Can we just take a moment to appreciate the play at 15:00 - this is why hes a pro, and why im a scrub, that play ... i would have missed. Keep up the great work kripp!
Honestly, Kripp started saying inspired when TGT came out cos of the new mechanic so I expected him to say "Maybe you guys can see how to ADAPT your play style", but he's stuck with inspire and I don't think he even realises what he's missed out on...
Great deck 5-0 so far. I exchanged Abusive Sergeant for 2x Brewmaster. Works well when you have to bounce Crackling Razormaw back to get the poisonous effect and what is more you can also bounce Carnassa back to your hand for additional 15 cards.
Awaclus it's referenced that way because it's broken aggro that really requires no skill or problem solving to play. Although I don't agree with "Cancer" as a term used to describe such things, it's just how it is.
In my personal experience trying this hunter quest, it's really hard to make it work. My current iteration of the deck won one game out of... about 10. The deck is slower than zoo, Rogue quest, Pirate Warrior and probably other aggro types, so going against those, especially going second, you might as well concede turn 1. Having so many 1 drops means you run out of cards super quickly and aside from the Rhino, there's no way to get some reliable face damage in. The deck needs to cut pretty much all mid range comeback tools in order to activate the Queen, so once you start losing, there is no way to catch up. This is typical of aggro, but the problem is overall this deck is NOT aggro. That sounds ludicrous considering is has like 15 1-drops, but any decent midrange/control deck will easily push out your little army with even a modest board clear. The win conditions of this deck are activating the queen and combing Rhino, draw engines and those cheap little raptors into a sustained push. The problem is your tempo will die off in 95% of the games before you can pull this combo, IF you can draw it. Balancing out the deck with classic mid range hunter tools that enable you to (maybe) survive that long and you'll never have enough 1 drops to activate the queen. Maybe I just had abysmal luck during those 10 ish games. If I played out hundreds of games with it, I don't think the deck would average 10% winrate, but I seriously doubt it would ever reach over 30%. Considering the ridiculous power level and reliably of some of the other Quest decks out there, its safe to say Hunter is still dead. A more classical Midrange Hunter might be more viable, that I'm ready to believe, but it's also basically the same shit hunter's been stuck with for like... a long time. Ever since the Undertaker Nerf I think. Meanwhile my Open the Waygate Mage never actually used the reward card at all. I don't even need to play it, people just give up when they realize they can't stop it. I have like 90% winrate with it and most of that is just the opponent giving up after the 11th board clear/control card is played. It's a STUPID GOOD control deck with incredible sustain. One game I was drawing so much I accidentally self milled Alextraza and still easily won. Really fun deck to play, but I can imagine really frustrating to face. I also tried Buff Quest Pally... Just a few games, but it was underwhelming. You mostly end up losing to people who clear your stuff and you ending up with 4 dead draws buff cards in your hand. The one time I played Galvadon, he remained on the board for like 4 turns and I still managed to lose against Murloc Shaman. I don't have the warrior quest, so I can't comment on playing it, but I defeated that deck twice easily with Elemental Shaman, which I consider a shitty tier 3 deck at best, so yeah... Being Ragnaros is not very useful when your opponent can keep the board filled with 7 tiny minions despite Brawl. Druid Quest is fun. The deck needs work to become reliable, but when you play Malygos into 2x Moonfires for 0 mana, that feels like a cheat. Most of the time you die before that happens right now however. Having lost every game I played against Quest Rogue so far (No actually I did win once with Quest Mage), it's probably very strong. Having trouble with the Priest Awaken Deck. Mostly due to the fact that having 40 health means nothing in a meta that does not care about your health total. Could be 50 of 60 health and I would still lose every game I lost with it. It's good at surviving for a while, but lacking in actual win conditions. Right now this is my ranking : Tier 1 decks : Quest/Control Mage. Quest Rogue, Murloc/Quest Shaman, Pirate Warrior (yes, unfortunately, still very good) Tier 2 decks : Classic Disco/Zoolock, Refined Quest/Malygos Combo Druid, Jade Druid (Tier 1 in Wild), Jade Shaman, Classic Rogue Midrange. Classic Control Warlock. The Best Arena Draft you ever had (Irrelevant to constructed, but still) Tier 3 : Jade Rogue, Classic Control Priest, Refined Elemental Shaman, Refined Control/Quest Warrior, Classic Control Paladin Tier 4 : Awaken Priest, Classic Midrange Hunter, Classic Midrange Shaman, Quest Paladin, Any Murloc Aggro deck you want that is not Quest Shaman Murloc. Any decent F2P homebrew original deck that tries to counter the meta using their favorite class, whichever it is, your typical arena draft. Classic Ramp Druid with no Jades or Quest?! Tier 5 : Quest Hunter (Based solely on personal experience), A Rank 25 Day 1 player using Basic cards, An ALL random deck made automatically by the Hearthstone Deck Creator, Your typical "Worst Pick" Arena Draft Hunter used to be my favorite class when Buzzard was a 2 drop and Midrange Beast Hunter was The King. Never since the day they atomized Buzzard into a 5 drop did I enjoyed playing the class. I had some hope for hunter this expansion, but I think the class is basically still dead. I don't how Kripp managed to get these few decent games with Quest Hunter here. Clearly I am The True Never Lucky Hunter Player. But I don't care because the 8 other classes are fun to play now.
