update it always seems like it's a mixed bag
I fw this format of vids, cod gameplay is way easier to watch than a long ass pvp match. Keep talking about wiz, but switch it up and use diff games
honestly life needs a buff. I think the heal counters this update make the school bad.
hello storm guy my sister asked me to comment here. there is a big wizard101 leak she wanted you to see
Why is Taweret another hot and not a damage spell??:D life sits between storm and fire, they need to incentivize and encourage offensive play for life in a way similar to ice if both of are gonna be "tank" schools. (Health tank vs resist tank).
Overall it's an issue of value for OT's. They're school identities for life and fire and they're still classified as hanging effects like blades/shields/etc. But they cost significantly more to actually create and they don't stay indefinitely. I don't know if they can be balanced in the same way as other hanging effects.
Do wanna say though that I don't agree with 2x copy limit on heals. Just cause some ppl do pack every heal doesn't mean every life does. I could maybe see a total copy limit on heals but 2x limit on each one isn't it.
I mean to be fair the last 4 newest life spells have been damage spells. Life hasn't gotten a new mainline healing spell since Empyrea which was 6 years ago, so it doesn't seem to left field that life would get a new heal spell instead of a damage spell.
Do pvp
Ja(gay)ding.
ok
good one