Yeah thats the problem with the questing rogue decks : you either draw your combo early and your deck is batshit insane, or you don't draw it early and it just flatout sucks. It's why i hate to play against it, there is no real counterplay and all you can do is hope that he draws badly
Or one time you forget that the Coin is a spell after you use Preparation to try to use Crystal Core for 2 mana and end up getting your board of 1/1 apprentices cleared the next turn.
Hey Kripp, I'm newer to Hearthstone, I built yesterday a sham murloc quest deck. Any thoughts on that? Also I was wondering why at 5:10 you didn't adapt queen carnassa. Thanks!
The game against the quest rogue was one of the most genius things I've ever seen in Hearthstone. Chat was flaming Kripp for missing damage and not killing the Arcanologist but he showed them all wrong!
Hey Kripp. I have a quick question. It looked like you were getting the quest card at the beginning of every game. Does that happen intentionally or is that just a luck of the draw?
I think the ultimate thing that kinda kills this deck is the card draw engine needed for it. I don't think anyone thought it was quite as necessary as it is.
I tested the deck after saying the stream on launch, hoping to have fun with a fun aggro / combo deck. I had lots of wins early one. After two days, tested the same deck again at rank 14, got only one barely lucky win, and a 6loses streak, without even having a chance (only twice against rogue). Changed a few cards, a bit more fun to play, but i mostly lose the early game, cant combo due to the card pool and just the deck type (either you have combo card in hand and not the 1mana cost, or the contrary, so you play mostly top deck). So yeah, its fun, but not very successfull, at least for my experience and insight.
I play this Quest with 2x Fiery Thingy, 2x Raptor Hatchling, & 2x ...the healing 1-drop in a control deck. Probably the best i could do with the quest so far.
I had a mid range deck around this deck and lost 3 in a row, then said fuck it and put in 27 one drop minions and 2 kill commands, won 4 in a row. This deck in mid range style just doesn't compete with decks such a priest and warrior when you purposely put in a bunch of one drops making your deck worse, when it's full aggro I think that's when the deck shines, all in or nothing and complete the quest on turn 5. Live the SMOrc life boys.
quest hunter is my favorite deck. i crafted the quest even tho it probably sucks in the end i still like it. i think it's also pretty good to include a dinomancy and hemet for combo potential of tundra rhino->full board of 3/2 charges if it comes to it.
Got Hunter quest from first pack of Ungoro, was happy because I though it's gonna be one of the better quests and wouldnt include many expensive cards. Sadly it doesn't quite work. Near impossible to balance out deck with many 1 drops. If you run like 10, it's an rng game, but at least rest of the deck isn't useless after turn 6, but if you go for 15+ 1drops, deck seems so unbalanced.
"Gotta go quick here" Proceeds to stare at his board for 70% of his turn, doing absolutely nothing. Holy fuck this is annoying. JUST PLAY OUT YOUR TURN
ikr? I was like dude just fucking play raptor after raptor you actually deal more damage by not thinking and attacking than running out of time and get the best value out of the cards lol
1 mana quest: The Crusade, play 10 silver hand cards or summon 10 silver hand recruits and gain THE HAND OF GOD (summon all silver hand cards that died this game and make them 100 100 taunt can't be targeted by spells or hero power and deathrattle resuming this minion and set your heros health to 100 and gain 100 armor)
In case you didn't know, the title of this video references the hunter quest card. Kripp isn't actually going on a quest to find a queen irl.
Statetheobviouserino Kripperino You... Are... Soooo... Underrated
Statetheobviouserino Kripperino Thank you! Fly away now Captain!
THAT'S GOOD BECAUSE IF HE DARES TO STEP MY SWAMP HE WOULDN'T SURVIVE MORE THAN THE TIME I GIVE HIM TO LEAVE
God... I must be fucking retarded then. That's for clearing that up.
i think i am in love
14:55 NOW that was absolutely brilliant
It was I would've missed that play myself
Turns out im preeeetty good in the Druid Quest!
ThatChristianGamer magma rager made me win because my opponent had no answer to it I think I was playing quest druid and I got it of tortolan forager
I have a slot for you in my druid deck! FeelsProMan
"I gotta go quickly" proceeds to take his time and misses on damage/draws
15:00 wow that play was amazing.
1:13
Dude, it was literally 16 seconds after Kripp uploaded...
took you less than 14 seconds, nice
Skipperino Kripperino holy faking shit!
how are you here, when you went offline at 11:24
The best Kripperino
Holy cow that lethal, i was wondering what the fk is he doing o:
WorldOFBlackub ikr, really shows that skills matter.
VortFX well a hunter did that once to him so hes learned from that. Nonetheless its really good to learn from your opponents
Do you recall in what video that happened? Because i really, really wanna see that reaction.
ive been playing since HS started just like kripp and yeah.. you learn a few tricks with years of playing
"Really shows that skills matter" in 1 play during that entire game yes, skill is a very VERY tiny component in ranked played
Can we just take a moment to appreciate the play at 15:00 - this is why hes a pro, and why im a scrub, that play ... i would have missed.
Keep up the great work kripp!
8:27 "Gotta Go quick here"
*Takes Forever to do anything*
14:10 that turn was amazing that is why I love this game nice gamewinning move
Honestly, Kripp started saying inspired when TGT came out cos of the new mechanic so I expected him to say "Maybe you guys can see how to ADAPT your play style", but he's stuck with inspire and I don't think he even realises what he's missed out on...
I will be looking out for this.
Great deck 5-0 so far. I exchanged Abusive Sergeant for 2x Brewmaster. Works well when you have to bounce Crackling Razormaw back to get the poisonous effect and what is more you can also bounce Carnassa back to your hand for additional 15 cards.
Good predictions: 2:39, 5:43, 7:57, 9:36.
Weak prediction: 6:41.
Slow prediction: 14:42.
"gotta go quick here" *plays at the pace of snail stuck in molasses*
I have Krippling depression.
hehe xd
George Washington 10/10
George Washington just spam that post every video, not even original.
George Washington hey I get it you put kripp haha and you're Abraham picoln but you're name is different haha kill me
Who'd have thought quest Hunter would NOT be the cancer of the new meta.
Damn Rogues learned a thing or two from Rexxar
Everyone should have thought it, but you just saw 1 mana 3/2 and went crazy
Apparently, cancer goes around, first Rexxa, then thrall, and then baldy, now Valeera
So basically whatever is the best deck == cancer.
Okay.
Awaclus it's referenced that way because it's broken aggro that really requires no skill or problem solving to play.
Although I don't agree with "Cancer" as a term used to describe such things, it's just how it is.
Awaclus Yes it's strong but cancer because it's just 5 5 charge that goes face
In my personal experience trying this hunter quest, it's really hard to make it work. My current iteration of the deck won one game out of... about 10. The deck is slower than zoo, Rogue quest, Pirate Warrior and probably other aggro types, so going against those, especially going second, you might as well concede turn 1. Having so many 1 drops means you run out of cards super quickly and aside from the Rhino, there's no way to get some reliable face damage in. The deck needs to cut pretty much all mid range comeback tools in order to activate the Queen, so once you start losing, there is no way to catch up. This is typical of aggro, but the problem is overall this deck is NOT aggro. That sounds ludicrous considering is has like 15 1-drops, but any decent midrange/control deck will easily push out your little army with even a modest board clear. The win conditions of this deck are activating the queen and combing Rhino, draw engines and those cheap little raptors into a sustained push.
The problem is your tempo will die off in 95% of the games before you can pull this combo, IF you can draw it. Balancing out the deck with classic mid range hunter tools that enable you to (maybe) survive that long and you'll never have enough 1 drops to activate the queen. Maybe I just had abysmal luck during those 10 ish games. If I played out hundreds of games with it, I don't think the deck would average 10% winrate, but I seriously doubt it would ever reach over 30%. Considering the ridiculous power level and reliably of some of the other Quest decks out there, its safe to say Hunter is still dead. A more classical Midrange Hunter might be more viable, that I'm ready to believe, but it's also basically the same shit hunter's been stuck with for like... a long time. Ever since the Undertaker Nerf I think.
Meanwhile my Open the Waygate Mage never actually used the reward card at all. I don't even need to play it, people just give up when they realize they can't stop it. I have like 90% winrate with it and most of that is just the opponent giving up after the 11th board clear/control card is played. It's a STUPID GOOD control deck with incredible sustain. One game I was drawing so much I accidentally self milled Alextraza and still easily won. Really fun deck to play, but I can imagine really frustrating to face.
I also tried Buff Quest Pally... Just a few games, but it was underwhelming. You mostly end up losing to people who clear your stuff and you ending up with 4 dead draws buff cards in your hand. The one time I played Galvadon, he remained on the board for like 4 turns and I still managed to lose against Murloc Shaman.
I don't have the warrior quest, so I can't comment on playing it, but I defeated that deck twice easily with Elemental Shaman, which I consider a shitty tier 3 deck at best, so yeah... Being Ragnaros is not very useful when your opponent can keep the board filled with 7 tiny minions despite Brawl.
Druid Quest is fun. The deck needs work to become reliable, but when you play Malygos into 2x Moonfires for 0 mana, that feels like a cheat. Most of the time you die before that happens right now however.
Having lost every game I played against Quest Rogue so far (No actually I did win once with Quest Mage), it's probably very strong.
Having trouble with the Priest Awaken Deck. Mostly due to the fact that having 40 health means nothing in a meta that does not care about your health total. Could be 50 of 60 health and I would still lose every game I lost with it. It's good at surviving for a while, but lacking in actual win conditions.
Right now this is my ranking :
Tier 1 decks : Quest/Control Mage. Quest Rogue, Murloc/Quest Shaman, Pirate Warrior (yes, unfortunately, still very good)
Tier 2 decks : Classic Disco/Zoolock, Refined Quest/Malygos Combo Druid, Jade Druid (Tier 1 in Wild), Jade Shaman, Classic Rogue Midrange. Classic Control Warlock. The Best Arena Draft you ever had (Irrelevant to constructed, but still)
Tier 3 : Jade Rogue, Classic Control Priest, Refined Elemental Shaman, Refined Control/Quest Warrior, Classic Control Paladin
Tier 4 : Awaken Priest, Classic Midrange Hunter, Classic Midrange Shaman, Quest Paladin, Any Murloc Aggro deck you want that is not Quest Shaman Murloc. Any decent F2P homebrew original deck that tries to counter the meta using their favorite class, whichever it is, your typical arena draft. Classic Ramp Druid with no Jades or Quest?!
Tier 5 : Quest Hunter (Based solely on personal experience), A Rank 25 Day 1 player using Basic cards, An ALL random deck made automatically by the Hearthstone Deck Creator, Your typical "Worst Pick" Arena Draft
Hunter used to be my favorite class when Buzzard was a 2 drop and Midrange Beast Hunter was The King. Never since the day they atomized Buzzard into a 5 drop did I enjoyed playing the class. I had some hope for hunter this expansion, but I think the class is basically still dead. I don't how Kripp managed to get these few decent games with Quest Hunter here. Clearly I am The True Never Lucky Hunter Player.
But I don't care because the 8 other classes are fun to play now.
I saw that clutch play at 14:33 in a highlight video. It's SO much better in context.
Why don't my 1/1's count towards the quest??
Barneserino Kripperino no
Because they aren't actually 1 mana cards? And you have to "play" them not "summon". There's quite a few factors to that.
/s
you don't even have a channel description, what a fucking trash-tier kripperino
Warning: Reading above comments might lower you IQ
MY QUEEN, SO WONDERFUL
BTW I'M BACK IN THE SWAMP
SwampKingDredino Kripperino why are you using king mosh art
We are from the same species so it's normal you can get confused, but if you look closely you can see my name there so it's obviously me
Im sure King Crush and King Mosh will have a thing or two to say about your relationship.
DON'T WORRY, I'M BIGGER THAN CRUSH AND MOSH ISN'T EVEN IN THE SAME CLASS
Did someone said BIG?
talkerino retired? shame. he was my favorite kripperrino.
I absolutely love the sound and art of Queen Carnassa
15:00 still impressed by this finisher play! Well played indeed!
"Gotta go quick here" Proceeds to take 7 hours deciding to play cult master.
THAT FIERY BAT LETHAL WAS SO AWESOME KRIPP OMG. you are the man man
Acknowledges that he needs to go quickly, choses to stare at the board for the next ten seconds.
That fiery bat play was epic
0:04 - [Talkerino]
1:14 - the first Queen
11:28 - the cheat
15:13 - the test
14:55 kripp has 140 iq PogChamp
You know, if you played me after Queen Carnassa, I could get rid of all those annoying raptors from your deck!
Yeah thats the problem with the questing rogue decks : you either draw your combo early and your deck is batshit insane, or you don't draw it early and it just flatout sucks. It's why i hate to play against it, there is no real counterplay and all you can do is hope that he draws badly
Or one time you forget that the Coin is a spell after you use Preparation to try to use Crystal Core for 2 mana and end up getting your board of 1/1 apprentices cleared the next turn.
Hey Kripp, I'm newer to Hearthstone, I built yesterday a sham murloc quest deck. Any thoughts on that? Also I was wondering why at 5:10 you didn't adapt queen carnassa. Thanks!
LOL NO Kripp doesn't read the TH-cam comments.
Play at 15:00 was preeeeetty good!
The game against the quest rogue was one of the most genius things I've ever seen in Hearthstone. Chat was flaming Kripp for missing damage and not killing the Arcanologist but he showed them all wrong!
that firebat play, epic!
15:00 dat turn.....holy sheeet
14:38 i had no idea why you didnt attack but it turned out to be a perfect counterplay
I love how kripp always show highlights of rank 20-15 :B
wow Kripp, i gotta say: you deck list is amazing!! made the quest warriors cry
15:08 kripp always finds a way
Your deck is pretty cool, but I think its missing a certain owl.
LOVED the first game ❤
The thing is you can't win by Carnassa alone. You have to build a midrangey type deck so you don't rely too much on the quest.
Hey Kripp. I have a quick question. It looked like you were getting the quest card at the beginning of every game. Does that happen intentionally or is that just a luck of the draw?
That top notch lethal was really impressive
14:57 When you get a HS world champion to help you out in a ladder match.
that was such a smart lethal, holy shit.
"Gotta go fast"
Proceeds to think for an hour between each card he plays.
The hunter quest is my favorite. It gives me wonderful end game especially when coupled with elementals.
Would the addition of Hemet, jungle hunter be viable in the deck for right before playing the quest?
I think the ultimate thing that kinda kills this deck is the card draw engine needed for it. I don't think anyone thought it was quite as necessary as it is.
Has anyone noticed how Kripp suddenly became somewhat lucky? Ungoro does wonders
I tested the deck after saying the stream on launch, hoping to have fun with a fun aggro / combo deck. I had lots of wins early one. After two days, tested the same deck again at rank 14, got only one barely lucky win, and a 6loses streak, without even having a chance (only twice against rogue). Changed a few cards, a bit more fun to play, but i mostly lose the early game, cant combo due to the card pool and just the deck type (either you have combo card in hand and not the 1mana cost, or the contrary, so you play mostly top deck). So yeah, its fun, but not very successfull, at least for my experience and insight.
I play this Quest with 2x Fiery Thingy, 2x Raptor Hatchling, & 2x ...the healing 1-drop in a control deck. Probably the best i could do with the quest so far.
Please do a top tier crafting guide list video 4 this expansion! :)
"gotta go quick here" - makes the slowest and worst turn since mankind lmao
I had a mid range deck around this deck and lost 3 in a row, then said fuck it and put in 27 one drop minions and 2 kill commands, won 4 in a row. This deck in mid range style just doesn't compete with decks such a priest and warrior when you purposely put in a bunch of one drops making your deck worse, when it's full aggro I think that's when the deck shines, all in or nothing and complete the quest on turn 5. Live the SMOrc life boys.
The kripperino memes are amazing please moar!
10:42 Well that's what i call 1 Raptor off lethal
4:43 "My eggs are eternal"
It's not a one drop but can Alleycat get windfury after going face? Didn't think so.
Disscusion time: Is Kripp's hunter deck good or not? add reason why? My personal opinion, I don't think it need a lot of card draw value.
*Gets opponent from 37 to 3*
"I think that was okay" ~ Kripp, Self-loather.
Use Hemet to clear your deck than play tundra rhino with. Queen car mass the following turn and then you win after tnag
what do you recommend replacing stampede with
quest hunter is my favorite deck. i crafted the quest even tho it probably sucks in the end i still like it. i think it's also pretty good to include a dinomancy and hemet for combo potential of tundra rhino->full board of 3/2 charges if it comes to it.
Realizing that midrange Hunter gets lethal around the same time old aggro Hunter did..
Got Hunter quest from first pack of Ungoro, was happy because I though it's gonna be one of the better quests and wouldnt include many expensive cards. Sadly it doesn't quite work. Near impossible to balance out deck with many 1 drops. If you run like 10, it's an rng game, but at least rest of the deck isn't useless after turn 6, but if you go for 15+ 1drops, deck seems so unbalanced.
"Gotta go quick here" Proceeds to stare at his board for 70% of his turn, doing absolutely nothing. Holy fuck this is annoying. JUST PLAY OUT YOUR TURN
Resention amen, was so frustrating
He was just cosplaying LifeCoach :D
Why are all the Hearthstone streamer/youtubers like this
It must be to mess with us
ikr? I was like dude just fucking play raptor after raptor you actually deal more damage by not thinking and attacking than running out of time and get the best value out of the cards lol
14:40 is probably an example of the reason
*as fast as possible* "hows it going guys? kripparian here."
"Gotta go fast here" Proceeds to go slow and runs out of time.
Don't you think igneous elementals aren't needed when you run 15 one drops? I run scavenging hyenas instead
whats more worth crafting
the hunter or the shaman quest?
What about after you complete the quest you play hemet jungle hunter then queen carnassa so you only draw carnassa's brood
you did that mage dirty
Ha, the one quest i have!
The stampede sound effect sounds like someone cooking noodles.
Holy shit that second game.
Smorc moves, I concede.
I do not understand why he played the 2nd cult master at 8:33
That was the shortest talkerino Kripperino have ever donerino! I'm surprised.
Thanks for keeping things classy. :D
ayy Kripperino good raptor spamerino lmao
Hey this deck doesn't look too expensive aside from the quest and it looks viable and fun to play! Thanks Kripp! I think I'll check this deck out!
Kripp with the sexy doomsayer play!
Do you guys think the Hunter quest is good for ladder climbing? I opened a gold one and I'm thinking about dusting it
PreX' BloodMoon dust it
You should quest for the Lord! To Jerusalem! DEUS VULT!
DEUS VULTERINO KRIPPERINO INFIDEL
1 mana quest: The Crusade, play 10 silver hand cards or summon 10 silver hand recruits and gain THE HAND OF GOD (summon all silver hand cards that died this game and make them 100 100 taunt can't be targeted by spells or hero power and deathrattle resuming this minion and set your heros health to 100 and gain 100 armor)
Alex too easily countered by mass dispel
Nice to see you highlighting a cheap deck. Thanks kripp, always looking out for the little guy.
I'm actually running a more beast focused version of this with dinomancy and nesting rocs
14:15 he could have played Warden to try and dig out Abusive, killed off Squire and played Abusive for exact lethal.
Sick lethal at 15:00
How about trying out the new Exodia Mage that came with Ungoro? :D
Ok, gotta go quick here. *Proceeds to go as slowly as possible.
Can someone tell me what kind of program Krip use to show his cards and where to download it?
Jocelin Arene it's called deck tracker. just Google it
HS deck tracker
Thanks :D
How about showing us how the deck work in higer ranks , for example rank 5 to legend
Do a video ranking all quests please.
what addon for arena you use?)
thnks
Of course he would like the aggro decks and hunter quest.
Where are your arena runs ?
15:01 That lethal was sexy.